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  1. # Config file of the JTS3ServerMod
  2. # http://www.stefan1200.de
  3. # This file must be saved with the ANSI encoding ISO-8859-1!
  4.  
  5. # Teamspeak 3 server address
  6. ts3_server_address = 212.224.95.113
  7. # Teamspeak 3 server query port, default is 10011
  8. ts3_server_query_port = 10011
  9. # Teamspeak 3 server query admin account name
  10. ts3_server_query_login = serveradmin
  11. # Teamspeak 3 server query admin password
  12. ts3_server_query_password = password
  13. # Teamspeak 3 virtual server ID or -1 to use ts3_virtualserver_port
  14. ts3_virtualserver_id = -1
  15. # Teamspeak 3 virtual server port, only needed if ts3_virtualserver_id is set to -1
  16. ts3_virtualserver_port = 9987
  17.  
  18. # Channel id, the bot will join into it after connecting. If not wanted, use a negative number like -1.
  19. # Don't set the default channel here, because the bot is already in the default channel after connecting.
  20. bot_channel_id = -1
  21. # Activate the slow mode of the bot, 0 = disable, 1 = enable.
  22. # If slow mode is activated, the bot connects slower to the server
  23. # and disables some bot features to reduce the amount of needed commands.
  24. # This feature may allow you to use the bot without whitelist the bot IP address.
  25. # Slow mode disables the client database list cache and do not allow the bot check interval to be lower than 3 seconds.
  26. bot_slowmode = 0
  27. # Check every X seconds, default is 1. Values between 1 and 30 are allowed.
  28. # If slow mode is activated, 3 is the lowest possible value.
  29. bot_check_interval = 1
  30. # A different encoding of the messages config files.
  31. # Default is UTF-8 which should be good for all EU and US languages.
  32. # Change this only if you know what you are doing!
  33. # For English or German language you can also use the encoding ISO-8859-1
  34. # A list of all valid ones: http://docs.oracle.com/javase/1.5.0/docs/guide/intl/encoding.doc.html
  35. bot_messages_encoding = UTF-8
  36. # This enables the client database list cache. This cache is needed for commands like !searchip or !searchdesc. 1 = Enable, 0 = Disable
  37. bot_clientdblist_cache = 1
  38. # This enables the global message variables. See readme file for a list of variables. 1 = Enable, 0 = Disable
  39. # If enabled, you can use all server variables in all messages. If not needed, disable this to save performance.
  40. bot_global_message_vars = 0
  41. # Server Query name, this will be displayed as name of the connection.
  42. bot_server_query_name = JTS3ServerMod
  43. # Second Server Query name, this will be displayed as name of the connection.
  44. # This name will be used, if the first name is already in use.
  45. bot_server_query_name_2 = MyJTS3ServerMod
  46. # Change the date pattern, which will be used to format a date in chat functions and welcome message.
  47. # To get help how to make such a pattern, look here: http://docs.oracle.com/javase/1.5.0/docs/api/java/text/SimpleDateFormat.html
  48. bot_date_pattern = yyyy-MM-dd HH:mm:ss
  49. # Change the timezone of the bot, which will be used for the date of the chat functions and welcome message.
  50. # If nothing is set here, the default timezone of the operating system will be used.
  51. # To get a list of valid timezones, look at the TZ column on the following page:
  52. # https://en.wikipedia.org/wiki/List_of_tz_database_time_zones#List
  53. bot_timezone =
  54. # Should the bot try to connect forever if the Teamspeak server or the bot is offline? 0 = disable, 1 = enable
  55. bot_connect_forever = 0
  56. # Minimum log level, how much details you want to be written to the bot log files? Default is 1.
  57. # Higher log levels will be also written, as an example: You set log level to 2, level 2, 3 and critical errors will be written to bot log file.
  58. # 0 = Debug
  59. # 1 = Information (recommended and default)
  60. # 2 = Warning (recommended for smaller log files)
  61. # 3 = Error (experts only)
  62. bot_log_level = 1
  63. # A comma separated list (without spaces) of unique user ids, which should be able to use bot admin commands.
  64. # The unique user ids looks like this: mBbHRXwDAG7R19Rv3PorhMwbZW4=
  65. bot_admin_list =
  66. # A comma separated list (without spaces) of server group ids, which should be able to use the following bot admin commands:
  67. # !channellist, !listchannelgroups, !listinactiveclients, !listinactivechannels, !listservergroups, !msgchannelgroup, !msgservergroup, !pokechannelgroup,
  68. # !pokeservergroup, !removeservergroups, !removechannelgroups, !searchclient, !searchdesc, !searchip, !setchannelgroup and !setchannelname.
  69. # All other bot admin commands are not allowed!
  70. bot_lightadmingroup_list =
  71.  
  72. # Set a comma separated list (without spaces) of needed bot functions here.
  73. # Each function needs the function class (or plugin filename) and the function name, both separated with a colon.
  74. # All possible function classes are listed below, that class is case sensitive!
  75. # You can use external functions, they have to be in the plugins directory and you have to use the filename
  76. # including the jar file extension as function class, as an example: AutoKickTimer.jar:akt
  77. # That function name you choose is important and has to be unique. It will be used as prefix for the configuration key names and chat commands.
  78. # Don't use spaces in the function names, only use letters, numbers, minus and underscore!
  79. # Most functions allow multiple usage, that allows you to set as many welcome messages or idle check rules, as you want.
  80. # Don't forget that you have to put all settings of the functions in this file.
  81. # Hint: Start the bot with the argument -updateconfig after adding bot functions, that writes the configuration for all functions into this file!
  82. # Whole command: java -jar JTS3ServerMod.jar -updateconfig
  83. # Notice: This -updateconfig will also delete all lines of removed or renamed functions in this config file!
  84. # For more information about the functions read documents/ConfigHelp.html or documents/ConfigHelp_deutsch.html!
  85. #
  86. # Example: IdleCheck:idle,IdleCheck:idle_guest,MuteMover:mute,WelcomeMessage:welcome,WelcomeMessage:welcome_guest
  87. # This example gives you the following:
  88. # - Two IdleCheck with the name idle and idle_guest
  89. # - One MuteMover with the name mute
  90. # - Two WelcomeMessage with the name welcome and welcome_guest
  91. #
  92. # Function list (multiple use possible):
  93. # Advertising - Send messages to channel or server chat every X minutes
  94. # AutoMove - Move connecting clients of a specified server group to a specified channel
  95. # AwayMover - Move the client as soon as away status is set for longer than X seconds
  96. # BadChannelNameCheck - Checking for bad channel names, can delete the channel and punish the client
  97. # BadNicknameCheck - Checking for bad nicknames and can punish the client
  98. # ChannelNotify - Notify specified server groups about clients joining a specified channel
  99. # IdleCheck - Move or kick an idle client, can also send an idle warning message
  100. # InactiveChannelCheck - Delete channels if empty for more than X hours
  101. # InactiveClientsCleaner - Deletes clients (including permissions) from the TS3 database after X days inactivity (client database list cache must be enabled!)
  102. # LastSeen - Chat command to check the last online time of a client
  103. # MuteMover - Move the client as soon as the specified mute status is set for longer than X seconds
  104. # RecordCheck - Move or kick a recording client (of course only the record function of the Teamspeak client is detected)
  105. # ServerGroupNotify - Notify specified server groups about clients of specified server groups connecting to the TS3 server
  106. # ServerGroupProtection - Make sure that only specified clients are members of the specified server groups
  107. # WelcomeMessage - Sends a message to new connected clients
  108. bot_functions = Advertising:advertising,AutoMove:automove,AwayMover:away,BadChannelNameCheck:badchannelname,BadNicknameCheck:badnickname,ChannelNotify:channelnotify,IdleCheck:idle,InactiveChannelCheck:icc,InactiveClientsCleaner:cleaner,LastSeen:lastseen,MuteMover:mute,RecordCheck:record,ServerGroupNotify:servergroupnotify,ServerGroupProtection:servergroupprotection,WelcomeMessage:welcome,WelcomeMessage:welcome_guest
  109. # Set a comma separated list (without spaces) of needed but disabled bot functions here.
  110. # Same format as bot_functions!
  111. # All functions you set here are not activated at bot start, but you can switch on functions using chat commands.
  112. bot_functions_disabled =
  113.  
  114.  
  115. # Is the target of the advertising messages a channel or a server? Possible values (just write one of the both words!): channel or server
  116. advertising_mode = server
  117. # If a channel is the target, set channel id to write advertising message into it
  118. advertising_channel_id =
  119. # Advertise every X minutes
  120. advertising_repeat_time = 30
  121. # Path to file which contains the advertising messages.
  122. advertising_file = %apphome%config/server1/advertising.cfg
  123.  
  124. # A comma separated list (without spaces) of platform names (it's the same value as %CLIENT_PLATFORM% at the welcome message).
  125. # Only selected platforms will be moved or leave this empty to move all platforms.
  126. # Possible platforms: Windows, Mac, Linux, Android, iOS
  127. automove_platform_list =
  128. # Select the message mode, how the clients should get the message.
  129. # poke, chat or none are valid values!
  130. automove_message_mode = chat
  131. # Path to file which contains the auto move configuration and message.
  132. automove_file = %apphome%config/server1/automove.cfg
  133.  
  134. # Move client back if not away anymore? Set yes or no here!
  135. away_moveback = yes
  136. # Channel id to move away clients into it
  137. away_channel_id =
  138. # Idle time in seconds after the client with away status will be moved to the channel.
  139. # Has between 0 and 10000 seconds!
  140. away_delay = 5
  141. # A comma separated list (without spaces) of channel ids.
  142. # Depends on the given mode, this channels can be ignored or only this channels will be checked!
  143. # If no channels should be ignored, set no channels here and select the channel list mode ignore!
  144. away_channel_list =
  145. # Select one of the two modes for the channel list.
  146. # ignore = The selected channels will be ignored.
  147. # only = Only the selected channels will be checked.
  148. away_channel_list_mode = ignore
  149. # A comma separated list (without spaces) of server group ids.
  150. # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
  151. # If no server groups should be ignored, set no server groups here and select the group list mode ignore!
  152. away_group_list =
  153. # Select one of the two modes for the server group list.
  154. # ignore = The selected server groups will be ignored.
  155. # only = Only the selected server groups will be checked.
  156. away_group_list_mode = ignore
  157. # Select the message mode, how the client should get the message.
  158. # poke, chat or none are valid values!
  159. away_message_mode = none
  160. # Path to file which contains the away mover message
  161. away_file = %apphome%config/server1/awaymessages.cfg
  162.  
  163. # Instantly kick client that creates a channel with a bad name? Set yes or no here!
  164. badchannelname_kick = no
  165. # Instantly delete a channel with a bad name? Set always, onlynew or no here!
  166. # onlynew = Try to rename channel back first. Only if that fail (maybe channel is quite new and the old name is unknown) the channel will be deleted!
  167. # no = Try to rename channel back, but the channel will not be deleted!
  168. badchannelname_delete = onlynew
  169. # A comma separated list (without spaces) of channel ids.
  170. # This channels will be ignored!
  171. badchannelname_channel_list =
  172. # Add complain entry to the user? Set yes or no here!
  173. badchannelname_add_complain = no
  174. # A comma separated list (without spaces) of server group ids.
  175. # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
  176. # If no server groups should be ignored, set no server groups here and select the group list mode ignore!
  177. badchannelname_group_list =
  178. # Select one of the two modes for the server group list.
  179. # ignore = The selected server groups will be ignored and can create channels with bad channel names.
  180. # only = Only the selected server groups will be checked.
  181. badchannelname_group_list_mode = ignore
  182. # Select the message mode, how the client should get the message.
  183. # poke, chat or none are valid values!
  184. # If client kick is activated, the message will be always used as kick message!
  185. badchannelname_message_mode = poke
  186. # Path to file which contains the Bad Channel Name Check rules and the message.
  187. badchannelname_file = %apphome%config/server1/badchannelname.cfg
  188.  
  189. # Kick client with a bad nickname? Set yes or no here!
  190. badnickname_kick = yes
  191. # Add complain entry to the user? Set yes or no here!
  192. badnickname_add_complain = no
  193. # A comma separated list (without spaces) of server group ids.
  194. # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
  195. # If no server groups should be ignored, set no server groups here and select the group list mode ignore!
  196. badnickname_group_list =
  197. # Select one of the two modes for the server group list.
  198. # ignore = The selected server groups will be ignored and can have bad nicknames.
  199. # only = Only the selected server groups will be checked.
  200. badnickname_group_list_mode = ignore
  201. # Select the message mode, how the client should get the message.
  202. # poke or chat are valid values!
  203. # If client kick is activated, the message will be always used as kick message!
  204. badnickname_message_mode = poke
  205. # Path to file which contains the bad nickname message and check rules.
  206. badnickname_file = %apphome%config/server1/badnickname.cfg
  207.  
  208. # Channel id that should be watched for new clients. You can only set one channel id here!
  209. channelnotify_channel_id =
  210. # A comma separated list (without spaces) of server group ids.
  211. # Depends on the given mode, this server groups can be ignored or only this server groups will be watched!
  212. # If no server groups should be ignored, set no server groups here and select the group list mode ignore!
  213. channelnotify_group_list =
  214. # Select one of the two modes for the server group list.
  215. # ignore = The selected server groups will be ignored.
  216. # only = Send a notify message only if the selected server groups join the channel.
  217. channelnotify_group_list_mode = ignore
  218. # A comma separated list (without spaces) of server group ids, which should be notified about new clients in the specified channel.
  219. channelnotify_grouptargets =
  220. # A comma separated list (without spaces) of channel ids.
  221. # Depends on the given mode, target clients in this channels can be ignored or only clients in this channels receive the notify message!
  222. # If no channels should be ignored, set no channels here and select the channel list mode ignore!
  223. channelnotify_channel_list =
  224. # Select one of the two modes for the channel list.
  225. # ignore = Clients in the selected channels will be ignored.
  226. # only = Only clients in the selected channels receive the notify message.
  227. channelnotify_channel_list_mode = ignore
  228. # Select the message mode, how the notified clients should get the message.
  229. # poke or chat are valid values!
  230. channelnotify_message_mode = poke
  231. # Select the message mode, how the clients (who joined the channel) should get the message.
  232. # poke, chat or none are valid values!
  233. channelnotify_messagenotified_mode = none
  234. # Path to file which contains the channel notify message
  235. channelnotify_file = %apphome%config/server1/channelnotifymessages.cfg
  236.  
  237. # Select the action if a client is idle for more than the specified maximum time, possible values: kick, group and move
  238. # If group is set, the client will be put into the specified server group, while being idle.
  239. idle_action = move
  240. # If the clients should be put into a temporary server group, set the server group id here.
  241. # You should use a server group, which adds the server group name to the client name, so everyone can quickly see, that someone is away.
  242. # Notice: That server group only need the following permissions (first three are set by default):
  243. # i_group_needed_modify_power, i_group_needed_member_add_power, i_group_needed_member_remove_power and i_group_show_name_in_tree
  244. # Important: Make sure, that the specified server group don't has set the permission b_group_is_permanent!
  245. # You can also set -6 (sg name on the left side) or -9 (sg name on the right side) to create a new server group with the name AFK.
  246. # This will update the bot configuration and the bot needs the permission b_virtualserver_servergroup_create one time!
  247. idle_group_id = -1
  248. # If clients got moved, move client back if not idle anymore? Set yes or no here!
  249. idle_moveback = no
  250. # If clients should be moved, set channel id to move idle clients into it.
  251. idle_channel_id =
  252. # A comma separated list (without spaces) of channel ids.
  253. # Depends on the given mode, this channels can be ignored or only this channels will be checked!
  254. # If no channels should be ignored, set no channels here and select the channel list mode ignore!
  255. idle_channel_list =
  256. # Select one of the two modes for the channel list.
  257. # ignore = The selected channels will be ignored.
  258. # only = Only the selected channels will be checked.
  259. idle_channel_list_mode = ignore
  260. # A comma separated list (without spaces) of server group ids.
  261. # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
  262. # If no server groups should be ignored, set no server groups here and select the group list mode ignore!
  263. idle_group_list =
  264. # Select one of the two modes for the server group list.
  265. # ignore = The selected server groups will be ignored.
  266. # only = Only the selected server groups will be checked.
  267. idle_group_list_mode = ignore
  268. # Set the max idle time in minutes.
  269. # If clients should be kicked, the client will be kicked after being idle for this time.
  270. # If clients should be moved, the client will be moved to specified channel after being idle for this time!
  271. # If clients should be added to a server group, the client will be added to the specified server group, after being idle for this time!
  272. idle_max_time = 60
  273. # If the clients should be kicked after being moved or put into a temporary server group, set the second max idle time in minutes to kick a client after reaching this idle time limit.
  274. # Has to be greater than idle_max_time or -1 to disable this feature!
  275. idle_second_max_time = -1
  276. # Set the idle warn time in minutes or set -1 to disable this feature.
  277. # The idle warn time has to be smaller than the max idle time
  278. idle_warn_time = -1
  279. # A minimum client count to activate the idle check (Query clients are not counted).
  280. # If less clients are in the channel or on the server, idle check does nothing.
  281. idle_min_clients = 3
  282. # Select if the minimum client count is needed in the channel or on the server.
  283. # channel or server are valid values!
  284. idle_min_clients_mode = channel
  285. # If clients should be moved, select the message mode, how the client should get the message.
  286. # poke, chat or none are valid values!
  287. idle_message_mode = chat
  288. # Select the message mode, how the client should get the message.
  289. # poke or chat are valid values!
  290. idle_warn_message_mode = chat
  291. # Path to file which contains the idle messages
  292. idle_file = %apphome%config/server1/idlemessages.cfg
  293.  
  294. # After how many hours an empty channel should be deleted? Possible values between 1 and 2200 hours.
  295. icc_emptydeletetime = 168
  296. # Never delete permanent channels? Set yes or no here!
  297. icc_ignore_permanent = yes
  298. # Never delete semi permanent channels? Set yes or no here!
  299. icc_ignore_semipermanent = no
  300. # Never delete spacer channels (like [cspacer])? Set yes or no here!
  301. icc_ignore_spacer = no
  302. # A comma separated list (without spaces) of channel ids you like to ignore. This channels don't get deleted!
  303. icc_ignore_channels =
  304. # A comma separated list (without spaces) of parent channel ids (use 0 for the top level).
  305. # Depends on the given mode, all sub-channels of this channels can be ignored or only sub-channels of this channels will be checked!
  306. # The check parent channel only mode allows you to check the activity only on the selected parent channels (which will be reset also on activity in sub-channels) and delete the parent channel including the sub channels, if it is detected inactive.
  307. # If no parent channels should be ignored, set no channels here and select the channel list mode ignore!
  308. icc_parentchannel_list =
  309. # Select one of the four modes for the parent channel list.
  310. # ignore = All sub-channels of the selected channels will be ignored.
  311. # only = Only sub-channels of the selected channels will be checked.
  312. # parentignore = Only the parent channels will be checked (and will delete all sub channels), which are not on the list.
  313. # parentonly = Only the parent channels will be checked (and will delete all sub channels), which are on the list.
  314. icc_parentchannel_list_mode = ignore
  315.  
  316. # How many days a client has to be inactive to get deleted from the TS3 server database?
  317. # Possible values are between 30 and 730.
  318. # Notice: After the client was deleted, the client can connect again to the server, but all permissions are lost!
  319. cleaner_inactivity_days = 180
  320. # A comma separated list (without spaces) of server group ids.
  321. # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
  322. # If no server groups should be ignored, set no server groups here and select the group list mode ignore!
  323. cleaner_group_list =
  324. # Select one of the two modes for the server group list.
  325. # ignore = The selected server groups will be ignored.
  326. # only = Only the selected server groups will be checked.
  327. cleaner_group_list_mode = ignore
  328.  
  329. # Who should be able to use the last seen command? Possible values: all, botadmin, servergroup
  330. lastseen_user = botadmin
  331. # A comma separated list (without spaces) of server group ids.
  332. # Depends on the given mode, this server groups can be ignored or only this server groups will be allowed to use the !lastseen command!
  333. # This is only needed, if user servergroup is selected!
  334. lastseen_group_list =
  335. # Select one of the two modes for the server group list.
  336. # ignore = The selected server groups will be ignored.
  337. # only = Only the selected server groups are allowed to use the !lastseen command!
  338. lastseen_group_list_mode = ignore
  339.  
  340. # Move client back if not muted anymore? Set yes or no here!
  341. mute_moveback = yes
  342. # Enable move, if the headphone was muted using the Teamspeak Client, yes or no
  343. mute_headphone = yes
  344. # Enable move, if the microphone was muted using the Teamspeak Client, yes or no
  345. mute_microphone = yes
  346. # Enable move, if the sound output hardware (for speakers/headphone) is missing or a disabled hardware is selected in the client settings.
  347. # Set yes or no here!
  348. mute_headphone_hardware = yes
  349. # Enable move, if the sound input hardware (for a microphone) is missing or a disabled hardware is selected in the client settings.
  350. # This also happen, if someone is speaking on another Teamspeak server. Set yes or no here!
  351. mute_microphone_hardware = yes
  352. # Move the client if the client has all selected conditions or at least one? Set all or one here!
  353. mute_condition_mode = one
  354. # Channel id to move muted clients into it
  355. mute_channel_id = 33
  356. # Idle time in seconds after the client with a specified mute status will be moved to the channel.
  357. # Has between 0 and 10000 seconds!
  358. mute_delay = 600
  359. # A comma separated list (without spaces) of channel ids.
  360. # Depends on the given mode, this channels can be ignored or only this channels will be checked!
  361. # If no channels should be ignored, set no channels here and select the channel list mode ignore!
  362. mute_channel_list = 15
  363. # Select one of the two modes for the channel list.
  364. # ignore = The selected channels will be ignored.
  365. # only = Only the selected channels will be checked.
  366. mute_channel_list_mode = only
  367. # A comma separated list (without spaces) of server group ids.
  368. # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
  369. # If no server groups should be ignored, set no server groups here and select the group list mode ignore!
  370. mute_group_list = 23,15,30,29,9,10,11,12,13,22,19,28,24
  371. # Select one of the two modes for the server group list.
  372. # ignore = The selected server groups will be ignored.
  373. # only = Only the selected server groups will be checked.
  374. mute_group_list_mode = only
  375. # Select the message mode, how the client should get the message.
  376. # poke, chat or none are valid values!
  377. mute_message_mode = chat
  378. # Path to file which contains the mute mover message
  379. mute_file = %apphome%config/server1/mutemessages.cfg
  380.  
  381. # Select the action if a client starts recording, possible values: kick and move
  382. record_action = kick
  383. # If clients should be moved, set channel id to move recording clients into it
  384. record_channel_id =
  385. # A comma separated list (without spaces) of channel ids.
  386. # Depends on the given mode, this channels can be ignored or only this channels will be checked!
  387. # If no channels should be ignored, set no channels here and select the channel list mode ignore!
  388. record_channel_list =
  389. # Select one of the two modes for the channel list.
  390. # ignore = The selected channels will be ignored.
  391. # only = Only the selected channels will be checked.
  392. record_channel_list_mode = ignore
  393. # A comma separated list (without spaces) of server group ids.
  394. # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
  395. record_group_list =
  396. # Select one of the two modes for the server group list.
  397. # ignore = The selected server groups will be ignored and are allowed to record.
  398. # only = Only the selected server groups will be checked and punished, if they start recording.
  399. # If no server groups should be ignored, set no server groups here and select the group list mode ignore!
  400. record_group_list_mode = ignore
  401. # A comma separated list (without spaces) of channel group ids.
  402. # Depends on the given mode, this channel groups can be ignored or only this channel groups will be checked!
  403. # If no channel groups should be ignored, set no channel groups here and select the group list mode ignore!
  404. record_channelgroup_list =
  405. # Select one of the two modes for the channel group list.
  406. # ignore = The selected channel groups will be ignored and are allowed to record.
  407. # only = Only the selected channel groups will be checked and punished, if they start recording.
  408. record_channelgroup_list_mode = ignore
  409. # Add complain entry to the user? Set yes or no here!
  410. record_add_complain = no
  411. # If clients should be moved, select the message mode, how the client should get the message.
  412. # poke, chat or none are valid values!
  413. record_message_mode = poke
  414. # Path to file which contains the record message
  415. record_file = %apphome%config/server1/recordmessages.cfg
  416.  
  417. # A comma separated list (without spaces) of server group ids, which should be watched on joining.
  418. servergroupnotify_groups =
  419. # A comma separated list (without spaces) of server group ids, which should be notified about joining clients.
  420. servergroupnotify_grouptargets =
  421. # A comma separated list (without spaces) of the total connection count (it's the same value as %CLIENT_TOTALCONNECTIONS% at the welcome message),
  422. # when this message should be send to the clients. Set this to -1 to show it every time.
  423. # Ranges like 1-100, -20 (means 20 or less) or 100- (means 100 or more) are also possible.
  424. servergroupnotify_showonconnectionnumber = -1
  425. # A comma separated list (without spaces) of channel ids.
  426. # Depends on the given mode, target clients in this channels can be ignored or only clients in this channels receive the notify message!
  427. # If no channels should be ignored, set no channels here and select the channel list mode ignore!
  428. servergroupnotify_channel_list =
  429. # Select one of the two modes for the channel list.
  430. # ignore = Clients in the selected channels will be ignored.
  431. # only = Only clients in the selected channels receive the notify message.
  432. servergroupnotify_channel_list_mode = ignore
  433. # Select the message mode, how the notified clients should get the message.
  434. # poke, chat or none are valid values!
  435. servergroupnotify_message_mode = poke
  436. # Select the message mode, how the clients (who joined the server) should get the message.
  437. # poke, chat or none are valid values!
  438. servergroupnotify_messagenotified_mode = none
  439. # Path to file which contains the server group notify message
  440. servergroupnotify_file = %apphome%config/server1/servergroupnotifymessages.cfg
  441.  
  442. # A comma separated list (without spaces) of server group ids, which should be protected.
  443. servergroupprotection_groups =
  444. # Enable this to kick every client which using a protected server group and are not on the list of the bot, set yes or no here!
  445. servergroupprotection_kick = yes
  446. # Add complaint entry to the user, set yes or no here!
  447. # This would only add a complaint, if the bot has to remove a server group.
  448. servergroupprotection_add_complain = no
  449. # If a client is listed in the servergroupprotection_file and miss a server group, they get added to the server group.
  450. # This only works for normal server groups (clients do not get added to groups like Admin Server Query)! Set yes or no here!
  451. servergroupprotection_add_missing_groups = yes
  452. # A comma separated list (without spaces) of server group ids, which are also allowed to use the add and remove chat commands.
  453. # Bot admins can always use this commands!
  454. servergroupprotection_chatcmd_group_list =
  455. # Select the message mode, how the client should get the message (useless if kick is enabled).
  456. # poke, chat or none are valid values!
  457. servergroupprotection_message_mode = poke
  458. # Path to file which contains the Server Group Protection client list and kick message.
  459. servergroupprotection_file = %apphome%config/server1/servergroupprotection.cfg
  460.  
  461. # A comma separated list (without spaces) of server group ids.
  462. # Depends on the given mode, this server groups can be ignored or only this server groups get this welcome message!
  463. # If no server groups should be ignored, set no server groups here and select the group list mode ignore!
  464. welcome_group_list =
  465. # Select one of the two modes for the server group list.
  466. # ignore = The selected server groups will be ignored and don't get this welcome message.
  467. # only = Only the selected server groups get this welcome message.
  468. welcome_group_list_mode = ignore
  469. # A comma separated list (without spaces) of the total connection count (it's the same value as %CLIENT_TOTALCONNECTIONS% at the welcome message),
  470. # when this message should be send to the client. Set this to -1 to show it every time.
  471. # Ranges like 1-100, -20 (means 20 or less) or 100- (means 100 or more) are also possible.
  472. welcome_showonconnectionnumber = -1
  473. # A comma separated list (without spaces) of platform names (it's the same value as %CLIENT_PLATFORM% at the welcome message).
  474. # Only selected platforms get the welcome message or leave this empty to send the welcome message to all platforms.
  475. # Possible platforms: Windows, Mac, Linux, Android, iOS
  476. welcome_platform_list =
  477. # Select the message mode, how the client should get the message.
  478. # poke or chat are valid values!
  479. welcome_message_mode = chat
  480. # Path to file which contains the welcome message.
  481. welcome_file = %apphome%config/server1/welcomemessages.cfg
  482.  
  483. # A comma separated list (without spaces) of server group ids.
  484. # Depends on the given mode, this server groups can be ignored or only this server groups get this welcome message!
  485. # If no server groups should be ignored, set no server groups here and select the group list mode ignore!
  486. welcome_guest_group_list =
  487. # Select one of the two modes for the server group list.
  488. # ignore = The selected server groups will be ignored and don't get this welcome message.
  489. # only = Only the selected server groups get this welcome message.
  490. welcome_guest_group_list_mode = ignore
  491. # A comma separated list (without spaces) of the total connection count (it's the same value as %CLIENT_TOTALCONNECTIONS% at the welcome message),
  492. # when this message should be send to the client. Set this to -1 to show it every time.
  493. welcome_guest_showonconnectionnumber = -1
  494. # A comma separated list (without spaces) of platform names (it's the same value as %CLIENT_PLATFORM% at the welcome message).
  495. # Only selected platforms get the welcome message or leave this empty to send the welcome message to all platforms.
  496. # Possible platforms: Windows, Mac, Linux, Android, iOS
  497. welcome_guest_platform_list =
  498. # Select the message mode, how the client should get the message.
  499. # poke or chat are valid values!
  500. welcome_guest_message_mode = chat
  501. # Path to file which contains the welcome message.
  502. welcome_guest_file = %apphome%config/server1/welcomemessages.cfg
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