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- -- Thanks for using Mod2S by NopeUsername
- local functions = {}
- function sandbox(script, func)
- local oldEnv = getfenv(func)
- local newEnv = setmetatable({}, {
- __index = function(self,k)
- if k == "script" then
- return script
- else
- return oldEnv[k]
- end
- end,
- })
- return setfenv(func, newEnv)
- end
- local mas = Instance.new("Model", game:GetService("Lighting"))
- -- DECLARING VARIABLES
- local Model = Instance.new("Model")
- local SpinningPart = Instance.new("Part")
- local THeSimpleMagic = Instance.new("Script")
- local Part = Instance.new("Part")
- local SpinningPart_1 = Instance.new("Part")
- local THeSimpleMagic_1 = Instance.new("Script")
- local Sign = Instance.new("Part")
- local SurfaceGui = Instance.new("SurfaceGui")
- local TextLabel = Instance.new("TextLabel")
- local SignTerrainJoint = Instance.new("ManualWeld")
- local SpinningPart_2 = Instance.new("Part")
- local THeSimpleMagic_2 = Instance.new("Script")
- local Part_1 = Instance.new("Part")
- local SpinningPart_3 = Instance.new("Part")
- local THeSimpleMagic_3 = Instance.new("Script")
- local SpinningPart_4 = Instance.new("Part")
- local THeSimpleMagic_4 = Instance.new("Script")
- local SpinningPart_5 = Instance.new("Part")
- local THeSimpleMagic_5 = Instance.new("Script")
- local SpinningPart_6 = Instance.new("Part")
- local THeSimpleMagic_6 = Instance.new("Script")
- local SpinningPart_7 = Instance.new("Part")
- local THeSimpleMagic_7 = Instance.new("Script")
- local SpinningPart_8 = Instance.new("Part")
- local THeSimpleMagic_8 = Instance.new("Script")
- local SpinningPart_9 = Instance.new("Part")
- local THeSimpleMagic_9 = Instance.new("Script")
- local SpinningPart_10 = Instance.new("Part")
- local THeSimpleMagic_10 = Instance.new("Script")
- local SpinningPart_11 = Instance.new("Part")
- local THeSimpleMagic_11 = Instance.new("Script")
- -- SETTING PROPERTIES
- Model.Parent = mas
- SpinningPart.Anchored = true
- SpinningPart.CFrame = CFrame.new(14.085,14.375,-32.32,0,0,1,0,1,0,-1,0,0)
- SpinningPart.Color = Color3.new(0.541,0.671,0.522)
- SpinningPart.Material = Enum.Material.Grass
- SpinningPart.Size = Vector3.new(30.3,1,11.6)
- SpinningPart.Name = "SpinningPart"
- SpinningPart.Parent = Model
- table.insert(functions,sandbox(THeSimpleMagic,function()
- -- By soEPIC123TNT copyright do not take credit for
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.05, 0) --mess around with these numbers if you want
- wait()-- kind of the speed it moves/spins at but i recomend not putting it higher then one if you put nothing it will do 0.001 --^
- end
- -- if you want it to spin a model replace script.Parent.CFrame = script.Parent.CFrame with script.Parent:GetChildren().CFrame script.Parent:GetChildren().CFrame
- end))
- THeSimpleMagic.Name = "THeSimpleMagic"
- THeSimpleMagic.Parent = SpinningPart
- Part.Anchored = true
- Part.BottomSurface = Enum.SurfaceType.Smooth
- Part.CFrame = CFrame.new(18.351,6.047,-32.12,1,0,0,0,1,0,0,0,1)
- Part.Material = Enum.Material.Metal
- Part.Size = Vector3.new(4,0.42,0.55)
- Part.TopSurface = Enum.SurfaceType.Smooth
- Part.Parent = Model
- SpinningPart_1.Anchored = true
- SpinningPart_1.CFrame = CFrame.new(14.085,19.807,-32.32,1,0,0,0,1,0,0,0,1)
- SpinningPart_1.Color = Color3.new(0.541,0.671,0.522)
- SpinningPart_1.Material = Enum.Material.Grass
- SpinningPart_1.Size = Vector3.new(30.3,1,11.6)
- SpinningPart_1.Name = "SpinningPart"
- SpinningPart_1.Parent = Model
- table.insert(functions,sandbox(THeSimpleMagic_1,function()
- -- By soEPIC123TNT copyright do not take credit for
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.05, 0) --mess around with these numbers if you want
- wait()-- kind of the speed it moves/spins at but i recomend not putting it higher then one if you put nothing it will do 0.001 --^
- end
- -- if you want it to spin a model replace script.Parent.CFrame = script.Parent.CFrame with script.Parent:GetChildren().CFrame script.Parent:GetChildren().CFrame
- end))
- THeSimpleMagic_1.Name = "THeSimpleMagic"
- THeSimpleMagic_1.Parent = SpinningPart_1
- Sign.Anchored = true
- Sign.CFrame = CFrame.new(19.955,4.96,-32.12,0,0,-1,0,1,0,1,0,0)
- Sign.Color = Color3.new(0.973,0.973,0.973)
- Sign.Material = Enum.Material.Wood
- Sign.Size = Vector3.new(4,2,0.25)
- Sign.Name = "Sign"
- Sign.Parent = Model
- SurfaceGui.CanvasSize = Vector2.new(200,100)
- SurfaceGui.Parent = Sign
- TextLabel.Font = Enum.Font.Bodoni
- TextLabel.Text = "beanstalk"
- TextLabel.TextColor3 = Color3.new(0,0,0)
- TextLabel.TextSize = 45
- TextLabel.TextStrokeTransparency = 0
- TextLabel.TextWrapped = true
- TextLabel.BackgroundColor3 = Color3.new(1,1,1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(UDim.new(1,0),UDim.new(1,0))
- TextLabel.Transparency = 1
- TextLabel.Parent = SurfaceGui
- SignTerrainJoint.Part1 = Sign
- SignTerrainJoint.Name = "Sign Terrain Joint"
- SignTerrainJoint.Parent = Sign
- SpinningPart_2.Anchored = true
- SpinningPart_2.CFrame = CFrame.new(14.085,2.456,-32.32,0,0,1,0,1,0,-1,0,0)
- SpinningPart_2.Color = Color3.new(0.541,0.671,0.522)
- SpinningPart_2.Material = Enum.Material.Grass
- SpinningPart_2.Size = Vector3.new(30.3,1,11.6)
- SpinningPart_2.Name = "SpinningPart"
- SpinningPart_2.Parent = Model
- table.insert(functions,sandbox(THeSimpleMagic_2,function()
- -- By soEPIC123TNT copyright do not take credit for
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.05, 0) --mess around with these numbers if you want
- wait()-- kind of the speed it moves/spins at but i recomend not putting it higher then one if you put nothing it will do 0.001 --^
- end
- -- if you want it to spin a model replace script.Parent.CFrame = script.Parent.CFrame with script.Parent:GetChildren().CFrame script.Parent:GetChildren().CFrame
- end))
- THeSimpleMagic_2.Name = "THeSimpleMagic"
- THeSimpleMagic_2.Parent = SpinningPart_2
- Part_1.Anchored = true
- Part_1.BottomSurface = Enum.SurfaceType.Smooth
- Part_1.CFrame = CFrame.new(14.085,35.755,-32.32,1,0,0,0,1,0,0,0,1)
- Part_1.Color = Color3.new(0.541,0.671,0.522)
- Part_1.Material = Enum.Material.Grass
- Part_1.Size = Vector3.new(11.49,71.51,11.66)
- Part_1.TopSurface = Enum.SurfaceType.Smooth
- Part_1.Parent = Model
- SpinningPart_3.Anchored = true
- SpinningPart_3.CFrame = CFrame.new(14.085,8.848,-32.32,1,0,0,0,1,0,0,0,1)
- SpinningPart_3.Color = Color3.new(0.541,0.671,0.522)
- SpinningPart_3.Material = Enum.Material.Grass
- SpinningPart_3.Size = Vector3.new(30.3,1,11.6)
- SpinningPart_3.Name = "SpinningPart"
- SpinningPart_3.Parent = Model
- table.insert(functions,sandbox(THeSimpleMagic_3,function()
- -- By soEPIC123TNT copyright do not take credit for
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.05, 0) --mess around with these numbers if you want
- wait()-- kind of the speed it moves/spins at but i recomend not putting it higher then one if you put nothing it will do 0.001 --^
- end
- -- if you want it to spin a model replace script.Parent.CFrame = script.Parent.CFrame with script.Parent:GetChildren().CFrame script.Parent:GetChildren().CFrame
- end))
- THeSimpleMagic_3.Name = "THeSimpleMagic"
- THeSimpleMagic_3.Parent = SpinningPart_3
- SpinningPart_4.Anchored = true
- SpinningPart_4.CFrame = CFrame.new(14.085,66.926,-32.32,1,0,0,0,1,0,0,0,1)
- SpinningPart_4.Color = Color3.new(0.541,0.671,0.522)
- SpinningPart_4.Material = Enum.Material.Grass
- SpinningPart_4.Size = Vector3.new(30.3,1,11.6)
- SpinningPart_4.Name = "SpinningPart"
- SpinningPart_4.Parent = Model
- table.insert(functions,sandbox(THeSimpleMagic_4,function()
- -- By soEPIC123TNT copyright do not take credit for
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.05, 0) --mess around with these numbers if you want
- wait()-- kind of the speed it moves/spins at but i recomend not putting it higher then one if you put nothing it will do 0.001 --^
- end
- -- if you want it to spin a model replace script.Parent.CFrame = script.Parent.CFrame with script.Parent:GetChildren().CFrame script.Parent:GetChildren().CFrame
- end))
- THeSimpleMagic_4.Name = "THeSimpleMagic"
- THeSimpleMagic_4.Parent = SpinningPart_4
- SpinningPart_5.Anchored = true
- SpinningPart_5.CFrame = CFrame.new(14.085,61.494,-32.32,0,0,1,0,1,0,-1,0,0)
- SpinningPart_5.Color = Color3.new(0.541,0.671,0.522)
- SpinningPart_5.Material = Enum.Material.Grass
- SpinningPart_5.Size = Vector3.new(30.3,1,11.6)
- SpinningPart_5.Name = "SpinningPart"
- SpinningPart_5.Parent = Model
- table.insert(functions,sandbox(THeSimpleMagic_5,function()
- -- By soEPIC123TNT copyright do not take credit for
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.05, 0) --mess around with these numbers if you want
- wait()-- kind of the speed it moves/spins at but i recomend not putting it higher then one if you put nothing it will do 0.001 --^
- end
- -- if you want it to spin a model replace script.Parent.CFrame = script.Parent.CFrame with script.Parent:GetChildren().CFrame script.Parent:GetChildren().CFrame
- end))
- THeSimpleMagic_5.Name = "THeSimpleMagic"
- THeSimpleMagic_5.Parent = SpinningPart_5
- SpinningPart_6.Anchored = true
- SpinningPart_6.CFrame = CFrame.new(14.085,49.575,-32.32,0,0,1,0,1,0,-1,0,0)
- SpinningPart_6.Color = Color3.new(0.541,0.671,0.522)
- SpinningPart_6.Material = Enum.Material.Grass
- SpinningPart_6.Size = Vector3.new(30.3,1,11.6)
- SpinningPart_6.Name = "SpinningPart"
- SpinningPart_6.Parent = Model
- table.insert(functions,sandbox(THeSimpleMagic_6,function()
- -- By soEPIC123TNT copyright do not take credit for
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.05, 0) --mess around with these numbers if you want
- wait()-- kind of the speed it moves/spins at but i recomend not putting it higher then one if you put nothing it will do 0.001 --^
- end
- -- if you want it to spin a model replace script.Parent.CFrame = script.Parent.CFrame with script.Parent:GetChildren().CFrame script.Parent:GetChildren().CFrame
- end))
- THeSimpleMagic_6.Name = "THeSimpleMagic"
- THeSimpleMagic_6.Parent = SpinningPart_6
- SpinningPart_7.Anchored = true
- SpinningPart_7.CFrame = CFrame.new(14.085,55.967,-32.32,1,0,0,0,1,0,0,0,1)
- SpinningPart_7.Color = Color3.new(0.541,0.671,0.522)
- SpinningPart_7.Material = Enum.Material.Grass
- SpinningPart_7.Size = Vector3.new(30.3,1,11.6)
- SpinningPart_7.Name = "SpinningPart"
- SpinningPart_7.Parent = Model
- table.insert(functions,sandbox(THeSimpleMagic_7,function()
- -- By soEPIC123TNT copyright do not take credit for
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.05, 0) --mess around with these numbers if you want
- wait()-- kind of the speed it moves/spins at but i recomend not putting it higher then one if you put nothing it will do 0.001 --^
- end
- -- if you want it to spin a model replace script.Parent.CFrame = script.Parent.CFrame with script.Parent:GetChildren().CFrame script.Parent:GetChildren().CFrame
- end))
- THeSimpleMagic_7.Name = "THeSimpleMagic"
- THeSimpleMagic_7.Parent = SpinningPart_7
- SpinningPart_8.Anchored = true
- SpinningPart_8.CFrame = CFrame.new(14.085,37.462,-32.32,0,0,1,0,1,0,-1,0,0)
- SpinningPart_8.Color = Color3.new(0.541,0.671,0.522)
- SpinningPart_8.Material = Enum.Material.Grass
- SpinningPart_8.Size = Vector3.new(30.3,1,11.6)
- SpinningPart_8.Name = "SpinningPart"
- SpinningPart_8.Parent = Model
- table.insert(functions,sandbox(THeSimpleMagic_8,function()
- -- By soEPIC123TNT copyright do not take credit for
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.05, 0) --mess around with these numbers if you want
- wait()-- kind of the speed it moves/spins at but i recomend not putting it higher then one if you put nothing it will do 0.001 --^
- end
- -- if you want it to spin a model replace script.Parent.CFrame = script.Parent.CFrame with script.Parent:GetChildren().CFrame script.Parent:GetChildren().CFrame
- end))
- THeSimpleMagic_8.Name = "THeSimpleMagic"
- THeSimpleMagic_8.Parent = SpinningPart_8
- SpinningPart_9.Anchored = true
- SpinningPart_9.CFrame = CFrame.new(14.085,42.893,-32.32,1,0,0,0,1,0,0,0,1)
- SpinningPart_9.Color = Color3.new(0.541,0.671,0.522)
- SpinningPart_9.Material = Enum.Material.Grass
- SpinningPart_9.Size = Vector3.new(30.3,1,11.6)
- SpinningPart_9.Name = "SpinningPart"
- SpinningPart_9.Parent = Model
- table.insert(functions,sandbox(THeSimpleMagic_9,function()
- -- By soEPIC123TNT copyright do not take credit for
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.05, 0) --mess around with these numbers if you want
- wait()-- kind of the speed it moves/spins at but i recomend not putting it higher then one if you put nothing it will do 0.001 --^
- end
- -- if you want it to spin a model replace script.Parent.CFrame = script.Parent.CFrame with script.Parent:GetChildren().CFrame script.Parent:GetChildren().CFrame
- end))
- THeSimpleMagic_9.Name = "THeSimpleMagic"
- THeSimpleMagic_9.Parent = SpinningPart_9
- SpinningPart_10.Anchored = true
- SpinningPart_10.CFrame = CFrame.new(14.085,25.542,-32.32,0,0,1,0,1,0,-1,0,0)
- SpinningPart_10.Color = Color3.new(0.541,0.671,0.522)
- SpinningPart_10.Material = Enum.Material.Grass
- SpinningPart_10.Size = Vector3.new(30.3,1,11.6)
- SpinningPart_10.Name = "SpinningPart"
- SpinningPart_10.Parent = Model
- table.insert(functions,sandbox(THeSimpleMagic_10,function()
- -- By soEPIC123TNT copyright do not take credit for
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.05, 0) --mess around with these numbers if you want
- wait()-- kind of the speed it moves/spins at but i recomend not putting it higher then one if you put nothing it will do 0.001 --^
- end
- -- if you want it to spin a model replace script.Parent.CFrame = script.Parent.CFrame with script.Parent:GetChildren().CFrame script.Parent:GetChildren().CFrame
- end))
- THeSimpleMagic_10.Name = "THeSimpleMagic"
- THeSimpleMagic_10.Parent = SpinningPart_10
- SpinningPart_11.Anchored = true
- SpinningPart_11.CFrame = CFrame.new(14.085,31.934,-32.32,1,0,0,0,1,0,0,0,1)
- SpinningPart_11.Color = Color3.new(0.541,0.671,0.522)
- SpinningPart_11.Material = Enum.Material.Grass
- SpinningPart_11.Size = Vector3.new(30.3,1,11.6)
- SpinningPart_11.Name = "SpinningPart"
- SpinningPart_11.Parent = Model
- table.insert(functions,sandbox(THeSimpleMagic_11,function()
- -- By soEPIC123TNT copyright do not take credit for
- while true do
- script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0.05, 0) --mess around with these numbers if you want
- wait()-- kind of the speed it moves/spins at but i recomend not putting it higher then one if you put nothing it will do 0.001 --^
- end
- -- if you want it to spin a model replace script.Parent.CFrame = script.Parent.CFrame with script.Parent:GetChildren().CFrame script.Parent:GetChildren().CFrame
- end))
- THeSimpleMagic_11.Name = "THeSimpleMagic"
- THeSimpleMagic_11.Parent = SpinningPart_11
- for i,v in ipairs(functions) do
- spawn(function()
- pcall(v)
- end)
- end
- for i,v in ipairs(mas:GetChildren()) do
- v.Parent = workspace
- end
- mas:Destroy()
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