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  1. ;=============================================================================;
  2. ; ;
  3. ; This is the INI file for: Maskar's Oblivion Overhaul ;
  4. ; (IT MUST BE USED FOR THIS ADDON TO WORK CORRECTLY) ;
  5. ; ;
  6. ; Edit this file to customize it to your preferences ;
  7. ; ;
  8. ; Place this in your "Data" folder ;
  9. ; ;
  10. ;=============================================================================;
  11. ; Game settings ;
  12. ;=============================================================================;
  13. ; By default MOO makes permanent changes to the savegame to allow placement
  14. ; of ore veins, dynamic locks, etc. Setting this option to 0 is the same as:
  15. ;
  16. ; set MOO.ini_ability_taming to 0
  17. ; set MOO.ini_add_veins to 0
  18. ; set MOO.ini_add_tools to 0
  19. ; set MOO.ini_add_blackwood to 0
  20. ; set MOO.ini_locks_updated to 0
  21. ; set MOO.ini_locks_key to 0
  22. ;
  23. ; Suggested options: 0, (1) -> off, (on)
  24.  
  25. set MOO.ini_savegame to 1
  26.  
  27. ; By default all mapmarkers are hidden when starting a new game.
  28. ; Suggested options: (0), 1 -> (off), on
  29.  
  30. set MOO.ini_mapmarkers to 0
  31.  
  32. ; By default borders to other regions have been disabled.
  33. ; Suggested options: (0), 1 -> (off), on
  34.  
  35. set MOO.ini_borderregions to 0
  36.  
  37. ; By default the ability to fast travel remains unchanged (== -1). Set this
  38. ; option to 0 to disable fast travel.
  39. ; Suggested options: (-1), 0, 1 -> (unchanged), off, on
  40.  
  41. set MOO.ini_fasttravel to -1
  42.  
  43. ; By default respawn time remains unchanged (== -1). Normally set to 72 hours.
  44. ; Suggested options: (-1), 24, 48, 72, etc. -> (unchanged), any hours
  45.  
  46. set MOO.ini_respawntime to -1
  47.  
  48. ; By default the skill gain multiplier remains unchanged (== -1).
  49. ; Changing this setting will make it easier/harder to gain skills.
  50. ; Suggested options: (-1), 0.25, 0.5, 2, 3 -> (unchanged), any multiplier
  51.  
  52. set MOO.ini_skillgain to -1
  53.  
  54. ; By default the need to sleep to level up remains unchanged (== -1).
  55. ; Set this to 1 to instantly level up without the need to sleep.
  56. ; Suggested options: (-1), 0, 1 -> (unchanged), off, on
  57.  
  58. set MOO.ini_instantlevelup to -1
  59.  
  60. ; By default debug mode is disabled.
  61. ; Suggested options: (0), 1 -> (off), on
  62.  
  63. set MOO.ini_debug to 0
  64.  
  65.  
  66. ;=============================================================================;
  67. ; Difficulty settings ;
  68. ;=============================================================================;
  69. ; By default game difficulty is set to advanced.
  70. ; Suggested options: 1, (2), 3 -> normal, (advanced), expert
  71.  
  72. set MOO.ini_game_difficulty to 2
  73.  
  74. ; By default creature encounters are easier near cities, while harder in
  75. ; remote areas. There are 3 safety zones (closeby, outskirts and remote).
  76. ; The Imperial City has a larger range than the other cities.
  77. ; Suggested options: any distance in meters
  78.  
  79. set MOO.ini_city_border_IC_closeby to 700
  80. set MOO.ini_city_border_IC_outskirts to 1000
  81. set MOO.ini_city_border_other_closeby to 350
  82. set MOO.ini_city_border_other_outskirts to 700
  83.  
  84.  
  85. ;=============================================================================;
  86. ; Level scaling settings ;
  87. ;=============================================================================;
  88. ; By default creatures spawn based on region and player character level.
  89. ; Edit MOO.ini_levelscaling_actors (under advanced level scaling settings) to
  90. ; keep creature level scaling unchanged (like vanilla).
  91. ; Suggested options: 0, (1) -> off, (on)
  92.  
  93. set MOO.ini_levelscaling_creature_enabled to 1
  94.  
  95. ; By default level scaling for npcs is automatically overridden. The levels
  96. ; used for npcs can be configured in "Advanced level scaling settings" below.
  97. ; Suggested options: 0, (1) -> off, (on)
  98.  
  99. set MOO.ini_levelscaling_npc_overridden to 1
  100.  
  101. ; By default many npcs have their level increased based on the difficulty
  102. ; level. Normal difficulty level keeps npc levels unchanged, while advanced
  103. ; increases this by 3 and expert by 9 levels.
  104. ; Suggested options: Any positive number
  105.  
  106. set MOO.ini_levelscaling_npc_normal to 0
  107. set MOO.ini_levelscaling_npc_advanced to 3
  108. set MOO.ini_levelscaling_npc_expert to 9
  109.  
  110. ; By default npcs can have a slightly higher or lower level than normal.
  111. ; Suggested options: 0, (1) -> off, (on)
  112.  
  113. set MOO.ini_levelscaling_npc_variable to 1
  114.  
  115. ; By default daedra level scaling is based on progression of the main quest.
  116. ; Suggested options: 0, (1), 2 -> location based, (main quest based), always hardest
  117.  
  118. set MOO.ini_levelscaling_daedra to 1
  119.  
  120. ; By default spawn group sizes are NOT reduced to 50%. Set this setting to 1
  121. ; to lower the amount of enemies you'll encounter.
  122. ; Suggested options: (0), 1 -> (off), on
  123.  
  124. set MOO.ini_levelscaling_reduced to 1
  125.  
  126. ; By default grunts use equipment up to level 8, bosses between level 6 and 11,
  127. ; and named bosses between 12 and 99.
  128. ; Suggested options: any positive number (equipment is usually between 1 and 22)
  129.  
  130. set MOO.ini_levelscaling_equipment_grunt_min to 1
  131. set MOO.ini_levelscaling_equipment_grunt_max to 5
  132.  
  133. set MOO.ini_levelscaling_equipment_boss_min to 5
  134. set MOO.ini_levelscaling_equipment_boss_max to 10
  135.  
  136. set MOO.ini_levelscaling_equipment_namedboss_min to 10
  137. set MOO.ini_levelscaling_equipment_namedboss_max to 99
  138.  
  139. ; By default named bosses spawn earlier and more often based on game difficulty
  140. ; and distance to a city (zone 1 == nearby, 2 == outskirts, 3 == remote).
  141. ;
  142. ; This means that, when using the advanced difficulty setting, remote dungeons
  143. ; spawn named bosses 5 times more often than dungeons near cities. Additionally,
  144. ; named bosses will only spawn in dungeons near a city when the player character
  145. ; is at least level 10. Remote dungeons have no level restrictions.
  146. ;
  147. ; Suggested options: any percentage (0 to 100) and player character level
  148.  
  149. set MOO.ini_levelscaling_boss_zone1_normal_chance to 1
  150. set MOO.ini_levelscaling_boss_zone1_normal_level to 15
  151. set MOO.ini_levelscaling_boss_zone2_normal_chance to 1
  152. set MOO.ini_levelscaling_boss_zone2_normal_level to 15
  153. set MOO.ini_levelscaling_boss_zone3_normal_chance to 1
  154. set MOO.ini_levelscaling_boss_zone3_normal_level to 1
  155.  
  156. set MOO.ini_levelscaling_boss_zone1_advanced_chance to 1
  157. set MOO.ini_levelscaling_boss_zone1_advanced_level to 15
  158. set MOO.ini_levelscaling_boss_zone2_advanced_chance to 2
  159. set MOO.ini_levelscaling_boss_zone2_advanced_level to 10
  160. set MOO.ini_levelscaling_boss_zone3_advanced_chance to 3
  161. set MOO.ini_levelscaling_boss_zone3_advanced_level to 1
  162.  
  163. set MOO.ini_levelscaling_boss_zone1_expert_chance to 3
  164. set MOO.ini_levelscaling_boss_zone1_expert_level to 1
  165. set MOO.ini_levelscaling_boss_zone2_expert_chance to 3
  166. set MOO.ini_levelscaling_boss_zone2_expert_level to 1
  167. set MOO.ini_levelscaling_boss_zone3_expert_chance to 3
  168. set MOO.ini_levelscaling_boss_zone3_expert_level to 1
  169.  
  170. ; By default a named boss can spawn as an extremely hard boss based on
  171. ; difficulty level and the player character's level. By default the player
  172. ; character has to be level 30 to encounter hard named bosses unrelated to location.
  173. ; Note that hard named bosses always spawn in remote areas at any level.
  174. ; Suggested options: Any positive number
  175.  
  176. set MOO.ini_levelscaling_namedboss_normal to 99
  177. set MOO.ini_levelscaling_namedboss_advanced to 30
  178. set MOO.ini_levelscaling_namedboss_expert to 1
  179.  
  180. ; By default there's a 33% chance a named boss spawns as an extremely hard boss.
  181. ; Suggested options: 0, 25, (33), 50, 75 -> any percentage
  182.  
  183. set MOO.ini_levelscaling_namedboss_hard to 33
  184.  
  185.  
  186. ;=============================================================================;
  187. ; Ability settings ;
  188. ;=============================================================================;
  189. ; By default equipment requires a minimum amount of skill to be used.
  190. ; Suggested options: 0, (1), 2 -> off, (on), staves only
  191.  
  192. set MOO.ini_ability_equipment to 0
  193.  
  194. ; By default the player character is able to feign death to avoid combat.
  195. ; Suggested options: 0, (1), 2 -> off, (on), book added to inventory
  196.  
  197. set MOO.ini_ability_feigndeath to 0
  198.  
  199. ; By default the player character is able to power attack locked containers
  200. ; and doors to force them open. This is automatically disabled when another
  201. ; mod already offers this ability.
  202. ; Suggested options: 0, (1) -> off, (on)
  203.  
  204. set MOO.ini_ability_bashlocks to 1
  205.  
  206. ; By default npcs and creatures have the ability to jump/climb.
  207. ; Suggested options: (0), (1) -> (off), (on)
  208.  
  209. set MOO.ini_ability_climb_player to 1
  210. set MOO.ini_ability_climb_npc to 1
  211.  
  212. ; By default the player character is able to mine ore using a pickaxe.
  213. ; Disabling this option will also disable placement of ore/gem/stone veins.
  214. ; Suggested options: 0, (1) -> off, (on)
  215.  
  216. set MOO.ini_ability_mining to 1
  217.  
  218. ; By default the player character is able to craft items.
  219. ; Suggested options: 0, (1) -> off, (on)
  220.  
  221. set MOO.ini_ability_crafting to 0
  222.  
  223. ; By default the player character is able to tame creatures (bears, etc.).
  224. ; Suggested options: 0, (1) -> off, (on)
  225.  
  226. set MOO.ini_ability_taming to 1
  227.  
  228. ; By default the player character is able to heal using bandages.
  229. ; Suggested options: 0, (1) -> off, (on)
  230.  
  231. set MOO.ini_ability_healing to 0
  232.  
  233. ; By default the player character is able to track followers, companions
  234. ; and pets using a magnifying glass.
  235. ; Suggested options: 0, (1) -> off, (on)
  236.  
  237. set MOO.ini_ability_tracking to 0
  238.  
  239. ; By default the player character is able to whistle to call any tamed
  240. ; creatures and owned horses. Whistling can sometimes pull nearby enemies.
  241. ; Suggested options: 0, (1), 2 -> off, (on), book added to inventory
  242.  
  243. set MOO.ini_ability_whistle to 0
  244.  
  245. ; By default npcs and creatures are able to heal each other.
  246. ; Suggested options: 0, (1) -> off, (on)
  247.  
  248. set MOO.ini_ability_heal to 0
  249.  
  250. ; By default actors are able to notice arrows/magic nearly missing them.
  251. ; Suggested options: 0, (1), 2 -> off, (player character), everyone
  252.  
  253. set MOO.ini_ability_missalert to 1
  254.  
  255.  
  256. ;=============================================================================;
  257. ; Invasion settings ;
  258. ;=============================================================================;
  259. ; By default a scroll is added to the player character's inventory showing
  260. ; the rating with the various regional factions and the imperial legion.
  261. ; Suggested options: 0, (1) -> off, (on)
  262.  
  263. set MOO.ini_add_scroll_factioninfo to 1
  264.  
  265. ; By default regional faction npcs start in a certain region and over time
  266. ; spread to nearby regions.
  267. ; Suggested options:
  268. ; 10 Hammerfell 21 West Weald (East)
  269. ; 11 Skyrim 22 West Weald (West)
  270. ; 12 Morrowind 23 Gold Coast
  271. ; 13 Black Marsh 24 Topal Bay
  272. ; 14 Elsweyr 25 Niben Bay
  273. ; 15 Valenwood 26 Nibenay Basin
  274. ; 20 Great Forest 27 Imperial City
  275.  
  276. set MOO.ini_npc_invasion_region_orsinium to 10
  277. set MOO.ini_npc_invasion_region_hammerfell to 10
  278. set MOO.ini_npc_invasion_region_skyrim to 11
  279. set MOO.ini_npc_invasion_region_morrowind to 12
  280. set MOO.ini_npc_invasion_region_blackmarsh to 13
  281. set MOO.ini_npc_invasion_region_elsweyr to 14
  282. set MOO.ini_npc_invasion_region_valenwood to 15
  283.  
  284. ; By default regional faction npc invasions spread through the map at a 50%
  285. ; speed. Set to 0 to disable. Set to 100 to double invasion speed.
  286. ; Suggested options: 0 to 100 -> any percentage
  287.  
  288. set MOO.ini_npc_invasion_speed to 25
  289.  
  290. ; By default different regional factions in the same region will fight each other
  291. ; at a high aggression level.
  292. ; Suggested options: 1 to 10 -> high to low
  293.  
  294. set MOO.ini_npc_invasion_aggression to 5
  295.  
  296. ; By default the strength of an invasion increases from 12 (min) to 25 (max)
  297. ; npcs every interval. Actual amount is based on total strength of faction.
  298. ; Suggested options: 0 to 100
  299.  
  300. set MOO.ini_npc_invasion_min to 10
  301. set MOO.ini_npc_invasion_max to 50
  302.  
  303. ; By default the strength of an invasion descreases when faction npcs are killed.
  304. ; Stronger npcs lower the strength more (between 1 and 4). Disable this
  305. ; option to always lower strength by 1, unrelated to npc strength. Disabling
  306. ; this option will make it more difficult to remove factions from a region.
  307. ; Suggested options: 0, (1) -> off, (on)
  308.  
  309. set MOO.ini_npc_invasion_kill_strength to 1
  310.  
  311. ; By default regional faction npcs started invading Cyrodiil 1 game day
  312. ; before the player character enters the game. This is automatically updated
  313. ; when an older savegame is used.
  314. ; Suggested options: any positive number
  315.  
  316. set MOO.ini_npc_invasion_days to 1
  317.  
  318. ; By default regional scouts spawn when a faction has less than 30 npcs in
  319. ; a region.
  320. ; Suggested options: 0 to 100
  321.  
  322. set MOO.ini_npc_invasion_scout to 30
  323.  
  324. ; By default regional champions spawn when a faction has at least 80 npcs in
  325. ; a region and either have a total of 200 npcs, or the player character
  326. ; progressed far enough through the main quest.
  327. ; Suggested options: 0 to 100; 0+; 0, (1) -> off, (on)
  328.  
  329. set MOO.ini_npc_invasion_champion to 80
  330. set MOO.ini_npc_invasion_champion_total to 200
  331. set MOO.ini_npc_invasion_champion_mainquest to 1
  332.  
  333. ; By default the wilderness and dungeons can be invaded by special npcs when
  334. ; a related regional faction has at least 60 members in a region. Examples of
  335. ; special npcs are wild orcs and cannibals.
  336. ; Suggested options: 0 to 100
  337.  
  338. set MOO.ini_npc_invasion_wilderness to 60
  339. set MOO.ini_npc_invasion_dungeon to 60
  340.  
  341. ; By default the player character is able to join a regional faction when
  342. ; his/her rating with this faction is at least 500. Rating increases by killing
  343. ; hostile faction npcs and decreases by killing friendly faction npcs.
  344. ; There are 5 possible ranks (associate, grunt, sergeant, champion and warlord).
  345. ; Suggested options: 100+
  346.  
  347. set MOO.ini_pc_invasion_rating_rank0 to 500
  348. set MOO.ini_pc_invasion_rating_rank1 to 1500
  349. set MOO.ini_pc_invasion_rating_rank2 to 5000
  350. set MOO.ini_pc_invasion_rating_rank3 to 15000
  351. set MOO.ini_pc_invasion_rating_rank4 to 50000
  352.  
  353. ; By default the player character can ask friendly regional faction npcs
  354. ; to follow. The amount of followers is based on his/her faction rank.
  355. ; Suggested options: 0-10
  356.  
  357. set MOO.ini_pc_invasion_followers_rank0 to 1
  358. set MOO.ini_pc_invasion_followers_rank1 to 2
  359. set MOO.ini_pc_invasion_followers_rank2 to 3
  360. set MOO.ini_pc_invasion_followers_rank3 to 4
  361. set MOO.ini_pc_invasion_followers_rank4 to 5
  362.  
  363. ; By default the player character is able to join the imperial legion
  364. ; when his/her rating with this faction is at least 1000.
  365. ; There are 7 possible ranks (recruit, private, sergeant, lieutenant
  366. ; captain, commander and general).
  367. ; Suggested options: 100+
  368.  
  369. set MOO.ini_pc_legion_rating_rank0 to 1000
  370. set MOO.ini_pc_legion_rating_rank1 to 3000
  371. set MOO.ini_pc_legion_rating_rank2 to 10000
  372. set MOO.ini_pc_legion_rating_rank3 to 30000
  373. set MOO.ini_pc_legion_rating_rank4 to 100000
  374. set MOO.ini_pc_legion_rating_rank5 to 300000
  375. set MOO.ini_pc_legion_rating_rank6 to 1000000
  376.  
  377. ; By default the player character can ask imperial legion recruits
  378. ; to follow. The amount of followers is based on his/her faction rank.
  379. ; Suggested options: 0-10
  380.  
  381. set MOO.ini_pc_legion_followers_rank0 to 1
  382. set MOO.ini_pc_legion_followers_rank1 to 2
  383. set MOO.ini_pc_legion_followers_rank2 to 3
  384. set MOO.ini_pc_legion_followers_rank3 to 4
  385. set MOO.ini_pc_legion_followers_rank4 to 5
  386. set MOO.ini_pc_legion_followers_rank5 to 6
  387. set MOO.ini_pc_legion_followers_rank6 to 7
  388.  
  389. ; By default there's a 6% chance a day for a creature type (Goblins, etc.) to
  390. ; invade a region. Invading creatures have an 18% chance to leave a region.
  391. ; Suggested options: 0 to 100 -> any percentage
  392.  
  393. set MOO.ini_creature_invasion_start to 6
  394. set MOO.ini_creature_invasion_stop to 18
  395.  
  396. ; By default Daedra, Goblins, Undead and Trees can invade a region.
  397. ; Suggested options: 0, (1) -> off, (on)
  398.  
  399. set MOO.ini_creature_invasion_daedra to 1
  400. set MOO.ini_creature_invasion_goblins to 1
  401. set MOO.ini_creature_invasion_zombies to 1
  402. set MOO.ini_creature_invasion_skeletons to 1
  403. set MOO.ini_creature_invasion_trees to 1
  404.  
  405. ; By default creature invasions do NOT use creatures added by other mods.
  406. ; Enable this option if you would like to see invasions which include
  407. ; creatures added by other mods (like OOO, MMM and Francescos)
  408. ; Suggested options: (0), 1 -> (off), on
  409.  
  410. set MOO.ini_creature_invasion_mods to 0
  411.  
  412. ; By default the amount of Oblivion gates open in a region affects the
  413. ; type of invasion in that region.
  414. ; Suggested options:
  415. ;
  416. ; 1 Beast Daedra in small quantities
  417. ; 2 Beast Daedra and Dremora in average quantities
  418. ; 3 All Daedra and Dremora in large quantities (default)
  419.  
  420. set MOO.ini_creature_invasion_difficulty to 3
  421.  
  422.  
  423. ;=============================================================================;
  424. ; Actor settings ;
  425. ;=============================================================================;
  426. ; By default additional MOO creatures are added when another overhaul mod is
  427. ; detected. Disable this option if you do not want MOO creatures to be mixed
  428. ; with existing creatures.
  429. ; Suggested options: 0, (1) -> off, (on)
  430.  
  431. set MOO.ini_MOOcreatures to 1
  432.  
  433. ; By default Goblins added by other mods (like OOO and MMM) are NOT
  434. ; overwritten by MOO's regional Goblins.
  435. ; Suggested options: (0), 1 -> (off), on
  436.  
  437. set MOO.ini_MOOgoblins to 0
  438.  
  439. ; By default Bandits and Marauders added by other mods are NOT overwritten
  440. ; by MOO's regional Bandits and Marauders.
  441. ; Suggested options: (0), 1 -> (off), on
  442.  
  443. set MOO.ini_MOObandits to 0
  444. set MOO.ini_MOOmarauders to 0
  445.  
  446. ; By default a grunt can spawn as a boss when the player character is atleast
  447. ; level 5. Set to 0 to disable.
  448. ; Suggested options: 0, 3, (5), 7, 10
  449.  
  450. set MOO.ini_add_bosses to 5
  451.  
  452. ; By default named bosses have a small chance to spawn. Stronger named bosses
  453. ; spawn in more remote areas.
  454. ; Suggested options: 0, (1) -> off, (on)
  455.  
  456. set MOO.ini_add_namedbosses to 1
  457.  
  458. ; By default being in the Dark Brotherhood will result in Morag Tong assassins
  459. ; attacking the player character at certain intervals. This happens at 75%
  460. ; chance When advancing in rank and 25% every day. This is also true for
  461. ; joining a regional faction.
  462. ; Suggested options: 0, (25), 50, (75), 100 -> any percentange
  463.  
  464. set MOO.ini_npc_moragtong_rank to 75
  465. set MOO.ini_npc_moragtong_random to 25
  466. set MOO.ini_npc_moragtong_regional to 50
  467.  
  468. ; By default the creatures and npcs below have been added/altered.
  469. ; Suggested options: 0, (1) -> off, (on)
  470.  
  471. set MOO.ini_add_ancientlich to 1
  472. set MOO.ini_add_ayleidghosts to 1
  473. set MOO.ini_add_bats to 1
  474. set MOO.ini_add_beasts to 1
  475. set MOO.ini_add_beetles to 1
  476. set MOO.ini_add_birds to 1
  477. set MOO.ini_add_bonelords to 1
  478. set MOO.ini_add_caribou to 1
  479. set MOO.ini_add_corprus to 1
  480. set MOO.ini_add_cats to 1
  481. set MOO.ini_add_daedra to 1
  482. set MOO.ini_add_daedriclord to 1
  483. set MOO.ini_add_dragons to 1
  484. set MOO.ini_add_dremora to 1
  485. set MOO.ini_add_dogs to 1
  486. set MOO.ini_add_draugr to 1
  487. set MOO.ini_add_dwemerspiders to 1
  488. set MOO.ini_add_durzog to 1
  489. set MOO.ini_add_elephants to 1
  490. set MOO.ini_add_farmanimals to 1
  491. set MOO.ini_add_foxes to 1
  492. set MOO.ini_add_frostgiants to 1
  493. set MOO.ini_add_gargoyles to 1
  494. set MOO.ini_add_giants to 1
  495. set MOO.ini_add_ghouls to 1
  496. set MOO.ini_add_gnarls to 1
  497. set MOO.ini_add_goblins to 1
  498. set MOO.ini_add_guars to 1
  499. set MOO.ini_add_hungers to 1
  500. set MOO.ini_add_lizard to 1
  501. set MOO.ini_add_mammoths to 1
  502. set MOO.ini_add_mimics to 0
  503. set MOO.ini_add_minotaurs to 1
  504. set MOO.ini_add_monkey to 1
  505. set MOO.ini_add_mudcrabs to 1
  506. set MOO.ini_add_mummies to 1
  507. set MOO.ini_add_muntjac to 1
  508. set MOO.ini_add_mythicalcreatures to 1
  509. set MOO.ini_add_ooze to 1
  510. set MOO.ini_add_oreatronachs to 1
  511. set MOO.ini_add_pahmars to 1
  512. set MOO.ini_add_puppies to 1
  513. set MOO.ini_add_rabbits to 1
  514. set MOO.ini_add_rats to 1
  515. set MOO.ini_add_redpanda to 1
  516. set MOO.ini_add_seagulls to 1
  517. set MOO.ini_add_skeletons to 1
  518. set MOO.ini_add_slaughterfish to 1
  519. set MOO.ini_add_snowbears to 1
  520. set MOO.ini_add_snowleopards to 1
  521. set MOO.ini_add_spriggans to 1
  522. set MOO.ini_add_spiders to 1
  523. set MOO.ini_add_tapir to 1
  524. set MOO.ini_add_unicorns to 1
  525. set MOO.ini_add_vultures to 1
  526. set MOO.ini_add_wasps to 1
  527. set MOO.ini_add_waterdragons to 1
  528. set MOO.ini_add_wisps to 1
  529. set MOO.ini_add_wolves to 1
  530. set MOO.ini_add_xivilailords to 1
  531. set MOO.ini_add_zombies to 1
  532.  
  533. set MOO.ini_add_bandits to 1
  534. set MOO.ini_add_conjurers to 1
  535. set MOO.ini_add_necromancers to 1
  536. set MOO.ini_add_marauders to 1
  537. set MOO.ini_add_mythicdawn to 1
  538. set MOO.ini_add_vampires to 1
  539.  
  540. set MOO.ini_add_ancientvampires to 1
  541. set MOO.ini_add_outlaws to 1
  542. set MOO.ini_add_plunderers to 1
  543. set MOO.ini_add_plaguebringers to 1
  544. set MOO.ini_add_planesummoners to 1
  545.  
  546. set MOO.ini_add_cannibals to 1
  547. set MOO.ini_add_fanatics to 1
  548. set MOO.ini_add_frostwitches to 1
  549. set MOO.ini_add_graverobbers to 1
  550. set MOO.ini_add_heroes to 1
  551. set MOO.ini_add_mercenaries to 1
  552. set MOO.ini_add_slavers to 1
  553. set MOO.ini_add_smugglers to 1
  554. set MOO.ini_add_wildorcs to 1
  555. set MOO.ini_add_moragtong to 1
  556.  
  557. set MOO.ini_add_legionsergeants to 1
  558. set MOO.ini_add_adventurers to 1
  559.  
  560. ; By default encounters on roads and in the wilderness are as normal (100%).
  561. ; Lowering the chance will lower the chance of encounters on roads/wilderness.
  562. ; Suggested options: 0 to 100 -> any percentage
  563.  
  564. set MOO.ini_spawn_roads to 100
  565. set MOO.ini_spawn_wilderness to 100
  566.  
  567. ; By default MOO npcs, undead, mythical creatures, beasts, goblins and daedra
  568. ; spawn as normal (100%). Lowering the chance will make them spawn less often.
  569. ; Set to 50% to have similar to vanilla sized spawns. 50+ is recommended.
  570. ; MOO.ini_levelscaling_reduced requires to be set to 0 to change these settings.
  571. ; Suggested options: 0 to 100 -> any percentage
  572.  
  573. set MOO.ini_spawn_npcs to 100
  574. set MOO.ini_spawn_undead to 100
  575. set MOO.ini_spawn_mythical to 100
  576. set MOO.ini_spawn_beasts to 100
  577. set MOO.ini_spawn_daedra to 100
  578. set MOO.ini_spawn_goblins to 100
  579.  
  580.  
  581. ;=============================================================================;
  582. ; Notice Board settings ;
  583. ;=============================================================================;
  584. ; By default Notice Boards are added to cities with their own world space.
  585. ; This setting is compatible with vanilla Oblivion and Closed Better Cities.
  586. ; Suggested options: 0, (1) -> off, (on)
  587.  
  588. set MOO.ini_add_noticeboards to 1
  589.  
  590. ; By default Notice Boards are NOT added to cities transfered into the Tamriel
  591. ; worldspace (Open Better Cities and Open Cities Reborn).
  592. ; Suggested options:
  593. ;
  594. ; 0 no Open Cities support (default)
  595. ; 1 Open Better Cities
  596. ; 2 Open Cities Reborn
  597.  
  598. set MOO.ini_add_noticeboards_opencities to 0
  599.  
  600. ; By default Notice Boards are added to the following cities:
  601. ; Suggested options: 0, (1) -> off, (on)
  602.  
  603. set MOO.ini_add_noticeboards_anvil to 1
  604. set MOO.ini_add_noticeboards_bravil to 1
  605. set MOO.ini_add_noticeboards_bruma to 1
  606. set MOO.ini_add_noticeboards_cheydinhal to 1
  607. set MOO.ini_add_noticeboards_chorrol to 1
  608. set MOO.ini_add_noticeboards_ic to 1
  609. set MOO.ini_add_noticeboards_leyawiin to 1
  610. set MOO.ini_add_noticeboards_skingrad to 1
  611.  
  612. ; By default the Shivering Isles introduction message is replaced by
  613. ; a notice on the Bravil Notice Board (only when SE is installed).
  614. ; Suggested options: 0, (1) -> off, (on)
  615.  
  616. set MOO.ini_add_notice_SE to 1
  617.  
  618. ; By default there's a 50% chance a region contains a wanted npc, stolen item,
  619. ; or lost item. This will be displayed on any nearby notice board.
  620. ; Suggested options: 0 to 100 -> any percentage
  621.  
  622. set MOO.ini_notice_questtargets to 50
  623.  
  624. ; By default a tip is added on the location of an npc/item after a certain
  625. ; event takes place. This will make it easier to locate the npc/item.
  626. ; Suggested options: 0, (1) -> off, (on)
  627.  
  628. set MOO.ini_notice_tip to 1
  629.  
  630. ; By default wanted npcs have a 50 gold bounty for every level. A level 20
  631. ; wanted npc will therefore have a 1000 gold bounty.
  632. ; Suggested options: any positive value
  633.  
  634. set MOO.ini_reward_npc to 50
  635.  
  636. ; By default returning a stolen/lost item will provide 1.5 times the value of
  637. ; the item as reward.
  638. ; Suggested options: 1, (1.5), 2, 2.5, 3
  639.  
  640. set MOO.ini_reward_item to 1.5
  641.  
  642. ; By default returning smuggled goods will provide 100 gold each.
  643. ; Suggested options: any positive value
  644.  
  645. set MOO.ini_reward_smuggledgoods to 100
  646.  
  647. ; By default wanted npcs can travel between dungeons.
  648. ; Suggested options: 0, (1) -> off, (on)
  649.  
  650. set MOO.ini_wantednpc_travel to 1
  651.  
  652.  
  653. ;=============================================================================;
  654. ; Lock settings ;
  655. ;=============================================================================;
  656. ; By default locks on containers and doors are based on location, quality
  657. ; and the player character's level (see advanced lock settings for more info).
  658. ; Suggested options: 0, (1) -> off, (on)
  659.  
  660. set MOO.ini_locks_updated to 1
  661.  
  662. ; By default locked containers will sometimes require a key to be unlocked.
  663. ; This key is hidden on a nearby actor.
  664. ; Suggested options: 0, (1) -> off, (on)
  665.  
  666. set MOO.ini_locks_key to 1
  667.  
  668.  
  669. ;=============================================================================;
  670. ; Body/Armor settings ;
  671. ;=============================================================================;
  672. ; By default female armor spawns for the original body type only.
  673. ; Suggested options:
  674. ;
  675. ; 1 Original body type
  676. ; 2 HGEC C-Cup
  677. ; 3 HGEC E-Cup
  678. ; 4 HGEC H-Cup
  679. ; 5 DMRA
  680. ; 6 Mixture of HGEC C, E and H-Cup
  681. ; 7 TGND
  682. ;
  683. ; Note that some body shapes require Coronerras Maximum Compatibility Skeletons
  684. ; to be installed.
  685.  
  686. set MOO.ini_body_female to 3
  687.  
  688. ; By default female Dremora have a DMRA body shape. The armor they drop
  689. ; is for the original body shape (change above).
  690. ; Suggested options: see above
  691.  
  692. set MOO.ini_body_dremora_female to 5
  693.  
  694. ; By default Lich King armor protects the whole body (realistic).
  695. ; Note that the original body only comes in a realistic version.
  696. ; Suggested options: 0, 1 -> skimpy, (realistic)
  697.  
  698. set MOO.ini_armor_lichking to 1
  699.  
  700. ; By default Silverlight armor covers limited amount of the body (skimpy).
  701. ; Note that the original female body only comes in a realistic version.
  702. ; Suggested options: (0), 1 -> (skimpy), realistic
  703.  
  704. set MOO.ini_armor_silverlight to 0
  705.  
  706.  
  707. ;=============================================================================;
  708. ; Weapon and damage settings ;
  709. ;=============================================================================;
  710. ; By default all combat damage (weapons, creatures and spells) is doubled (x2).
  711. ; Change this setting to -1 to keep combat damage unchanged.
  712. ; Suggested options: -1, 1.5, (2), 2.5, 3
  713.  
  714. set MOO.ini_damage_combat to 1.5
  715.  
  716. ; By default weapons do additional damage to actors and locks (containers
  717. ; and doors) based on the material of the weapon (like silver to undead).
  718. ; Suggested options: 0, (1) -> off, (on)
  719.  
  720. set MOO.ini_weapon_slayer to 1
  721.  
  722. ; By default combat damage has NOT been adjusted to be faster and more balanced.
  723. ; The exact amount is configurable in the advanced damage section below.
  724. ; Suggested options: (0), 1 -> (off), on
  725.  
  726. set MOO.ini_damage_flat to 0
  727.  
  728. ; By default sneak damage takes into account the type of weapon (daggers
  729. ; have higher sneak multipliers) and wearing shrouded armor doubles all sneak
  730. ; attack damage. See "Advanced health and damage settings" for more settings.
  731. ; Suggested options: 0, (1) -> off, (on)
  732.  
  733. set MOO.ini_damage_sneak to 1
  734.  
  735.  
  736. ;=============================================================================;
  737. ; Ammo settings ;
  738. ;=============================================================================;
  739. ; By default arrow speed is based on the quality of the bow/arrows and the
  740. ; player character's agility/marksman skill.
  741. ; Suggested options: 0, (1) -> off, (on)
  742.  
  743. set MOO.ini_ammo_speed to 1
  744.  
  745. ; By default arrows have a minimum speed multiplier of 0.5 and maximum speed
  746. ; multiplier of 2. This means that arrows can fly slower/faster based on the
  747. ; quality and speed of the bow/arrows and the character's agility/marksman skill.
  748. ; Suggested options: 0.5 to 3 -> minimum should be lower than maximum
  749.  
  750. set MOO.ini_ammo_speed_min to 0.5
  751. set MOO.ini_ammo_speed_max to 2
  752.  
  753. ; By default character ability contributes 50% to the speed of arrows.
  754. ; Suggested options: any percentage -> best around 50%
  755.  
  756. set MOO.ini_ammo_speed_character to 50
  757.  
  758. ; By default the chance an arrow that struck a target will be added to the
  759. ; target's inventory remains unchanged (50% of the time).
  760. ; Suggested options: -1 (unchanged) or 0 to 100 -> any percentage
  761.  
  762. set MOO.ini_IArrowInventoryChance to -1
  763.  
  764.  
  765. ;=============================================================================;
  766. ; Treasure map settings ;
  767. ;=============================================================================;
  768. ; By default creatures and npcs have a chance to drop treasure maps.
  769. ; Suggested options: 0, (1) -> off, (on)
  770.  
  771. set MOO.ini_treasure_map to 1
  772.  
  773. ; By default you can find treasure up to 2 meters away from its position.
  774. ; Suggested options: 0, 1, (2), 3, 4
  775.  
  776. set MOO.ini_treasure_range to 2
  777.  
  778. ; By default treasure maps have a number added to their name to make them
  779. ; easier to identify.
  780. ; Suggested options: 0, (1) -> off, (on)
  781.  
  782. set MOO.ini_treasure_number to 1
  783.  
  784. ; By default treasure chests contains a maximum value of items (exluding gold,
  785. ; scrolls and gems).
  786. ; Suggested options: any gold value
  787.  
  788. set MOO.ini_treasure_value_plainly to 4000
  789. set MOO.ini_treasure_value_expertly to 8000
  790. set MOO.ini_treasure_value_adeptly to 12000
  791. set MOO.ini_treasure_value_cleverly to 16000
  792. set MOO.ini_treasure_value_deviously to 32000
  793.  
  794. ; By default treasure chests have a maximum amount of guardians based on
  795. ; the value of items in the chest.
  796. ; Suggested options: 1+
  797.  
  798. set MOO.ini_treasure_guardians_plainly to 1
  799. set MOO.ini_treasure_guardians_expertly to 2
  800. set MOO.ini_treasure_guardians_adeptly to 3
  801. set MOO.ini_treasure_guardians_cleverly to 4
  802. set MOO.ini_treasure_guardians_deviously to 5
  803.  
  804.  
  805. ;=============================================================================;
  806. ; Crafting settings ;
  807. ;=============================================================================;
  808. ; By default trees grow back their branches after 3 game days.
  809. ; Suggested options: any days
  810.  
  811. set MOO.ini_lumberjacking_respawn to 3
  812.  
  813. ; By default you can only place crafting tools (anvils, forges, etc.) inside
  814. ; or nearby any building your character or faction owns.
  815. ; Suggested options: 0, (1) -> off, (on)
  816.  
  817. set MOO.ini_crafting_ownership to 1
  818.  
  819.  
  820. ;=============================================================================;
  821. ; Disease settings ;
  822. ;=============================================================================;
  823. ; By default diseases are divided into 3 groups (mild, serious and acute).
  824. ; More serious diseases require more (restoration/alchemy) skill to cure.
  825. ; Suggested options: 0, (1) -> off, (on)
  826.  
  827. set MOO.ini_disease_groups to 1
  828.  
  829. ; By default scrolls can cure all diseases without skill requirements.
  830. ; Suggested options: 0, (1) -> off, (on)
  831.  
  832. set MOO.ini_disease_scroll to 1
  833.  
  834. ; By default npcs will NOT be able to cure all diseases, unless they have
  835. ; enough restoration skill. Set to 1 to make npcs always cure all diseases.
  836. ; Suggested options: (0), 1 -> (off), on
  837.  
  838. set MOO.ini_disease_npc_cure to 0
  839.  
  840. ; By default serious and acute diseases are NOT stronger than normal.
  841. ; Suggested options: (0), 1 -> (off), on
  842.  
  843. set MOO.ini_disease_stronger to 0
  844.  
  845. ; By default creatures can sometimes carry an additional random disease.
  846. ; Suggested options: 0, (1) -> off, (on)
  847.  
  848. set MOO.ini_disease_creatures to 1
  849.  
  850. ; By default an additional disease can be spread through the air.
  851. ; Suggested options: 0, (1) -> off, (on)
  852.  
  853. set MOO.ini_disease_airborne to 1
  854.  
  855. ; By default creatures with an airborne disease have a shader showing the
  856. ; disease group.
  857. ; Suggested options: 0, (1) -> off, (on)
  858.  
  859. set MOO.ini_disease_shader to 1
  860.  
  861. ; By default essential actors can not receive additional/airborne diseases.
  862. ; Suggested options: (0), 1 -> (off), on
  863.  
  864. set MOO.ini_disease_essential to 0
  865.  
  866. ; By default the maximum distance to contract an airborne disease is 7 meters.
  867. ; Suggested options: 0, (1) -> off, (on)
  868.  
  869. set MOO.ini_disease_distance to 7
  870.  
  871. ; By default there's a 3% chance for a creature outdoors to carry an airborne
  872. ; disease. In dungeons this is 6%.
  873. ; Suggested options: 0 to 100 -> any percentage
  874.  
  875. set MOO.ini_disease_airborne_outdoors to 3
  876. set MOO.ini_disease_airborne_dungeon to 6
  877.  
  878. ; By default there's a maximum of 33% chance once every 30 seconds to contract
  879. ; an airborne disease when near a diseased creature. For creatures this is 10%.
  880. ; This is based on disease resistance and distance to the diseased creature.
  881. ; Suggested options: any value between 0 and 50
  882.  
  883. set MOO.ini_disease_airborne_player to 33
  884. set MOO.ini_disease_airborne_creature to 10
  885.  
  886. ; By default creatures in the PlayerFaction and HorsePC faction are less
  887. ; likely to catch a disease than normal creatures (35%). Vermin, like rats,
  888. ; have a 500% chance (5 times normal).
  889. ; Suggested options: any value between 0 and 1000
  890.  
  891. set MOO.ini_disease_airborne_pcfaction to 35
  892. set MOO.ini_disease_airborne_vermin to 500
  893.  
  894.  
  895. ;=============================================================================;
  896. ; AI settings ;
  897. ;=============================================================================;
  898. ; By default npcs and creatures are more mobile and can be found outside their
  899. ; normal spawn location.
  900. ; Suggested options: 0, (1) -> off, (on)
  901.  
  902. set MOO.ini_unpredictable_spawns to 1
  903.  
  904. ; By default actors are more aware of combat in their area. This prevents
  905. ; being able to pull one opponent at a time when more are in the area.
  906. ; Suggested options: 0, (1) -> off, (on)
  907.  
  908. set MOO.ini_actors_awareness to 1
  909.  
  910. ; By default actors are able to flee when feeling in danger. Check advanced AI
  911. ; settings to edit fleeing settings in more detail, including for companions.
  912. ; Suggested options: 0, (1) -> off, (on)
  913.  
  914. set MOO.ini_actors_flee to 1
  915.  
  916. ; By default fleeing actors will hide for 5 seconds before returning to normal.
  917. ; Suggested options: -1, (5), 30, 120 -> unchanged, (MOO), MMM, Vanilla
  918.  
  919. set MOO.ini_actors_flee_timeout to 5
  920.  
  921. ; By default up to 6 actors will follow the player character through doors.
  922. ; Suggested options: 2, 4, (6), 8, 10
  923.  
  924. set MOO.ini_actors_door to 6
  925.  
  926. ; By default 30 actors can be given full AI processing and enter combat.
  927. ; Suggested options: between 30 and 50
  928.  
  929. set MOO.ini_actors_AI to 30
  930. set MOO.ini_actors_combat to 30
  931.  
  932. ; By default actors have a 25% chance to ambush the player character when
  933. ; waiting/sleeping and a 10% chance when fast traveling.
  934. ; Suggested options: any value between 0 and 100 (percent)
  935.  
  936. set MOO.ini_actors_ambush_waiting to 25
  937. set MOO.ini_actors_ambush_sleeping to 25
  938. set MOO.ini_actors_ambush_traveling to 10
  939.  
  940. ; By default ambushing vampires have a 75% chance to bite the player character
  941. ; when sleeping, rather than attacking. An ambushing thief has a 50% chance
  942. ; to steal from the player character when sleeping.
  943. ; Suggested options: any value between 0 and 100 (percent)
  944.  
  945. set MOO.ini_vampires_ambush_bite to 25
  946. set MOO.ini_thieves_ambush_steal to 25
  947.  
  948. ; By default the player character has a confidence of 100 (maximum). This
  949. ; value is used to determine how opponents see the player character in combat.
  950. ; Suggested options: any value between 0 and 100 (-1 to keep unchanged)
  951.  
  952. set MOO.ini_player_confidence to 100
  953.  
  954.  
  955. ;=============================================================================;
  956. ; Magic settings ;
  957. ;=============================================================================;
  958. ; By default casting Summon Zombie (including headless) will summon a Zombie
  959. ; based on the player character's location.
  960. ; Suggested options: 0, (1) -> off, (on)
  961.  
  962. set MOO.ini_magic_summonzombie to 1
  963.  
  964. ; By default casting Summon Skeleton (all types) will summon a Skeleton based
  965. ; on the player character's location.
  966. ; Suggested options: 0, (1) -> off, (on)
  967.  
  968. set MOO.ini_magic_summonskeleton to 1
  969.  
  970. ; By default casting Summon Dremora and Dremora Lord will summon a Dremora
  971. ; wearing updated equipment. Both male and female Dremora can be summoned.
  972. ; Suggested options: 0, (1) -> off, (on)
  973.  
  974. set MOO.ini_magic_summondremora to 1
  975.  
  976. ; By default casting Summon Scamp, Clannfear and Daedroth summon a creature
  977. ; with updated looks.
  978. ; Suggested options: 0, (1) -> off, (on)
  979.  
  980. set MOO.ini_magic_summonscamp to 1
  981. set MOO.ini_magic_summonclannfear to 1
  982. set MOO.ini_magic_summondaedroth to 1
  983.  
  984. ; By default casting Summon Bear will summon a Bear based on the player
  985. ; character's location.
  986. ; Suggested options: 0, (1) -> off, (on)
  987.  
  988. set MOO.ini_magic_summonbear to 1
  989.  
  990. ; By default actors cast healing spells on friendly undead creatures.
  991. ; Disable this option for mods doing damage when casting healing on undead.
  992. ; Suggested options: 0, (1) -> off, (on)
  993.  
  994. set MOO.ini_magic_healing_undead to 1
  995.  
  996.  
  997. ;=============================================================================;
  998. ; Spell/scroll settings ;
  999. ;=============================================================================;
  1000. ; By default the Remedial Touch spell (Cure Disease on touch) is added to
  1001. ; various spell merchants. Scrolls are automatically added to merchants/loot.
  1002. ; Suggested options: 0, (1) -> off, (on)
  1003.  
  1004. set MOO.ini_add_remedialtouch to 1
  1005.  
  1006.  
  1007. ;=============================================================================;
  1008. ; Light settings ;
  1009. ;=============================================================================;
  1010. ; By default ambient light in dungeons is lower and slightly variable in color.
  1011. ; Set this option to -1 to keep dungeon light unchanged, 0 to disable ambient
  1012. ; light, or 1 for low ambient light. Set to 2 for strong colored ambient light.
  1013. ; Suggested options:
  1014. ;
  1015. ; -1 Lighting remains unchanged
  1016. ; 0 No ambient light (darkest)
  1017. ; 1 Some ambient light
  1018. ; 2 Minimal ambient light, low color (default)
  1019. ; 3 Minimal ambient light, strong color
  1020.  
  1021. set MOO.ini_dungeon_light to 2
  1022.  
  1023. ; By default ambient light in other interiors remain unchanged.
  1024. ; Suggested options: see dungeon light setting
  1025.  
  1026. set MOO.ini_otherinterior_light to 1
  1027.  
  1028. ; By default light outdoors at night is set to 50% (lower is darker).
  1029. ; This is automatically skipped when another mod changes outdoor lighting.
  1030. ; Change these settings to 100 to keep nights unchanged.
  1031. ; Suggested options: 0 to 100 -> any percentage
  1032.  
  1033. set MOO.ini_outdoors_ambientlight to 50
  1034. set MOO.ini_outdoors_moonlight to 50
  1035. set MOO.ini_outdoors_scenerylight to 50
  1036.  
  1037. ; By default npcs have a 66% chance to carry a torch in a dungeon.
  1038. ; Suggested options: 0, 33, 50, (66), 100 -> any percentage
  1039.  
  1040. set MOO.ini_dungeon_torch to 66
  1041.  
  1042. ; By default npcs have a 33% chance to carry a torch outdoors.
  1043. ; Suggested options: 0, (33), 50, 66, 100 -> any percentage
  1044.  
  1045. set MOO.ini_outdoors_torch to 33
  1046.  
  1047. ; By default npcs use a torch based on the brightness of their surroundings.
  1048. ; A lower value makes npcs use torches less quickly.
  1049. ; Suggested options: 0, 0.2, 0.4, (0.6), 0.8 -> vanilla == 0.8
  1050.  
  1051. set MOO.ini_torch_usage to 0.6
  1052.  
  1053. ; By default the light spell has its color changed from green to a torch like
  1054. ; light. Set this to 0 for the default green color, or 2 for the color used in
  1055. ; Oscuro's Oblivion Overhaul (mint).
  1056. ; Suggested options: -1, 0, (1), 2, 3, 4, 5 -> unchanged, green, (torch), mint, white, blue, red
  1057.  
  1058. set MOO.ini_spell_light to 1
  1059.  
  1060. ; By default the brightness of torches is set slightly lower than normal (768).
  1061. ; Suggested options: -1, 256, 368, (512), 768 -> any value between 0 and 1000; set to -1 to keep unchanged
  1062.  
  1063. set MOO.ini_torch_brightness to 512
  1064.  
  1065. ; By default the brightness of wisp torches is set lower than a normal torch.
  1066. ; Suggested options: 256, (368), 512, 768 -> any value between 0 and 1000.
  1067.  
  1068. set MOO.ini_wisptorch_brightness to 368
  1069.  
  1070. ; By default the brightness of street lights is not increased. Increasing
  1071. ; street lights could be useful when light outdoors is lowered.
  1072. ; Note that this setting INCREASES the existing brightness rather than replace it.
  1073. ; Suggested options: (0), 256, 368, 512, 768
  1074.  
  1075. set MOO.ini_streetlight_brightness to 0
  1076.  
  1077.  
  1078. ;=============================================================================;
  1079. ; Potion settings ;
  1080. ;=============================================================================;
  1081. ; By default healing, fatigue and magicka potions remain unchanged and
  1082. ; therefore work instantly when drunk. Set this option to 0 to make potions
  1083. ; work over time (like OOO).
  1084. ; Suggested options: 0, (1) -> off, (on)
  1085.  
  1086. set MOO.ini_potions_instant to 1
  1087.  
  1088. ; By default all created potions have the same weight as a Potion of Healing.
  1089. ; This is by default set to 0.5.
  1090. ; Suggested options: 0, (1) -> off, (on)
  1091.  
  1092. set MOO.ini_potions_weight to 1
  1093.  
  1094.  
  1095. ;=============================================================================;
  1096. ; Item settings ;
  1097. ;=============================================================================;
  1098. ; By default locked containers can be trapped, but are automatically disabled
  1099. ; when another mod already has its own traps.
  1100. ; Suggested options: 0, (1) -> off, (on)
  1101.  
  1102. set MOO.ini_traps to 0
  1103.  
  1104. ; By default disarming a trap successfully has a 50% chance to give a free
  1105. ; poison potion. Set to 0 to disable.
  1106. ; Suggested options: 0, 25, (50), 75, 100
  1107.  
  1108. set MOO.ini_trap_poison to 50
  1109.  
  1110. ; By default npcs have a chance to carry environment based loot (when a
  1111. ; iron vein is nearby the npc could carry iron ore, etc.)
  1112. ; Suggested options: 0, (1) -> off, (on)
  1113.  
  1114. set MOO.ini_add_environmentitems to 1
  1115.  
  1116. ; By default npcs and containers have a chance to contain spellbooks.
  1117. ; Suggested options: 0, (1) -> off, (on)
  1118.  
  1119. set MOO.ini_add_spellbook to 1
  1120.  
  1121. ; By default npcs and containers have a chance to contain food and drinks.
  1122. ; Suggested options: 0, (1) -> off, (on)
  1123.  
  1124. set MOO.ini_add_food to 1
  1125.  
  1126. ; By default certain npcs and containers have a chance to contain rune skulls.
  1127. ; Suggested options: 0, (1) -> off, (on)
  1128.  
  1129. set MOO.ini_add_runeskulls to 1
  1130.  
  1131. ; By default certain npcs and containers have a chance to contain rune fragments.
  1132. ; Suggested options: 0, (1) -> off, (on)
  1133.  
  1134. set MOO.ini_add_runefragments to 1
  1135.  
  1136. ; By default items are NOT unleveled. Enable this option for items to appear
  1137. ; independent of the player character's level. This excludes npc and
  1138. ; merchant equipment.
  1139. ; Suggested options: (0), 1 -> (off), on
  1140.  
  1141. set MOO.ini_unlevel_items to 0
  1142.  
  1143. ; By default items sold by merchants are NOT unleveled.
  1144. ; Suggested options: (0), 1 -> (off), on
  1145.  
  1146. set MOO.ini_unlevel_merchant to 0
  1147.  
  1148. ; By default lockpicks and repair hammers have their weight updated.
  1149. ; Suggested options: 0, (1) -> off, (on)
  1150.  
  1151. set MOO.ini_update_clutter to 1
  1152.  
  1153. ; By default equipment made from rare material is harder to find as loot.
  1154. ; Suggested options: 0, (1) -> off, (on)
  1155.  
  1156. set MOO.ini_update_loot to 1
  1157.  
  1158. ; By default better loot can be found in more remote regions (further from town).
  1159. ; Suggested options: 0, 1, 3, (5), 7, 9 -> higher == more loot; 0 to disable
  1160.  
  1161. set MOO.ini_add_loot_remote to 5
  1162.  
  1163. ; By default grunts have only low quality equipment, while bosses have only
  1164. ; high quality equipment. This option is automatically disabled when another
  1165. ; mod already changes equipment (like TIE).
  1166. ; *** DISABLE ON VERY SLOW COMPUTERS ***
  1167. ; Suggested options: 0, 1 -> off, (on)
  1168.  
  1169. set MOO.ini_update_equipment to 0
  1170.  
  1171. ; By default equipment on bosses has a 10% chance to be magical. This does
  1172. ; not include weapons for named bosses.
  1173. ; Suggested options: any percentage from 0 to 100 in steps of 5%
  1174.  
  1175. set MOO.ini_update_equipment_boss_magical to 10
  1176.  
  1177. ; By default equipment on normal named bosses is dynamically determined.
  1178. ; Suggested options: 0, 1 -> off, (on)
  1179.  
  1180. set MOO.ini_update_equipment_namedbosses to 1
  1181.  
  1182. ; By default Daedric equipment can be found on Dremora and wanted npcs.
  1183. ; Suggested options: 0, (1) -> off, (on)
  1184.  
  1185. set MOO.ini_daedric_dremora to 1
  1186. set MOO.ini_daedric_wanted to 1
  1187.  
  1188. ; By default Dremora weapons and ammo require below 100 skill to use.
  1189. ; Suggested options: 0, (1) -> off, (on)
  1190.  
  1191. set MOO.ini_dremora_equipment to 1
  1192.  
  1193. ; By default magic items can now drop from npcs who didn't have magic items
  1194. ; before (like magic armor on normal bandits).
  1195. ; Suggested options: 0, (1) -> off, (on)
  1196.  
  1197. set MOO.ini_add_magicitems to 1
  1198.  
  1199. ; By default new common items have been added to npcs and containers.
  1200. ; Suggested options: 0, (1) -> off, (on)
  1201.  
  1202. set MOO.ini_add_commonitems to 1
  1203.  
  1204. ; By default static backpacks are added to merchants, npcs and loot.
  1205. ; Backpacks can be static (only increase carry capacity), dynamic (change
  1206. ; appearance based on items carried), or disabled (0).
  1207. ; Suggested options: 0, (1), 2 -> off, (static), dynamic
  1208.  
  1209. set MOO.ini_add_backpacks to 1
  1210.  
  1211. ; By default any npcs in the adventurer faction will have a 100% chance to carry
  1212. ; a backpack. This is also true for dynamic adventurers which can be recruited
  1213. ; as companions.
  1214. ; Suggested options: any percentage from 0 to 100
  1215.  
  1216. set MOO.ini_add_backpacks_adventurers to 100
  1217. set MOO.ini_add_backpacks_companions to 100
  1218.  
  1219. ; By default only the best quest items are given as reward.
  1220. ; Suggested options:
  1221. ;
  1222. ; 0 Quest reward quality is based on the player character's level (like normal)
  1223. ; 1 Quest reward quality is always the best available
  1224. ; 2 Quest reward quality is based on the item's material
  1225.  
  1226. set MOO.ini_update_questrewards to 1
  1227.  
  1228. ; By default gold quest rewards remain unchanged. Set to 1 to always receive the
  1229. ; highest gold reward available, unrelated to level.
  1230. ; Suggested options: (0), 1 -> (off), on
  1231.  
  1232. set MOO.ini_update_questgold to 1
  1233.  
  1234. ; By default sigil stones remain unchanged.
  1235. ; Suggested options:
  1236. ;
  1237. ; 0 Sigil Stones are based on the player character's level (like normal)
  1238. ; 1 Sigil Stones are completely unleveled (all magnitudes)
  1239. ; 2 Sigil Stones are always the best available
  1240.  
  1241. set MOO.ini_update_sigilstones to 2
  1242.  
  1243. ; By default the weight of various items is configurable.
  1244. ; Suggested options: any positive value
  1245.  
  1246. set MOO.ini_weight_repairhammer to 3
  1247. set MOO.ini_weight_lockpick to 0.2
  1248. set MOO.ini_weight_skeletonkey to 0.4
  1249.  
  1250. set MOO.ini_weight_handscythe to 3
  1251. set MOO.ini_weight_herderscrook to 10
  1252. set MOO.ini_weight_magnifyingglass to 0.3
  1253. set MOO.ini_weight_pickaxe to 8
  1254.  
  1255. set MOO.ini_weight_blacksmithshammer to 3
  1256. set MOO.ini_weight_fletchingjig to 1
  1257. set MOO.ini_weight_graingrinder to 3
  1258. set MOO.ini_weight_rollingpin to 1
  1259. set MOO.ini_weight_scissors to 1
  1260. set MOO.ini_weight_sewingkit to 3
  1261. set MOO.ini_weight_skillet to 2
  1262. set MOO.ini_weight_skinningknife to 3
  1263. set MOO.ini_weight_tinkerstools to 3
  1264.  
  1265.  
  1266. ;=============================================================================;
  1267. ; Adventurer and companion settings ;
  1268. ;=============================================================================;
  1269. ; By default 5 dynamically generated named adventurers are placed into the
  1270. ; game world at any time. Note that having a very large amount of adventurers
  1271. ; could affect game performance.
  1272. ; Suggested options: any positive value (recommended to not exceed 500)
  1273.  
  1274. set MOO.ini_adventurer_max to 25
  1275.  
  1276. ; By default an adventurer can be asked to join the player character's party
  1277. ; when it has at least 75 disposition to the player character. This is further
  1278. ; increased based on the level difference and any other companions the player
  1279. ; character might already have.
  1280. ; Suggested options: 0 - 100
  1281.  
  1282. set MOO.ini_companion_disposition_min to 75
  1283.  
  1284. ; By default a companion requires 5 more dispostion for every level it's
  1285. ; higher than the player character. Also, every additional companion requires
  1286. ; 10 more disposition.
  1287. ; Suggested options: any positive value
  1288.  
  1289. set MOO.ini_companion_penalty_level to 5
  1290. set MOO.ini_companion_penalty_total to 10
  1291.  
  1292. ; By default companions are essential (can not die).
  1293. ; Suggested options: 0, (1) -> off, (on)
  1294.  
  1295. set MOO.ini_companion_essential to 1
  1296.  
  1297.  
  1298. ;=============================================================================;
  1299. ; Follower settings ;
  1300. ;=============================================================================;
  1301. ; CHECK "ADVANCED ABILITY SETTINGS" FOR MORE ADVANCED SETTINGS.
  1302.  
  1303. ; By default tamed creatures are essential (can not die).
  1304. ; Suggested options: 0, (1) -> off, (on)
  1305.  
  1306. set MOO.ini_follower_essential to 1
  1307.  
  1308. ; By default the the player character can control up to 5 tamed creatures
  1309. ; at once. This is based on his/her speechcraft skill.
  1310. ; Suggested options: 1 to 5
  1311.  
  1312. set MOO.ini_follower_control_novice to 1
  1313. set MOO.ini_follower_control_apprentice to 2
  1314. set MOO.ini_follower_control_journeyman to 3
  1315. set MOO.ini_follower_control_expert to 4
  1316. set MOO.ini_follower_control_master to 5
  1317.  
  1318. ; By default using a Herder's Crook on a tamed creature offers an info
  1319. ; option providing more detailed information about your pet.
  1320. ; Suggested options: 0, (1) -> off, (on)
  1321.  
  1322. set MOO.ini_follower_info to 1
  1323.  
  1324. ; By default pets gain experience/levels at normal speed (1). Set this setting
  1325. ; to 2 to double the speed pets level up. Set to 0.5 to take twice as long.
  1326. ; Suggested options: 0.25, 0.5, (1), 2, 3 -> any multiplier
  1327.  
  1328. set MOO.ini_follower_skillgain to 3
  1329.  
  1330. ; By default pets can gain 10% indirect experience when the player character
  1331. ; kills an enemy while being nearby (less than 14 meters).
  1332. ; Note that pets can only gain indirect experience when guarding.
  1333. ; Suggested options: 0, 5, (10), 25, 50 -> any percentage
  1334.  
  1335. set MOO.ini_follower_indirectXP to 50
  1336.  
  1337. ; By default some pets are given a shader (fire, frost, etc.) based on
  1338. ; their abilities/spells and amount of times leveling up.
  1339. ; Suggested options: 0, (1) -> off, (on)
  1340.  
  1341. set MOO.ini_follower_shader to 1
  1342.  
  1343. ; By default pets gain health based on their happiness/hunger level. Set
  1344. ; this setting to 2 to double the speed pets gain health.
  1345. ; Suggested options: 0.25, 0.5, 1, 2, 3 -> any multiplier
  1346.  
  1347. set MOO.ini_follower_healthgain to 2
  1348.  
  1349. ; By default mimics are able to carry 200 weight at level 1, which is
  1350. ; increased by 10 for every gained level. This means a level 5 mimic is
  1351. ; able to carry 240 weight.
  1352. ; Suggested options: 100+ and 5+
  1353.  
  1354. set MOO.ini_follower_encumbrance_max to 200
  1355. set MOO.ini_follower_encumbrance_level to 10
  1356.  
  1357. ; By default pet names can consist out of a maximum of 20 characters.
  1358. ; Suggested options: 20+
  1359.  
  1360. set MOO.ini_follower_name to 20
  1361.  
  1362.  
  1363. ;=============================================================================;
  1364. ; Advanced Health and Damage settings ;
  1365. ;=============================================================================;
  1366. ; By default the npc health multiplier is changed from 0.5 to 1, resulting in
  1367. ; npcs having similar health to the player character. Change any of these
  1368. ; game settings to -1 to keep them unchanged.
  1369. ; Check http://cs.elderscrolls.com/index.php/Category:Settings for more info.
  1370. ; The following gamesettings can be changed:
  1371. ;
  1372. ; Normal MOO OOO
  1373. ; ------------------------------------------------------------------
  1374. ; fDamageWeaponMult 0.5 0.66 0.65
  1375. ; fCreatureCalcDamage 1 1.33 1.35
  1376. ;
  1377. ; fNPCAttributeHealthMult 0.5 1 0.5
  1378. ; iNPCBasePerLevelHealthMult 4 4 5
  1379. ; iLowLevelNPCMaxLevel 4 -- 1
  1380. ; fLowLevelNPCBaseHealthMult 0.4 -- 0.7
  1381. ;
  1382. ; fDamageToArmorPercentage 9 6 3
  1383. ; fDamageToWeaponPercentage 0.06 0.04 0.03
  1384. ;
  1385. ; fPCBaseHealthMult 2 -- 1.5
  1386. ;
  1387. ; fPerkSneakAttackMarksmanNoviceMult 2 2 2
  1388. ; fPerkSneakAttackMarksmanApprenticeMult 3 3 3
  1389. ; fPerkSneakAttackMarksmanJourneymanMult 3 3 3.5
  1390. ; fPerkSneakAttackMarksmanExpertMult 3 3 4
  1391. ; fPerkSneakAttackMarksmanMasterMult 3 3 4
  1392. ;
  1393. ; fPerkSneakAttackMeleeNoviceMult 4 4 4
  1394. ; fPerkSneakAttackMeleeApprenticeMult 6 6 6
  1395. ; fPerkSneakAttackMeleeJourneymanMult 6 6 7
  1396. ; fPerkSneakAttackMeleeExpertMult 6 6 8
  1397. ; fPerkSneakAttackMeleeMasterMult 6 6 8
  1398. ;
  1399. ; fPerkSneakAttackUnarmedNoviceMult -- 2 --
  1400. ; fPerkSneakAttackUnarmedApprenticeMult -- 2 --
  1401. ; fPerkSneakAttackUnarmedJourneymanMult -- 2 --
  1402. ; fPerkSneakAttackUnarmedExpertMult -- 2 --
  1403. ; fPerkSneakAttackUnarmedMasterMult -- 2 --
  1404. ;
  1405. ; fPerkSneakAttackDaggerNoviceMult -- 4 --
  1406. ; fPerkSneakAttackDaggerApprenticeMult -- 6 --
  1407. ; fPerkSneakAttackDaggerJourneymanMult -- 8 --
  1408. ; fPerkSneakAttackDaggerExpertMult -- 10 --
  1409. ; fPerkSneakAttackDaggerMasterMult -- 12 --
  1410. ;
  1411. ; Set to -1 to keep unchanged. Sneak settings can't individually be set
  1412. ; to -1. To disable sneak damage changes set MOO.ini_damage_sneak to 0.
  1413. ; OOO users please check the compatibility ini file to change some settings.
  1414.  
  1415. set MOO.ini_fDamageWeaponMult to 0.65
  1416. set MOO.ini_fCreatureCalcDamage to 1.25
  1417.  
  1418. set MOO.ini_fNPCAttributeHealthMult to 0.75
  1419. set MOO.ini_iNPCBasePerLevelHealthMult to 4
  1420. set MOO.ini_iLowLevelNPCMaxLevel to -1
  1421. set MOO.ini_fLowLevelNPCBaseHealthMult to -1
  1422. set MOO.ini_fPCBaseHealthMult to -1
  1423.  
  1424. set MOO.ini_fDamageToArmorPercentage to 6
  1425. set MOO.ini_fDamageToWeaponPercentage to 0.04
  1426.  
  1427. set MOO.ini_fPerkSneakAttackMarksmanNoviceMult to 2
  1428. set MOO.ini_fPerkSneakAttackMarksmanApprenticeMult to 3
  1429. set MOO.ini_fPerkSneakAttackMarksmanJourneymanMult to 3
  1430. set MOO.ini_fPerkSneakAttackMarksmanExpertMult to 4
  1431. set MOO.ini_fPerkSneakAttackMarksmanMasterMult to 4
  1432.  
  1433. set MOO.ini_fPerkSneakAttackMeleeNoviceMult to 4
  1434. set MOO.ini_fPerkSneakAttackMeleeApprenticeMult to 6
  1435. set MOO.ini_fPerkSneakAttackMeleeJourneymanMult to 6
  1436. set MOO.ini_fPerkSneakAttackMeleeExpertMult to 6
  1437. set MOO.ini_fPerkSneakAttackMeleeMasterMult to 6
  1438.  
  1439. set MOO.ini_fPerkSneakAttackUnarmedNoviceMult to 2
  1440. set MOO.ini_fPerkSneakAttackUnarmedApprenticeMult to 4
  1441. set MOO.ini_fPerkSneakAttackUnarmedJourneymanMult to 6
  1442. set MOO.ini_fPerkSneakAttackUnarmedExpertMult to 8
  1443. set MOO.ini_fPerkSneakAttackUnarmedMasterMult to 10
  1444.  
  1445. set MOO.ini_fPerkSneakAttackDaggerNoviceMult to 4
  1446. set MOO.ini_fPerkSneakAttackDaggerApprenticeMult to 6
  1447. set MOO.ini_fPerkSneakAttackDaggerJourneymanMult to 8
  1448. set MOO.ini_fPerkSneakAttackDaggerExpertMult to 10
  1449. set MOO.ini_fPerkSneakAttackDaggerMasterMult to 12
  1450.  
  1451. ; By default wearing the Shrouded Armor (both items) will double sneak damage.
  1452. ; Suggested options: 1, 1.5, (2), 2.5, 3
  1453.  
  1454. set MOO.ini_shroudedarmor_marksman to 2
  1455. set MOO.ini_shroudedarmor_melee to 2
  1456.  
  1457. ; By default the base amount of damage taken per second of falling remains
  1458. ; unchanged (-1). This setting is normally set to 80.
  1459. ; Suggested options: (-1), 40, 60, 80, 100
  1460.  
  1461. set MOO.ini_fJumpFallTimeMult to -1
  1462.  
  1463. ; By default a target will take 10% additional damage when hit, but no higher
  1464. ; than the maximum (20) and no less than the minimum (5). The exception is
  1465. ; when the damage would exceed 25% of the target's health.
  1466. ; Suggested options: any positive value
  1467.  
  1468. set MOO.ini_damage_flat_perc_weapon_min to 10
  1469. set MOO.ini_damage_flat_perc_weapon_max to 25
  1470. set MOO.ini_damage_flat_perc_creature_min to 10
  1471. set MOO.ini_damage_flat_perc_creature_max to 25
  1472. set MOO.ini_damage_flat_perc_magic_min to 5
  1473. set MOO.ini_damage_flat_perc_magic_max to 10
  1474.  
  1475. set MOO.ini_damage_flat_base_weapon_min to 5
  1476. set MOO.ini_damage_flat_base_weapon_max to 20
  1477. set MOO.ini_damage_flat_base_creature_min to 5
  1478. set MOO.ini_damage_flat_base_creature_max to 20
  1479. set MOO.ini_damage_flat_base_magic_min to 5
  1480. set MOO.ini_damage_flat_base_magic_max to 20
  1481.  
  1482.  
  1483. ;=============================================================================;
  1484. ; Advanced weapon settings ;
  1485. ;=============================================================================;
  1486. ; By default weapons do an additional x% base damage to certain npcs and/or
  1487. ; creatures, based on the material of the weapon (like silver to undead).
  1488. ; Suggested options: any value between 0 and 200
  1489.  
  1490. set MOO.ini_weapon_silver_health to 80
  1491. set MOO.ini_weapon_dwarven_health to 75
  1492. set MOO.ini_weapon_chitin_health to 35
  1493. set MOO.ini_weapon_elven_health to 70
  1494. set MOO.ini_weapon_ayleid_health to 65
  1495. set MOO.ini_weapon_glass_health to 50
  1496. set MOO.ini_weapon_ebony_health to 50
  1497. set MOO.ini_weapon_daedric_health to 35
  1498. set MOO.ini_weapon_daedric_magicka to 65
  1499. set MOO.ini_weapon_orcish_health to 35
  1500.  
  1501. ; By default the additional damage is further increased based on the target's
  1502. ; health/magicka. This is useful at high levels for creatures with high health
  1503. ; multipliers.
  1504. ; Suggested options: 0, (1) -> off, (on)
  1505.  
  1506. set MOO.ini_weapon_damage_target to 0
  1507.  
  1508. ; By default Dwemer weapons are 50% more effective in breaking locks on
  1509. ; containers and doors.
  1510. ; Suggested options: 0 30 (50) 70 100
  1511.  
  1512. set MOO.ini_weapon_dwemer_locks to 50
  1513.  
  1514. ; By default an actor taking additional damage will have a white glow for a
  1515. ; short period of time.
  1516. ; Suggested options: 0, (1), 2 -> off, (shader 1), shader 2
  1517.  
  1518. set MOO.ini_weapon_material_shader to 1
  1519.  
  1520.  
  1521. ;=============================================================================;
  1522. ; Advanced lock settings ;
  1523. ;=============================================================================;
  1524. ; By default lock difficulty is based on quality, location and if the
  1525. ; container/door is owned by anyone.
  1526. ; Suggested options: any value (== level modifier)
  1527.  
  1528. set MOO.ini_locks_low to 1
  1529. set MOO.ini_locks_average to 15
  1530. set MOO.ini_locks_high to 30
  1531.  
  1532. set MOO.ini_locks_nearcity to 0
  1533. set MOO.ini_locks_outskirts to 5
  1534. set MOO.ini_locks_remote to 15
  1535. set MOO.ini_locks_owned to 10
  1536.  
  1537. ; By default a random value is used to slightly randomize lock difficulty.
  1538. ; Suggested options: 0, (1) -> off, (on)
  1539.  
  1540. set MOO.ini_locks_variable to 1
  1541.  
  1542.  
  1543. ;=============================================================================;
  1544. ; World object settings ;
  1545. ;=============================================================================;
  1546. ; By default a small (player) house is placed in Blackwood swamp.
  1547. ; Please note that this house is saved into the savegame.
  1548. ; Suggested options: 0, (1) -> off, (on)
  1549.  
  1550. set MOO.ini_add_blackwood to 1
  1551.  
  1552. ; By default ore, gem and stone veins are placed randomly in dungeons.
  1553. ; These veins are saved into the savegame.
  1554. ; Suggested options: 0, (1) -> off, (on)
  1555.  
  1556. set MOO.ini_add_veins to 1
  1557.  
  1558. ; By default rocks and rubble piles in dungeons added by other mods are
  1559. ; automatically converted into veins.
  1560. ; Suggested options: 0, (1) -> off, (on)
  1561.  
  1562. set MOO.ini_convert_rocks_mods to 1
  1563. set MOO.ini_convert_rubble_mods to 1
  1564.  
  1565. ; By default ore, gem and stone veins are NOT different for every new game.
  1566. ; Enabling/disabling this feature will require starting a new game.
  1567. ; Suggested options: (0), 1 -> (off), on
  1568.  
  1569. set MOO.ini_veins_random to 0
  1570.  
  1571. ; By default crafting tools (forges, anvils, wells, etc.) are converted to
  1572. ; usable objects. They can also be purchased from merchants as deeds.
  1573. ; Suggested options: 0, (1) -> off, (on)
  1574.  
  1575. set MOO.ini_add_tools to 1
  1576.  
  1577.  
  1578. ;=============================================================================;
  1579. ; Spawn point settings ;
  1580. ;=============================================================================;
  1581. ; By default regional spawn points are automatically disabled when a
  1582. ; conflicting mod is loaded. Set to 0 when the mod filename has changed.
  1583. ; Suggested options: 0, (1) -> off, (on)
  1584.  
  1585. set MOO.ini_spawnpoint_outpostbruma to 1
  1586. set MOO.ini_spawnpoint_capetown to 1
  1587.  
  1588.  
  1589. ;=============================================================================;
  1590. ; Advanced ability settings ;
  1591. ;=============================================================================;
  1592. ; By default feign death will always be succesful when atleast 30 meters away
  1593. ; from any attackers.
  1594. ; Suggested options: 0, 15, (30), 45, 60
  1595.  
  1596. set MOO.ini_feigndeath_distance to 30
  1597.  
  1598. ; By default feign death has a minimum chance of 10% to fail when in combat.
  1599. ; Suggested options: 0, 5, (10), 15, 20, 25
  1600.  
  1601. set MOO.ini_feigndeath_fail to 10
  1602.  
  1603. ; By default it takes 15 seconds to apply a bandage to yourself and 10 seconds
  1604. ; to someone else.
  1605. ; Suggested options: any amount of seconds
  1606.  
  1607. set MOO.ini_healing_time_player to 15
  1608. set MOO.ini_healing_time_other to 10
  1609.  
  1610. ; By default healing with bandages will recover up to 65% health.
  1611. ; Suggested options: any percentage
  1612.  
  1613. set MOO.ini_healing_max to 65
  1614.  
  1615. ; By default getting hit while healing will recover 50% less health for every
  1616. ; hit taken.
  1617. ; Suggested options: any percentage
  1618.  
  1619. set MOO.ini_healing_damage to 50
  1620.  
  1621. ; By default feeding a tamed creature will recover 10% health.
  1622. ; Suggested options: any percentage
  1623.  
  1624. set MOO.ini_healing_food to 10
  1625.  
  1626. ; By default NO shader is added for targets being healed.
  1627. ; Suggested options: (0), 1 -> (off), on
  1628.  
  1629. set MOO.ini_healing_shader to 0
  1630.  
  1631. ; By default whistling can be heard for 40 meters. Set to -1 to always be heard.
  1632. ; Suggested options: -1, 20, (40), 50, 60
  1633.  
  1634. set MOO.ini_whistle_distance to 40
  1635.  
  1636. ; By default whistling has a 25% chance to alert enemies of your presence.
  1637. ; Suggested options: 0, 10, (25), 33, 50
  1638.  
  1639. set MOO.ini_whistle_enemies to 25
  1640.  
  1641. ; By default whistling does NOT summon creatures to the player character.
  1642. ; Suggested options: (0), 1, 2 -> (none), magic users, all creatures
  1643.  
  1644. set MOO.ini_whistle_summon to 0
  1645.  
  1646. ; By default pets can teleport to the player character through summoning
  1647. ; for 10 meters. Enable summoning by editing MOO.ini_Whistle_summon.
  1648. ; Set to -1 to always summon pets unrelated to distance.
  1649. ; Suggested options: -1, 5, (10), 20, 30
  1650.  
  1651. set MOO.ini_summon_distance to 10
  1652.  
  1653. ; By default the player character talks when attempting to tame a creature.
  1654. ; Suggested options: 0, (1) -> off, (on)
  1655.  
  1656. set MOO.ini_taming_speech to 1
  1657.  
  1658. ; By default using a hand scythe can harvest flora at a range of 5 meters.
  1659. ; Suggested options: 2, 3, (5), 7, 10
  1660.  
  1661. set MOO.ini_harvestflora_distance to 5
  1662.  
  1663.  
  1664. ;=============================================================================;
  1665. ; Advanced game settings ;
  1666. ;=============================================================================;
  1667. ; By default the icon for the script effect has been updated to look
  1668. ; differently.
  1669. ; Suggested options: 0, (1) -> off, (on)
  1670.  
  1671. set MOO.ini_update_scripteffect_icon to 1
  1672.  
  1673.  
  1674. ;=============================================================================;
  1675. ; Advanced AI settings ;
  1676. ;=============================================================================;
  1677. ; By default npcs and creatures are more mobile and can be found outside their
  1678. ; normal spawn location. When enabled, their range (in meters) is as follows:
  1679.  
  1680. set MOO.ini_npc_interior_melee to 100
  1681. set MOO.ini_npc_interior_missile to 75
  1682. set MOO.ini_npc_interior_boss to 50
  1683.  
  1684. set MOO.ini_npc_exterior_melee to 50
  1685. set MOO.ini_npc_exterior_missile to 33
  1686. set MOO.ini_npc_exterior_boss to 25
  1687.  
  1688. set MOO.ini_creature_interior_melee to 50
  1689. set MOO.ini_creature_interior_allowfalls to 25
  1690. set MOO.ini_creature_interior_swims to 15
  1691.  
  1692. set MOO.ini_creature_exterior_melee to 100
  1693. set MOO.ini_creature_exterior_allowfalls to 50
  1694. set MOO.ini_creature_exterior_swims to 25
  1695.  
  1696. ; By default actors are able to flee when low on health, diseased or see an
  1697. ; ally die in combat. Weak npcs can decide to flee, rather than enter combat.
  1698. ;When fleeing it's possible to pull allies into fleeing.
  1699. ; Suggested options: 0, (1) -> off, (on)
  1700.  
  1701. set MOO.ini_actors_flee_lowhealth to 1
  1702. set MOO.ini_actors_flee_diseased to 1
  1703. set MOO.ini_actors_flee_deathfriendly to 1
  1704. set MOO.ini_actors_flee_pullallies to 1
  1705. set MOO.ini_actors_flee_weaknpc to 1
  1706.  
  1707. ; By default actors in the player faction have their combat rating increased
  1708. ; by 5 levels. A higher combat rating makes actors more confident in combat.
  1709. ; Increase this setting if you find that companions flee too easily.
  1710. ; Suggested options: any positive number
  1711.  
  1712. set MOO.ini_actors_combat_pcfaction to 5
  1713.  
  1714. ; By default actors in the player faction have their combat further adjusted
  1715. ; based on the difficulty setting (+3 for advanced difficulty).
  1716. ; Suggested options: 0, (1) -> off, (on)
  1717.  
  1718. set MOO.ini_actors_combat_difficulty to 1
  1719.  
  1720.  
  1721. ;=============================================================================;
  1722. ; Advanced item settings ;
  1723. ;=============================================================================;
  1724. ; By default locked containers have a 5% chance to contain a small treasure.
  1725. ; Suggested options: 0, 3, (5), 7, 10
  1726.  
  1727. set MOO.ini_random_treasure to 5
  1728.  
  1729. ; By default the chance for locked containers to contain a small treasure is
  1730. ; increased by an additional 20% based on the quality of the lock.
  1731. ; Suggested options: 0, 10, 15, (20), 25
  1732.  
  1733. set MOO.ini_lock_treasure to 20
  1734.  
  1735. ; By default teddybears can be found as treasure in houses (not dungeons).
  1736. ; Suggested options: 0, (1) -> off, (on)
  1737.  
  1738. set MOO.ini_treasure_teddybears to 1
  1739.  
  1740. ; By default bashing trapped containers has a 30% chance to destroy any items
  1741. ; inside it. Quest and scripted items will never be destroyed.
  1742. ; Suggested options: 0, (30), 50, 70, 100
  1743.  
  1744. set MOO.ini_trap_destroy to 30
  1745.  
  1746. ; By default poison of poison traps can reach 5 meters.
  1747. ; Suggested options: 3, 4, (5), 6, 7
  1748.  
  1749. set MOO.ini_poison_distance to 5
  1750.  
  1751. ; By default exploding traps on containers can be heard for 50 meters.
  1752. ; Suggested options: 0, 25, 40, (50), 75
  1753.  
  1754. set MOO.ini_trap_distance to 50
  1755.  
  1756. ; By default equipment made from rare material is harder to find as loot.
  1757. ; Suggested options: any value between 0 and 100 (percent)
  1758.  
  1759. set MOO.ini_loot_fur to 100
  1760. set MOO.ini_loot_leather to 90
  1761. set MOO.ini_loot_iron to 80
  1762. set MOO.ini_loot_steel to 75
  1763. set MOO.ini_loot_chainmail to 70
  1764. set MOO.ini_loot_silver to 60
  1765. set MOO.ini_loot_mithril to 50
  1766. set MOO.ini_loot_dwarven to 40
  1767. set MOO.ini_loot_elven to 30
  1768. set MOO.ini_loot_orcish to 25
  1769. set MOO.ini_loot_glass to 15
  1770. set MOO.ini_loot_ebony to 10
  1771. set MOO.ini_loot_daedric to 5
  1772.  
  1773. ; By default magic equipment is NOT harder to find as loot (100%).
  1774. ; Suggested options: any value between 0 and 100 (percent)
  1775.  
  1776. set MOO.ini_loot_magic to 100
  1777.  
  1778.  
  1779. ;=============================================================================;
  1780. ; Advanced actor settings ;
  1781. ;=============================================================================;
  1782. ; By default non-scripted creatures are resized slightly to add variation.
  1783. ; Suggested options: 0, (1) -> off, (on)
  1784.  
  1785. set MOO.ini_creature_resize to 0
  1786.  
  1787. ; By default npcs from other regions are hostile towards bandits and marauders.
  1788. ; Suggested options: 0, (1) -> off, (on)
  1789.  
  1790. set MOO.ini_npc_region_hostile to 1
  1791.  
  1792. ; By default Elsweyr Thieves are successful stealing items 33% of the time.
  1793. ; Suggested options: 0, 25, (33), 66, 100
  1794.  
  1795. set MOO.ini_thief_steal to 33
  1796.  
  1797. ; By default Elsweyr Thieves can steal equipped arrows.
  1798. ; Suggested options: 0, (1) -> off, (on)
  1799.  
  1800. set MOO.ini_thief_steal_ammo to 1
  1801.  
  1802. ; By default Vampires take 2% damage a second when being outdoors during the
  1803. ; day in full day light.
  1804. ; Suggested options: 0, 1, (2), 4, 8
  1805.  
  1806. set MOO.ini_vampire_sundamage to 2
  1807.  
  1808. ; By default vampires recover 4% health a second when not taking sun damage.
  1809. ; Suggested options: 0, 1, 2, (4), 8
  1810.  
  1811. set MOO.ini_vampire_healthregeneration to 2
  1812.  
  1813. ; By default vampires do not regenerate health for a short period after
  1814. ; being hit by a silver weapon.
  1815. ; Suggested options: 0, (1) -> off, (on)
  1816.  
  1817. set MOO.ini_vampire_silverdamage to 1
  1818.  
  1819. ; By default original skeletons have their shaders restored.
  1820. ; Suggested options: 0, (1) -> off, (on)
  1821.  
  1822. set MOO.ini_skeleton_shaders to 1
  1823.  
  1824. ; By default zombies and mummies don't die, but get back up 70% of the time.
  1825. ; Suggested options: 0, 33, (70), 85, 100
  1826.  
  1827. set MOO.ini_zombie_resurrect to 70
  1828. set MOO.ini_mummy_resurrect to 70
  1829.  
  1830. ; By default a zombie can be killed permanently when taking their brain
  1831. ; from their inventory.
  1832. ; Suggested options: 0, (1) -> off, (on)
  1833.  
  1834. set MOO.ini_zombie_brain to 1
  1835.  
  1836. ; By default a mummy can NOT be killed permanently when taking their
  1837. ; wrappings from their inventory.
  1838. ; Suggested options: (0), 1 -> (off), on
  1839.  
  1840. set MOO.ini_mummy_wrappings to 0
  1841.  
  1842. ; By default a spriggan can NOT be killed permanently when taking their
  1843. ; Taproot from their inventory.
  1844. ; Suggested options: (0), 1 -> (off), on
  1845.  
  1846. set MOO.ini_spriggan_taproot to 0
  1847.  
  1848. ; By default liches are friendly towards eachother.
  1849. ; Suggested options: 0, (1) -> hostile, (friendly)
  1850.  
  1851. set MOO.ini_lich_relationship to 1
  1852.  
  1853. ; By default dremora are friendly towards conjurers.
  1854. ; Suggested options: 0, (1) -> hostile, (friendly)
  1855.  
  1856. set MOO.ini_dremora_relationship to 1
  1857.  
  1858. ; By default mythic dawn is friendly to conjurers, daedra and dremora.
  1859. ; Suggested options: 0, (1) -> hostile, (friendly)
  1860.  
  1861. set MOO.ini_mythicdawn_relationship to 1
  1862.  
  1863. ; By default vultures fly over dead bodies 20% of the time.
  1864. ; Suggested options: 0, (20), 30, 40, 50
  1865.  
  1866. set MOO.ini_vulture_circle to 20
  1867.  
  1868. ; By default seagulls fly over fish in water 50% of the time.
  1869. ; Suggested options: 0, 33, (50), 67, 100
  1870.  
  1871. set MOO.ini_seagull_circle to 50
  1872.  
  1873. ; By default Mud Crabs have a 5% chance to grab the player character's
  1874. ; (and npc's) weapon and a 10% chance to damage his/her armor.
  1875.  
  1876. set MOO.ini_mudcrab_grab to 5
  1877. set MOO.ini_mudcrab_break to 10
  1878.  
  1879. ; By default Giants power attacking with a Giant Club will make it's
  1880. ; target fly for several meters. Set to 0 to disable.
  1881. ; Suggested options: 0, (100), 250, 500, 750 -> higher is further
  1882.  
  1883. set MOO.ini_giant_club to 500
  1884.  
  1885. ; By default npcs can can be heard for 14 meters.
  1886. ; Suggested options: 0, 5, 10, (14), 20
  1887.  
  1888. set MOO.ini_npc_distance to 14
  1889.  
  1890. ; By default dogs barking can be heard for 40 meters.
  1891. ; Suggested options: 0, 25, (40), 50, 75
  1892.  
  1893. set MOO.ini_dog_distance to 40
  1894.  
  1895. ; By default mammoths can be heard for 60 meters.
  1896. ; Suggested options: 0, 30, (60), 75, 100
  1897.  
  1898. set MOO.ini_mammoth_distance to 60
  1899.  
  1900. ; By default the first Young Shalk Beetle found in the starting dungeon
  1901. ; has a random name (player character's pet).
  1902. ; Suggested options: 0, (1) -> off, (on)
  1903.  
  1904. set MOO.ini_beetle_name to 1
  1905.  
  1906.  
  1907. ;=============================================================================;
  1908. ; Advanced level scaling settings ;
  1909. ;=============================================================================;
  1910. ; By default vanilla creatures are replaced by MOO creature leveled lists.
  1911. ; Edit MOO.ini_MOOcreatures (under actor settings) to stop MOO creatures being
  1912. ; added to vanilla leveled lists.
  1913. ; Suggested options: 0, (1) -> off, (on)
  1914.  
  1915. set MOO.ini_levelscaling_actors to 1
  1916.  
  1917. ; By default creatures up to 100 levels below the player character's can spawn.
  1918. ; This insures that items/creatures do not stop spawning. For Oblivion this
  1919. ; is normally set to 8.
  1920. ; Suggested options: 8+
  1921.  
  1922. set MOO.ini_iLevItemLevelDifferenceMax to 100
  1923. set MOO.ini_iLevCreaLevelDifferenceMax to 100
  1924.  
  1925. ; By default npcs will spawn with slightly variable levels. This range is
  1926. ; from -1.9 to +2.4.
  1927. ; Suggested options: any value near 0, where min value is lower than max value
  1928.  
  1929. set MOO.ini_levelscaling_npc_variable_min to -1.5
  1930. set MOO.ini_levelscaling_npc_variable_max to 2.5
  1931.  
  1932. ; By default npcs have a minimum level, maximum level and a modifier level.
  1933. ; The difficulty level modifies the minimum level of npcs (+3 for advanced).
  1934. ; levelmin == minimum level of npc
  1935. ; levelmax == maximum level of npc (set to 0 to have no maximum)
  1936. ; levelmod == amount of levels higher/lower than player character
  1937. ;
  1938. ; Guards and Soldiers (Imperial Legion and other cities)
  1939.  
  1940. set MOO.ini_levelmin_guard_recruit to 10
  1941. set MOO.ini_levelmax_guard_recruit to 20
  1942. set MOO.ini_levelmod_guard_recruit to 5
  1943.  
  1944. set MOO.ini_levelmin_guard_IC to 20
  1945. set MOO.ini_levelmax_guard_IC to 30
  1946. set MOO.ini_levelmod_guard_IC to 5
  1947.  
  1948. set MOO.ini_levelmin_captain_IC to 30
  1949. set MOO.ini_levelmax_captain_IC to 50
  1950. set MOO.ini_levelmod_captain_IC to 10
  1951.  
  1952. set MOO.ini_levelmin_guard_other to 15
  1953. set MOO.ini_levelmax_guard_other to 20
  1954. set MOO.ini_levelmod_guard_other to 5
  1955.  
  1956. set MOO.ini_levelmin_captain_other to 25
  1957. set MOO.ini_levelmax_captain_other to 30
  1958. set MOO.ini_levelmod_captain_other to 5
  1959.  
  1960. ; Vampires
  1961.  
  1962. set MOO.ini_levelmin_vampire_grunt to 10
  1963. set MOO.ini_levelmax_vampire_grunt to 20
  1964. set MOO.ini_levelmod_vampire_grunt to 2
  1965.  
  1966. set MOO.ini_levelmin_vampire_boss to 15
  1967. set MOO.ini_levelmax_vampire_boss to 25
  1968. set MOO.ini_levelmod_vampire_boss to 0
  1969.  
  1970. set MOO.ini_levelmin_vampire_ancient_grunt to 30
  1971. set MOO.ini_levelmax_vampire_ancient_grunt to 40
  1972. set MOO.ini_levelmod_vampire_ancient_grunt to 10
  1973.  
  1974. set MOO.ini_levelmin_vampire_ancient_boss to 40
  1975. set MOO.ini_levelmax_vampire_ancient_boss to 50
  1976. set MOO.ini_levelmod_vampire_ancient_boss to 15
  1977.  
  1978. ; Bandits and Marauders
  1979.  
  1980. set MOO.ini_levelmin_bandit_highwayman to 1
  1981. set MOO.ini_levelmax_bandit_highwayman to 10
  1982. set MOO.ini_levelmod_bandit_highwayman to 2
  1983.  
  1984. set MOO.ini_levelmin_bandit_grunt to 1
  1985. set MOO.ini_levelmax_bandit_grunt to 10
  1986. set MOO.ini_levelmod_bandit_grunt to -2
  1987.  
  1988. set MOO.ini_levelmin_bandit_boss to 10
  1989. set MOO.ini_levelmax_bandit_boss to 20
  1990. set MOO.ini_levelmod_bandit_boss to 8
  1991.  
  1992. set MOO.ini_levelmin_bandit_hard_grunt to 20
  1993. set MOO.ini_levelmax_bandit_hard_grunt to 30
  1994. set MOO.ini_levelmod_bandit_hard_grunt to 6
  1995.  
  1996. set MOO.ini_levelmin_bandit_hard_boss to 30
  1997. set MOO.ini_levelmax_bandit_hard_boss to 40
  1998. set MOO.ini_levelmod_bandit_hard_boss to 12
  1999.  
  2000. set MOO.ini_levelmin_marauder_grunt to 1
  2001. set MOO.ini_levelmax_marauder_grunt to 10
  2002. set MOO.ini_levelmod_marauder_grunt to -3
  2003.  
  2004. set MOO.ini_levelmin_marauder_boss to 10
  2005. set MOO.ini_levelmax_marauder_boss to 20
  2006. set MOO.ini_levelmod_marauder_boss to 7
  2007.  
  2008. set MOO.ini_levelmin_marauder_hard_grunt to 20
  2009. set MOO.ini_levelmax_marauder_hard_grunt to 30
  2010. set MOO.ini_levelmod_marauder_hard_grunt to 6
  2011.  
  2012. set MOO.ini_levelmin_marauder_hard_boss to 30
  2013. set MOO.ini_levelmax_marauder_hard_boss to 40
  2014. set MOO.ini_levelmod_marauder_hard_boss to 12
  2015.  
  2016. ; Necromancers and Conjurers (also for region casters)
  2017.  
  2018. set MOO.ini_levelmin_necromancer_grunt to 5
  2019. set MOO.ini_levelmax_necromancer_grunt to 10
  2020. set MOO.ini_levelmod_necromancer_grunt to 1
  2021.  
  2022. set MOO.ini_levelmin_necromancer_boss to 10
  2023. set MOO.ini_levelmax_necromancer_boss to 15
  2024. set MOO.ini_levelmod_necromancer_boss to 4
  2025.  
  2026. set MOO.ini_levelmin_necromancer_hard_grunt to 15
  2027. set MOO.ini_levelmax_necromancer_hard_grunt to 20
  2028. set MOO.ini_levelmod_necromancer_hard_grunt to 10
  2029.  
  2030. set MOO.ini_levelmin_necromancer_hard_boss to 20
  2031. set MOO.ini_levelmax_necromancer_hard_boss to 30
  2032. set MOO.ini_levelmod_necromancer_hard_boss to 15
  2033.  
  2034. set MOO.ini_levelmin_conjurer_grunt to 5
  2035. set MOO.ini_levelmax_conjurer_grunt to 10
  2036. set MOO.ini_levelmod_conjurer_grunt to 0
  2037.  
  2038. set MOO.ini_levelmin_conjurer_boss to 10
  2039. set MOO.ini_levelmax_conjurer_boss to 15
  2040. set MOO.ini_levelmod_conjurer_boss to 3
  2041.  
  2042. set MOO.ini_levelmin_conjurer_hard_grunt to 15
  2043. set MOO.ini_levelmax_conjurer_hard_grunt to 20
  2044. set MOO.ini_levelmod_conjurer_hard_grunt to 10
  2045.  
  2046. set MOO.ini_levelmin_conjurer_hard_boss to 20
  2047. set MOO.ini_levelmax_conjurer_hard_boss to 30
  2048. set MOO.ini_levelmod_conjurer_hard_boss to 15
  2049.  
  2050. ; Adventurers and Heroes
  2051.  
  2052. set MOO.ini_levelmin_adventurer to 5
  2053. set MOO.ini_levelmax_adventurer to 20
  2054. set MOO.ini_levelmod_adventurer to 3
  2055.  
  2056. set MOO.ini_levelmin_hero to 5
  2057. set MOO.ini_levelmax_hero to 30
  2058. set MOO.ini_levelmod_hero to 9
  2059.  
  2060. ; Morag Tong Assassins
  2061.  
  2062. set MOO.ini_levelmin_moragtong to 10
  2063. set MOO.ini_levelmax_moragtong to 30
  2064. set MOO.ini_levelmod_moragtong to 8
  2065.  
  2066. ; Regional fighters (ranks: 0 Scout, 1 Grunt, 2 Boss, 3 Champion)
  2067.  
  2068. set MOO.ini_levelmin_region_rank0 to 2
  2069. set MOO.ini_levelmax_region_rank0 to 5
  2070. set MOO.ini_levelmod_region_rank0 to -2
  2071.  
  2072. set MOO.ini_levelmin_region_rank1 to 5
  2073. set MOO.ini_levelmax_region_rank1 to 10
  2074. set MOO.ini_levelmod_region_rank1 to 3
  2075.  
  2076. set MOO.ini_levelmin_region_rank2 to 10
  2077. set MOO.ini_levelmax_region_rank2 to 20
  2078. set MOO.ini_levelmod_region_rank2 to 9
  2079.  
  2080. set MOO.ini_levelmin_region_rank3 to 20
  2081. set MOO.ini_levelmax_region_rank3 to 30
  2082. set MOO.ini_levelmod_region_rank3 to 15
  2083.  
  2084. ; Dremora (rank 6 is Daedric Lords)
  2085.  
  2086. set MOO.ini_levelmin_dremora_rank0 to 1
  2087. set MOO.ini_levelmax_dremora_rank0 to 5
  2088. set MOO.ini_levelmod_dremora_rank0 to 0
  2089.  
  2090. set MOO.ini_levelmin_dremora_rank1 to 5
  2091. set MOO.ini_levelmax_dremora_rank1 to 10
  2092. set MOO.ini_levelmod_dremora_rank1 to 0
  2093.  
  2094. set MOO.ini_levelmin_dremora_rank2 to 10
  2095. set MOO.ini_levelmax_dremora_rank2 to 20
  2096. set MOO.ini_levelmod_dremora_rank2 to 0
  2097.  
  2098. set MOO.ini_levelmin_dremora_rank3 to 20
  2099. set MOO.ini_levelmax_dremora_rank3 to 30
  2100. set MOO.ini_levelmod_dremora_rank3 to 0
  2101.  
  2102. set MOO.ini_levelmin_dremora_rank4 to 30
  2103. set MOO.ini_levelmax_dremora_rank4 to 40
  2104. set MOO.ini_levelmod_dremora_rank4 to 2
  2105.  
  2106. set MOO.ini_levelmin_dremora_rank5 to 40
  2107. set MOO.ini_levelmax_dremora_rank5 to 50
  2108. set MOO.ini_levelmod_dremora_rank5 to 6
  2109.  
  2110. set MOO.ini_levelmin_dremora_rank6 to 50
  2111. set MOO.ini_levelmax_dremora_rank6 to 60
  2112. set MOO.ini_levelmod_dremora_rank6 to 15
  2113.  
  2114. ; Mythic Dawn
  2115.  
  2116. set MOO.ini_levelmin_mythicdawn_rank0 to 5
  2117. set MOO.ini_levelmax_mythicdawn_rank0 to 10
  2118. set MOO.ini_levelmod_mythicdawn_rank0 to 2
  2119.  
  2120. set MOO.ini_levelmin_mythicdawn_rank1 to 10
  2121. set MOO.ini_levelmax_mythicdawn_rank1 to 20
  2122. set MOO.ini_levelmod_mythicdawn_rank1 to 5
  2123.  
  2124. ; Named npc bosses (up to 10 levels is added for randomization)
  2125.  
  2126. set MOO.ini_levelmin_named_boss_normal to 30
  2127. set MOO.ini_levelmax_named_boss_normal to 40
  2128. set MOO.ini_levelmod_named_boss_normal to 12
  2129.  
  2130. set MOO.ini_levelmin_named_boss_hard to 50
  2131. set MOO.ini_levelmax_named_boss_hard to 60
  2132. set MOO.ini_levelmod_named_boss_hard to 24
  2133.  
  2134. ; Wanted npcs (not linked to player character level)
  2135.  
  2136. set MOO.ini_levelmin_wanted_random to 10
  2137. set MOO.ini_levelmax_wanted_random to 50
  2138.  
  2139. set MOO.ini_levelmin_wanted_vampire to 20
  2140. set MOO.ini_levelmax_wanted_vampire to 50
  2141.  
  2142. ; Named adventurers
  2143.  
  2144. set MOO.ini_levelmin_adventurers_random to 5
  2145. set MOO.ini_levelmax_adventurers_random to 30
  2146.  
  2147. ; By default the above npcs have their level further increased by 10 when
  2148. ; defined as being legendary.
  2149.  
  2150. set MOO.ini_levelscaling_legendary to 10
  2151.  
  2152.  
  2153. ;=============================================================================;
  2154. ; Advanced Notice Board settings ;
  2155. ;=============================================================================;
  2156. ; By default notices are refreshed after x game days. The exact time is
  2157. ; based on their status (created/placed in-game/found/killed).
  2158. ; Suggested options: any positive number (creation time should be high-ish)
  2159.  
  2160. set MOO.ini_notice_item_create_min to 21
  2161. set MOO.ini_notice_item_create_max to 28
  2162. set MOO.ini_notice_item_place_min to 3
  2163. set MOO.ini_notice_item_place_max to 7
  2164. set MOO.ini_notice_item_found_min to 1
  2165. set MOO.ini_notice_item_found_max to 3
  2166.  
  2167. set MOO.ini_notice_npc_create_min to 21
  2168. set MOO.ini_notice_npc_create_max to 28
  2169. set MOO.ini_notice_npc_kill_min to 1
  2170. set MOO.ini_notice_npc_kill_max to 3
  2171.  
  2172. set MOO.ini_notice_none_wait_min to 1
  2173. set MOO.ini_notice_none_wait_max to 14
  2174.  
  2175. ; By default a tip is added to a notice concerning the location of a wanted
  2176. ; npc when 14 days have passed.
  2177. ; Suggested options: any positive number, but less than MOO.ini_notice_npc_create_min
  2178.  
  2179. set MOO.ini_notice_npc_tip to 14
  2180.  
  2181. ; By default notice boards are placed in different locations based on the
  2182. ; mods loaded (vanilla, Better Cities or Open Cities Reborn).
  2183. ; Suggested options: any valid x, y and z position
  2184.  
  2185. set MOO.ini_noticeboard_anvil_xpos_vanilla to -190465
  2186. set MOO.ini_noticeboard_anvil_ypos_vanilla to -28680
  2187. set MOO.ini_noticeboard_anvil_zpos_vanilla to 393
  2188. set MOO.ini_noticeboard_bravil_xpos_vanilla to 65832
  2189. set MOO.ini_noticeboard_bravil_ypos_vanilla to -33875
  2190. set MOO.ini_noticeboard_bravil_zpos_vanilla to 550
  2191. set MOO.ini_noticeboard_bruma_xpos_vanilla to 24603
  2192. set MOO.ini_noticeboard_bruma_ypos_vanilla to 146531
  2193. set MOO.ini_noticeboard_bruma_zpos_vanilla to 26118
  2194. set MOO.ini_noticeboard_cheydinhal_xpos_vanilla to 118220
  2195. set MOO.ini_noticeboard_cheydinhal_ypos_vanilla to 88110
  2196. set MOO.ini_noticeboard_cheydinhal_zpos_vanilla to 7089
  2197. set MOO.ini_noticeboard_chorrol_xpos_vanilla to -65413
  2198. set MOO.ini_noticeboard_chorrol_ypos_vanilla to 94123
  2199. set MOO.ini_noticeboard_chorrol_zpos_vanilla to 14320
  2200. set MOO.ini_noticeboard_ic_xpos_vanilla to 31952
  2201. set MOO.ini_noticeboard_ic_ypos_vanilla to 70341
  2202. set MOO.ini_noticeboard_ic_zpos_vanilla to 3600
  2203. set MOO.ini_noticeboard_leyawiin_xpos_vanilla to 85750
  2204. set MOO.ini_noticeboard_leyawiin_ypos_vanilla to -139143
  2205. set MOO.ini_noticeboard_leyawiin_zpos_vanilla to 340
  2206. set MOO.ini_noticeboard_skingrad_xpos_vanilla to -68030
  2207. set MOO.ini_noticeboard_skingrad_ypos_vanilla to 1092
  2208. set MOO.ini_noticeboard_skingrad_zpos_vanilla to 6784
  2209.  
  2210. set MOO.ini_noticeboard_anvil_xpos_BC to -190430
  2211. set MOO.ini_noticeboard_anvil_ypos_BC to -28680
  2212. set MOO.ini_noticeboard_anvil_zpos_BC to 393
  2213. set MOO.ini_noticeboard_bravil_xpos_BC to 65832
  2214. set MOO.ini_noticeboard_bravil_ypos_BC to -33875
  2215. set MOO.ini_noticeboard_bravil_zpos_BC to 550
  2216. set MOO.ini_noticeboard_bruma_xpos_BC to 24603
  2217. set MOO.ini_noticeboard_bruma_ypos_BC to 146531
  2218. set MOO.ini_noticeboard_bruma_zpos_BC to 26118
  2219. set MOO.ini_noticeboard_cheydinhal_xpos_BC to 118220
  2220. set MOO.ini_noticeboard_cheydinhal_ypos_BC to 88110
  2221. set MOO.ini_noticeboard_cheydinhal_zpos_BC to 7089
  2222. set MOO.ini_noticeboard_chorrol_xpos_BC to -65413
  2223. set MOO.ini_noticeboard_chorrol_ypos_BC to 94123
  2224. set MOO.ini_noticeboard_chorrol_zpos_BC to 14320
  2225. set MOO.ini_noticeboard_ic_xpos_BC to 0 ; skipped
  2226. set MOO.ini_noticeboard_ic_ypos_BC to 0
  2227. set MOO.ini_noticeboard_ic_zpos_BC to 0
  2228. set MOO.ini_noticeboard_leyawiin_xpos_BC to 85750
  2229. set MOO.ini_noticeboard_leyawiin_ypos_BC to -139143
  2230. set MOO.ini_noticeboard_leyawiin_zpos_BC to 340
  2231. set MOO.ini_noticeboard_skingrad_xpos_BC to -68030
  2232. set MOO.ini_noticeboard_skingrad_ypos_BC to 1092
  2233. set MOO.ini_noticeboard_skingrad_zpos_BC to 6784
  2234.  
  2235. set MOO.ini_noticeboard_anvil_xpos_OCR to -190465
  2236. set MOO.ini_noticeboard_anvil_ypos_OCR to -28680
  2237. set MOO.ini_noticeboard_anvil_zpos_OCR to 335
  2238. set MOO.ini_noticeboard_bravil_xpos_OCR to 65832
  2239. set MOO.ini_noticeboard_bravil_ypos_OCR to -33875
  2240. set MOO.ini_noticeboard_bravil_zpos_OCR to 550
  2241. set MOO.ini_noticeboard_bruma_xpos_OCR to 26660
  2242. set MOO.ini_noticeboard_bruma_ypos_OCR to 147050
  2243. set MOO.ini_noticeboard_bruma_zpos_OCR to 25673
  2244. set MOO.ini_noticeboard_cheydinhal_xpos_OCR to 118220
  2245. set MOO.ini_noticeboard_cheydinhal_ypos_OCR to 88110
  2246. set MOO.ini_noticeboard_cheydinhal_zpos_OCR to 7089
  2247. set MOO.ini_noticeboard_chorrol_xpos_OCR to -60920
  2248. set MOO.ini_noticeboard_chorrol_ypos_OCR to 95815.5
  2249. set MOO.ini_noticeboard_chorrol_zpos_OCR to 14935
  2250. set MOO.ini_noticeboard_ic_xpos_OCR to 0 ; skipped
  2251. set MOO.ini_noticeboard_ic_ypos_OCR to 0
  2252. set MOO.ini_noticeboard_ic_zpos_OCR to 0
  2253. set MOO.ini_noticeboard_leyawiin_xpos_OCR to 87400
  2254. set MOO.ini_noticeboard_leyawiin_ypos_OCR to -142346
  2255. set MOO.ini_noticeboard_leyawiin_zpos_OCR to 1489
  2256. set MOO.ini_noticeboard_skingrad_xpos_OCR to -68030
  2257. set MOO.ini_noticeboard_skingrad_ypos_OCR to 1092
  2258. set MOO.ini_noticeboard_skingrad_zpos_OCR to 6784
  2259.  
  2260.  
  2261. ;=============================================================================;
  2262. ; Compatibility settings ;
  2263. ;=============================================================================;
  2264. ; By default it's required to hit the ground with a pickaxe to find treasure.
  2265. ; Set this setting to 1 to disable the need to hit the ground. This is useful
  2266. ; for mods changing the reach of weapons.
  2267. ; Suggested options: (0), 1 -> (off), on
  2268.  
  2269. set MOO.ini_compatibility_pickaxe to 0
  2270.  
  2271. ; By default all tools (like pickaxes and shovels) are automatically converted
  2272. ; to usable items. Set this to 1 to only convert 1 of each item at a time.
  2273. ; This could be useful for some quest mods.
  2274. ; Suggested options: (0), 1 -> (off), on
  2275.  
  2276. set MOO.ini_compatibility_tools_convert to 0
  2277.  
  2278.  
  2279. ;=============================================================================;
  2280. ; Read-only settings ;
  2281. ;=============================================================================;
  2282. ; DO NOT CHANGE THE FOLLOWING SETTINGS.
  2283.  
  2284. set MOO.ini_version to 481
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