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- BETA r36.6(53) 7/01/2015 15:32:15
- Check restart...
- Init Steam...
- Setup Metrics...
- Init Metrics...
- Create Game...
- HandleArgs...
- Start Game...
- Initialize...
- CEngine.PreInitialize...
- CEngine.PreInitializeGraphicsProfile...
- Try HighDef...
- CEngine.PreInitializeGraphicsSettings...
- Preferred Resolution: {X:1920 Y:1080}
- CEngine.PreInitializeModules...
- SpriteBatch...
- LayerManager...
- CLayerManger.UpdateBuffers: 1920x1080
- Done...
- CameraManager...
- Init default camera
- CCameraManager.ResetFullscreenCameraViewportSize...
- DeviceVP: {X:0 Y:0 Width:1920 Height:1080}
- CamVP: {X:10 Y:10 Width:780 Height:460}
- GameVP: {X:0 Y:0 Width:1920 Height:1080}
- TextInput...
- CTextInput.Initialize
- CEngine.PreInitializeDebug...
- CEngine.InitEngine...
- InputManager...
- Init keyboard state
- Init Gamepad states
- Init Controller 0... connected
- Init Controller 1... not available
- Init Controller 2... not available
- Init Controller 3... not available
- StorageManager...
- UIManger...
- World...
- PrepareContent...
- GameModuleStack.Init...
- CEngine.ToggleFullscreen...
- Done...
- CEngine.SetResolution: 1920x1080 forceAspectRatio: 1.777778
- Done...
- CLayerManger.UpdateBuffers: 1920x1080
- Done...
- CCameraManager.ResetFullscreenCameraViewportSize...
- DeviceVP: {X:0 Y:0 Width:1920 Height:1080}
- CamVP: {X:0 Y:0 Width:1920 Height:1080}
- GameVP: {X:0 Y:0 Width:1920 Height:1080}
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at CEngine.Graphics.Component.CAnimatedSpriteDrawComponent.PlayAnimation(String animation, Boolean finishCurrentAnimation, Int32 startFrame)
- at =9DF2WzsIcCjGoe50Vk5Bw8gQpJ=.=LWalyWCc9hdapYI1LQZAOSEoSi=()
- at XNATweener.BaseTweener`1.Update(GameTime gameTime)
- at =9DF2WzsIcCjGoe50Vk5Bw8gQpJ=.=2a9e8FrMa97c7gpFHWAAA44tXD=(GameTime )
- at CEngine.Util.UI.CUIManager.Update(GameTime gameTime)
- at CEngine.CEngine.Update(GameTime gameTime)
- at CSpeedRunner.Main.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at =mNFp87KtCCcDJ9byI89rmBJ1At=.=Xa4FPZYXAGbW1T7rFb4A4ARq0r=(String[] )
- -----------------------
- System.Collections.Generic.Dictionary`2: TValue get_Item(TKey) 0x0000
- CEngine.Graphics.Component.CAnimatedSpriteDrawComponent: Void PlayAnimation(System.String, Boolean, Int32) 0x003a
- =9DF2WzsIcCjGoe50Vk5Bw8gQpJ=: Void =LWalyWCc9hdapYI1LQZAOSEoSi=() 0x0049
- XNATweener.BaseTweener`1: Void Update(Microsoft.Xna.Framework.GameTime) 0x0061
- =9DF2WzsIcCjGoe50Vk5Bw8gQpJ=: Void =2a9e8FrMa97c7gpFHWAAA44tXD=(Microsoft.Xna.Framework.GameTime) 0x00d8
- CEngine.Util.UI.CUIManager: Void Update(Microsoft.Xna.Framework.GameTime) 0x0054
- CEngine.CEngine: Void Update(Microsoft.Xna.Framework.GameTime) 0x0090
- CSpeedRunner.Main: Void Update(Microsoft.Xna.Framework.GameTime) 0x0000
- Microsoft.Xna.Framework.Game: Void Tick() 0x026e
- Microsoft.Xna.Framework.Game: Void HostIdle(System.Object, System.EventArgs) 0x0000
- Microsoft.Xna.Framework.GameHost: Void OnIdle() 0x0008
- Microsoft.Xna.Framework.WindowsGameHost: Void RunOneFrame() 0x000b
- Microsoft.Xna.Framework.WindowsGameHost: Void ApplicationIdle(System.Object, System.EventArgs) 0x0017
- System.Windows.Forms.Application+ThreadContext: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) 0x0000
- System.Windows.Forms.Application+ComponentManager: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) 0x01dc
- System.Windows.Forms.Application+ThreadContext: Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) 0x01de
- System.Windows.Forms.Application+ThreadContext: Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) 0x0013
- System.Windows.Forms.Application: Void Run(System.Windows.Forms.Form) 0x000c
- Microsoft.Xna.Framework.WindowsGameHost: Void Run() 0x0024
- Microsoft.Xna.Framework.Game: Void RunGame(Boolean) 0x0091
- =mNFp87KtCCcDJ9byI89rmBJ1At=: Void =Xa4FPZYXAGbW1T7rFb4A4ARq0r=(System.String[]) 0x003e
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