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- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Script" then
- for i,c in pairs(v:GetChildren()) do
- if c.Name == "" then
- v:Remove()
- end
- end
- end
- end
- char = game.Players.LocalPlayer.Character
- pos = char.Torso.Position
- for i, v in pairs(game.Workspace:GetChildren()) do
- for i, v in pairs(v:GetChildren()) do
- for i, v in pairs(v:GetChildren()) do
- if v.ClassName == "UnionOperation" then
- local t = false
- local s = false
- local p = false
- for i, v in pairs(v:GetChildren()) do
- if v.ClassName == "TouchTransmitter" then
- t = true
- end
- if v.ClassName == "Script" then
- s = true
- end
- if v.ClassName == "Part" then
- p = true
- end
- if t == true then
- if s == true then
- if p == true then
- char:MoveTo(v.Parent.Position)
- wait(0.9)
- char:MoveTo(pos)
- end
- end
- end
- end
- end
- end
- end
- end
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