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- --Press Z to activate
- --Press X to hold ruler up
- --Press C to slam ruler
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(-0.014, 1, 0.016)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-0.05, -0.893, -0.081)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(0.004, 0.016, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(1, 0.014, 0.004)
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(-0.014, -1, -0.016)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-0.05, 2.022, 0.081)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(0.004, -0.016, 1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(1, -0.014, -0.004)
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(-0.014, -1, -0.016)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-0.05, 3.011, 0.081)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(0.004, -0.016, 1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(1, -0.014, -0.004)
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(-0.014, -1, -0.016)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-0.05, 3.847, 0.081)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(0.004, -0.016, 1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(1, -0.014, -0.004)
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- wait()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(-1, -0.014, 0.016)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(0.12, -0.62, -0.081)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(-0.016, 0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(-0.014, 1, 0.004)
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(1, 0.014, 0.016)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-0.12, 1.667, -0.081)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(0.016, -0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(0.014, -1, 0.004)
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(1, 0.014, 0.016)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-0.12, 2.611, -0.081)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(0.016, -0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(0.014, -1, 0.004)
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(1, 0.014, 0.016)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-0.12, 2.611, -0.081)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(0.016, -0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(0.014, -1, 0.004)
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- wait()
- local Sprayamountx = 4
- local Sprayamount = 4
- for i = 1,Sprayamount do
- workspace.Handle.CanCollide = false
- workspace.Handle.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- wait()
- workspace.Handle.Position = Vector3.new(187.619995, 0.690000057, 106.145004)
- workspace.Handle.CanCollide = false
- game.Players.LocalPlayer.Character:WaitForChild("Spray")
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Spray.Parent = game.Players.LocalPlayer
- wait()
- end
- wait()
- for i=1,Sprayamountx do
- game.Players.LocalPlayer.Spray.Parent = game.Players.LocalPlayer.Backpack
- wait()
- end
- wait()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(-1, -0.014, 0.016)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(0.12, -0.62, -0.081)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(-0.016, 0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(-0.014, 1, 0.004)
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(1, 0.014, 0.016)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-0.12, 1.667, -0.081)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(0.016, -0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(0.014, -1, 0.004)
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(1, 0.014, 0.016)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-0.12, 2.611, -0.081)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(0.016, -0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(0.014, -1, 0.004)
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- game.Players.LocalPlayer.Backpack.Spray.GripForward = Vector3.new(1, 0.014, 0.016)
- game.Players.LocalPlayer.Backpack.Spray.GripPos = Vector3.new(-0.12, 2.611, -0.081)
- game.Players.LocalPlayer.Backpack.Spray.GripRight = Vector3.new(0.016, -0.004, -1)
- game.Players.LocalPlayer.Backpack.Spray.GripUp = Vector3.new(0.014, -1, 0.004)
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- wait()
- for _,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- wait()
- for i=1,Sprayamount do
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- end
- wait()
- game.Players.LocalPlayer.Backpack.Spray.Parent = game.Players.LocalPlayer.Character
- end
- end)
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