CapsAdmin

Untitled

Sep 29th, 2013
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  1. nil = glEnable(32925)
  2. 0 = glGetError()
  3. nil = glGetIntegerv(33307,  cdata<int [1]>: 0x02a48e68)
  4. 0 = glGetError()
  5. nil = glGetIntegerv(33308,  cdata<int [1]>: 0x02a48e88)
  6. 0 = glGetError()
  7. nil = glEnable(3042)
  8. 0 = glGetError()
  9. nil = glEnable(3553)
  10. 0 = glGetError()
  11. nil = glEnable(2884)
  12. 0 = glGetError()
  13. nil = glBlendFunc(770,  771)
  14. 0 = glGetError()
  15. nil = glPolygonMode(1032,   6914)
  16. 0 = glGetError()
  17. nil = glDisable(2929)
  18. 0 = glGetError()
  19. nil = glCullFace(1029)
  20. 0 = glGetError()
  21. nil = glClearColor(0.25,    0.25,   0.25,   0.5)
  22. 0 = glGetError()
  23. 1 = glCreateShader(35633)
  24. 0 = glGetError()
  25. nil = glShaderSource(1, 1,  cdata<const char *[1]>: 0x02a5d988, nil)
  26. 0 = glGetError()
  27. nil = glCompileShader(1)
  28. 0 = glGetError()
  29. nil = glGetShaderiv(1,  35713,  cdata<int [1]>: 0x02a5dc30)
  30. 0 = glGetError()
  31. 2 = glCreateShader(35632)
  32. 0 = glGetError()
  33. nil = glShaderSource(2, 1,  cdata<const char *[1]>: 0x02a5d988, nil)
  34. 0 = glGetError()
  35. nil = glCompileShader(2)
  36. 0 = glGetError()
  37. nil = glGetShaderiv(2,  35713,  cdata<int [1]>: 0x02a5dc30)
  38. 0 = glGetError()
  39. 3 = glCreateProgram()
  40. 0 = glGetError()
  41. nil = glAttachShader(3, 1)
  42. 0 = glGetError()
  43. nil = glAttachShader(3, 2)
  44. 0 = glGetError()
  45. nil = glLinkProgram(3)
  46. 0 = glGetError()
  47. nil = glGetProgramiv(3, 35714,  cdata<int [1]>: 0x02a5dc30)
  48. 0 = glGetError()
  49. nil = glDetachShader(3, 1)
  50. 0 = glGetError()
  51. nil = glDeleteShader(1)
  52. 0 = glGetError()
  53. nil = glDetachShader(3, 2)
  54. 0 = glGetError()
  55. nil = glDeleteShader(2)
  56. 0 = glGetError()
  57. 0 = glGetUniformLocation(3, camera_matrix)
  58. 0 = glGetError()
  59. 2 = glGetUniformLocation(3, model_matrix)
  60. 0 = glGetError()
  61. 1 = glGetUniformLocation(3, global_color)
  62. 0 = glGetError()
  63. 3 = glGetUniformLocation(3, texture)
  64. 0 = glGetError()
  65. nil = glBindAttribLocation(3,   0,  pos)
  66. 0 = glGetError()
  67. nil = glBindAttribLocation(3,   1,  uv)
  68. 0 = glGetError()
  69. nil = glBindAttribLocation(3,   2,  color)
  70. 0 = glGetError()
  71. nil = glGenBuffers(1,   cdata<int [1]>: 0x0336fcd0)
  72. 0 = glGetError()
  73. nil = glBindBuffer(34962,   1)
  74. 0 = glGetError()
  75. nil = glBufferData(34962,   192,    cdata<struct glw_vtx_atrb_mesh_2d [6]>: 0x0336fc00, 35044)
  76. 0 = glGetError()
  77. nil = glGenTextures(1,  cdata<int [1]>: 0x033edae0)
  78. 0 = glGetError()
  79. nil = glBindTexture(3553,   1)
  80. 0 = glGetError()
  81. nil = glPixelStorei(3333,   4)
  82. 0 = glGetError()
  83. nil = glPixelStorei(3317,   4)
  84. 0 = glGetError()
  85. nil = glTexParameterf(3553, 10242,  33648)
  86. 0 = glGetError()
  87. nil = glTexParameterf(3553, 10243,  33648)
  88. 0 = glGetError()
  89. nil = glTexParameterf(3553, 32882,  33648)
  90. 0 = glGetError()
  91. nil = glTexStorage2D(3553,  4,  32856,  64, 64)
  92. 0 = glGetError()
  93. nil = glTexSubImage2D(3553, 0,  0,  0,  64, 64, 32993,  5121,   cdata<unsigned char [?]>: 0x033a6078)
  94. 0 = glGetError()
  95. nil = glBindTexture(3553,   0)
  96. 0 = glGetError()
  97. 1 = glCreateShader(35633)
  98. 0 = glGetError()
  99. nil = glShaderSource(1, 1,  cdata<const char *[1]>: 0x02a5d988, nil)
  100. 0 = glGetError()
  101. nil = glCompileShader(1)
  102. 0 = glGetError()
  103. nil = glGetShaderiv(1,  35713,  cdata<int [1]>: 0x02a5dc30)
  104. 0 = glGetError()
  105. 2 = glCreateShader(35632)
  106. 0 = glGetError()
  107. nil = glShaderSource(2, 1,  cdata<const char *[1]>: 0x02a5d988, nil)
  108. 0 = glGetError()
  109. nil = glCompileShader(2)
  110. 0 = glGetError()
  111. nil = glGetShaderiv(2,  35713,  cdata<int [1]>: 0x02a5dc30)
  112. 0 = glGetError()
  113. 4 = glCreateProgram()
  114. 0 = glGetError()
  115. nil = glAttachShader(4, 1)
  116. 0 = glGetError()
  117. nil = glAttachShader(4, 2)
  118. 0 = glGetError()
  119. nil = glLinkProgram(4)
  120. 0 = glGetError()
  121. nil = glGetProgramiv(4, 35714,  cdata<int [1]>: 0x02a5dc30)
  122. 0 = glGetError()
  123. nil = glDetachShader(4, 1)
  124. 0 = glGetError()
  125. nil = glDeleteShader(1)
  126. 0 = glGetError()
  127. nil = glDetachShader(4, 2)
  128. 0 = glGetError()
  129. nil = glDeleteShader(2)
  130. 0 = glGetError()
  131. 0 = glGetUniformLocation(4, camera_matrix)
  132. 0 = glGetError()
  133. 2 = glGetUniformLocation(4, model_matrix)
  134. 0 = glGetError()
  135. -1 = glGetUniformLocation(4,    smoothness)
  136. 0 = glGetError()
  137. 1 = glGetUniformLocation(4, global_color)
  138. 0 = glGetError()
  139. 3 = glGetUniformLocation(4, texture)
  140. 0 = glGetError()
  141. nil = glBindAttribLocation(4,   0,  pos)
  142. 0 = glGetError()
  143. nil = glBindAttribLocation(4,   1,  uv)
  144. 0 = glGetError()
  145. nil = glBindAttribLocation(4,   2,  color)
  146. 0 = glGetError()
  147. nil = glGenBuffers(1,   cdata<int [1]>: 0x02eef570)
  148. 0 = glGetError()
  149. nil = glBindBuffer(34962,   2)
  150. 0 = glGetError()
  151. nil = glBufferData(34962,   192,    cdata<struct glw_vtx_atrb_glyph [6]>: 0x02edec88,   35044)
  152. 0 = glGetError()
  153. nil = glGenTextures(1,  cdata<int [1]>: 0x02438fc8)
  154. 0 = glGetError()
  155. nil = glBindTexture(3553,   2)
  156. 0 = glGetError()
  157. nil = glPixelStorei(3333,   4)
  158. 0 = glGetError()
  159. nil = glPixelStorei(3317,   4)
  160. 0 = glGetError()
  161. nil = glTexParameterf(3553, 10242,  33648)
  162. 0 = glGetError()
  163. nil = glTexParameterf(3553, 10243,  33648)
  164. 0 = glGetError()
  165. nil = glTexParameterf(3553, 32882,  33648)
  166. 0 = glGetError()
  167. nil = glTexStorage2D(3553,  4,  32856,  1,  255)
  168. 0 = glGetError()
  169. nil = glTexSubImage2D(3553, 0,  0,  0,  1,  255,    32993,  5121,   cdata<unsigned char [?]>: 0x033ec9c8)
  170. 0 = glGetError()
  171. nil = glBindTexture(3553,   0)
  172. 0 = glGetError()
  173. nil = glGenTextures(1,  cdata<int [1]>: 0x0242bda0)
  174. 0 = glGetError()
  175. nil = glBindTexture(3553,   3)
  176. 0 = glGetError()
  177. nil = glPixelStorei(3333,   4)
  178. 0 = glGetError()
  179. nil = glPixelStorei(3317,   4)
  180. 0 = glGetError()
  181. nil = glTexParameterf(3553, 10242,  33648)
  182. 0 = glGetError()
  183. nil = glTexParameterf(3553, 10243,  33648)
  184. 0 = glGetError()
  185. nil = glTexParameterf(3553, 32882,  33648)
  186. 0 = glGetError()
  187. nil = glTexStorage2D(3553,  4,  32856,  64, 64)
  188. 0 = glGetError()
  189. nil = glTexSubImage2D(3553, 0,  0,  0,  64, 64, 32993,  5121,   cdata<unsigned char [?]>: 0x02f38730)
  190. 0 = glGetError()
  191. nil = glBindTexture(3553,   0)
  192. 0 = glGetError()
  193. nil = glGenFramebuffers(1,  cdata<int [1]>: 0x02a33f90)
  194. 0 = glGetError()
  195. nil = glBindFramebuffer(36160,  1)
  196. 0 = glGetError()
  197. nil = glGenRenderbuffers(1, cdata<int [1]>: 0x02458a08)
  198. 0 = glGetError()
  199. nil = glBindRenderbuffer(36161, 1)
  200. 0 = glGetError()
  201. nil = glRenderbufferStorage(36161,  34842,  500,    500)
  202. 0 = glGetError()
  203. nil = glFramebufferRenderbuffer(36160,  36066,  36161,  1)
  204. 0 = glGetError()
  205. nil = glGenTextures(1,  cdata<int [1]>: 0x02a46930)
  206. 0 = glGetError()
  207. nil = glFramebufferTexture2D(36160, 36066,  3553,   4,  0)
  208. 1281 = glGetError()
  209. nil = glGenRenderbuffers(1, cdata<int [1]>: 0x0343cd60)
  210. 0 = glGetError()
  211. nil = glBindRenderbuffer(36161, 2)
  212. 0 = glGetError()
  213. nil = glRenderbufferStorage(36161,  33190,  500,    500)
  214. 0 = glGetError()
  215. nil = glFramebufferRenderbuffer(36160,  36096,  36161,  2)
  216. 0 = glGetError()
  217. nil = glGenRenderbuffers(1, cdata<int [1]>: 0x02a30318)
  218. 0 = glGetError()
  219. nil = glBindRenderbuffer(36161, 3)
  220. 0 = glGetError()
  221. nil = glRenderbufferStorage(36161,  6408,   500,    500)
  222. 0 = glGetError()
  223. nil = glFramebufferRenderbuffer(36160,  36064,  36161,  3)
  224. 0 = glGetError()
  225. nil = glGenTextures(1,  cdata<int [1]>: 0x03414d28)
  226. 0 = glGetError()
  227. nil = glFramebufferTexture2D(36160, 36064,  3553,   5,  0)
  228. 1281 = glGetError()
  229. nil = glGenRenderbuffers(1, cdata<int [1]>: 0x033572f8)
  230. 0 = glGetError()
  231. nil = glBindRenderbuffer(36161, 4)
  232. 0 = glGetError()
  233. nil = glRenderbufferStorage(36161,  34836,  500,    500)
  234. 0 = glGetError()
  235. nil = glFramebufferRenderbuffer(36160,  36065,  36161,  4)
  236. 0 = glGetError()
  237. nil = glGenTextures(1,  cdata<int [1]>: 0x033d5938)
  238. 0 = glGetError()
  239. nil = glFramebufferTexture2D(36160, 36065,  3553,   6,  0)
  240. 1281 = glGetError()
  241. 36053 = glCheckFramebufferStatus(36160)
  242.  
  243. .......
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