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Diep8328Paster

Untitled

May 12th, 2018
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  1. local p = game.Players.LocalPlayer
  2. local secs = 0.1
  3. wait(0.5)
  4. p.Character.Torso.Anchored = true
  5. local mesh = Instance.new("Part",p.Character)
  6. mesh.Position = p.Character.Torso.Position + Vector3.new(0,30,0)
  7. mesh.CanCollide = false
  8. mesh.Anchored = true
  9. local w = Instance.new("SpecialMesh",mesh)
  10. w.MeshId = "rbxassetid://998217989"
  11. w.Scale = Vector3.new(10,10,10)
  12. w.TextureId = "rbxassetid://998217995"
  13. wait(secs)
  14. mesh.Position = p.Character.Torso.Position + Vector3.new(0,25,0)
  15. wait(secs)
  16. mesh.Position = p.Character.Torso.Position + Vector3.new(0,20,0)
  17. wait(secs)
  18. mesh.Position = p.Character.Torso.Position + Vector3.new(0,15,0)
  19. wait(secs)
  20. mesh.Position = p.Character.Torso.Position + Vector3.new(0,10,0)
  21. wait(secs)
  22. mesh.Position = p.Character.Torso.Position + Vector3.new(0,5,0)
  23. local s = Instance.new("Sound",mesh)
  24. s.SoundId = "rbxassetid://545219984"
  25. s.Volume = 90
  26. s:Play()
  27. wait(0.2)
  28. local s2 = Instance.new("Sound",mesh)
  29. s2.SoundId = "rbxassetid://1427039766"
  30. s2.Volume = 90
  31. s2:Play()
  32. wait(4)
  33. local s23 = Instance.new("Sound",mesh)
  34. s23.SoundId = "rbxassetid://357562152"
  35. s23.Volume = 90
  36. s23:Play()
  37. local dis = Instance.new("DistortionSoundEffect",s23)
  38. dis.Level = 6
  39. local explosion = Instance.new("Part",p.Character)
  40. explosion.Position = p.Character.Torso.Position
  41. explosion.Material = "Neon"
  42. explosion.TopSurface = "Smooth"
  43. explosion.BottomSurface = "Smooth"
  44. explosion.Size = Vector3.new(10,10,10)
  45. explosion.BrickColor = BrickColor.new("Neon orange")
  46. explosion.Anchored = true
  47. local yes = 1
  48. while yes <= 50 do
  49. print(yes)
  50. explosion.Orientation = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
  51. explosion.Size = explosion.Size + Vector3.new(1,1,1)
  52. explosion.CanCollide = false
  53. yes = yes + 1
  54. wait(0.01)
  55. if yes == 50 then
  56. explosion:Destroy()
  57. p.Character:Destory()
  58. mesh:Destroy()
  59. end
  60. end
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