Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- repeat
- wait()
- until game.Players.LocalPlayer ~= nil
- repeat
- wait()
- until game.Players.LocalPlayer.Character ~= nil
- anim = Instance.new("Animation", workspace)
- anim.AnimationId = "http://www.roblox.com/asset/?id=01151167804"
- jun = script.Parent.Parent
- Stuff = false
- local sp = script.Parent
- local plr = game.Players.LocalPlayer
- local c = plr.Character
- local s = Instance.new("Sound")
- s.SoundId = "rbxassetid://0"
- s.Volume = 3
- s.Looped = false
- s.PlayOnRemove = false
- s.Parent = sp
- function ssj()
- s:Play()
- for u, c in pairs(jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 1
- end
- end
- local Hair4 = game.ReplicatedStorage.ssjg:Clone()
- Hair4.Parent = jun.Character
- Hair4.Name = "Hair"
- Hair4.CanCollide = false
- Hair4.Locked = true
- Hair4.CFrame = jun.Character.Torso.CFrame
- local Weld = Instance.new("Weld")
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair4
- Weld.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(0, math.pi, 0)
- local Hair4 = game.ReplicatedStorage.ssjgface:Clone()
- Hair4.Parent = jun.Character
- Hair4.Name = "Hair"
- Hair4.CanCollide = false
- Hair4.Locked = true
- Hair4.CFrame = jun.Character.Torso.CFrame
- local Weld = Instance.new("Weld")
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair4
- Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 6.3, 0)
- game:GetService("Chat"):Chat(jun.Character.Head, "im getting used to this...", Enum.ChatColor.Red)
- c.Pants.PantsTemplate = "rbxassetid://363966829"
- c.Shirt.ShirtTemplate = "rbxassetid://363968007"
- local fr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.LeftArm
- local fr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.Head
- local fr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.LeftLeg
- local fr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.RightArm
- local fr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.RightLeg
- local fr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.Torso
- local animTrack = jun.Character.Humanoid:LoadAnimation(anim)
- animTrack:Play()
- wait(2)
- game:GetService("Chat"):Chat(jun.Character.Head, "ultra instinct power....", Enum.ChatColor.Red)
- wait(2)
- game:GetService("Chat"):Chat(jun.Character.Head, "this time i will master it..", Enum.ChatColor.Red)
- for loop = 1, 50 do
- delay(0, function()
- local x = Instance.new("Part")
- x.Size = Vector3.new(1, 1, 0.1)
- x.CanCollide = false
- x.Anchored = true
- x.CFrame = jun.Character.Torso.CFrame
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.BrickColor = BrickColor.new("Institutional white")
- x.Parent = game.Workspace
- game.Debris:AddItem(x, 4)
- local x3 = Instance.new("Part")
- x3.Size = Vector3.new(0, 0, 0)
- x3.CanCollide = false
- x3.Anchored = true
- x3.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, -2.5, 0)
- x3.TopSurface = "Smooth"
- x3.BottomSurface = "Smooth"
- x3.BrickColor = BrickColor.new("Institutional white")
- x3.Parent = game.Workspace
- game.Debris:AddItem(x, 4)
- local x2 = Instance.new("Part")
- x2.Size = Vector3.new(0, 0, 0)
- x2.CanCollide = false
- x2.Anchored = true
- x2.CFrame = jun.Character.Torso.CFrame * CFrame.Angles(math.random(1, 3), math.random(1, 3), math.random(1, 3))
- x2.TopSurface = "Smooth"
- x2.BottomSurface = "Smooth"
- x2.BrickColor = BrickColor.new("Really black")
- x2.Parent = game.Workspace
- game.Debris:AddItem(x2, 4)
- local m1 = Instance.new("SpecialMesh", x)
- m1.MeshId = "http://www.roblox.com/asset/?id="
- local m2 = Instance.new("SpecialMesh", x2)
- m2.MeshId = "http://www.roblox.com/asset/?id="
- local m3 = Instance.new("SpecialMesh", x3)
- m3.MeshId = "http://www.roblox.com/asset/?id=539723444"
- delay(0, function()
- for loop = 1, 50 do
- m1.Scale = m1.Scale + Vector3.new(5, 5, 5)
- m2.Scale = m2.Scale + Vector3.new(10.5, 10.5, 0)
- m3.Scale = m3.Scale + Vector3.new(10.5, 100.5, 10.5)
- x.Transparency = x.Transparency + 0.04
- x2.Transparency = x2.Transparency + 0.04
- x3.Transparency = x3.Transparency + 0.05
- x3.CFrame = x3.CFrame * CFrame.Angles(0, 0.3, 0)
- x.CFrame = x.CFrame * CFrame.Angles(1, 1, 1)
- wait()
- end
- end)
- end)
- wait(0.1)
- end
- if Stuff == false then
- Stuff = true
- for u, c in pairs(jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 1
- end
- end
- local Hair4 = game.ReplicatedStorage.UI:Clone()
- Hair4.Parent = jun.Character
- Hair4.Name = "Hair"
- Hair4.CanCollide = false
- Hair4.Locked = true
- Hair4.CFrame = jun.Character.Torso.CFrame
- local Weld = Instance.new("Weld")
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair4
- Weld.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(0, math.pi, 0)
- local Hair4 = game.ReplicatedStorage.ultraface:Clone()
- Hair4.Parent = jun.Character
- Hair4.Name = "Hair"
- Hair4.CanCollide = false
- Hair4.Locked = true
- Hair4.CFrame = jun.Character.Torso.CFrame
- local Weld = Instance.new("Weld")
- Weld.Parent = jun.Character.Head
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair4
- Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 6.3, 0)
- if jun.Character.HumanoidRootPart:findFirstChild("PwnFire") == nil then
- local animTrack = jun.Character.Humanoid:LoadAnimation(anim)
- animTrack:Play()
- wait()
- local fr = game.lighting.UI1:clone()
- fr.Parent = jun.Character.LeftArm
- local cr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.LeftArm
- local fr = game.lighting.UI1:clone()
- fr.Parent = jun.Character.Head
- local cr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.Head
- local fr = game.lighting.UI1:clone()
- fr.Parent = jun.Character.LeftLeg
- local cr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.LeftLeg
- local fr = game.lighting.UI1:clone()
- fr.Parent = jun.Character.LeftArm
- local cr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.LeftArm
- local fr = game.lighting.UI1:clone()
- fr.Parent = jun.Character.LeftLeg
- local cr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.LeftLeg
- local fr = game.lighting.UI1:clone()
- fr.Parent = jun.Character.RightArm
- local cr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.RightArm
- local fr = game.lighting.UI1:clone()
- fr.Parent = jun.Character.RightLeg
- local cr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.RightLeg
- local fr = game.lighting.UI1:clone()
- fr.Parent = jun.Character.RightArm
- local cr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.RightArm
- local fr = game.lighting.UI1:clone()
- fr.Parent = jun.Character.RightLeg
- local cr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.RightLeg
- local fr = game.lighting.UI1:clone()
- fr.Parent = jun.Character.Torso
- local cr = game.lighting.UI2:clone()
- fr.Parent = jun.Character.Torso
- local fr = game.lighting.UI3:clone()
- fr.Parent = jun.Character.LeftArm
- local fr = game.lighting.UI4:clone()
- fr.Parent = jun.Character.LeftArm
- local fr = game.lighting.UI3:clone()
- fr.Parent = jun.Character.Head
- local fr = game.lighting.UI4:clone()
- fr.Parent = jun.Character.Head
- local fr = game.lighting.UI3:clone()
- fr.Parent = jun.Character.LeftLeg
- local fr = game.lighting.UI4:clone()
- fr.Parent = jun.Character.LeftLeg
- local fr = game.lighting.UI3:clone()
- fr.Parent = jun.Character.LeftArm
- local fr = game.lighting.UI4:clone()
- fr.Parent = jun.Character.LeftArm
- local fr = game.lighting.UI3:clone()
- fr.Parent = jun.Character.LeftLeg
- local fr = game.lighting.UI4:clone()
- fr.Parent = jun.Character.LeftLeg
- local fr = game.lighting.UI3:clone()
- fr.Parent = jun.Character.RightArm
- local fr = game.lighting.UI4:clone()
- fr.Parent = jun.Character.RightArm
- local fr = game.lighting.UI3:Clone()
- fr.Parent = jun.Character.RightLeg
- local fr = game.lighting.UI4:clone()
- fr.Parent = jun.Character.RightLeg
- local fr = game.lighting.UI3:clone()
- fr.Parent = jun.Character.RightArm
- local fr = game.lighting.UI4:clone()
- fr.Parent = jun.Character.RightArm
- local fr = game.lighting.UI3:clone()
- fr.Parent = jun.Character.RightLeg
- local fr = game.lighting.UI4:clone()
- fr.Parent = jun.Character.RightLeg
- local fr = game.lighting.UI3:clone()
- fr.Parent = jun.Character.Torso
- local fr = game.lighting.UI4:clone()
- fr.Parent = jun.Character.Torso
- end
- game:GetService("Chat"):Chat(jun.Character.Head, "hmmmm....", Enum.ChatColor.Red)
- jun.Character.Humanoid.MaxHealth = 175
- wait(0.3)
- jun.Character.Humanoid.Health = 170
- end
- end
- function nossj()
- if Stuff == true then
- Stuff = false
- if jun.Character.LeftArm:findFirstChild("UI1") ~= nil then
- jun.Character.LeftArm:findFirstChild("UI1"):Remove()
- end
- if jun.Character.LeftArm:findFirstChild("UI2") ~= nil then
- jun.Character.LeftArm:findFirstChild("UI2"):Remove()
- end
- if jun.Character.LeftArm:findFirstChild("UI3") ~= nil then
- jun.Character.LeftArm:findFirstChild("UI3"):Remove()
- end
- if jun.Character.LeftArm:findFirstChild("UI4") ~= nil then
- jun.Character.LeftArm:findFirstChild("UI4"):Remove()
- end
- if jun.Character.RightLeg:findFirstChild("UI1") ~= nil then
- jun.Character.RightLeg:findFirstChild("UI1"):Remove()
- end
- if jun.Character.RightLeg:findFirstChild("UI2") ~= nil then
- jun.Character.RightLeg:findFirstChild("UI2"):Remove()
- end
- if jun.Character.RightLeg:findFirstChild("UI3") ~= nil then
- jun.Character.RightLeg:findFirstChild("UI3"):Remove()
- end
- if jun.Character.RightLeg:findFirstChild("UI4") ~= nil then
- jun.Character.RightLeg:findFirstChild("UI4"):Remove()
- end
- if jun.Character.Torso:findFirstChild("UI1") ~= nil then
- jun.Character.Torso:findFirstChild("UI1"):Remove()
- end
- if jun.Character.Torso:findFirstChild("UI2") ~= nil then
- jun.Character.Torso:findFirstChild("UI2"):Remove()
- end
- if jun.Character.Torso:findFirstChild("UI3") ~= nil then
- jun.Character.Torso:findFirstChild("UI3"):Remove()
- end
- if jun.Character.Torso:findFirstChild("UI4") ~= nil then
- jun.Character.Torso:findFirstChild("UI4"):Remove()
- end
- if jun.Character.LeftLeg:findFirstChild("UI1") ~= nil then
- jun.Character.LeftLeg:findFirstChild("UI1"):Remove()
- end
- if jun.Character.LeftLeg:findFirstChild("UI2") ~= nil then
- jun.Character.LeftLeg:findFirstChild("UI2"):Remove()
- end
- if jun.Character.LeftLeg:findFirstChild("UI3") ~= nil then
- jun.Character.LeftLeg:findFirstChild("UI3"):Remove()
- end
- if jun.Character.LeftLeg:findFirstChild("UI4") ~= nil then
- jun.Character.LeftLeg:findFirstChild("UI4"):Remove()
- end
- if jun.Character.Head:findFirstChild("UI1") ~= nil then
- jun.Character.Head:findFirstChild("UI1"):Remove()
- end
- if jun.Character.Head:findFirstChild("UI2") ~= nil then
- jun.Character.Head:findFirstChild("UI2"):Remove()
- end
- if jun.Character.Head:findFirstChild("UI3") ~= nil then
- jun.Character.Head:findFirstChild("UI3"):Remove()
- end
- if jun.Character.Head:findFirstChild("UI4") ~= nil then
- jun.Character.Head:findFirstChild("UI4"):Remove()
- end
- game:GetService("Chat"):Chat(jun.Character.Head, "Uf...")
- local p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.1
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(22, 22, 22)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("Really black")
- for i = 1, 10 do
- wait(0.05)
- p.Size = p.Size + Vector3.new(-4, -4, -4)
- p.Transparency = p.Transparency + 0.1
- p.CFrame = jun.Character.Torso.CFrame
- end
- p:Remove()
- s:Remove()
- for u, c in pairs(jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 0
- end
- if c.Name == "Hair" then
- c:Remove()
- end
- end
- jun.Character.Humanoid.Health = 100
- wait(0.3)
- jun.Character.Humanoid.MaxHealth = 1000
- end
- end
- jun.Chatted:connect(function(Msg)
- local msg = Msg:lower()
- if string.sub(msg, 1, 7) == "super saiyan god" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 13) == "ssjg" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 6) == "ssg" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 10) == "calm" then
- wait(0.1)
- nossj()
- end
- if string.sub(msg, 1, 3) == "off" then
- wait(0.1)
- nossj()
- end
- end)
- function OnDeath()
- wait()
- nossj()
- end
- jun.Character.Humanoid.Died:connect(OnDeath)
- jun = script.Parent.Parent
- Stuff = false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement