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- <?xml version="1.0" encoding="UTF-8"?>
- <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
- <skill id="10000" toLevel="1" name="Steel Door Guild Reward Box (Top-grade)">
- <operateType>A1</operateType>
- <itemConsumeCount>1</itemConsumeCount>
- <itemConsumeId>37394</itemConsumeId>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="OpEncumbered">
- <weightPercent>20</weightPercent>
- <slotsPercent>10</slotsPercent>
- </condition>
- </conditions>
- <effects>
- <effect name="RestorationRandom">
- <items>
- <item chance="25">
- <item id="36558" count="1" /> <!-- Accessory Gem (Mid-grade) -->
- </item>
- <item chance="25">
- <item id="36563" count="1" /> <!-- Synthetic Cokes -->
- </item>
- <item chance="25">
- <item id="36553" count="1" /> <!-- Armor Fragment (Mid-grade) -->
- </item>
- <item chance="25">
- <item id="36548" count="1" /> <!-- Weapon Fragment (Mid-grade) -->
- </item>
- </items>
- </effect>
- </effects>
- </skill>
- <skill id="10001" toLevel="10" name="Superior Sword/ Blunt Weapon Mastery">
- <!-- PvE Damage +$s1. P. Atk. $s2, additional P. Atk. +$s3 when a Sword or Blunt weapon is equipped. P. Accuracy +$s4. Increases aggression toward yourself on standard attack. STR +$s5. There is a chance the skill cooldown will reset or the duration will become $s6 depending on your STR. -->
- <icon>icon.skill10001</icon>
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">100</value>
- <value level="6">102</value>
- <value level="7">104</value>
- <value level="8">106</value>
- <value level="9">108</value>
- <value level="10">110</value>
- </magicLvl>
- <effects>
- <effect name="PvePhysicalAttackDamageBonus">
- <amount>30</amount>
- <mode>PER</mode>
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </effect>
- <effect name="PvePhysicalSkillDamageBonus">
- <amount>30</amount>
- <mode>PER</mode>
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </effect>
- <effect name="PAtk">
- <amount>20</amount>
- <mode>PER</mode>
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </effect>
- <effect name="PAtk">
- <amount>
- <value level="1">844</value>
- <value level="2">979</value>
- <value level="3">1135</value>
- <value level="4">1277</value>
- <value level="5">1447</value>
- <value level="6">1535</value>
- <value level="7">1629</value>
- <value level="8">1728</value>
- <value level="9">1833</value>
- <value level="10">1945</value>
- </amount>
- <mode>DIFF</mode>
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </effect>
- <effect name="SkillCritical">
- <stat>STR</stat>
- </effect>
- <effect name="Accuracy">
- <amount>8</amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="HateAttack">
- <amount>500</amount>
- <mode>PER</mode>
- </effect>
- <effect name="StatUp">
- <amount>2</amount>
- <stat>STR</stat>
- </effect>
- <effect name="AttackTrait">
- <DERANGEMENT>75</DERANGEMENT>
- </effect>
- </effects>
- </skill>
- <skill id="10002" toLevel="10" name="Superior Heavy Armor Mastery">
- <!-- When heavy armor is equipped, Max HP +$s1, P. Def. +$s2, MP Recovery Bonus +$s3, and P. Critical Damage Received -$s4. Additionally, STR +$s5, and $s6 of damage received is returned to the opponent. -->
- <icon>icon.skill10002</icon>
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">100</value>
- <value level="6">102</value>
- <value level="7">104</value>
- <value level="8">106</value>
- <value level="9">108</value>
- <value level="10">110</value>
- </magicLvl>
- <effects>
- <effect name="CubicMastery">
- <amount>3</amount>
- <armorType>
- <item>HEAVY</item>
- </armorType>
- </effect>
- <effect name="BlockAbnormalSlot">
- <slot>ABSORB</slot>
- <armorType>
- <item>HEAVY</item>
- </armorType>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">1904</value>
- <value level="2">2091</value>
- <value level="3">2297</value>
- <value level="4">2478</value>
- <value level="5">2776</value>
- <value level="6">2881</value>
- <value level="7">2990</value>
- <value level="8">3104</value>
- <value level="9">3234</value>
- <value level="10">3357</value>
- </amount>
- <mode>DIFF</mode>
- <armorType>
- <item>HEAVY</item>
- </armorType>
- </effect>
- <effect name="DamageShield">
- <amount>10</amount>
- </effect>
- <effect name="MpRegen">
- <amount>8.4</amount>
- <mode>DIFF</mode>
- <armorType>
- <item>HEAVY</item>
- </armorType>
- </effect>
- <effect name="DefenceCriticalDamage">
- <amount>-35</amount>
- <mode>PER</mode>
- <armorType>
- <item>HEAVY</item>
- </armorType>
- </effect>
- <effect name="StatUp">
- <amount>2</amount>
- <stat>STR</stat>
- <armorType>
- <item>HEAVY</item>
- </armorType>
- </effect>
- <effect name="MaxHp">
- <amount>6883</amount>
- <mode>DIFF</mode>
- <armorType>
- <item>HEAVY</item>
- </armorType>
- </effect>
- </effects>
- </skill>
- <skill id="10003" toLevel="10" name="Superior Shield Mastery">
- <!-- Enables shield defense in all directions, Shield Def. Success Rate +$s1, Shield Def. +$s2, and Bow/ Crossbow Resistance +$s3. Additionally, STR +$s4. -->
- <icon>icon.skill10003</icon>
- <operateType>P</operateType>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">100</value>
- <value level="6">102</value>
- <value level="7">104</value>
- <value level="8">106</value>
- <value level="9">108</value>
- <value level="10">110</value>
- </magicLvl>
- <magicCriticalRate>5</magicCriticalRate>
- <effects>
- <effect name="PhysicalShieldAngleAll" />
- <effect name="ShieldDefenceRate">
- <amount>100</amount>
- <mode>PER</mode>
- </effect>
- <effect name="ShieldDefence">
- <amount>
- <value level="1">100</value>
- <value level="2">150</value>
- <value level="3">200</value>
- <value level="4">250</value>
- <value level="5">300</value>
- <value level="6">350</value>
- <value level="7">400</value>
- <value level="8">450</value>
- <value level="9">500</value>
- <value level="10">550</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="DefenceTrait">
- <BOW>20</BOW>
- </effect>
- <effect name="StatUp">
- <amount>2</amount>
- <stat>STR</stat>
- </effect>
- </effects>
- </skill>
- <skill id="10004" toLevel="10" name="Superior Magic Resistance">
- <!-- M. Def. +$s1, Magic Damage Resistance +$s2, STR +$s3. -->
- <icon>icon.skill10004</icon>
- <operateType>P</operateType>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">100</value>
- <value level="6">102</value>
- <value level="7">104</value>
- <value level="8">106</value>
- <value level="9">108</value>
- <value level="10">110</value>
- </magicLvl>
- <magicCriticalRate>5</magicCriticalRate>
- <effects>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">949</value>
- <value level="2">1073</value>
- <value level="3">1214</value>
- <value level="4">1340</value>
- <value level="5">1511</value>
- <value level="6">1588</value>
- <value level="7">1668</value>
- <value level="8">1753</value>
- <value level="9">1842</value>
- <value level="10">1935</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="ResistDDMagic">
- <amount>25</amount>
- <mode>PER</mode>
- </effect>
- <effect name="StatUp">
- <amount>2</amount>
- <stat>STR</stat>
- </effect>
- </effects>
- </skill>
- <skill id="10005" toLevel="10" name="Superior Mental Attack Resistance">
- <!-- Resistance +$s1 to Hold/ Sleep/ Paralysis/ Mental Attacks/ Poison/ Bleed/ Stun. STR +$s2. In addition, has a $s3 chance of reflecting P./ M. abnormal states back to the attacker. -->
- <icon>icon.skill10005</icon>
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">100</value>
- <value level="6">102</value>
- <value level="7">104</value>
- <value level="8">106</value>
- <value level="9">108</value>
- <value level="10">110</value>
- </magicLvl>
- <effects>
- <effect name="DefenceTrait">
- <HOLD>
- <value level="1">20</value>
- <value level="2">22</value>
- <value level="3">24</value>
- <value level="4">26</value>
- <value level="5">30</value>
- <value level="6">32</value>
- <value level="7">34</value>
- <value level="8">36</value>
- <value level="9">38</value>
- <value level="10">40</value>
- </HOLD>
- <PARALYZE>
- <value level="1">20</value>
- <value level="2">22</value>
- <value level="3">24</value>
- <value level="4">26</value>
- <value level="5">30</value>
- <value level="6">32</value>
- <value level="7">34</value>
- <value level="8">36</value>
- <value level="9">38</value>
- <value level="10">40</value>
- </PARALYZE>
- <POISON>
- <value level="1">20</value>
- <value level="2">22</value>
- <value level="3">24</value>
- <value level="4">26</value>
- <value level="5">30</value>
- <value level="6">32</value>
- <value level="7">34</value>
- <value level="8">36</value>
- <value level="9">38</value>
- <value level="10">40</value>
- </POISON>
- <SHOCK>
- <value level="1">20</value>
- <value level="2">22</value>
- <value level="3">24</value>
- <value level="4">26</value>
- <value level="5">30</value>
- <value level="6">32</value>
- <value level="7">34</value>
- <value level="8">36</value>
- <value level="9">38</value>
- <value level="10">40</value>
- </SHOCK>
- <SLEEP>
- <value level="1">20</value>
- <value level="2">22</value>
- <value level="3">24</value>
- <value level="4">26</value>
- <value level="5">30</value>
- <value level="6">32</value>
- <value level="7">34</value>
- <value level="8">36</value>
- <value level="9">38</value>
- <value level="10">40</value>
- </SLEEP>
- <BLEED>
- <value level="1">20</value>
- <value level="2">22</value>
- <value level="3">24</value>
- <value level="4">26</value>
- <value level="5">30</value>
- <value level="6">32</value>
- <value level="7">34</value>
- <value level="8">36</value>
- <value level="9">38</value>
- <value level="10">40</value>
- </BLEED>
- <DERANGEMENT>
- <value level="1">20</value>
- <value level="2">22</value>
- <value level="3">24</value>
- <value level="4">26</value>
- <value level="5">30</value>
- <value level="6">32</value>
- <value level="7">34</value>
- <value level="8">36</value>
- <value level="9">38</value>
- <value level="10">40</value>
- </DERANGEMENT>
- </effect>
- <effect name="StatUp">
- <amount>2</amount>
- <stat>STR</stat>
- </effect>
- <effect name="ReflectSkill">
- <amount>10</amount>
- </effect>
- <effect name="ReflectSkill">
- <amount>10</amount>
- <type>MAGIC</type>
- </effect>
- </effects>
- </skill>
- <skill id="10006" toLevel="1" name="Grand Fortress">
- <!-- When receiving damage, increases Shield Def. and reduces Raise Shield/ Focus Shield cooldown by $s2 for $s1. Increases the level of effect stacking and increases the duration of Shield Block by $s3. Additionally increases STR by $s4. -->
- <icon>icon.skill10006</icon>
- <magicLevel>85</magicLevel>
- <magicCriticalRate>5</magicCriticalRate>
- <operateType>P</operateType>
- <magicLvl>89</magicLvl>
- <effects>
- <effect name="TriggerSkillByDamage">
- <attackerType>Creature</attackerType>
- <minAttackerLevel>1</minAttackerLevel>
- <maxAttackerLevel>127</maxAttackerLevel>
- <chance>30</chance>
- <targetType>SELF</targetType>
- <minDamage>1</minDamage>
- <skillId>10007</skillId> <!-- Grand Fortress -->
- <skillLevel>1</skillLevel>
- </effect>
- <effect name="StatUp">
- <amount>2</amount>
- <stat>STR</stat>
- </effect>
- </effects>
- </skill>
- <skill id="10007" toLevel="3" name="Grand Fortress">
- <!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
- <icon>icon.skill10006</icon>
- <abnormalLvl>2</abnormalLvl>
- <abnormalTime>10</abnormalTime>
- <abnormalType>WEAPON_MASTERY</abnormalType>
- <operateType>A2</operateType>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- </magicLvl>
- <magicCriticalRate>5</magicCriticalRate>
- <reuseDelay>8000</reuseDelay>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <isMagic>4</isMagic>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="PhysicalSkillPower">
- <amount>
- <value level="1">25</value>
- <value level="2">30</value>
- <value level="3">35</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="ShieldDefence">
- <amount>50</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10008" toLevel="13" name="Shield Charge">
- <!-- Uses a shield to rush target with $s1 Power added, reducing their Speed by $s3 for $s2. Can be used while a shield is equipped. -->
- <icon>icon.skill10008</icon>
- <activateRate>
- <value fromLevel="1" toLevel="13">90</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
- </activateRate>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">3</value>
- <value level="5">3</value>
- <value level="6">3</value>
- <value level="7">3</value>
- <value level="8">3</value>
- <value level="9">3</value>
- <value level="10">3</value>
- <value level="11">3</value>
- <value level="12">3</value>
- <value level="13">3</value>
- </abnormalLvl>
- <abnormalTime>3</abnormalTime>
- <abnormalType>SHIELD_ATTACK</abnormalType>
- <operateType>DA2</operateType>
- <mpConsume>
- <value level="1">53</value>
- <value level="2">54</value>
- <value level="3">56</value>
- <value level="4">58</value>
- <value level="5">59</value>
- <value level="6">61</value>
- <value level="7">63</value>
- <value level="8">65</value>
- <value level="9">67</value>
- <value level="10">69</value>
- <value level="11">71</value>
- <value level="12">73</value>
- <value level="13">75</value>
- </mpConsume>
- <magicCriticalRate>5</magicCriticalRate>
- <nextAction>ATTACK</nextAction>
- <castRange>300</castRange>
- <hitTime>800</hitTime>
- <coolTime>570</coolTime>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">86</value>
- <value level="3">88</value>
- <value level="4">90</value>
- <value level="5">92</value>
- <value level="6">94</value>
- <value level="7">96</value>
- <value level="8">98</value>
- <value level="9">101</value>
- <value level="10">103</value>
- <value level="11">105</value>
- <value level="12">107</value>
- <value level="13">109</value>
- </magicLvl>
- <isDebuff>true</isDebuff>
- <basicProperty>PHYSICAL</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <effectRange>300</effectRange>
- <effectPoint>
- <value level="1">-689</value>
- <value level="2">-692</value>
- <value level="3">-696</value>
- <value level="4">-700</value>
- <value level="5">-704</value>
- <value level="6">-707</value>
- <value level="7">-710</value>
- <value level="8">-713</value>
- <value level="9">-716</value>
- <value level="10">-719</value>
- <value level="11">-722</value>
- <value level="12">-725</value>
- <value level="13">-728</value>
- </effectPoint>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <isDebuff>true</isDebuff>
- <conditions>
- <condition name="EquipShield" />
- <condition name="OpCheckCastRange">
- <distance>300</distance>
- </condition>
- </conditions>
- <effects>
- <effect name="AirBind" />
- <effect name="PhysicalAttack">
- <power>
- <value level="1">13634</value>
- <value level="2">14179</value>
- <value level="3">15269</value>
- <value level="4">16359</value>
- <value level="5">17449</value>
- <value level="6">18539</value>
- <value level="7">19629</value>
- <value level="8">20719</value>
- <value level="9">22354</value>
- <value level="10">23444</value>
- <value level="11">24534</value>
- <value level="12">25689</value>
- <value level="13">26844</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
- </power>
- </effect>
- <effect name="Speed">
- <amount>
- <value fromLevel="1" toLevel="6">-120</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10009" toLevel="13" name="Shield Bash">
- <!-- Attacks target with $s1 Power added to P. Atk. and Stuns for $s2. In PvP, Restrains standard attacks. Can be used while a sword or blunt weapon is equipped. Over-hit. Critical. -->
- <icon>icon.skill10011</icon>
- <abnormalLvl>4</abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <abnormalType>STUN</abnormalType>
- <abnormalVisualEffect>STUN</abnormalVisualEffect>
- <activateRate>
- <value fromLevel="1" toLevel="13">100</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
- </activateRate>
- <trait>SHOCK</trait>
- <effectRange>400</effectRange>
- <operateType>A2</operateType>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">86</value>
- <value level="3">88</value>
- <value level="4">90</value>
- <value level="5">92</value>
- <value level="6">94</value>
- <value level="7">96</value>
- <value level="8">98</value>
- <value level="9">101</value>
- <value level="10">103</value>
- <value level="11">105</value>
- <value level="12">107</value>
- <value level="13">109</value>
- </magicLvl>
- <magicCriticalRate>5</magicCriticalRate>
- <mpConsume>
- <value level="1">64</value>
- <value level="2">66</value>
- <value level="3">68</value>
- <value level="4">70</value>
- <value level="5">72</value>
- <value level="6">75</value>
- <value level="7">77</value>
- <value level="8">79</value>
- <value level="9">81</value>
- <value level="10">83</value>
- <value level="11">85</value>
- <value level="12">87</value>
- <value level="13">89</value>
- </mpConsume>
- <nextAction>ATTACK</nextAction>
- <castRange>40</castRange>
- <hitTime>1200</hitTime>
- <coolTime>470</coolTime>
- <reuseDelay>5000</reuseDelay>
- <effectPoint>
- <value level="1">-689</value>
- <value level="2">-692</value>
- <value level="3">-696</value>
- <value level="4">-700</value>
- <value level="5">-704</value>
- <value level="6">-707</value>
- <value level="7">-710</value>
- <value level="8">-713</value>
- <value level="9">-716</value>
- <value level="10">-719</value>
- <value level="11">-722</value>
- <value level="12">-725</value>
- <value level="13">-728</value>
- </effectPoint>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="EquipWeapon">
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </condition>
- </conditions>
- <effects>
- <effect name="TriggerSkillByAttack" fromLevel="1" toLevel="13">
- <attackerType>Playable</attackerType>
- <minAttackerLevel>1</minAttackerLevel>
- <maxAttackerLevel>127</maxAttackerLevel>
- <minDamage>1</minDamage>
- <chance>100</chance>
- <targetType>SELF</targetType>
- <isCritical>true</isCritical>
- <allowWeapons>SWORD,BLUNT</allowWeapons>
- <skillId>19565</skillId> <!-- Shield Bash -->
- <skillLevel>1</skillLevel>
- </effect>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">16556</value>
- <value level="2">17218</value>
- <value level="3">18542</value>
- <value level="4">19866</value>
- <value level="5">21190</value>
- <value level="6">22514</value>
- <value level="7">23838</value>
- <value level="8">25162</value>
- <value level="9">27148</value>
- <value level="10">28472</value>
- <value level="11">29796</value>
- <value level="12">31199</value>
- <value level="13">32602</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
- </power>
- <overHit>true</overHit>
- <criticalChance>5</criticalChance>
- </effect>
- <effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
- <amount>
- <value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="BlockActions">
- <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
- </effect>
- </effects>
- </skill>
- <skill id="10010" toLevel="13" name="Vanishing Stun">
- <!-- Attacks target with $s1 Power added to P. Atk, and Atk. Spd./ Casting Spd. -$s2 for $s3 Has a chance to Silence target. If in a Two-Hand Stance, Decreases P. Def. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
- <icon>icon.skill10010</icon>
- <abnormalLvl>4</abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <abnormalType>CRITICAL_DMG_DOWN</abnormalType>
- <activateRate>
- <value fromLevel="1" toLevel="13">200</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
- </activateRate>
- <lvlBonusRate>30</lvlBonusRate>
- <nextAction>ATTACK</nextAction>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">87</value>
- <value level="3">89</value>
- <value level="4">91</value>
- <value level="5">93</value>
- <value level="6">95</value>
- <value level="7">97</value>
- <value level="8">99</value>
- <value level="9">101</value>
- <value level="10">103</value>
- <value level="11">105</value>
- <value level="12">107</value>
- <value level="13">109</value>
- </magicLvl>
- <trait>DERANGEMENT</trait>
- <basicProperty>MAGIC</basicProperty>
- <operateType>A2</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <mpConsume>
- <value level="1">80</value>
- <value level="2">83</value>
- <value level="3">85</value>
- <value level="4">88</value>
- <value level="5">91</value>
- <value level="6">94</value>
- <value level="7">97</value>
- <value level="8">100</value>
- <value level="9">103</value>
- <value level="10">106</value>
- <value level="11">109</value>
- <value level="12">112</value>
- <value level="13">115</value>
- </mpConsume>
- <nextAction>ATTACK</nextAction>
- <castRange>40</castRange>
- <effectRange>400</effectRange>
- <hitTime>1700</hitTime>
- <coolTime>370</coolTime>
- <reuseDelay>5000</reuseDelay>
- <effectPoint>
- <value level="1">-689</value>
- <value level="2">-694</value>
- <value level="3">-698</value>
- <value level="4">-702</value>
- <value level="5">-706</value>
- <value level="6">-709</value>
- <value level="7">-711</value>
- <value level="8">-714</value>
- <value level="9">-717</value>
- <value level="10">-720</value>
- <value level="11">-723</value>
- <value level="12">-726</value>
- <value level="13">-729</value>
- </effectPoint>
- <hitCancelTime>0</hitCancelTime>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="EquipWeapon">
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </condition>
- </conditions>
- <effects>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">20451</value>
- <value level="2">22087</value>
- <value level="3">23723</value>
- <value level="4">25359</value>
- <value level="5">26995</value>
- <value level="6">28631</value>
- <value level="7">30267</value>
- <value level="8">31903</value>
- <value level="9">34357</value>
- <value level="10">35175</value>
- <value level="11">36811</value>
- <value level="12">38545</value>
- <value level="13">40279</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
- </power>
- <overHit>true</overHit>
- <criticalChance>60</criticalChance>
- </effect>
- <effect name="BlockSkill">
- <magicTypes>1</magicTypes>
- </effect>
- <effect name="PAtk">
- <amount>-20</amount>
- <mode>PER</mode>
- </effect>
- <effect name="MAtk">
- <amount>-20</amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
- <amount>
- <value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10011" toLevel="10" name="Shield Impact">
- <!-- With the wave of the shield, attacks enemies in front with $s1 Power added to P. Atk., pushes them away a short distance, and releases the target with a certain probability. Requires a shield to be equipped. -->
- <icon>icon.skill10012</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <affectLimit>5-12</affectLimit>
- <fanRange>0;0;150;180</fanRange>
- <lvlBonusRate>30</lvlBonusRate>
- <basicProperty>PHYSICAL</basicProperty>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">88</value>
- <value level="3">91</value>
- <value level="4">94</value>
- <value level="5">97</value>
- <value level="6">101</value>
- <value level="7">103</value>
- <value level="8">105</value>
- <value level="9">107</value>
- <value level="10">109</value>
- </magicLvl>
- <operateType>A2</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <mpConsume>
- <value level="1">49</value>
- <value level="2">52</value>
- <value level="3">54</value>
- <value level="4">57</value>
- <value level="5">60</value>
- <value level="6">63</value>
- <value level="7">66</value>
- <value level="8">69</value>
- <value level="9">72</value>
- <value level="10">75</value>
- </mpConsume>
- <castRange>40</castRange>
- <effectRange>400</effectRange>
- <hitTime>800</hitTime>
- <coolTime>470</coolTime>
- <reuseDelay>10000</reuseDelay>
- <effectPoint>
- <value level="1">-1378</value>
- <value level="2">-1392</value>
- <value level="3">-1404</value>
- <value level="4">-1414</value>
- <value level="5">-1422</value>
- <value level="6">-1430</value>
- <value level="7">-1438</value>
- <value level="8">-1446</value>
- <value level="9">-1450</value>
- <value level="10">-1454</value>
- </effectPoint>
- <hitCancelTime>0</hitCancelTime>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY_ONLY</targetType>
- <affectScope>FAN</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <trait>DERANGEMENT</trait>
- <nextAction>ATTACK</nextAction>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">11253</value>
- <value level="2">12603</value>
- <value level="3">13953</value>
- <value level="4">15303</value>
- <value level="5">16653</value>
- <value level="6">18453</value>
- <value level="7">19353</value>
- <value level="8">20253</value>
- <value level="9">20253</value>
- <value level="10">20253</value>
- <value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
- </power>
- <criticalChance>5</criticalChance>
- </effect>
- <effect name="PhysicalDefence" fromLevel="4" toLevel="10" fromSubLevel="3001" toSubLevel="3020">
- <amount>
- <value fromLevel="4" toLevel="10" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="KnockBack">
- <speed>700</speed>
- <distance>50</distance>
- <knockDown>false</knockDown>
- </effect>
- <effect name="TargetCancel">
- <chance>80</chance>
- </effect>
- </effects>
- </skill>
- <skill id="10012" toLevel="12" name="Shield Wave">
- <!-- Attacks the targets near you with $s1 power added to P. Atk. and inflicts Stun for $s2 Grants Wave Barrier effect for $s3. Requires a shield. -->
- <icon>icon.skill3584</icon>
- <affectLimit>5-12</affectLimit>
- <affectRange>200</affectRange>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>9</abnormalTime>
- <abnormalType>STUN</abnormalType>
- <abnormalVisualEffect>STUN</abnormalVisualEffect>
- <activateRate>
- <value fromLevel="1" toLevel="12">70</value>
- <value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
- </activateRate>
- <basicProperty>PHYSICAL</basicProperty>
- <fanRange>0;0;150;180</fanRange>
- <lvlBonusRate>30</lvlBonusRate>
- <magicLvl>
- <value level="1">87</value>
- <value level="2">89</value>
- <value level="3">91</value>
- <value level="4">93</value>
- <value level="5">95</value>
- <value level="6">97</value>
- <value level="7">99</value>
- <value level="8">101</value>
- <value level="9">103</value>
- <value level="10">105</value>
- <value level="11">107</value>
- <value level="12">109</value>
- </magicLvl>
- <trait>SHOCK</trait>
- <magicCriticalRate>5</magicCriticalRate>
- <operateType>A2</operateType>
- <mpConsume>
- <value level="1">59</value>
- <value level="2">61</value>
- <value level="3">63</value>
- <value level="4">65</value>
- <value level="5">67</value>
- <value level="6">69</value>
- <value level="7">71</value>
- <value level="8" />
- <value level="9">73</value>
- <value level="10">75</value>
- <value level="11">77</value>
- <value level="12">81</value>
- </mpConsume>
- <castRange>40</castRange>
- <effectRange>400</effectRange>
- <hitTime>1000</hitTime>
- <coolTime>470</coolTime>
- <reuseDelay>60000</reuseDelay>
- <effectPoint>
- <value level="1">-1378</value>
- <value level="2">-1396</value>
- <value level="3">-1404</value>
- <value level="4">-1411</value>
- <value level="5">-1417</value>
- <value level="6">-1422</value>
- <value level="7">-1427</value>
- <value level="8">-1432</value>
- <value level="9">-1437</value>
- <value level="10">-1442</value>
- <value level="11">-1446</value>
- <value level="12">-1450</value>
- </effectPoint>
- <hitCancelTime>0</hitCancelTime>
- <isDebuff>true</isDebuff>
- <targetType>SELF</targetType>
- <affectScope>POINT_BLANK</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">10174</value>
- <value level="2">10833</value>
- <value level="3">11492</value>
- <value level="4">12150</value>
- <value level="5">12809</value>
- <value level="6">13468</value>
- <value level="7">14126</value>
- <value level="8">14897</value>
- <value level="9">15623</value>
- <value level="10">16349</value>
- <value level="11">17119</value>
- <value level="12">17889</value>
- <value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
- </power>
- <criticalChance>5</criticalChance>
- </effect>
- <effect name="BlockActions">
- <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
- </effect>
- <effect name="PhysicalDefence" fromLevel="4" toLevel="12" fromSubLevel="3001" toSubLevel="3020">
- <amount>
- <value fromLevel="4" toLevel="12" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10013" toLevel="13" name="Rising Smash">
- <!-- Attacks nearby targets with 22033 Power added to P. Atk. and Received Healing -90% for 5 sec. Can be used while a sword or blunt weapon is equipped. Over-hit. Critical. -->
- <icon>icon.skill10013</icon>
- <affectLimit>5-12</affectLimit>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <abnormalType>HEAL_EFFECT_DOWN</abnormalType>
- <affectRange>200</affectRange>
- <affectHeight>-100;200</affectHeight>
- <lvlBonusRate>2</lvlBonusRate>
- <basicProperty>MAGIC</basicProperty>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">87</value>
- <value level="3">89</value>
- <value level="4">91</value>
- <value level="5">93</value>
- <value level="6">95</value>
- <value level="7">97</value>
- <value level="8">99</value>
- <value level="9">101</value>
- <value level="10">103</value>
- <value level="11">105</value>
- <value level="12">107</value>
- <value level="13">109</value>
- </magicLvl>
- <fanRange>0;0;150;120</fanRange>
- <magicCriticalRate>5</magicCriticalRate>
- <operateType>A1</operateType>
- <mpConsume>
- <value level="1">121</value>
- <value level="2">125</value>
- <value level="3">129</value>
- <value level="4">133</value>
- <value level="5">138</value>
- <value level="6">142</value>
- <value level="7">146</value>
- <value level="8">151</value>
- <value level="9">154</value>
- <value level="10">157</value>
- <value level="11">160</value>
- <value level="12">163</value>
- <value level="13">166</value>
- </mpConsume>
- <castRange>40</castRange>
- <effectRange>400</effectRange>
- <hitTime>1200</hitTime>
- <coolTime>370</coolTime>
- <effectPoint>
- <value level="1">-1378</value>
- <value level="2">-1387</value>
- <value level="3">-1396</value>
- <value level="4">-1404</value>
- <value level="5">-1411</value>
- <value level="6">-1417</value>
- <value level="7">-1422</value>
- <value level="8">-1427</value>
- <value level="9">-1432</value>
- <value level="10">-1437</value>
- <value level="11">-1442</value>
- <value level="12">-1446</value>
- <value level="13">-1450</value>
- </effectPoint>
- <hitCancelTime>0</hitCancelTime>
- <reuseDelay>10000</reuseDelay>
- <targetType>SELF</targetType>
- <affectScope>POINT_BLANK</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <conditions>
- <condition name="EquipWeapon">
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- <item>DUAL</item>
- </weaponType>
- </condition>
- </conditions>
- <effects>
- <effect name="HealEffect">
- <amount>-90</amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">10314</value>
- <value level="2">11026</value>
- <value level="3">11738</value>
- <value level="4">12450</value>
- <value level="5">13162</value>
- <value level="6">13874</value>
- <value level="7">14586</value>
- <value level="8">15298</value>
- <value level="9">18045</value>
- <value level="10">19013</value>
- <value level="11">19981</value>
- <value level="12">21007</value>
- <value level="13">22033</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
- </power>
- <overHit>true</overHit>
- <criticalChance>
- <value fromLevel="1" toLevel="13">5</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
- </criticalChance>
- <pDefMod>
- <value fromLevel="1" toLevel="13">1</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
- </pDefMod>
- </effect>
- </effects>
- </skill>
- <skill id="10014" toLevel="13" name="Chain Gust">
- <!-- Swings the chain to attack nearby enemies with 28182 Power added to P. Atk. and holds them for 5 sec. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
- <icon>icon.skill10014</icon>
- <abnormalLvl>5</abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <abnormalType>STUN</abnormalType>
- <activateRate>90</activateRate>
- <activateRate>
- <value fromLevel="1" toLevel="13">80</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
- </activateRate>
- <affectLimit>5-12</affectLimit>
- <affectRange>200</affectRange>
- <lvlBonusRate>2</lvlBonusRate>
- <basicProperty>PHYSICAL</basicProperty>
- <magicCriticalRate>5</magicCriticalRate>
- <trait>PULL</trait>
- <isDebuff>true</isDebuff>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">86</value>
- <value level="3">88</value>
- <value level="4">90</value>
- <value level="5">92</value>
- <value level="6">94</value>
- <value level="7">96</value>
- <value level="8">98</value>
- <value level="9">101</value>
- <value level="10">103</value>
- <value level="11">105</value>
- <value level="12">107</value>
- <value level="13">109</value>
- </magicLvl>
- <operateType>A2</operateType>
- <mpConsume>
- <value level="1">159</value>
- <value level="2">162</value>
- <value level="3">167</value>
- <value level="4">173</value>
- <value level="5">179</value>
- <value level="6">184</value>
- <value level="7">190</value>
- <value level="8">196</value>
- <value level="9">202</value>
- <value level="10">206</value>
- <value level="11">210</value>
- <value level="12">214</value>
- <value level="13">218</value>
- </mpConsume>
- <hitTime>2500</hitTime>
- <coolTime>370</coolTime>
- <reuseDelay>10000</reuseDelay>
- <effectPoint>
- <value level="1">-1378</value>
- <value level="2">-1383</value>
- <value level="3">-1392</value>
- <value level="4">-1400</value>
- <value level="5">-1407</value>
- <value level="6">-1414</value>
- <value level="7">-1420</value>
- <value level="8">-1425</value>
- <value level="9">-1430</value>
- <value level="10">-1435</value>
- <value level="11">-1440</value>
- <value level="12">-1445</value>
- <value level="13">-1450</value>
- </effectPoint>
- <hitCancelTime>0</hitCancelTime>
- <affectHeight>-100;200</affectHeight>
- <isDebuff>true</isDebuff>
- <targetType>SELF</targetType>
- <affectScope>POINT_BLANK</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <conditions>
- <condition name="EquipWeapon">
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </condition>
- </conditions>
- <effects>
- <effect name="PullBack">
- <speed>600</speed>
- </effect>
- <effect name="BlockActions" />
- <effect name="PhysicalAttack">
- <power>
- <value level="1">14300</value>
- <value level="2">14789</value>
- <value level="3">15769</value>
- <value level="4">16748</value>
- <value level="5">17727</value>
- <value level="6">18707</value>
- <value level="7">19686</value>
- <value level="8">20666</value>
- <value level="9">23468</value>
- <value level="10">24612</value>
- <value level="11">25756</value>
- <value level="12">26969</value>
- <value level="13">28182</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
- </power>
- <criticalChance>5</criticalChance>
- </effect>
- <effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
- <amount>
- <value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10015" toLevel="11" name="Chain Strike">
- <!-- Swings a chain to draw the target to you. Requires a sword/ blunt weapon to be equipped. -->
- <icon>icon.skill10015</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>1</abnormalTime>
- <abnormalType>STUN</abnormalType>
- <activateRate>
- <value fromLevel="1" toLevel="11">190</value>
- <value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
- </activateRate>
- <lvlBonusRate>30</lvlBonusRate>
- <basicProperty>PHYSICAL</basicProperty>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">87</value>
- <value level="3">90</value>
- <value level="4">93</value>
- <value level="5">96</value>
- <value level="6">99</value>
- <value level="7">101</value>
- <value level="8">103</value>
- <value level="9">105</value>
- <value level="10">107</value>
- <value level="11">109</value>
- </magicLvl>
- <operateType>A2</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <mpConsume>
- <value level="1">58</value>
- <value level="2">61</value>
- <value level="3">63</value>
- <value level="4">66</value>
- <value level="5">69</value>
- <value level="6">72</value>
- <value level="7">75</value>
- <value level="8">78</value>
- <value level="9">81</value>
- <value level="10">84</value>
- <value level="11">87</value>
- </mpConsume>
- <castRange>
- <value fromLevel="1" toLevel="11">600</value>
- <value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
- </castRange>
- <hitTime>500</hitTime>
- <coolTime>1000</coolTime>
- <reuseDelay>10000</reuseDelay>
- <effectPoint>
- <value level="1">-2066</value>
- <value level="2">-2080</value>
- <value level="3">-2099</value>
- <value level="4">-2116</value>
- <value level="5">-2129</value>
- <value level="6">-2140</value>
- <value level="7">-2151</value>
- <value level="8">-2162</value>
- <value level="9">-2173</value>
- <value level="10">-2184</value>
- <value level="11">-2195</value>
- </effectPoint>
- <hitCancelTime>0</hitCancelTime>
- <effectRange>1100</effectRange>
- <trait>PULL</trait>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PullBack">
- <speed>600</speed>
- <delay>600</delay>
- </effect>
- <effect name="BlockActions" />
- <effect name="GetAgro" />
- </effects>
- </skill>
- <skill id="10016" toLevel="9" name="Chain Hydra">
- <!-- Pulls target and nearby enemies to make them attack you.Requires a shield. -->
- <icon>icon.skill10016</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>1</abnormalTime>
- <abnormalType>STUN</abnormalType>
- <affectRange>200</affectRange>
- <activateRate>
- <value fromLevel="1" toLevel="9">150</value>
- <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
- </activateRate>
- <lvlBonusRate>30</lvlBonusRate>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">89</value>
- <value level="2">91</value>
- <value level="3">93</value>
- <value level="4">95</value>
- <value level="5">97</value>
- <value level="6">99</value>
- <value level="7">101</value>
- <value level="8">103</value>
- <value level="9">105</value>
- </magicLvl>
- <operateType>A2</operateType>
- <mpConsume>
- <value level="1">123</value>
- <value level="2">127</value>
- <value level="3">132</value>
- <value level="4">136</value>
- <value level="5">140</value>
- <value level="6">144</value>
- <value level="7">148</value>
- <value level="8">152</value>
- <value level="9">156</value>
- </mpConsume>
- <castRange>
- <value fromLevel="1" toLevel="9">600</value>
- <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
- </castRange>
- <effectRange>1100</effectRange>
- <hitTime>500</hitTime>
- <coolTime>1000</coolTime>
- <reuseDelay>45000</reuseDelay>
- <effectPoint>
- <value level="1">-2093</value>
- <value level="2">-2105</value>
- <value level="3">-2116</value>
- <value level="4">-2125</value>
- <value level="5">-2133</value>
- <value level="6">-2140</value>
- <value level="7">-2147</value>
- <value level="8">-2154</value>
- <value level="9">-2161</value>
- </effectPoint>
- <basicProperty>PHYSICAL</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <trait>PULL</trait>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>RANGE</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PullBack">
- <speed>600</speed>
- <delay>650</delay>
- </effect>
- <effect name="BlockActions" />
- <effect name="GetAgro" />
- </effects>
- </skill>
- <skill id="10017" toLevel="9" name="Final Ultimate Defense">
- <!-- Activates Shield Block for $s1 and reduces the maximum damage received to approximately $s2 in inverse proportion to your P. Def. Impossible to use Raise Shield/ Focus Shield. Requires a shield to be equipped. -->
- <icon>icon.skill10097</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>
- <value fromLevel="1" toLevel="9">30</value>
- <value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
- <value fromLevel="3" toLevel="9" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
- </abnormalTime>
- <abnormalType>SIGEL_SHIELD</abnormalType>
- <abnormalVisualEffect>RAISE_SHIELD;FOCUS_SHIELD</abnormalVisualEffect>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">100</value>
- <value level="6">102</value>
- <value level="7">104</value>
- <value level="8">107</value>
- <value level="9">110</value>
- </magicLvl>
- <operateType>A2</operateType>
- <mpConsume>
- <value level="1">58</value>
- <value level="2">63</value>
- <value level="3">68</value>
- <value level="4">72</value>
- <value level="5">76</value>
- <value level="6">80</value>
- <value level="7">84</value>
- <value level="8">88</value>
- <value level="9">92</value>
- </mpConsume>
- <hitTime>1000</hitTime>
- <coolTime>500</coolTime>
- <effectPoint>
- <value level="1">689</value>
- <value level="2">700</value>
- <value level="3">709</value>
- <value level="4">714</value>
- <value level="5">719</value>
- <value level="6">724</value>
- <value level="7">729</value>
- <value level="8">734</value>
- <value level="9">739</value>
- </effectPoint>
- <reuseDelay>900000</reuseDelay>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <staticReuse>true</staticReuse>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">4000</value>
- <value level="2">6000</value>
- <value level="3">8000</value>
- <value level="4">10000</value>
- <value level="5">12000</value>
- <value level="6">14000</value>
- <value level="7">16000</value>
- <value level="8">18000</value>
- <value level="9">20000</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">4000</value>
- <value level="2">6000</value>
- <value level="3">8000</value>
- <value level="4">10000</value>
- <value level="5">12000</value>
- <value level="6">14000</value>
- <value level="7">16000</value>
- <value level="8">18000</value>
- <value level="9">20000</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="DamageShield">
- <amount>
- <value level="1">40</value>
- <value level="2">60</value>
- <value level="3">80</value>
- <value level="4">100</value>
- <value level="5">100</value>
- <value level="6">100</value>
- <value level="7">100</value>
- <value level="8">100</value>
- <value level="9">100</value>
- </amount>
- </effect>
- <effect name="ResistDispelByCategory">
- <amount>-80</amount>
- <slot>BUFF</slot>
- </effect>
- <effect name="GetDamageLimit">
- <amount>
- <value level="1">300</value>
- <value level="2">200</value>
- <value level="3">150</value>
- <value level="4">100</value>
- <value level="5">100</value>
- <value level="6">100</value>
- <value level="7">100</value>
- <value level="8">100</value>
- <value level="9">100</value>
- </amount>
- </effect>
- <effect name="PAtk" fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
- <amount>
- <value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="Speed" fromLevel="3" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
- <amount>
- <value fromLevel="3" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="DisableSkill">
- <disable>10020;10021</disable>
- </effect>
- </effects>
- </skill>
- <skill id="10018" toLevel="3" name="Noble Sacrifice">
- <!-- For $s1, receives $s2 of the damage received by the ally and activates the Last Patience effect during that HP does not decrease below 1. -->
- <icon>icon.skill10020</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>
- <value fromLevel="1" toLevel="3">10</value>
- <value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
- </abnormalTime>
- <abnormalType>SACRIFICE</abnormalType>
- <affectRange>1000</affectRange>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">91</value>
- <value level="2">96</value>
- <value level="3">103</value>
- </magicLvl>
- <operateType>A2</operateType>
- <mpConsume>
- <value level="1">60</value>
- <value level="2">65</value>
- <value level="3">65</value>
- </mpConsume>
- <castRange>400</castRange>
- <effectRange>900</effectRange>
- <hitTime>500</hitTime>
- <coolTime>1000</coolTime>
- <effectPoint>
- <value level="1">694</value>
- <value level="2">704</value>
- <value level="3">704</value>
- </effectPoint>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <reuseDelay>60000</reuseDelay>
- <targetType>TARGET</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="TargetMyParty">
- <includeMe>false</includeMe>
- </condition>
- </conditions>
- <effects>
- <effect name="TransferDamageToPlayer">
- <amount>
- <value level="1">30</value>
- <value level="2">40</value>
- <value level="3">50</value>
- </amount>
- </effect>
- <effect name="DefenceCriticalDamage" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
- <amount>
- <value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10019" toLevel="7" name="Protection of Faith">
- <!-- For $s1, reduces the maximum damage received by party members to approximately $s2 in inverse proportion to your P. Def. and increases Speed by $s3. Makes you immune to Hold and Stun. This effect cannot be stacked with the same effect or Nigh Aegis, and a limit applies after its duration is over. Requires a shield to be equipped. -->
- <icon>icon.skill10019</icon>
- <affectRange>1000</affectRange>
- <abnormalLvl>2</abnormalLvl>
- <abnormalTime>
- <value fromLevel="1" toLevel="7">15</value>
- <value fromLevel="1" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
- </abnormalTime>
- <abnormalType>TRANSFER_DAMAGE</abnormalType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">97</value>
- <value level="3">100</value>
- <value level="4">102</value>
- <value level="5">104</value>
- <value level="6">107</value>
- <value level="7">110</value>
- </magicLvl>
- <operateType>A2</operateType>
- <mpConsume>
- <value level="1">127</value>
- <value level="2">140</value>
- <value level="3">153</value>
- <value level="4">166</value>
- <value level="5">179</value>
- <value level="6">192</value>
- <value level="7">205</value>
- </mpConsume>
- <hitTime>500</hitTime>
- <coolTime>1000</coolTime>
- <effectPoint>
- <value level="1">702</value>
- <value level="2">711</value>
- <value level="3">720</value>
- <value level="4">729</value>
- <value level="5">738</value>
- <value level="6">747</value>
- <value level="7">756</value>
- </effectPoint>
- <reuseDelay>900000</reuseDelay>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <staticReuse>true</staticReuse>
- <targetType>SELF</targetType>
- <affectScope>PARTY</affectScope>
- <affectObject>FRIEND</affectObject>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="TransferDamageToPlayer">
- <amount>90</amount>
- </effect>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">5000</value>
- <value level="2">7000</value>
- <value level="3">8000</value>
- <value level="4">9000</value>
- <value level="5">10000</value>
- <value level="6">10000</value>
- <value level="7">10000</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">5000</value>
- <value level="2">10000</value>
- <value level="3">11000</value>
- <value level="4">12000</value>
- <value level="5">13000</value>
- <value level="6">14000</value>
- <value level="7">15000</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="ResistAbnormalByCategory">
- <amount>
- <value level="1">-50</value>
- <value level="2">-70</value>
- <value level="3">-70</value>
- <value level="4">-70</value>
- <value level="5">-70</value>
- <value level="6">-70</value>
- <value level="7">-70</value>
- </amount>
- <slot>DEBUFF</slot>
- </effect>
- <effect name="Speed" fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
- <amount>
- <value fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- <endEffects>
- <effect name="TrackLimitedSkill" />
- </endEffects>
- </skill>
- <skill id="10020" toLevel="7" name="Focus Shield">
- <!-- For $s1, activates the Shield Block buff. Increases M. Def. by $s2 and decreases chance of receiving M. Critical Hit by $s3. Using Shield Charge, Shield Bash or Shield Boomerang cancels the skill. Requires a shield to be equipped. -->
- <icon>icon.skill10020_2</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>
- <value fromLevel="1" toLevel="7">10</value>
- </abnormalTime>
- <abnormalType>SIGEL_SHIELD</abnormalType>
- <abnormalVisualEffect>FOCUS_SHIELD</abnormalVisualEffect>
- <operateType>A2</operateType>
- <mpConsume>
- <value level="1">58</value>
- <value level="2">61</value>
- <value level="3">63</value>
- <value level="4">66</value>
- <value level="5">69</value>
- <value level="6">72</value>
- <value level="7">75</value>
- </mpConsume>
- <hitTime>500</hitTime>
- <effectPoint>2</effectPoint>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <reuseDelay>60000</reuseDelay>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">50</value>
- <value level="2">60</value>
- <value fromLevel="3" toLevel="4">70</value>
- <value level="5">80</value>
- <value level="6">90</value>
- <value level="7">100</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="DamageShield">
- <amount>
- <value fromLevel="4" toLevel="7">10</value>
- </amount>
- </effect>
- <effect name="MagicCriticalDamage">
- <amount>
- <value fromLevel="1" toLevel="7">-100</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10021" toLevel="7" name="Raise Shield">
- <!-- For $s1, activates the Shield Block buff. Increases P. Def. by $s2 and decreases chance of receiving P. Critical Hit by $s3. Using Shield Charge, Shield Bash or Shield Boomerang cancels the skill. Requires a shield to be equipped. -->
- <icon>icon.skill10021_2</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>
- <value fromLevel="1" toLevel="7">10</value>
- <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
- </abnormalTime>
- <abnormalType>SIGEL_SHIELD</abnormalType>
- <abnormalVisualEffect>RAISE_SHIELD</abnormalVisualEffect>
- <operateType>A2</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <mpConsume>
- <value level="1">58</value>
- <value level="2">61</value>
- <value level="3">63</value>
- <value level="4">66</value>
- <value level="5">69</value>
- <value level="6">72</value>
- <value level="7">75</value>
- </mpConsume>
- <hitTime>500</hitTime>
- <effectPoint>2</effectPoint>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <reuseDelay>60000</reuseDelay>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">50</value>
- <value level="2">60</value>
- <value fromLevel="3" toLevel="4">70</value>
- <value level="5">80</value>
- <value level="6">90</value>
- <value level="7">100</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="DamageShield">
- <amount>
- <value fromLevel="4" toLevel="7">10</value>
- </amount>
- </effect>
- <effect name="DefenceCriticalDamage">
- <amount>
- <value fromLevel="1" toLevel="7">-100</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
- <amount>
- <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
- <amount>
- <value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10022" toLevel="1" name="Last Patience">
- <!-- For $s1, HP does not decrease below 1. -->
- <icon>
- <value level="1">icon.skill10020</value>
- <value level="2">icon.skill10022</value>
- <value level="3">icon.skill10022</value>
- <value level="4">icon.skill10022</value>
- <value level="5">icon.skill10022</value>
- <value level="6">icon.skill10022</value>
- <value level="7">icon.skill10022</value>
- <value level="8">icon.skill10022</value>
- <value level="9">icon.skill10022</value>
- <value level="10">icon.skill10022</value>
- <value level="11">icon.skill10022</value>
- <value level="12">icon.skill10022</value>
- <value level="13">icon.skill10022</value>
- <value level="14">icon.skill10022</value>
- <value level="15">icon.skill10022</value>
- <value level="16">icon.skill10022</value>
- <value level="17">icon.skill10022</value>
- <value level="18">icon.skill10022</value>
- <value level="19">icon.skill10022</value>
- <value level="20">icon.skill10022</value>
- <value level="21">icon.skill10022</value>
- <value level="22">icon.skill10022</value>
- <value level="23">icon.skill10022</value>
- <value level="24">icon.skill10022</value>
- <value level="25">icon.skill10022</value>
- <value level="26">icon.skill10022</value>
- <value level="27">icon.skill10022</value>
- <value level="28">icon.skill10022</value>
- <value level="29">icon.skill10022</value>
- <value level="30">icon.skill10022</value>
- <value level="31">icon.skill10022</value>
- <value level="32">icon.skill10022</value>
- <value level="33">icon.skill10022</value>
- <value level="34">icon.skill10022</value>
- <value level="35">icon.skill10022</value>
- <value level="36">icon.skill10022</value>
- <value level="37">icon.skill10022</value>
- <value level="38">icon.skill10022</value>
- <value level="39">icon.skill10022</value>
- <value level="40">icon.skill10022</value>
- <value level="41">icon.skill10022</value>
- <value level="42">icon.skill10022</value>
- <value level="43">icon.skill10022</value>
- <value level="44">icon.skill10022</value>
- <value level="45">icon.skill10022</value>
- <value level="46">icon.skill10022</value>
- <value level="47">icon.skill10022</value>
- <value level="48">icon.skill10022</value>
- <value level="49">icon.skill10022</value>
- <value level="50">icon.skill10022</value>
- <value level="51">icon.skill10022</value>
- <value level="52">icon.skill10022</value>
- <value level="53">icon.skill10022</value>
- <value level="54">icon.skill10022</value>
- <value level="55">icon.skill10022</value>
- <value level="56">icon.skill10022</value>
- <value level="57">icon.skill10022</value>
- <value level="58">icon.skill10022</value>
- <value level="59">icon.skill10022</value>
- <value level="60">icon.skill10022</value>
- <value level="61">icon.skill10022</value>
- </icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>
- <value fromLevel="1" toLevel="1">10</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
- </abnormalTime>
- <abnormalType>RESIST_DEATH</abnormalType>
- <magicLvl>97</magicLvl>
- <operateType>A2</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <mpConsume>38</mpConsume>
- <hitTime>500</hitTime>
- <coolTime>300</coolTime>
- <effectPoint>2</effectPoint>
- <reuseDelay>1800000</reuseDelay>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <staticReuse>true</staticReuse>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="IgnoreDeath" />
- <effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
- <amount>
- <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
- <amount>
- <value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10023" toLevel="5" name="King of Beasts">
- <!-- Summons the King of Beasts to attack nearby and frontal targets with $s1 Power added to P. Atk. Requires a shield. Over-hit. -->
- <icon>icon.skill10023</icon>
- <affectLimit>5-12</affectLimit>
- <nextAction>ATTACK</nextAction>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">95</value>
- <value level="2">98</value>
- <value level="3">101</value>
- <value level="4">103</value>
- <value level="5">105</value>
- </magicLvl>
- <operateType>A1</operateType>
- <mpConsume>
- <value level="1">1103</value>
- <value level="2">1158</value>
- <value level="3">1213</value>
- <value level="4">1268</value>
- <value level="5">1323</value>
- </mpConsume>
- <castRange>40</castRange>
- <effectRange>400</effectRange>
- <hitTime>7500</hitTime>
- <coolTime>500</coolTime>
- <effectPoint>
- <value level="1">-3541</value>
- <value level="2">-3561</value>
- <value level="3">-3581</value>
- <value level="4">-3601</value>
- <value level="5">-3621</value>
- </effectPoint>
- <reuseDelay>30000</reuseDelay>
- <hitCancelTime>0</hitCancelTime>
- <fanRange>0;0;300;100</fanRange>
- <isMagic>4</isMagic>
- <staticReuse>true</staticReuse>
- <targetType>ENEMY</targetType>
- <affectScope>SQUARE</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">35222</value>
- <value level="2">38826</value>
- <value level="3">43471</value>
- <value level="4">45591</value>
- <value level="5">47711</value>
- <value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
- </power>
- <overHit>true</overHit>
- <criticalChance>
- <value fromLevel="1" toLevel="5">1</value>
- <value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
- </criticalChance>
- <pDefMod>
- <value fromLevel="1" toLevel="5">1</value>
- <value fromLevel="1" toLevel="5" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
- </pDefMod>
- </effect>
- </effects>
- </skill>
- <skill id="10024" toLevel="1" name="Nine Aegis">
- <!-- Creates the Protection Barrier for $s1 with 9 shields, which increases P. Def/ M. Def/ Bow/ Crossbow Resistance of allies within the area of effect by $s2 and their Reflect Magic by $s3 and makes them immune to Pull Up/ Knock Back/ Knock Down/ Danger Zone debuffs. This effect cannot be stacked with the same effect or Protection of Faith, and a limit applies after its duration is over. Requires a shield to be equipped. -->
- <icon>icon.skill10024</icon>
- <abnormalLvl>2</abnormalLvl>
- <abnormalTime>
- <value fromLevel="1" toLevel="1">15</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
- </abnormalTime>
- <abnormalType>TRANSFER_DAMAGE</abnormalType>
- <magicLevel>99</magicLevel>
- <affectRange>1000</affectRange>
- <operateType>A2</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <mpConsume>96</mpConsume>
- <hitTime>3000</hitTime>
- <coolTime>500</coolTime>
- <effectPoint>2</effectPoint>
- <reuseDelay>600000</reuseDelay>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <magicLvl>99</magicLvl>
- <staticReuse>true</staticReuse>
- <targetType>SELF</targetType>
- <affectScope>PARTY</affectScope>
- <affectObject>FRIEND</affectObject>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PullBack">
- <speed>600</speed>
- <delay>600</delay>
- </effect>
- <effect name="TransferDamageToPlayer">
- <amount>90</amount>
- </effect>
- <effect name="GetDamageLimit">
- <amount>10</amount>
- </effect>
- <effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
- <amount>
- <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="TrackLimitedSkill" />
- </effects>
- </skill>
- <skill id="10025" toLevel="4" name="Knight Frenzy">
- <!-- For $s1, P. Def. and M. Def. +$s2, Speed +$s3, Accuracy +$s4 and Atk. Spd. +$s5 when equipped with a sword or blunt weapon. Additionally, Critical Rate +$s6 when equipped with a sword, and Critical Damage +$s7 when equipped with a blunt weapon. -->
- <icon>icon.skill10025</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>60</abnormalTime>
- <abnormalType>POSSESSION</abnormalType>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <staticReuse>true</staticReuse>
- <magicCriticalRate>5</magicCriticalRate>
- <operateType>A2</operateType>
- <mpConsume>
- <value level="1">20</value>
- <value level="2">21</value>
- <value level="3">23</value>
- <value level="4">24</value>
- </mpConsume>
- <hitTime>3000</hitTime>
- <coolTime>500</coolTime>
- <effectPoint>2</effectPoint>
- <reuseDelay>600000</reuseDelay>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <staticReuse>true</staticReuse>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="Speed">
- <amount>
- <value level="1">10</value>
- <value level="2">20</value>
- <value level="3">25</value>
- <value level="4">30</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">50</value>
- <value level="2">70</value>
- <value level="3">100</value>
- <value level="4">120</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">50</value>
- <value level="2">70</value>
- <value level="3">100</value>
- <value level="4">120</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="Accuracy">
- <amount>
- <value level="1">4</value>
- <value level="2">6</value>
- <value level="3">8</value>
- <value level="4">10</value>
- </amount>
- <mode>DIFF</mode>
- <weaponType>
- <item>SWORD</item>
- <item> BLUNT</item>
- </weaponType>
- </effect>
- <effect name="PhysicalAttackSpeed">
- <amount>
- <value level="1">10</value>
- <value level="2">15</value>
- <value level="3">20</value>
- <value level="4">25</value>
- </amount>
- <mode>PER</mode>
- <weaponType>
- <item>SWORD</item>
- <item> BLUNT</item>
- </weaponType>
- </effect>
- <effect name="CriticalDamage">
- <amount>
- <value level="1">30</value>
- <value level="2">40</value>
- <value level="3">50</value>
- <value level="4">60</value>
- </amount>
- <mode>PER</mode>
- <weaponType>
- <item>BLUNT</item>
- </weaponType>
- </effect>
- <effect name="CriticalRate">
- <amount>
- <value level="1">30</value>
- <value level="2">40</value>
- <value level="3">50</value>
- <value level="4">60</value>
- </amount>
- <mode>DIFF</mode>
- <weaponType>
- <item>SWORD</item>
- </weaponType>
- </effect>
- </effects>
- </skill>
- <skill id="10026" toLevel="11" name="Shield Boomerang">
- <!-- Throws the shield at the target to attack it with $s1 Power added to P. Atk. and provoke it into attacking you for $s2. In PvP, it also decreases Speed by $s3. Requires a shield to be equipped. -->
- <icon>icon.skill10018</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <abnormalType>TARGET_LOCK</abnormalType>
- <activateRate>
- <value fromLevel="1" toLevel="11">90</value>
- <value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
- </activateRate>
- <affectHeight>-100;200</affectHeight>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">87</value>
- <value level="3">90</value>
- <value level="4">93</value>
- <value level="5">96</value>
- <value level="6">99</value>
- <value level="7">101</value>
- <value level="8">103</value>
- <value level="9">105</value>
- <value level="10">107</value>
- <value level="11">109</value>
- </magicLvl>
- <magicCriticalRate>5</magicCriticalRate>
- <operateType>A2</operateType>
- <castRange>400</castRange>
- <effectRange>900</effectRange>
- <hitTime>800</hitTime>
- <coolTime>200</coolTime>
- <reuseDelay>5000</reuseDelay>
- <effectPoint>
- <value level="1">-10330</value>
- <value level="2">-10400</value>
- <value level="3">-10495</value>
- <value level="4">-10576</value>
- <value level="5">-10643</value>
- <value level="6">-10697</value>
- <value level="7">-10751</value>
- <value level="8">-10805</value>
- <value level="9">-10859</value>
- <value level="10">-10859</value>
- <value level="11">-10859</value>
- </effectPoint>
- <isDebuff>true</isDebuff>
- <isHate>true</isHate>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <staticReuse>true</staticReuse>
- <targetType>ENEMY_ONLY</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="TargetMe" />
- <effect name="GetAgro" />
- <!-- TODO p_berserker -->
- <effect name="AddHate">
- <power>
- <value level="1">586900</value>
- <value level="2">622500</value>
- <value level="3">658100</value>
- <value level="4">693700</value>
- <value level="5">729300</value>
- <value level="6">764900</value>
- <value level="7">902250</value>
- <value level="8">950650</value>
- <value level="9">999050</value>
- <value level="10">1050350</value>
- <value level="11">1101650</value>
- </power>
- </effect>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">11738</value>
- <value level="2">12450</value>
- <value level="3">13162</value>
- <value level="4">13874</value>
- <value level="5">14586</value>
- <value level="6">15298</value>
- <value level="7">18045</value>
- <value level="8">19013</value>
- <value level="9">19981</value>
- <value level="10">21007</value>
- <value level="11">22033</value>
- </power>
- </effect>
- </effects>
- <selfEffects>
- <effect name="DispelBySlot">
- <dispel>ABSORB,9</dispel>
- </effect>
- <effect name="CallSkill">
- <skillId>10060</skillId> <!-- Aggression Attack -->
- <skillLevel>1</skillLevel>
- </effect>
- <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
- <amount>
- <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
- <amount>
- <value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- </selfEffects>
- </skill>
- <skill id="10027" toLevel="10" name="Superior Aggression Aura">
- <!-- Provokes nearby enemies into attacking you. -->
- <icon>icon.skill10027</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <abnormalType>TARGET_LOCK</abnormalType>
- <activateRate>
- <value fromLevel="1" toLevel="10">80</value>
- <value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
- </activateRate>
- <affectLimit>10-10</affectLimit>
- <affectRange>
- <value level="1">300</value>
- <value level="2">350</value>
- <value level="3">400</value>
- <value level="4">450</value>
- <value level="5">500</value>
- <value level="6">500</value>
- <value level="7">500</value>
- <value level="8">500</value>
- <value level="9">500</value>
- <value level="10">500</value>
- </affectRange>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">88</value>
- <value level="3">91</value>
- <value level="4">94</value>
- <value level="5">97</value>
- <value level="6">101</value>
- <value level="7">103</value>
- <value level="8">105</value>
- <value level="9">107</value>
- <value level="10">109</value>
- </magicLvl>
- <staticReuse>true</staticReuse>
- <magicCriticalRate>5</magicCriticalRate>
- <operateType>A2</operateType>
- <hitTime>1000</hitTime>
- <coolTime>500</coolTime>
- <reuseDelay>10000</reuseDelay>
- <effectPoint>
- <value level="1">-10330</value>
- <value level="2">-10433</value>
- <value level="3">-10523</value>
- <value level="4">-10600</value>
- <value level="5">-10663</value>
- <value level="6">-10726</value>
- <value level="7">-10789</value>
- <value level="8">-10852</value>
- <value level="9">-10852</value>
- <value level="10">-10852</value>
- </effectPoint>
- <isDebuff>true</isDebuff>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <staticReuse>true</staticReuse>
- <targetType>SELF</targetType>
- <affectScope>POINT_BLANK</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <effects>
- <effect name="TargetMe" />
- <effect name="GetAgro" />
- <!-- TODO p_berserker -->
- <effect name="AddHate">
- <power>
- <value level="1">586900</value>
- <value level="2">622500</value>
- <value level="3">658100</value>
- <value level="4">693700</value>
- <value level="5">729300</value>
- <value level="6">764900</value>
- <value level="7">902250</value>
- <value level="8">950650</value>
- <value level="9">999050</value>
- <value level="10">1050350</value>
- </power>
- </effect>
- </effects>
- <selfEffects>
- <effect name="DispelBySlot">
- <dispel>ABSORB,9</dispel>
- </effect>
- <effect name="CallSkill">
- <skillId>10060</skillId> <!-- Aggression Attack -->
- <skillLevel>1</skillLevel>
- </effect>
- <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
- <amount>
- <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
- <amount>
- <value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- </selfEffects>
- </skill>
- <skill id="10028" toLevel="1" name="Provoke Aura">
- <!-- Increases your Speed by 20 and attract nearby monsters' attention to you. -->
- <icon>icon.skill10026</icon>
- <abnormalVisualEffect>AURA_DEBUFF_SELF</abnormalVisualEffect>
- <magicLvl>85</magicLvl>
- <magicCriticalRate>5</magicCriticalRate>
- <operateType>AU</operateType>
- <toggleGroupId>5</toggleGroupId>
- <isMagic>3</isMagic>
- <reuseDelay>1000</reuseDelay>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="HateAttack">
- <amount>500</amount>
- <mode>PER</mode>
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </effect>
- <effect name="CallSkillOnActionTime">
- <skillId>10029</skillId> <!-- Provoke Aura -->
- <skillLevel>1</skillLevel>
- <ticks>1</ticks>
- </effect>
- <effect name="Speed">
- <amount>20</amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10029" toLevel="1" name="Provoke Aura">
- <!-- You have been spotted. -->
- <icon>icon.skill10026</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>11</abnormalTime>
- <abnormalType>AURA_DEBUFF</abnormalType>
- <activateRate>100</activateRate>
- <abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
- <affectRange>1000</affectRange>
- <canBeDispelled>false</canBeDispelled>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>A5</operateType>
- <hitTime>500</hitTime>
- <effectPoint>-800</effectPoint>
- <basicProperty>NONE</basicProperty>
- <reuseDelay>1000</reuseDelay>
- <targetType>ENEMY</targetType>
- <affectScope>RANGE</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <isDebuff>true</isDebuff>
- <effects>
- <effect name="TargetMe" />
- <effect name="GetAgro" />
- <effect name="AddHate">
- <power>1000000</power>
- </effect>
- <effect name="Speed">
- <amount>-1</amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="HateAttack">
- <amount>500</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10030" toLevel="1" name="Challenge Aura">
- <!-- For you and your allies, Skill MP Consumption -$s1, Skill Cooldown -$s2, and Speed +$s3. Only one Knight's Aura can be active at any time. -->
- <icon>icon.skill10030</icon>
- <abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>AU</operateType>
- <reuseDelay>1000</reuseDelay>
- <toggleGroupId>4</toggleGroupId>
- <effects>
- <effect name="CallSkillOnActionTime">
- <!-- Challenge Aura -->
- <skillId>10031</skillId> <!-- Challenge Aura -->
- <skillLevel>1</skillLevel>
- <ticks>7</ticks>
- </effect>
- <effect name="MagicMpCost">
- <amount>-25</amount>
- <mode>PER</mode>
- <magicType>1</magicType>
- </effect>
- <effect name="MagicMpCost">
- <amount>-25</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- <effect name="MagicMpCost">
- <amount>-25</amount>
- <mode>PER</mode>
- <magicType>3</magicType>
- </effect>
- <effect name="Reuse">
- <amount>-10</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- <effect name="Reuse">
- <amount>-10</amount>
- <mode>PER</mode>
- <magicType>1</magicType>
- </effect>
- <effect name="Reuse">
- <amount>-10</amount>
- <mode>PER</mode>
- <magicType>3</magicType>
- </effect>
- </effects>
- </skill>
- <skill id="10031" toLevel="1" name="Challenge Aura">
- <!-- Skill MP Consumption -$s1, Skill Cooldown -$s2, and Speed +$s3. Only one Knight's Aura can be active at any time. -->
- <icon>icon.skill10030</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>11</abnormalTime>
- <abnormalType>AURA</abnormalType>
- <abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
- <affectRange>1000</affectRange> <!-- TODO : check it out -->
- <canBeDispelled>false</canBeDispelled>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>A5</operateType>
- <hitTime>500</hitTime>
- <effectPoint>2</effectPoint>
- <basicProperty>NONE</basicProperty>
- <reuseDelay>1000</reuseDelay>
- <targetType>MY_PARTY</targetType>
- <affectScope>PARTY</affectScope>
- <affectObject>FRIEND</affectObject>
- <effects>
- <effect name="MagicMpCost">
- <amount>-15</amount>
- <mode>PER</mode>
- <magicType>1</magicType>
- </effect>
- <effect name="MagicMpCost">
- <amount>-15</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- <effect name="MagicMpCost">
- <amount>-15</amount>
- <mode>PER</mode>
- <magicType>3</magicType>
- </effect>
- <effect name="Reuse">
- <amount>-5</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- <effect name="Reuse">
- <amount>-5</amount>
- <mode>PER</mode>
- <magicType>1</magicType>
- </effect>
- <effect name="Reuse">
- <amount>-5</amount>
- <mode>PER</mode>
- <magicType>3</magicType>
- </effect>
- </effects>
- </skill>
- <skill id="10032" toLevel="1" name="Iron Aura">
- <!-- For you and your allies, P./ M. Def. +$s1 and P. Critical Damage/ M. Critical Damage Received -$s2. Only one Knight's Aura can be active at any time. -->
- <icon>icon.skill10032</icon>
- <abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
- <magicLvl>85</magicLvl>
- <magicCriticalRate>5</magicCriticalRate>
- <operateType>AU</operateType>
- <reuseDelay>1000</reuseDelay>
- <toggleGroupId>4</toggleGroupId>
- <effects>
- <effect name="CallSkillOnActionTime">
- <!-- Iron Aura -->
- <skillId>10033</skillId> <!-- Iron Aura -->
- <skillLevel>1</skillLevel>
- <ticks>7</ticks>
- </effect>
- <effect name="PhysicalDefence">
- <amount>15</amount>
- <mode>PER</mode>
- </effect>
- <effect name="DefenceCriticalDamage">
- <amount>-15</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10033" toLevel="1" name="Iron Aura">
- <!-- P./ M. Def. +$s1 and P. Critical Damage/ M. Critical Damage Received -$s2. Only one Knight's Aura can be active at any time. -->
- <icon>icon.skill10032</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>11</abnormalTime>
- <abnormalType>AURA</abnormalType>
- <abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
- <affectRange>1000</affectRange> <!-- TODO : check it out -->
- <canBeDispelled>false</canBeDispelled>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>A5</operateType>
- <hitTime>500</hitTime>
- <effectPoint>2</effectPoint>
- <basicProperty>NONE</basicProperty>
- <reuseDelay>1000</reuseDelay>
- <targetType>MY_PARTY</targetType>
- <affectScope>PARTY</affectScope>
- <affectObject>FRIEND</affectObject>
- <effects>
- <effect name="PhysicalDefence">
- <amount>10</amount>
- <mode>PER</mode>
- </effect>
- <effect name="DefenceCriticalDamage">
- <amount>-10</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10034" toLevel="1" name="Aura Resistance">
- <!-- M. Def. +15%, and Attribute Resistance +30. Additionally, party members' M. Def. +10%, and Attribute Resistance +20. Only one Knight's Aura can be active at any time. -->
- <icon>icon.skill10034</icon>
- <abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>AU</operateType>
- <reuseDelay>1000</reuseDelay>
- <toggleGroupId>4</toggleGroupId>
- <effects>
- <effect name="CallSkillOnActionTime">
- <!-- Aura Resistance -->
- <skillId>10035</skillId> <!-- Aura Resistance -->
- <skillLevel>1</skillLevel>
- <ticks>7</ticks>
- </effect>
- <effect name="MagicalDefence">
- <amount>15</amount>
- <mode>PER</mode>
- </effect>
- <effect name="DefenceAttribute">
- <amount>30</amount>
- <attribute>FIRE</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>30</amount>
- <attribute>WATER</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>30</amount>
- <attribute>WIND</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>30</amount>
- <attribute>EARTH</attribute>
- </effect>
- </effects>
- </skill>
- <skill id="10035" toLevel="1" name="Aura Resistance">
- <!-- M. Def. +10%, Attribute Resistance +20. -->
- <icon>icon.skill10034</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>11</abnormalTime>
- <abnormalType>AURA</abnormalType>
- <abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
- <affectRange>1000</affectRange>
- <canBeDispelled>false</canBeDispelled>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>A5</operateType>
- <hitTime>500</hitTime>
- <effectPoint>2</effectPoint>
- <basicProperty>NONE</basicProperty>
- <reuseDelay>1000</reuseDelay>
- <targetType>MY_PARTY</targetType>
- <affectScope>PARTY</affectScope>
- <affectObject>FRIEND</affectObject>
- <effects>
- <effect name="MagicalDefence">
- <amount>10</amount>
- <mode>PER</mode>
- </effect>
- <effect name="DefenceAttribute">
- <amount>20</amount>
- <attribute>FIRE</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>20</amount>
- <attribute>WATER</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>20</amount>
- <attribute>WIND</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>20</amount>
- <attribute>EARTH</attribute>
- </effect>
- </effects>
- </skill>
- <skill id="10036" toLevel="1" name="Recovery Aura">
- <!-- Increases Heal received by 15% and Stun/ Knock Back/ Knock Down/ Hold Resistance by 25%. Additionally increases a party member's Heal received by 10% and Stun/ Knock Back/ Knock Down/ Hold Resistance by 20%. Knight's Aura effect cannot be overlapped with other aura effects. -->
- <icon>icon.skill10036</icon>
- <abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>AU</operateType>
- <reuseDelay>1000</reuseDelay>
- <toggleGroupId>4</toggleGroupId>
- <effects>
- <effect name="CallSkillOnActionTime">
- <!-- Recovery Aura -->
- <skillId>10037</skillId> <!-- Recovery Aura -->
- <skillLevel>1</skillLevel>
- <ticks>7</ticks>
- </effect>
- <effect name="DefenceTrait">
- <KNOCKBACK>25</KNOCKBACK>
- <HOLD>25</HOLD>
- <SHOCK>25</SHOCK>
- <KNOCKDOWN>25</KNOCKDOWN>
- </effect>
- <effect name="HealEffect">
- <amount>15</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10037" toLevel="1" name="Recovery Aura">
- <!-- Increases Heal received by 10% and Stun/ Knock Back/ Knock Down/ Hold Resistance by 20%. -->
- <icon>icon.skill10036</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>11</abnormalTime>
- <abnormalType>AURA</abnormalType>
- <abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
- <affectRange>1000</affectRange>
- <canBeDispelled>false</canBeDispelled>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>A5</operateType>
- <hitTime>500</hitTime>
- <effectPoint>2</effectPoint>
- <basicProperty>NONE</basicProperty>
- <reuseDelay>1000</reuseDelay>
- <targetType>MY_PARTY</targetType>
- <affectScope>PARTY</affectScope>
- <affectObject>FRIEND</affectObject>
- <effects>
- <effect name="DefenceTrait">
- <SHOCK>20</SHOCK>
- <KNOCKDOWN>20</KNOCKDOWN>
- <KNOCKBACK>20</KNOCKBACK>
- <HOLD>20</HOLD>
- </effect>
- <effect name="HealEffect">
- <amount>10</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10038" toLevel="1" name="Spirit Aura">
- <!-- Heal amount +15%, Mental/ Paralysis/ Aerial Yoke Resistance +25%. Additionally, party members' heal amount +10%, Mental/ Paralysis/ Aerial Yoke +20%. Only one Knight's Aura can be active at any time. -->
- <icon>icon.skill10038</icon>
- <abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>AU</operateType>
- <reuseDelay>1000</reuseDelay>
- <toggleGroupId>4</toggleGroupId>
- <effects>
- <effect name="CallSkillOnActionTime">
- <!-- Spirit Aura -->
- <skillId>10039</skillId> <!-- Spirit Aura -->
- <skillLevel>1</skillLevel>
- <ticks>7</ticks>
- </effect>
- <effect name="DefenceTrait">
- <DERANGEMENT>25</DERANGEMENT>
- <AIRBIND>25</AIRBIND>
- <PARALYZE>25</PARALYZE>
- </effect>
- <effect name="HealEffect">
- <amount>15</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10039" toLevel="1" name="Spirit Aura">
- <!-- Heal amount +10%, Mental/ Paralysis/ Aerial Yoke Resistance +20%. -->
- <icon>icon.skill10038</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>11</abnormalTime>
- <abnormalType>AURA</abnormalType>
- <abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
- <affectRange>1000</affectRange>
- <canBeDispelled>false</canBeDispelled>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>A5</operateType>
- <hitTime>500</hitTime>
- <effectPoint>2</effectPoint>
- <basicProperty>NONE</basicProperty>
- <reuseDelay>1000</reuseDelay>
- <targetType>MY_PARTY</targetType>
- <affectScope>PARTY</affectScope>
- <affectObject>FRIEND</affectObject>
- <effects>
- <effect name="DefenceTrait">
- <AIRBIND>20</AIRBIND>
- <PARALYZE>20</PARALYZE>
- <DERANGEMENT>20</DERANGEMENT>
- </effect>
- <effect name="HealEffect">
- <amount>10</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10040" toLevel="6" name="Summon Golden Lion">
- <!-- Summons a golden lion to fight alongside you. -->
- <icon>icon.skill10040</icon>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">86</value>
- <value level="3">89</value>
- <value level="4">92</value>
- <value level="5">95</value>
- <value level="6">98</value>
- </magicLvl>
- <operateType>A1</operateType>
- <mpConsume>
- <value level="1">154</value>
- <value level="2">156</value>
- <value level="3">164</value>
- <value level="4">173</value>
- <value level="5">181</value>
- <value level="6">189</value>
- </mpConsume>
- <hitTime>3500</hitTime>
- <coolTime>500</coolTime>
- <hitCancelTime>0</hitCancelTime>
- <reuseDelay>30000</reuseDelay>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="CanSummon" />
- </conditions>
- <effects>
- <effect name="Summon">
- <npcId>
- <value level="1">14936</value>
- <value level="2">14937</value>
- <value level="3">14938</value>
- <value level="4">14939</value>
- <value level="5">14974</value>
- <value level="6">14975</value>
- </npcId>
- <lifeTime>-1</lifeTime>
- </effect>
- </effects>
- <endEffects>
- <effect name="CallSkill">
- <!-- Price of Summoning -->
- <skillId>10061</skillId> <!-- Price of Summoning -->
- <skillLevel>1</skillLevel>
- </effect>
- </endEffects>
- </skill>
- <skill id="10041" toLevel="4" name="Summon Cubic of Despair">
- <icon>icon.skill0010</icon>
- <operateType>A1</operateType>
- <mpConsume>1</mpConsume>
- <hitTime>2200</hitTime>
- <coolTime>300</coolTime>
- <magicCriticalRate>5</magicCriticalRate>
- <hitCancelTime>0</hitCancelTime>
- <magicLvl>
- <value level="1">89</value>
- <value level="2">92</value>
- <value level="3">94</value>
- <value level="4">96</value>
- </magicLvl>
- <reuseDelay>30000</reuseDelay>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="CanSummonCubic" />
- </conditions>
- <effects>
- <effect name="SummonCubic">
- <cubicId>16</cubicId>
- <cubicLvl>1</cubicLvl>
- </effect>
- </effects>
- </skill>
- <skill id="10042" toLevel="9" name="Summon Phoenix Cubic">
- <!-- Summons the Phoenix Cubic, which recovers your HP by $s2 every $s1, releases debuffs, and increase debuff resistance by $s3. It also prevents death in critical condition once for $s4. -->
- <icon>icon.skill19565</icon>
- <operateType>A1</operateType>
- <mpConsume>1</mpConsume>
- <hitTime>2200</hitTime>
- <coolTime>300</coolTime>
- <magicCriticalRate>5</magicCriticalRate>
- <hitCancelTime>0</hitCancelTime>
- <magicLvl>
- <value level="1">91</value>
- <value level="2">94</value>
- <value level="3">96</value>
- <value level="4">99</value>
- <value level="5">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- <value level="8">107</value>
- <value level="9">109</value>
- </magicLvl>
- <reuseDelay>30000</reuseDelay>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="CanSummonCubic" />
- </conditions>
- <effects>
- <effect name="SummonCubic">
- <cubicId>16</cubicId>
- <cubicLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- <value level="5">5</value>
- <value level="6">6</value>
- <value level="7">7</value>
- <value level="8">8</value>
- <value level="9">9</value>
- </cubicLvl>
- </effect>
- </effects>
- </skill>
- <skill id="10043" toLevel="8" name="Summon Knight Cubic">
- <!-- Summons a Knight Cubic. The summoned cubic removes debuffs from you. -->
- <icon>icon.skill0010</icon>
- <operateType>A1</operateType>
- <mpConsume>
- <value level="1">96</value>
- <value level="2">98</value>
- <value level="3">101</value>
- <value level="4">105</value>
- <value level="5">108</value>
- <value level="6">111</value>
- <value level="7">115</value>
- <value level="8">118</value>
- </mpConsume>
- <hitTime>2200</hitTime>
- <coolTime>300</coolTime>
- <magicCriticalRate>5</magicCriticalRate>
- <hitCancelTime>0</hitCancelTime>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">86</value>
- <value level="3">88</value>
- <value level="4">90</value>
- <value level="5">92</value>
- <value level="6">94</value>
- <value level="7">96</value>
- <value level="8">98</value>
- </magicLvl>
- <reuseDelay>30000</reuseDelay>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="CanSummonCubic" />
- </conditions>
- <effects>
- <effect name="SummonCubic">
- <cubicId>16</cubicId>
- <cubicLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- <value level="5">5</value>
- <value level="6">6</value>
- <value level="7">7</value>
- <value level="8">8</value>
- </cubicLvl>
- </effect>
- </effects>
- </skill>
- <skill id="10044" toLevel="10" name="Superior Elemental Mastery">
- <!-- Attribute Resistance +$s1. STR +$s2. -->
- <icon>icon.skill10044</icon>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">100</value>
- <value level="6">102</value>
- <value level="7">104</value>
- <value level="8">106</value>
- <value level="9">108</value>
- <value level="10">110</value>
- </magicLvl>
- <operateType>P</operateType>
- <effects>
- <effect name="DefenceAttribute">
- <amount>
- <value level="1">20</value>
- <value level="2">22</value>
- <value level="3">24</value>
- <value level="4">26</value>
- <value level="5">30</value>
- <value level="6">32</value>
- <value level="7">34</value>
- <value level="8">36</value>
- <value level="9">38</value>
- <value level="10">40</value>
- </amount>
- <attribute>FIRE</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>
- <value level="1">20</value>
- <value level="2">22</value>
- <value level="3">24</value>
- <value level="4">26</value>
- <value level="5">30</value>
- <value level="6">32</value>
- <value level="7">34</value>
- <value level="8">36</value>
- <value level="9">38</value>
- <value level="10">40</value>
- </amount>
- <attribute>WATER</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>
- <value level="1">20</value>
- <value level="2">22</value>
- <value level="3">24</value>
- <value level="4">26</value>
- <value level="5">30</value>
- <value level="6">32</value>
- <value level="7">34</value>
- <value level="8">36</value>
- <value level="9">38</value>
- <value level="10">40</value>
- </amount>
- <attribute>WIND</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>
- <value level="1">20</value>
- <value level="2">22</value>
- <value level="3">24</value>
- <value level="4">26</value>
- <value level="5">30</value>
- <value level="6">32</value>
- <value level="7">34</value>
- <value level="8">36</value>
- <value level="9">38</value>
- <value level="10">40</value>
- </amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>
- <value level="1">20</value>
- <value level="2">22</value>
- <value level="3">24</value>
- <value level="4">26</value>
- <value level="5">30</value>
- <value level="6">32</value>
- <value level="7">34</value>
- <value level="8">36</value>
- <value level="9">38</value>
- <value level="10">40</value>
- </amount>
- <attribute>HOLY</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>
- <value level="1">20</value>
- <value level="2">22</value>
- <value level="3">24</value>
- <value level="4">26</value>
- <value level="5">30</value>
- <value level="6">32</value>
- <value level="7">34</value>
- <value level="8">36</value>
- <value level="9">38</value>
- <value level="10">40</value>
- </amount>
- <attribute>DARK</attribute>
- </effect>
- <effect name="StatUp">
- <amount>2</amount>
- <stat>STR</stat>
- </effect>
- </effects>
- </skill>
- <skill id="10045" toLevel="3" name="Shield Charge II">
- <!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
- <icon>icon.skill10045</icon>
- <operateType>A4</operateType>
- <mpConsume>
- <value level="1">54</value>
- <value level="2">0</value>
- <value level="3">0</value>
- </mpConsume>
- <castRange>40</castRange>
- <hitTime>800</hitTime>
- <coolTime>570</coolTime>
- <reuseDelay>5000</reuseDelay>
- <effectPoint>
- <value level="1">-692</value>
- <value level="2">-2</value>
- <value level="3">-2</value>
- </effectPoint>
- <abnormalType>SHIELD_ATTACK</abnormalType>
- <basicProperty>NONE</basicProperty>
- <magicCriticalRate>5</magicCriticalRate>
- <hitCancelTime>0</hitCancelTime>
- <effectRange>400</effectRange>
- <activateRate>80</activateRate>
- <magicLvl>86</magicLvl>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- </abnormalLvl>
- <abnormalTime>10</abnormalTime>
- <irreplacableBuff>true</irreplacableBuff>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
- <power>14179</power>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">-10</value>
- <value level="2">-20</value>
- <value level="3">-30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalEvasion">
- <amount>
- <value level="1">-2</value>
- <value level="2">-3</value>
- <value level="3">-4</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="DefenceCriticalRate">
- <amount>
- <value level="1">10</value>
- <value level="2">20</value>
- <value level="3">30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10046" toLevel="3" name="Shield Charge III">
- <!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
- <icon>icon.skill10046</icon>
- <operateType>A4</operateType>
- <mpConsume>
- <value level="1">56</value>
- <value level="2">0</value>
- <value level="3">0</value>
- </mpConsume>
- <castRange>40</castRange>
- <hitTime>800</hitTime>
- <coolTime>570</coolTime>
- <reuseDelay>5000</reuseDelay>
- <effectPoint>
- <value level="1">-696</value>
- <value level="2">-2</value>
- <value level="3">-2</value>
- </effectPoint>
- <abnormalType>SHIELD_ATTACK</abnormalType>
- <basicProperty>NONE</basicProperty>
- <magicCriticalRate>5</magicCriticalRate>
- <hitCancelTime>0</hitCancelTime>
- <effectRange>400</effectRange>
- <activateRate>80</activateRate>
- <magicLvl>88</magicLvl>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- </abnormalLvl>
- <abnormalTime>10</abnormalTime>
- <irreplacableBuff>true</irreplacableBuff>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
- <power>15269</power>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">-10</value>
- <value level="2">-20</value>
- <value level="3">-30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalEvasion">
- <amount>
- <value level="1">-2</value>
- <value level="2">-3</value>
- <value level="3">-4</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="DefenceCriticalRate">
- <amount>
- <value level="1">10</value>
- <value level="2">20</value>
- <value level="3">30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10047" toLevel="3" name="Shield Charge IV">
- <!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
- <icon>icon.skill10047</icon>
- <operateType>A4</operateType>
- <mpConsume>
- <value level="1">58</value>
- <value level="2">0</value>
- <value level="3">0</value>
- </mpConsume>
- <castRange>40</castRange>
- <hitTime>800</hitTime>
- <coolTime>570</coolTime>
- <reuseDelay>5000</reuseDelay>
- <effectPoint>
- <value level="1">-700</value>
- <value level="2">-2</value>
- <value level="3">-2</value>
- </effectPoint>
- <abnormalType>SHIELD_ATTACK</abnormalType>
- <basicProperty>NONE</basicProperty>
- <magicCriticalRate>5</magicCriticalRate>
- <hitCancelTime>0</hitCancelTime>
- <effectRange>400</effectRange>
- <activateRate>80</activateRate>
- <magicLvl>90</magicLvl>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- </abnormalLvl>
- <abnormalTime>10</abnormalTime>
- <irreplacableBuff>true</irreplacableBuff>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
- <power>16359</power>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">-10</value>
- <value level="2">-20</value>
- <value level="3">-30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalEvasion">
- <amount>
- <value level="1">-2</value>
- <value level="2">-3</value>
- <value level="3">-4</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="DefenceCriticalRate">
- <amount>
- <value level="1">10</value>
- <value level="2">20</value>
- <value level="3">30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10048" toLevel="3" name="Shield Charge V">
- <!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
- <icon>icon.skill10048</icon>
- <operateType>A4</operateType>
- <mpConsume>
- <value level="1">59</value>
- <value level="2">0</value>
- <value level="3">0</value>
- </mpConsume>
- <castRange>40</castRange>
- <hitTime>800</hitTime>
- <coolTime>570</coolTime>
- <reuseDelay>5000</reuseDelay>
- <effectPoint>
- <value level="1">-704</value>
- <value level="2">-2</value>
- <value level="3">-2</value>
- </effectPoint>
- <abnormalType>SHIELD_ATTACK</abnormalType>
- <basicProperty>NONE</basicProperty>
- <magicCriticalRate>5</magicCriticalRate>
- <hitCancelTime>0</hitCancelTime>
- <effectRange>400</effectRange>
- <activateRate>80</activateRate>
- <magicLvl>92</magicLvl>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- </abnormalLvl>
- <abnormalTime>10</abnormalTime>
- <irreplacableBuff>true</irreplacableBuff>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
- <power>17449</power>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">-10</value>
- <value level="2">-20</value>
- <value level="3">-30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalEvasion">
- <amount>
- <value level="1">-2</value>
- <value level="2">-3</value>
- <value level="3">-4</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="DefenceCriticalRate">
- <amount>
- <value level="1">10</value>
- <value level="2">20</value>
- <value level="3">30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10049" toLevel="3" name="Shield Charge VI">
- <!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
- <icon>icon.skill10049</icon>
- <operateType>A4</operateType>
- <mpConsume>
- <value level="1">61</value>
- <value level="2">0</value>
- <value level="3">0</value>
- </mpConsume>
- <castRange>40</castRange>
- <hitTime>800</hitTime>
- <coolTime>570</coolTime>
- <reuseDelay>5000</reuseDelay>
- <effectPoint>
- <value level="1">-707</value>
- <value level="2">-2</value>
- <value level="3">-2</value>
- </effectPoint>
- <abnormalType>SHIELD_ATTACK</abnormalType>
- <basicProperty>NONE</basicProperty>
- <magicCriticalRate>5</magicCriticalRate>
- <hitCancelTime>0</hitCancelTime>
- <effectRange>400</effectRange>
- <activateRate>80</activateRate>
- <magicLvl>94</magicLvl>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- </abnormalLvl>
- <abnormalTime>10</abnormalTime>
- <irreplacableBuff>true</irreplacableBuff>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
- <power>18539</power>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">-10</value>
- <value level="2">-20</value>
- <value level="3">-30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalEvasion">
- <amount>
- <value level="1">-2</value>
- <value level="2">-3</value>
- <value level="3">-4</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="DefenceCriticalRate">
- <amount>
- <value level="1">10</value>
- <value level="2">20</value>
- <value level="3">30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10050" toLevel="3" name="Shield Charge VII">
- <!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
- <icon>icon.skill10050</icon>
- <operateType>A4</operateType>
- <mpConsume>
- <value level="1">63</value>
- <value level="2">0</value>
- <value level="3">0</value>
- </mpConsume>
- <castRange>40</castRange>
- <hitTime>800</hitTime>
- <coolTime>570</coolTime>
- <reuseDelay>5000</reuseDelay>
- <effectPoint>
- <value level="1">-710</value>
- <value level="2">-2</value>
- <value level="3">-2</value>
- </effectPoint>
- <abnormalType>SHIELD_ATTACK</abnormalType>
- <basicProperty>NONE</basicProperty>
- <magicCriticalRate>5</magicCriticalRate>
- <hitCancelTime>0</hitCancelTime>
- <effectRange>400</effectRange>
- <activateRate>80</activateRate>
- <magicLvl>96</magicLvl>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- </abnormalLvl>
- <abnormalTime>10</abnormalTime>
- <irreplacableBuff>true</irreplacableBuff>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
- <power>19629</power>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">-10</value>
- <value level="2">-20</value>
- <value level="3">-30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalEvasion">
- <amount>
- <value level="1">-2</value>
- <value level="2">-3</value>
- <value level="3">-4</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="DefenceCriticalRate">
- <amount>
- <value level="1">10</value>
- <value level="2">20</value>
- <value level="3">30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10051" toLevel="6" name="Lion Roar">
- <!-- Attack the nearby enemies and block the physical skills. -->
- <icon>icon.skill0217</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>8</abnormalTime>
- <abnormalType>SILENCE_PHYSICAL</abnormalType>
- <abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
- <activateRate>120</activateRate>
- <lvlBonusRate>20</lvlBonusRate>
- <affectRange>200</affectRange>
- <basicProperty>MAGIC</basicProperty>
- <operateType>A2</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">86</value>
- <value level="3">89</value>
- <value level="4">92</value>
- <value level="5">95</value>
- <value level="6">98</value>
- </magicLvl>
- <mpConsume>
- <value level="1">159</value>
- <value level="2">173</value>
- <value level="3">187</value>
- <value level="4">193</value>
- <value level="5">193</value>
- <value level="6">193</value>
- </mpConsume>
- <castRange>400</castRange>
- <effectRange>900</effectRange>
- <hitTime>2000</hitTime>
- <coolTime>70</coolTime>
- <reuseDelay>60000</reuseDelay>
- <effectPoint>-2</effectPoint>
- <isDebuff>true</isDebuff>
- <trait>DERANGEMENT</trait>
- <targetType>ENEMY_ONLY</targetType>
- <affectScope>RANGE</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <effects>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">6459</value>
- <value level="2">6593</value>
- <value level="3">7004</value>
- <value level="4">7443</value>
- <value level="5">7905</value>
- <value level="6">8399</value>
- </power>
- </effect>
- <effect name="PhysicalMute" />
- </effects>
- </skill>
- <skill id="10052" toLevel="6" name="Lion Claw">
- <!-- Flourishes claws to attack enemies at the front. -->
- <icon>icon.skill0217</icon>
- <affectLimit>5-12</affectLimit>
- <fanRange>0;0;80;150</fanRange>
- <operateType>A1</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">86</value>
- <value level="3">89</value>
- <value level="4">92</value>
- <value level="5">95</value>
- <value level="6">98</value>
- </magicLvl>
- <mpConsume>
- <value level="1">144</value>
- <value level="2">156</value>
- <value level="3">169</value>
- <value level="4">174</value>
- <value level="5">174</value>
- <value level="6">174</value>
- </mpConsume>
- <castRange>40</castRange>
- <effectRange>400</effectRange>
- <hitTime>1080</hitTime>
- <coolTime>790</coolTime>
- <effectPoint>-2</effectPoint>
- <reuseDelay>15000</reuseDelay>
- <targetType>ENEMY</targetType>
- <affectScope>FAN</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <effects>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">4536</value>
- <value level="2">4630</value>
- <value level="3">4922</value>
- <value level="4">5232</value>
- <value level="5">5560</value>
- <value level="6">5909</value>
- </power>
- </effect>
- </effects>
- </skill>
- <skill id="10053" toLevel="6" name="Lion Dash">
- <!-- Charges toward the enemy to inflict damage and inflict Stun. -->
- <icon>icon.skill0217</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <abnormalType>STUN</abnormalType>
- <abnormalVisualEffect>STUN</abnormalVisualEffect>
- <activateRate>80</activateRate>
- <lvlBonusRate>20</lvlBonusRate>
- <basicProperty>PHYSICAL</basicProperty>
- <operateType>DA2</operateType>
- <trait>SHOCK</trait>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">86</value>
- <value level="3">89</value>
- <value level="4">92</value>
- <value level="5">95</value>
- <value level="6">98</value>
- </magicLvl>
- <mpConsume>
- <value level="1">15</value>
- <value level="2">16</value>
- <value level="3">17</value>
- <value level="4">18</value>
- <value level="5">18</value>
- <value level="6">18</value>
- </mpConsume>
- <castRange>500</castRange>
- <effectRange>1000</effectRange>
- <hitTime>100</hitTime>
- <coolTime>270</coolTime>
- <reuseDelay>30000</reuseDelay>
- <effectPoint>-2</effectPoint>
- <hitCancelTime>0</hitCancelTime>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">2421</value>
- <value level="2">2476</value>
- <value level="3">2646</value>
- <value level="4">2829</value>
- <value level="5">3022</value>
- <value level="6">3229</value>
- </power>
- </effect>
- <effect name="BlockActions">
- <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
- </effect>
- </effects>
- </skill>
- <skill id="10054" toLevel="6" name="Lion Flame">
- <!-- Spews flames at the enemy to inflict damage. -->
- <icon>icon.skill0217</icon>
- <attributeType>FIRE</attributeType>
- <attributeValue>20</attributeValue>
- <operateType>A1</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">86</value>
- <value level="3">89</value>
- <value level="4">92</value>
- <value level="5">95</value>
- <value level="6">98</value>
- </magicLvl>
- <mpConsume>
- <value level="1">99</value>
- <value level="2">108</value>
- <value level="3">116</value>
- <value level="4">120</value>
- <value level="5">120</value>
- <value level="6">120</value>
- </mpConsume>
- <castRange>900</castRange>
- <effectRange>1400</effectRange>
- <hitTime>2500</hitTime>
- <coolTime>70</coolTime>
- <reuseDelay>10000</reuseDelay>
- <effectPoint>-2</effectPoint>
- <isMagic>1</isMagic>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="MagicalAttackRange">
- <power>
- <value level="1">109</value>
- <value level="2">109</value>
- <value level="3">112</value>
- <value level="4">116</value>
- <value level="5">120</value>
- <value level="6">125</value>
- </power>
- <shieldDefPercent>40</shieldDefPercent>
- </effect>
- </effects>
- </skill>
- <skill id="10055" toLevel="1" name="Cubic Attack">
- <!-- Momentarily decreases P. Atk. Effect 3. -->
- <icon>icon.skill1164</icon>
- <abnormalLvl>3</abnormalLvl>
- <abnormalTime>120</abnormalTime>
- <abnormalType>PA_DOWN</abnormalType>
- <activateRate>80</activateRate>
- <lvlBonusRate>30</lvlBonusRate>
- <basicProperty>MAGIC</basicProperty>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>A2</operateType>
- <isMagic>1</isMagic>
- <effectPoint>-379</effectPoint>
- <hitCancelTime>0</hitCancelTime>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="PAtk">
- <amount>-23</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10056" toLevel="9" name="Cubic Protection">
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>A2</operateType>
- <castRange>600</castRange>
- <effectRange>1100</effectRange>
- <effectPoint>2</effectPoint>
- <abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
- <hitCancelTime>0</hitCancelTime>
- <basicProperty>NONE</basicProperty>
- <abnormalLvl>3</abnormalLvl>
- <abnormalTime>6</abnormalTime>
- <isMagic>1</isMagic>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="Heal">
- <power>
- <value level="1">2000</value>
- <value level="2">2600</value>
- <value level="3">3200</value>
- <value level="4">3800</value>
- <value level="5">4400</value>
- <value level="6">5000</value>
- <value level="7">6000</value>
- <value level="8">7000</value>
- <value level="9">8000</value>
- </power>
- </effect>
- <effect name="DispelByCategory">
- <slot>DEBUFF</slot>
- <rate>100</rate>
- <max>10</max>
- </effect>
- <effect name="DebuffBlock" />
- </effects>
- </skill>
- <skill id="10057" toLevel="1" name="Cubic Curse">
- <!-- Inflicted with poison and HP is momentarily decreased. Effect 5. -->
- <icon>icon.skill1168</icon>
- <abnormalLvl>5</abnormalLvl>
- <abnormalTime>30</abnormalTime>
- <abnormalType>POISON</abnormalType>
- <abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
- <activateRate>70</activateRate>
- <lvlBonusRate>20</lvlBonusRate>
- <basicProperty>PHYSICAL</basicProperty>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>A2</operateType>
- <isMagic>1</isMagic>
- <effectPoint>-467</effectPoint>
- <hitCancelTime>0</hitCancelTime>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="DamOverTime">
- <power>-41</power>
- <ticks>5</ticks>
- </effect>
- </effects>
- </skill>
- <skill id="10058" toLevel="1" name="Blessing of Protection">
- <!-- M. Def. and Attribute Resistance are momentarily increased. -->
- <icon>icon.skill0755</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>10</abnormalTime>
- <abnormalType>PROTECTION</abnormalType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLvl>85</magicLvl>
- <operateType>A2</operateType>
- <castRange>400</castRange>
- <effectRange>900</effectRange>
- <reuseDelay>30000</reuseDelay>
- <basicProperty>NONE</basicProperty>
- <isMagic>4</isMagic>
- <targetType>TARGET</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="MagicalDefence">
- <amount>1000</amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="DefenceAttribute">
- <amount>20</amount>
- <attribute>FIRE</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>20</amount>
- <attribute>WATER</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>20</amount>
- <attribute>WIND</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>20</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>20</amount>
- <attribute>HOLY</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>20</amount>
- <attribute>DARK</attribute>
- </effect>
- </effects>
- </skill>
- <skill id="10059" toLevel="3" name="Shield Charge VII">
- <!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
- <icon>icon.skill10059</icon>
- <operateType>A4</operateType>
- <mpConsume>
- <value level="1">65</value>
- <value level="2">0</value>
- <value level="3">0</value>
- </mpConsume>
- <castRange>40</castRange>
- <hitTime>800</hitTime>
- <coolTime>570</coolTime>
- <reuseDelay>5000</reuseDelay>
- <effectPoint>
- <value level="1">-713</value>
- <value level="2">-2</value>
- <value level="3">-2</value>
- </effectPoint>
- <abnormalType>SHIELD_ATTACK</abnormalType>
- <basicProperty>NONE</basicProperty>
- <magicCriticalRate>5</magicCriticalRate>
- <hitCancelTime>0</hitCancelTime>
- <effectRange>400</effectRange>
- <activateRate>80</activateRate>
- <magicLvl>98</magicLvl>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- </abnormalLvl>
- <abnormalTime>10</abnormalTime>
- <irreplacableBuff>true</irreplacableBuff>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
- <power>20719</power>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">-10</value>
- <value level="2">-20</value>
- <value level="3">-30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalEvasion">
- <amount>
- <value level="1">-2</value>
- <value level="2">-3</value>
- <value level="3">-4</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="DefenceCriticalRate">
- <amount>
- <value level="1">10</value>
- <value level="2">20</value>
- <value level="3">30</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10060" toLevel="1" name="Aggression Attack">
- <!-- Provokes. -->
- <icon>icon.skill0086</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>6</abnormalTime>
- <abnormalType>PUBLIC_SLOT</abnormalType>
- <castRange>600</castRange>
- <coolTime>200</coolTime>
- <effectPoint>2</effectPoint>
- <effectRange>1100</effectRange>
- <hitTime>700</hitTime>
- <isDebuff>true</isDebuff>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>99</magicLevel>
- <reuseDelay>6000</reuseDelay>
- <operateType>A2</operateType>
- <reuseDelay>6000</reuseDelay>
- <staticReuse>true</staticReuse>
- <isMagic>4</isMagic>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- <magicLvl>99</magicLvl>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="HateAttack">
- <amount>500</amount>
- <mode>PER</mode>
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </effect>
- </effects>
- </skill>
- <skill id="10061" toLevel="1" name="Price of Summoning">
- <!-- P. Def. is intentionally decreased as price for summoning a lion. -->
- <icon>icon.skill1100</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>180</abnormalTime>
- <abnormalType>DOT_MP</abnormalType>
- <activateRate>100</activateRate>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>99</magicLevel>
- <operateType>A2</operateType>
- <castRange>600</castRange>
- <effectRange>1100</effectRange>
- <reuseDelay>8000</reuseDelay>
- <effectPoint>1</effectPoint>
- <basicProperty>NONE</basicProperty>
- <specialLevel>-1</specialLevel>
- <magicLvl>99</magicLvl>
- <isMagic>2</isMagic>
- <isDebuff>true</isDebuff>
- <targetType>TARGET</targetType>
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="HateAttack">
- <amount>-60</amount>
- <mode>PER</mode>
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </effect>
- <effect name="PhysicalDefence">
- <amount>-30</amount>
- <mode>PER</mode>
- </effect>
- <effect name="ShieldDefence">
- <amount>-30</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10062" toLevel="4" name="Phoenix Spirit">
- <!-- P. Def./ M. Def. +$s1. Has a $s2 chance of doing the same to all party members for $s3 when attacked. -->
- <icon>icon.skill11829</icon>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <operateType>P</operateType>
- <effects>
- <effect name="TriggerSkillByDamage">
- <attackerType>Creature</attackerType>
- <minAttackerLevel>1</minAttackerLevel>
- <maxAttackerLevel>127</maxAttackerLevel>
- <chance>30</chance>
- <targetType>MY_PARTY</targetType>
- <minDamage>1</minDamage>
- <allowWeapons>ALL</allowWeapons>
- <skillId>10063</skillId> <!-- Phoenix Spirit -->
- <skillLevel>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- </skillLevel>
- </effect>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">6</value>
- <value level="2">7</value>
- <value level="3">8</value>
- <value level="4">10</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">6</value>
- <value level="2">7</value>
- <value level="3">8</value>
- <value level="4">10</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10063" toLevel="4" name="Phoenix Spirit">
- <!-- For $s1, P./ M. Def. +$s2 and Heal Received +$s3. -->
- <icon>icon.skill11829</icon>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- </abnormalLvl>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>11</abnormalTime>
- <affectRange>1000</affectRange> <!-- TODO : check it out -->
- <canBeDispelled>false</canBeDispelled>
- <isTriggeredSkill>true</isTriggeredSkill>
- <operateType>A6</operateType>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <targetType>MY_PARTY</targetType>
- <affectScope>PARTY</affectScope>
- <affectObject>FRIEND</affectObject>
- <castRange>400</castRange>
- <reuseDelay>30000</reuseDelay>
- <effectPoint>100</effectPoint>
- <isMagic>4</isMagic>
- <effects>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">6</value>
- <value level="2">7</value>
- <value level="3">8</value>
- <value level="4">10</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">6</value>
- <value level="2">7</value>
- <value level="3">8</value>
- <value level="4">10</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10064" toLevel="4" name="Holy Sacrifice">
- <!-- Consumes your HP to restore target's HP by $s1. Requires a shield. -->
- <icon>icon.skill10064</icon>
- <operateType>A1</operateType>
- <targetType>TARGET</targetType>
- <affectScope>SINGLE</affectScope>
- <hpConsume>
- <value level="1">800</value>
- <value level="2">1100</value>
- <value level="3">1200</value>
- <value level="4">1600</value>
- </hpConsume>
- <castRange>400</castRange>
- <effectRange>900</effectRange>
- <hitTime>1000</hitTime>
- <effectPoint>810</effectPoint>
- <reuseDelay>5000</reuseDelay>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="Heal">
- <power>
- <value level="1">1000</value>
- <value level="2">1300</value>
- <value level="3">1500</value>
- <value level="4">2000</value>
- </power>
- </effect>
- </effects>
- </skill>
- <skill id="10065" toLevel="4" name="Grand Immortal Guardian">
- <!-- P./ M. Def. +$s1, Shield Def. +$s2, and Shield Def. Rate +$s3. If Shield Block is cast as well, Phoenix Spirit is activated on allies. -->
- <icon>icon.skill10065</icon>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <operateType>P</operateType>
- <effects>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">9</value>
- <value level="2">11</value>
- <value level="3">13</value>
- <value level="4">15</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">9</value>
- <value level="2">11</value>
- <value level="3">13</value>
- <value level="4">15</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="ShieldDefenceRate">
- <amount>
- <value level="1">5</value>
- <value level="2">6</value>
- <value level="3">8</value>
- <value level="4">10</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="ShieldDefence">
- <amount>
- <value level="1">5</value>
- <value level="2">7</value>
- <value level="3">10</value>
- <value level="4">15</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10066" toLevel="4" name="Spirit of Revenge">
- <!-- P. Atk./ M. Atk. +$s1. Has a $s2 chance of doing the same to all party members for $s3 when attacked. -->
- <icon>icon.skill11830</icon>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <operateType>P</operateType>
- <effects>
- <effect name="TriggerSkillByDamage">
- <attackerType>Creature</attackerType>
- <minAttackerLevel>1</minAttackerLevel>
- <maxAttackerLevel>127</maxAttackerLevel>
- <chance>30</chance>
- <targetType>MY_PARTY</targetType>
- <minDamage>1</minDamage>
- <allowWeapons>ALL</allowWeapons>
- <skillId>10067</skillId> <!-- Spirit of Revenge -->
- <skillLevel>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- </skillLevel>
- </effect>
- <effect name="PAtk">
- <amount>
- <value level="1">2</value>
- <value level="2">3</value>
- <value level="3">4</value>
- <value level="4">6</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="MAtk">
- <amount>
- <value level="1">2</value>
- <value level="2">3</value>
- <value level="3">4</value>
- <value level="4">6</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10067" toLevel="4" name="Spirit of Revenge">
- <!-- Removes debuffs and for $s1 P. Atk./ M. Atk. +$s2 and Damage Reflectionion +$s3. -->
- <icon>icon.skill11830</icon>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- </abnormalLvl>
- <abnormalTime>10</abnormalTime>
- <affectRange>1000</affectRange>
- <isTriggeredSkill>true</isTriggeredSkill>
- <operateType>A2</operateType>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <targetType>MY_PARTY</targetType>
- <affectScope>PARTY</affectScope>
- <affectObject>FRIEND</affectObject>
- <reuseDelay>30000</reuseDelay>
- <isMagic>4</isMagic>
- <effects>
- <effect name="PAtk">
- <amount>
- <value level="1">2</value>
- <value level="2">3</value>
- <value level="3">4</value>
- <value level="4">6</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="MAtk">
- <amount>
- <value level="1">2</value>
- <value level="2">3</value>
- <value level="3">4</value>
- <value level="4">6</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="DamageShield">
- <amount>25</amount>
- </effect>
- </effects>
- </skill>
- <skill id="10068" toLevel="7" name="Summon Blood Panther">
- <!-- Summons a Blood Panther to fight with you. -->
- <icon>icon.skill11853</icon>
- <operateType>A1</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- </magicLvl>
- <mpConsume>
- <value level="1">154</value>
- <value level="2">156</value>
- <value level="3">164</value>
- <value level="4">173</value>
- <value level="5">178</value>
- <value level="6">185</value>
- <value level="7">191</value>
- </mpConsume>
- <hitTime>3500</hitTime>
- <coolTime>500</coolTime>
- <reuseDelay>30000</reuseDelay>
- <conditions>
- <condition name="CanSummon" />
- </conditions>
- <effects>
- <effect name="Summon">
- <npcId>
- <value level="1">15138</value>
- <value level="2">15139</value>
- <value level="3">15140</value>
- <value level="4">15141</value>
- <value level="5">15191</value>
- <value level="6">15192</value>
- <value level="7">15193</value>
- </npcId>
- <lifeTime>-1</lifeTime>
- </effect>
- </effects>
- </skill>
- <skill id="10069" toLevel="4" name="Grand Thorn of Vengeance">
- <!-- P. Atk. +$s1 and Reflect Damage/ Reflect Magic +$s2. Activates the Avenging Will with a chance of $s3 on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
- <icon>icon.skill10069_2</icon>
- <operateType>P</operateType>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <effects>
- <effect name="PAtk">
- <amount>
- <value level="1">3</value>
- <value level="2">6</value>
- <value level="3">8</value>
- <value level="4">10</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="TriggerSkillByAttack">
- <!-- Vampirism -->
- <attackerType>Creature</attackerType>
- <minAttackerLevel>1</minAttackerLevel>
- <maxAttackerLevel>127</maxAttackerLevel>
- <allowSkillAttack>true</allowSkillAttack>
- <skillId>10070</skillId> <!-- Avenging Will -->
- <skillLevel>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- </skillLevel>
- <allowWeapons>ALL</allowWeapons>
- <minDamage>1</minDamage>
- <chance>30</chance>
- <targetType>SELF</targetType>
- </effect>
- </effects>
- </skill>
- <skill id="10070" toLevel="4" name="Avenging Will">
- <!-- For $s2, recovers $s1 HP, P. Critical Damage +$s3, and makes immune to debuff. -->
- <icon>icon.skill10069</icon>
- <operateType>A1</operateType>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <mpConsume>1</mpConsume>
- <effectPoint>100</effectPoint>
- <reuseDelay>10000</reuseDelay>
- <effects>
- <effect name="Heal">
- <power>
- <value level="1">900</value>
- <value level="2">1500</value>
- <value level="3">2400</value>
- <value level="4">3000</value>
- </power>
- </effect>
- <effect name="CriticalDamage">
- <amount>25</amount>
- <mode>PER</mode>
- </effect>
- <effect name="DebuffBlock" />
- </effects>
- </skill>
- <skill id="10071" toLevel="4" name="Eva's Presence">
- <!-- Own P./ M. Def. +$s1 -->
- <icon>icon.skill10071</icon>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <operateType>P</operateType>
- <effects>
- <effect name="TriggerSkillByDamage">
- <attackerType>Creature</attackerType>
- <minAttackerLevel>1</minAttackerLevel>
- <maxAttackerLevel>127</maxAttackerLevel>
- <chance>30</chance>
- <targetType>MY_PARTY</targetType>
- <minDamage>1</minDamage>
- <allowWeapons>ALL</allowWeapons>
- <skillId>10072</skillId> <!-- Eva's Presence -->
- <skillLevel>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- </skillLevel>
- </effect>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">6</value>
- <value level="2">7</value>
- <value level="3">8</value>
- <value level="4">10</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">6</value>
- <value level="2">7</value>
- <value level="3">8</value>
- <value level="4">10</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10072" toLevel="4" name="Eva's Presence">
- <!-- For $s1, P./ M. Def. +$s2 and all Attribute Resistance +$s3. -->
- <icon>icon.skill10071</icon>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- </abnormalLvl>
- <abnormalTime>10</abnormalTime>
- <affectRange>450</affectRange> <!-- Unconfirmed -->
- <isTriggeredSkill>true</isTriggeredSkill>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <operateType>A2</operateType>
- <targetType>SELF</targetType>
- <affectScope>PARTY</affectScope>
- <affectObject>FRIEND</affectObject>
- <reuseDelay>30000</reuseDelay>
- <effectPoint>100</effectPoint>
- <isMagic>4</isMagic>
- <effects>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">6</value>
- <value level="2">7</value>
- <value level="3">8</value>
- <value level="4">10</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">6</value>
- <value level="2">7</value>
- <value level="3">8</value>
- <value level="4">10</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10073" toLevel="9" name="Summon Othellot Cubic">
- <!-- Summons the Othellot Cubic, which recovers the summoner's HP by $s2 and MP by $s3 every $s1 and removes debuffs. -->
- <icon>icon.skill10073_2</icon>
- <operateType>A1</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="4">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- <value level="8">107</value>
- <value level="9">109</value>
- </magicLvl>
- <mpConsume>
- <value level="1">30</value>
- <value level="2">35</value>
- <value level="3">40</value>
- <value level="4">44</value>
- <value level="5">48</value>
- <value level="6">51</value>
- <value level="7">53</value>
- <value level="8">55</value>
- <value level="9">57</value>
- </mpConsume>
- <hitTime>2200</hitTime>
- <coolTime>300</coolTime>
- <reuseDelay>30000</reuseDelay>
- <isMagic>1</isMagic>
- <magicCriticalRate>5</magicCriticalRate>
- <conditions>
- <condition name="CanSummonCubic" />
- </conditions>
- <effects>
- <effect name="SummonCubic">
- <cubicId>23</cubicId>
- <cubicLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- <value level="5">5</value>
- <value level="6">6</value>
- <value level="7">7</value>
- <value level="8">8</value>
- <value level="9">9</value>
- </cubicLvl>
- </effect>
- </effects>
- </skill>
- <skill id="10074" toLevel="4" name="Summon Mind Cubic">
- <!-- Summons the Mind Cubic. The Sigel Mind Cubic uses magic to restore the owner's MP. -->
- <icon>icon.skill10074</icon>
- <operateType>A1</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <mpConsume>96</mpConsume>
- <hitTime>2200</hitTime>
- <coolTime>300</coolTime>
- <reuseDelay>30000</reuseDelay>
- <isMagic>1</isMagic>
- </skill>
- <skill id="10075" toLevel="1" name="Superior Cubic Mastery">
- <!-- Can summon up to 2 Cubics at once. CON +2. -->
- <icon>icon.skill0143</icon>
- <magicLvl>85</magicLvl>
- <operateType>P</operateType>
- <effects>
- <effect name="CubicMastery">
- <amount>2</amount>
- </effect>
- <effect name="StatUp">
- <amount>2</amount>
- <stat>CON</stat>
- </effect>
- </effects>
- </skill>
- <skill id="10076" toLevel="4" name="Grand Othellot's Wave">
- <!-- P./ M. Def. +$s1, Shield Def. +$s2, all Attribute Resistance +$s3, and Skill Cooldown -$s4. If Shield Block is cast as well, Eva's Presence is activated on allies. -->
- <icon>icon.skill10076</icon>
- <operateType>P</operateType>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <effects>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">9</value>
- <value level="2">11</value>
- <value level="3">13</value>
- <value level="4">15</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">9</value>
- <value level="2">11</value>
- <value level="3">13</value>
- <value level="4">15</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="ShieldDefence">
- <amount>
- <value level="1">5</value>
- <value level="2">9</value>
- <value level="3">12</value>
- <value level="4">15</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="DefenceAttribute">
- <amount>50</amount>
- <attribute>FIRE</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>50</amount>
- <attribute>WATER</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>50</amount>
- <attribute>WIND</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>50</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>50</amount>
- <attribute>HOLY</attribute>
- </effect>
- <effect name="DefenceAttribute">
- <amount>50</amount>
- <attribute>DARK</attribute>
- </effect>
- <effect name="Reuse">
- <amount>-5</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10077" toLevel="4" name="Shilen's Presence">
- <!-- P. Atk./ M. Atk. +$s1. Has a $s2 chance of doing the same to all party members for $s3 when attacked. -->
- <icon>icon.skill11832</icon>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <operateType>P</operateType>
- <effects>
- <effect name="TriggerSkillByDamage">
- <attackerType>Creature</attackerType>
- <minAttackerLevel>1</minAttackerLevel>
- <maxAttackerLevel>127</maxAttackerLevel>
- <chance>30</chance>
- <targetType>MY_PARTY</targetType>
- <minDamage>1</minDamage>
- <allowWeapons>ALL</allowWeapons>
- <skillId>10078</skillId> <!-- Shilen's Presence -->
- <skillLevel>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- </skillLevel>
- </effect>
- <effect name="PAtk">
- <amount>
- <value level="1">2</value>
- <value level="2">3</value>
- <value level="3">4</value>
- <value level="4">6</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="MAtk">
- <amount>
- <value level="1">2</value>
- <value level="2">3</value>
- <value level="3">4</value>
- <value level="4">6</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10078" toLevel="4" name="Shilen's Presence">
- <!-- For $s1, P. Atk./ M. Atk. +$s2 and Attack Attribute +$s3. -->
- <icon>icon.skill11832</icon>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- </abnormalLvl>
- <abnormalTime>10</abnormalTime>
- <affectRange>450</affectRange> <!-- Unconfirmed -->
- <isTriggeredSkill>true</isTriggeredSkill>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <operateType>A2</operateType>
- <targetType>SELF</targetType>
- <affectScope>PARTY</affectScope>
- <affectObject>FRIEND</affectObject>
- <reuseDelay>30000</reuseDelay>
- <effectPoint>100</effectPoint>
- <isMagic>4</isMagic>
- <effects>
- <effect name="PAtk">
- <amount>
- <value level="1">2</value>
- <value level="2">3</value>
- <value level="3">4</value>
- <value level="4">6</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="MAtk">
- <amount>
- <value level="1">2</value>
- <value level="2">3</value>
- <value level="3">4</value>
- <value level="4">6</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10079" toLevel="9" name="Summon Death Cubic">
- <!-- Summons the Death Cubic, which recovers the summoner's HP by $s2 every $s1, removes debuffs and increases Debuff Resistance by $s3. In addition, Shillien Shadow is activated on the summoner if he defeats the enemy. -->
- <icon>icon.skill10079_2</icon>
- <operateType>A1</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <mpConsume>96</mpConsume>
- <hitTime>3500</hitTime>
- <coolTime>500</coolTime>
- <reuseDelay>30000</reuseDelay>
- <isMagic>1</isMagic>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- <value level="8">107</value>
- <value level="9">109</value>
- </magicLvl>
- <conditions>
- <condition name="CanSummonCubic" />
- </conditions>
- <effects>
- <effect name="SummonCubic">
- <cubicId>20</cubicId>
- <cubicLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- <value level="5">5</value>
- <value level="6">6</value>
- <value level="7">7</value>
- <value level="8">8</value>
- <value level="9">9</value>
- </cubicLvl>
- </effect>
- </effects>
- </skill>
- <skill id="10080" toLevel="9" name="Summon Hex Cubic">
- <!-- Summons the Hex Cubic, which uses magic to decrease the enemy's P. Def. and M. Def. by $s2 every $s1. -->
- <icon>icon.skill10080</icon>
- <operateType>A1</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <mpConsume>96</mpConsume>
- <hitTime>3500</hitTime>
- <coolTime>500</coolTime>
- <reuseDelay>30000</reuseDelay>
- <isMagic>1</isMagic>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- <value level="8">107</value>
- <value level="9">109</value>
- </magicLvl>
- <conditions>
- <condition name="CanSummonCubic" />
- </conditions>
- <effects>
- <effect name="SummonCubic">
- <cubicId>21</cubicId>
- <cubicLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- <value level="5">5</value>
- <value level="6">6</value>
- <value level="7">7</value>
- <value level="8">8</value>
- <value level="9">9</value>
- </cubicLvl>
- </effect>
- </effects>
- </skill>
- <skill id="10081" toLevel="4" name="Lightning Root">
- <!-- With lightning, inflicts non-attribute damage on target with $s1 Power added to M. Atk. Instantly becomes stunned for $s2. Requires a shield. -->
- <icon>icon.skill0279</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <abnormalType>PARALYZE</abnormalType>
- <activateRate>40</activateRate>
- <operateType>A2</operateType>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <lvlBonusRate>1</lvlBonusRate>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <mpConsume>
- <value level="1">87</value>
- <value level="2">95</value>
- <value level="3">103</value>
- <value level="4">110</value>
- </mpConsume>
- <castRange>400</castRange>
- <hitTime>1500</hitTime>
- <coolTime>500</coolTime>
- <reuseDelay>10000</reuseDelay>
- <effectPoint>-828</effectPoint>
- <isDebuff>true</isDebuff>
- <staticReuse>true</staticReuse>
- <trait>PARALYZE</trait>
- <conditions>
- <condition name="EquipShield" />
- </conditions>
- <effects>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">15574</value>
- <value level="2">18556</value>
- <value level="3">20701</value>
- <value level="4">22848</value>
- </power>
- </effect>
- <effect name="BlockActions">
- <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
- </effect>
- <effect name="DefenceTrait">
- <PARALYZE>100</PARALYZE>
- </effect>
- </effects>
- </skill>
- <skill id="10082" toLevel="7" name="Cubic Hawk Protection">
- <!-- For $s1, through the protection of Spirit Hawk P./ M. Def. +$s2, Speed +$s3, and Shield Def. +$s4, and makes you immune to debuff. -->
- <icon>icon.skill10092_2</icon>
- <operateType>A2</operateType>
- <abnormalTime>8</abnormalTime>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <effectPoint>408</effectPoint>
- <reuseDelay>5000</reuseDelay>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- <value level="8">107</value>
- <value level="9">109</value>
- </magicLvl>
- <effects>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">200</value>
- <value level="2">250</value>
- <value level="3">290</value>
- <value level="4">320</value>
- <value level="5">350</value>
- <value level="6">375</value>
- <value level="7">400</value>
- <value level="8">425</value>
- <value level="9">450</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">200</value>
- <value level="2">250</value>
- <value level="3">290</value>
- <value level="4">320</value>
- <value level="5">350</value>
- <value level="6">375</value>
- <value level="7">400</value>
- <value level="8">425</value>
- <value level="9">450</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="ShieldDefence">
- <amount>
- <value level="1">5</value>
- <value level="2">7</value>
- <value level="3">10</value>
- <value level="4">13</value>
- <value level="5">15</value>
- <value level="6">17</value>
- <value level="7">20</value>
- <value level="8">22</value>
- <value level="9">25</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="Speed">
- <amount>30</amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="DebuffBlock" />
- </effects>
- </skill>
- <skill id="10083" toLevel="7" name="Basic Cubic Heal">
- <operateType>A1</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <effectPoint>408</effectPoint>
- <reuseDelay>5000</reuseDelay>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="4">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- </magicLvl>
- <effects>
- <effect name="Heal">
- <power>
- <value level="1">400</value>
- <value level="2">450</value>
- <value level="3">500</value>
- <value level="4">550</value>
- <value level="5">600</value>
- <value level="6">650</value>
- <value level="7">700</value>
- </power>
- </effect>
- <effect name="ManaHeal">
- <power>
- <value level="1">40</value>
- <value level="2">45</value>
- <value level="3">50</value>
- <value level="4">55</value>
- <value level="5">60</value>
- <value level="6">65</value>
- <value level="7">70</value>
- </power>
- </effect>
- </effects>
- </skill>
- <skill id="10084" toLevel="9" name="Cubic Healing Wave">
- <!-- Recover HP/ MP and Remove Mesmerizing Debuff -->
- <icon>icon.skill10073_2</icon>
- <operateType>A1</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <effectPoint>408</effectPoint>
- <reuseDelay>5000</reuseDelay>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- <value level="8">107</value>
- <value level="9">109</value>
- </magicLvl>
- <effects>
- <effect name="HealPercent">
- <power>
- <value level="1">5</value>
- <value level="2">5</value>
- <value level="3">6</value>
- <value level="4">7</value>
- <value level="5">8</value>
- <value level="6">9</value>
- <value level="7">10</value>
- <value level="8">11</value>
- <value level="9">12</value>
- </power>
- <mode>PER</mode>
- </effect>
- <effect name="ManaHealPercent">
- <power>
- <value level="1">5</value>
- <value level="2">6</value>
- <value level="3">7</value>
- <value level="4">8</value>
- <value level="5">9</value>
- <value level="6">10</value>
- <value level="7">10</value>
- <value level="8">11</value>
- <value level="9">12</value>
- </power>
- <mode>PER</mode>
- </effect>
- <effect name="DispelByCategory">
- <slot>DEBUFF</slot>
- <rate>100</rate>
- <max>10</max>
- </effect>
- </effects>
- </skill>
- <skill id="10085" toLevel="9" name="Cubic Gain Soul">
- <!-- Restores HP by $s1 and Debuff Resistance +$s3 for $s2 by removing debuffs. In addition, Shillien Shadow is activated on the summoner if he defeats the enemy. -->
- <icon>icon.skill1206</icon>
- <operateType>A2</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <reuseDelay>5000</reuseDelay>
- <isMagic>1</isMagic>
- <effectPoint>408</effectPoint>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- <value level="8">107</value>
- <value level="9">109</value>
- </magicLvl>
- <abnormalLvl>4</abnormalLvl>
- <abnormalTime>6</abnormalTime>
- <activateRate>80</activateRate>
- <basicProperty>MAGIC</basicProperty>
- <lvlBonusRate>2</lvlBonusRate>
- <effects>
- <effect name="Heal">
- <power>
- <value level="1">1300</value>
- <value level="2">1700</value>
- <value level="3">2100</value>
- <value level="4">2500</value>
- <value level="5">2900</value>
- <value level="6">3400</value>
- <value level="7">3950</value>
- <value level="8">4550</value>
- <value level="9">5200</value>
- </power>
- </effect>
- <effect name="DispelByCategory">
- <slot>DEBUFF</slot>
- <rate>100</rate>
- <max>10</max>
- </effect>
- <effect name="ResistAbnormalByCategory">
- <amount>
- <value level="1">6</value>
- <value level="2">16</value>
- <value level="3">26</value>
- <value level="4">36</value>
- <value level="5">46</value>
- <value level="6">56</value>
- <value level="7">66</value>
- <value level="8">68</value>
- <value level="9">70</value>
- </amount>
- <slot>DEBUFF</slot>
- </effect>
- </effects>
- </skill>
- <skill id="10086" toLevel="9" name="Cubic Hex">
- <!-- For $s1, P. Def./ M. Def. -$s2. -->
- <icon>icon.skill0122</icon>
- <abnormalLvl>4</abnormalLvl>
- <abnormalTime>6</abnormalTime>
- <abnormalType>PD_DOWN</abnormalType>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- <value level="8">107</value>
- <value level="9">109</value>
- </magicLvl>
- <operateType>A2</operateType>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <reuseDelay>5000</reuseDelay>
- <isMagic>1</isMagic>
- <effectPoint>-379</effectPoint>
- <isDebuff>true</isDebuff>
- <activateRate>80</activateRate>
- <basicProperty>MAGIC</basicProperty>
- <lvlBonusRate>2</lvlBonusRate>
- <effects>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">-5</value>
- <value level="2">-7</value>
- <value level="3">-10</value>
- <value fromLevel="4" toLevel="7">-15</value>
- <value level="8">-16</value>
- <value level="9">-17</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">-5</value>
- <value level="2">-7</value>
- <value level="3">-10</value>
- <value fromLevel="4" toLevel="7">-15</value>
- <value level="8">-16</value>
- <value level="9">-17</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10087" toLevel="7" name="Blood Panther Roar">
- <!-- Inflicts $s1 damage onto nearby enemies, and blocks the enemy's physical skills for $s2 -->
- <icon>icon.skill1336</icon>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- <value level="5">5</value>
- <value level="6">6</value>
- <value level="7">7</value>
- </abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
- <activateRate>80</activateRate>
- <affectRange>150</affectRange>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- </magicLvl>
- <basicProperty>MAGIC</basicProperty>
- <operateType>A2</operateType>
- <targetType>SELF</targetType>
- <affectScope>POINT_BLANK</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <trait>PHYSICAL_BLOCKADE</trait>
- <mpConsume>
- <value level="1">159</value>
- <value level="2">173</value>
- <value level="3">187</value>
- <value level="4">193</value>
- <value level="5">199</value>
- <value level="6">205</value>
- <value level="7">211</value>
- </mpConsume>
- <hitTime>500</hitTime>
- <coolTime>500</coolTime>
- <reuseDelay>42000</reuseDelay>
- <effectPoint>-2</effectPoint>
- <isDebuff>true</isDebuff>
- <effects>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">7750</value>
- <value level="2">7911</value>
- <value level="3">8404</value>
- <value level="4">8931</value>
- <value level="5">11911</value>
- <value level="6">12491</value>
- <value level="7">13071</value>
- </power>
- </effect>
- <effect name="PhysicalAttackMute" />
- </effects>
- </skill>
- <skill id="10088" toLevel="7" name="Blood Panther Rush">
- <!-- Charges toward the enemy to inflict damage by $s1 and inflict Stun for $s2. -->
- <icon>icon.skill0100</icon>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- <value level="5">5</value>
- <value level="6">6</value>
- <value level="7">7</value>
- </abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <abnormalType>STUN</abnormalType>
- <abnormalVisualEffect>STUN</abnormalVisualEffect>
- <activateRate>80</activateRate>
- <affectRange>600</affectRange>
- <basicProperty>PHYSICAL</basicProperty>
- <nextAction>ATTACK</nextAction>
- <fanRange>0;0;600;60</fanRange>
- <operateType>DA2</operateType>
- <targetType>ENEMY</targetType>
- <affectScope>FAN</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <trait>SHOCK</trait>
- <mpConsume>
- <value level="1">30</value>
- <value level="2">32</value>
- <value level="3">34</value>
- <value level="4">36</value>
- <value level="5">38</value>
- <value level="6">40</value>
- <value level="7">42</value>
- </mpConsume>
- <castRange>600</castRange>
- <hitTime>100</hitTime>
- <coolTime>500</coolTime>
- <reuseDelay>21000</reuseDelay>
- <effectPoint>-2</effectPoint>
- <isDebuff>true</isDebuff>
- <conditions>
- <condition name="OpCheckCastRange">
- <distance>200</distance>
- </condition>
- </conditions>
- <effects>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">3875</value>
- <value level="2">3955</value>
- <value level="3">4202</value>
- <value level="4">4465</value>
- <value level="5">10249</value>
- <value level="6">10829</value>
- <value level="7">11409</value>
- </power>
- </effect>
- <effect name="BlockActions">
- <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
- </effect>
- </effects>
- </skill>
- <skill id="10089" toLevel="4" name="Strong Cubic Mind">
- <icon>icon.skill0191</icon>
- <operateType>A1</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <effectPoint>408</effectPoint>
- <reuseDelay>5000</reuseDelay>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <effects>
- <effect name="ManaHeal">
- <power>
- <value level="1">60</value>
- <value level="2">65</value>
- <value level="3">70</value>
- <value level="4">75</value>
- </power>
- </effect>
- </effects>
- </skill>
- <skill id="10090" toLevel="4" name="Provoking Shackle">
- <!-- Provokes nearby enemies and inflicts Hold for $s1. -->
- <icon>icon.skill10090new</icon>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- </abnormalLvl>
- <abnormalTime>9</abnormalTime>
- <abnormalType>ROOT_PHYSICALLY</abnormalType>
- <activateRate>80</activateRate>
- <basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
- <coolTime>470</coolTime>
- <effectRange>200</effectRange>
- <isDebuff>true</isDebuff>
- <hitTime>1000</hitTime>
- <operateType>A2</operateType>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- </magicLvl>
- <mpConsume>
- <value level="1">59</value>
- <value level="2">61</value>
- <value level="3">63</value>
- <value level="4">65</value>
- </mpConsume>
- <reuseDelay>60000</reuseDelay>
- <targetType>SELF</targetType>
- <affectScope>POINT_BLANK</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <effectPoint>
- <value level="1">-1098</value>
- <value level="2">-1163</value>
- <value level="3">-1221</value>
- <value level="4">-1270</value>
- </effectPoint>
- <trait>HOLD</trait>
- <effects>
- <effect name="TargetMe" />
- <effect name="Root" />
- <effect name="DefenceTrait">
- <HOLD>100</HOLD>
- </effect>
- </effects>
- </skill>
- <skill id="10091" toLevel="1" name="Templar's Will">
- <!-- Removes your debuff. -->
- <icon>icon.skll10092</icon>
- <operateType>A1</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <mpConsume>35</mpConsume>
- <hitTime>200</hitTime>
- <effectPoint>867</effectPoint>
- <reuseDelay>60000</reuseDelay>
- <magicCriticalRate>5</magicCriticalRate>
- <effects>
- <effect name="DispelByCategory">
- <slot>DEBUFF</slot>
- <rate>100</rate> <!-- Guessed -->
- <max>10</max> <!-- Guessed -->
- </effect>
- <effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
- <power>
- <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1003" toSubLevel="1003">2207</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1004" toSubLevel="1004">2342</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1005" toSubLevel="1005">2477</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">2612</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">2747</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">2882</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1009">3017</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1010" toSubLevel="1010">3152</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1011">3288</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">3423</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">3558</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">3693</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">3828</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">3964</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">4099</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
- </power>
- </effect>
- <effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
- <power>
- <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2001">532</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2002" toSubLevel="2002">570</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2003" toSubLevel="2003">607</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2004" toSubLevel="2004">644</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2005" toSubLevel="2005">681</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2006" toSubLevel="2006">718</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2007" toSubLevel="2007">756</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2008" toSubLevel="2008">793</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2009" toSubLevel="2009">830</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2010" toSubLevel="2010">867</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2011" toSubLevel="2011">904</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2012" toSubLevel="2012">942</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2013" toSubLevel="2013">979</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2014" toSubLevel="2014">1016</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2015" toSubLevel="2015">1053</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2016" toSubLevel="2016">1090</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2017" toSubLevel="2017">1128</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2018" toSubLevel="2018">1165</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2019" toSubLevel="2019">1202</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="2020" toSubLevel="2020">1240</value>
- </power>
- </effect>
- <effect name="CpHeal" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
- <power>
- <value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3001">2421</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3002" toSubLevel="3002">2590</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3003" toSubLevel="3003">2759</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3004" toSubLevel="3004">2928</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3005" toSubLevel="3005">3097</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3006" toSubLevel="3006">3265</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3007" toSubLevel="3007">3434</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3008" toSubLevel="3008">3603</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3009" toSubLevel="3009">3772</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3010" toSubLevel="3010">3941</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3011" toSubLevel="3011">4110</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3012" toSubLevel="3012">4279</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3013" toSubLevel="3013">4448</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3014" toSubLevel="3014">4617</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3015" toSubLevel="3015">4786</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3016" toSubLevel="3016">4955</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3017" toSubLevel="3017">5124</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3018" toSubLevel="3018">5293</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3019" toSubLevel="3019">5462</value>
- <value fromLevel="1" toLevel="1" fromSubLevel="3020" toSubLevel="3020">5631</value>
- </power>
- </effect>
- </effects>
- </skill>
- <skill id="10092" toLevel="9" name="Summon Spirit Hawk Cubic">
- <!-- Summons the Spirit Hawk Cubic, which recovers every $s1 the summoner's P./ M. Def. by $s2, Speed by $s3 and Shield Def. by $s4 and makes immune to debuffs. -->
- <icon>icon.skill10092_2</icon>
- <operateType>A1</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <hitTime>2200</hitTime>
- <coolTime>300</coolTime>
- <reuseDelay>30000</reuseDelay>
- <isMagic>1</isMagic>
- <magicCriticalRate>5</magicCriticalRate>
- <mpConsume>
- <value level="1">30</value>
- <value level="2">35</value>
- <value level="3">40</value>
- <value level="4">44</value>
- <value level="5">48</value>
- <value level="6">51</value>
- <value level="7">53</value>
- <value level="8">55</value>
- <value level="9">57</value>
- </mpConsume>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- <value level="8">107</value>
- <value level="9">109</value>
- </magicLvl>
- <conditions>
- <condition name="CanSummonCubic" />
- </conditions>
- <effects>
- <effect name="SummonCubic">
- <cubicId>26</cubicId>
- <cubicLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- <value level="5">5</value>
- <value level="6">6</value>
- <value level="7">7</value>
- <value level="8">8</value>
- <value level="9">9</value>
- </cubicLvl>
- </effect>
- </effects>
- </skill>
- <skill id="10093" toLevel="9" name="Guardian Cubic">
- <!-- Increases Shield P. Def. and Shield Defense. Spd. +$s1. -->
- <icon>icon.skll10093</icon>
- <abnormalLvl>
- <value level="1">1</value>
- <value level="2">2</value>
- <value level="3">3</value>
- <value level="4">4</value>
- <value level="5">5</value>
- <value level="6">6</value>
- <value level="7">7</value>
- <value level="8">8</value>
- <value level="9">9</value>
- </abnormalLvl>
- <abnormalTime>6</abnormalTime>
- <abnormalType>SPEED_UP_SPECIAL</abnormalType>
- <operateType>A2</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <effectPoint>408</effectPoint>
- <reuseDelay>5000</reuseDelay>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- <value level="8">107</value>
- <value level="9">109</value>
- </magicLvl>
- <effects>
- <effect name="PhysicalDefence">
- <amount>
- <value level="1">200</value>
- <value level="2">250</value>
- <value level="3">290</value>
- <value level="4">320</value>
- <value level="5">350</value>
- <value level="6">375</value>
- <value level="7">400</value>
- <value level="8">425</value>
- <value level="9">450</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="MagicalDefence">
- <amount>
- <value level="1">200</value>
- <value level="2">250</value>
- <value level="3">290</value>
- <value level="4">320</value>
- <value level="5">350</value>
- <value level="6">375</value>
- <value level="7">400</value>
- <value level="8">425</value>
- <value level="9">450</value>
- </amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="ShieldDefenceRate">
- <amount>
- <value level="1">5</value>
- <value level="2">7</value>
- <value level="3">10</value>
- <value level="4">13</value>
- <value level="5">15</value>
- <value level="6">17</value>
- <value level="7">20</value>
- <value level="8">22</value>
- <value level="9">25</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="ShieldDefence">
- <amount>
- <value level="1">5</value>
- <value level="2">7</value>
- <value level="3">10</value>
- <value level="4">13</value>
- <value level="5">15</value>
- <value level="6">17</value>
- <value level="7">20</value>
- <value level="8">22</value>
- <value level="9">25</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="Speed">
- <amount>30</amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="DebuffBlock" />
- </effects>
- </skill>
- <skill id="10094" toLevel="9" name="Mass Lightning Strike">
- <!-- Strikes the Lightning of Darkness on the target and nearby enemies with $s1 Power added to P. Atk. and paralyzes them for $s2. Consumes $s3 Soulstones. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
- <icon>icon.skill10094_2</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <abnormalType>PARALYZE</abnormalType>
- <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
- <activateRate>
- <value fromLevel="1" toLevel="9">40</value>
- <value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
- </activateRate>
- <affectLimit>10-10</affectLimit>
- <affectRange>100</affectRange>
- <basicProperty>MAGIC</basicProperty> <!-- Guessed -->
- <itemConsumeId>1785</itemConsumeId>
- <itemConsumeCount>6</itemConsumeCount>
- <lvlBonusRate>1</lvlBonusRate>
- <operateType>A2</operateType>
- <targetType>ENEMY_ONLY</targetType>
- <affectScope>RANGE</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">101</value>
- <value level="6">103</value>
- <value level="7">105</value>
- <value level="8">107</value>
- <value level="9">109</value>
- </magicLvl>
- <mpConsume>
- <value level="1">140</value>
- <value level="2">143</value>
- <value level="3">155</value>
- <value level="4">165</value>
- <value level="5">175</value>
- <value level="6">185</value>
- <value level="7">195</value>
- <value level="8">205</value>
- <value level="9">215</value>
- </mpConsume>
- <nextAction>ATTACK</nextAction>
- <castRange>400</castRange>
- <hitTime>1500</hitTime>
- <coolTime>500</coolTime>
- <reuseDelay>60000</reuseDelay>
- <effectPoint>-828</effectPoint>
- <isDebuff>true</isDebuff>
- <trait>PARALYZE</trait>
- <conditions>
- <condition name="EquipWeapon">
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </condition>
- </conditions>
- <effects>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">11997</value>
- <value level="2">14177</value>
- <value level="3">16357</value>
- <value level="4">18101</value>
- <value level="5">18973</value>
- <value level="6">19845</value>
- <value level="7">20717</value>
- <value level="8">21641</value>
- <value level="9">22565</value>
- <value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
- </power>
- </effect>
- <effect name="BlockActions">
- <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
- </effect>
- <effect name="DefenceTrait">
- <PARALYZE>100</PARALYZE>
- </effect>
- </effects>
- </skill>
- <skill id="10095" toLevel="1" name="Blood Thirst">
- <!-- Becomes immune to debuffs, Speed +150, and recovers your HP. For $s1, target's Speed -$s2 and P. Critical Damage Received +$s3. -->
- <icon>icon.skill11853</icon>
- <operateType>P</operateType>
- <isMagic>1</isMagic>
- <effects>
- <effect name="TriggerSkillByAttack">
- <!-- Guessed -->
- <!-- Death Touch -->
- <isCritical>false</isCritical>
- <chance>30</chance>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <skillId>10096</skillId> <!-- Blood Chase -->
- <skillLevel>1</skillLevel>
- </effect>
- <effect name="TriggerSkillByAttack">
- <!-- Guessed -->
- <!-- Death Touch -->
- <skillId>10096</skillId> <!-- Blood Chase -->
- <skillLevel>1</skillLevel>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <isCritical>true</isCritical>
- <chance>15</chance>
- </effect>
- </effects>
- </skill>
- <skill id="10096" toLevel="1" name="Blood Chase">
- <!-- For $s1, Speed -$s2 as chased by the Blood Panther and P. Critical Damage Received +$s3. -->
- <icon>icon.skill11853</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>10</abnormalTime> <!-- Guessed -->
- <abnormalType>T_CRT_DMG_UP</abnormalType>
- <activateRate>90</activateRate> <!-- Guessed -->
- <basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
- <isTriggeredSkill>true</isTriggeredSkill>
- <operateType>A2</operateType>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- <mpConsume>1</mpConsume>
- <castRange>100</castRange>
- <hitTime>500</hitTime>
- <coolTime>100</coolTime>
- <reuseDelay>30000</reuseDelay>
- <isMagic>4</isMagic>
- <effectPoint>-671</effectPoint>
- <isDebuff>true</isDebuff>
- <effects>
- <effect name="DefenceCriticalDamage">
- <amount>35</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10097" toLevel="8" name="Phoenix Glide">
- <!-- Sends the Phoenix to attack the target and nearby enemies with $s1 Power added to P. Atk. and provokes them into attacking you for $s2. Decreases standard attack ranges of Bow and Crossbow by $s3. Consumes $s4 Soulstones. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
- <icon>icon.skill10097_2</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>5</abnormalTime>
- <abnormalType>TARGET_LOCK</abnormalType>
- <affectLimit>10-10</affectLimit>
- <affectRange>200</affectRange>
- <itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
- <itemConsumeCount>6</itemConsumeCount>
- <operateType>A2</operateType>
- <targetType>SELF</targetType>
- <affectScope>POINT_BLANK</affectScope>
- <affectObject>NOT_FRIEND</affectObject>
- <magicLvl>
- <value level="1">97</value>
- <value level="2">98</value>
- <value level="3">99</value>
- <value level="4">101</value>
- <value level="5">103</value>
- <value level="6">105</value>
- <value level="7">107</value>
- <value level="8">109</value>
- </magicLvl>
- <mpConsume>
- <value level="1">185</value>
- <value level="2">191</value>
- <value level="3">197</value>
- <value level="4">203</value>
- <value level="5">209</value>
- <value level="6">215</value>
- <value level="7">219</value>
- <value level="8">224</value>
- </mpConsume>
- <hitTime>1500</hitTime>
- <coolTime>500</coolTime>
- <reuseDelay>60000</reuseDelay>
- <effectPoint>
- <value level="1">-10523</value>
- <value level="2">-10600</value>
- <value level="3">-10663</value>
- <value level="4">-10726</value>
- <value level="5">-10789</value>
- <value level="6">-10852</value>
- <value level="7">-10852</value>
- <value level="8">-10852</value>
- </effectPoint>
- <isDebuff>true</isDebuff>
- <conditions>
- <condition name="EquipWeapon">
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </condition>
- </conditions>
- <effects>
- <effect name="PhysicalAttack">
- <power>
- <value level="1">17927</value>
- <value level="2">18411</value>
- <value level="3">18895</value>
- <value level="4">19863</value>
- <value level="5">20831</value>
- <value level="6">21799</value>
- <value level="7">22825</value>
- <value level="8">23851</value>
- <value fromLevel="2" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
- </power>
- <criticalChance>
- <value fromLevel="1" toLevel="8">15</value>
- <value fromLevel="2" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
- </criticalChance>
- <pDefMod>
- <value fromLevel="1" toLevel="8">1</value>
- <value fromLevel="2" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
- </pDefMod>
- <overHit>true</overHit>
- </effect>
- <effect name="AddHate">
- <power>
- <value level="1">896350</value>
- <value level="2">920550</value>
- <value level="3">944750</value>
- <value level="4">993150</value>
- <value level="5">1041550</value>
- <value level="6">1089950</value>
- <value level="7">1141250</value>
- <value level="8">1192550</value>
- </power>
- </effect>
- <effect name="TargetMe" />
- <effect name="GetAgro" />
- </effects>
- </skill>
- <skill id="10098" toLevel="5" name="Paladin's Frenzy">
- <!-- For $s1, Shield Def. +$s2, M. Def. +$s3, Atk. Spd. +$s4, P. Critical Rate/ P. Critical Damage +$s5, and Debuff Resistances +$s6. Additionally increases the duration of Last Patience by $s7. -->
- <icon>icon.skill10098</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>
- <value fromLevel="1" toLevel="5">60</value>
- <value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
- <value fromLevel="3" toLevel="5" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
- </abnormalTime>
- <abnormalType>POSSESSION</abnormalType>
- <operateType>A2</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">110</value>
- </magicLvl>
- <mpConsume>
- <value level="1">20</value>
- <value level="2">21</value>
- <value level="3">23</value>
- <value level="4">24</value>
- <value level="4">25</value>
- </mpConsume>
- <hitTime>3000</hitTime>
- <coolTime>500</coolTime>
- <effectPoint>2</effectPoint>
- <reuseDelay>600000</reuseDelay>
- <effects>
- <effect name="ShieldDefenceRate">
- <amount>
- <value level="1">90</value>
- <value level="2">100</value>
- <value level="3">110</value>
- <value level="4">120</value>
- <value level="5">130</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="ShieldDefence">
- <amount>
- <value level="1">90</value>
- <value level="2">100</value>
- <value level="3">110</value>
- <value level="4">120</value>
- <value level="5">130</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="MagicalDefence">
- <amount>100</amount>
- <mode>PER</mode>
- </effect>
- <effect name="CriticalRate">
- <amount>
- <value fromLevel="1" toLevel="4">60</value>
- <value level="5">65</value>
- </amount>
- <mode>PER</mode>
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </effect>
- <effect name="CriticalDamage">
- <amount>
- <value fromLevel="1" toLevel="4">60</value>
- <value level="5">65</value>
- </amount>
- <mode>PER</mode>
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </effect>
- <effect name="ResistAbnormalByCategory">
- <amount>30</amount>
- <slot>DEBUFF</slot>
- </effect>
- <effect name="DefenceCriticalDamage" fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
- <amount>
- <value fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- <skill id="10099" toLevel="5" name="Avenger's Frenzy">
- <!-- For $s1, Shield Def. +$s2, M. Def. +$s3, Atk. Spd. +$s4, Speed +$s5, P. Critical Rate/ P. Critical Damage +$s6, and Damage Reflectionion +$s7. -->
- <icon>icon.skill10099</icon>
- <abnormalLvl>1</abnormalLvl>
- <abnormalTime>
- <value fromLevel="1" toLevel="5">60</value>
- <value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
- <value fromLevel="3" toLevel="5" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
- </abnormalTime>
- <abnormalType>POSSESSION</abnormalType>
- <operateType>A2</operateType>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">90</value>
- <value level="3">95</value>
- <value level="4">99</value>
- <value level="5">110</value>
- </magicLvl>
- <mpConsume>
- <value level="1">20</value>
- <value level="2">21</value>
- <value level="3">23</value>
- <value level="4">24</value>
- <value level="5">25</value>
- </mpConsume>
- <hitTime>3000</hitTime>
- <coolTime>500</coolTime>
- <effectPoint>2</effectPoint>
- <reuseDelay>600000</reuseDelay>
- <effects>
- <effect name="ShieldDefenceRate">
- <amount>
- <value level="1">90</value>
- <value level="2">100</value>
- <value level="3">110</value>
- <value level="4">120</value>
- <value level="5">130</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="ShieldDefence">
- <amount>
- <value level="1">90</value>
- <value level="2">100</value>
- <value level="3">110</value>
- <value level="4">120</value>
- <value level="5">130</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="MagicalDefence">
- <amount>100</amount>
- <mode>PER</mode>
- </effect>
- <effect name="PhysicalAttackSpeed">
- <amount>
- <value level="1">15</value>
- <value level="2">20</value>
- <value level="3">25</value>
- <value level="4">30</value>
- <value level="5">35</value>
- </amount>
- <mode>PER</mode>
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </effect>
- <effect name="Speed">
- <amount>70</amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="CriticalRate">
- <amount>
- <value fromLevel="1" toLevel="4">60</value>
- <value level="5">65</value>
- </amount>
- <mode>PER</mode>
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </effect>
- <effect name="CriticalDamage">
- <amount>
- <value fromLevel="1" toLevel="4">60</value>
- <value level="5">65</value>
- </amount>
- <mode>PER</mode>
- <weaponType>
- <item>SWORD</item>
- <item>BLUNT</item>
- </weaponType>
- </effect>
- <effect name="CriticalDamage">
- <amount>
- <value fromLevel="1" toLevel="4">60</value>
- <value level="5">65</value>
- </amount>
- <mode>PER</mode>
- </effect>
- <effect name="DamageShield">
- <amount>25</amount>
- </effect>
- <effect name="DefenceCriticalDamage" fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
- <amount>
- <value fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
- </amount>
- <mode>PER</mode>
- </effect>
- </effects>
- </skill>
- </list>
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