Theory on why teleporting works in BIONICLE
- What happens when you press the launcher button after the launcher has fired is that the launcher projectile disappears. I think holding the button before the launcher has fired allows you to fire a launcher projectile that has a stored cancel effect. I'm going to guess that when you run into an enemy with launcher projectile attached, and cancel it, the game thinks you actually dragged the enemy into you somehow. It somehow tricks the game into thinking the game that you dragged the enemy into you. In order to determine the new location for the enemy to be after dragging them into you, I believe it looks at coordinates from which an enemy was actually dragged. This would explain why you take damage upon teleports.
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