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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope.vmf"
- Valve Software - vbsp.exe (Feb 12 2019)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope.vmf
- fixing up env_cubemap materials on brush sides...
- Material eNnerGy/Minecraft/water is depending on itself through materialvar $bottommaterial! Ignoring...
- Material ENNERGY/MINECRAFT/LAVA is depending on itself through materialvar $bottommaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (1143377 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 424 texinfos to 364
- Reduced 58 texdatas to 52 (1702 bytes to 1494)
- Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope.bsp
- 12 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope"
- Valve Software - vvis.exe (Feb 12 2019)
- fastvis = true
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_hope.bsp
- reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_hope.prt
- 3789 portalclusters
- 11998 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (16)
- Optimized: 868820 visible clusters (9.69%)
- Total clusters visible: 8962151
- Average clusters visible: 2365
- Building PAS...
- Average clusters audible: 3712
- visdatasize:3342305 compressed from 3637440
- writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_hope.bsp
- 20 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope"
- Valve Software - vrad.exe SSE (Feb 12 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_hope.bsp
- Setting up ray-trace acceleration structure... Done (2.48 seconds)
- 15465 faces
- 2 degenerate faces
- 3890368 square feet [560212992.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 15463 patches before subdivision
- 153971 patches after subdivision
- sun extent from map=0.000000
- sun extent from map=0.000000
- 152 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (27)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (116)
- transfers 20371804, max 2718
- transfer lists: 155.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(182038, 212686, 115437)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(53194, 58035, 30997)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(17137, 17327, 10038)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(8060, 8032, 4689)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(3473, 3423, 2008)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1767, 1731, 1011)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(848, 826, 483)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(446, 433, 253)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(228, 220, 129)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(124, 119, 70)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(66, 63, 37)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(37, 35, 21)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(20, 19, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(12, 11, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(7, 6, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(4, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(2, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1873 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (35)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (26)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 94/1024 4512/49152 ( 9.2%)
- brushes 3444/16384 41328/196608 (21.0%)
- brushsides 20755/65536 166040/524288 (31.7%)
- planes 3102/65536 62040/1310720 ( 4.7%)
- vertexes 21287/65536 255444/786432 (32.5%)
- nodes 7140/65536 228480/2097152 (10.9%)
- texinfos 364/12288 26208/884736 ( 3.0%)
- texdata 52/2048 1664/65536 ( 2.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 15465/65536 866040/3670016 (23.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9807/65536 549192/3670016 (15.0%)
- leaves 7235/65536 231520/2097152 (11.0%)
- leaffaces 17724/65536 35448/131072 (27.0%)
- leafbrushes 4995/65536 9990/131072 ( 7.6%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 111311/512000 445244/2048000 (21.7%)
- edges 61912/256000 247648/1024000 (24.2%)
- LDR worldlights 151/8192 13288/720896 ( 1.8%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 1293/32768 12930/327680 ( 3.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 22017/65536 44034/131072 (33.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 6365616/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 3342305/16777216 (19.9%)
- entdata [variable] 152467/393216 (38.8%)
- LDR ambient table 7235/65536 28940/262144 (11.0%)
- HDR ambient table 7235/65536 28940/262144 (11.0%)
- LDR leaf ambient 24680/65536 691040/1835008 (37.7%)
- HDR leaf ambient 7235/65536 202580/1835008 (11.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 87372/0 ( 0.0%)
- physics [variable] 1143377/4194304 (27.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 41159
- Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_hope.bsp
- 3 minutes, 32 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_hope.bsp"
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