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Jun 27th, 2017
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  1. CallBack::RemovePlayerWeapon(playerid, weaponid)
  2. {
  3. new plyWeapons[12] = 0;
  4. new plyAmmo[12] = 0;
  5. for(new slot = 0; slot != 12; slot++)
  6. {
  7. new wep, ammo;
  8. GetPlayerWeaponData(playerid, slot, wep, ammo);
  9.  
  10. if(wep != weaponid && ammo != 0)
  11. {
  12. GetPlayerWeaponData(playerid, slot, plyWeapons[slot], plyAmmo[slot]);
  13. }
  14. }
  15.  
  16. quitarArmas(playerid);
  17. for(new slot = 0; slot != 12; slot++)
  18. {
  19. if(plyAmmo[slot] != 0)
  20. {
  21. darArma(playerid, plyWeapons[slot], plyAmmo[slot]);
  22. }
  23. }
  24. return 1;
  25. }
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