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- local p = game.Players.LocalPlayer
- local secs = 0.1
- wait(0.5)
- p.Character.Torso.Anchored = true
- local mesh = Instance.new("Part",p.Character)
- mesh.Position = p.Character.Torso.Position + Vector3.new(0,30,0)
- mesh.CanCollide = false
- mesh.Anchored = true
- local w = Instance.new("SpecialMesh",mesh)
- w.MeshId = "rbxassetid://998217989"
- w.Scale = Vector3.new(10,10,10)
- w.TextureId = "rbxassetid://998217995"
- wait(secs)
- mesh.Position = p.Character.Torso.Position + Vector3.new(0,25,0)
- wait(secs)
- mesh.Position = p.Character.Torso.Position + Vector3.new(0,20,0)
- wait(secs)
- mesh.Position = p.Character.Torso.Position + Vector3.new(0,15,0)
- wait(secs)
- mesh.Position = p.Character.Torso.Position + Vector3.new(0,10,0)
- wait(secs)
- mesh.Position = p.Character.Torso.Position + Vector3.new(0,5,0)
- local s = Instance.new("Sound",mesh)
- s.SoundId = "rbxassetid://545219984"
- s.Volume = 90
- s:Play()
- wait(0.2)
- local s2 = Instance.new("Sound",mesh)
- s2.SoundId = "rbxassetid://1427039766"
- s2.Volume = 90
- s2:Play()
- wait(4)
- local s23 = Instance.new("Sound",mesh)
- s23.SoundId = "rbxassetid://357562152"
- s23.Volume = 90
- s23:Play()
- local dis = Instance.new("DistortionSoundEffect",s23)
- dis.Level = 6
- local explosion = Instance.new("Part",p.Character)
- explosion.Position = p.Character.Torso.Position
- explosion.Material = "Neon"
- explosion.TopSurface = "Smooth"
- explosion.BottomSurface = "Smooth"
- explosion.Size = Vector3.new(10,10,10)
- explosion.BrickColor = BrickColor.new("Neon orange")
- explosion.Anchored = true
- local yes = 1
- while yes <= 50 do
- print(yes)
- explosion.Orientation = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
- explosion.Size = explosion.Size + Vector3.new(1,1,1)
- explosion.CanCollide = false
- yes = yes + 1
- wait(0.01)
- if yes == 50 then
- explosion:Destroy()
- p.Character:Destory()
- mesh:Destroy()
- end
- end
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