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PiggiesGoSqueal

config.yml

Jan 2nd, 2019
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  1. # These first 6 aren't configurable
  2. issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
  3. wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
  4. date: null
  5. build: null
  6. commit: null
  7. platform: "bukkit"
  8. # Options: cn, de, es, fr, it, nl, ru, tr
  9. # Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
  10. language: ''
  11. # Enable or disable automatic updates
  12. #  - true = update automatically in the background
  13. #  - confirm = prompt an admin to confirm each update
  14. #  - false = do not update the plugin
  15. update: "false"
  16. # Send anonymous usage statistics
  17. metrics: true
  18. # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
  19. # To be allowed to WorldEdit in a region, users need the appropriate
  20. # fawe.<plugin>  permission. See the Permissions page for supported region plugins.
  21. region-restrictions: false
  22. # FAWE will skip chunks when there's not enough memory available
  23. prevent-crashes: false
  24. # FAWE will cancel non admin edits when memory consumption exceeds this %
  25. #  - Bypass with `/wea` or `//fast` or `fawe.bypass`
  26. #  - Disable with 100 or -1.
  27. max-memory-percent: 90
  28.  
  29. clipboard:
  30.  # Store the clipboard on disk instead of memory
  31.   #  - Will be slightly slower
  32.   #  - Uses 2 bytes per block
  33.   use-disk: true
  34.   # Compress the clipboard to reduce the size:
  35.   #  - TODO: Buffered random access with compression is not implemented on disk yet
  36.   #  - 0 = No compression
  37.   #  - 1 = Fast compression
  38.   #  - 2-17 = Slower compression
  39.   compression-level: 1
  40.   # Number of days to keep history on disk before deleting it
  41.   delete-after-days: 1
  42.  
  43. lighting:
  44.  # If packet sending should be delayed until relight is finished
  45.   delay-packet-sending: true
  46.   async: true
  47.   # The relighting mode to use:
  48.   #  - 0 = None (Do no relighting)
  49.   #  - 1 = Optimal (Relight changed light sources and changed blocks)
  50.   #  - 2 = All (Slowly relight every blocks)
  51.   mode: 1
  52.   # If existing lighting should be removed before relighting
  53.   remove-first: false
  54.  
  55. # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
  56. tick-limiter:
  57.  # Enable the limiter
  58.   enabled: true
  59.   # The interval in ticks
  60.   interval: 300
  61.   # Max falling blocks per interval (per chunk)
  62.   falling: 10000
  63.   # Max physics per interval (excluding redstone)
  64.   physics-ms: 1000
  65.   # Max item spawns per interval (per chunk)
  66.   items: 1000000
  67.   # Whether fireworks can load chunks
  68.   #  - Fireworks usually travel vertically so do not load any chunks
  69.   #  - Horizontal fireworks can be hacked in to crash a server
  70.   fireworks-load-chunks: false
  71.  
  72. web:
  73.  # Should download urls be shortened?
  74.   #  - Links are less secure as they could be brute forced
  75.   shorten-urls: false
  76.   # The web interface for clipboards
  77.   #  - All schematics are anonymous and private
  78.   #  - Downloads can be deleted by the user
  79.   #  - Supports clipboard uploads, downloads and saves
  80.   url: "http://empcraft.com/fawe/"
  81.   # The web interface for assets
  82.   #  - All schematics are organized and public
  83.   #  - Assets can be searched, selected and downloaded
  84.   assets: "http://empcraft.com/assetpack/"
  85.  
  86. extent:
  87.  # Don't bug console when these plugins slow down WorldEdit operations
  88.   #  - You'll see a message in console if you need to change this option
  89.   allowed-plugins: []
  90.   # Should debug messages be sent when third party extents are used?
  91.   debug: false
  92.  
  93. # Experimental options, use at your own risk
  94. #  - UNSAFE = Can cause permanent damage to the server
  95. #  - SAFE = Can be buggy but unlikely to cause any damage
  96. experimental:
  97.  # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
  98.   #  - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
  99.   anvil-queue-mode: false
  100.   # [SAFE] Dynamically increase the number of chunks rendered
  101.   #  - Requires Paper: ci.destroystokyo.com/job/Paper-1.13/
  102.   #  - Set your server view distance to 1 (spigot.yml, server.properties)
  103.   #  - Based on tps and player movement
  104.   #  - Note: If entities become hidden, increase the server view distance to 3
  105.   dynamic-chunk-rendering: -1
  106.   # Allows brushes to be persistent (default: true)
  107.   persistent-brushes: false
  108.   # [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
  109.   vanilla-cui: false
  110.   # Disable using native libraries
  111.   disable-natives: false
  112.   # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
  113.   # Might cause client-side FPS lagg in some situations
  114.   keep-entities-in-blocks: false
  115.   # [SAFE] Experimental scripting support for Java 9
  116.   #  - https://github.com/boy0001/FastAsyncWorldedit/wiki/JavaScript-API
  117.   modern-craftscripts: false
  118.   # [SAFE] Experimental freebuild region restrictions
  119.   #  - PERM: fawe.freebuild
  120.   #  - PERM: fawe.freebuild.<plugin>
  121.   freebuild: false
  122.  
  123. # This relates to how FAWE places chunks
  124. queue:
  125.  # This should equal the number of processors you have
  126.   #  - Set this to 1 if you need reliable `/timings`
  127.   parallel-threads: 8
  128.   progress:
  129.    # Display constant titles about the progress of a user's edit
  130.     #  - false = disabled
  131.     #  - title = Display progress titles
  132.     #  - chat = Display progress in chat
  133.     display: "false"
  134.     # How often edit progress is displayed
  135.     interval: 1
  136.     # Delay sending progress in milliseconds (so quick edits don't spam)
  137.     delay: 5000
  138.   # When doing edits that effect more than this many chunks:
  139.   #  - FAWE will start placing before all calculations are finished
  140.   #  - A larger value will use slightly less CPU time
  141.   #  - A smaller value will reduce memory usage
  142.   #  - A value too small may break some operations (deform?)
  143.   target-size: 64
  144.   # Force FAWE to start placing chunks regardless of whether an edit is finished processing
  145.   #  - A larger value will use slightly less CPU time
  146.   #  - A smaller value will reduce memory usage
  147.   #  - A value too small may break some operations (deform?)
  148.   max-wait-ms: 1000
  149.   # Increase or decrease queue intensity (ms) [-50,50]:
  150.   #     0 = balance of performance / stability
  151.   #     -10 = Allocate 10ms less for chunk placement
  152.   # Too high will can cause lag spikes (you might be okay with this)
  153.   # Too low will result in slow edits
  154.   extra-time-ms: 0
  155.   # Loading the right amount of chunks beforehand can speed up operations
  156.   #  - Low values may result in FAWE waiting on requests to the main thread
  157.   #  - Higher values use more memory and isn't noticeably faster
  158.   preload-chunks: 32
  159.   # Discard edits which have been idle for a certain amount of time (ms)
  160.   #  - E.g. A plugin creates an EditSession but never does anything with it
  161.   #  - This only applies to plugins improperly using WorldEdit's legacy API
  162.   discard-after-ms: 60000
  163.  
  164. history:
  165.  # Should history be saved on disk:
  166.   #  - Frees up a lot of memory
  167.   #  - Persists restarts
  168.   #  - Unlimited undo
  169.   #  - Does not affect edit performance if `combine-stages`
  170.   use-disk: true
  171.   # Use a database to store disk storage summaries:
  172.   #  - Enables inspection and rollback
  173.   #  - Does not impact performance
  174.   use-database: true
  175.   # Record history with dispatching:
  176.   #  - Much faster as it avoids duplicate block checks
  177.   #  - Slightly worse compression since dispatch order is different
  178.   combine-stages: true
  179.   # Higher compression reduces the size of history at the expense of CPU
  180.   # 0 = Uncompressed byte array (fastest)
  181.   # 1 = 1 pass fast compressor (default)
  182.   # 2 = 2 x fast
  183.   # 3 = 3 x fast
  184.   # 4 = 1 x medium, 1 x fast
  185.   # 5 = 1 x medium, 2 x fast
  186.   # 6 = 1 x medium, 3 x fast
  187.   # 7 = 1 x high, 1 x medium, 1 x fast
  188.   # 8 = 1 x high, 1 x medium, 2 x fast
  189.   # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
  190.   # NOTE: If using disk, do some compression (3+) as smaller files save faster
  191.   compression-level: 3
  192.   # The buffer size for compression:
  193.   #  - Larger = better ratio but uses more upfront memory
  194.   #  - Must be in the range [64, 33554432]
  195.   buffer-size: 531441
  196.   # The maximum time in milliseconds to wait for a chunk to load for an edit.
  197.   #  (50ms = 1 server tick, 0 = Fastest).
  198.   #  The default value of 100 should be safe for most cases.
  199.   #
  200.   # Actions which require loaded chunks (e.g. copy) which do not load in time
  201.   #  will use the last chunk as filler, which may appear as bands of duplicated blocks.
  202.   # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
  203.   # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
  204.   #
  205.   # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
  206.   # If the action times out, the operation continues by using the previous chunk as filler,
  207.   #  and displaying an error message.  In this case, either copy a smaller section,
  208.   #  or increase chunk-wait-ms.
  209.   # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
  210.   chunk-wait-ms: 1000
  211.   # Delete history on disk after a number of days
  212.   delete-after-days: 7
  213.   # Delete history in memory on logout (does not effect disk)
  214.   delete-on-logout: true
  215.   # If history should be enabled by default for plugins using WorldEdit:
  216.   #  - It is faster to have disabled
  217.   #  - Use of the FAWE API will not be effected
  218.   enable-for-console: true
  219.   # Should redo information be stored:
  220.   #  - History is about 20% larger
  221.   #  - Enables use of /redo
  222.   store-redo: true
  223.   # Assumes all edits are smaller than 4096x256x4096:
  224.   #  - Reduces history size by ~10%
  225.   small-edits: false
  226.  
  227. # Paths for various directories
  228. paths:
  229.   tokens: "tokens"
  230.   # Put any minecraft or mod jars for FAWE to be aware of block textures
  231.   textures: "textures"
  232.   heightmap: "heightmap"
  233.   history: "history"
  234.   # Multiple servers can use the same clipboards
  235.   #  - Use a shared directory or NFS/Samba
  236.   clipboard: "clipboard"
  237.   # Each player has their own sub directory for schematics
  238.   per-player-schematics: true
  239.   commands: "commands"
  240.  
  241. # Region restriction settings
  242. region-restrictions-options:
  243.  # What type of users are allowed to WorldEdit in a region
  244.   #  - MEMBER = Players added to a region
  245.   #  - OWNER = Players who own the region
  246.   mode: "MEMBER"
  247. # The "default" limit group affects those without a specific limit permission.
  248. # To grant someone different limits, copy the default limits group
  249. # and give it a different name (e.g. newbie). Then give the user the limit
  250. # permission node with that limit name (e.g. fawe.limit.newbie  )
  251. limits:
  252.   default:
  253.    # Max actions that can be run concurrently (i.e. commands)
  254.     max-actions: 1
  255.     # Max number of block changes (e.g. by `//set stone`).
  256.     max-changes: 50000000
  257.     # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
  258.     max-checks: 50000000
  259.     # Number of times a change can fail (e.g. if the player can't access that region)
  260.     max-fails: 50000000
  261.     # Allowed brush iterations (e.g. `//brush smooth`)
  262.     max-iterations: 1000
  263.     # Max allowed entities (e.g. cows)
  264.     max-entities: 300
  265.     # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
  266.     # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
  267.     # NoteBlock, Sign, Skull, Structure
  268.     max-blockstates: 100000
  269.     # Maximum size of the player's history in Megabytes:
  270.     #  - History on disk or memory will be deleted
  271.     max-history-mb: -1
  272.     # Maximum time in milliseconds //calc can execute
  273.     max-expression-ms: 50
  274.     # Cinematic block placement:
  275.     #  - Adds a delay to block placement (ms/block)
  276.     #  - Having an artificial delay will use more CPU/Memory
  277.     speed-reduction: 0
  278.     # Place chunks instead of individual blocks:
  279.     #  - Disabling this will negatively impact performance
  280.     #  - Only disable this for compatibility or cinematic placement
  281.     fast-placement: true
  282.     # Should WorldEdit use inventory?
  283.     # 0 = No inventory usage (creative)
  284.     # 1 = Inventory for removing and placing (freebuild)
  285.     # 2 = Inventory for placing (survival)
  286.     inventory-mode: 0
  287.     # Should large edits require confirmation (>16384 chunks)
  288.     confirm-large: true
  289.     # List of blocks to strip nbt from
  290.     strip-nbt: []
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