Advertisement
Jexel

RiseRetro

Oct 20th, 2016
77
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.56 KB | None | 0 0
  1. <?xml version="1.0"?>
  2. <map proto="1.4.2">
  3. <name>Rise: Retro</name>
  4. <version>1.0.4</version>
  5. <objective>Reach the top of the pipe before anyone else!</objective>
  6. <include src="blitz-global.xml"/>
  7. <!--
  8. MAP CREDITING
  9. -->
  10. <!--Map authors-->
  11. <authors>
  12. <author uuid="9225421c-3c09-4d97-bb80-f6a77c1f360b" contribution="XML, Builder, Idea"/> <!--Jexel-->
  13. <author uuid="5198dc37-537f-4ea5-8ee8-1e0952d4a36b" contribution="Map Building"/> <!-- _3Each -->
  14. <author uuid="9602cd49-4779-4965-846f-67d49bce48a8" contribution="Map Building"/> <!-- Simplism/Ref -->
  15. <author uuid="a37e4da3-1c6c-4dc9-b085-63783406a963" contribution="Map Building, Sprites, Mushrooms"/> <!-- Cand -->
  16. </authors>
  17. <!--Map contributors-->
  18. <contributors>
  19. <contributor uuid="d3814d5a-3d37-42f2-9db8-916846bb70ad" contribution="Design help"/>
  20. <!--Bread-->
  21. </contributors>
  22. <!-- An Arcade Map -->
  23. <gamemode>arcade</gamemode>
  24. <!--
  25. =====MAP SETTINGS=====
  26. BROADCASTS
  27. -->
  28. <broadcasts>
  29. <tip after="4s">Camping will slow your progress!</tip>
  30. </broadcasts>
  31. <!--
  32. RULES
  33. -->
  34. <rules>
  35. <rule>Do not intentional prolong the match by hiding or exiting the playing area.</rule>
  36. </rules>
  37. <!--Prevents daylight from cycling-->
  38. <timelock>on</timelock>
  39. <!--FFA-->
  40. <players min="4" max="8" show-name-tags="true" colors="true"/>
  41. <blitz>
  42. <lives>1</lives>
  43. <broadcastLives>false</broadcastLives>
  44. </blitz>
  45. <time>2m</time>
  46. <hunger>
  47. <depletion>off</depletion>
  48. </hunger>
  49. <!--Disables damage dealt by punches and fall, which is kinda useless-->
  50. <disabledamage>
  51. <damage>fall</damage>
  52. </disabledamage>
  53. <!--Prevent any hostile mobs from spawning-->
  54. <difficulty>peaceful</difficulty>
  55. <!--Gamerules-->
  56. <gamerules>
  57. <naturalRegeneration>false</naturalRegeneration>
  58. <doTileDrops>false</doTileDrops>
  59. <doMobLoot>false</doMobLoot>
  60. <doFireTick>false</doFireTick>
  61. </gamerules>
  62. <!--
  63. PROJECTILES
  64. -->
  65. <projectiles>
  66. <modifybowprojectile>
  67. <projectile>EnderPerl</projectile>
  68. <velocityMod>1.37</velocityMod>
  69. <effect duration="8">blindness</effect>
  70. <effect duration="2" amplifier="4">wither</effect>
  71. </modifybowprojectile>
  72. </projectiles>
  73. <!--
  74. =====MAP MODULES=====
  75. KITS
  76. -->
  77. <kits>
  78. <kit id="all">
  79. <effect duration="oo">night vision</effect>
  80. <effect duration="oo" amplifier="100">damage resistance</effect>
  81. </kit>
  82. <kit id="player" parents="all">
  83. <effect duration="oo" amplifier="3">levitation</effect>
  84. <item slot="1" name="`4`lEnder-Launcher" unbreakable="true">bow</item>
  85. <item slot="8" name="`d`lPerl" amount="1">arrow</item>
  86. <game-mode>adventure</game-mode>
  87. <health>5</health>
  88. <!--Having health set to 5 prevents that shaking heart animation from playing, less distracting-->
  89. </kit>
  90. <kit id="speed-1" force="true">
  91. <effect duration="2s" amplifier="2">speed</effect>
  92. </kit>
  93. <kit id="speed-2" force="true">
  94. <effect duration="4s" amplifier="3">speed</effect>
  95. </kit>
  96. </kits>
  97. <!--
  98. SCOREBOX
  99. -->
  100. <score>
  101. <!-- First team to reach 100 points wins the match -->
  102. <limit>1</limit>
  103. <box value="1" silent="true" region="Finishbox"/>
  104. </score>
  105. <!--
  106. SPAWNS
  107. -->
  108. <spawns>
  109. <spawn kit="player">
  110. <regions yaw="-90">
  111. <region id="spawnLocation"/>
  112. </regions>
  113. </spawn>
  114. <default kit="all">
  115. <regions yaw="-90">
  116. <region id="defspawn"/>
  117. </regions>
  118. </default>
  119. </spawns>
  120. <!--
  121. =====REGIONS=====
  122. -->
  123. <regions>
  124. <cylinder id="defspawn" base="-1.5,61.1,0.5" radius="3" height="1"/>
  125. <cylinder id="spawnLocation" base="1.5,6.1,0.5" radius="3" height="1"/>
  126. <cuboid id="Finishbox" min="-11,211,-11" max="11,254,11"/>
  127. </regions>
  128. </map>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement