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- Initialize engine version: 2022.3.54f1 (129125d4e700)
- Forcing GfxDevice: OpenGL Core
- GfxDevice: creating device client; threaded=1; jobified=1
- Renderer: Apple M2
- Vendor: Apple
- Version: 4.1 Metal - 89.4
- GLES: 0
- GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_fl
- ush_render GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_NV_texture_barrier
- OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle -1517583360
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.257 seconds
- - Finished resetting the current domain, in 0.004 seconds
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- ERR [Discord][Log] Failed to create file at path: /Users/User/Library/Application Support/discord/games/1296840202995896363.json (command_register_osx.cpp:33)
- ERR [Discord][RTC][Log] BuiltInAECIsAvailable: Not supported on this platform (audio_device_generic.cc:32)
- Texture creation failed. 'R32_UInt' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.SetName(UnityEngine.Object,string)
- at UnityEngine.Object.set_name (System.String value) [0x00001] in <3b4dd0fe512d4fe0a34f404bdbfc2a8c>:0
- at FidelityFX.Fsr3UpscalerResources.Create (FidelityFX.Fsr3+ContextDescription contextDescription) [0x000fc] in <79466186b60a4e4bac5d9167261fba22>:0
- at FidelityFX.Fsr3UpscalerContext.Create (FidelityFX.Fsr3+ContextDescription contextDescription) [0x00078] in <79466186b60a4e4bac5d9167261fba22>:0
- at FidelityFX.Fsr3.CreateContext (UnityEngine.Vector2Int displaySize, UnityEngine.Vector2Int maxRenderSize, FidelityFX.Fsr3UpscalerShaders shaders, FidelityFX.Fsr3+InitializationFlags flags) [0x00043] in <79466186b60a4e4bac5d9167261fba22>:0
- at UnityEngine.Rendering.PostProcessing.FSR3.CreateFsrContext (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x000cb] in <c0d679989bd345d78680dd59a15e90c0>:0
- at UnityEngine.Rendering.PostProcessing.FSR3.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean _stereoRendering) [0x000ef] in <c0d679989bd345d78680dd59a15e90c0>:0
- at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x0047b] in <c0d679989bd345d78680dd59a15e90c0>:0
- at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00799] in <c0d679989bd345d78680dd59a15e90c0>:0
- at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x001f0] in <c0d679989bd345d78680dd59a15e90c0>:0
- RenderTexture.Create failed: format unsupported for random writes - RGBA16 SFloat (48).
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