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- command /drop [<text>]:
- trigger:
- open chest with 5 rows named "&6DROP" to player
- wait 5 ticks
- format slot 11 of player with 1 of 46 named "&4TNT" with lore "&8» &7Szansa: &e4.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::tnt::%player%}%" to run [make player execute command "dropek tnt"]
- format slot 12 of player with 1 of 266 named "&6Zloto" with lore "&8» &7Szansa: &e9.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::zloto::%player%}%" to run [make player execute command "dropek zloto"]
- format slot 13 of player with 1 of 265 named "&7Zelazo" with lore "&8» &7Szansa: &e7.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::zelazo::%player%}%" to run [make player execute command "dropek zelazo"]
- format slot 10 of player with 1 of 260 named "&4Jablko" with lore "&8» &7Szansa: &e7.6||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::jablko::%player%}%" to run [make player execute command "dropek jablko"]
- format slot 14 of player with 1 of 49 named "&8Obsydian" with lore "&8» &7Szansa: &e11.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::obsidian::%player%}%" to run [make player execute command "dropek obsidian"]
- format slot 15 of player with 1 of 331 named "&cRedstone" with lore "&8» &7Szansa: &e7.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::redstone::%player%}%" to run [make player execute command "dropek redstone"]
- format slot 16 of player with 1 of 388 named "&aEmerald" with lore "&8» &7Szansa: &e5.9||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::emerald::%player%}%" to run [make player execute command "dropek emerald"]
- format slot 17 of player with 1 of 264 named "&bDiament" with lore "||&8» &7Szansa: &e9.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::diamenty::%player%}%" to run [make player execute command "dropek diamenty"]
- format slot 18 of player with 1 of 263 named "&0Wegiel" with lore "&8» &7Szansa: &e6.2||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::wegiel::%player%}%" to run [make player execute command "dropek wegiel"]
- format slot 21 of player with 1 of 368 named "&5Ender Pearl" with lore "&8» &7Szansa: &e0.02||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::perly::%player%}%" to run [make player execute command "dropek perly"]
- format slot 20 of player with 1 of 47 named "&7Biblioteczka" with lore "&8» &7Szansa: &e9.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::ksiazki::%player%}%" to run [make player execute command "dropek ksiazki"]
- format slot 32 of player with 1 of 4 named "&eCobblestone &a%{drop::cobble::%player%}%" with lore " " to run [make player execute command "dropek cobble"]
- if {Turbo::Drop::%player%} is set:
- format slot 35 of player with 1 of diamond pickaxe named "&6TURBODROP &a✔" with lore "||&8● &6&n+50,0%%&r &7Szansy na DROP|| ||&8● &aPosiadasz TURBODROP NA 15 MINUT|| ||&8● &aDziekujemy za ZAKUP w naszym sklepie " to be unstealable
- else:
- format slot 35 of player with 1 of diamond pickaxe named "&6TURBODROP &c✘" with lore "||&8● &6&n+50,0%%&r &7Szansy na DROP|| ||&8● &cNie posiadasz TURBODROPU|| ||&8● &7TURBODROP mozna kupic na stronie: &6&nhttp://www.149603.enmc.pl/sklep" to be unstealable
- format slot 38 of player with 1 of 384 named "&6DOSWIADCZENIE" with lore " ||&8● &7Wykopany stone: &e%{iloscstone::%player%}%|| ||&8● &7LVL: &e%{poziom::%player%}%|| ||&8● &7Do nastepnego: &e%{iloscstone::%player%}%&8/&6%{nastepny::%player%}%|| " to be unstealable
- #DROP/ NIE TYKAJ JAK NIE UMIESZ
- on mine of diamond ore or emerald ore or iron ore or gold ore:
- if {cobblex.%event-block%} is not set:
- cancel event
- set block to air
- send "&8● &cDrop z tej rudy jest wylaczony"
- send "&8● &7Aby zobaczyc drop serwer sprawdzisz pod: &6/drop"
- stop
- on break stone:
- if player's tool is any pickaxe:
- if player don't have permission "drop.vip.tools":
- chance of 18.3%:
- if {drop::zelazo::%player%} is "✔":
- if player can hold 1 of iron ingot:
- give 1 iron ingot to player
- else:
- drop 1 iron ingot
- chance of 10.1%:
- if {drop::zloto::%player%} is "✔":
- if player can hold 1 of gold ingot:
- give 1 gold ingot to player
- else:
- drop 1 gold ingot
- chance of 17.1%:
- if {drop::emerald::%player%} is "✔":
- if player can hold 1 of emerald:
- give 1 emerald to player
- else:
- drop 1 emerald
- chance of 13.7%:
- if {drop::diamenty::%player%} is "✔":
- if player can hold 1 of diamond:
- give 1 diamond to player
- else:
- drop 1 diamond
- chance of 12.3%:
- if {drop::perly::%player%} is "✔":
- if player can hold 1 of ender pearl:
- give 1 ender pearl to player
- else:
- drop 1 ender pearl
- chance of 18.3%:
- if {drop::wegiel::%player%} is "✔":
- if player can hold 1 of coal:
- give 1 coal to player
- else:
- drop 1 coal
- chance of 17.3%:
- if {drop::redstone::%player%} is "✔":
- if player can hold 1 of redstone:
- give 1 redstone to player
- else:
- drop 1 redstone
- chance of 19.9%:
- if {drop::obsidian::%player%} is "✔":
- if player can hold 1 of obsidian:
- give 1 obsidian to player
- else:
- drop 1 obsidian
- chance of 11.8%:
- if {drop::ksiazki::%player%} is "✔":
- if player can hold 1 of bookshelf:
- give 1 bookshelf to player
- else:
- drop 1 bookshelf
- chance of 19.1%:
- if {drop::jablko::%player%} is "✔":
- if player can hold 1 of apple:
- give 1 apple to player
- else:
- drop 1 apple
- give 100 xp to the player
- else:
- chance of 17.1%:
- if {drop::zelazo::%player%} is "✔":
- if player can hold 1 of iron ingot:
- give 1 iron ingot to player
- else:
- drop 1 iron ingot
- chance of 19.5%:
- if {drop::zloto::%player%} is "✔":
- if player can hold 1 of gold ingot:
- give 1 gold ingot to player
- else:
- drop 1 gold ingot
- chance of 15.9%:
- if {drop::emerald::%player%} is "✔":
- if player can hold 1 of emerald:
- give 1 emerald to player
- else:
- drop 1 emerald
- chance of 19.5%:
- if {drop::diamenty::%player%} is "✔":
- if player can hold 1 of diamond:
- give 1 diamond to player
- else:
- drop 1 diamond
- chance of 0.10%:
- if {drop::perly::%player%} is "✔":
- if player can hold 1 of ender pearl:
- give 1 ender pearl to player
- else:
- drop 1 ender pearl
- chance of 16.5%:
- if {drop::wegiel::%player%} is "✔":
- if player can hold 1 of coal:
- give 1 coal to player
- else:
- drop 1 coal
- chance of 17.1%:
- if {drop::redstone::%player%} is "✔":
- if player can hold 1 of redstone:
- give 1 redstone to player
- else:
- drop 1 redstone
- chance of 11%:
- if {drop::obsidian::%player%} is "✔":
- if player can hold 1 of obsidian:
- give 1 obsidian to player
- else:
- drop 1 obsidian
- chance of 19.1%:
- if {drop::ksiazki::%player%} is "✔":
- if player can hold 1 of bookshelf:
- give 1 bookshelf to player
- else:
- drop 1 bookshelf
- chance of 17.6%:
- if {drop::jablko::%player%} is "✔":
- if player can hold 1 of apple:
- give 1 apple to player
- else:
- drop 1 apple
- chance of 14.1%:
- if {drop::tnt::%player%} is "✔":
- if player can hold 1 of tnt:
- give 1 tnt to player
- else:
- drop 1 tnt
- give 100 xp to the player
- if {cobble::%player%} is "WYLACZONE":
- cancel event
- set block to air
- on join:
- if {drop::zelazo::%player%} is not set:
- set {drop::zelazo::%player%} to "✔"
- if {drop::zloto::%player%} is not set:
- set {drop::zloto::%player%} to "✔"
- if {drop::emerald::%player%} is not set:
- set {drop::emerald::%player%} to "✔"
- if {drop::diamenty::%player%} is not set:
- set {drop::diamenty::%player%} to "✔"
- if {drop::perly::%player%} is not set:
- set {drop::perly::%player%} to "✔"
- if {drop::wegiel::%player%} is not set:
- set {drop::wegiel::%player%} to "✔"
- if {drop::redstone::%player%} is not set:
- set {drop::redstone::%player%} to "✔"
- if {drop::tnt::%player%} is not set:
- set {drop::tnt::%player%} to "✔"
- if {drop::obsidian::%player%} is not set:
- set {drop::obsidian::%player%} to "✔"
- if {drop::ksiazki::%player%} is not set:
- set {drop::ksiazki::%player%} to "✔"
- if {drop::jablko::%player%} is not set:
- set {drop::jablko::%player%} to "✔"
- if {cobble::%player%} is not set:
- set {cobble::%player%} to "✔"
- command /dropek <text>:
- trigger:
- if arg 1 is "zelazo":
- if {drop::zelazo::%player%} is "✔":
- set {drop::zelazo::%player%} to "✘"
- else:
- set {drop::zelazo::%player%} to "✔"
- if arg 1 is "zloto":
- if {drop::zloto::%player%} is "✔":
- set {drop::zloto::%player%} to "✘"
- else:
- set {drop::zloto::%player%} to "✔"
- if arg 1 is "emerald":
- if {drop::emerald::%player%} is "✔":
- set {drop::emerald::%player%} to "✘"
- else:
- set {drop::emerald::%player%} to "✔"
- if arg 1 is "diamenty":
- if {drop::diamenty::%player%} is "✔":
- set {drop::diamenty::%player%} to "✘"
- else:
- set {drop::diamenty::%player%} to "✔"
- if arg 1 is "perly":
- if {drop::perly::%player%} is "✔":
- set {drop::perly::%player%} to "✘"
- else:
- set {drop::perly::%player%} to "✔"
- if arg 1 is "coal":
- if {drop::wegiel::%player%} is "✔":
- set {drop::wegiel::%player%} to "✘"
- else:
- set {drop::wegiel::%player%} to "✔"
- if arg 1 is "redstone":
- if {drop::redstone::%player%} is "✔":
- set {drop::diamenty::%player%} to "✘"
- else:
- set {drop::diamenty::%player%} to "✔"
- if arg 1 is "tnt":
- if {drop::tnt::%player%} is "✔":
- set {drop::tnt::%player%} to "✔"
- else:
- set {drop::tnt::%player%} to "✔"
- if arg 1 is "obsidian":
- if {drop::obsidian::%player%} is "✔":
- set {drop::obsidian::%player%} to "✘"
- else:
- set {drop::obsidian::%player%} to "✔"
- if arg 1 is "ksiazki":
- if {drop::ksiazki::%player%} is "✔":
- set {drop::ksiazki::%player%} to "✘"
- else:
- set {drop::ksiazki::%player%} to "✔"
- if arg 1 is "jablko":
- if {drop::jablko::%player%} is "✔":
- set {drop::jablko::%player%} to "✘"
- else:
- set {drop::jablko::%player%} to "✔"
- if arg 1 is "cobble":
- if {cobble::%player%} is "✔":
- set {cobble::%player%} to "✘"
- else:
- set {cobble::%player%} to "✔"
- on join:
- if {nastepny::%player%} is not set:
- set {nastepny::%player%} to 10
- if {iloscstone::%player%} is not set:
- set {iloscstone::%player%} to 0
- if {poziom::%player%} is not set:
- set {poziom::%player%} to 0
- if {poziomstone} is not set:
- set {poziomstone} to 10
- on break stone:
- if {iloscstone::%player%} is greater than or equal to {nastepny::%player%}:
- set {_s} to 2 * {nastepny::%player%}
- set {nastepny::%player%} to {_s}
- add 1 to {poziom::%player%}
- send "&8● &aGratulacje awansowales na nastepny poziom kopania"
- send "&8● &7Aby zobaczyc doswiadczenie w kopaniu pod &e/drop"
- else:
- add 1 to {iloscstone::%player%}
- on chat:
- if {poziom::%player%} is smaller than {poziomstone}:
- cancel event
- send ""
- send "&8● &7Chat serwer jest: &cwylaczony "
- send "&8● &7Mozna pisac od &6%{poziomstone}% &7poziomu kopania"
- send ""
- send "&8● &7WWW: &atwojserwer.pl"
- send ""
- command /resetujlvl [<player>]:
- permission: lvl.tools
- permission message: &4Blad: &7Brak uprawnien do &c(lvl.procore)
- trigger:
- send "&8● &7Zresetowales lvl gracza: &c%arg-player%"
- delete {nastepny::%arg%}
- delete {iloscstone::%arg%}
- delete {poziom::%arg%}
- command /poziomgracz [<player>] [<integer>]:
- permission: lvl.tools
- permission message: &4Blad: &7Brak uprawnien do &c(lvl.procore)
- trigger:
- set {poziom::%arg-player%} to "%arg-2%"
- send "&8● &7Ustawiles poziom kopania graczowi: &c%arg-player% &7na&6 %arg-2%"
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