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Untitled

Oct 28th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --
  84. print("Script made by xdielivex")
  85. print("Olympic revenger")
  86. --
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. Humanoid.DisplayDistanceType = "None"
  108. local sick = Instance.new("Sound",Character)
  109. sick.SoundId = "rbxassetid://562082197"
  110. sick.Looped = true
  111. sick.Pitch = 1
  112. sick.Volume = 1
  113.  
  114.  
  115. IT = Instance.new
  116. CF = CFrame.new
  117. VT = Vector3.new
  118. RAD = math.rad
  119. C3 = Color3.new
  120. UD2 = UDim2.new
  121. BRICKC = BrickColor.new
  122. ANGLES = CFrame.Angles
  123. EULER = CFrame.fromEulerAnglesXYZ
  124. COS = math.cos
  125. ACOS = math.acos
  126. SIN = math.sin
  127. ASIN = math.asin
  128. ABS = math.abs
  129. MRANDOM = math.random
  130. FLOOR = math.floor
  131.  
  132. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  133. local NEWMESH = IT(MESH)
  134. if MESH == "SpecialMesh" then
  135. NEWMESH.MeshType = MESHTYPE
  136. if MESHID ~= "nil" and MESHID ~= "" then
  137. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  138. end
  139. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  140. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  141. end
  142. end
  143. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  144. NEWMESH.Scale = SCALE
  145. NEWMESH.Parent = PARENT
  146. return NEWMESH
  147. end
  148.  
  149. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  150. local NEWPART = IT("Part")
  151. NEWPART.formFactor = FORMFACTOR
  152. NEWPART.Reflectance = REFLECTANCE
  153. NEWPART.Transparency = TRANSPARENCY
  154. NEWPART.CanCollide = false
  155. NEWPART.Locked = true
  156. NEWPART.Anchored = true
  157. if ANCHOR == false then
  158. NEWPART.Anchored = false
  159. end
  160. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  161. NEWPART.Name = NAME
  162. NEWPART.Size = SIZE
  163. NEWPART.Position = Torso.Position
  164. NEWPART.Material = MATERIAL
  165. NEWPART:BreakJoints()
  166. NEWPART.Parent = PARENT
  167. return NEWPART
  168. end
  169.  
  170. --//=================================\\
  171. --|| CUSTOMIZATION
  172. --\\=================================//
  173.  
  174. Player_Size = 1 --Size of the player.
  175. Animation_Speed = 3
  176. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  177.  
  178. local Speed = 20
  179. local Effects2 = {}
  180.  
  181.  
  182. --//=================================\\
  183. --|| END OF CUSTOMIZATION
  184. --\\=================================//
  185.  
  186. local function weldBetween(a, b)
  187. local weldd = Instance.new("ManualWeld")
  188. weldd.Part0 = a
  189. weldd.Part1 = b
  190. weldd.C0 = CFrame.new()
  191. weldd.C1 = b.CFrame:inverse() * a.CFrame
  192. weldd.Parent = a
  193. return weldd
  194. end
  195.  
  196.  
  197. --//=================================\\
  198. --|| USEFUL VALUES
  199. --\\=================================//
  200.  
  201. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  202. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  203. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  204. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  205. local CHANGEDEFENSE = 0
  206. local CHANGEDAMAGE = 0
  207. local CHANGEMOVEMENT = 0
  208. local ANIM = "Idle"
  209. local ATTACK = false
  210. local EQUIPPED = false
  211. local HOLD = false
  212. local COMBO = 1
  213. local Rooted = false
  214. local SINE = 0
  215. local KEYHOLD = false
  216. local CHANGE = 2 / Animation_Speed
  217. local WALKINGANIM = false
  218. local WALK = 0
  219. local VALUE1 = false
  220. local VALUE2 = false
  221. local ROBLOXIDLEANIMATION = IT("Animation")
  222. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  223. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  224. --ROBLOXIDLEANIMATION.Parent = Humanoid
  225. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  226. WEAPONGUI.Name = "Weapon GUI"
  227. local Weapon = IT("Model")
  228. Weapon.Name = "Adds"
  229. local Effects = IT("Folder", Weapon)
  230. Effects.Name = "Effects"
  231. local ANIMATOR = Humanoid.Animator
  232. local ANIMATE = Character.Animate
  233. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  234. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  235. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  236. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  237. local UNANCHOR = true
  238. local KILLINSTINCT = 0
  239.  
  240. local SKILLTEXTCOLOR = C3(1,0,0)
  241.  
  242. --//=================================\\
  243. --\\=================================//
  244.  
  245. --//=================================\\
  246. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  247. --\\=================================//
  248.  
  249. ArtificialHB = Instance.new("BindableEvent", script)
  250. ArtificialHB.Name = "ArtificialHB"
  251.  
  252. script:WaitForChild("ArtificialHB")
  253.  
  254. frame = Frame_Speed
  255. tf = 0
  256. allowframeloss = false
  257. tossremainder = false
  258. lastframe = tick()
  259. script.ArtificialHB:Fire()
  260.  
  261. game:GetService("RunService").Heartbeat:connect(function(s, p)
  262. tf = tf + s
  263. if tf >= frame then
  264. if allowframeloss then
  265. script.ArtificialHB:Fire()
  266. lastframe = tick()
  267. else
  268. for i = 1, math.floor(tf / frame) do
  269. script.ArtificialHB:Fire()
  270. end
  271. lastframe = tick()
  272. end
  273. if tossremainder then
  274. tf = 0
  275. else
  276. tf = tf - frame * math.floor(tf / frame)
  277. end
  278. end
  279. end)
  280.  
  281. --//=================================\\
  282. --\\=================================//
  283.  
  284.  
  285.  
  286.  
  287.  
  288. --//=================================\\
  289. --|| SOME FUNCTIONS
  290. --\\=================================//
  291.  
  292. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  293. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  294. end
  295.  
  296. function PositiveAngle(NUMBER)
  297. if NUMBER >= 0 then
  298. NUMBER = 0
  299. end
  300. return NUMBER
  301. end
  302.  
  303. function NegativeAngle(NUMBER)
  304. if NUMBER <= 0 then
  305. NUMBER = 0
  306. end
  307. return NUMBER
  308. end
  309.  
  310. function Swait(NUMBER)
  311. if NUMBER == 0 or NUMBER == nil then
  312. ArtificialHB.Event:wait()
  313. else
  314. for i = 1, NUMBER do
  315. ArtificialHB.Event:wait()
  316. end
  317. end
  318. end
  319.  
  320. function QuaternionFromCFrame(cf)
  321. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  322. local trace = m00 + m11 + m22
  323. if trace > 0 then
  324. local s = math.sqrt(1 + trace)
  325. local recip = 0.5 / s
  326. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  327. else
  328. local i = 0
  329. if m11 > m00 then
  330. i = 1
  331. end
  332. if m22 > (i == 0 and m00 or m11) then
  333. i = 2
  334. end
  335. if i == 0 then
  336. local s = math.sqrt(m00 - m11 - m22 + 1)
  337. local recip = 0.5 / s
  338. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  339. elseif i == 1 then
  340. local s = math.sqrt(m11 - m22 - m00 + 1)
  341. local recip = 0.5 / s
  342. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  343. elseif i == 2 then
  344. local s = math.sqrt(m22 - m00 - m11 + 1)
  345. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  346. end
  347. end
  348. end
  349.  
  350. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  351. local xs, ys, zs = x + x, y + y, z + z
  352. local wx, wy, wz = w * xs, w * ys, w * zs
  353. local xx = x * xs
  354. local xy = x * ys
  355. local xz = x * zs
  356. local yy = y * ys
  357. local yz = y * zs
  358. local zz = z * zs
  359. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  360. end
  361.  
  362. function QuaternionSlerp(a, b, t)
  363. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  364. local startInterp, finishInterp;
  365. if cosTheta >= 0.0001 then
  366. if (1 - cosTheta) > 0.0001 then
  367. local theta = ACOS(cosTheta)
  368. local invSinTheta = 1 / SIN(theta)
  369. startInterp = SIN((1 - t) * theta) * invSinTheta
  370. finishInterp = SIN(t * theta) * invSinTheta
  371. else
  372. startInterp = 1 - t
  373. finishInterp = t
  374. end
  375. else
  376. if (1 + cosTheta) > 0.0001 then
  377. local theta = ACOS(-cosTheta)
  378. local invSinTheta = 1 / SIN(theta)
  379. startInterp = SIN((t - 1) * theta) * invSinTheta
  380. finishInterp = SIN(t * theta) * invSinTheta
  381. else
  382. startInterp = t - 1
  383. finishInterp = t
  384. end
  385. end
  386. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  387. end
  388.  
  389. function Clerp(a, b, t)
  390. local qa = {QuaternionFromCFrame(a)}
  391. local qb = {QuaternionFromCFrame(b)}
  392. local ax, ay, az = a.x, a.y, a.z
  393. local bx, by, bz = b.x, b.y, b.z
  394. local _t = 1 - t
  395. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  396. end
  397.  
  398. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  399. local frame = IT("Frame")
  400. frame.BackgroundTransparency = TRANSPARENCY
  401. frame.BorderSizePixel = BORDERSIZEPIXEL
  402. frame.Position = POSITION
  403. frame.Size = SIZE
  404. frame.BackgroundColor3 = COLOR
  405. frame.BorderColor3 = BORDERCOLOR
  406. frame.Name = NAME
  407. frame.Parent = PARENT
  408. return frame
  409. end
  410.  
  411. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  412. local label = IT("TextLabel")
  413. label.BackgroundTransparency = 1
  414. label.Size = UD2(1, 0, 1, 0)
  415. label.Position = UD2(0, 0, 0, 0)
  416. label.TextColor3 = TEXTCOLOR
  417. label.TextStrokeTransparency = STROKETRANSPARENCY
  418. label.TextTransparency = TRANSPARENCY
  419. label.FontSize = TEXTFONTSIZE
  420. label.Font = TEXTFONT
  421. label.BorderSizePixel = BORDERSIZEPIXEL
  422. label.TextScaled = false
  423. label.Text = TEXT
  424. label.Name = NAME
  425. label.Parent = PARENT
  426. return label
  427. end
  428.  
  429. function NoOutlines(PART)
  430. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  431. end
  432.  
  433.  
  434. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  435. local NEWWELD = IT(TYPE)
  436. NEWWELD.Part0 = PART0
  437. NEWWELD.Part1 = PART1
  438. NEWWELD.C0 = C0
  439. NEWWELD.C1 = C1
  440. NEWWELD.Parent = PARENT
  441. return NEWWELD
  442. end
  443.  
  444. function CreateSound(ID, PARENT, VOLUME, PITCH)
  445. local NEWSOUND = nil
  446. coroutine.resume(coroutine.create(function()
  447. NEWSOUND = IT("Sound", PARENT)
  448. NEWSOUND.Volume = VOLUME
  449. NEWSOUND.Pitch = PITCH
  450. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  451. Swait()
  452. NEWSOUND:play()
  453. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  454. end))
  455. return NEWSOUND
  456. end
  457.  
  458. function CFrameFromTopBack(at, top, back)
  459. local right = top:Cross(back)
  460. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  461. end
  462.  
  463. function MakeForm(PART,TYPE)
  464. if TYPE == "Cyl" then
  465. local MSH = IT("CylinderMesh",PART)
  466. elseif TYPE == "Ball" then
  467. local MSH = IT("SpecialMesh",PART)
  468. MSH.MeshType = "Sphere"
  469. elseif TYPE == "Wedge" then
  470. local MSH = IT("SpecialMesh",PART)
  471. MSH.MeshType = "Wedge"
  472. end
  473. end
  474.  
  475. Debris = game:GetService("Debris")
  476. --//=================================\\
  477. --|| WEAPON CREATION
  478. --\\=================================//
  479.  
  480. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 4, 1.61),false)
  481. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "2371351277", "2371351296", VT(2, 2, 2), VT(-1.5, 2, -2))
  482. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  483.  
  484. local DECAL = IT("Decal",HandlePart)
  485. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  486.  
  487. for _, c in pairs(Weapon:GetChildren()) do
  488. if c.ClassName == "Part" then
  489. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  490. end
  491. end
  492.  
  493. local A = IT("Attachment",HandlePart)
  494. A.Position = VT(0, -1.5, 0)
  495. local B = IT("Attachment",HandlePart)
  496. B.Position = VT(0, 2.2, 0.2)
  497. local Trail = IT("Trail",HandlePart)
  498. Trail.Attachment0 = A
  499. Trail.Attachment1 = B
  500. Trail.Lifetime = 0.1
  501. Trail.Transparency = NumberSequence.new(0.8, 1)
  502. Trail.Enabled = false
  503.  
  504. Weapon.Parent = Character
  505.  
  506. Humanoid.Died:connect(function()
  507. ATTACK = true
  508. end)
  509.  
  510. --//=================================\\
  511. --|| DAMAGING
  512. --\\=================================//
  513.  
  514. local asd = Instance.new("ParticleEmitter")
  515. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  516. asd.LightEmission = .1
  517. asd.Size = NumberSequence.new(0.2)
  518. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  519. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  520. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  521. asd.Transparency = bbb
  522. asd.Size = aaa
  523. asd.ZOffset = .9
  524. asd.Acceleration = Vector3.new(0, -5, 0)
  525. asd.LockedToPart = false
  526. asd.EmissionDirection = "Back"
  527. asd.Lifetime = NumberRange.new(1, 2)
  528. asd.Rotation = NumberRange.new(-100, 100)
  529. asd.RotSpeed = NumberRange.new(-100, 100)
  530. asd.Speed = NumberRange.new(2)
  531. asd.Enabled = false
  532. asd.VelocitySpread = 10000
  533.  
  534. function getbloody(victim,amount)
  535. local prtcl = asd:Clone()
  536. prtcl.Parent = victim
  537. prtcl:Emit(amount)
  538. end
  539.  
  540. local TORSOVELOCITY = 0
  541.  
  542. function Ragdoll(Character2,CharTorso)
  543. local svch = Character2
  544. local hum = Character2:findFirstChild("Humanoid")
  545. local q = Character2:GetChildren()
  546. local CLONE = IT("Model",Effects)
  547. local DummyHead = nil
  548. for i = 1,#q do
  549. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  550. q[i].Parent = CLONE
  551. if q[i].Name == "Head" then
  552. DummyHead = CLONE.Head:Clone()
  553. q[i]:ClearAllChildren()
  554. q[i].Transparency = 1
  555. end
  556. else
  557. if q[i].ClassName ~= "Humanoid" then
  558. q[i]:remove()
  559. end
  560. end
  561. end
  562. local chrclone = CLONE
  563.  
  564. for _, c in pairs(Character2:GetChildren()) do
  565. if c.ClassName == "Accessory" then
  566. c:remove()
  567. end
  568. end
  569.  
  570. local ch = chrclone:GetChildren()
  571. local i
  572. for i = 1,#ch do
  573. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  574. ch[i]:remove()
  575. end
  576. end
  577. local function Scan(ch)
  578. local e
  579. for e = 1,#ch do
  580. Scan(ch[e]:GetChildren())
  581. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  582. ch[e]:remove()
  583. end
  584. end
  585. end
  586. Scan(chrclone:GetChildren())
  587.  
  588. local ch = Character2:GetChildren()
  589. local i
  590. for i = 1,#ch do
  591. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  592. ch[i]:remove()
  593. end
  594. end
  595.  
  596. local ch = Character2:GetChildren()
  597. local i
  598. for i = 1,#ch do
  599. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  600. ch[i]:remove()
  601. end
  602. end
  603. Character2 = chrclone
  604. local Torso2 = Character2.Torso
  605. local movevector = Vector3.new()
  606.  
  607. if Torso2 then
  608. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  609. local Head = Character2:FindFirstChild("Head")
  610. if Head then
  611. local Neck = Instance.new("Weld")
  612. Neck.Name = "Neck"
  613. Neck.Part0 = Torso2
  614. Neck.Part1 = Head
  615. Neck.C0 = CFrame.new(0, 1.5, 0)
  616. Neck.C1 = CFrame.new()
  617. Neck.Parent = Torso2
  618. Head:ClearAllChildren()
  619. Head.Transparency = 1
  620.  
  621. end
  622. local Limb = Character2:FindFirstChild("Right Arm")
  623. if Limb then
  624.  
  625. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  626. local Joint = Instance.new("Glue")
  627. Joint.Name = "RightShoulder"
  628. Joint.Part0 = Torso2
  629. Joint.Part1 = Limb
  630. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  631. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  632. Joint.Parent = Torso2
  633.  
  634. local B = Instance.new("Part")
  635. B.TopSurface = 0
  636. B.BottomSurface = 0
  637. B.formFactor = "Symmetric"
  638. B.Size = Vector3.new(1, 1, 1)
  639. B.Transparency = 1
  640. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  641. B.Parent = Character2
  642. local W = Instance.new("Weld")
  643. W.Part0 = Limb
  644. W.Part1 = B
  645. W.C0 = CFrame.new(0, -0.5, 0)
  646. W.Parent = Limb
  647.  
  648. end
  649. local Limb = Character2:FindFirstChild("Left Arm")
  650. if Limb then
  651.  
  652. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  653. local Joint = Instance.new("Glue")
  654. Joint.Name = "LeftShoulder"
  655. Joint.Part0 = Torso2
  656. Joint.Part1 = Limb
  657. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  658. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  659. Joint.Parent = Torso2
  660.  
  661. local B = Instance.new("Part")
  662. B.TopSurface = 0
  663. B.BottomSurface = 0
  664. B.formFactor = "Symmetric"
  665. B.Size = Vector3.new(1, 1, 1)
  666. B.Transparency = 1
  667. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  668. B.Parent = Character2
  669. local W = Instance.new("Weld")
  670. W.Part0 = Limb
  671. W.Part1 = B
  672. W.C0 = CFrame.new(0, -0.5, 0)
  673. W.Parent = Limb
  674.  
  675. end
  676. local Limb = Character2:FindFirstChild("Right Leg")
  677. if Limb then
  678.  
  679. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  680. local Joint = Instance.new("Glue")
  681. Joint.Name = "RightHip"
  682. Joint.Part0 = Torso2
  683. Joint.Part1 = Limb
  684. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  685. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  686. Joint.Parent = Torso2
  687.  
  688. local B = Instance.new("Part")
  689. B.TopSurface = 0
  690. B.BottomSurface = 0
  691. B.formFactor = "Symmetric"
  692. B.Size = Vector3.new(1, 1, 1)
  693. B.Transparency = 1
  694. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  695. B.Parent = Character2
  696. local W = Instance.new("Weld")
  697. W.Part0 = Limb
  698. W.Part1 = B
  699. W.C0 = CFrame.new(0, -0.5, 0)
  700. W.Parent = Limb
  701.  
  702. end
  703. local Limb = Character2:FindFirstChild("Left Leg")
  704. if Limb then
  705.  
  706. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  707. local Joint = Instance.new("Glue")
  708. Joint.Name = "LeftHip"
  709. Joint.Part0 = Torso2
  710. Joint.Part1 = Limb
  711. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  712. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  713. Joint.Parent = Torso2
  714.  
  715. local B = Instance.new("Part")
  716. B.TopSurface = 0
  717. B.BottomSurface = 0
  718. B.formFactor = "Symmetric"
  719. B.Size = Vector3.new(1, 1, 1)
  720. B.Transparency = 1
  721. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  722. B.Parent = Character2
  723. local W = Instance.new("Weld")
  724. W.Part0 = Limb
  725. W.Part1 = B
  726. W.C0 = CFrame.new(0, -0.5, 0)
  727. W.Parent = Limb
  728.  
  729. end
  730. --[
  731. local Bar = Instance.new("Part")
  732. Bar.TopSurface = 0
  733. Bar.BottomSurface = 0
  734. Bar.formFactor = "Symmetric"
  735. Bar.Size = Vector3.new(1, 1, 1)
  736. Bar.Transparency = 1
  737. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  738. Bar.Parent = Character2
  739. local Weld = Instance.new("Weld")
  740. Weld.Part0 = Torso2
  741. Weld.Part1 = Bar
  742. Weld.C0 = CFrame.new(0, 0.5, 0)
  743. Weld.Parent = Torso2
  744. --]]
  745. end
  746. Character2.Parent = Weapon
  747. if movevector ~= Vector3.new() then
  748. for i = 1,10 do
  749. Torso2.Velocity = movevector * 50
  750. end
  751. end
  752. DummyHead.Name = "FakeHead"
  753. DummyHead.Parent = CLONE
  754. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  755. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  756. MakeForm(BLOOD,"Cyl")
  757. weldBetween(DummyHead,BLOOD)
  758. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  759. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  760. MakeForm(BLOOD,"Cyl")
  761. weldBetween(Torso2,BLOOD)
  762. Character2.Name = "Corpse"
  763. local hum2 = svch:findFirstChild("Humanoid")
  764.  
  765. return Character2,Torso2,DummyHead
  766. end
  767.  
  768.  
  769. function Kill(Target)
  770. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  771. Target:BreakJoints()
  772. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  773. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  774. getbloody(DummyHead,45)
  775. if TORS2 ~= nil then
  776. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  777. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  778. local HUM = IT("Humanoid")
  779. HUM.MaxHealth = 0
  780. HUM.Health = 0
  781. HUM.Name = "CorpseHumanoid"
  782. HUM.PlatformStand = true
  783. HUM.Parent = CLONE
  784. KILLINSTINCT = KILLINSTINCT + 20
  785. TORS2.CFrame = CFRAME
  786. coroutine.resume(coroutine.create(function()
  787. for i = 1, 450 do
  788. wait()
  789. end
  790. CLONE:Remove()
  791. end))
  792. end
  793. end
  794. end
  795.  
  796. --//=================================\\
  797. --|| ATTACK FUNCTIONS AND STUFF
  798. --\\=================================//
  799.  
  800. function Swing()
  801. ATTACK = true
  802. Rooted = false
  803. for i=0, 1, 0.1 / Animation_Speed do
  804. Swait()
  805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  811. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  812. end
  813. Trail.Enabled = true
  814. HandlePart.CanCollide = true
  815. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  816. local HIT = HandlePart.Touched:Connect(function(hit)
  817. Kill(hit.Parent)
  818. end)
  819. for i=0, 0.8, 0.1 / Animation_Speed do
  820. Swait()
  821. if Speed == 25 and TORSOVELOCITY > 0.3 then
  822. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  823. end
  824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  830. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  831. end
  832. Trail.Enabled = false
  833. HandlePart.CanCollide = false
  834. HIT:disconnect()
  835. ATTACK = false
  836. Rooted = false
  837. end
  838.  
  839. function Laugh()
  840. ATTACK = true
  841. Rooted = true
  842. CreateSound("2494559635", Torso, 6, 1)
  843. CreateSound("184211507", Torso, 6, 1)
  844. for i=0, 3.5, 0.1 / Animation_Speed do
  845. Swait()
  846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  852. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  853. end
  854. ATTACK = false
  855. Rooted = false
  856. end
  857.  
  858. --//=================================\\
  859. --|| ASSIGN THINGS TO KEYS
  860. --\\=================================//
  861.  
  862. function MouseDown(Mouse)
  863. if ATTACK == false then
  864. Swing()
  865. end
  866. end
  867.  
  868. function MouseUp(Mouse)
  869. HOLD = false
  870. end
  871.  
  872. function KeyDown(Key)
  873. KEYHOLD = true
  874. if Key == "t" and ATTACK == false then
  875. getbloody(Head,45)
  876. Laugh()
  877. sick:Play()
  878. if Speed == 10 then
  879. Speed = 20
  880. end
  881. end
  882. end
  883.  
  884. function KeyUp(Key)
  885. KEYHOLD = false
  886. end
  887.  
  888. Mouse.Button1Down:connect(function(NEWKEY)
  889. MouseDown(NEWKEY)
  890. end)
  891. Mouse.Button1Up:connect(function(NEWKEY)
  892. MouseUp(NEWKEY)
  893. end)
  894. Mouse.KeyDown:connect(function(NEWKEY)
  895. KeyDown(NEWKEY)
  896. end)
  897. Mouse.KeyUp:connect(function(NEWKEY)
  898. KeyUp(NEWKEY)
  899. end)
  900.  
  901. --//=================================\\
  902. --\\=================================//
  903.  
  904.  
  905. function unanchor()
  906. if UNANCHOR == true then
  907. g = Character:GetChildren()
  908. for i = 1, #g do
  909. if g[i].ClassName == "Part" then
  910. g[i].Anchored = false
  911. end
  912. end
  913. end
  914. end
  915.  
  916.  
  917. --//=================================\\
  918. --|| WRAP THE WHOLE SCRIPT UP
  919. --\\=================================//
  920.  
  921. Humanoid.Changed:connect(function(Jump)
  922. if Jump == "Jump" and (Disable_Jump == true) then
  923. Humanoid.Jump = false
  924. end
  925. end)
  926.  
  927. Speed = 10
  928.  
  929. local naeeym2 = Instance.new("BillboardGui",Character)
  930. naeeym2.AlwaysOnTop = true
  931. naeeym2.Size = UDim2.new(5,35,2,35)
  932. naeeym2.StudsOffset = Vector3.new(0,1,0)
  933. naeeym2.Adornee = Character.Head
  934. naeeym2.Name = "Name"
  935. naeeym2.PlayerToHideFrom = Player
  936. local tecks2 = Instance.new("TextLabel",naeeym2)
  937. tecks2.BackgroundTransparency = 1
  938. tecks2.TextScaled = true
  939. tecks2.BorderSizePixel = 0
  940. tecks2.Text = "PSYCHO"
  941. tecks2.Font = "Antique"
  942. tecks2.TextSize = 30
  943. tecks2.TextStrokeTransparency = 0
  944. tecks2.TextColor3 = Color3.new(0.8,0,0)
  945. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  946. tecks2.Size = UDim2.new(1,0,0.5,0)
  947. tecks2.Parent = naeeym2
  948.  
  949. while true do
  950. ANIMATE.Parent = nil
  951. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  952. IDLEANIMATION:Play()
  953. SINE = SINE + CHANGE
  954. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  955. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  956. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  957. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  958. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 8)
  959. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  960. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  961. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  962. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  963. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  964. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  965. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  966. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  967. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  968. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  969. end
  970. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  971. ANIM = "Jump"
  972. if ATTACK == false then
  973. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  979. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  980. end
  981. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  982. ANIM = "Fall"
  983. if ATTACK == false then
  984. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  990. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991. end
  992. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  993. ANIM = "Idle"
  994. if ATTACK == false then
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  996. if VALUE1 == false then
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  998. end
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1005. coroutine.resume(coroutine.create(function()
  1006. VALUE1 = true
  1007. for i = 1, 25 do
  1008. Swait()
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1010. end
  1011. VALUE1 = false
  1012. end))
  1013. end
  1014. end
  1015. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1016. ANIM = "Walk"
  1017. WALK = WALK + 1 / Animation_Speed
  1018. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 8 / Player_Size)) then
  1019. WALK = 0
  1020. if WALKINGANIM == true then
  1021. WALKINGANIM = false
  1022. elseif WALKINGANIM == false then
  1023. WALKINGANIM = true
  1024. end
  1025. end
  1026. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1027. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1028. if ATTACK == false then
  1029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 0 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1035. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1036. end
  1037. end
  1038. unanchor()
  1039. Humanoid.MaxHealth = "inf"
  1040. Humanoid.Health = "inf"
  1041. if Rooted == false then
  1042. Disable_Jump = false
  1043. Humanoid.WalkSpeed = Speed
  1044. elseif Rooted == true then
  1045. Disable_Jump = true
  1046. Humanoid.WalkSpeed = 0
  1047. end
  1048. if KILLINSTINCT > 0 then
  1049. KILLINSTINCT = KILLINSTINCT - 0.1
  1050. end
  1051. if Head:FindFirstChild("face") then
  1052. end
  1053. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1054. local MATHS = {"0","1"}
  1055. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1056. Humanoid.PlatformStand = false
  1057. script.Name = Humanoid.Name
  1058. if math.random(1,70-Speed) == 1 then
  1059. tecks2.Text = "FAILURE"
  1060. elseif math.random(1,70-Speed) == 2 then
  1061. tecks2.Text = "Die!"
  1062. elseif math.random(1,70-Speed) == 3 then
  1063. tecks2.Text = "WORTHLESS"
  1064. else
  1065. if KILLINSTINCT > 0 then
  1066. if KILLINSTINCT < 100 then
  1067. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1068. tecks2.Text = "HA AH AHA HA HA HA HA"
  1069. else
  1070. tecks2.Text = "My revenge won't be stopped."
  1071. end
  1072. elseif KILLINSTINCT >= 100 then
  1073. if MRANDOM(1,5) == 1 then
  1074. tecks2.Text = "The Sparta was waiting for this fight"
  1075. end
  1076. else
  1077. tecks2.Text = "Burn in hell!"
  1078. end
  1079. else
  1080. tecks2.Text = "My revenge is not done yet"
  1081. end
  1082. end
  1083. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1084. Swait()
  1085. if Head:FindFirstChildOfClass("Sound") then
  1086. Head:FindFirstChildOfClass("Sound"):remove()
  1087. end
  1088. if KILLINSTINCT > 100 then
  1089. KILLINSTINCT = 100
  1090. end
  1091. sick.Parent = Character
  1092. script.Parent = PlayerGui
  1093. end
  1094.  
  1095. --//=================================\\
  1096. --\\=================================//
  1097.  
  1098.  
  1099.  
  1100.  
  1101.  
  1102. --//====================================================\\--
  1103. --|| END OF SCRIPT
  1104. --\\====================================================//--
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