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  1. Initialize engine version: 2022.3.54f1 (129125d4e700)
  2. Forcing GfxDevice: OpenGL Core
  3. GfxDevice: creating device client; threaded=1; jobified=1
  4. Renderer: Apple M2
  5. Vendor: Apple
  6. Version: 4.1 Metal - 89.4
  7. GLES: 0
  8. GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_fl
  9. ush_render GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_NV_texture_barrier
  10. OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle -1517583360
  11. Begin MonoManager ReloadAssembly
  12. - Loaded All Assemblies, in 0.257 seconds
  13. - Finished resetting the current domain, in 0.004 seconds
  14. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  15. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  16.  
  17. ERR [Discord][Log] Failed to create file at path: /Users/User/Library/Application Support/discord/games/1296840202995896363.json (command_register_osx.cpp:33)
  18.  
  19. ERR [Discord][RTC][Log] BuiltInAECIsAvailable: Not supported on this platform (audio_device_generic.cc:32)
  20.  
  21. Texture creation failed. 'R32_UInt' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  22. NullReferenceException
  23. at (wrapper managed-to-native) UnityEngine.Object.SetName(UnityEngine.Object,string)
  24. at UnityEngine.Object.set_name (System.String value) [0x00001] in <3b4dd0fe512d4fe0a34f404bdbfc2a8c>:0
  25. at FidelityFX.Fsr3UpscalerResources.Create (FidelityFX.Fsr3+ContextDescription contextDescription) [0x000fc] in <79466186b60a4e4bac5d9167261fba22>:0
  26. at FidelityFX.Fsr3UpscalerContext.Create (FidelityFX.Fsr3+ContextDescription contextDescription) [0x00078] in <79466186b60a4e4bac5d9167261fba22>:0
  27. at FidelityFX.Fsr3.CreateContext (UnityEngine.Vector2Int displaySize, UnityEngine.Vector2Int maxRenderSize, FidelityFX.Fsr3UpscalerShaders shaders, FidelityFX.Fsr3+InitializationFlags flags) [0x00043] in <79466186b60a4e4bac5d9167261fba22>:0
  28. at UnityEngine.Rendering.PostProcessing.FSR3.CreateFsrContext (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x000cb] in <c0d679989bd345d78680dd59a15e90c0>:0
  29. at UnityEngine.Rendering.PostProcessing.FSR3.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean _stereoRendering) [0x000ef] in <c0d679989bd345d78680dd59a15e90c0>:0
  30. at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x0047b] in <c0d679989bd345d78680dd59a15e90c0>:0
  31. at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00799] in <c0d679989bd345d78680dd59a15e90c0>:0
  32. at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x001f0] in <c0d679989bd345d78680dd59a15e90c0>:0
  33.  
  34. RenderTexture.Create failed: format unsupported for random writes - RGBA16 SFloat (48).
Tags: 7DaysToDie
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