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Prof9

OSS run rates

Jul 23rd, 2015 (edited)
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  1. if naviBaseHP >= battleLevel * 10 + 100:
  2. Odds: 229/256, 229/256, 256/256
  3. else if naviBaseHP > battleLevel * 10 - 100:
  4. Odds: 153/256, 153/256, 256/256
  5. else
  6. Odds: 77/256, 77/256, 256/256
  7.  
  8. In-battle run rates:
  9. 100% run: 100%
  10. 90% run: 90%, 90%, 100%
  11. 60% run: 60%, 60%, 100%
  12. 30% run: 30%, 30%, 100%
  13.  
  14. 90% run: naviBaseHP >= battleLevel * 10 + 100
  15. 60% run: naviBaseHP >= battleLevel * 10 - 90
  16.  
  17. OSS doesn't have a set battle level per area; rather, the battle levels in each area can vary slightly. The table below lists all battle levels that occur in each area, and the amount of HP (rounded up to the nearest multiple of 20) that you need, to be able to achieve the listed run rates.
  18.  
  19. Lv. 90% 60%
  20.  
  21. Oven Comp 1 5 160 0
  22. Oven Comp 2 5 160 0
  23. 6 160 0
  24.  
  25. School Comp 1-5 10 200 20
  26. 11 220 20
  27.  
  28. Waterworks Comp 1-4 19 300 100
  29. 20 300 120
  30. Waterworks Comp 5-6 19 300 100
  31. 20 300 120
  32. 21 320 120
  33.  
  34. Traffic Light Comp 1-4 24 340 160
  35. 25 360 160
  36. Traffic Light Comp 5 23 340 140
  37. 24 340 160
  38. 25 360 160
  39.  
  40. Power Plant Comp 1-4 28 380 200
  41. 29 400 200
  42. 30 400 220
  43.  
  44. WWW Comp 1-4 35 460 260
  45. 36 460 280
  46. 37 480 280
  47. WWW Comp 5 35 460 260
  48. 36 460 280
  49. 37 480 280
  50. 38 480 300
  51. 40 500 320
  52. Rocket Comp 35 460 260
  53. 36 460 280
  54. 37 480 280
  55.  
  56. ClockMan Comp 46 560 380
  57. 47 580 380
  58. 48 580 400
  59.  
  60. Lan's PC Comp 5 160 0
  61. 6 160 0
  62. Mayl's PC Comp 5 160 0
  63. 6 160 0
  64. Yai's PC Comp 5 160 0
  65. 6 160 0
  66. Dex's PC Comp 6 160 0
  67. 8 180 0
  68. 10 200 20
  69. Lunch Stand Comp 12 220 40
  70. 15 260 60
  71. Antique Comp 23 340 140
  72. 24 340 160
  73. 25 360 160
  74. Fish Stand Comp 29 400 200
  75. 30 400 220
  76.  
  77. Doghouse Comp 5 160 0
  78. 6 160 0
  79. Servbot Comp 5 160 0
  80. New Game Machine Comp 5 160 0
  81. 6 160 0
  82. 7 180 0
  83. Telephone Comp 5 160 0
  84. 7 180 0
  85. Car Comp 6 160 0
  86. 7 180 0
  87. 8 180 0
  88. Waterworks Vending Machine Comp 12 220 40
  89. 14 240 60
  90. TV Comp 13 240 40
  91. 14 240 60
  92. 15 260 60
  93. Large Monitor Comp 13 240 40
  94. 14 240 60
  95. 17 280 80
  96. Control Equipment Comp 16 260 80
  97. 17 280 80
  98. 18 280 100
  99. 19 300 100
  100. SciLab Vending Machine Comp 13 240 40
  101. 14 240 60
  102. Recycled PET Comp 29 400 200
  103. 30 400 220
  104. 31 420 220
  105. Big Vase Comp 24 340 160
  106. 25 360 160
  107. Blackboard Comp 23 340 140
  108. 24 340 160
  109. 25 360 160
  110. Dex's Clock Comp 5 160 0
  111. 6 160 0
  112. 7 180 0
  113. Antique Clock Comp 24 340 160
  114. 25 360 160
  115. School Clock Comp 6 160 0
  116. 7 180 0
  117. 8 180 0
  118.  
  119. Internet 1 5 160 0
  120. 6 160 0
  121. Internet 2-3 12 220 40
  122. 13 240 40
  123. 14 240 60
  124. Internet 4 22 320 140
  125. 23 340 140
  126. 24 340 160
  127. Undernet 1-2, 4 33 440 240
  128. 34 440 260
  129. 35 460 260
  130. Undernet 3 34 440 260
  131. 35 460 260
  132. Undernet 5 33 440 240
  133. 34 440 260
  134. Undernet 6-11 38 480 300
  135. 39 500 300
  136. 40 500 320
  137. Undernet 12 39 500 300
  138. 40 500 320
  139.  
  140. FireManV3 9 200 0
  141. StoneManV3 17 280 80
  142. ColorManV3 35 460 260
  143. ElecManV3 37 480 280
  144. ClockManV3 39 500 300
  145. BombManV3 42 520 340
  146. MagicManV3 42 520 340
  147. PharaohManSP 42 520 340
  148. ShadowManSP 42 520 340
  149. Bass 0 100 0
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