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- CallBack::RemovePlayerWeapon(playerid, weaponid)
- {
- new plyWeapons[12] = 0;
- new plyAmmo[12] = 0;
- for(new slot = 0; slot != 12; slot++)
- {
- new wep, ammo;
- GetPlayerWeaponData(playerid, slot, wep, ammo);
- if(wep != weaponid && ammo != 0)
- {
- GetPlayerWeaponData(playerid, slot, plyWeapons[slot], plyAmmo[slot]);
- }
- }
- quitarArmas(playerid);
- for(new slot = 0; slot != 12; slot++)
- {
- if(plyAmmo[slot] != 0)
- {
- darArma(playerid, plyWeapons[slot], plyAmmo[slot]);
- }
- }
- return 1;
- }
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