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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope.vmf"
  5.  
  6. Valve Software - vbsp.exe (Feb 12 2019)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. Material eNnerGy/Minecraft/water is depending on itself through materialvar $bottommaterial! Ignoring...
  12. Material ENNERGY/MINECRAFT/LAVA is depending on itself through materialvar $bottommaterial! Ignoring...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (5)
  24. writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_borealis01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_borealis01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (2) (1143377 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Water found with no water_lod_control entity, creating a default one.
  39. Compacting texture/material tables...
  40. Reduced 424 texinfos to 364
  41. Reduced 58 texdatas to 52 (1702 bytes to 1494)
  42. Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope.bsp
  43. 12 seconds elapsed
  44.  
  45. ** Executing...
  46. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  47. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope"
  48.  
  49. Valve Software - vvis.exe (Feb 12 2019)
  50. fastvis = true
  51. 4 threads
  52. reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_hope.bsp
  53. reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_hope.prt
  54. 3789 portalclusters
  55. 11998 numportals
  56. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (16)
  57. Optimized: 868820 visible clusters (9.69%)
  58. Total clusters visible: 8962151
  59. Average clusters visible: 2365
  60. Building PAS...
  61. Average clusters audible: 3712
  62. visdatasize:3342305 compressed from 3637440
  63. writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_hope.bsp
  64. 20 seconds elapsed
  65.  
  66. ** Executing...
  67. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  68. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope"
  69.  
  70. Valve Software - vrad.exe SSE (Feb 12 2019)
  71.  
  72. Valve Radiosity Simulator
  73. 4 threads
  74. [Reading texlights from 'lights.rad']
  75. [45 texlights parsed from 'lights.rad']
  76.  
  77. Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_hope.bsp
  78. Setting up ray-trace acceleration structure... Done (2.48 seconds)
  79. 15465 faces
  80. 2 degenerate faces
  81. 3890368 square feet [560212992.00 square inches]
  82. 0 Displacements
  83. 0 Square Feet [0.00 Square Inches]
  84. 15463 patches before subdivision
  85. 153971 patches after subdivision
  86. sun extent from map=0.000000
  87. sun extent from map=0.000000
  88. 152 direct lights
  89. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (27)
  90. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (116)
  91. transfers 20371804, max 2718
  92. transfer lists: 155.4 megs
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #1 added RGB(182038, 212686, 115437)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #2 added RGB(53194, 58035, 30997)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #3 added RGB(17137, 17327, 10038)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #4 added RGB(8060, 8032, 4689)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  102. Bounce #5 added RGB(3473, 3423, 2008)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #6 added RGB(1767, 1731, 1011)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #7 added RGB(848, 826, 483)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #8 added RGB(446, 433, 253)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #9 added RGB(228, 220, 129)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  112. Bounce #10 added RGB(124, 119, 70)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #11 added RGB(66, 63, 37)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #12 added RGB(37, 35, 21)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #13 added RGB(20, 19, 11)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #14 added RGB(12, 11, 6)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  122. Bounce #15 added RGB(7, 6, 4)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #16 added RGB(4, 4, 2)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #17 added RGB(2, 2, 1)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  128. Bounce #18 added RGB(1, 1, 1)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #19 added RGB(1, 1, 0)
  131. Build Patch/Sample Hash Table(s).....Done<0.1873 sec>
  132. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (35)
  133. FinalLightFace Done
  134. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  135. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (26)
  136. Writing leaf ambient...done
  137. Ready to Finish
  138.  
  139. Object names Objects/Maxobjs Memory / Maxmem Fullness
  140. ------------ --------------- --------------- --------
  141. models 94/1024 4512/49152 ( 9.2%)
  142. brushes 3444/16384 41328/196608 (21.0%)
  143. brushsides 20755/65536 166040/524288 (31.7%)
  144. planes 3102/65536 62040/1310720 ( 4.7%)
  145. vertexes 21287/65536 255444/786432 (32.5%)
  146. nodes 7140/65536 228480/2097152 (10.9%)
  147. texinfos 364/12288 26208/884736 ( 3.0%)
  148. texdata 52/2048 1664/65536 ( 2.5%)
  149. dispinfos 0/0 0/0 ( 0.0%)
  150. disp_verts 0/0 0/0 ( 0.0%)
  151. disp_tris 0/0 0/0 ( 0.0%)
  152. disp_lmsamples 0/0 0/0 ( 0.0%)
  153. faces 15465/65536 866040/3670016 (23.6%)
  154. hdr faces 0/65536 0/3670016 ( 0.0%)
  155. origfaces 9807/65536 549192/3670016 (15.0%)
  156. leaves 7235/65536 231520/2097152 (11.0%)
  157. leaffaces 17724/65536 35448/131072 (27.0%)
  158. leafbrushes 4995/65536 9990/131072 ( 7.6%)
  159. areas 3/1024 24/8192 ( 0.3%)
  160. surfedges 111311/512000 445244/2048000 (21.7%)
  161. edges 61912/256000 247648/1024000 (24.2%)
  162. LDR worldlights 151/8192 13288/720896 ( 1.8%)
  163. HDR worldlights 0/8192 0/720896 ( 0.0%)
  164. leafwaterdata 3/32768 36/393216 ( 0.0%)
  165. waterstrips 1293/32768 12930/327680 ( 3.9%)
  166. waterverts 0/65536 0/786432 ( 0.0%)
  167. waterindices 22017/65536 44034/131072 (33.6%)
  168. cubemapsamples 0/1024 0/16384 ( 0.0%)
  169. overlays 0/512 0/180224 ( 0.0%)
  170. LDR lightdata [variable] 6365616/0 ( 0.0%)
  171. HDR lightdata [variable] 0/0 ( 0.0%)
  172. visdata [variable] 3342305/16777216 (19.9%)
  173. entdata [variable] 152467/393216 (38.8%)
  174. LDR ambient table 7235/65536 28940/262144 (11.0%)
  175. HDR ambient table 7235/65536 28940/262144 (11.0%)
  176. LDR leaf ambient 24680/65536 691040/1835008 (37.7%)
  177. HDR leaf ambient 7235/65536 202580/1835008 (11.0%)
  178. occluders 0/0 0/0 ( 0.0%)
  179. occluder polygons 0/0 0/0 ( 0.0%)
  180. occluder vert ind 0/0 0/0 ( 0.0%)
  181. detail props [variable] 1/12 ( 8.3%)
  182. static props [variable] 1/12 ( 8.3%)
  183. pakfile [variable] 87372/0 ( 0.0%)
  184. physics [variable] 1143377/4194304 (27.3%)
  185. physics terrain [variable] 2/1048576 ( 0.0%)
  186.  
  187. Level flags = 0
  188.  
  189. Total triangle count: 41159
  190. Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_hope.bsp
  191. 3 minutes, 32 seconds elapsed
  192.  
  193. ** Executing...
  194. ** Command: Copy File
  195. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope.bsp"
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