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Mar 14th, 2018
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  1. command /drop [<text>]:
  2. trigger:
  3. open chest with 5 rows named "&6DROP" to player
  4. wait 5 ticks
  5. format slot 11 of player with 1 of 46 named "&4TNT" with lore "&8» &7Szansa: &e4.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::tnt::%player%}%" to run [make player execute command "dropek tnt"]
  6. format slot 12 of player with 1 of 266 named "&6Zloto" with lore "&8» &7Szansa: &e9.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::zloto::%player%}%" to run [make player execute command "dropek zloto"]
  7. format slot 13 of player with 1 of 265 named "&7Zelazo" with lore "&8» &7Szansa: &e7.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::zelazo::%player%}%" to run [make player execute command "dropek zelazo"]
  8. format slot 10 of player with 1 of 260 named "&4Jablko" with lore "&8» &7Szansa: &e7.6||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::jablko::%player%}%" to run [make player execute command "dropek jablko"]
  9. format slot 14 of player with 1 of 49 named "&8Obsydian" with lore "&8» &7Szansa: &e11.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::obsidian::%player%}%" to run [make player execute command "dropek obsidian"]
  10. format slot 15 of player with 1 of 331 named "&cRedstone" with lore "&8» &7Szansa: &e7.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::redstone::%player%}%" to run [make player execute command "dropek redstone"]
  11. format slot 16 of player with 1 of 388 named "&aEmerald" with lore "&8» &7Szansa: &e5.9||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::emerald::%player%}%" to run [make player execute command "dropek emerald"]
  12. format slot 17 of player with 1 of 264 named "&bDiament" with lore "||&8» &7Szansa: &e9.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::diamenty::%player%}%" to run [make player execute command "dropek diamenty"]
  13. format slot 18 of player with 1 of 263 named "&0Wegiel" with lore "&8» &7Szansa: &e6.2||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::wegiel::%player%}%" to run [make player execute command "dropek wegiel"]
  14. format slot 21 of player with 1 of 368 named "&5Ender Pearl" with lore "&8» &7Szansa: &e0.02||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::perly::%player%}%" to run [make player execute command "dropek perly"]
  15. format slot 20 of player with 1 of 47 named "&7Biblioteczka" with lore "&8» &7Szansa: &e9.1||&8» &7Fortuna: &aTak||&8● &7Wypadanie: &a%{drop::ksiazki::%player%}%" to run [make player execute command "dropek ksiazki"]
  16. format slot 32 of player with 1 of 4 named "&eCobblestone &a%{drop::cobble::%player%}%" with lore " " to run [make player execute command "dropek cobble"]
  17. if {Turbo::Drop::%player%} is set:
  18. format slot 35 of player with 1 of diamond pickaxe named "&6TURBODROP &a✔" with lore "||&8● &6&n+50,0%%&r &7Szansy na DROP|| ||&8● &aPosiadasz TURBODROP NA 15 MINUT|| ||&8● &aDziekujemy za ZAKUP w naszym sklepie " to be unstealable
  19. else:
  20. format slot 35 of player with 1 of diamond pickaxe named "&6TURBODROP &c✘" with lore "||&8● &6&n+50,0%%&r &7Szansy na DROP|| ||&8● &cNie posiadasz TURBODROPU|| ||&8● &7TURBODROP mozna kupic na stronie: &6&nhttp://www.149603.enmc.pl/sklep" to be unstealable
  21. format slot 38 of player with 1 of 384 named "&6DOSWIADCZENIE" with lore " ||&8● &7Wykopany stone: &e%{iloscstone::%player%}%|| ||&8● &7LVL: &e%{poziom::%player%}%|| ||&8● &7Do nastepnego: &e%{iloscstone::%player%}%&8/&6%{nastepny::%player%}%|| " to be unstealable
  22.  
  23. #DROP/ NIE TYKAJ JAK NIE UMIESZ
  24. on mine of diamond ore or emerald ore or iron ore or gold ore:
  25. if {cobblex.%event-block%} is not set:
  26. cancel event
  27. set block to air
  28. send "&8● &cDrop z tej rudy jest wylaczony"
  29. send "&8● &7Aby zobaczyc drop serwer sprawdzisz pod: &6/drop"
  30. stop
  31.  
  32. on break stone:
  33. if player's tool is any pickaxe:
  34. if player don't have permission "drop.vip.tools":
  35. chance of 18.3%:
  36. if {drop::zelazo::%player%} is "✔":
  37. if player can hold 1 of iron ingot:
  38. give 1 iron ingot to player
  39. else:
  40. drop 1 iron ingot
  41. chance of 10.1%:
  42. if {drop::zloto::%player%} is "✔":
  43. if player can hold 1 of gold ingot:
  44. give 1 gold ingot to player
  45. else:
  46. drop 1 gold ingot
  47. chance of 17.1%:
  48. if {drop::emerald::%player%} is "✔":
  49. if player can hold 1 of emerald:
  50. give 1 emerald to player
  51. else:
  52. drop 1 emerald
  53. chance of 13.7%:
  54. if {drop::diamenty::%player%} is "✔":
  55. if player can hold 1 of diamond:
  56. give 1 diamond to player
  57. else:
  58. drop 1 diamond
  59. chance of 12.3%:
  60. if {drop::perly::%player%} is "✔":
  61. if player can hold 1 of ender pearl:
  62. give 1 ender pearl to player
  63. else:
  64. drop 1 ender pearl
  65. chance of 18.3%:
  66. if {drop::wegiel::%player%} is "✔":
  67. if player can hold 1 of coal:
  68. give 1 coal to player
  69. else:
  70. drop 1 coal
  71. chance of 17.3%:
  72. if {drop::redstone::%player%} is "✔":
  73. if player can hold 1 of redstone:
  74. give 1 redstone to player
  75. else:
  76. drop 1 redstone
  77. chance of 19.9%:
  78. if {drop::obsidian::%player%} is "✔":
  79. if player can hold 1 of obsidian:
  80. give 1 obsidian to player
  81. else:
  82. drop 1 obsidian
  83. chance of 11.8%:
  84. if {drop::ksiazki::%player%} is "✔":
  85. if player can hold 1 of bookshelf:
  86. give 1 bookshelf to player
  87. else:
  88. drop 1 bookshelf
  89. chance of 19.1%:
  90. if {drop::jablko::%player%} is "✔":
  91. if player can hold 1 of apple:
  92. give 1 apple to player
  93. else:
  94. drop 1 apple
  95. give 100 xp to the player
  96. else:
  97. chance of 17.1%:
  98. if {drop::zelazo::%player%} is "✔":
  99. if player can hold 1 of iron ingot:
  100. give 1 iron ingot to player
  101. else:
  102. drop 1 iron ingot
  103. chance of 19.5%:
  104. if {drop::zloto::%player%} is "✔":
  105. if player can hold 1 of gold ingot:
  106. give 1 gold ingot to player
  107. else:
  108. drop 1 gold ingot
  109. chance of 15.9%:
  110. if {drop::emerald::%player%} is "✔":
  111. if player can hold 1 of emerald:
  112. give 1 emerald to player
  113. else:
  114. drop 1 emerald
  115. chance of 19.5%:
  116. if {drop::diamenty::%player%} is "✔":
  117. if player can hold 1 of diamond:
  118. give 1 diamond to player
  119. else:
  120. drop 1 diamond
  121. chance of 0.10%:
  122. if {drop::perly::%player%} is "✔":
  123. if player can hold 1 of ender pearl:
  124. give 1 ender pearl to player
  125. else:
  126. drop 1 ender pearl
  127. chance of 16.5%:
  128. if {drop::wegiel::%player%} is "✔":
  129. if player can hold 1 of coal:
  130. give 1 coal to player
  131. else:
  132. drop 1 coal
  133. chance of 17.1%:
  134. if {drop::redstone::%player%} is "✔":
  135. if player can hold 1 of redstone:
  136. give 1 redstone to player
  137. else:
  138. drop 1 redstone
  139. chance of 11%:
  140. if {drop::obsidian::%player%} is "✔":
  141. if player can hold 1 of obsidian:
  142. give 1 obsidian to player
  143. else:
  144. drop 1 obsidian
  145. chance of 19.1%:
  146. if {drop::ksiazki::%player%} is "✔":
  147. if player can hold 1 of bookshelf:
  148. give 1 bookshelf to player
  149. else:
  150. drop 1 bookshelf
  151. chance of 17.6%:
  152. if {drop::jablko::%player%} is "✔":
  153. if player can hold 1 of apple:
  154. give 1 apple to player
  155. else:
  156. drop 1 apple
  157. chance of 14.1%:
  158. if {drop::tnt::%player%} is "✔":
  159. if player can hold 1 of tnt:
  160. give 1 tnt to player
  161. else:
  162. drop 1 tnt
  163. give 100 xp to the player
  164. if {cobble::%player%} is "WYLACZONE":
  165. cancel event
  166. set block to air
  167.  
  168. on join:
  169. if {drop::zelazo::%player%} is not set:
  170. set {drop::zelazo::%player%} to "✔"
  171. if {drop::zloto::%player%} is not set:
  172. set {drop::zloto::%player%} to "✔"
  173. if {drop::emerald::%player%} is not set:
  174. set {drop::emerald::%player%} to "✔"
  175. if {drop::diamenty::%player%} is not set:
  176. set {drop::diamenty::%player%} to "✔"
  177. if {drop::perly::%player%} is not set:
  178. set {drop::perly::%player%} to "✔"
  179. if {drop::wegiel::%player%} is not set:
  180. set {drop::wegiel::%player%} to "✔"
  181. if {drop::redstone::%player%} is not set:
  182. set {drop::redstone::%player%} to "✔"
  183. if {drop::tnt::%player%} is not set:
  184. set {drop::tnt::%player%} to "✔"
  185. if {drop::obsidian::%player%} is not set:
  186. set {drop::obsidian::%player%} to "✔"
  187. if {drop::ksiazki::%player%} is not set:
  188. set {drop::ksiazki::%player%} to "✔"
  189. if {drop::jablko::%player%} is not set:
  190. set {drop::jablko::%player%} to "✔"
  191. if {cobble::%player%} is not set:
  192. set {cobble::%player%} to "✔"
  193.  
  194. command /dropek <text>:
  195. trigger:
  196. if arg 1 is "zelazo":
  197. if {drop::zelazo::%player%} is "✔":
  198. set {drop::zelazo::%player%} to "✘"
  199. else:
  200. set {drop::zelazo::%player%} to "✔"
  201. if arg 1 is "zloto":
  202. if {drop::zloto::%player%} is "✔":
  203. set {drop::zloto::%player%} to "✘"
  204. else:
  205. set {drop::zloto::%player%} to "✔"
  206. if arg 1 is "emerald":
  207. if {drop::emerald::%player%} is "✔":
  208. set {drop::emerald::%player%} to "✘"
  209. else:
  210. set {drop::emerald::%player%} to "✔"
  211. if arg 1 is "diamenty":
  212. if {drop::diamenty::%player%} is "✔":
  213. set {drop::diamenty::%player%} to "✘"
  214. else:
  215. set {drop::diamenty::%player%} to "✔"
  216. if arg 1 is "perly":
  217. if {drop::perly::%player%} is "✔":
  218. set {drop::perly::%player%} to "✘"
  219. else:
  220. set {drop::perly::%player%} to "✔"
  221. if arg 1 is "coal":
  222. if {drop::wegiel::%player%} is "✔":
  223. set {drop::wegiel::%player%} to "✘"
  224. else:
  225. set {drop::wegiel::%player%} to "✔"
  226. if arg 1 is "redstone":
  227. if {drop::redstone::%player%} is "✔":
  228. set {drop::diamenty::%player%} to "✘"
  229. else:
  230. set {drop::diamenty::%player%} to "✔"
  231. if arg 1 is "tnt":
  232. if {drop::tnt::%player%} is "✔":
  233. set {drop::tnt::%player%} to "✔"
  234. else:
  235. set {drop::tnt::%player%} to "✔"
  236. if arg 1 is "obsidian":
  237. if {drop::obsidian::%player%} is "✔":
  238. set {drop::obsidian::%player%} to "✘"
  239. else:
  240. set {drop::obsidian::%player%} to "✔"
  241. if arg 1 is "ksiazki":
  242. if {drop::ksiazki::%player%} is "✔":
  243. set {drop::ksiazki::%player%} to "✘"
  244. else:
  245. set {drop::ksiazki::%player%} to "✔"
  246. if arg 1 is "jablko":
  247. if {drop::jablko::%player%} is "✔":
  248. set {drop::jablko::%player%} to "✘"
  249. else:
  250. set {drop::jablko::%player%} to "✔"
  251. if arg 1 is "cobble":
  252. if {cobble::%player%} is "✔":
  253. set {cobble::%player%} to "✘"
  254. else:
  255. set {cobble::%player%} to "✔"
  256.  
  257. on join:
  258. if {nastepny::%player%} is not set:
  259. set {nastepny::%player%} to 10
  260. if {iloscstone::%player%} is not set:
  261. set {iloscstone::%player%} to 0
  262. if {poziom::%player%} is not set:
  263. set {poziom::%player%} to 0
  264. if {poziomstone} is not set:
  265. set {poziomstone} to 10
  266. on break stone:
  267. if {iloscstone::%player%} is greater than or equal to {nastepny::%player%}:
  268. set {_s} to 2 * {nastepny::%player%}
  269. set {nastepny::%player%} to {_s}
  270. add 1 to {poziom::%player%}
  271. send "&8● &aGratulacje awansowales na nastepny poziom kopania"
  272. send "&8● &7Aby zobaczyc doswiadczenie w kopaniu pod &e/drop"
  273. else:
  274. add 1 to {iloscstone::%player%}
  275. on chat:
  276. if {poziom::%player%} is smaller than {poziomstone}:
  277. cancel event
  278. send ""
  279. send "&8● &7Chat serwer jest: &cwylaczony "
  280. send "&8● &7Mozna pisac od &6%{poziomstone}% &7poziomu kopania"
  281. send ""
  282. send "&8● &7WWW: &atwojserwer.pl"
  283. send ""
  284. command /resetujlvl [<player>]:
  285. permission: lvl.tools
  286. permission message: &4Blad: &7Brak uprawnien do &c(lvl.procore)
  287. trigger:
  288. send "&8● &7Zresetowales lvl gracza: &c%arg-player%"
  289. delete {nastepny::%arg%}
  290. delete {iloscstone::%arg%}
  291. delete {poziom::%arg%}
  292. command /poziomgracz [<player>] [<integer>]:
  293. permission: lvl.tools
  294. permission message: &4Blad: &7Brak uprawnien do &c(lvl.procore)
  295. trigger:
  296. set {poziom::%arg-player%} to "%arg-2%"
  297. send "&8● &7Ustawiles poziom kopania graczowi: &c%arg-player% &7na&6 %arg-2%"
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