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Speedrunners CLR20r3

Jan 7th, 2015
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  1. BETA r36.6(53) 7/01/2015 15:32:15
  2. Check restart...
  3. Init Steam...
  4. Setup Metrics...
  5. Init Metrics...
  6. Create Game...
  7. HandleArgs...
  8. Start Game...
  9. Initialize...
  10. CEngine.PreInitialize...
  11. CEngine.PreInitializeGraphicsProfile...
  12. Try HighDef...
  13. CEngine.PreInitializeGraphicsSettings...
  14. Preferred Resolution: {X:1920 Y:1080}
  15. CEngine.PreInitializeModules...
  16. SpriteBatch...
  17. LayerManager...
  18. CLayerManger.UpdateBuffers: 1920x1080
  19. Done...
  20. CameraManager...
  21. Init default camera
  22. CCameraManager.ResetFullscreenCameraViewportSize...
  23. DeviceVP: {X:0 Y:0 Width:1920 Height:1080}
  24. CamVP: {X:10 Y:10 Width:780 Height:460}
  25. GameVP: {X:0 Y:0 Width:1920 Height:1080}
  26. TextInput...
  27. CTextInput.Initialize
  28. CEngine.PreInitializeDebug...
  29. CEngine.InitEngine...
  30. InputManager...
  31. Init keyboard state
  32. Init Gamepad states
  33. Init Controller 0... connected
  34. Init Controller 1... not available
  35. Init Controller 2... not available
  36. Init Controller 3... not available
  37. StorageManager...
  38. UIManger...
  39. World...
  40. PrepareContent...
  41. GameModuleStack.Init...
  42. CEngine.ToggleFullscreen...
  43. Done...
  44. CEngine.SetResolution: 1920x1080 forceAspectRatio: 1.777778
  45. Done...
  46. CLayerManger.UpdateBuffers: 1920x1080
  47. Done...
  48. CCameraManager.ResetFullscreenCameraViewportSize...
  49. DeviceVP: {X:0 Y:0 Width:1920 Height:1080}
  50. CamVP: {X:0 Y:0 Width:1920 Height:1080}
  51. GameVP: {X:0 Y:0 Width:1920 Height:1080}
  52. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  53. at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
  54. at CEngine.Graphics.Component.CAnimatedSpriteDrawComponent.PlayAnimation(String animation, Boolean finishCurrentAnimation, Int32 startFrame)
  55. at =9DF2WzsIcCjGoe50Vk5Bw8gQpJ=.=LWalyWCc9hdapYI1LQZAOSEoSi=()
  56. at XNATweener.BaseTweener`1.Update(GameTime gameTime)
  57. at =9DF2WzsIcCjGoe50Vk5Bw8gQpJ=.=2a9e8FrMa97c7gpFHWAAA44tXD=(GameTime )
  58. at CEngine.Util.UI.CUIManager.Update(GameTime gameTime)
  59. at CEngine.CEngine.Update(GameTime gameTime)
  60. at CSpeedRunner.Main.Update(GameTime gameTime)
  61. at Microsoft.Xna.Framework.Game.Tick()
  62. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  63. at Microsoft.Xna.Framework.GameHost.OnIdle()
  64. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  65. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  66. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  67. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  68. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  69. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  70. at System.Windows.Forms.Application.Run(Form mainForm)
  71. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  72. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  73. at =mNFp87KtCCcDJ9byI89rmBJ1At=.=Xa4FPZYXAGbW1T7rFb4A4ARq0r=(String[] )
  74.  
  75. -----------------------
  76. System.Collections.Generic.Dictionary`2: TValue get_Item(TKey) 0x0000
  77. CEngine.Graphics.Component.CAnimatedSpriteDrawComponent: Void PlayAnimation(System.String, Boolean, Int32) 0x003a
  78. =9DF2WzsIcCjGoe50Vk5Bw8gQpJ=: Void =LWalyWCc9hdapYI1LQZAOSEoSi=() 0x0049
  79. XNATweener.BaseTweener`1: Void Update(Microsoft.Xna.Framework.GameTime) 0x0061
  80. =9DF2WzsIcCjGoe50Vk5Bw8gQpJ=: Void =2a9e8FrMa97c7gpFHWAAA44tXD=(Microsoft.Xna.Framework.GameTime) 0x00d8
  81. CEngine.Util.UI.CUIManager: Void Update(Microsoft.Xna.Framework.GameTime) 0x0054
  82. CEngine.CEngine: Void Update(Microsoft.Xna.Framework.GameTime) 0x0090
  83. CSpeedRunner.Main: Void Update(Microsoft.Xna.Framework.GameTime) 0x0000
  84. Microsoft.Xna.Framework.Game: Void Tick() 0x026e
  85. Microsoft.Xna.Framework.Game: Void HostIdle(System.Object, System.EventArgs) 0x0000
  86. Microsoft.Xna.Framework.GameHost: Void OnIdle() 0x0008
  87. Microsoft.Xna.Framework.WindowsGameHost: Void RunOneFrame() 0x000b
  88. Microsoft.Xna.Framework.WindowsGameHost: Void ApplicationIdle(System.Object, System.EventArgs) 0x0017
  89. System.Windows.Forms.Application+ThreadContext: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) 0x0000
  90. System.Windows.Forms.Application+ComponentManager: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) 0x01dc
  91. System.Windows.Forms.Application+ThreadContext: Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) 0x01de
  92. System.Windows.Forms.Application+ThreadContext: Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) 0x0013
  93. System.Windows.Forms.Application: Void Run(System.Windows.Forms.Form) 0x000c
  94. Microsoft.Xna.Framework.WindowsGameHost: Void Run() 0x0024
  95. Microsoft.Xna.Framework.Game: Void RunGame(Boolean) 0x0091
  96. =mNFp87KtCCcDJ9byI89rmBJ1At=: Void =Xa4FPZYXAGbW1T7rFb4A4ARq0r=(System.String[]) 0x003e
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