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- ;=============================================================================;
- ; ;
- ; This is the INI file for: Maskar's Oblivion Overhaul ;
- ; (IT MUST BE USED FOR THIS ADDON TO WORK CORRECTLY) ;
- ; ;
- ; Edit this file to customize it to your preferences ;
- ; ;
- ; Place this in your "Data" folder ;
- ; ;
- ;=============================================================================;
- ; Game settings ;
- ;=============================================================================;
- ; By default MOO makes permanent changes to the savegame to allow placement
- ; of ore veins, dynamic locks, etc. Setting this option to 0 is the same as:
- ;
- ; set MOO.ini_ability_taming to 0
- ; set MOO.ini_add_veins to 0
- ; set MOO.ini_add_tools to 0
- ; set MOO.ini_add_blackwood to 0
- ; set MOO.ini_locks_updated to 0
- ; set MOO.ini_locks_key to 0
- ;
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_savegame to 1
- ; By default all mapmarkers are hidden when starting a new game.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_mapmarkers to 0
- ; By default borders to other regions have been disabled.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_borderregions to 0
- ; By default the ability to fast travel remains unchanged (== -1). Set this
- ; option to 0 to disable fast travel.
- ; Suggested options: (-1), 0, 1 -> (unchanged), off, on
- set MOO.ini_fasttravel to -1
- ; By default respawn time remains unchanged (== -1). Normally set to 72 hours.
- ; Suggested options: (-1), 24, 48, 72, etc. -> (unchanged), any hours
- set MOO.ini_respawntime to -1
- ; By default the skill gain multiplier remains unchanged (== -1).
- ; Changing this setting will make it easier/harder to gain skills.
- ; Suggested options: (-1), 0.25, 0.5, 2, 3 -> (unchanged), any multiplier
- set MOO.ini_skillgain to -1
- ; By default the need to sleep to level up remains unchanged (== -1).
- ; Set this to 1 to instantly level up without the need to sleep.
- ; Suggested options: (-1), 0, 1 -> (unchanged), off, on
- set MOO.ini_instantlevelup to -1
- ; By default debug mode is disabled.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_debug to 0
- ;=============================================================================;
- ; Difficulty settings ;
- ;=============================================================================;
- ; By default game difficulty is set to advanced.
- ; Suggested options: 1, (2), 3 -> normal, (advanced), expert
- set MOO.ini_game_difficulty to 2
- ; By default creature encounters are easier near cities, while harder in
- ; remote areas. There are 3 safety zones (closeby, outskirts and remote).
- ; The Imperial City has a larger range than the other cities.
- ; Suggested options: any distance in meters
- set MOO.ini_city_border_IC_closeby to 700
- set MOO.ini_city_border_IC_outskirts to 1000
- set MOO.ini_city_border_other_closeby to 350
- set MOO.ini_city_border_other_outskirts to 700
- ;=============================================================================;
- ; Level scaling settings ;
- ;=============================================================================;
- ; By default creatures spawn based on region and player character level.
- ; Edit MOO.ini_levelscaling_actors (under advanced level scaling settings) to
- ; keep creature level scaling unchanged (like vanilla).
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_levelscaling_creature_enabled to 1
- ; By default level scaling for npcs is automatically overridden. The levels
- ; used for npcs can be configured in "Advanced level scaling settings" below.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_levelscaling_npc_overridden to 1
- ; By default many npcs have their level increased based on the difficulty
- ; level. Normal difficulty level keeps npc levels unchanged, while advanced
- ; increases this by 3 and expert by 9 levels.
- ; Suggested options: Any positive number
- set MOO.ini_levelscaling_npc_normal to 0
- set MOO.ini_levelscaling_npc_advanced to 3
- set MOO.ini_levelscaling_npc_expert to 9
- ; By default npcs can have a slightly higher or lower level than normal.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_levelscaling_npc_variable to 1
- ; By default daedra level scaling is based on progression of the main quest.
- ; Suggested options: 0, (1), 2 -> location based, (main quest based), always hardest
- set MOO.ini_levelscaling_daedra to 1
- ; By default spawn group sizes are NOT reduced to 50%. Set this setting to 1
- ; to lower the amount of enemies you'll encounter.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_levelscaling_reduced to 1
- ; By default grunts use equipment up to level 8, bosses between level 6 and 11,
- ; and named bosses between 12 and 99.
- ; Suggested options: any positive number (equipment is usually between 1 and 22)
- set MOO.ini_levelscaling_equipment_grunt_min to 1
- set MOO.ini_levelscaling_equipment_grunt_max to 5
- set MOO.ini_levelscaling_equipment_boss_min to 5
- set MOO.ini_levelscaling_equipment_boss_max to 10
- set MOO.ini_levelscaling_equipment_namedboss_min to 10
- set MOO.ini_levelscaling_equipment_namedboss_max to 99
- ; By default named bosses spawn earlier and more often based on game difficulty
- ; and distance to a city (zone 1 == nearby, 2 == outskirts, 3 == remote).
- ;
- ; This means that, when using the advanced difficulty setting, remote dungeons
- ; spawn named bosses 5 times more often than dungeons near cities. Additionally,
- ; named bosses will only spawn in dungeons near a city when the player character
- ; is at least level 10. Remote dungeons have no level restrictions.
- ;
- ; Suggested options: any percentage (0 to 100) and player character level
- set MOO.ini_levelscaling_boss_zone1_normal_chance to 1
- set MOO.ini_levelscaling_boss_zone1_normal_level to 15
- set MOO.ini_levelscaling_boss_zone2_normal_chance to 1
- set MOO.ini_levelscaling_boss_zone2_normal_level to 15
- set MOO.ini_levelscaling_boss_zone3_normal_chance to 1
- set MOO.ini_levelscaling_boss_zone3_normal_level to 1
- set MOO.ini_levelscaling_boss_zone1_advanced_chance to 1
- set MOO.ini_levelscaling_boss_zone1_advanced_level to 15
- set MOO.ini_levelscaling_boss_zone2_advanced_chance to 2
- set MOO.ini_levelscaling_boss_zone2_advanced_level to 10
- set MOO.ini_levelscaling_boss_zone3_advanced_chance to 3
- set MOO.ini_levelscaling_boss_zone3_advanced_level to 1
- set MOO.ini_levelscaling_boss_zone1_expert_chance to 3
- set MOO.ini_levelscaling_boss_zone1_expert_level to 1
- set MOO.ini_levelscaling_boss_zone2_expert_chance to 3
- set MOO.ini_levelscaling_boss_zone2_expert_level to 1
- set MOO.ini_levelscaling_boss_zone3_expert_chance to 3
- set MOO.ini_levelscaling_boss_zone3_expert_level to 1
- ; By default a named boss can spawn as an extremely hard boss based on
- ; difficulty level and the player character's level. By default the player
- ; character has to be level 30 to encounter hard named bosses unrelated to location.
- ; Note that hard named bosses always spawn in remote areas at any level.
- ; Suggested options: Any positive number
- set MOO.ini_levelscaling_namedboss_normal to 99
- set MOO.ini_levelscaling_namedboss_advanced to 30
- set MOO.ini_levelscaling_namedboss_expert to 1
- ; By default there's a 33% chance a named boss spawns as an extremely hard boss.
- ; Suggested options: 0, 25, (33), 50, 75 -> any percentage
- set MOO.ini_levelscaling_namedboss_hard to 33
- ;=============================================================================;
- ; Ability settings ;
- ;=============================================================================;
- ; By default equipment requires a minimum amount of skill to be used.
- ; Suggested options: 0, (1), 2 -> off, (on), staves only
- set MOO.ini_ability_equipment to 0
- ; By default the player character is able to feign death to avoid combat.
- ; Suggested options: 0, (1), 2 -> off, (on), book added to inventory
- set MOO.ini_ability_feigndeath to 0
- ; By default the player character is able to power attack locked containers
- ; and doors to force them open. This is automatically disabled when another
- ; mod already offers this ability.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_ability_bashlocks to 1
- ; By default npcs and creatures have the ability to jump/climb.
- ; Suggested options: (0), (1) -> (off), (on)
- set MOO.ini_ability_climb_player to 1
- set MOO.ini_ability_climb_npc to 1
- ; By default the player character is able to mine ore using a pickaxe.
- ; Disabling this option will also disable placement of ore/gem/stone veins.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_ability_mining to 1
- ; By default the player character is able to craft items.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_ability_crafting to 0
- ; By default the player character is able to tame creatures (bears, etc.).
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_ability_taming to 1
- ; By default the player character is able to heal using bandages.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_ability_healing to 0
- ; By default the player character is able to track followers, companions
- ; and pets using a magnifying glass.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_ability_tracking to 0
- ; By default the player character is able to whistle to call any tamed
- ; creatures and owned horses. Whistling can sometimes pull nearby enemies.
- ; Suggested options: 0, (1), 2 -> off, (on), book added to inventory
- set MOO.ini_ability_whistle to 0
- ; By default npcs and creatures are able to heal each other.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_ability_heal to 0
- ; By default actors are able to notice arrows/magic nearly missing them.
- ; Suggested options: 0, (1), 2 -> off, (player character), everyone
- set MOO.ini_ability_missalert to 1
- ;=============================================================================;
- ; Invasion settings ;
- ;=============================================================================;
- ; By default a scroll is added to the player character's inventory showing
- ; the rating with the various regional factions and the imperial legion.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_scroll_factioninfo to 1
- ; By default regional faction npcs start in a certain region and over time
- ; spread to nearby regions.
- ; Suggested options:
- ; 10 Hammerfell 21 West Weald (East)
- ; 11 Skyrim 22 West Weald (West)
- ; 12 Morrowind 23 Gold Coast
- ; 13 Black Marsh 24 Topal Bay
- ; 14 Elsweyr 25 Niben Bay
- ; 15 Valenwood 26 Nibenay Basin
- ; 20 Great Forest 27 Imperial City
- set MOO.ini_npc_invasion_region_orsinium to 10
- set MOO.ini_npc_invasion_region_hammerfell to 10
- set MOO.ini_npc_invasion_region_skyrim to 11
- set MOO.ini_npc_invasion_region_morrowind to 12
- set MOO.ini_npc_invasion_region_blackmarsh to 13
- set MOO.ini_npc_invasion_region_elsweyr to 14
- set MOO.ini_npc_invasion_region_valenwood to 15
- ; By default regional faction npc invasions spread through the map at a 50%
- ; speed. Set to 0 to disable. Set to 100 to double invasion speed.
- ; Suggested options: 0 to 100 -> any percentage
- set MOO.ini_npc_invasion_speed to 25
- ; By default different regional factions in the same region will fight each other
- ; at a high aggression level.
- ; Suggested options: 1 to 10 -> high to low
- set MOO.ini_npc_invasion_aggression to 5
- ; By default the strength of an invasion increases from 12 (min) to 25 (max)
- ; npcs every interval. Actual amount is based on total strength of faction.
- ; Suggested options: 0 to 100
- set MOO.ini_npc_invasion_min to 10
- set MOO.ini_npc_invasion_max to 50
- ; By default the strength of an invasion descreases when faction npcs are killed.
- ; Stronger npcs lower the strength more (between 1 and 4). Disable this
- ; option to always lower strength by 1, unrelated to npc strength. Disabling
- ; this option will make it more difficult to remove factions from a region.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_npc_invasion_kill_strength to 1
- ; By default regional faction npcs started invading Cyrodiil 1 game day
- ; before the player character enters the game. This is automatically updated
- ; when an older savegame is used.
- ; Suggested options: any positive number
- set MOO.ini_npc_invasion_days to 1
- ; By default regional scouts spawn when a faction has less than 30 npcs in
- ; a region.
- ; Suggested options: 0 to 100
- set MOO.ini_npc_invasion_scout to 30
- ; By default regional champions spawn when a faction has at least 80 npcs in
- ; a region and either have a total of 200 npcs, or the player character
- ; progressed far enough through the main quest.
- ; Suggested options: 0 to 100; 0+; 0, (1) -> off, (on)
- set MOO.ini_npc_invasion_champion to 80
- set MOO.ini_npc_invasion_champion_total to 200
- set MOO.ini_npc_invasion_champion_mainquest to 1
- ; By default the wilderness and dungeons can be invaded by special npcs when
- ; a related regional faction has at least 60 members in a region. Examples of
- ; special npcs are wild orcs and cannibals.
- ; Suggested options: 0 to 100
- set MOO.ini_npc_invasion_wilderness to 60
- set MOO.ini_npc_invasion_dungeon to 60
- ; By default the player character is able to join a regional faction when
- ; his/her rating with this faction is at least 500. Rating increases by killing
- ; hostile faction npcs and decreases by killing friendly faction npcs.
- ; There are 5 possible ranks (associate, grunt, sergeant, champion and warlord).
- ; Suggested options: 100+
- set MOO.ini_pc_invasion_rating_rank0 to 500
- set MOO.ini_pc_invasion_rating_rank1 to 1500
- set MOO.ini_pc_invasion_rating_rank2 to 5000
- set MOO.ini_pc_invasion_rating_rank3 to 15000
- set MOO.ini_pc_invasion_rating_rank4 to 50000
- ; By default the player character can ask friendly regional faction npcs
- ; to follow. The amount of followers is based on his/her faction rank.
- ; Suggested options: 0-10
- set MOO.ini_pc_invasion_followers_rank0 to 1
- set MOO.ini_pc_invasion_followers_rank1 to 2
- set MOO.ini_pc_invasion_followers_rank2 to 3
- set MOO.ini_pc_invasion_followers_rank3 to 4
- set MOO.ini_pc_invasion_followers_rank4 to 5
- ; By default the player character is able to join the imperial legion
- ; when his/her rating with this faction is at least 1000.
- ; There are 7 possible ranks (recruit, private, sergeant, lieutenant
- ; captain, commander and general).
- ; Suggested options: 100+
- set MOO.ini_pc_legion_rating_rank0 to 1000
- set MOO.ini_pc_legion_rating_rank1 to 3000
- set MOO.ini_pc_legion_rating_rank2 to 10000
- set MOO.ini_pc_legion_rating_rank3 to 30000
- set MOO.ini_pc_legion_rating_rank4 to 100000
- set MOO.ini_pc_legion_rating_rank5 to 300000
- set MOO.ini_pc_legion_rating_rank6 to 1000000
- ; By default the player character can ask imperial legion recruits
- ; to follow. The amount of followers is based on his/her faction rank.
- ; Suggested options: 0-10
- set MOO.ini_pc_legion_followers_rank0 to 1
- set MOO.ini_pc_legion_followers_rank1 to 2
- set MOO.ini_pc_legion_followers_rank2 to 3
- set MOO.ini_pc_legion_followers_rank3 to 4
- set MOO.ini_pc_legion_followers_rank4 to 5
- set MOO.ini_pc_legion_followers_rank5 to 6
- set MOO.ini_pc_legion_followers_rank6 to 7
- ; By default there's a 6% chance a day for a creature type (Goblins, etc.) to
- ; invade a region. Invading creatures have an 18% chance to leave a region.
- ; Suggested options: 0 to 100 -> any percentage
- set MOO.ini_creature_invasion_start to 6
- set MOO.ini_creature_invasion_stop to 18
- ; By default Daedra, Goblins, Undead and Trees can invade a region.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_creature_invasion_daedra to 1
- set MOO.ini_creature_invasion_goblins to 1
- set MOO.ini_creature_invasion_zombies to 1
- set MOO.ini_creature_invasion_skeletons to 1
- set MOO.ini_creature_invasion_trees to 1
- ; By default creature invasions do NOT use creatures added by other mods.
- ; Enable this option if you would like to see invasions which include
- ; creatures added by other mods (like OOO, MMM and Francescos)
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_creature_invasion_mods to 0
- ; By default the amount of Oblivion gates open in a region affects the
- ; type of invasion in that region.
- ; Suggested options:
- ;
- ; 1 Beast Daedra in small quantities
- ; 2 Beast Daedra and Dremora in average quantities
- ; 3 All Daedra and Dremora in large quantities (default)
- set MOO.ini_creature_invasion_difficulty to 3
- ;=============================================================================;
- ; Actor settings ;
- ;=============================================================================;
- ; By default additional MOO creatures are added when another overhaul mod is
- ; detected. Disable this option if you do not want MOO creatures to be mixed
- ; with existing creatures.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_MOOcreatures to 1
- ; By default Goblins added by other mods (like OOO and MMM) are NOT
- ; overwritten by MOO's regional Goblins.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_MOOgoblins to 0
- ; By default Bandits and Marauders added by other mods are NOT overwritten
- ; by MOO's regional Bandits and Marauders.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_MOObandits to 0
- set MOO.ini_MOOmarauders to 0
- ; By default a grunt can spawn as a boss when the player character is atleast
- ; level 5. Set to 0 to disable.
- ; Suggested options: 0, 3, (5), 7, 10
- set MOO.ini_add_bosses to 5
- ; By default named bosses have a small chance to spawn. Stronger named bosses
- ; spawn in more remote areas.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_namedbosses to 1
- ; By default being in the Dark Brotherhood will result in Morag Tong assassins
- ; attacking the player character at certain intervals. This happens at 75%
- ; chance When advancing in rank and 25% every day. This is also true for
- ; joining a regional faction.
- ; Suggested options: 0, (25), 50, (75), 100 -> any percentange
- set MOO.ini_npc_moragtong_rank to 75
- set MOO.ini_npc_moragtong_random to 25
- set MOO.ini_npc_moragtong_regional to 50
- ; By default the creatures and npcs below have been added/altered.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_ancientlich to 1
- set MOO.ini_add_ayleidghosts to 1
- set MOO.ini_add_bats to 1
- set MOO.ini_add_beasts to 1
- set MOO.ini_add_beetles to 1
- set MOO.ini_add_birds to 1
- set MOO.ini_add_bonelords to 1
- set MOO.ini_add_caribou to 1
- set MOO.ini_add_corprus to 1
- set MOO.ini_add_cats to 1
- set MOO.ini_add_daedra to 1
- set MOO.ini_add_daedriclord to 1
- set MOO.ini_add_dragons to 1
- set MOO.ini_add_dremora to 1
- set MOO.ini_add_dogs to 1
- set MOO.ini_add_draugr to 1
- set MOO.ini_add_dwemerspiders to 1
- set MOO.ini_add_durzog to 1
- set MOO.ini_add_elephants to 1
- set MOO.ini_add_farmanimals to 1
- set MOO.ini_add_foxes to 1
- set MOO.ini_add_frostgiants to 1
- set MOO.ini_add_gargoyles to 1
- set MOO.ini_add_giants to 1
- set MOO.ini_add_ghouls to 1
- set MOO.ini_add_gnarls to 1
- set MOO.ini_add_goblins to 1
- set MOO.ini_add_guars to 1
- set MOO.ini_add_hungers to 1
- set MOO.ini_add_lizard to 1
- set MOO.ini_add_mammoths to 1
- set MOO.ini_add_mimics to 0
- set MOO.ini_add_minotaurs to 1
- set MOO.ini_add_monkey to 1
- set MOO.ini_add_mudcrabs to 1
- set MOO.ini_add_mummies to 1
- set MOO.ini_add_muntjac to 1
- set MOO.ini_add_mythicalcreatures to 1
- set MOO.ini_add_ooze to 1
- set MOO.ini_add_oreatronachs to 1
- set MOO.ini_add_pahmars to 1
- set MOO.ini_add_puppies to 1
- set MOO.ini_add_rabbits to 1
- set MOO.ini_add_rats to 1
- set MOO.ini_add_redpanda to 1
- set MOO.ini_add_seagulls to 1
- set MOO.ini_add_skeletons to 1
- set MOO.ini_add_slaughterfish to 1
- set MOO.ini_add_snowbears to 1
- set MOO.ini_add_snowleopards to 1
- set MOO.ini_add_spriggans to 1
- set MOO.ini_add_spiders to 1
- set MOO.ini_add_tapir to 1
- set MOO.ini_add_unicorns to 1
- set MOO.ini_add_vultures to 1
- set MOO.ini_add_wasps to 1
- set MOO.ini_add_waterdragons to 1
- set MOO.ini_add_wisps to 1
- set MOO.ini_add_wolves to 1
- set MOO.ini_add_xivilailords to 1
- set MOO.ini_add_zombies to 1
- set MOO.ini_add_bandits to 1
- set MOO.ini_add_conjurers to 1
- set MOO.ini_add_necromancers to 1
- set MOO.ini_add_marauders to 1
- set MOO.ini_add_mythicdawn to 1
- set MOO.ini_add_vampires to 1
- set MOO.ini_add_ancientvampires to 1
- set MOO.ini_add_outlaws to 1
- set MOO.ini_add_plunderers to 1
- set MOO.ini_add_plaguebringers to 1
- set MOO.ini_add_planesummoners to 1
- set MOO.ini_add_cannibals to 1
- set MOO.ini_add_fanatics to 1
- set MOO.ini_add_frostwitches to 1
- set MOO.ini_add_graverobbers to 1
- set MOO.ini_add_heroes to 1
- set MOO.ini_add_mercenaries to 1
- set MOO.ini_add_slavers to 1
- set MOO.ini_add_smugglers to 1
- set MOO.ini_add_wildorcs to 1
- set MOO.ini_add_moragtong to 1
- set MOO.ini_add_legionsergeants to 1
- set MOO.ini_add_adventurers to 1
- ; By default encounters on roads and in the wilderness are as normal (100%).
- ; Lowering the chance will lower the chance of encounters on roads/wilderness.
- ; Suggested options: 0 to 100 -> any percentage
- set MOO.ini_spawn_roads to 100
- set MOO.ini_spawn_wilderness to 100
- ; By default MOO npcs, undead, mythical creatures, beasts, goblins and daedra
- ; spawn as normal (100%). Lowering the chance will make them spawn less often.
- ; Set to 50% to have similar to vanilla sized spawns. 50+ is recommended.
- ; MOO.ini_levelscaling_reduced requires to be set to 0 to change these settings.
- ; Suggested options: 0 to 100 -> any percentage
- set MOO.ini_spawn_npcs to 100
- set MOO.ini_spawn_undead to 100
- set MOO.ini_spawn_mythical to 100
- set MOO.ini_spawn_beasts to 100
- set MOO.ini_spawn_daedra to 100
- set MOO.ini_spawn_goblins to 100
- ;=============================================================================;
- ; Notice Board settings ;
- ;=============================================================================;
- ; By default Notice Boards are added to cities with their own world space.
- ; This setting is compatible with vanilla Oblivion and Closed Better Cities.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_noticeboards to 1
- ; By default Notice Boards are NOT added to cities transfered into the Tamriel
- ; worldspace (Open Better Cities and Open Cities Reborn).
- ; Suggested options:
- ;
- ; 0 no Open Cities support (default)
- ; 1 Open Better Cities
- ; 2 Open Cities Reborn
- set MOO.ini_add_noticeboards_opencities to 0
- ; By default Notice Boards are added to the following cities:
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_noticeboards_anvil to 1
- set MOO.ini_add_noticeboards_bravil to 1
- set MOO.ini_add_noticeboards_bruma to 1
- set MOO.ini_add_noticeboards_cheydinhal to 1
- set MOO.ini_add_noticeboards_chorrol to 1
- set MOO.ini_add_noticeboards_ic to 1
- set MOO.ini_add_noticeboards_leyawiin to 1
- set MOO.ini_add_noticeboards_skingrad to 1
- ; By default the Shivering Isles introduction message is replaced by
- ; a notice on the Bravil Notice Board (only when SE is installed).
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_notice_SE to 1
- ; By default there's a 50% chance a region contains a wanted npc, stolen item,
- ; or lost item. This will be displayed on any nearby notice board.
- ; Suggested options: 0 to 100 -> any percentage
- set MOO.ini_notice_questtargets to 50
- ; By default a tip is added on the location of an npc/item after a certain
- ; event takes place. This will make it easier to locate the npc/item.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_notice_tip to 1
- ; By default wanted npcs have a 50 gold bounty for every level. A level 20
- ; wanted npc will therefore have a 1000 gold bounty.
- ; Suggested options: any positive value
- set MOO.ini_reward_npc to 50
- ; By default returning a stolen/lost item will provide 1.5 times the value of
- ; the item as reward.
- ; Suggested options: 1, (1.5), 2, 2.5, 3
- set MOO.ini_reward_item to 1.5
- ; By default returning smuggled goods will provide 100 gold each.
- ; Suggested options: any positive value
- set MOO.ini_reward_smuggledgoods to 100
- ; By default wanted npcs can travel between dungeons.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_wantednpc_travel to 1
- ;=============================================================================;
- ; Lock settings ;
- ;=============================================================================;
- ; By default locks on containers and doors are based on location, quality
- ; and the player character's level (see advanced lock settings for more info).
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_locks_updated to 1
- ; By default locked containers will sometimes require a key to be unlocked.
- ; This key is hidden on a nearby actor.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_locks_key to 1
- ;=============================================================================;
- ; Body/Armor settings ;
- ;=============================================================================;
- ; By default female armor spawns for the original body type only.
- ; Suggested options:
- ;
- ; 1 Original body type
- ; 2 HGEC C-Cup
- ; 3 HGEC E-Cup
- ; 4 HGEC H-Cup
- ; 5 DMRA
- ; 6 Mixture of HGEC C, E and H-Cup
- ; 7 TGND
- ;
- ; Note that some body shapes require Coronerras Maximum Compatibility Skeletons
- ; to be installed.
- set MOO.ini_body_female to 3
- ; By default female Dremora have a DMRA body shape. The armor they drop
- ; is for the original body shape (change above).
- ; Suggested options: see above
- set MOO.ini_body_dremora_female to 5
- ; By default Lich King armor protects the whole body (realistic).
- ; Note that the original body only comes in a realistic version.
- ; Suggested options: 0, 1 -> skimpy, (realistic)
- set MOO.ini_armor_lichking to 1
- ; By default Silverlight armor covers limited amount of the body (skimpy).
- ; Note that the original female body only comes in a realistic version.
- ; Suggested options: (0), 1 -> (skimpy), realistic
- set MOO.ini_armor_silverlight to 0
- ;=============================================================================;
- ; Weapon and damage settings ;
- ;=============================================================================;
- ; By default all combat damage (weapons, creatures and spells) is doubled (x2).
- ; Change this setting to -1 to keep combat damage unchanged.
- ; Suggested options: -1, 1.5, (2), 2.5, 3
- set MOO.ini_damage_combat to 1.5
- ; By default weapons do additional damage to actors and locks (containers
- ; and doors) based on the material of the weapon (like silver to undead).
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_weapon_slayer to 1
- ; By default combat damage has NOT been adjusted to be faster and more balanced.
- ; The exact amount is configurable in the advanced damage section below.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_damage_flat to 0
- ; By default sneak damage takes into account the type of weapon (daggers
- ; have higher sneak multipliers) and wearing shrouded armor doubles all sneak
- ; attack damage. See "Advanced health and damage settings" for more settings.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_damage_sneak to 1
- ;=============================================================================;
- ; Ammo settings ;
- ;=============================================================================;
- ; By default arrow speed is based on the quality of the bow/arrows and the
- ; player character's agility/marksman skill.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_ammo_speed to 1
- ; By default arrows have a minimum speed multiplier of 0.5 and maximum speed
- ; multiplier of 2. This means that arrows can fly slower/faster based on the
- ; quality and speed of the bow/arrows and the character's agility/marksman skill.
- ; Suggested options: 0.5 to 3 -> minimum should be lower than maximum
- set MOO.ini_ammo_speed_min to 0.5
- set MOO.ini_ammo_speed_max to 2
- ; By default character ability contributes 50% to the speed of arrows.
- ; Suggested options: any percentage -> best around 50%
- set MOO.ini_ammo_speed_character to 50
- ; By default the chance an arrow that struck a target will be added to the
- ; target's inventory remains unchanged (50% of the time).
- ; Suggested options: -1 (unchanged) or 0 to 100 -> any percentage
- set MOO.ini_IArrowInventoryChance to -1
- ;=============================================================================;
- ; Treasure map settings ;
- ;=============================================================================;
- ; By default creatures and npcs have a chance to drop treasure maps.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_treasure_map to 1
- ; By default you can find treasure up to 2 meters away from its position.
- ; Suggested options: 0, 1, (2), 3, 4
- set MOO.ini_treasure_range to 2
- ; By default treasure maps have a number added to their name to make them
- ; easier to identify.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_treasure_number to 1
- ; By default treasure chests contains a maximum value of items (exluding gold,
- ; scrolls and gems).
- ; Suggested options: any gold value
- set MOO.ini_treasure_value_plainly to 4000
- set MOO.ini_treasure_value_expertly to 8000
- set MOO.ini_treasure_value_adeptly to 12000
- set MOO.ini_treasure_value_cleverly to 16000
- set MOO.ini_treasure_value_deviously to 32000
- ; By default treasure chests have a maximum amount of guardians based on
- ; the value of items in the chest.
- ; Suggested options: 1+
- set MOO.ini_treasure_guardians_plainly to 1
- set MOO.ini_treasure_guardians_expertly to 2
- set MOO.ini_treasure_guardians_adeptly to 3
- set MOO.ini_treasure_guardians_cleverly to 4
- set MOO.ini_treasure_guardians_deviously to 5
- ;=============================================================================;
- ; Crafting settings ;
- ;=============================================================================;
- ; By default trees grow back their branches after 3 game days.
- ; Suggested options: any days
- set MOO.ini_lumberjacking_respawn to 3
- ; By default you can only place crafting tools (anvils, forges, etc.) inside
- ; or nearby any building your character or faction owns.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_crafting_ownership to 1
- ;=============================================================================;
- ; Disease settings ;
- ;=============================================================================;
- ; By default diseases are divided into 3 groups (mild, serious and acute).
- ; More serious diseases require more (restoration/alchemy) skill to cure.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_disease_groups to 1
- ; By default scrolls can cure all diseases without skill requirements.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_disease_scroll to 1
- ; By default npcs will NOT be able to cure all diseases, unless they have
- ; enough restoration skill. Set to 1 to make npcs always cure all diseases.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_disease_npc_cure to 0
- ; By default serious and acute diseases are NOT stronger than normal.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_disease_stronger to 0
- ; By default creatures can sometimes carry an additional random disease.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_disease_creatures to 1
- ; By default an additional disease can be spread through the air.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_disease_airborne to 1
- ; By default creatures with an airborne disease have a shader showing the
- ; disease group.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_disease_shader to 1
- ; By default essential actors can not receive additional/airborne diseases.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_disease_essential to 0
- ; By default the maximum distance to contract an airborne disease is 7 meters.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_disease_distance to 7
- ; By default there's a 3% chance for a creature outdoors to carry an airborne
- ; disease. In dungeons this is 6%.
- ; Suggested options: 0 to 100 -> any percentage
- set MOO.ini_disease_airborne_outdoors to 3
- set MOO.ini_disease_airborne_dungeon to 6
- ; By default there's a maximum of 33% chance once every 30 seconds to contract
- ; an airborne disease when near a diseased creature. For creatures this is 10%.
- ; This is based on disease resistance and distance to the diseased creature.
- ; Suggested options: any value between 0 and 50
- set MOO.ini_disease_airborne_player to 33
- set MOO.ini_disease_airborne_creature to 10
- ; By default creatures in the PlayerFaction and HorsePC faction are less
- ; likely to catch a disease than normal creatures (35%). Vermin, like rats,
- ; have a 500% chance (5 times normal).
- ; Suggested options: any value between 0 and 1000
- set MOO.ini_disease_airborne_pcfaction to 35
- set MOO.ini_disease_airborne_vermin to 500
- ;=============================================================================;
- ; AI settings ;
- ;=============================================================================;
- ; By default npcs and creatures are more mobile and can be found outside their
- ; normal spawn location.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_unpredictable_spawns to 1
- ; By default actors are more aware of combat in their area. This prevents
- ; being able to pull one opponent at a time when more are in the area.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_actors_awareness to 1
- ; By default actors are able to flee when feeling in danger. Check advanced AI
- ; settings to edit fleeing settings in more detail, including for companions.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_actors_flee to 1
- ; By default fleeing actors will hide for 5 seconds before returning to normal.
- ; Suggested options: -1, (5), 30, 120 -> unchanged, (MOO), MMM, Vanilla
- set MOO.ini_actors_flee_timeout to 5
- ; By default up to 6 actors will follow the player character through doors.
- ; Suggested options: 2, 4, (6), 8, 10
- set MOO.ini_actors_door to 6
- ; By default 30 actors can be given full AI processing and enter combat.
- ; Suggested options: between 30 and 50
- set MOO.ini_actors_AI to 30
- set MOO.ini_actors_combat to 30
- ; By default actors have a 25% chance to ambush the player character when
- ; waiting/sleeping and a 10% chance when fast traveling.
- ; Suggested options: any value between 0 and 100 (percent)
- set MOO.ini_actors_ambush_waiting to 25
- set MOO.ini_actors_ambush_sleeping to 25
- set MOO.ini_actors_ambush_traveling to 10
- ; By default ambushing vampires have a 75% chance to bite the player character
- ; when sleeping, rather than attacking. An ambushing thief has a 50% chance
- ; to steal from the player character when sleeping.
- ; Suggested options: any value between 0 and 100 (percent)
- set MOO.ini_vampires_ambush_bite to 25
- set MOO.ini_thieves_ambush_steal to 25
- ; By default the player character has a confidence of 100 (maximum). This
- ; value is used to determine how opponents see the player character in combat.
- ; Suggested options: any value between 0 and 100 (-1 to keep unchanged)
- set MOO.ini_player_confidence to 100
- ;=============================================================================;
- ; Magic settings ;
- ;=============================================================================;
- ; By default casting Summon Zombie (including headless) will summon a Zombie
- ; based on the player character's location.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_magic_summonzombie to 1
- ; By default casting Summon Skeleton (all types) will summon a Skeleton based
- ; on the player character's location.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_magic_summonskeleton to 1
- ; By default casting Summon Dremora and Dremora Lord will summon a Dremora
- ; wearing updated equipment. Both male and female Dremora can be summoned.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_magic_summondremora to 1
- ; By default casting Summon Scamp, Clannfear and Daedroth summon a creature
- ; with updated looks.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_magic_summonscamp to 1
- set MOO.ini_magic_summonclannfear to 1
- set MOO.ini_magic_summondaedroth to 1
- ; By default casting Summon Bear will summon a Bear based on the player
- ; character's location.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_magic_summonbear to 1
- ; By default actors cast healing spells on friendly undead creatures.
- ; Disable this option for mods doing damage when casting healing on undead.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_magic_healing_undead to 1
- ;=============================================================================;
- ; Spell/scroll settings ;
- ;=============================================================================;
- ; By default the Remedial Touch spell (Cure Disease on touch) is added to
- ; various spell merchants. Scrolls are automatically added to merchants/loot.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_remedialtouch to 1
- ;=============================================================================;
- ; Light settings ;
- ;=============================================================================;
- ; By default ambient light in dungeons is lower and slightly variable in color.
- ; Set this option to -1 to keep dungeon light unchanged, 0 to disable ambient
- ; light, or 1 for low ambient light. Set to 2 for strong colored ambient light.
- ; Suggested options:
- ;
- ; -1 Lighting remains unchanged
- ; 0 No ambient light (darkest)
- ; 1 Some ambient light
- ; 2 Minimal ambient light, low color (default)
- ; 3 Minimal ambient light, strong color
- set MOO.ini_dungeon_light to 2
- ; By default ambient light in other interiors remain unchanged.
- ; Suggested options: see dungeon light setting
- set MOO.ini_otherinterior_light to 1
- ; By default light outdoors at night is set to 50% (lower is darker).
- ; This is automatically skipped when another mod changes outdoor lighting.
- ; Change these settings to 100 to keep nights unchanged.
- ; Suggested options: 0 to 100 -> any percentage
- set MOO.ini_outdoors_ambientlight to 50
- set MOO.ini_outdoors_moonlight to 50
- set MOO.ini_outdoors_scenerylight to 50
- ; By default npcs have a 66% chance to carry a torch in a dungeon.
- ; Suggested options: 0, 33, 50, (66), 100 -> any percentage
- set MOO.ini_dungeon_torch to 66
- ; By default npcs have a 33% chance to carry a torch outdoors.
- ; Suggested options: 0, (33), 50, 66, 100 -> any percentage
- set MOO.ini_outdoors_torch to 33
- ; By default npcs use a torch based on the brightness of their surroundings.
- ; A lower value makes npcs use torches less quickly.
- ; Suggested options: 0, 0.2, 0.4, (0.6), 0.8 -> vanilla == 0.8
- set MOO.ini_torch_usage to 0.6
- ; By default the light spell has its color changed from green to a torch like
- ; light. Set this to 0 for the default green color, or 2 for the color used in
- ; Oscuro's Oblivion Overhaul (mint).
- ; Suggested options: -1, 0, (1), 2, 3, 4, 5 -> unchanged, green, (torch), mint, white, blue, red
- set MOO.ini_spell_light to 1
- ; By default the brightness of torches is set slightly lower than normal (768).
- ; Suggested options: -1, 256, 368, (512), 768 -> any value between 0 and 1000; set to -1 to keep unchanged
- set MOO.ini_torch_brightness to 512
- ; By default the brightness of wisp torches is set lower than a normal torch.
- ; Suggested options: 256, (368), 512, 768 -> any value between 0 and 1000.
- set MOO.ini_wisptorch_brightness to 368
- ; By default the brightness of street lights is not increased. Increasing
- ; street lights could be useful when light outdoors is lowered.
- ; Note that this setting INCREASES the existing brightness rather than replace it.
- ; Suggested options: (0), 256, 368, 512, 768
- set MOO.ini_streetlight_brightness to 0
- ;=============================================================================;
- ; Potion settings ;
- ;=============================================================================;
- ; By default healing, fatigue and magicka potions remain unchanged and
- ; therefore work instantly when drunk. Set this option to 0 to make potions
- ; work over time (like OOO).
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_potions_instant to 1
- ; By default all created potions have the same weight as a Potion of Healing.
- ; This is by default set to 0.5.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_potions_weight to 1
- ;=============================================================================;
- ; Item settings ;
- ;=============================================================================;
- ; By default locked containers can be trapped, but are automatically disabled
- ; when another mod already has its own traps.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_traps to 0
- ; By default disarming a trap successfully has a 50% chance to give a free
- ; poison potion. Set to 0 to disable.
- ; Suggested options: 0, 25, (50), 75, 100
- set MOO.ini_trap_poison to 50
- ; By default npcs have a chance to carry environment based loot (when a
- ; iron vein is nearby the npc could carry iron ore, etc.)
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_environmentitems to 1
- ; By default npcs and containers have a chance to contain spellbooks.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_spellbook to 1
- ; By default npcs and containers have a chance to contain food and drinks.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_food to 1
- ; By default certain npcs and containers have a chance to contain rune skulls.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_runeskulls to 1
- ; By default certain npcs and containers have a chance to contain rune fragments.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_runefragments to 1
- ; By default items are NOT unleveled. Enable this option for items to appear
- ; independent of the player character's level. This excludes npc and
- ; merchant equipment.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_unlevel_items to 0
- ; By default items sold by merchants are NOT unleveled.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_unlevel_merchant to 0
- ; By default lockpicks and repair hammers have their weight updated.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_update_clutter to 1
- ; By default equipment made from rare material is harder to find as loot.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_update_loot to 1
- ; By default better loot can be found in more remote regions (further from town).
- ; Suggested options: 0, 1, 3, (5), 7, 9 -> higher == more loot; 0 to disable
- set MOO.ini_add_loot_remote to 5
- ; By default grunts have only low quality equipment, while bosses have only
- ; high quality equipment. This option is automatically disabled when another
- ; mod already changes equipment (like TIE).
- ; *** DISABLE ON VERY SLOW COMPUTERS ***
- ; Suggested options: 0, 1 -> off, (on)
- set MOO.ini_update_equipment to 0
- ; By default equipment on bosses has a 10% chance to be magical. This does
- ; not include weapons for named bosses.
- ; Suggested options: any percentage from 0 to 100 in steps of 5%
- set MOO.ini_update_equipment_boss_magical to 10
- ; By default equipment on normal named bosses is dynamically determined.
- ; Suggested options: 0, 1 -> off, (on)
- set MOO.ini_update_equipment_namedbosses to 1
- ; By default Daedric equipment can be found on Dremora and wanted npcs.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_daedric_dremora to 1
- set MOO.ini_daedric_wanted to 1
- ; By default Dremora weapons and ammo require below 100 skill to use.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_dremora_equipment to 1
- ; By default magic items can now drop from npcs who didn't have magic items
- ; before (like magic armor on normal bandits).
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_magicitems to 1
- ; By default new common items have been added to npcs and containers.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_commonitems to 1
- ; By default static backpacks are added to merchants, npcs and loot.
- ; Backpacks can be static (only increase carry capacity), dynamic (change
- ; appearance based on items carried), or disabled (0).
- ; Suggested options: 0, (1), 2 -> off, (static), dynamic
- set MOO.ini_add_backpacks to 1
- ; By default any npcs in the adventurer faction will have a 100% chance to carry
- ; a backpack. This is also true for dynamic adventurers which can be recruited
- ; as companions.
- ; Suggested options: any percentage from 0 to 100
- set MOO.ini_add_backpacks_adventurers to 100
- set MOO.ini_add_backpacks_companions to 100
- ; By default only the best quest items are given as reward.
- ; Suggested options:
- ;
- ; 0 Quest reward quality is based on the player character's level (like normal)
- ; 1 Quest reward quality is always the best available
- ; 2 Quest reward quality is based on the item's material
- set MOO.ini_update_questrewards to 1
- ; By default gold quest rewards remain unchanged. Set to 1 to always receive the
- ; highest gold reward available, unrelated to level.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_update_questgold to 1
- ; By default sigil stones remain unchanged.
- ; Suggested options:
- ;
- ; 0 Sigil Stones are based on the player character's level (like normal)
- ; 1 Sigil Stones are completely unleveled (all magnitudes)
- ; 2 Sigil Stones are always the best available
- set MOO.ini_update_sigilstones to 2
- ; By default the weight of various items is configurable.
- ; Suggested options: any positive value
- set MOO.ini_weight_repairhammer to 3
- set MOO.ini_weight_lockpick to 0.2
- set MOO.ini_weight_skeletonkey to 0.4
- set MOO.ini_weight_handscythe to 3
- set MOO.ini_weight_herderscrook to 10
- set MOO.ini_weight_magnifyingglass to 0.3
- set MOO.ini_weight_pickaxe to 8
- set MOO.ini_weight_blacksmithshammer to 3
- set MOO.ini_weight_fletchingjig to 1
- set MOO.ini_weight_graingrinder to 3
- set MOO.ini_weight_rollingpin to 1
- set MOO.ini_weight_scissors to 1
- set MOO.ini_weight_sewingkit to 3
- set MOO.ini_weight_skillet to 2
- set MOO.ini_weight_skinningknife to 3
- set MOO.ini_weight_tinkerstools to 3
- ;=============================================================================;
- ; Adventurer and companion settings ;
- ;=============================================================================;
- ; By default 5 dynamically generated named adventurers are placed into the
- ; game world at any time. Note that having a very large amount of adventurers
- ; could affect game performance.
- ; Suggested options: any positive value (recommended to not exceed 500)
- set MOO.ini_adventurer_max to 25
- ; By default an adventurer can be asked to join the player character's party
- ; when it has at least 75 disposition to the player character. This is further
- ; increased based on the level difference and any other companions the player
- ; character might already have.
- ; Suggested options: 0 - 100
- set MOO.ini_companion_disposition_min to 75
- ; By default a companion requires 5 more dispostion for every level it's
- ; higher than the player character. Also, every additional companion requires
- ; 10 more disposition.
- ; Suggested options: any positive value
- set MOO.ini_companion_penalty_level to 5
- set MOO.ini_companion_penalty_total to 10
- ; By default companions are essential (can not die).
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_companion_essential to 1
- ;=============================================================================;
- ; Follower settings ;
- ;=============================================================================;
- ; CHECK "ADVANCED ABILITY SETTINGS" FOR MORE ADVANCED SETTINGS.
- ; By default tamed creatures are essential (can not die).
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_follower_essential to 1
- ; By default the the player character can control up to 5 tamed creatures
- ; at once. This is based on his/her speechcraft skill.
- ; Suggested options: 1 to 5
- set MOO.ini_follower_control_novice to 1
- set MOO.ini_follower_control_apprentice to 2
- set MOO.ini_follower_control_journeyman to 3
- set MOO.ini_follower_control_expert to 4
- set MOO.ini_follower_control_master to 5
- ; By default using a Herder's Crook on a tamed creature offers an info
- ; option providing more detailed information about your pet.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_follower_info to 1
- ; By default pets gain experience/levels at normal speed (1). Set this setting
- ; to 2 to double the speed pets level up. Set to 0.5 to take twice as long.
- ; Suggested options: 0.25, 0.5, (1), 2, 3 -> any multiplier
- set MOO.ini_follower_skillgain to 3
- ; By default pets can gain 10% indirect experience when the player character
- ; kills an enemy while being nearby (less than 14 meters).
- ; Note that pets can only gain indirect experience when guarding.
- ; Suggested options: 0, 5, (10), 25, 50 -> any percentage
- set MOO.ini_follower_indirectXP to 50
- ; By default some pets are given a shader (fire, frost, etc.) based on
- ; their abilities/spells and amount of times leveling up.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_follower_shader to 1
- ; By default pets gain health based on their happiness/hunger level. Set
- ; this setting to 2 to double the speed pets gain health.
- ; Suggested options: 0.25, 0.5, 1, 2, 3 -> any multiplier
- set MOO.ini_follower_healthgain to 2
- ; By default mimics are able to carry 200 weight at level 1, which is
- ; increased by 10 for every gained level. This means a level 5 mimic is
- ; able to carry 240 weight.
- ; Suggested options: 100+ and 5+
- set MOO.ini_follower_encumbrance_max to 200
- set MOO.ini_follower_encumbrance_level to 10
- ; By default pet names can consist out of a maximum of 20 characters.
- ; Suggested options: 20+
- set MOO.ini_follower_name to 20
- ;=============================================================================;
- ; Advanced Health and Damage settings ;
- ;=============================================================================;
- ; By default the npc health multiplier is changed from 0.5 to 1, resulting in
- ; npcs having similar health to the player character. Change any of these
- ; game settings to -1 to keep them unchanged.
- ; Check http://cs.elderscrolls.com/index.php/Category:Settings for more info.
- ; The following gamesettings can be changed:
- ;
- ; Normal MOO OOO
- ; ------------------------------------------------------------------
- ; fDamageWeaponMult 0.5 0.66 0.65
- ; fCreatureCalcDamage 1 1.33 1.35
- ;
- ; fNPCAttributeHealthMult 0.5 1 0.5
- ; iNPCBasePerLevelHealthMult 4 4 5
- ; iLowLevelNPCMaxLevel 4 -- 1
- ; fLowLevelNPCBaseHealthMult 0.4 -- 0.7
- ;
- ; fDamageToArmorPercentage 9 6 3
- ; fDamageToWeaponPercentage 0.06 0.04 0.03
- ;
- ; fPCBaseHealthMult 2 -- 1.5
- ;
- ; fPerkSneakAttackMarksmanNoviceMult 2 2 2
- ; fPerkSneakAttackMarksmanApprenticeMult 3 3 3
- ; fPerkSneakAttackMarksmanJourneymanMult 3 3 3.5
- ; fPerkSneakAttackMarksmanExpertMult 3 3 4
- ; fPerkSneakAttackMarksmanMasterMult 3 3 4
- ;
- ; fPerkSneakAttackMeleeNoviceMult 4 4 4
- ; fPerkSneakAttackMeleeApprenticeMult 6 6 6
- ; fPerkSneakAttackMeleeJourneymanMult 6 6 7
- ; fPerkSneakAttackMeleeExpertMult 6 6 8
- ; fPerkSneakAttackMeleeMasterMult 6 6 8
- ;
- ; fPerkSneakAttackUnarmedNoviceMult -- 2 --
- ; fPerkSneakAttackUnarmedApprenticeMult -- 2 --
- ; fPerkSneakAttackUnarmedJourneymanMult -- 2 --
- ; fPerkSneakAttackUnarmedExpertMult -- 2 --
- ; fPerkSneakAttackUnarmedMasterMult -- 2 --
- ;
- ; fPerkSneakAttackDaggerNoviceMult -- 4 --
- ; fPerkSneakAttackDaggerApprenticeMult -- 6 --
- ; fPerkSneakAttackDaggerJourneymanMult -- 8 --
- ; fPerkSneakAttackDaggerExpertMult -- 10 --
- ; fPerkSneakAttackDaggerMasterMult -- 12 --
- ;
- ; Set to -1 to keep unchanged. Sneak settings can't individually be set
- ; to -1. To disable sneak damage changes set MOO.ini_damage_sneak to 0.
- ; OOO users please check the compatibility ini file to change some settings.
- set MOO.ini_fDamageWeaponMult to 0.65
- set MOO.ini_fCreatureCalcDamage to 1.25
- set MOO.ini_fNPCAttributeHealthMult to 0.75
- set MOO.ini_iNPCBasePerLevelHealthMult to 4
- set MOO.ini_iLowLevelNPCMaxLevel to -1
- set MOO.ini_fLowLevelNPCBaseHealthMult to -1
- set MOO.ini_fPCBaseHealthMult to -1
- set MOO.ini_fDamageToArmorPercentage to 6
- set MOO.ini_fDamageToWeaponPercentage to 0.04
- set MOO.ini_fPerkSneakAttackMarksmanNoviceMult to 2
- set MOO.ini_fPerkSneakAttackMarksmanApprenticeMult to 3
- set MOO.ini_fPerkSneakAttackMarksmanJourneymanMult to 3
- set MOO.ini_fPerkSneakAttackMarksmanExpertMult to 4
- set MOO.ini_fPerkSneakAttackMarksmanMasterMult to 4
- set MOO.ini_fPerkSneakAttackMeleeNoviceMult to 4
- set MOO.ini_fPerkSneakAttackMeleeApprenticeMult to 6
- set MOO.ini_fPerkSneakAttackMeleeJourneymanMult to 6
- set MOO.ini_fPerkSneakAttackMeleeExpertMult to 6
- set MOO.ini_fPerkSneakAttackMeleeMasterMult to 6
- set MOO.ini_fPerkSneakAttackUnarmedNoviceMult to 2
- set MOO.ini_fPerkSneakAttackUnarmedApprenticeMult to 4
- set MOO.ini_fPerkSneakAttackUnarmedJourneymanMult to 6
- set MOO.ini_fPerkSneakAttackUnarmedExpertMult to 8
- set MOO.ini_fPerkSneakAttackUnarmedMasterMult to 10
- set MOO.ini_fPerkSneakAttackDaggerNoviceMult to 4
- set MOO.ini_fPerkSneakAttackDaggerApprenticeMult to 6
- set MOO.ini_fPerkSneakAttackDaggerJourneymanMult to 8
- set MOO.ini_fPerkSneakAttackDaggerExpertMult to 10
- set MOO.ini_fPerkSneakAttackDaggerMasterMult to 12
- ; By default wearing the Shrouded Armor (both items) will double sneak damage.
- ; Suggested options: 1, 1.5, (2), 2.5, 3
- set MOO.ini_shroudedarmor_marksman to 2
- set MOO.ini_shroudedarmor_melee to 2
- ; By default the base amount of damage taken per second of falling remains
- ; unchanged (-1). This setting is normally set to 80.
- ; Suggested options: (-1), 40, 60, 80, 100
- set MOO.ini_fJumpFallTimeMult to -1
- ; By default a target will take 10% additional damage when hit, but no higher
- ; than the maximum (20) and no less than the minimum (5). The exception is
- ; when the damage would exceed 25% of the target's health.
- ; Suggested options: any positive value
- set MOO.ini_damage_flat_perc_weapon_min to 10
- set MOO.ini_damage_flat_perc_weapon_max to 25
- set MOO.ini_damage_flat_perc_creature_min to 10
- set MOO.ini_damage_flat_perc_creature_max to 25
- set MOO.ini_damage_flat_perc_magic_min to 5
- set MOO.ini_damage_flat_perc_magic_max to 10
- set MOO.ini_damage_flat_base_weapon_min to 5
- set MOO.ini_damage_flat_base_weapon_max to 20
- set MOO.ini_damage_flat_base_creature_min to 5
- set MOO.ini_damage_flat_base_creature_max to 20
- set MOO.ini_damage_flat_base_magic_min to 5
- set MOO.ini_damage_flat_base_magic_max to 20
- ;=============================================================================;
- ; Advanced weapon settings ;
- ;=============================================================================;
- ; By default weapons do an additional x% base damage to certain npcs and/or
- ; creatures, based on the material of the weapon (like silver to undead).
- ; Suggested options: any value between 0 and 200
- set MOO.ini_weapon_silver_health to 80
- set MOO.ini_weapon_dwarven_health to 75
- set MOO.ini_weapon_chitin_health to 35
- set MOO.ini_weapon_elven_health to 70
- set MOO.ini_weapon_ayleid_health to 65
- set MOO.ini_weapon_glass_health to 50
- set MOO.ini_weapon_ebony_health to 50
- set MOO.ini_weapon_daedric_health to 35
- set MOO.ini_weapon_daedric_magicka to 65
- set MOO.ini_weapon_orcish_health to 35
- ; By default the additional damage is further increased based on the target's
- ; health/magicka. This is useful at high levels for creatures with high health
- ; multipliers.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_weapon_damage_target to 0
- ; By default Dwemer weapons are 50% more effective in breaking locks on
- ; containers and doors.
- ; Suggested options: 0 30 (50) 70 100
- set MOO.ini_weapon_dwemer_locks to 50
- ; By default an actor taking additional damage will have a white glow for a
- ; short period of time.
- ; Suggested options: 0, (1), 2 -> off, (shader 1), shader 2
- set MOO.ini_weapon_material_shader to 1
- ;=============================================================================;
- ; Advanced lock settings ;
- ;=============================================================================;
- ; By default lock difficulty is based on quality, location and if the
- ; container/door is owned by anyone.
- ; Suggested options: any value (== level modifier)
- set MOO.ini_locks_low to 1
- set MOO.ini_locks_average to 15
- set MOO.ini_locks_high to 30
- set MOO.ini_locks_nearcity to 0
- set MOO.ini_locks_outskirts to 5
- set MOO.ini_locks_remote to 15
- set MOO.ini_locks_owned to 10
- ; By default a random value is used to slightly randomize lock difficulty.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_locks_variable to 1
- ;=============================================================================;
- ; World object settings ;
- ;=============================================================================;
- ; By default a small (player) house is placed in Blackwood swamp.
- ; Please note that this house is saved into the savegame.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_blackwood to 1
- ; By default ore, gem and stone veins are placed randomly in dungeons.
- ; These veins are saved into the savegame.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_veins to 1
- ; By default rocks and rubble piles in dungeons added by other mods are
- ; automatically converted into veins.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_convert_rocks_mods to 1
- set MOO.ini_convert_rubble_mods to 1
- ; By default ore, gem and stone veins are NOT different for every new game.
- ; Enabling/disabling this feature will require starting a new game.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_veins_random to 0
- ; By default crafting tools (forges, anvils, wells, etc.) are converted to
- ; usable objects. They can also be purchased from merchants as deeds.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_add_tools to 1
- ;=============================================================================;
- ; Spawn point settings ;
- ;=============================================================================;
- ; By default regional spawn points are automatically disabled when a
- ; conflicting mod is loaded. Set to 0 when the mod filename has changed.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_spawnpoint_outpostbruma to 1
- set MOO.ini_spawnpoint_capetown to 1
- ;=============================================================================;
- ; Advanced ability settings ;
- ;=============================================================================;
- ; By default feign death will always be succesful when atleast 30 meters away
- ; from any attackers.
- ; Suggested options: 0, 15, (30), 45, 60
- set MOO.ini_feigndeath_distance to 30
- ; By default feign death has a minimum chance of 10% to fail when in combat.
- ; Suggested options: 0, 5, (10), 15, 20, 25
- set MOO.ini_feigndeath_fail to 10
- ; By default it takes 15 seconds to apply a bandage to yourself and 10 seconds
- ; to someone else.
- ; Suggested options: any amount of seconds
- set MOO.ini_healing_time_player to 15
- set MOO.ini_healing_time_other to 10
- ; By default healing with bandages will recover up to 65% health.
- ; Suggested options: any percentage
- set MOO.ini_healing_max to 65
- ; By default getting hit while healing will recover 50% less health for every
- ; hit taken.
- ; Suggested options: any percentage
- set MOO.ini_healing_damage to 50
- ; By default feeding a tamed creature will recover 10% health.
- ; Suggested options: any percentage
- set MOO.ini_healing_food to 10
- ; By default NO shader is added for targets being healed.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_healing_shader to 0
- ; By default whistling can be heard for 40 meters. Set to -1 to always be heard.
- ; Suggested options: -1, 20, (40), 50, 60
- set MOO.ini_whistle_distance to 40
- ; By default whistling has a 25% chance to alert enemies of your presence.
- ; Suggested options: 0, 10, (25), 33, 50
- set MOO.ini_whistle_enemies to 25
- ; By default whistling does NOT summon creatures to the player character.
- ; Suggested options: (0), 1, 2 -> (none), magic users, all creatures
- set MOO.ini_whistle_summon to 0
- ; By default pets can teleport to the player character through summoning
- ; for 10 meters. Enable summoning by editing MOO.ini_Whistle_summon.
- ; Set to -1 to always summon pets unrelated to distance.
- ; Suggested options: -1, 5, (10), 20, 30
- set MOO.ini_summon_distance to 10
- ; By default the player character talks when attempting to tame a creature.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_taming_speech to 1
- ; By default using a hand scythe can harvest flora at a range of 5 meters.
- ; Suggested options: 2, 3, (5), 7, 10
- set MOO.ini_harvestflora_distance to 5
- ;=============================================================================;
- ; Advanced game settings ;
- ;=============================================================================;
- ; By default the icon for the script effect has been updated to look
- ; differently.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_update_scripteffect_icon to 1
- ;=============================================================================;
- ; Advanced AI settings ;
- ;=============================================================================;
- ; By default npcs and creatures are more mobile and can be found outside their
- ; normal spawn location. When enabled, their range (in meters) is as follows:
- set MOO.ini_npc_interior_melee to 100
- set MOO.ini_npc_interior_missile to 75
- set MOO.ini_npc_interior_boss to 50
- set MOO.ini_npc_exterior_melee to 50
- set MOO.ini_npc_exterior_missile to 33
- set MOO.ini_npc_exterior_boss to 25
- set MOO.ini_creature_interior_melee to 50
- set MOO.ini_creature_interior_allowfalls to 25
- set MOO.ini_creature_interior_swims to 15
- set MOO.ini_creature_exterior_melee to 100
- set MOO.ini_creature_exterior_allowfalls to 50
- set MOO.ini_creature_exterior_swims to 25
- ; By default actors are able to flee when low on health, diseased or see an
- ; ally die in combat. Weak npcs can decide to flee, rather than enter combat.
- ;When fleeing it's possible to pull allies into fleeing.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_actors_flee_lowhealth to 1
- set MOO.ini_actors_flee_diseased to 1
- set MOO.ini_actors_flee_deathfriendly to 1
- set MOO.ini_actors_flee_pullallies to 1
- set MOO.ini_actors_flee_weaknpc to 1
- ; By default actors in the player faction have their combat rating increased
- ; by 5 levels. A higher combat rating makes actors more confident in combat.
- ; Increase this setting if you find that companions flee too easily.
- ; Suggested options: any positive number
- set MOO.ini_actors_combat_pcfaction to 5
- ; By default actors in the player faction have their combat further adjusted
- ; based on the difficulty setting (+3 for advanced difficulty).
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_actors_combat_difficulty to 1
- ;=============================================================================;
- ; Advanced item settings ;
- ;=============================================================================;
- ; By default locked containers have a 5% chance to contain a small treasure.
- ; Suggested options: 0, 3, (5), 7, 10
- set MOO.ini_random_treasure to 5
- ; By default the chance for locked containers to contain a small treasure is
- ; increased by an additional 20% based on the quality of the lock.
- ; Suggested options: 0, 10, 15, (20), 25
- set MOO.ini_lock_treasure to 20
- ; By default teddybears can be found as treasure in houses (not dungeons).
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_treasure_teddybears to 1
- ; By default bashing trapped containers has a 30% chance to destroy any items
- ; inside it. Quest and scripted items will never be destroyed.
- ; Suggested options: 0, (30), 50, 70, 100
- set MOO.ini_trap_destroy to 30
- ; By default poison of poison traps can reach 5 meters.
- ; Suggested options: 3, 4, (5), 6, 7
- set MOO.ini_poison_distance to 5
- ; By default exploding traps on containers can be heard for 50 meters.
- ; Suggested options: 0, 25, 40, (50), 75
- set MOO.ini_trap_distance to 50
- ; By default equipment made from rare material is harder to find as loot.
- ; Suggested options: any value between 0 and 100 (percent)
- set MOO.ini_loot_fur to 100
- set MOO.ini_loot_leather to 90
- set MOO.ini_loot_iron to 80
- set MOO.ini_loot_steel to 75
- set MOO.ini_loot_chainmail to 70
- set MOO.ini_loot_silver to 60
- set MOO.ini_loot_mithril to 50
- set MOO.ini_loot_dwarven to 40
- set MOO.ini_loot_elven to 30
- set MOO.ini_loot_orcish to 25
- set MOO.ini_loot_glass to 15
- set MOO.ini_loot_ebony to 10
- set MOO.ini_loot_daedric to 5
- ; By default magic equipment is NOT harder to find as loot (100%).
- ; Suggested options: any value between 0 and 100 (percent)
- set MOO.ini_loot_magic to 100
- ;=============================================================================;
- ; Advanced actor settings ;
- ;=============================================================================;
- ; By default non-scripted creatures are resized slightly to add variation.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_creature_resize to 0
- ; By default npcs from other regions are hostile towards bandits and marauders.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_npc_region_hostile to 1
- ; By default Elsweyr Thieves are successful stealing items 33% of the time.
- ; Suggested options: 0, 25, (33), 66, 100
- set MOO.ini_thief_steal to 33
- ; By default Elsweyr Thieves can steal equipped arrows.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_thief_steal_ammo to 1
- ; By default Vampires take 2% damage a second when being outdoors during the
- ; day in full day light.
- ; Suggested options: 0, 1, (2), 4, 8
- set MOO.ini_vampire_sundamage to 2
- ; By default vampires recover 4% health a second when not taking sun damage.
- ; Suggested options: 0, 1, 2, (4), 8
- set MOO.ini_vampire_healthregeneration to 2
- ; By default vampires do not regenerate health for a short period after
- ; being hit by a silver weapon.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_vampire_silverdamage to 1
- ; By default original skeletons have their shaders restored.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_skeleton_shaders to 1
- ; By default zombies and mummies don't die, but get back up 70% of the time.
- ; Suggested options: 0, 33, (70), 85, 100
- set MOO.ini_zombie_resurrect to 70
- set MOO.ini_mummy_resurrect to 70
- ; By default a zombie can be killed permanently when taking their brain
- ; from their inventory.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_zombie_brain to 1
- ; By default a mummy can NOT be killed permanently when taking their
- ; wrappings from their inventory.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_mummy_wrappings to 0
- ; By default a spriggan can NOT be killed permanently when taking their
- ; Taproot from their inventory.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_spriggan_taproot to 0
- ; By default liches are friendly towards eachother.
- ; Suggested options: 0, (1) -> hostile, (friendly)
- set MOO.ini_lich_relationship to 1
- ; By default dremora are friendly towards conjurers.
- ; Suggested options: 0, (1) -> hostile, (friendly)
- set MOO.ini_dremora_relationship to 1
- ; By default mythic dawn is friendly to conjurers, daedra and dremora.
- ; Suggested options: 0, (1) -> hostile, (friendly)
- set MOO.ini_mythicdawn_relationship to 1
- ; By default vultures fly over dead bodies 20% of the time.
- ; Suggested options: 0, (20), 30, 40, 50
- set MOO.ini_vulture_circle to 20
- ; By default seagulls fly over fish in water 50% of the time.
- ; Suggested options: 0, 33, (50), 67, 100
- set MOO.ini_seagull_circle to 50
- ; By default Mud Crabs have a 5% chance to grab the player character's
- ; (and npc's) weapon and a 10% chance to damage his/her armor.
- set MOO.ini_mudcrab_grab to 5
- set MOO.ini_mudcrab_break to 10
- ; By default Giants power attacking with a Giant Club will make it's
- ; target fly for several meters. Set to 0 to disable.
- ; Suggested options: 0, (100), 250, 500, 750 -> higher is further
- set MOO.ini_giant_club to 500
- ; By default npcs can can be heard for 14 meters.
- ; Suggested options: 0, 5, 10, (14), 20
- set MOO.ini_npc_distance to 14
- ; By default dogs barking can be heard for 40 meters.
- ; Suggested options: 0, 25, (40), 50, 75
- set MOO.ini_dog_distance to 40
- ; By default mammoths can be heard for 60 meters.
- ; Suggested options: 0, 30, (60), 75, 100
- set MOO.ini_mammoth_distance to 60
- ; By default the first Young Shalk Beetle found in the starting dungeon
- ; has a random name (player character's pet).
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_beetle_name to 1
- ;=============================================================================;
- ; Advanced level scaling settings ;
- ;=============================================================================;
- ; By default vanilla creatures are replaced by MOO creature leveled lists.
- ; Edit MOO.ini_MOOcreatures (under actor settings) to stop MOO creatures being
- ; added to vanilla leveled lists.
- ; Suggested options: 0, (1) -> off, (on)
- set MOO.ini_levelscaling_actors to 1
- ; By default creatures up to 100 levels below the player character's can spawn.
- ; This insures that items/creatures do not stop spawning. For Oblivion this
- ; is normally set to 8.
- ; Suggested options: 8+
- set MOO.ini_iLevItemLevelDifferenceMax to 100
- set MOO.ini_iLevCreaLevelDifferenceMax to 100
- ; By default npcs will spawn with slightly variable levels. This range is
- ; from -1.9 to +2.4.
- ; Suggested options: any value near 0, where min value is lower than max value
- set MOO.ini_levelscaling_npc_variable_min to -1.5
- set MOO.ini_levelscaling_npc_variable_max to 2.5
- ; By default npcs have a minimum level, maximum level and a modifier level.
- ; The difficulty level modifies the minimum level of npcs (+3 for advanced).
- ; levelmin == minimum level of npc
- ; levelmax == maximum level of npc (set to 0 to have no maximum)
- ; levelmod == amount of levels higher/lower than player character
- ;
- ; Guards and Soldiers (Imperial Legion and other cities)
- set MOO.ini_levelmin_guard_recruit to 10
- set MOO.ini_levelmax_guard_recruit to 20
- set MOO.ini_levelmod_guard_recruit to 5
- set MOO.ini_levelmin_guard_IC to 20
- set MOO.ini_levelmax_guard_IC to 30
- set MOO.ini_levelmod_guard_IC to 5
- set MOO.ini_levelmin_captain_IC to 30
- set MOO.ini_levelmax_captain_IC to 50
- set MOO.ini_levelmod_captain_IC to 10
- set MOO.ini_levelmin_guard_other to 15
- set MOO.ini_levelmax_guard_other to 20
- set MOO.ini_levelmod_guard_other to 5
- set MOO.ini_levelmin_captain_other to 25
- set MOO.ini_levelmax_captain_other to 30
- set MOO.ini_levelmod_captain_other to 5
- ; Vampires
- set MOO.ini_levelmin_vampire_grunt to 10
- set MOO.ini_levelmax_vampire_grunt to 20
- set MOO.ini_levelmod_vampire_grunt to 2
- set MOO.ini_levelmin_vampire_boss to 15
- set MOO.ini_levelmax_vampire_boss to 25
- set MOO.ini_levelmod_vampire_boss to 0
- set MOO.ini_levelmin_vampire_ancient_grunt to 30
- set MOO.ini_levelmax_vampire_ancient_grunt to 40
- set MOO.ini_levelmod_vampire_ancient_grunt to 10
- set MOO.ini_levelmin_vampire_ancient_boss to 40
- set MOO.ini_levelmax_vampire_ancient_boss to 50
- set MOO.ini_levelmod_vampire_ancient_boss to 15
- ; Bandits and Marauders
- set MOO.ini_levelmin_bandit_highwayman to 1
- set MOO.ini_levelmax_bandit_highwayman to 10
- set MOO.ini_levelmod_bandit_highwayman to 2
- set MOO.ini_levelmin_bandit_grunt to 1
- set MOO.ini_levelmax_bandit_grunt to 10
- set MOO.ini_levelmod_bandit_grunt to -2
- set MOO.ini_levelmin_bandit_boss to 10
- set MOO.ini_levelmax_bandit_boss to 20
- set MOO.ini_levelmod_bandit_boss to 8
- set MOO.ini_levelmin_bandit_hard_grunt to 20
- set MOO.ini_levelmax_bandit_hard_grunt to 30
- set MOO.ini_levelmod_bandit_hard_grunt to 6
- set MOO.ini_levelmin_bandit_hard_boss to 30
- set MOO.ini_levelmax_bandit_hard_boss to 40
- set MOO.ini_levelmod_bandit_hard_boss to 12
- set MOO.ini_levelmin_marauder_grunt to 1
- set MOO.ini_levelmax_marauder_grunt to 10
- set MOO.ini_levelmod_marauder_grunt to -3
- set MOO.ini_levelmin_marauder_boss to 10
- set MOO.ini_levelmax_marauder_boss to 20
- set MOO.ini_levelmod_marauder_boss to 7
- set MOO.ini_levelmin_marauder_hard_grunt to 20
- set MOO.ini_levelmax_marauder_hard_grunt to 30
- set MOO.ini_levelmod_marauder_hard_grunt to 6
- set MOO.ini_levelmin_marauder_hard_boss to 30
- set MOO.ini_levelmax_marauder_hard_boss to 40
- set MOO.ini_levelmod_marauder_hard_boss to 12
- ; Necromancers and Conjurers (also for region casters)
- set MOO.ini_levelmin_necromancer_grunt to 5
- set MOO.ini_levelmax_necromancer_grunt to 10
- set MOO.ini_levelmod_necromancer_grunt to 1
- set MOO.ini_levelmin_necromancer_boss to 10
- set MOO.ini_levelmax_necromancer_boss to 15
- set MOO.ini_levelmod_necromancer_boss to 4
- set MOO.ini_levelmin_necromancer_hard_grunt to 15
- set MOO.ini_levelmax_necromancer_hard_grunt to 20
- set MOO.ini_levelmod_necromancer_hard_grunt to 10
- set MOO.ini_levelmin_necromancer_hard_boss to 20
- set MOO.ini_levelmax_necromancer_hard_boss to 30
- set MOO.ini_levelmod_necromancer_hard_boss to 15
- set MOO.ini_levelmin_conjurer_grunt to 5
- set MOO.ini_levelmax_conjurer_grunt to 10
- set MOO.ini_levelmod_conjurer_grunt to 0
- set MOO.ini_levelmin_conjurer_boss to 10
- set MOO.ini_levelmax_conjurer_boss to 15
- set MOO.ini_levelmod_conjurer_boss to 3
- set MOO.ini_levelmin_conjurer_hard_grunt to 15
- set MOO.ini_levelmax_conjurer_hard_grunt to 20
- set MOO.ini_levelmod_conjurer_hard_grunt to 10
- set MOO.ini_levelmin_conjurer_hard_boss to 20
- set MOO.ini_levelmax_conjurer_hard_boss to 30
- set MOO.ini_levelmod_conjurer_hard_boss to 15
- ; Adventurers and Heroes
- set MOO.ini_levelmin_adventurer to 5
- set MOO.ini_levelmax_adventurer to 20
- set MOO.ini_levelmod_adventurer to 3
- set MOO.ini_levelmin_hero to 5
- set MOO.ini_levelmax_hero to 30
- set MOO.ini_levelmod_hero to 9
- ; Morag Tong Assassins
- set MOO.ini_levelmin_moragtong to 10
- set MOO.ini_levelmax_moragtong to 30
- set MOO.ini_levelmod_moragtong to 8
- ; Regional fighters (ranks: 0 Scout, 1 Grunt, 2 Boss, 3 Champion)
- set MOO.ini_levelmin_region_rank0 to 2
- set MOO.ini_levelmax_region_rank0 to 5
- set MOO.ini_levelmod_region_rank0 to -2
- set MOO.ini_levelmin_region_rank1 to 5
- set MOO.ini_levelmax_region_rank1 to 10
- set MOO.ini_levelmod_region_rank1 to 3
- set MOO.ini_levelmin_region_rank2 to 10
- set MOO.ini_levelmax_region_rank2 to 20
- set MOO.ini_levelmod_region_rank2 to 9
- set MOO.ini_levelmin_region_rank3 to 20
- set MOO.ini_levelmax_region_rank3 to 30
- set MOO.ini_levelmod_region_rank3 to 15
- ; Dremora (rank 6 is Daedric Lords)
- set MOO.ini_levelmin_dremora_rank0 to 1
- set MOO.ini_levelmax_dremora_rank0 to 5
- set MOO.ini_levelmod_dremora_rank0 to 0
- set MOO.ini_levelmin_dremora_rank1 to 5
- set MOO.ini_levelmax_dremora_rank1 to 10
- set MOO.ini_levelmod_dremora_rank1 to 0
- set MOO.ini_levelmin_dremora_rank2 to 10
- set MOO.ini_levelmax_dremora_rank2 to 20
- set MOO.ini_levelmod_dremora_rank2 to 0
- set MOO.ini_levelmin_dremora_rank3 to 20
- set MOO.ini_levelmax_dremora_rank3 to 30
- set MOO.ini_levelmod_dremora_rank3 to 0
- set MOO.ini_levelmin_dremora_rank4 to 30
- set MOO.ini_levelmax_dremora_rank4 to 40
- set MOO.ini_levelmod_dremora_rank4 to 2
- set MOO.ini_levelmin_dremora_rank5 to 40
- set MOO.ini_levelmax_dremora_rank5 to 50
- set MOO.ini_levelmod_dremora_rank5 to 6
- set MOO.ini_levelmin_dremora_rank6 to 50
- set MOO.ini_levelmax_dremora_rank6 to 60
- set MOO.ini_levelmod_dremora_rank6 to 15
- ; Mythic Dawn
- set MOO.ini_levelmin_mythicdawn_rank0 to 5
- set MOO.ini_levelmax_mythicdawn_rank0 to 10
- set MOO.ini_levelmod_mythicdawn_rank0 to 2
- set MOO.ini_levelmin_mythicdawn_rank1 to 10
- set MOO.ini_levelmax_mythicdawn_rank1 to 20
- set MOO.ini_levelmod_mythicdawn_rank1 to 5
- ; Named npc bosses (up to 10 levels is added for randomization)
- set MOO.ini_levelmin_named_boss_normal to 30
- set MOO.ini_levelmax_named_boss_normal to 40
- set MOO.ini_levelmod_named_boss_normal to 12
- set MOO.ini_levelmin_named_boss_hard to 50
- set MOO.ini_levelmax_named_boss_hard to 60
- set MOO.ini_levelmod_named_boss_hard to 24
- ; Wanted npcs (not linked to player character level)
- set MOO.ini_levelmin_wanted_random to 10
- set MOO.ini_levelmax_wanted_random to 50
- set MOO.ini_levelmin_wanted_vampire to 20
- set MOO.ini_levelmax_wanted_vampire to 50
- ; Named adventurers
- set MOO.ini_levelmin_adventurers_random to 5
- set MOO.ini_levelmax_adventurers_random to 30
- ; By default the above npcs have their level further increased by 10 when
- ; defined as being legendary.
- set MOO.ini_levelscaling_legendary to 10
- ;=============================================================================;
- ; Advanced Notice Board settings ;
- ;=============================================================================;
- ; By default notices are refreshed after x game days. The exact time is
- ; based on their status (created/placed in-game/found/killed).
- ; Suggested options: any positive number (creation time should be high-ish)
- set MOO.ini_notice_item_create_min to 21
- set MOO.ini_notice_item_create_max to 28
- set MOO.ini_notice_item_place_min to 3
- set MOO.ini_notice_item_place_max to 7
- set MOO.ini_notice_item_found_min to 1
- set MOO.ini_notice_item_found_max to 3
- set MOO.ini_notice_npc_create_min to 21
- set MOO.ini_notice_npc_create_max to 28
- set MOO.ini_notice_npc_kill_min to 1
- set MOO.ini_notice_npc_kill_max to 3
- set MOO.ini_notice_none_wait_min to 1
- set MOO.ini_notice_none_wait_max to 14
- ; By default a tip is added to a notice concerning the location of a wanted
- ; npc when 14 days have passed.
- ; Suggested options: any positive number, but less than MOO.ini_notice_npc_create_min
- set MOO.ini_notice_npc_tip to 14
- ; By default notice boards are placed in different locations based on the
- ; mods loaded (vanilla, Better Cities or Open Cities Reborn).
- ; Suggested options: any valid x, y and z position
- set MOO.ini_noticeboard_anvil_xpos_vanilla to -190465
- set MOO.ini_noticeboard_anvil_ypos_vanilla to -28680
- set MOO.ini_noticeboard_anvil_zpos_vanilla to 393
- set MOO.ini_noticeboard_bravil_xpos_vanilla to 65832
- set MOO.ini_noticeboard_bravil_ypos_vanilla to -33875
- set MOO.ini_noticeboard_bravil_zpos_vanilla to 550
- set MOO.ini_noticeboard_bruma_xpos_vanilla to 24603
- set MOO.ini_noticeboard_bruma_ypos_vanilla to 146531
- set MOO.ini_noticeboard_bruma_zpos_vanilla to 26118
- set MOO.ini_noticeboard_cheydinhal_xpos_vanilla to 118220
- set MOO.ini_noticeboard_cheydinhal_ypos_vanilla to 88110
- set MOO.ini_noticeboard_cheydinhal_zpos_vanilla to 7089
- set MOO.ini_noticeboard_chorrol_xpos_vanilla to -65413
- set MOO.ini_noticeboard_chorrol_ypos_vanilla to 94123
- set MOO.ini_noticeboard_chorrol_zpos_vanilla to 14320
- set MOO.ini_noticeboard_ic_xpos_vanilla to 31952
- set MOO.ini_noticeboard_ic_ypos_vanilla to 70341
- set MOO.ini_noticeboard_ic_zpos_vanilla to 3600
- set MOO.ini_noticeboard_leyawiin_xpos_vanilla to 85750
- set MOO.ini_noticeboard_leyawiin_ypos_vanilla to -139143
- set MOO.ini_noticeboard_leyawiin_zpos_vanilla to 340
- set MOO.ini_noticeboard_skingrad_xpos_vanilla to -68030
- set MOO.ini_noticeboard_skingrad_ypos_vanilla to 1092
- set MOO.ini_noticeboard_skingrad_zpos_vanilla to 6784
- set MOO.ini_noticeboard_anvil_xpos_BC to -190430
- set MOO.ini_noticeboard_anvil_ypos_BC to -28680
- set MOO.ini_noticeboard_anvil_zpos_BC to 393
- set MOO.ini_noticeboard_bravil_xpos_BC to 65832
- set MOO.ini_noticeboard_bravil_ypos_BC to -33875
- set MOO.ini_noticeboard_bravil_zpos_BC to 550
- set MOO.ini_noticeboard_bruma_xpos_BC to 24603
- set MOO.ini_noticeboard_bruma_ypos_BC to 146531
- set MOO.ini_noticeboard_bruma_zpos_BC to 26118
- set MOO.ini_noticeboard_cheydinhal_xpos_BC to 118220
- set MOO.ini_noticeboard_cheydinhal_ypos_BC to 88110
- set MOO.ini_noticeboard_cheydinhal_zpos_BC to 7089
- set MOO.ini_noticeboard_chorrol_xpos_BC to -65413
- set MOO.ini_noticeboard_chorrol_ypos_BC to 94123
- set MOO.ini_noticeboard_chorrol_zpos_BC to 14320
- set MOO.ini_noticeboard_ic_xpos_BC to 0 ; skipped
- set MOO.ini_noticeboard_ic_ypos_BC to 0
- set MOO.ini_noticeboard_ic_zpos_BC to 0
- set MOO.ini_noticeboard_leyawiin_xpos_BC to 85750
- set MOO.ini_noticeboard_leyawiin_ypos_BC to -139143
- set MOO.ini_noticeboard_leyawiin_zpos_BC to 340
- set MOO.ini_noticeboard_skingrad_xpos_BC to -68030
- set MOO.ini_noticeboard_skingrad_ypos_BC to 1092
- set MOO.ini_noticeboard_skingrad_zpos_BC to 6784
- set MOO.ini_noticeboard_anvil_xpos_OCR to -190465
- set MOO.ini_noticeboard_anvil_ypos_OCR to -28680
- set MOO.ini_noticeboard_anvil_zpos_OCR to 335
- set MOO.ini_noticeboard_bravil_xpos_OCR to 65832
- set MOO.ini_noticeboard_bravil_ypos_OCR to -33875
- set MOO.ini_noticeboard_bravil_zpos_OCR to 550
- set MOO.ini_noticeboard_bruma_xpos_OCR to 26660
- set MOO.ini_noticeboard_bruma_ypos_OCR to 147050
- set MOO.ini_noticeboard_bruma_zpos_OCR to 25673
- set MOO.ini_noticeboard_cheydinhal_xpos_OCR to 118220
- set MOO.ini_noticeboard_cheydinhal_ypos_OCR to 88110
- set MOO.ini_noticeboard_cheydinhal_zpos_OCR to 7089
- set MOO.ini_noticeboard_chorrol_xpos_OCR to -60920
- set MOO.ini_noticeboard_chorrol_ypos_OCR to 95815.5
- set MOO.ini_noticeboard_chorrol_zpos_OCR to 14935
- set MOO.ini_noticeboard_ic_xpos_OCR to 0 ; skipped
- set MOO.ini_noticeboard_ic_ypos_OCR to 0
- set MOO.ini_noticeboard_ic_zpos_OCR to 0
- set MOO.ini_noticeboard_leyawiin_xpos_OCR to 87400
- set MOO.ini_noticeboard_leyawiin_ypos_OCR to -142346
- set MOO.ini_noticeboard_leyawiin_zpos_OCR to 1489
- set MOO.ini_noticeboard_skingrad_xpos_OCR to -68030
- set MOO.ini_noticeboard_skingrad_ypos_OCR to 1092
- set MOO.ini_noticeboard_skingrad_zpos_OCR to 6784
- ;=============================================================================;
- ; Compatibility settings ;
- ;=============================================================================;
- ; By default it's required to hit the ground with a pickaxe to find treasure.
- ; Set this setting to 1 to disable the need to hit the ground. This is useful
- ; for mods changing the reach of weapons.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_compatibility_pickaxe to 0
- ; By default all tools (like pickaxes and shovels) are automatically converted
- ; to usable items. Set this to 1 to only convert 1 of each item at a time.
- ; This could be useful for some quest mods.
- ; Suggested options: (0), 1 -> (off), on
- set MOO.ini_compatibility_tools_convert to 0
- ;=============================================================================;
- ; Read-only settings ;
- ;=============================================================================;
- ; DO NOT CHANGE THE FOLLOWING SETTINGS.
- set MOO.ini_version to 481
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