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- nil = glEnable(32925)
- 0 = glGetError()
- nil = glGetIntegerv(33307, cdata<int [1]>: 0x02a48e68)
- 0 = glGetError()
- nil = glGetIntegerv(33308, cdata<int [1]>: 0x02a48e88)
- 0 = glGetError()
- nil = glEnable(3042)
- 0 = glGetError()
- nil = glEnable(3553)
- 0 = glGetError()
- nil = glEnable(2884)
- 0 = glGetError()
- nil = glBlendFunc(770, 771)
- 0 = glGetError()
- nil = glPolygonMode(1032, 6914)
- 0 = glGetError()
- nil = glDisable(2929)
- 0 = glGetError()
- nil = glCullFace(1029)
- 0 = glGetError()
- nil = glClearColor(0.25, 0.25, 0.25, 0.5)
- 0 = glGetError()
- 1 = glCreateShader(35633)
- 0 = glGetError()
- nil = glShaderSource(1, 1, cdata<const char *[1]>: 0x02a5d988, nil)
- 0 = glGetError()
- nil = glCompileShader(1)
- 0 = glGetError()
- nil = glGetShaderiv(1, 35713, cdata<int [1]>: 0x02a5dc30)
- 0 = glGetError()
- 2 = glCreateShader(35632)
- 0 = glGetError()
- nil = glShaderSource(2, 1, cdata<const char *[1]>: 0x02a5d988, nil)
- 0 = glGetError()
- nil = glCompileShader(2)
- 0 = glGetError()
- nil = glGetShaderiv(2, 35713, cdata<int [1]>: 0x02a5dc30)
- 0 = glGetError()
- 3 = glCreateProgram()
- 0 = glGetError()
- nil = glAttachShader(3, 1)
- 0 = glGetError()
- nil = glAttachShader(3, 2)
- 0 = glGetError()
- nil = glLinkProgram(3)
- 0 = glGetError()
- nil = glGetProgramiv(3, 35714, cdata<int [1]>: 0x02a5dc30)
- 0 = glGetError()
- nil = glDetachShader(3, 1)
- 0 = glGetError()
- nil = glDeleteShader(1)
- 0 = glGetError()
- nil = glDetachShader(3, 2)
- 0 = glGetError()
- nil = glDeleteShader(2)
- 0 = glGetError()
- 0 = glGetUniformLocation(3, camera_matrix)
- 0 = glGetError()
- 2 = glGetUniformLocation(3, model_matrix)
- 0 = glGetError()
- 1 = glGetUniformLocation(3, global_color)
- 0 = glGetError()
- 3 = glGetUniformLocation(3, texture)
- 0 = glGetError()
- nil = glBindAttribLocation(3, 0, pos)
- 0 = glGetError()
- nil = glBindAttribLocation(3, 1, uv)
- 0 = glGetError()
- nil = glBindAttribLocation(3, 2, color)
- 0 = glGetError()
- nil = glGenBuffers(1, cdata<int [1]>: 0x0336fcd0)
- 0 = glGetError()
- nil = glBindBuffer(34962, 1)
- 0 = glGetError()
- nil = glBufferData(34962, 192, cdata<struct glw_vtx_atrb_mesh_2d [6]>: 0x0336fc00, 35044)
- 0 = glGetError()
- nil = glGenTextures(1, cdata<int [1]>: 0x033edae0)
- 0 = glGetError()
- nil = glBindTexture(3553, 1)
- 0 = glGetError()
- nil = glPixelStorei(3333, 4)
- 0 = glGetError()
- nil = glPixelStorei(3317, 4)
- 0 = glGetError()
- nil = glTexParameterf(3553, 10242, 33648)
- 0 = glGetError()
- nil = glTexParameterf(3553, 10243, 33648)
- 0 = glGetError()
- nil = glTexParameterf(3553, 32882, 33648)
- 0 = glGetError()
- nil = glTexStorage2D(3553, 4, 32856, 64, 64)
- 0 = glGetError()
- nil = glTexSubImage2D(3553, 0, 0, 0, 64, 64, 32993, 5121, cdata<unsigned char [?]>: 0x033a6078)
- 0 = glGetError()
- nil = glBindTexture(3553, 0)
- 0 = glGetError()
- 1 = glCreateShader(35633)
- 0 = glGetError()
- nil = glShaderSource(1, 1, cdata<const char *[1]>: 0x02a5d988, nil)
- 0 = glGetError()
- nil = glCompileShader(1)
- 0 = glGetError()
- nil = glGetShaderiv(1, 35713, cdata<int [1]>: 0x02a5dc30)
- 0 = glGetError()
- 2 = glCreateShader(35632)
- 0 = glGetError()
- nil = glShaderSource(2, 1, cdata<const char *[1]>: 0x02a5d988, nil)
- 0 = glGetError()
- nil = glCompileShader(2)
- 0 = glGetError()
- nil = glGetShaderiv(2, 35713, cdata<int [1]>: 0x02a5dc30)
- 0 = glGetError()
- 4 = glCreateProgram()
- 0 = glGetError()
- nil = glAttachShader(4, 1)
- 0 = glGetError()
- nil = glAttachShader(4, 2)
- 0 = glGetError()
- nil = glLinkProgram(4)
- 0 = glGetError()
- nil = glGetProgramiv(4, 35714, cdata<int [1]>: 0x02a5dc30)
- 0 = glGetError()
- nil = glDetachShader(4, 1)
- 0 = glGetError()
- nil = glDeleteShader(1)
- 0 = glGetError()
- nil = glDetachShader(4, 2)
- 0 = glGetError()
- nil = glDeleteShader(2)
- 0 = glGetError()
- 0 = glGetUniformLocation(4, camera_matrix)
- 0 = glGetError()
- 2 = glGetUniformLocation(4, model_matrix)
- 0 = glGetError()
- -1 = glGetUniformLocation(4, smoothness)
- 0 = glGetError()
- 1 = glGetUniformLocation(4, global_color)
- 0 = glGetError()
- 3 = glGetUniformLocation(4, texture)
- 0 = glGetError()
- nil = glBindAttribLocation(4, 0, pos)
- 0 = glGetError()
- nil = glBindAttribLocation(4, 1, uv)
- 0 = glGetError()
- nil = glBindAttribLocation(4, 2, color)
- 0 = glGetError()
- nil = glGenBuffers(1, cdata<int [1]>: 0x02eef570)
- 0 = glGetError()
- nil = glBindBuffer(34962, 2)
- 0 = glGetError()
- nil = glBufferData(34962, 192, cdata<struct glw_vtx_atrb_glyph [6]>: 0x02edec88, 35044)
- 0 = glGetError()
- nil = glGenTextures(1, cdata<int [1]>: 0x02438fc8)
- 0 = glGetError()
- nil = glBindTexture(3553, 2)
- 0 = glGetError()
- nil = glPixelStorei(3333, 4)
- 0 = glGetError()
- nil = glPixelStorei(3317, 4)
- 0 = glGetError()
- nil = glTexParameterf(3553, 10242, 33648)
- 0 = glGetError()
- nil = glTexParameterf(3553, 10243, 33648)
- 0 = glGetError()
- nil = glTexParameterf(3553, 32882, 33648)
- 0 = glGetError()
- nil = glTexStorage2D(3553, 4, 32856, 1, 255)
- 0 = glGetError()
- nil = glTexSubImage2D(3553, 0, 0, 0, 1, 255, 32993, 5121, cdata<unsigned char [?]>: 0x033ec9c8)
- 0 = glGetError()
- nil = glBindTexture(3553, 0)
- 0 = glGetError()
- nil = glGenTextures(1, cdata<int [1]>: 0x0242bda0)
- 0 = glGetError()
- nil = glBindTexture(3553, 3)
- 0 = glGetError()
- nil = glPixelStorei(3333, 4)
- 0 = glGetError()
- nil = glPixelStorei(3317, 4)
- 0 = glGetError()
- nil = glTexParameterf(3553, 10242, 33648)
- 0 = glGetError()
- nil = glTexParameterf(3553, 10243, 33648)
- 0 = glGetError()
- nil = glTexParameterf(3553, 32882, 33648)
- 0 = glGetError()
- nil = glTexStorage2D(3553, 4, 32856, 64, 64)
- 0 = glGetError()
- nil = glTexSubImage2D(3553, 0, 0, 0, 64, 64, 32993, 5121, cdata<unsigned char [?]>: 0x02f38730)
- 0 = glGetError()
- nil = glBindTexture(3553, 0)
- 0 = glGetError()
- nil = glGenFramebuffers(1, cdata<int [1]>: 0x02a33f90)
- 0 = glGetError()
- nil = glBindFramebuffer(36160, 1)
- 0 = glGetError()
- nil = glGenRenderbuffers(1, cdata<int [1]>: 0x02458a08)
- 0 = glGetError()
- nil = glBindRenderbuffer(36161, 1)
- 0 = glGetError()
- nil = glRenderbufferStorage(36161, 34842, 500, 500)
- 0 = glGetError()
- nil = glFramebufferRenderbuffer(36160, 36066, 36161, 1)
- 0 = glGetError()
- nil = glGenTextures(1, cdata<int [1]>: 0x02a46930)
- 0 = glGetError()
- nil = glFramebufferTexture2D(36160, 36066, 3553, 4, 0)
- 1281 = glGetError()
- nil = glGenRenderbuffers(1, cdata<int [1]>: 0x0343cd60)
- 0 = glGetError()
- nil = glBindRenderbuffer(36161, 2)
- 0 = glGetError()
- nil = glRenderbufferStorage(36161, 33190, 500, 500)
- 0 = glGetError()
- nil = glFramebufferRenderbuffer(36160, 36096, 36161, 2)
- 0 = glGetError()
- nil = glGenRenderbuffers(1, cdata<int [1]>: 0x02a30318)
- 0 = glGetError()
- nil = glBindRenderbuffer(36161, 3)
- 0 = glGetError()
- nil = glRenderbufferStorage(36161, 6408, 500, 500)
- 0 = glGetError()
- nil = glFramebufferRenderbuffer(36160, 36064, 36161, 3)
- 0 = glGetError()
- nil = glGenTextures(1, cdata<int [1]>: 0x03414d28)
- 0 = glGetError()
- nil = glFramebufferTexture2D(36160, 36064, 3553, 5, 0)
- 1281 = glGetError()
- nil = glGenRenderbuffers(1, cdata<int [1]>: 0x033572f8)
- 0 = glGetError()
- nil = glBindRenderbuffer(36161, 4)
- 0 = glGetError()
- nil = glRenderbufferStorage(36161, 34836, 500, 500)
- 0 = glGetError()
- nil = glFramebufferRenderbuffer(36160, 36065, 36161, 4)
- 0 = glGetError()
- nil = glGenTextures(1, cdata<int [1]>: 0x033d5938)
- 0 = glGetError()
- nil = glFramebufferTexture2D(36160, 36065, 3553, 6, 0)
- 1281 = glGetError()
- 36053 = glCheckFramebufferStatus(36160)
- .......
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