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sahdudelol123

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Jul 19th, 2019
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  1. local ADMINS = {}
  2. local BANS = {}
  3.  
  4. function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
  5. function _G.ADD_BAN(ID) table.insert(BANS, ID) end
  6.  
  7. local VERSION = 'unOfficial 1.8.1'
  8. local UPDATED = '2017/10/05'
  9. local CHANGELOG = {
  10. ' - Removed Patched Properties',
  11. ' - Removed Guest Support',
  12. ' - Removed Broken Shutdown Command'
  13. }
  14.  
  15. local CREDITS = [[
  16. Rocky2u - lol
  17. veinyrox - ;crash
  18. Harkinian - half of the message function
  19. Moon - cmd bar addon idea
  20. N3xul - Fixing stuff because of Roblox Update
  21. ]]
  22.  
  23. local _CORE = game:GetService('CoreGui')
  24. local _LIGHTING = game:GetService('Lighting')
  25. local _NETWORK = game:GetService('NetworkClient')
  26. local _PLAYERS = game:GetService('Players')
  27.  
  28. local LP = _PLAYERS.LocalPlayer
  29. local MOUSE = LP:GetMouse()
  30.  
  31. local SERVER_LOCKED = false
  32. local SHOWING_MESSAGE = false
  33.  
  34. local SERVICES = {}
  35. SERVICES.EVENTS = {}
  36.  
  37. local COMMANDS = {}
  38. local STD = {}
  39. local JAILED = {}
  40. local KICKS = {}
  41. local LOOPED_H = {}
  42. local LOOPED_K = {}
  43.  
  44. local C_PREFIX = ';'
  45. local SPLIT = ' '
  46.  
  47. local NEW = LoadLibrary('RbxUtility').Create
  48.  
  49. function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
  50. function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
  51. function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
  52. function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
  53. function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
  54. function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
  55. function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
  56. function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  57. function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  58. function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
  59. function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
  60.  
  61. function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
  62. function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
  63. function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
  64.  
  65. local STUFF = '[ Rocky2u\'s CMDs ] : '
  66. local NOCLIP, JESUSFLY, SWIM = false, false, false
  67.  
  68. _PLAYERS.PlayerAdded:connect(function(PLAYER)
  69. if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  70. if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  71. UPDATE_CHAT(PLAYER)
  72. if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
  73. end)
  74.  
  75. game:GetService('RunService').Stepped:connect(function()
  76. for i,v in pairs(_PLAYERS:GetPlayers()) do
  77. if FIND_IN_TABLE(KICKS, v) then KICK(v) end
  78. if FIND_IN_TABLE(LOOPED_H, v.Name) then
  79. v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
  80. end
  81. if FIND_IN_TABLE(LOOPED_K, v.Name) then
  82. v.Character:BreakJoints()
  83. end
  84. end
  85. if NOCLIP then
  86. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
  87. elseif JESUSFLY then
  88. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
  89. elseif SWIM then
  90. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
  91. end
  92. end)
  93.  
  94. function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
  95.  
  96. function GET_PLAYER(NAME, SPEAKER)
  97. local NAME_TABLE = {}
  98. NAME = NAME:lower()
  99. if NAME == 'me' then
  100. table.insert(NAME_TABLE, SPEAKER.Name)
  101. elseif NAME == 'others' then
  102. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
  103. elseif NAME == 'all' then
  104. for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
  105. elseif NAME == 'random' then
  106. table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
  107. elseif NAME == 'team' then
  108. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
  109. elseif NAME == 'nonadmins' then
  110. for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  111. elseif NAME == 'admins' then
  112. for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  113. elseif NAME == 'nonfriends' then
  114. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  115. elseif NAME == 'friends' then
  116. for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  117. elseif NAME == 'nbcs' then
  118. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
  119. elseif NAME == 'bcs' then
  120. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
  121. elseif NAME == 'tbcs' then
  122. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  123. elseif NAME == 'obcs' then
  124. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  125. else
  126. for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
  127. end
  128. return NAME_TABLE
  129. end
  130.  
  131. local SI = 'rbxasset://textures/blackBkg_square.png'
  132.  
  133. function LOAD_DATA()
  134. local DATA = Instance.new('Folder')
  135.  
  136. GUIS = Instance.new('Folder', DATA)
  137. HUMANOIDS = Instance.new('Folder', DATA)
  138. OTHER = Instance.new('Folder', DATA)
  139.  
  140. MAIN_GUI = Instance.new('ScreenGui', GUIS)
  141. MAIN_GUI.Name = 'seth_main'
  142. NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
  143. NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
  144. local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
  145. NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  146. NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  147. NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  148. NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  149. NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  150. NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  151. NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  152.  
  153. local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
  154. NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
  155. NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  156. NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  157. NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  158. NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  159. NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  160. NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  161. NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  162. NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  163. NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  164. NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  165. local Y_CHANGES = 0
  166. for i,v in pairs(CHANGELOG) do
  167. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
  168. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
  169. Y_CHANGES = Y_CHANGES + 30
  170. end
  171. NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
  172. NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
  173. NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
  174.  
  175. NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
  176. NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
  177.  
  178. CMD_BAR_H = Instance.new('ScreenGui', GUIS)
  179. CMD_BAR_H.Name = 'cmdbar_seth'
  180. NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
  181. NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
  182. NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
  183.  
  184. local NOTIFY_H = Instance.new('ScreenGui', GUIS)
  185. NOTIFY_H.Name = 'notify_seth'
  186. local N = Instance.new('Frame', NOTIFY_H)
  187. N.Name = 'notify'
  188. N.BackgroundColor3 = C3(0, 0, 0)
  189. N.BackgroundTransparency = 0.5
  190. N.BorderSizePixel = 0
  191. N.Position = UDim2.new(0, -225, 0.6, 0)
  192. N.Size = UDim2.new(0, 225, 0, 30)
  193. local BAR = Instance.new('Frame', N)
  194. BAR.Name = ''
  195. BAR.BackgroundColor3 = C3(255, 255, 255)
  196. BAR.BackgroundTransparency = 0.5
  197. BAR.BorderSizePixel = 0
  198. BAR.Position = UDim2.new(0, 0, 1, 0)
  199. BAR.Size = UDim2.new(1, 0, 0, 5)
  200. local TEXT = Instance.new('TextLabel', N)
  201. TEXT.Name = 'text'
  202. TEXT.BackgroundTransparency = 1
  203. TEXT.BorderSizePixel = 0
  204. TEXT.Size = UDim2.new(1, 0, 1, 0)
  205. TEXT.Font = 'SourceSansBold'
  206. TEXT.TextColor3 = C3(255, 255, 255)
  207. TEXT.TextSize = 18
  208. TEXT.TextXAlignment = 'Left'
  209.  
  210. PAPER_MESH = Instance.new('BlockMesh', OTHER)
  211. PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
  212.  
  213. JAIL = Instance.new('Model', OTHER)
  214. JAIL.Name = 'JAIL'
  215. local B = Instance.new('Part', JAIL)
  216. B.Name = 'BUTTOM'
  217. B.BrickColor = BrickColor.new('Black')
  218. B.Transparency = 0.5
  219. B.Anchored = true
  220. B.Locked = true
  221. B.Size = Vector3.new(6, 1, 6)
  222. B.TopSurface = 'Smooth'
  223. B.BottomSurface = 'Smooth'
  224. local M = Instance.new('Part', JAIL)
  225. M.Name = 'MAIN'
  226. M.BrickColor = BrickColor.new('Black')
  227. M.Transparency = 1
  228. M.Anchored = true
  229. M.CanCollide = false
  230. M.Locked = true
  231. M.Position = B.Position + Vector3.new(0, 3, 0)
  232. M.Size = Vector3.new(1, 1, 1)
  233. local P1 = Instance.new('Part', JAIL)
  234. P1.BrickColor = BrickColor.new('Black')
  235. P1.Transparency = 1
  236. P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
  237. P1.Rotation = Vector3.new(0, 90, 0)
  238. P1.Anchored = true
  239. P1.Locked = true
  240. P1.Size = Vector3.new(1, 6, 6)
  241. local P2 = Instance.new('Part', JAIL)
  242. P2.BrickColor = BrickColor.new('Black')
  243. P2.Transparency = 1
  244. P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
  245. P2.Rotation = Vector3.new(-180, 0, -180)
  246. P2.Anchored = true
  247. P2.Locked = true
  248. P2.Size = Vector3.new(1, 6, 4)
  249. local P3 = Instance.new('Part', JAIL)
  250. P3.BrickColor = BrickColor.new('Black')
  251. P3.Transparency = 1
  252. P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
  253. P3.Rotation = Vector3.new(0, 0, 0)
  254. P3.Anchored = true
  255. P3.Locked = true
  256. P3.Size = Vector3.new(1, 6, 4)
  257. local P4 = Instance.new('Part', JAIL)
  258. P4.BrickColor = BrickColor.new('Black')
  259. P4.Transparency = 1
  260. P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
  261. P4.Rotation = Vector3.new(0, 90, 0)
  262. P4.Anchored = true
  263. P4.Locked = true
  264. P4.Size = Vector3.new(1, 6, 4)
  265. local TOP = Instance.new('Part', JAIL)
  266. TOP.BrickColor = BrickColor.new('Black')
  267. TOP.Transparency = 0.5
  268. TOP.Position = B.Position + Vector3.new(0, 7, 0)
  269. TOP.Rotation = Vector3.new(0, 0, 0)
  270. TOP.Anchored = true
  271. TOP.Locked = true
  272. TOP.Size = Vector3.new(6, 1, 6)
  273. TOP.TopSurface = 'Smooth'
  274. TOP.BottomSurface = 'Smooth'
  275.  
  276. ROCKET = Instance.new('Part', OTHER)
  277. ROCKET.Name = 'rocket_seth'
  278. ROCKET.CanCollide = false
  279. ROCKET.Size = Vector3.new(2, 5, 2)
  280. Instance.new('CylinderMesh', ROCKET)
  281. local F = Instance.new('Part', ROCKET)
  282. F.BrickColor = BrickColor.new('Black')
  283. F.CanCollide = false
  284. F.Size = Vector3.new(2, 0.2, 2)
  285. Instance.new('CylinderMesh', F)
  286. local PE = Instance.new('ParticleEmitter', F)
  287. PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
  288. PE.Size = NumberSequence.new(0.2)
  289. PE.Texture = 'rbxassetid://17238048'
  290. PE.LockedToPart = true
  291. PE.Lifetime = NumberRange.new(0.2)
  292. PE.Rate = 50
  293. PE.Speed = NumberRange.new(-20)
  294. local TOP = Instance.new('Part', ROCKET)
  295. TOP.CanCollide = false
  296. TOP.Shape = 'Ball'
  297. TOP.Size = Vector3.new(2, 2, 2)
  298. TOP.TopSurface = 'Smooth'
  299. TOP.BottomSurface = 'Smooth'
  300. local BF = Instance.new('BodyForce', ROCKET)
  301. BF.Name = 'force'
  302. BF.Force = Vector3.new(0, 0, 0)
  303. local W1 = Instance.new('Weld', ROCKET)
  304. W1.Part0 = ROCKET
  305. W1.Part1 = F
  306. W1.C1 = CFrame.new(0, 2.6, 0)
  307. local W2 = Instance.new('Weld', ROCKET)
  308. W2.Part0 = ROCKET
  309. W2.Part1 = TOP
  310. W2.C1 = CFrame.new(0, -2.6, 0)
  311.  
  312. ALIEN_H = Instance.new('Accessory', OTHER)
  313. local H = Instance.new('Part', ALIEN_H)
  314. H.Name = 'Handle'
  315. H.Size = Vector3.new(2, 2.4, 2)
  316. local HA = Instance.new('Attachment', H)
  317. HA.Name = 'HatAttachment'
  318. HA.Position = Vector3.new(0, 0.15, 0)
  319. local SM = Instance.new('SpecialMesh', H)
  320. SM.MeshId = 'rbxassetid://13827689'
  321. SM.MeshType = 'FileMesh'
  322. SM.Scale = Vector3.new(1, 1.02, 1)
  323. SM.TextureId = 'rbxassetid://13827796'
  324.  
  325. local S = Instance.new('Model', OTHER) S.Name = 'swastika'
  326. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  327. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  328. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  329. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  330. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  331. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  332. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  333. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  334. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  335.  
  336. CMD_BAR_H.Parent = _CORE
  337. end
  338.  
  339. local RS = game:GetService('RunService').RenderStepped
  340.  
  341. function OPEN_MAIN()
  342. SETH_MAIN = MAIN_GUI:Clone()
  343.  
  344. local BUTTONS = SETH_MAIN.main.holder.buttons
  345. local HOLDERS = SETH_MAIN.main.holder.holders
  346.  
  347. for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
  348. v.MouseButton1Down:connect(function(X, Y)
  349. OPEN_TAB(v.Name)
  350. if not v:FindFirstChild('circle') then
  351. local C = Instance.new('ImageLabel', v)
  352. C.BackgroundTransparency = 1
  353. C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
  354. C.Size = UDim2.new(0, 0, 0, 0)
  355. C.ZIndex = v.ZIndex
  356. C.Image = 'rbxassetid://200182847'
  357. C.ImageColor3 = C3(0, 100, 255)
  358. C.Name = 'circle'
  359. C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
  360. for i = 0, 1, 0.03 do
  361. C.ImageTransparency = i
  362. RS:wait()
  363. end
  364. C:destroy()
  365. end
  366. end)
  367. end
  368.  
  369. HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
  370. game:GetService('RunService').Stepped:connect(function()
  371. if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
  372. if not workspace.FilteringEnabled then
  373. HOLDERS.server.fe.Text = ' FilteringEnabled | false'
  374. else
  375. HOLDERS.server.fe.Text = ' FilteringEnabled | true'
  376. end
  377. HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
  378. HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
  379. HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
  380. end
  381. end)
  382.  
  383. function UPDATE_ADMINS()
  384. HOLDERS.admins:ClearAllChildren()
  385. HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
  386. local Y_ADMINS = 5
  387. for i,v in pairs(ADMINS) do
  388. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
  389. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
  390. HOLDERS.admins[v].update.MouseButton1Down:connect(function()
  391. table.remove(ADMINS, i)
  392. UPDATE_ADMINS()
  393. end)
  394. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
  395. Y_ADMINS = Y_ADMINS + 30
  396. end
  397. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
  398. spawn(function()
  399. for i,v in pairs(HOLDERS.admins:GetChildren()) do
  400. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  401. end
  402. end)
  403. end
  404. UPDATE_ADMINS()
  405.  
  406. function UPDATE_BANS()
  407. HOLDERS.bans:ClearAllChildren()
  408. HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
  409. local Y_BANS = 5
  410. for i,v in pairs(BANS) do
  411. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
  412. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
  413. HOLDERS.bans[v].update.MouseButton1Down:connect(function()
  414. table.remove(BANS, i)
  415. UPDATE_BANS()
  416. end)
  417. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
  418. Y_BANS = Y_BANS + 30
  419. end
  420. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
  421. spawn(function()
  422. for i,v in pairs(HOLDERS.bans:GetChildren()) do
  423. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  424. end
  425. end)
  426. end
  427. UPDATE_BANS()
  428.  
  429. local function DISPLAY_CMDS()
  430. local Y_COMMANDS = 0
  431. for i,v in pairs(COMMANDS) do
  432. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  433. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  434. Y_COMMANDS = Y_COMMANDS + 25
  435. end
  436. end
  437. DISPLAY_CMDS()
  438.  
  439. HOLDERS.search.Changed:connect(function()
  440. if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
  441. if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
  442. if HOLDERS.search.Text ~= '' then
  443. if not HOLDERS.search.Text:find(' ') then
  444. HOLDERS.cmds:ClearAllChildren()
  445. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  446. local Y_COMMANDS = 0
  447. for i,v in pairs(COMMANDS) do
  448. if v.N:find(HOLDERS.search.Text) then
  449. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  450. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  451. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
  452. Y_COMMANDS = Y_COMMANDS + 25
  453. end
  454. end
  455. end
  456. else
  457. HOLDERS.cmds:ClearAllChildren()
  458. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  459. DISPLAY_CMDS()
  460. end
  461. end
  462. end
  463. end)
  464.  
  465. local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
  466. local Y_FUN = 5
  467. for i,v in pairs(FUN) do
  468. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
  469. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
  470. Y_FUN = Y_FUN + 30
  471. end
  472. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
  473. for i,v in pairs(HOLDERS.fun:GetChildren()) do
  474. NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
  475. v.load.MouseButton1Down:connect(function()
  476. if v.Name == 'balefire' then LOAD_BALEFIRE()
  477. elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
  478. elseif v.Name == 'trowel' then LOAD_TROWEL()
  479. elseif v.Name == 'path giver' then LOAD_PATH()
  480. elseif v.Name == 'orbital strike' then LOAD_STRIKE()
  481. end
  482. end)
  483. end
  484.  
  485. SETH_MAIN.main.close.MouseButton1Down:connect(function()
  486. SETH_MAIN:destroy()
  487. end)
  488.  
  489. SETH_MAIN.Parent = _CORE
  490. end
  491.  
  492. LOAD_DATA()
  493.  
  494. --/ TOOLS
  495.  
  496. function LOAD_BALEFIRE()
  497. local HB = Instance.new('HopperBin', LP.Backpack)
  498. HB.Name = 'balefire'
  499.  
  500. local function BF(P)
  501. for i = 1, 50 do
  502. local E = Instance.new('Explosion', workspace)
  503. E.BlastRadius = 3
  504. E.BlastPressure = 999999
  505. E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
  506. end
  507. end
  508.  
  509. FIRED = false
  510. local function FIRE(M)
  511. if not FIRED then
  512. FIRED = true
  513. BF(M.Hit.p)
  514. wait(0.25)
  515. FIRED = false
  516. end
  517. end
  518.  
  519. HB.Selected:connect(function(M)
  520. M.Button1Down:connect(function()
  521. FIRE(M)
  522. end)
  523. end)
  524. end
  525.  
  526. function LOAD_TROWEL()
  527. local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
  528. NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
  529. NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
  530. NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
  531.  
  532. local HEIGHT = 5
  533. local SPEED = 0.05
  534. local WIDTH = 15
  535.  
  536. function BRICK(CF, P, C)
  537. local B = Instance.new('Part')
  538. B.BrickColor = C
  539. B.CFrame = CF * CFrame.new(P + B.Size / 2)
  540. B.Parent = game.Workspace
  541. B:MakeJoints()
  542. B.Material = 'Neon'
  543. return B, P + B.Size
  544. end
  545.  
  546. function BW(CF)
  547. local BC = BrickColor.Random()
  548. local B = {}
  549. assert(WIDTH > 0)
  550. local Y = 0
  551. while Y < HEIGHT do
  552. local P
  553. local X = -WIDTH / 2
  554. while X < WIDTH / 2 do
  555. local brick
  556. brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
  557. X = P.x
  558. table.insert(B, brick)
  559. wait(SPEED)
  560. end
  561. Y = P.y
  562. end
  563. return B
  564. end
  565.  
  566. function S(A)
  567. if math.abs(A.x) > math.abs(A.z) then
  568. if A.x > 0 then
  569. return Vector3.new(1, 0, 0)
  570. else
  571. return Vector3.new(-1, 0, 0)
  572. end
  573. else
  574. if A.z > 0 then
  575. return Vector3.new(0, 0, 1)
  576. else
  577. return Vector3.new(0, 0, -1)
  578. end
  579. end
  580. end
  581.  
  582. T.Enabled = true
  583. T.Activated:connect(function()
  584. if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
  585. T.Enabled = false
  586. T.Handle.build:Play()
  587. BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
  588. T.Enabled = true
  589. end
  590. end)
  591. end
  592.  
  593. function LOAD_PATH()
  594. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
  595.  
  596. local function PATH(M, C)
  597. if ENABLED and LP.Character then
  598. if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
  599. local hit = M.Target
  600. local point = M.Hit.p
  601. local P = Instance.new('Part', workspace.paths_seth)
  602. P.BrickColor = C
  603. P.Material = 'Neon'
  604. P.Transparency = 0.50
  605. P.Anchored = true
  606. P.Size = Vector3.new(20, 1, 20)
  607. P.Velocity = M.Hit.lookVector * 300
  608. P.BottomSurface = 'Smooth'
  609. P.TopSurface = 'Smooth'
  610. P.CFrame = CFrame.new(LP.Character.Head.Position)
  611. P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
  612. P.CFrame = CFrame.new(P.Position, point)
  613. wait()
  614. PATH(M, C)
  615. end
  616. end
  617.  
  618. local function SELECTED(M)
  619. M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
  620. M.Button1Up:connect(function() ENABLED = false end)
  621. M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
  622. end
  623.  
  624. HB.Selected:connect(SELECTED)
  625. end
  626.  
  627. function LOAD_STRIKE()
  628. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
  629.  
  630. local function SHOOT(T)
  631. if ENABLED then
  632. local P0 = CFrame.new(0, 1500, 0)
  633. P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
  634. local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
  635. SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
  636.  
  637. local M = Instance.new('Model', workspace)
  638. NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
  639. NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
  640. NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
  641.  
  642. for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
  643. M:destroy()
  644. end
  645. end
  646.  
  647. HB.Selected:connect(function(M)
  648. if not workspace:FindFirstChild('orbital_seth') then
  649. SATELITE = Instance.new('Part', workspace)
  650. SATELITE.Name = 'orbital_seth'
  651. SATELITE.Position = Vector3.new(0, 1500, 0)
  652. SATELITE.Anchored = true
  653. SATELITE.CanCollide = false
  654. SATELITE.Size = Vector3.new(5, 16.8, 5)
  655. NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
  656. end
  657. M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
  658. M.Button1Up:connect(function() ENABLED = false end)
  659. end)
  660. end
  661.  
  662. function FIND_IN_TABLE(TABLE, NAME)
  663. for i,v in pairs(TABLE) do
  664. if v == NAME then
  665. return true
  666. end
  667. end
  668. return false
  669. end
  670.  
  671. function GET_IN_TABLE(TABLE, NAME)
  672. for i = 1, #TABLE do
  673. if TABLE[i] == NAME then
  674. return i
  675. end
  676. end
  677. return false
  678. end
  679.  
  680. local NOTIFY_1 = false
  681. local NOTIFY_2 = false
  682.  
  683. function NOTIFY(M, R, G, B)
  684. spawn(function()
  685. repeat wait() until not NOTIFY_1
  686. local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
  687. if NOTIFY_SETH then
  688. NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
  689. NOTIFY_SETH.notify.text.Text = ' ' .. M
  690. repeat wait() until not NOTIFY_1
  691. NOTIFY_1 = true
  692. wait(0.5)
  693. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
  694. wait(0.5)
  695. repeat wait() until not NOTIFY_2
  696. NOTIFY_1 = false
  697. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  698. wait(0.5)
  699. NOTIFY_2 = true
  700. wait(2.5)
  701. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  702. end
  703. wait(1)
  704. NOTIFY_SETH:destroy()
  705. NOTIFY_2 = false
  706. end)
  707. end
  708.  
  709. function KICK(P)
  710. spawn(function()
  711. for i = 1,5 do
  712. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
  713. P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  714. local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
  715. spawn(function()
  716. repeat wait()
  717. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
  718. until not _PLAYERS:FindFirstChild(P.Name)
  719. end)
  720. P.Character.Torso.Anchored = true
  721. end
  722. end
  723. end)
  724. end
  725.  
  726. _PLAYERS.PlayerRemoving:connect(function(P)
  727. if FIND_IN_TABLE(KICKS, P) then
  728. for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
  729. NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
  730. end
  731. if FIND_IN_TABLE(JAILED, P.Name) then
  732. for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
  733. end
  734. end)
  735.  
  736. function FIX_LIGHTING()
  737. _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
  738. _LIGHTING.Brightness = 1
  739. _LIGHTING.GlobalShadows = true
  740. _LIGHTING.Outlines = false
  741. _LIGHTING.TimeOfDay = 14
  742. _LIGHTING.FogEnd = 100000
  743. end
  744.  
  745. function COLOR(PLAYER, BCOLOR)
  746. for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
  747. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  748. for i,v in pairs(PLAYER.Character:GetChildren()) do
  749. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  750. v.BrickColor = BrickColor.new(BCOLOR)
  751. elseif v:IsA('Accessory') then
  752. v.Handle.BrickColor = BrickColor.new(BCOLOR)
  753. for a,b in pairs(v.Handle:GetChildren()) do
  754. if b:IsA('SpecialMesh') then
  755. b.TextureId = ''
  756. end
  757. end
  758. end
  759. end
  760. end
  761.  
  762. function LAG(PLAYER)
  763. local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
  764. spawn(function()
  765. repeat wait()
  766. if PLAYER and PLAYER.Character then
  767. PLAYER.CameraMode = 'LockFirstPerson'
  768. PLAYER.Character.HumanoidRootPart.CFrame = POS
  769. PLAYER.Character.Torso.Anchored = true
  770. Instance.new('ForceField', PLAYER.Character)
  771. Instance.new('Smoke', PLAYER.Character.Head)
  772. end
  773. until not _PLAYERS:FindFirstChild(PLAYER.Name)
  774. end)
  775. end
  776.  
  777. local FLYING = false
  778.  
  779. if LP.Character and LP.Character:FindFirstChild('Humanoid') then
  780. LP.Character.Humanoid.Died:connect(function() FLYING = false end)
  781. end
  782.  
  783. function sFLY()
  784. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
  785. repeat wait() until MOUSE
  786.  
  787. local T = LP.Character.Torso
  788. local CONTROL = {F = 0, B = 0, L = 0, R = 0}
  789. local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  790. local SPEED = 0
  791.  
  792. local function FLY()
  793. FLYING = true
  794. local BG = Instance.new('BodyGyro', T)
  795. local BV = Instance.new('BodyVelocity', T)
  796. BG.P = 9e4
  797. BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  798. BG.cframe = T.CFrame
  799. BV.velocity = Vector3.new(0, 0.1, 0)
  800. BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  801. spawn(function()
  802. repeat wait()
  803. LP.Character.Humanoid.PlatformStand = true
  804. if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
  805. SPEED = 50
  806. elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
  807. SPEED = 0
  808. end
  809. if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
  810. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  811. lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
  812. elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
  813. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  814. else
  815. BV.velocity = Vector3.new(0, 0.1, 0)
  816. end
  817. BG.cframe = workspace.CurrentCamera.CoordinateFrame
  818. until not FLYING
  819. CONTROL = {F = 0, B = 0, L = 0, R = 0}
  820. lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  821. SPEED = 0
  822. BG:destroy()
  823. BV:destroy()
  824. LP.Character.Humanoid.PlatformStand = false
  825. end)
  826. end
  827.  
  828. MOUSE.KeyDown:connect(function(KEY)
  829. if KEY:lower() == 'w' then
  830. CONTROL.F = 1
  831. elseif KEY:lower() == 's' then
  832. CONTROL.B = -1
  833. elseif KEY:lower() == 'a' then
  834. CONTROL.L = -1
  835. elseif KEY:lower() == 'd' then
  836. CONTROL.R = 1
  837. end
  838. end)
  839.  
  840. MOUSE.KeyUp:connect(function(KEY)
  841. if KEY:lower() == 'w' then
  842. CONTROL.F = 0
  843. elseif KEY:lower() == 's' then
  844. CONTROL.B = 0
  845. elseif KEY:lower() == 'a' then
  846. CONTROL.L = 0
  847. elseif KEY:lower() == 'd' then
  848. CONTROL.R = 0
  849. end
  850. end)
  851. FLY()
  852. end
  853.  
  854. function NOFLY()
  855. FLYING = false
  856. LP.Character.Humanoid.PlatformStand = false
  857. end
  858.  
  859. function RESET_MODEL(MODEL)
  860. for i,v in pairs(MODEL:GetChildren()) do
  861. if v:IsA('Seat') and v.Name == 'FakeTorso' then
  862. v:destroy()
  863. elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  864. v:destroy()
  865. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  866. v.Transparency = 0
  867. elseif v:IsA('ShirtGraphic') then
  868. v.Archivable = false
  869. v.Graphic = ''
  870. end
  871. end
  872. for i,v in pairs(MODEL.Torso:GetChildren()) do
  873. if v:IsA('SpecialMesh') then
  874. v:destroy()
  875. end
  876. end
  877. if MODEL.Head:FindFirstChild('Mesh') then
  878. MODEL.Head.Mesh:destroy()
  879. end
  880. if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
  881. if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  882. if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
  883. if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  884. if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
  885. end
  886.  
  887. function UPDATE_MODEL(MODEL, USERNAME)
  888. local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
  889. MODEL.Name = USERNAME
  890. for i,v in pairs(AppModel:GetChildren()) do
  891. if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
  892. v.Parent = MODEL.Head
  893. elseif v:IsA('Decal') then
  894. if MODEL.Head:FindFirstChild('face') then
  895. MODEL.Head.face.Texture = v.Texture
  896. else
  897. local FACE = Instance.new('Decal', MODEL.Head)
  898. FACE.Texture = v.Texture
  899. end
  900. elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  901. if MODEL:FindFirstChild('Body Colors') then
  902. MODEL['Body Colors']:destroy()
  903. end
  904. v.Parent = MODEL
  905. elseif v:IsA('Accessory') then
  906. v.Parent = MODEL
  907. v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
  908. end
  909. end
  910. if not MODEL.Head:FindFirstChild('Mesh') then
  911. local SM = Instance.new('SpecialMesh', MODEL.Head)
  912. SM.MeshType = Enum.MeshType.Head
  913. SM.Scale = Vector3.new(1.25, 1.25, 1.25)
  914. end
  915. end
  916.  
  917. function CREEPER(PLAYER)
  918. for i,v in pairs(PLAYER.Character:GetChildren()) do
  919. if v:IsA('Shirt') or v:IsA('Pants') then
  920. v:destroy()
  921. elseif v:IsA('ShirtGraphic') then
  922. v.Archivable = false
  923. v.Graphic = ''
  924. end
  925. end
  926. for i,v in pairs(PLAYER.Character:GetChildren()) do
  927. if v:IsA('Accessory') then
  928. v:destroy()
  929. end
  930. end
  931. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
  932. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
  933. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
  934. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
  935. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
  936. for i,v in pairs(PLAYER.Character:GetChildren()) do
  937. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  938. v.BrickColor = BrickColor.new('Bright green')
  939. end
  940. end
  941. end
  942.  
  943. function SHREK(PLAYER)
  944. COLOR(PLAYER, 'Bright green')
  945. for i,v in pairs(PLAYER.Character:GetChildren()) do
  946. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
  947. v:destroy()
  948. elseif v:IsA('ShirtGraphic') then
  949. v.Archivable = false
  950. v.Graphic = ''
  951. end
  952. end
  953. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
  954. if v:IsA('Decal') or v:IsA('SpecialMesh') then
  955. v:destroy()
  956. end
  957. end
  958. if PLAYER.Character:FindFirstChild('Shirt Graphic') then
  959. PLAYER.Character['Shirt Graphic'].Archivable = false
  960. PLAYER.Character['Shirt Graphic'].Graphic = ''
  961. end
  962. local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
  963. local S = Instance.new('Shirt', PLAYER.Character)
  964. local P = Instance.new('Pants', PLAYER.Character)
  965. M.MeshType = 'FileMesh'
  966. M.MeshId = 'rbxassetid://19999257'
  967. M.Offset = Vector3.new(-0.1, 0.1, 0)
  968. M.TextureId = 'rbxassetid://156397869'
  969. S.ShirtTemplate = 'rbxassetid://133078194'
  970. P.PantsTemplate = 'rbxassetid://133078204'
  971. end
  972.  
  973. function DUCK(PLAYER)
  974. for i,v in pairs(PLAYER.Character:GetChildren()) do
  975. if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
  976. v.Transparency = 1
  977. elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  978. v:destroy()
  979. elseif v:IsA('ShirtGraphic') then
  980. v.Archivable = false
  981. v.Graphic = ''
  982. end
  983. end
  984. local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
  985. DUCK.MeshType = 'FileMesh'
  986. DUCK.MeshId = 'rbxassetid://9419831'
  987. DUCK.TextureId = 'rbxassetid://9419827'
  988. DUCK.Scale = Vector3.new(5, 5, 5)
  989. if PLAYER.Character.Head:FindFirstChild('face') then
  990. PLAYER.Character.Head.face.Transparency = 1
  991. end
  992. end
  993.  
  994. function DOG(PLAYER)
  995. for i,v in pairs(PLAYER.Character:GetChildren()) do
  996. if v:IsA('Shirt') or v:IsA('Pants') then
  997. v:destroy()
  998. elseif v:IsA('ShirtGraphic') then
  999. v.Archivable = false
  1000. v.Graphic = ''
  1001. end
  1002. end
  1003. PLAYER.Character.Torso.Transparency = 1
  1004. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
  1005. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
  1006. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1007. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
  1008. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1009. local FakeTorso = Instance.new('Seat', PLAYER.Character)
  1010. local BF = Instance.new('BodyForce', FakeTorso)
  1011. local W = Instance.new('Weld', PLAYER.Character.Torso)
  1012. FakeTorso.Name = 'FakeTorso'
  1013. FakeTorso.TopSurface = 0
  1014. FakeTorso.BottomSurface = 0
  1015. FakeTorso.Size = Vector3.new(3,1,4)
  1016. FakeTorso.BrickColor = BrickColor.new('Brown')
  1017. FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
  1018. BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
  1019. W.Part0 = PLAYER.Character.Torso
  1020. W.Part1 = FakeTorso
  1021. W.C0 = CFrame.new(0, -0.5, 0)
  1022. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1023. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1024. v.BrickColor = BrickColor.new('Brown')
  1025. end
  1026. end
  1027. end
  1028.  
  1029. function ALIEN(PLAYER)
  1030. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1031. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1032. v:destroy()
  1033. elseif v:IsA('ShirtGraphic') then
  1034. v.Archivable = false
  1035. v.Graphic = ''
  1036. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1037. v.BrickColor = BrickColor.new('Fossil')
  1038. end
  1039. end
  1040. ALIEN_H:Clone().Parent = PLAYER.Character
  1041. end
  1042.  
  1043. function DECALSPAM(INSTANCE, ID)
  1044. for i,v in pairs(INSTANCE:GetChildren()) do
  1045. if v:IsA('BasePart') then
  1046. spawn(function()
  1047. local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
  1048. local CURRENT_FACE = 1
  1049. for i = 1, 6 do
  1050. local DECAL = Instance.new('Decal', v)
  1051. DECAL.Name = 'decal_seth'
  1052. DECAL.Texture = 'rbxassetid://' .. ID - 1
  1053. DECAL.Face = FACES[CURRENT_FACE]
  1054. CURRENT_FACE = CURRENT_FACE + 1
  1055. end
  1056. end)
  1057. end
  1058. DECALSPAM(v, ID)
  1059. end
  1060. end
  1061.  
  1062. function UNDECALSPAM(INSTANCE)
  1063. for i,v in pairs(INSTANCE:GetChildren()) do
  1064. if v:IsA('BasePart') then
  1065. for a,b in pairs(v:GetChildren()) do
  1066. if b:IsA('Decal') and b.Name == 'decal_seth' then
  1067. b:destroy()
  1068. end
  1069. end
  1070. end
  1071. UNDECALSPAM(v)
  1072. end
  1073. end
  1074.  
  1075. function CREATE_DONG(PLAYER, DONG_COLOR)
  1076. if PLAYER.Character:FindFirstChild('DONG') then
  1077. PLAYER.Character.DONG:destroy()
  1078. end
  1079. local D = Instance.new('Model', PLAYER.Character)
  1080. D.Name = 'DONG'
  1081.  
  1082. local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
  1083. local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
  1084. local M1 = Instance.new('CylinderMesh', MAIN)
  1085. local W1 = Instance.new('Weld', PLAYER.Character.Head)
  1086. local P1 = Instance.new('Part', PLAYER.Character['DONG'])
  1087. local M2 = Instance.new('SpecialMesh', P1)
  1088. local W2 = Instance.new('Weld', P1)
  1089. local B1 = Instance.new('Part', PLAYER.Character['DONG'])
  1090. local M3 = Instance.new('SpecialMesh', B1)
  1091. local W3 = Instance.new('Weld', B1)
  1092. local B2 = Instance.new('Part', PLAYER.Character['DONG'])
  1093. local M4 = Instance.new('SpecialMesh', B2)
  1094. local W4 = Instance.new('Weld', B2)
  1095. MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
  1096. W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
  1097. P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
  1098. M2.MeshType = 'Sphere'
  1099. W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
  1100. B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
  1101. M3.Parent = B1 M3.MeshType = 'Sphere'
  1102. W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
  1103. B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
  1104. M4.MeshType = 'Sphere'
  1105. W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
  1106. end
  1107.  
  1108. function SCALE(C, S)
  1109. if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
  1110.  
  1111. local HAT_CLONE = {}
  1112.  
  1113. for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
  1114.  
  1115. local HEAD = C.Head
  1116. local TORSO = C.Torso
  1117. local LA = C['Left Arm']
  1118. local RA = C['Right Arm']
  1119. local LL = C['Left Leg']
  1120. local RL = C['Right Leg']
  1121. local HRP = C.HumanoidRootPart
  1122.  
  1123. HEAD.Size = Vector3.new(S * 2, S, S)
  1124. TORSO.Size = Vector3.new(S * 2, S * 2, S)
  1125. LA.Size = Vector3.new(S, S * 2, S)
  1126. RA.Size = Vector3.new(S, S * 2, S)
  1127. LL.Size = Vector3.new(S, S * 2, S)
  1128. RL.Size = Vector3.new(S, S * 2, S)
  1129. HRP.Size = Vector3.new(S * 2, S * 2, S)
  1130.  
  1131. local M1 = Instance.new('Motor6D', TORSO)
  1132. local M2 = Instance.new('Motor6D', TORSO)
  1133. local M3 = Instance.new('Motor6D', TORSO)
  1134. local M4 = Instance.new('Motor6D', TORSO)
  1135. local M5 = Instance.new('Motor6D', TORSO)
  1136. local M6 = Instance.new('Motor6D', HRP)
  1137.  
  1138. M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
  1139. M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1140. M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1141. M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1142. M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1143. M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  1144.  
  1145. for i,v in pairs(HAT_CLONE) do v.Parent = C end
  1146. end
  1147.  
  1148. function CAPE(COLOR)
  1149. if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
  1150.  
  1151. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
  1152.  
  1153. local T = LP.Character.Torso
  1154.  
  1155. local C = Instance.new('Part', T.Parent)
  1156. C.Name = 'cape_seth'
  1157. C.Anchored = false
  1158. C.CanCollide = false
  1159. C.TopSurface = 0
  1160. C.BottomSurface = 0
  1161. C.BrickColor = BrickColor.new(COLOR)
  1162. C.Material = 'Neon'
  1163. C.Size = Vector3.new(0.2, 0.2, 0.2)
  1164.  
  1165. local M = Instance.new('BlockMesh', C)
  1166. M.Scale = Vector3.new(9, 17.5, 0.5)
  1167.  
  1168. local M1 = Instance.new('Motor', C)
  1169. M1.Part0 = C
  1170. M1.Part1 = T
  1171. M1.MaxVelocity = 1
  1172. M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
  1173. M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
  1174.  
  1175. local WAVE = false
  1176.  
  1177. repeat wait(1 / 44)
  1178. local ANG = 0.2
  1179. local oldMag = T.Velocity.magnitude
  1180. local MV = 0.1
  1181.  
  1182. if WAVE then
  1183. ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
  1184. WAVE = false
  1185. else
  1186. WAVE = false
  1187. end
  1188. ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
  1189. M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
  1190. M1.DesiredAngle = -ANG
  1191. if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
  1192. M1.MaxVelocity = 0.04
  1193. end
  1194. repeat
  1195. wait()
  1196. until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
  1197. if T.Velocity.magnitude < 0.1 then
  1198. wait(0.1)
  1199. end
  1200. until not C or C.Parent ~= T.Parent
  1201. end
  1202.  
  1203. function INFECT(PLAYER)
  1204. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1205. Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
  1206. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
  1207. v:destroy()
  1208. elseif v:IsA('ShirtGraphic') then
  1209. v.Archivable = false
  1210. v.Graphic = ''
  1211. end
  1212. end
  1213.  
  1214. if PLAYER.Character.Head:FindFirstChild('face') then
  1215. PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
  1216. end
  1217.  
  1218. for i,v in pairs (PLAYER.Character:GetChildren()) do
  1219. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1220. if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
  1221. v.BrickColor = BrickColor.new('Medium green')
  1222. elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
  1223. v.BrickColor = BrickColor.new('Brown')
  1224. end
  1225. end
  1226. end
  1227.  
  1228. local T = PLAYER.Character.Torso.Touched:connect(function(TC)
  1229. if not TC.Parent:FindFirstChild('infected_seth') then
  1230. local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
  1231. if GPFC then
  1232. INFECT(GPFC)
  1233. end
  1234. end
  1235. end)
  1236. end
  1237.  
  1238. function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
  1239. local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
  1240. if (zCoco) then
  1241. funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1242. else
  1243. funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1244. end
  1245. return funcw
  1246. end
  1247.  
  1248. function BANG(VICTIM)
  1249. spawn(function()
  1250. local P1 = _PLAYERS.LocalPlayer.Character.Torso
  1251. local V1 = _PLAYERS[VICTIM].Character.Torso
  1252.  
  1253. V1.Parent.Humanoid.PlatformStand = true
  1254.  
  1255. P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
  1256.  
  1257. P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
  1258.  
  1259. V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
  1260.  
  1261. V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
  1262.  
  1263. V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
  1264.  
  1265. V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
  1266.  
  1267. local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
  1268.  
  1269. local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
  1270.  
  1271. fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
  1272.  
  1273. local D2 = D:Clone() D2.Parent = P1
  1274.  
  1275. fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
  1276.  
  1277. local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
  1278.  
  1279. fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
  1280.  
  1281. local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
  1282.  
  1283. fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
  1284.  
  1285. local CM = Instance.new('CylinderMesh', C)
  1286.  
  1287. local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
  1288.  
  1289. local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
  1290.  
  1291. fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
  1292.  
  1293. local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
  1294.  
  1295. local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
  1296.  
  1297. fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
  1298.  
  1299. local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
  1300.  
  1301. local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
  1302.  
  1303. fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
  1304.  
  1305. local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
  1306.  
  1307. local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
  1308.  
  1309. fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
  1310.  
  1311. LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
  1312. LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
  1313. LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
  1314.  
  1315. if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
  1316.  
  1317. WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  1318.  
  1319. local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  1320. end)
  1321. spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
  1322. end
  1323.  
  1324. function RESPAWN(PLAYER)
  1325. local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
  1326. local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
  1327. Instance.new('Humanoid', M)
  1328. PLAYER.Character = M
  1329. end
  1330.  
  1331. function LOAD_MESSAGE(STRING)
  1332. _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
  1333. RESPAWN(LP)
  1334.  
  1335. R = false
  1336. LP.CharacterAdded:connect(function()
  1337. if not R then
  1338. wait(0.5)
  1339. if LP.Character:FindFirstChild('Humanoid') then
  1340. MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
  1341. end
  1342. R = true
  1343. end
  1344. end)
  1345. repeat wait() until R
  1346. RESPAWN(LP)
  1347. LP.CharacterAppearanceId = 0
  1348.  
  1349. if MAIN_HAT then
  1350. MAIN_HAT.Handle.CanCollide = true
  1351. local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
  1352. local P = Instance.new('Part')
  1353. M.Disabled = false
  1354. M.Parent = P
  1355. MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
  1356. MAIN_HAT:destroy()
  1357. P.Parent = LP.Character
  1358. repeat wait() until LP:FindFirstChild('ChessMsg')
  1359. MG = LP:FindFirstChild('ChessMsg')
  1360. MG.Name = 'message_seth'
  1361. MG.Text = ''
  1362. MG.Parent = workspace
  1363. MESSAGE(STRING)
  1364. P:destroy()
  1365. for i,v in pairs(workspace:GetChildren()) do
  1366. if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
  1367. if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
  1368. v:destroy()
  1369. end
  1370. end
  1371. end
  1372. end
  1373. end
  1374.  
  1375. function MESSAGE(STRING)
  1376. if not SHOWING_MESSAGE then
  1377. spawn(function()
  1378. SHOWING_MESSAGE = true
  1379. MG.Text = STRING
  1380. wait(5)
  1381. MG.Text = ''
  1382. SHOWING_MESSAGE = false
  1383. end)
  1384. end
  1385. end
  1386.  
  1387. _G.CLICK_TP = false
  1388. local M_CTRL = false
  1389.  
  1390. MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
  1391. MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
  1392. MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
  1393.  
  1394. _LIGHTING.Outlines = false -- / outlines are gross
  1395.  
  1396. if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
  1397.  
  1398. for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
  1399.  
  1400. -- / commands
  1401.  
  1402. ADD_COMMAND('ff','ff [plr]', {},
  1403. function(ARGS, SPEAKER)
  1404. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1405. for i,v in pairs(PLAYERS) do
  1406. Instance.new('ForceField', _PLAYERS[v].Character)
  1407. end
  1408. end)
  1409.  
  1410. ADD_COMMAND('unff','unff [plr]',{},
  1411. function(ARGS, SPEAKER)
  1412. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1413. for i,v in pairs(PLAYERS) do
  1414. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1415. if v:IsA('ForceField') then
  1416. v:destroy()
  1417. end
  1418. end
  1419. end
  1420. end)
  1421.  
  1422. ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
  1423. function(ARGS, SPEAKER)
  1424. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1425. for i,v in pairs(PLAYERS) do
  1426. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1427. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1428. local F = Instance.new('Fire', v)
  1429. if ARGS[2] and ARGS[3] and ARGS[4] then
  1430. F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1431. F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
  1432. end
  1433. end
  1434. end
  1435. end
  1436. end)
  1437.  
  1438. ADD_COMMAND('unfire','unfire [plr]',{},
  1439. function(ARGS, SPEAKER)
  1440. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1441. for i,v in pairs(PLAYERS) do
  1442. local PCHAR = _PLAYERS[v].Character
  1443. for i,v in pairs(PCHAR:GetChildren()) do
  1444. for i,v in pairs(v:GetChildren()) do
  1445. if v:IsA('Fire') then
  1446. v:destroy()
  1447. end
  1448. end
  1449. end
  1450. end
  1451. end)
  1452.  
  1453. ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
  1454. function(ARGS, SPEAKER)
  1455. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1456. for i,v in pairs(PLAYERS) do
  1457. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1458. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1459. if ARGS[2] and ARGS[3] and ARGS[4] then
  1460. Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1461. else
  1462. Instance.new('Sparkles', v)
  1463. end
  1464. end
  1465. end
  1466. end
  1467. end)
  1468.  
  1469. ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
  1470. function(ARGS, SPEAKER)
  1471. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1472. for i,v in pairs(PLAYERS) do
  1473. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1474. for i,v in pairs(v:GetChildren()) do
  1475. if v:IsA('Sparkles') then
  1476. v:destroy()
  1477. end
  1478. end
  1479. end
  1480. end
  1481. end)
  1482.  
  1483. ADD_COMMAND('smoke','smoke [plr]',{},
  1484. function(ARGS, SPEAKER)
  1485. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1486. for i,v in pairs(PLAYERS) do
  1487. Instance.new('Smoke', _PLAYERS[v].Character.Torso)
  1488. end
  1489. end)
  1490.  
  1491. ADD_COMMAND('unsmoke','unsmoke [plr]',{},
  1492. function(ARGS, SPEAKER)
  1493. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1494. for i,v in pairs(PLAYERS) do
  1495. for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
  1496. if v:IsA('Smoke') then
  1497. v:destroy()
  1498. end
  1499. end
  1500. end
  1501. end)
  1502.  
  1503. ADD_COMMAND('btools','btools [plr]',{},
  1504. function(ARGS, SPEAKER)
  1505. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1506. for i,v in pairs(PLAYERS) do
  1507. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
  1508. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
  1509. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
  1510. end
  1511. end)
  1512.  
  1513. ADD_COMMAND('god','god [plr]',{},
  1514. function(ARGS, SPEAKER)
  1515. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1516. for i,v in pairs(PLAYERS) do
  1517. local PCHAR = _PLAYERS[v].Character
  1518. if PCHAR:FindFirstChild('Humanoid') then
  1519. PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1520. end
  1521. end
  1522. end)
  1523.  
  1524. ADD_COMMAND('sgod','sgod [plr]',{},
  1525. function(ARGS, SPEAKER)
  1526. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1527. for i,v in pairs(PLAYERS) do
  1528. local PCHAR = _PLAYERS[v].Character
  1529. if PCHAR:FindFirstChild('Humanoid') then
  1530. PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1531. end
  1532. end
  1533. end)
  1534.  
  1535. ADD_COMMAND('ungod','ungod [plr]',{},
  1536. function(ARGS, SPEAKER)
  1537. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1538. for i,v in pairs(PLAYERS) do
  1539. local PCHAR = _PLAYERS[v].Character
  1540. if PCHAR:FindFirstChild('Humanoid') then
  1541. PCHAR.Humanoid.MaxHealth = 100
  1542. end
  1543. end
  1544. end)
  1545.  
  1546. ADD_COMMAND('heal','heal [plr]',{},
  1547. function(ARGS, SPEAKER)
  1548. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1549. for i,v in pairs(PLAYERS) do
  1550. local PCHAR = _PLAYERS[v].Character
  1551. if PCHAR:FindFirstChild('Humanoid') then
  1552. PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1553. end
  1554. end
  1555. end)
  1556.  
  1557. ADD_COMMAND('freeze','freeze [plr]',{'frz'},
  1558. function(ARGS, SPEAKER)
  1559. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1560. for i,v in pairs(PLAYERS) do
  1561. for i,v in pairs(PLAYERS) do
  1562. local PCHAR = _PLAYERS[v].Character
  1563. for i,v in pairs(PCHAR:GetChildren()) do
  1564. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1565. v.Anchored = true
  1566. end
  1567. end
  1568. end
  1569. end
  1570. end)
  1571.  
  1572. ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
  1573. function(ARGS, SPEAKER)
  1574. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1575. for i,v in pairs(PLAYERS) do
  1576. for i,v in pairs(PLAYERS) do
  1577. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1578. if v:IsA('Part') then
  1579. v.Anchored = false
  1580. end
  1581. end
  1582. end
  1583. end
  1584. end)
  1585.  
  1586. ADD_COMMAND('kill','kill [plr]',{},
  1587. function(ARGS, SPEAKER)
  1588. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1589. for i,v in pairs(PLAYERS) do
  1590. _PLAYERS[v].Character:BreakJoints()
  1591. end
  1592. end)
  1593.  
  1594. ADD_COMMAND('sound','sound [id]',{},
  1595. function(ARGS, SPEAKER)
  1596. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
  1597. if ARGS[1]:lower() ~= 'off' then
  1598. local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
  1599. end
  1600. end)
  1601.  
  1602. ADD_COMMAND('volume','volume [int]',{},
  1603. function(ARGS, SPEAKER)
  1604. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
  1605. end)
  1606.  
  1607. ADD_COMMAND('pitch','pitch [int]',{},
  1608. function(ARGS, SPEAKER)
  1609. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
  1610. end)
  1611.  
  1612. ADD_COMMAND('explode','explode [plr]',{},
  1613. function(ARGS, SPEAKER)
  1614. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1615. for i,v in pairs(PLAYERS) do
  1616. local PCHAR = _PLAYERS[v].Character
  1617. if PCHAR:FindFirstChild('Torso') then
  1618. Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
  1619. end
  1620. end
  1621. end)
  1622.  
  1623. ADD_COMMAND('invis','invis [plr]',{},
  1624. function(ARGS, SPEAKER)
  1625. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1626. for i,v in pairs(PLAYERS) do
  1627. local PCHAR = _PLAYERS[v].Character
  1628. for i,v in pairs(PCHAR:GetChildren()) do
  1629. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1630. v.Transparency = 1
  1631. end
  1632. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1633. v.Handle.Transparency = 1
  1634. end
  1635. end
  1636. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  1637. end
  1638. end)
  1639.  
  1640. ADD_COMMAND('vis','vis [plr]',{},
  1641. function(ARGS, SPEAKER)
  1642. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1643. for i,v in pairs(PLAYERS) do
  1644. local PCHAR = _PLAYERS[v].Character
  1645. for i,v in pairs(PCHAR:GetChildren()) do
  1646. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1647. v.Transparency = 0
  1648. end
  1649. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1650. v.Handle.Transparency = 0
  1651. end
  1652. end
  1653. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  1654. end
  1655. end)
  1656.  
  1657. ADD_COMMAND('goto','goto [plr]',{},
  1658. function(ARGS, SPEAKER)
  1659. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1660. for i,v in pairs(PLAYERS) do
  1661. local PCHAR = _PLAYERS[v].Character
  1662. if PCHAR then
  1663. SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
  1664. end
  1665. end
  1666. end)
  1667.  
  1668. ADD_COMMAND('bring','bring [plr]',{},
  1669. function(ARGS, SPEAKER)
  1670. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1671. for i,v in pairs(PLAYERS) do
  1672. _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
  1673. end
  1674. end)
  1675.  
  1676. ADD_COMMAND('tp','tp [plr] [plr]',{},
  1677. function(ARGS, SPEAKER)
  1678. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
  1679. for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
  1680. if _PLAYERS[v].Character and _PLAYERS[b].Character then
  1681. _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
  1682. end
  1683. end end
  1684. end)
  1685.  
  1686. ADD_COMMAND('char','char [plr] [id]',{'charapp'},
  1687. function(ARGS, SPEAKER)
  1688. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1689. for i,v in pairs(PLAYERS) do
  1690. _PLAYERS[v].CharacterAppearanceId = ARGS[2]
  1691. _PLAYERS[v].Character:BreakJoints()
  1692. end
  1693. end)
  1694.  
  1695. ADD_COMMAND('ws','ws [plr] [int]',{},
  1696. function(ARGS, SPEAKER)
  1697. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1698. for i,v in pairs(PLAYERS) do
  1699. local PCHAR = _PLAYERS[v].Character
  1700. if PCHAR:FindFirstChild('Humanoid') then
  1701. PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
  1702. end
  1703. end
  1704. end)
  1705.  
  1706. ADD_COMMAND('time','time [int]',{},
  1707. function(ARGS, SPEAKER)
  1708. _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
  1709. end)
  1710.  
  1711. ADD_COMMAND('kick','kick [plr]',{},
  1712. function(ARGS, SPEAKER)
  1713. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1714. for i,v in pairs(PLAYERS) do
  1715. table.insert(KICKS, _PLAYERS[v])
  1716. end
  1717. end)
  1718.  
  1719. ADD_COMMAND('ban','ban [plr]',{},
  1720. function(ARGS, SPEAKER)
  1721. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1722. for i,v in pairs(PLAYERS) do
  1723. table.insert(BANS, _PLAYERS[v].userId)
  1724. table.insert(KICKS, _PLAYERS[v])
  1725. UPDATE_BANS()
  1726. end
  1727. end)
  1728.  
  1729. ADD_COMMAND('unban','unban [username]',{},
  1730. function(ARGS, SPEAKER)
  1731. if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
  1732. table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
  1733. UPDATE_BANS()
  1734. end
  1735. end)
  1736.  
  1737. ADD_COMMAND('unlockws','unlock',{'unlock'},
  1738. function(ARGS, SPEAKER)
  1739. local function UNLOCK(INSTANCE)
  1740. for i,v in pairs(INSTANCE:GetChildren()) do
  1741. if v:IsA('BasePart') then
  1742. v.Locked = false
  1743. end
  1744. UNLOCK(v)
  1745. end
  1746. end
  1747. UNLOCK(workspace)
  1748. end)
  1749.  
  1750. ADD_COMMAND('lockws','lock',{'lock'},
  1751. function(ARGS, SPEAKER)
  1752. local function LOCK(INSTANCE)
  1753. for i,v in pairs(INSTANCE:GetChildren()) do
  1754. if v:IsA('BasePart') then
  1755. v.Locked = true
  1756. end
  1757. LOCK(v)
  1758. end
  1759. end
  1760. LOCK(workspace)
  1761. end)
  1762.  
  1763. ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
  1764. function(ARGS, SPEAKER)
  1765. local function UNANCHOR(INSTANCE)
  1766. for i,v in pairs(INSTANCE:GetChildren()) do
  1767. if v:IsA('BasePart') then
  1768. v.Anchored = false
  1769. end
  1770. UNANCHOR(v)
  1771. end
  1772. end
  1773. UNANCHOR(workspace)
  1774. end)
  1775.  
  1776. ADD_COMMAND('anchorws','anchor',{'anchor'},
  1777. function(ARGS, SPEAKER)
  1778. local function ANCHOR(INSTANCE)
  1779. for i,v in pairs(INSTANCE:GetChildren()) do
  1780. if v:IsA('BasePart') then
  1781. v.Anchored = true
  1782. end
  1783. ANCHOR(v)
  1784. end
  1785. end
  1786. ANCHOR(workspace)
  1787. end)
  1788.  
  1789. ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
  1790. function(ARGS, SPEAKER)
  1791. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1792. for i,v in pairs(PLAYERS) do
  1793. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1794. if v:IsA('Accessory') then
  1795. for a,b in pairs(v.Handle:GetChildren()) do
  1796. if b:IsA('SpecialMesh') then
  1797. b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
  1798. end
  1799. end
  1800. end
  1801. end
  1802. end
  1803. end)
  1804.  
  1805. ADD_COMMAND('shats','shats [plr]',{'stealhats'},
  1806. function(ARGS, SPEAKER)
  1807. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1808. for i,v in pairs(PLAYERS) do
  1809. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1810. if v:IsA('Accessory') then
  1811. v.Parent = SPEAKER.Character
  1812. end
  1813. end
  1814. end
  1815. end)
  1816.  
  1817. ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
  1818. function(ARGS, SPEAKER)
  1819. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1820. for i,v in pairs(PLAYERS) do
  1821. local PCHAR = _PLAYERS[v].Character
  1822. if PCHAR:FindFirstChild('Humanoid') then
  1823. PCHAR.Humanoid:RemoveAccessories()
  1824. end
  1825. end
  1826. end)
  1827.  
  1828. ADD_COMMAND('firstp','firstp [plr]',{},
  1829. function(ARGS, SPEAKER)
  1830. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1831. for i,v in pairs(PLAYERS) do
  1832. _PLAYERS[v].CameraMode = 'LockFirstPerson'
  1833. end
  1834. end)
  1835.  
  1836. ADD_COMMAND('thirdp','thirdp [plr]',{},
  1837. function(ARGS, SPEAKER)
  1838. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1839. for i,v in pairs(PLAYERS) do
  1840. _PLAYERS[v].CameraMode = 'Classic'
  1841. end
  1842. end)
  1843.  
  1844. ADD_COMMAND('chat','chat [plr] [string]',{},
  1845. function(ARGS, SPEAKER)
  1846. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1847. for i,v in pairs(PLAYERS) do
  1848. game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
  1849. end
  1850. end)
  1851.  
  1852. ADD_COMMAND('name','name [plr] [string]',{},
  1853. function(ARGS, SPEAKER)
  1854. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1855. for i,v in pairs(PLAYERS) do
  1856. _PLAYERS[v].Character.Name = GLS(false, 1)
  1857. end
  1858. end)
  1859.  
  1860. ADD_COMMAND('unname','unname [plr]',{},
  1861. function(ARGS, SPEAKER)
  1862. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1863. for i,v in pairs(PLAYERS) do
  1864. _PLAYERS[v].Character.Name = _PLAYERS[v].Name
  1865. end
  1866. end)
  1867.  
  1868. ADD_COMMAND('noname','noname [plr]',{},
  1869. function(ARGS, SPEAKER)
  1870. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1871. for i,v in pairs(PLAYERS) do
  1872. _PLAYERS[v].Character.Name = ''
  1873. end
  1874. end)
  1875.  
  1876. ADD_COMMAND('stun','stun [plr]',{},
  1877. function(ARGS, SPEAKER)
  1878. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1879. for i,v in pairs(PLAYERS) do
  1880. local PCHAR = _PLAYERS[v].Character
  1881. PCHAR.Humanoid.PlatformStand = true
  1882. end
  1883. end)
  1884.  
  1885. ADD_COMMAND('unstun','unstun [plr]',{},
  1886. function(ARGS, SPEAKER)
  1887. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1888. for i,v in pairs(PLAYERS) do
  1889. local PCHAR = _PLAYERS[v].Character
  1890. PCHAR.Humanoid.PlatformStand = false
  1891. end
  1892. end)
  1893.  
  1894. ADD_COMMAND('guest','guest [plr]',{},
  1895. function(ARGS, SPEAKER)
  1896. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1897. for i,v in pairs(PLAYERS) do
  1898. local PCHAR = _PLAYERS[v].Character
  1899. _PLAYERS[v].CharacterAppearanceId = 1
  1900. PCHAR:BreakJoints()
  1901. end
  1902. end)
  1903.  
  1904. ADD_COMMAND('noob','noob [plr]',{},
  1905. function(ARGS, SPEAKER)
  1906. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1907. for i,v in pairs(PLAYERS) do
  1908. local PCHAR = _PLAYERS[v].Character
  1909. _PLAYERS[v].CharacterAppearanceId = 155902847
  1910. PCHAR:BreakJoints()
  1911. end
  1912. end)
  1913.  
  1914. ADD_COMMAND('damage','damage [plr] [int]',{},
  1915. function(ARGS, SPEAKER)
  1916. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1917. for i,v in pairs(PLAYERS) do
  1918. _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
  1919. end
  1920. end)
  1921.  
  1922. ADD_COMMAND('view','view [plr]',{},
  1923. function(ARGS, SPEAKER)
  1924. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1925. for i,v in pairs(PLAYERS) do
  1926. local PCHAR = _PLAYERS[v].Character
  1927. workspace.CurrentCamera.CameraSubject = PCHAR
  1928. end
  1929. end)
  1930.  
  1931. ADD_COMMAND('unview','unview',{},
  1932. function()
  1933. workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
  1934. end)
  1935.  
  1936. ADD_COMMAND('nolimbs','nolimbs [plr]',{},
  1937. function(ARGS, SPEAKER)
  1938. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1939. for i,v in pairs(PLAYERS) do
  1940. local PCHAR = _PLAYERS[v].Character
  1941. for i,v in pairs(PCHAR:GetChildren()) do
  1942. local LIMB = PCHAR.Humanoid:GetLimb(v)
  1943. if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
  1944. v:destroy()
  1945. end
  1946. end
  1947. end
  1948. end)
  1949.  
  1950. ADD_COMMAND('box','box [plr]',{},
  1951. function(ARGS, SPEAKER)
  1952. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1953. for i,v in pairs(PLAYERS) do
  1954. local PCHAR = _PLAYERS[v].Character
  1955. local SB = Instance.new('SelectionBox', PCHAR)
  1956. SB.Adornee = SB.Parent
  1957. SB.Color = BrickColor.new('' .. (ARGS[2]))
  1958. end
  1959. end)
  1960.  
  1961. ADD_COMMAND('unbox','nobox [plr]',{},
  1962. function(ARGS, SPEAKER)
  1963. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1964. for i,v in pairs(PLAYERS) do
  1965. local PCHAR = _PLAYERS[v].Character
  1966. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1967. if v:IsA('SelectionBox') then
  1968. v:destroy()
  1969. end
  1970. end
  1971. end
  1972. end)
  1973.  
  1974. ADD_COMMAND('ghost','ghost [plr]',{},
  1975. function(ARGS, SPEAKER)
  1976. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1977. for i,v in pairs(PLAYERS) do
  1978. local PCHAR = _PLAYERS[v].Character
  1979. for i,v in pairs(PCHAR:GetChildren()) do
  1980. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1981. v.Transparency = 0.5
  1982. elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1983. v.Handle.Transparency = 0.5
  1984. elseif PCHAR.Head:FindFirstChild('face') then
  1985. PCHAR.Head.face.Transparency = 0.5
  1986. end
  1987. end
  1988. end
  1989. end)
  1990.  
  1991. ADD_COMMAND('sphere','sphere [plr]',{},
  1992. function(ARGS, SPEAKER)
  1993. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1994. for i,v in pairs(PLAYERS) do
  1995. local PCHAR=_PLAYERS[v].Character
  1996. local SS = Instance.new('SelectionSphere', PCHAR)
  1997. SS.Adornee = SS.Parent
  1998. end
  1999. end)
  2000.  
  2001. ADD_COMMAND('sky','sky [id]',{},
  2002. function(ARGS, SPEAKER)
  2003. if ARGS[1] then
  2004. for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
  2005. local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
  2006. local SKY = Instance.new('Sky', _LIGHTING)
  2007. for i,v in pairs(SKIES) do
  2008. SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
  2009. end
  2010. end
  2011. end)
  2012.  
  2013. ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
  2014. function(ARGS, SPEAKER)
  2015. if ARGS[1] and ARGS[2] and ARGS[3] then
  2016. _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
  2017. end
  2018. end)
  2019.  
  2020. ADD_COMMAND('jail','jail [plr]',{},
  2021. function(ARGS, SPEAKER)
  2022. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2023. for i,v in pairs(PLAYERS) do
  2024. if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
  2025. table.insert(JAILED, _PLAYERS[v].Name)
  2026. local PCHAR = _PLAYERS[v].Character
  2027. local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
  2028. repeat wait()
  2029. PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
  2030. until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
  2031. end
  2032. end)
  2033.  
  2034. ADD_COMMAND('unjail','unjail [plr]',{},
  2035. function(ARGS, SPEAKER)
  2036. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2037. for i,v in pairs(PLAYERS) do
  2038. for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
  2039. if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
  2040. end
  2041. end)
  2042.  
  2043. ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
  2044. function(ARGS, SPEAKER)
  2045. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2046. for i,v in pairs(PLAYERS) do
  2047. local ID = ARGS[2]
  2048. if ARGS[2] == 'climb' then ID = '180436334' end
  2049. if ARGS[2] == 'fall' then ID = '180436148' end
  2050. if ARGS[2] == 'jump' then ID = '125750702' end
  2051. if ARGS[2] == 'sit' then ID = '178130996' end
  2052. for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
  2053. if b:IsA('StringValue') then
  2054. for c,d in pairs(b:GetChildren()) do
  2055. if d:IsA('Animation') then
  2056. d.AnimationId = 'rbxassetid://' .. ID
  2057. end
  2058. end
  2059. end
  2060. end
  2061. end
  2062. end)
  2063.  
  2064. ADD_COMMAND('fix','fix [plr]',{},
  2065. function(ARGS, SPEAKER)
  2066. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2067. for i,v in pairs(PLAYERS) do
  2068. local PCHAR = _PLAYERS[v].Character
  2069. RESET_MODEL(PCHAR)
  2070. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2071. end
  2072. end)
  2073.  
  2074. ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
  2075. function(ARGS, SPEAKER)
  2076. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2077. for i,v in pairs(PLAYERS) do
  2078. CREEPER(_PLAYERS[v])
  2079. end
  2080. end)
  2081.  
  2082. ADD_COMMAND('uncreeper','uncreeper [plr]',{},
  2083. function(ARGS, SPEAKER)
  2084. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2085. for i,v in pairs(PLAYERS) do
  2086. local PCHAR = _PLAYERS[v].Character
  2087. RESET_MODEL(PCHAR)
  2088. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2089. end
  2090. end)
  2091.  
  2092. ADD_COMMAND('shrek','shrek [plr]',{},
  2093. function(ARGS, SPEAKER)
  2094. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2095. for i,v in pairs(PLAYERS) do
  2096. SHREK(_PLAYERS[v])
  2097. end
  2098. end)
  2099.  
  2100. ADD_COMMAND('unshrek','unshrek [plr]',{},
  2101. function(ARGS, SPEAKER)
  2102. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2103. for i,v in pairs(PLAYERS) do
  2104. local PCHAR = _PLAYERS[v].Character
  2105. RESET_MODEL(PCHAR)
  2106. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2107. end
  2108. end)
  2109.  
  2110. ADD_COMMAND('nuke','nuke [plr]',{},
  2111. function(ARGS, SPEAKER)
  2112. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2113. for i,v in pairs(PLAYERS) do
  2114. local PCHAR = _PLAYERS[v].Character
  2115. spawn(function()
  2116. if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
  2117. local N = Instance.new('Part', workspace)
  2118. N.Name = 'nuke_seth'
  2119. N.Anchored = true
  2120. N.CanCollide = false
  2121. N.Shape = 'Ball'
  2122. N.Size = Vector3.new(1, 1, 1)
  2123. N.BrickColor = BrickColor.new('New Yeller')
  2124. N.Transparency = 0.5
  2125. N.Reflectance = 0.2
  2126. N.TopSurface = 0
  2127. N.BottomSurface = 0
  2128. N.Touched:connect(function(T)
  2129. if T and T.Parent then
  2130. local E = Instance.new('Explosion', workspace)
  2131. E.Position = T.Position
  2132. E.BlastRadius = 20
  2133. E.BlastPressure = math.huge
  2134. end
  2135. end)
  2136. local CF = PCHAR.Torso.CFrame
  2137. N.CFrame = CF
  2138. for i = 1,30 do
  2139. N.Size = N.Size + Vector3.new(5, 5, 5)
  2140. N.CFrame = CF
  2141. wait(1 / 44)
  2142. end
  2143. N:destroy()
  2144. end
  2145. end)
  2146. end
  2147. end)
  2148.  
  2149. ADD_COMMAND('unnuke','nonuke',{},
  2150. function(ARGS, SPEAKER)
  2151. for i,v in pairs(workspace:GetChildren()) do
  2152. if v:IsA('Part') and v.Name == 'nuke_seth' then
  2153. v:destroy()
  2154. end
  2155. end
  2156. end)
  2157.  
  2158. ADD_COMMAND('infect','infect [plr]',{},
  2159. function(ARGS, SPEAKER)
  2160. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2161. for i,v in pairs(PLAYERS) do
  2162. INFECT(_PLAYERS[v])
  2163. end
  2164. end)
  2165.  
  2166. ADD_COMMAND('uninfect','uninfect [plr]',{},
  2167. function(ARGS, SPEAKER)
  2168. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2169. for i,v in pairs(PLAYERS) do
  2170. local PCHAR = _PLAYERS[v].Character
  2171. RESET_MODEL(PCHAR)
  2172. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2173. end
  2174. end)
  2175.  
  2176. ADD_COMMAND('duck','duck [plr]',{},
  2177. function(ARGS, SPEAKER)
  2178. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2179. for i,v in pairs(PLAYERS) do
  2180. DUCK(_PLAYERS[v])
  2181. end
  2182. end)
  2183.  
  2184. ADD_COMMAND('unduck','unduck [plr]',{},
  2185. function(ARGS, SPEAKER)
  2186. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2187. for i,v in pairs(PLAYERS) do
  2188. local PCHAR = _PLAYERS[v].Character
  2189. RESET_MODEL(PCHAR)
  2190. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2191. end
  2192. end)
  2193.  
  2194. ADD_COMMAND('disable','disable [plr]',{},
  2195. function(ARGS, SPEAKER)
  2196. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2197. for i,v in pairs(PLAYERS) do
  2198. local PCHAR = _PLAYERS[v].Character
  2199. if PCHAR:FindFirstChild('Humanoid') then
  2200. PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
  2201. local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
  2202. humanoid.Parent = HUMANOIDS
  2203. end
  2204. end
  2205. end)
  2206.  
  2207. ADD_COMMAND('enable','enable [plr]',{},
  2208. function(ARGS, SPEAKER)
  2209. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2210. for i,v in pairs(PLAYERS) do
  2211. local PCHAR = _PLAYERS[v].Character
  2212. if PCHAR:FindFirstChild('Humanoid') then
  2213. return
  2214. else
  2215. if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
  2216. local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
  2217. end
  2218. end
  2219. end
  2220. end)
  2221.  
  2222. ADD_COMMAND('size','size [plr] [int]',{},
  2223. function(ARGS, SPEAKER)
  2224. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2225. for i,v in pairs(PLAYERS) do
  2226. SCALE(_PLAYERS[v].Character, ARGS[2])
  2227. end
  2228. end)
  2229.  
  2230. ADD_COMMAND('clone','clone [plr]',{},
  2231. function(ARGS, SPEAKER)
  2232. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2233. for i,v in pairs(PLAYERS) do
  2234. local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
  2235. local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
  2236. PCHAR.Archivable = false
  2237. end
  2238. end)
  2239.  
  2240. ADD_COMMAND('spin','spin [plr]',{},
  2241. function(ARGS, SPEAKER)
  2242. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2243. for i,v in pairs(PLAYERS) do
  2244. local PCHAR = _PLAYERS[v].Character
  2245. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2246. if v.Name == 'SPIN' then
  2247. v:destroy()
  2248. end
  2249. end
  2250. local T = PCHAR.Torso
  2251. local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
  2252. spawn(function()
  2253. repeat wait(1/44)
  2254. BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
  2255. until not BG or BG.Parent ~= T
  2256. end)
  2257. end
  2258. end)
  2259.  
  2260. ADD_COMMAND('unspin','unspin [plr]',{},
  2261. function(ARGS, SPEAKER)
  2262. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2263. for i,v in pairs(PLAYERS) do
  2264. local PCHAR = _PLAYERS[v].Character
  2265. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2266. if v.Name == 'SPIN' then
  2267. v:destroy()
  2268. end
  2269. end
  2270. end
  2271. end)
  2272.  
  2273. ADD_COMMAND('dog','dog [plr]',{},
  2274. function(ARGS, SPEAKER)
  2275. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2276. for i,v in pairs(PLAYERS) do
  2277. DOG(_PLAYERS[v])
  2278. end
  2279. end)
  2280.  
  2281. ADD_COMMAND('undog','undog [plr]',{},
  2282. function(ARGS, SPEAKER)
  2283. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2284. for i,v in pairs(PLAYERS) do
  2285. local PCHAR = _PLAYERS[v].Character
  2286. RESET_MODEL(PCHAR)
  2287. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2288. end
  2289. end)
  2290.  
  2291. ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
  2292. function(ARGS, SPEAKER)
  2293. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2294. for i,v in pairs(PLAYERS) do
  2295. if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2296. table.insert(LOOPED_H, _PLAYERS[v].Name)
  2297. end
  2298. end
  2299. end)
  2300.  
  2301. ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
  2302. function(ARGS, SPEAKER)
  2303. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2304. for i,v in pairs(PLAYERS) do
  2305. if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2306. table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
  2307. end
  2308. end
  2309. end)
  2310.  
  2311. ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
  2312. function(ARGS, SPEAKER)
  2313. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2314. for i,v in pairs(PLAYERS) do
  2315. if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2316. table.insert(LOOPED_K, _PLAYERS[v].Name)
  2317. end
  2318. end
  2319. end)
  2320.  
  2321. ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
  2322. function(ARGS, SPEAKER)
  2323. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2324. for i,v in pairs(PLAYERS) do
  2325. if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2326. table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
  2327. end
  2328. end
  2329. end)
  2330.  
  2331. ADD_COMMAND('fling','fling [plr]',{},
  2332. function(ARGS, SPEAKER)
  2333. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2334. for i,v in pairs(PLAYERS) do
  2335. local PCHAR = _PLAYERS[v].Character
  2336. if PCHAR:FindFirstChild('Humanoid') then
  2337. local X
  2338. local Z
  2339. repeat
  2340. X = math.random(-9999, 9999)
  2341. until math.abs(X) >= 5555
  2342. repeat
  2343. Z = math.random(-9999, 9999)
  2344. until math.abs(Z) >= 5555
  2345. PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
  2346. local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
  2347. end
  2348. end
  2349. end)
  2350.  
  2351. ADD_COMMAND('alien','alien [plr]',{},
  2352. function(ARGS, SPEAKER)
  2353. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2354. for i,v in pairs(PLAYERS) do
  2355. ALIEN(_PLAYERS[v])
  2356. end
  2357. end)
  2358.  
  2359. ADD_COMMAND('nograv','nograv [plr]',{},
  2360. function(ARGS, SPEAKER)
  2361. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2362. for i,v in pairs(PLAYERS) do
  2363. if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2364. NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
  2365. end
  2366. end
  2367. end)
  2368.  
  2369. ADD_COMMAND('grav','grav [plr]',{},
  2370. function(ARGS, SPEAKER)
  2371. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2372. for i,v in pairs(PLAYERS) do
  2373. if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2374. _PLAYERS[v].Character.Torso.nograv_seth:destroy()
  2375. end
  2376. end
  2377. end)
  2378.  
  2379. ADD_COMMAND('cape','cape [brick color]',{},
  2380. function(ARGS, SPEAKER)
  2381. spawn(function()
  2382. if LP.Character:FindFirstChild('Cape') then
  2383. LP.Character.Cape:destroy()
  2384. end
  2385. if not ARGS[1] then
  2386. ARGS[1] = 'Deep blue'
  2387. end
  2388. CAPE(GLS(false, 1))
  2389. end)
  2390. end)
  2391.  
  2392. ADD_COMMAND('uncape','uncape',{},
  2393. function(ARGS, SPEAKER)
  2394. if LP.Character:FindFirstChild('cape_seth') then
  2395. LP.Character.cape_seth:destroy()
  2396. end
  2397. end)
  2398.  
  2399. ADD_COMMAND('paper','paper [plr]',{},
  2400. function(ARGS, SPEAKER)
  2401. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2402. for i,v in pairs(PLAYERS) do
  2403. local PCHAR = _PLAYERS[v].Character
  2404. for i,v in pairs(PCHAR:GetChildren()) do
  2405. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2406. PAPER_MESH:Clone().Parent = v
  2407. end
  2408. end
  2409. end
  2410. end)
  2411.  
  2412. ADD_COMMAND('punish','punish [plr]',{},
  2413. function(ARGS, SPEAKER)
  2414. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2415. for i,v in pairs(PLAYERS) do
  2416. _PLAYERS[v].Character.Parent = nil
  2417. end
  2418. end)
  2419.  
  2420. ADD_COMMAND('unpunish','unpunish [plr]',{},
  2421. function(ARGS, SPEAKER)
  2422. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2423. for i,v in pairs(PLAYERS) do
  2424. _PLAYERS[v].Character.Parent = workspace
  2425. end
  2426. end)
  2427.  
  2428. local DISCO = false
  2429.  
  2430. ADD_COMMAND('disco','disco',{},
  2431. function(ARGS, SPEAKER)
  2432. DISCO = true
  2433. if not DISCO then
  2434. spawn(function()
  2435. repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
  2436. end)
  2437. end
  2438. end)
  2439.  
  2440. ADD_COMMAND('undisco','undisco',{},
  2441. function(ARGS, SPEAKER)
  2442. DISCO = false
  2443. end)
  2444.  
  2445. ADD_COMMAND('team','team [plr] [team]',{},
  2446. function(ARGS, SPEAKER)
  2447. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2448. for i,v in pairs(PLAYERS) do
  2449. for a,b in pairs(game.Teams:GetChildren()) do
  2450. if string.lower(b.Name) == GLS(true, 1) then
  2451. _PLAYERS[v].Team = b
  2452. end
  2453. end
  2454. end
  2455. end)
  2456.  
  2457. ADD_COMMAND('jp','jp [plr] [int]',{},
  2458. function(ARGS, SPEAKER)
  2459. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2460. for i,v in pairs(PLAYERS) do
  2461. local PCHAR = _PLAYERS[v].Character
  2462. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
  2463. end
  2464. end)
  2465.  
  2466. ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
  2467. function(ARGS, SPEAKER)
  2468. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2469. for i,v in pairs(PLAYERS) do
  2470. local PCHAR = _PLAYERS[v].Character
  2471. PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  2472. PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
  2473. end
  2474. end)
  2475.  
  2476. ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
  2477. function(ARGS, SPEAKER)
  2478. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2479. for i,v in pairs(PLAYERS) do
  2480. local PCHAR = _PLAYERS[v].Character
  2481. PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
  2482. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
  2483. end
  2484. end)
  2485.  
  2486. ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
  2487. function(ARGS, SPEAKER)
  2488. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2489. for i,v in pairs(PLAYERS) do
  2490. local PCHAR = _PLAYERS[v].Character
  2491. if ARGS[2] == 1 then
  2492. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2493. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2494. else
  2495. PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
  2496. end
  2497. end
  2498. end)
  2499.  
  2500. ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
  2501. function(ARGS, SPEAKER)
  2502. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2503. for i,v in pairs(PLAYERS) do
  2504. local PCHAR = _PLAYERS[v].Character
  2505. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2506. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2507. PCHAR.Head.Transparency = 0
  2508. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  2509. end
  2510. end)
  2511.  
  2512. ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
  2513. function(ARGS, SPEAKER)
  2514. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2515. for i,v in pairs(PLAYERS) do
  2516. local PCHAR = _PLAYERS[v].Character
  2517. PCHAR.Head.Transparency = 1
  2518. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  2519. end
  2520. end)
  2521.  
  2522. ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
  2523. function(ARGS, SPEAKER)
  2524. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2525. for i,v in pairs(PLAYERS) do
  2526. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2527. if v:IsA('Tool') or v:IsA('HopperBin') then
  2528. v.Parent = LP.Backpack
  2529. end
  2530. end
  2531. end
  2532. end)
  2533.  
  2534. ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
  2535. function(ARGS, SPEAKER)
  2536. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2537. for i,v in pairs(PLAYERS) do
  2538. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2539. if v:IsA('Tool') or v:IsA('HopperBin') then
  2540. v:destroy()
  2541. end
  2542. end
  2543. end
  2544. end)
  2545.  
  2546. ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
  2547. function(ARGS, SPEAKER)
  2548. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2549. for i,v in pairs(PLAYERS) do
  2550. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2551. if v:IsA('Tool') or v:IsA('HopperBin') then
  2552. v:Clone().Parent = LP.Backpack
  2553. end
  2554. end
  2555. end
  2556. end)
  2557.  
  2558. ADD_COMMAND('dong','dong [plr]',{},
  2559. function(ARGS, SPEAKER)
  2560. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2561. for i,v in pairs(PLAYERS) do
  2562. local PCHAR = _PLAYERS[v].Character
  2563. if ARGS[2] == 'black' then
  2564. CREATE_DONG(_PLAYERS[v], 'Brown')
  2565. end
  2566. if ARGS[2] == 'asian' then
  2567. CREATE_DONG(_PLAYERS[v], 'Cool yellow')
  2568. end
  2569. if ARGS[2] == 'alien' then
  2570. CREATE_DONG(_PLAYERS[v], 'Lime green')
  2571. end
  2572. if ARGS[2] == 'frozen' then
  2573. CREATE_DONG(_PLAYERS[v], 1019)
  2574. end
  2575. if not ARGS[2] then
  2576. CREATE_DONG(_PLAYERS[v], 'Pastel brown')
  2577. end
  2578. end
  2579. end)
  2580.  
  2581. ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
  2582. function(ARGS, SPEAKER)
  2583. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2584. for i,v in pairs(PLAYERS) do
  2585. local PCHAR = _PLAYERS[v].Character
  2586. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2587. if v:IsA('ParticleEmitter') then
  2588. v:destroy()
  2589. end
  2590. end
  2591. Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
  2592. end
  2593. end)
  2594.  
  2595. ADD_COMMAND('rocket','rocket [plr]',{},
  2596. function(ARGS, SPEAKER)
  2597. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2598. for i,v in pairs(PLAYERS) do
  2599. local PCHAR = _PLAYERS[v].Character
  2600. spawn(function()
  2601. local R = ROCKET:Clone()
  2602. R.Parent = workspace
  2603. local W = Instance.new('Weld', R)
  2604. W.Part0 = W.Parent
  2605. W.Part1 = PCHAR.Torso
  2606. W.C1 = CFrame.new(0, 0.5, 1)
  2607. R.force.Force = Vector3.new(0, 15000, 0)
  2608. wait()
  2609. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
  2610. wait(5)
  2611. Instance.new('Explosion', R).Position = R.Position
  2612. wait(1)
  2613. R:destroy()
  2614. end)
  2615. end
  2616. end)
  2617.  
  2618. ADD_COMMAND('blackify','blackify [plr]',{},
  2619. function(ARGS, SPEAKER)
  2620. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2621. for i,v in pairs(PLAYERS) do
  2622. COLOR(_PLAYERS[v], 'Really black')
  2623. end
  2624. end)
  2625.  
  2626. ADD_COMMAND('whitify','whitify [plr]',{},
  2627. function(ARGS, SPEAKER)
  2628. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2629. for i,v in pairs(PLAYERS) do
  2630. COLOR(_PLAYERS[v], 'White')
  2631. end
  2632. end)
  2633.  
  2634. ADD_COMMAND('color','color [plr] [brick color]',{},
  2635. function(ARGS, SPEAKER)
  2636. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2637. for i,v in pairs(PLAYERS) do
  2638. COLOR(_PLAYERS[v], GLS(false, 1))
  2639. end
  2640. end)
  2641.  
  2642. ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
  2643. function(ARGS, SPEAKER)
  2644. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2645. for i,v in pairs(PLAYERS) do
  2646. if _PLAYERS[v]:FindFirstChild('leaderstats') then
  2647. for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
  2648. if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
  2649. if ARGS[3] then v.Value = tonumber(ARGS[3]) end
  2650. elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
  2651. v.Value = GLS(false, 2)
  2652. end
  2653. end
  2654. end
  2655. end
  2656. end)
  2657.  
  2658. ADD_COMMAND('bait','bait',{},
  2659. function(ARGS, SPEAKER)
  2660. spawn(function()
  2661. local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
  2662. local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
  2663. local H = Instance.new('Humanoid', M)
  2664. P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
  2665. end)
  2666. end)
  2667.  
  2668. ADD_COMMAND('naked','naked [plr]',{},
  2669. function(ARGS, SPEAKER)
  2670. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2671. for i,v in pairs(PLAYERS) do
  2672. local PCHAR = _PLAYERS[v].Character
  2673. for i,v in pairs(PCHAR:GetChildren()) do
  2674. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  2675. v:destroy()
  2676. end
  2677. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2678. if v:IsA('Decal') then
  2679. v:destroy()
  2680. end
  2681. end
  2682. end
  2683. end
  2684. end)
  2685.  
  2686. ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
  2687. function(ARGS, SPEAKER)
  2688. if ARGS[1] then
  2689. DECALSPAM(workspace, ARGS[1])
  2690. end
  2691. end)
  2692.  
  2693. ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
  2694. function(ARGS, SPEAKER)
  2695. if ARGS[1] then
  2696. UNDECALSPAM(workspace)
  2697. end
  2698. end)
  2699.  
  2700. ADD_COMMAND('bang','bang [plr]',{'rape'},
  2701. function(ARGS, SPEAKER)
  2702. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2703. for i,v in pairs(PLAYERS) do
  2704. BANG(_PLAYERS[v].Name)
  2705. end
  2706. end)
  2707.  
  2708. ADD_COMMAND('lag','lag [plr]',{},
  2709. function(ARGS, SPEAKER)
  2710. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2711. for i,v in pairs(PLAYERS) do
  2712. LAG(_PLAYERS[v])
  2713. end
  2714. end)
  2715.  
  2716. ADD_COMMAND('respawn','respawn [plr]',{},
  2717. function(ARGS, SPEAKER)
  2718. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2719. for i,v in pairs(PLAYERS) do
  2720. RESPAWN(_PLAYERS[v])
  2721. end
  2722. end)
  2723.  
  2724. ADD_COMMAND('face','face [plr] [decal]',{},
  2725. function(ARGS, SPEAKER)
  2726. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2727. for i,v in pairs(PLAYERS) do
  2728. local PCHAR = _PLAYERS[v].Character
  2729. for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  2730. local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
  2731. end
  2732. end)
  2733.  
  2734. ADD_COMMAND('shirt','shirt [plr] [decal]',{},
  2735. function(ARGS, SPEAKER)
  2736. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2737. for i,v in pairs(PLAYERS) do
  2738. local PCHAR = _PLAYERS[v].Character
  2739. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
  2740. local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2741. end
  2742. end)
  2743.  
  2744. ADD_COMMAND('pants','pants [plr] [decal]',{},
  2745. function(ARGS, SPEAKER)
  2746. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2747. for i,v in pairs(PLAYERS) do
  2748. local PCHAR = _PLAYERS[v].Character
  2749. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
  2750. local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2751. end
  2752. end)
  2753.  
  2754. ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
  2755. function(ARGS, SPEAKER)
  2756. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2757. for i,v in pairs(PLAYERS) do
  2758. local PCHAR = _PLAYERS[v].Character
  2759. RESET_MODEL(PCHAR)
  2760. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2761. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
  2762. if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
  2763. local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
  2764. local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
  2765. local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
  2766. end
  2767. end)
  2768.  
  2769. ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
  2770. function(ARGS, SPEAKER)
  2771. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
  2772. for i,v in pairs(PLAYERS1) do
  2773. RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
  2774. end
  2775. end)
  2776.  
  2777. ADD_COMMAND('baseplate','baseplate',{'bp'},
  2778. function(ARGS, SPEAKER)
  2779. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
  2780. local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
  2781. end)
  2782.  
  2783. ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
  2784. function(ARGS, SPEAKER)
  2785. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2786. for i,v in pairs(PLAYERS) do
  2787. local PCHAR = _PLAYERS[v].Character
  2788. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
  2789. end
  2790. end)
  2791.  
  2792. ADD_COMMAND('rotate','rotate [plr]',{'rt'},
  2793. function(ARGS, SPEAKER)
  2794. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2795. for i,v in pairs(PLAYERS) do
  2796. local PCHAR = _PLAYERS[v].Character
  2797. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
  2798. end
  2799. end)
  2800.  
  2801. ADD_COMMAND('admin','admin [plr]',{},
  2802. function(ARGS, SPEAKER)
  2803. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2804. for i,v in pairs(PLAYERS) do
  2805. if not CHECK_ADMIN(_PLAYERS[v]) then
  2806. table.insert(ADMINS, _PLAYERS[v].userId)
  2807. UPDATE_ADMINS()
  2808. spawn(function()
  2809. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
  2810. wait(3)
  2811. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
  2812. end)
  2813. end
  2814. end
  2815. end)
  2816.  
  2817. ADD_COMMAND('unadmin','unadmin [plr]',{},
  2818. function(ARGS, SPEAKER)
  2819. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2820. for i,v in pairs(PLAYERS) do
  2821. if CHECK_ADMIN(_PLAYERS[v]) then
  2822. if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
  2823. table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
  2824. UPDATE_ADMINS()
  2825. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
  2826. end
  2827. end
  2828. end
  2829. end)
  2830.  
  2831. ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
  2832. function(ARGS, SPEAKER)
  2833. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2834. for i,v in pairs(PLAYERS) do
  2835. _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
  2836. end
  2837. end)
  2838.  
  2839. ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
  2840. function(ARGS, SPEAKER)
  2841. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2842. for i,v in pairs(PLAYERS) do
  2843. _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
  2844. end
  2845. end)
  2846.  
  2847. ADD_COMMAND('age','age [plr]',{},
  2848. function(ARGS, SPEAKER)
  2849. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2850. for i,v in pairs(PLAYERS) do
  2851. NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
  2852. end
  2853. end)
  2854.  
  2855. ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
  2856. function(ARGS, SPEAKER)
  2857. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2858. for i,v in pairs(PLAYERS) do
  2859. local PCHAR = _PLAYERS[v].Character
  2860. if PCHAR:FindFirstChild('Torso') then
  2861. local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
  2862. if ARGS[2] and ARGS[3] and ARGS[4] then
  2863. HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  2864. end
  2865. end
  2866. end
  2867. end)
  2868.  
  2869. ADD_COMMAND('unhl','unhl [plr]',{},
  2870. function(ARGS, SPEAKER)
  2871. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2872. for i,v in pairs(PLAYERS) do
  2873. local PCHAR = _PLAYERS[v].Character
  2874. if PCHAR:FindFirstChild('Torso') then
  2875. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2876. if v:IsA('SpotLight') and v.Name == 'seth_hl' then
  2877. v:destroy()
  2878. end
  2879. end
  2880. end
  2881. end
  2882. end)
  2883.  
  2884. ADD_COMMAND('crash','crash [plr]',{},
  2885. function(ARGS, SPEAKER)
  2886. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2887. for i,v in pairs(PLAYERS) do
  2888. local PCHAR = _PLAYERS[v].Character
  2889. PCHAR.Torso.Anchored = true
  2890. for i,v in pairs(PCHAR:GetChildren()) do
  2891. if v:IsA('Humanoid') then
  2892. for i = 1,10 do
  2893. v.HipHeight = 1/0*0
  2894. end
  2895. end
  2896. end
  2897. end
  2898. end)
  2899.  
  2900. ADD_COMMAND('smite','smite [plr]',{},
  2901. function(ARGS, SPEAKER)
  2902. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2903. for i,v in pairs(PLAYERS) do
  2904. local PCHAR = _PLAYERS[v].Character
  2905. spawn(function()
  2906. local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
  2907.  
  2908. local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
  2909. local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
  2910. local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
  2911.  
  2912. local P1 = Instance.new('Part', game.Workspace)
  2913. P1.BrickColor = BrickColor.new('Institutional white')
  2914. P1.Material = 'Neon'
  2915. P1.Transparency = 0.9
  2916. P1.Anchored = true
  2917. P1.CanCollide = false
  2918. P1.Size = Vector3.new(0.2, 0.2, 0.2)
  2919. P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
  2920. Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
  2921.  
  2922. local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
  2923. for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
  2924. end)
  2925. end
  2926. end)
  2927.  
  2928. ADD_COMMAND('skydive','skydive [plr]',{},
  2929. function(ARGS, SPEAKER)
  2930. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2931. for i,v in pairs(PLAYERS) do
  2932. local PCHAR = _PLAYERS[v].Character
  2933. spawn(function()
  2934. for i = 0, 3 do
  2935. if PCHAR then
  2936. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
  2937. end
  2938. end
  2939. end)
  2940. end
  2941. end)
  2942.  
  2943. ADD_COMMAND('message','message [string]',{'m'},
  2944. function(ARGS, SPEAKER)
  2945. spawn(function()
  2946. if MG then
  2947. MESSAGE(GLS(false, 0))
  2948. else
  2949. LOAD_MESSAGE(GLS(false, 0))
  2950. end
  2951. end)
  2952. end)
  2953.  
  2954. ADD_COMMAND('control','control [plr]',{},
  2955. function(ARGS, SPEAKER)
  2956. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2957. for i,v in pairs(PLAYERS) do
  2958. local PCHAR = _PLAYERS[v].Character
  2959. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
  2960. local CONTROL_ENABLED = false
  2961. local function CONTROL(P, V3)
  2962. if CONTROL_ENABLED then
  2963. if P.Character and P.Character:FindFirstChild('Humanoid') then
  2964. P.Character.Humanoid:MoveTo(V3)
  2965. end
  2966. end
  2967. end
  2968. HB.Selected:connect(function(M)
  2969. M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
  2970. M.Button1Up:connect(function() CONTROL_ENABLED = false end)
  2971. end)
  2972. end
  2973. end)
  2974.  
  2975. -- / extra
  2976.  
  2977. ADD_COMMAND('gravity','gravity [int]',{},
  2978. function(ARGS, SPEAKER)
  2979. workspace.Gravity = ARGS[1]
  2980. end)
  2981.  
  2982. ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
  2983. function(ARGS, SPEAKER)
  2984. FIX_LIGHTING()
  2985. end)
  2986.  
  2987. ADD_COMMAND('fixfog','fixfog',{'clrfog'},
  2988. function(ARGS, SPEAKER)
  2989. _LIGHTING.FogColor = C3(191, 191, 191)
  2990. _LIGHTING.FogEnd = 100000000
  2991. _LIGHTING.FogStart = 0
  2992. end)
  2993.  
  2994. ADD_COMMAND('day','day',{},
  2995. function(ARGS, SPEAKER)
  2996. _LIGHTING.TimeOfDay = 14
  2997. end)
  2998.  
  2999. ADD_COMMAND('night','night',{},
  3000. function(ARGS, SPEAKER)
  3001. _LIGHTING.TimeOfDay = 24
  3002. end)
  3003.  
  3004. ADD_COMMAND('serverlock','serverlock',{'slock'},
  3005. function(ARGS, SPEAKER)
  3006. SERVER_LOCKED = true
  3007. end)
  3008.  
  3009. ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
  3010. function(ARGS, SPEAKER)
  3011. SERVER_LOCKED = false
  3012. end)
  3013.  
  3014. ADD_COMMAND('fogend','fogend [int]',{},
  3015. function(ARGS, SPEAKER)
  3016. _LIGHTING.FogEnd = ARGS[1]
  3017. end)
  3018.  
  3019. ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
  3020. function(ARGS, SPEAKER)
  3021. if ARGS[1] and ARGS[2] and ARGS[3] then
  3022. _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
  3023. end
  3024. end)
  3025.  
  3026. ADD_COMMAND('noclip','noclip',{},
  3027. function(ARGS, SPEAKER)
  3028. NOCLIP = true
  3029. JESUSFLY = false
  3030. SWIM = false
  3031. end)
  3032.  
  3033. ADD_COMMAND('clip','clip',{},
  3034. function(ARGS, SPEAKER)
  3035. NOCLIP = false
  3036. end)
  3037.  
  3038. ADD_COMMAND('jesusfly','jesusfly',{},
  3039. function(ARGS, SPEAKER)
  3040. NOCLIP = false
  3041. JESUSFLY = true
  3042. SWIM = false
  3043. end)
  3044.  
  3045. ADD_COMMAND('nojfly','nojfly',{},
  3046. function(ARGS, SPEAKER)
  3047. JESUSFLY = false
  3048. end)
  3049.  
  3050. ADD_COMMAND('swim','swim',{},
  3051. function(ARGS, SPEAKER)
  3052. NOCLIP = false
  3053. JESUSFLY = false
  3054. SWIM = true
  3055. end)
  3056.  
  3057. ADD_COMMAND('noswim','noswim',{},
  3058. function(ARGS, SPEAKER)
  3059. SWIM = false
  3060. end)
  3061.  
  3062. ADD_COMMAND('fly','fly',{},
  3063. function(ARGS, SPEAKER)
  3064. sFLY()
  3065. end)
  3066.  
  3067. ADD_COMMAND('unfly','unfly',{},
  3068. function(ARGS, SPEAKER)
  3069. NOFLY()
  3070. end)
  3071.  
  3072. ADD_COMMAND('prefix','prefix [string]',{},
  3073. function(ARGS, SPEAKER)
  3074. if ARGS[1] then
  3075. C_PREFIX = ARGS[1]
  3076. NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
  3077. end
  3078. end)
  3079.  
  3080. ADD_COMMAND('version','version',{},
  3081. function(ARGS, SPEAKER)
  3082. NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
  3083. end)
  3084.  
  3085. ADD_COMMAND('fe','fe',{},
  3086. function(ARGS, SPEAKER)
  3087. spawn(function()
  3088. CHECK_FE()
  3089. end)
  3090. end)
  3091.  
  3092. function OPEN_COMMANDS()
  3093. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
  3094. SETH_MAIN.main.holder.holders.search.Visible = true
  3095. end
  3096.  
  3097. function CLOSE_COMMANDS()
  3098. SETH_MAIN.main.holder.holders.search.Visible = false
  3099. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
  3100. end
  3101.  
  3102. function OPEN_TAB(TAB)
  3103. if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
  3104. for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
  3105. if b.Name ~= TAB then
  3106. b.Visible = false
  3107. else
  3108. b.Visible = true
  3109. end
  3110. if TAB ~= 'cmds' then
  3111. CLOSE_COMMANDS()
  3112. else
  3113. OPEN_COMMANDS()
  3114. end
  3115. end
  3116. end
  3117.  
  3118. ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
  3119. function(ARGS, SPEAKER)
  3120. OPEN_TAB('server')
  3121. end)
  3122.  
  3123. ADD_COMMAND('admins','admins',{},
  3124. function(ARGS, SPEAKER)
  3125. OPEN_TAB('admins')
  3126. end)
  3127.  
  3128. ADD_COMMAND('cmds','cmds',{'commands'},
  3129. function(ARGS, SPEAKER)
  3130. OPEN_TAB('cmds')
  3131. end)
  3132.  
  3133. ADD_COMMAND('bans','bans',{},
  3134. function(ARGS, SPEAKER)
  3135. OPEN_TAB('bans')
  3136. end)
  3137.  
  3138. ADD_COMMAND('fun','fun',{},
  3139. function(ARGS, SPEAKER)
  3140. OPEN_TAB('fun')
  3141. end)
  3142.  
  3143. ADD_COMMAND('changelog','changelog',{},
  3144. function(ARGS, SPEAKER)
  3145. OPEN_TAB('changelog')
  3146. end)
  3147.  
  3148. ADD_COMMAND('credits','credits',{},
  3149. function(ARGS, SPEAKER)
  3150. OPEN_TAB('credits')
  3151. end)
  3152.  
  3153. MOUSE.KeyDown:connect(function(key)
  3154. if key:byte() == 29 then
  3155. if not NOCLIP then
  3156. ECOMMAND('noclip')
  3157. elseif NOCLIP then
  3158. ECOMMAND('clip')
  3159. end
  3160. elseif key:byte() == 30 then
  3161. if not JESUSFLY then
  3162. ECOMMAND('jesusfly')
  3163. elseif JESUSFLY then
  3164. ECOMMAND('nojfly')
  3165. end
  3166. end
  3167. end)
  3168.  
  3169. -- / after loaded
  3170.  
  3171. function CHECK_FE()
  3172. if not workspace.FilteringEnabled then
  3173. NOTIFY('Filtering is disabled', 50, 255, 50)
  3174. elseif workspace.FilteringEnabled then
  3175. NOTIFY('Filtering is ENABLED', 255, 50, 50)
  3176. end
  3177. end
  3178.  
  3179. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3180.  
  3181. local GOING_IN = true
  3182. CMD_BAR_H.bar.Changed:connect(function()
  3183. if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
  3184. if CMD_BAR_H.bar.Text ~= '' then
  3185. if not CMD_BAR_H.bar.Text:find(' ') then
  3186. CMD_BAR_H.bar.commands.Visible = true
  3187. CMD_BAR_H.bar.commands:ClearAllChildren()
  3188. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3189. local Y_COMMANDS = 0
  3190. for i,v in pairs(COMMANDS) do
  3191. if v.N:find(CMD_BAR_H.bar.Text) then
  3192. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
  3193. CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
  3194. local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
  3195. COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
  3196. COMMANDS_C.Visible = true
  3197. COMMANDS_C.Text = ' ' .. v.D
  3198. COMMANDS_C.Parent = CMD_BAR_H.bar.commands
  3199. Y_COMMANDS = Y_COMMANDS + 20
  3200. end
  3201. end
  3202. end
  3203. else
  3204. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3205. CMD_BAR_H.bar.commands:ClearAllChildren()
  3206. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3207. end
  3208. end
  3209. end)
  3210.  
  3211. CMD_BAR_H.bar.FocusLost:connect(function()
  3212. GOING_IN = true
  3213. if CMD_BAR_H.bar.Text ~= '' then
  3214. spawn(function()
  3215. ECOMMAND(CMD_BAR_H.bar.Text, LP)
  3216. end)
  3217. end
  3218. CMD_BAR_H.bar.commands:ClearAllChildren()
  3219. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3220. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3221. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
  3222. end)
  3223.  
  3224. MOUSE.KeyDown:connect(function(K)
  3225. if K:byte() == 59 then
  3226. GOING_IN = false
  3227. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3228. CMD_BAR_H.bar:CaptureFocus()
  3229. end
  3230. end)
  3231.  
  3232. NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
  3233. CHECK_FE()
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