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  1. ---- Minecraft Crash Report ----
  2. // Don't be sad. I'll do better next time, I promise!
  3.  
  4. Time: 2/22/18 3:26 PM
  5. Description: Rendering screen
  6.  
  7. java.lang.NullPointerException: Rendering screen
  8. at blk.d_(SourceFile:433)
  9. at blk.c(SourceFile:429)
  10. at bky.a(SourceFile:44)
  11. at buq.a(SourceFile:1079)
  12. at bib.az(SourceFile:1023)
  13. at bib.a(SourceFile:419)
  14. at net.minecraft.client.main.Main.main(SourceFile:123)
  15.  
  16.  
  17. A detailed walkthrough of the error, its code path and all known details is as follows:
  18. ---------------------------------------------------------------------------------------
  19.  
  20. -- Head --
  21. Thread: Client thread
  22. Stacktrace:
  23. at blk.d_(SourceFile:433)
  24. at blk.c(SourceFile:429)
  25. at bky.a(SourceFile:44)
  26.  
  27. -- Screen render details --
  28. Details:
  29. Screen name: bky
  30. Mouse location: Scaled: (299, 124). Absolute: (897, 1066)
  31. Screen size: Scaled: (854, 480). Absolute: (2560, 1440). Scale factor of 3
  32. Stacktrace:
  33. at buq.a(SourceFile:1079)
  34. at bib.az(SourceFile:1023)
  35. at bib.a(SourceFile:419)
  36. at net.minecraft.client.main.Main.main(SourceFile:123)
  37.  
  38. -- System Details --
  39. Details:
  40. Minecraft Version: 1.12.2
  41. Operating System: Windows 10 (amd64) version 10.0
  42. Java Version: 1.8.0_25, Oracle Corporation
  43. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
  44. Memory: 153696872 bytes (146 MB) / 218103808 bytes (208 MB) up to 1073741824 bytes (1024 MB)
  45. JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
  46. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
  47. Launched Version: 1.12.2
  48. LWJGL: 2.9.4
  49. OpenGL: GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 390.77, NVIDIA Corporation
  50. GL Caps: Using GL 1.3 multitexturing.
  51. Using GL 1.3 texture combiners.
  52. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
  53. Shaders are available because OpenGL 2.1 is supported.
  54. VBOs are available because OpenGL 1.5 is supported.
  55.  
  56. Using VBOs: Yes
  57. Is Modded: Probably not. Jar signature remains and client brand is untouched.
  58. Type: Client (map_client.txt)
  59. Resource Packs:
  60. Current Language: Français (France)
  61. Profiler Position: N/A (disabled)
  62. CPU: 12x AMD Ryzen 5 1600 Six-Core Processor
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