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๐Ÿ’  (2.69.0) All New Sync Grids + Expand

May 27th, 2026
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  1. =========================================
  2. 1. No. 10 Sygna Suit Kris & Suicune (Genderless) Cell 49 - 50
  3. 2. No. 113 May & Mudkip (Femaleโ™€๏ธ) Cell 49 - 54
  4. 3. No. 183 Akari & Mime Jr. (Maleโ™‚๏ธ) Cell 48
  5. 4. No. 246 Raifort & Gengar (Maleโ™‚๏ธ) - Tera Type Ghost Cell 54
  6. 5. No. 247 Sabi & Rhyperior (Femaleโ™€๏ธ) Cell 54
  7. 6. No. 66 Lyra (Champion) & Entei (Genderless) Cell 50
  8. 7. No. 71 Calem (Champion) & Greninja โœจ(Maleโ™‚๏ธ) - Sync Move Dark Cell 49 - 50
  9. 8. No. 75 Ethan (Champion) & Raikou (Genderless) Cell 50
  10. 9. No. 75 Sygna Suit Ethan & Lugia (Genderless) Cell 49 - 50
  11. =========================================
  12.  
  13. No. 10 Sygna Suit Kris & Suicune (Genderless)
  14.  
  15. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  16. Requirements: 1 or more adjacent tiles must be activated
  17. Requirements: Move level must be 5 or higher
  18. Purifying Rain of the North Winds
  19. Reduces the userโ€™s sync move countdown by one when it uses Rain Dance. Extends the duration of rainy weather when the weather turns rainy while the user is on the field.
  20. Color Grid: ๐ŸŸจ Yellow (Passive)
  21. Grid Expand Unlock: 4/6/2026 06:00:00
  22.  
  23.  
  24. Cell 50 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Requirements: 1 or more adjacent tiles must be activated
  26. Requirements: Move level must be 4 or higher
  27. User Sets Rain: Team Special Boost โ†‘2 9
  28. Increases the Special Moves โ†‘ Next effect of all allied sync pairs by two ranks when the user makes the weather rainy.
  29. Color Grid: ๐ŸŸจ Yellow (Passive)
  30. Grid Expand Unlock: 4/6/2026 06:00:00
  31.  
  32.  
  33. ================================END================================
  34.  
  35. No. 113 May & Mudkip/Marshtomp/Swampert (Femaleโ™€๏ธ)
  36.  
  37. Cell 49 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  38. Requirements: 1 or more adjacent tiles must be activated
  39. Sp. Atk 20
  40. Sp. Atk 20
  41. Color Grid: ๐ŸŸฆ Blue (Stat)
  42. Grid Expand Unlock: 25/6/2026 06:00:00
  43.  
  44.  
  45. Cell 50 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  46. Requirements: 1 or more adjacent tiles must be activated
  47. Requirements: Move level must be 2 or higher
  48. Pinpoint Entry 2
  49. Raises the userโ€™s accuracy by two stat ranks when it enters a battle.
  50. Color Grid: ๐ŸŸจ Yellow (Passive)
  51. Grid Expand Unlock: 25/6/2026 06:00:00
  52.  
  53.  
  54. Cell 51 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  55. Requirements: 1 or more adjacent tiles must be activated
  56. Requirements: Move level must be 3 or higher
  57. Sharp Entry 3
  58. Raises the userโ€™s critical-hit rate by three stat ranks when it enters a battle.
  59. Color Grid: ๐ŸŸจ Yellow (Passive)
  60. Grid Expand Unlock: 25/6/2026 06:00:00
  61.  
  62.  
  63. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  64. Requirements: 1 or more adjacent tiles must be activated
  65. Speed 20
  66. Speed 20
  67. Color Grid: ๐ŸŸฆ Blue (Stat)
  68. Grid Expand Unlock: 25/6/2026 06:00:00
  69.  
  70.  
  71. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  72. Requirements: 1 or more adjacent tiles must be activated
  73. Requirements: Move level must be 2 or higher
  74. Grand Entry 2
  75. Raises the userโ€™s Sp. Atk by two stat ranks when it enters a battle.
  76. Color Grid: ๐ŸŸจ Yellow (Passive)
  77. Grid Expand Unlock: 25/6/2026 06:00:00
  78.  
  79.  
  80. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  81. Requirements: 1 or more adjacent tiles must be activated
  82. Requirements: Move level must be 3 or higher
  83. Shower Power 5
  84. Powers up the userโ€™s sync move when the weather is rainy.
  85. Color Grid: ๐ŸŸจ Yellow (Passive)
  86. Grid Expand Unlock: 25/6/2026 06:00:00
  87.  
  88.  
  89. ================================END================================
  90.  
  91. No. 183 Akari & Mime Jr. (Maleโ™‚๏ธ)
  92.  
  93. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  94. HP 10
  95. HP 10
  96. Color Grid: ๐ŸŸฆ Blue (Stat)
  97.  
  98.  
  99. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  100. Sp. Atk 5
  101. Sp. Atk 5
  102. Color Grid: ๐ŸŸฆ Blue (Stat)
  103.  
  104.  
  105. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  106. Defense 5
  107. Defense 5
  108. Color Grid: ๐ŸŸฆ Blue (Stat)
  109.  
  110.  
  111. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  112. Sp. Atk 5
  113. Sp. Atk 5
  114. Color Grid: ๐ŸŸฆ Blue (Stat)
  115.  
  116.  
  117. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  118. Sp. Def 5
  119. Sp. Def 5
  120. Color Grid: ๐ŸŸฆ Blue (Stat)
  121.  
  122.  
  123. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  124. Speed 5
  125. Speed 5
  126. Color Grid: ๐ŸŸฆ Blue (Stat)
  127.  
  128.  
  129. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  130. Requirements: 1 or more adjacent tiles must be activated
  131. Speed 5
  132. Speed 5
  133. Color Grid: ๐ŸŸฆ Blue (Stat)
  134.  
  135.  
  136. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  137. Requirements: 1 or more adjacent tiles must be activated
  138. Defense 5
  139. Defense 5
  140. Color Grid: ๐ŸŸฆ Blue (Stat)
  141.  
  142.  
  143. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  144. Requirements: 1 or more adjacent tiles must be activated
  145. Sp. Def 5
  146. Sp. Def 5
  147. Color Grid: ๐ŸŸฆ Blue (Stat)
  148.  
  149.  
  150. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  151. Requirements: 1 or more adjacent tiles must be activated
  152. Sp. Atk 5
  153. Sp. Atk 5
  154. Color Grid: ๐ŸŸฆ Blue (Stat)
  155.  
  156.  
  157. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  158. Requirements: 1 or more adjacent tiles must be activated
  159. Confusion: Power 4
  160. Confusion: Power โ†‘ 4
  161. Color Grid: ๐ŸŸฉ Green (Move Boost)
  162.  
  163.  
  164. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  165. Requirements: 1 or more adjacent tiles must be activated
  166. Requirements: Move level must be 2 or higher
  167. Confusion: Power 4
  168. Confusion: Power โ†‘ 4
  169. Color Grid: ๐ŸŸฉ Green (Move Boost)
  170.  
  171.  
  172. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  173. Requirements: 1 or more adjacent tiles must be activated
  174. Confusion: Power 4
  175. Confusion: Power โ†‘ 4
  176. Color Grid: ๐ŸŸฉ Green (Move Boost)
  177.  
  178.  
  179. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  180. Requirements: 1 or more adjacent tiles must be activated
  181. Requirements: Move level must be 2 or higher
  182. Confusion: Move Gauge Refresh 3
  183. Move: Confusion
  184. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  185. Color Grid: ๐ŸŸฅ Red (Move Effect)
  186.  
  187.  
  188. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  189. Requirements: 1 or more adjacent tiles must be activated
  190. Requirements: Move level must be 3 or higher
  191. Satisfied Snicker 9
  192. Lowers the targetโ€™s Sp. Atk by one stat rank when the userโ€™s attack move against it is successful.
  193. Color Grid: ๐ŸŸจ Yellow (Passive)
  194.  
  195.  
  196. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  197. Requirements: 1 or more adjacent tiles must be activated
  198. Requirements: Move level must be 2 or higher
  199. HP 20
  200. HP 20
  201. Color Grid: ๐ŸŸฆ Blue (Stat)
  202.  
  203.  
  204. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  205. Requirements: 1 or more adjacent tiles must be activated
  206. Requirements: Move level must be 3 or higher
  207. Staggering 1
  208. Has a chance (20%) of making the target flinch when the userโ€™s attack move against it is successful.
  209. Color Grid: ๐ŸŸจ Yellow (Passive)
  210.  
  211.  
  212. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  213. Requirements: 1 or more adjacent tiles must be activated
  214. HP 10
  215. HP 10
  216. Color Grid: ๐ŸŸฆ Blue (Stat)
  217.  
  218.  
  219. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  220. Requirements: 1 or more adjacent tiles must be activated
  221. Defense 5
  222. Defense 5
  223. Color Grid: ๐ŸŸฆ Blue (Stat)
  224.  
  225.  
  226. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  227. Requirements: 1 or more adjacent tiles must be activated
  228. Speed 5
  229. Speed 5
  230. Color Grid: ๐ŸŸฆ Blue (Stat)
  231.  
  232.  
  233. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  234. Requirements: 1 or more adjacent tiles must be activated
  235. Defense 5
  236. Defense 5
  237. Color Grid: ๐ŸŸฆ Blue (Stat)
  238.  
  239.  
  240. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  241. Requirements: 1 or more adjacent tiles must be activated
  242. Requirements: Move level must be 2 or higher
  243. Sp. Atk 5
  244. Sp. Atk 5
  245. Color Grid: ๐ŸŸฆ Blue (Stat)
  246.  
  247.  
  248. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  249. Requirements: 1 or more adjacent tiles must be activated
  250. Requirements: Move level must be 2 or higher
  251. On the Run 1
  252. Raises the userโ€™s evasiveness by one stat rank the first time it is in a pinch each battle.
  253. Color Grid: ๐ŸŸจ Yellow (Passive)
  254.  
  255.  
  256. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  257. Requirements: 1 or more adjacent tiles must be activated
  258. Requirements: Move level must be 2 or higher
  259. Itโ€™s My Responsibility!: MP Refresh 2
  260. Move: Itโ€™s My Responsibility!
  261. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  262. Color Grid: ๐ŸŸฅ Red (Move Effect)
  263.  
  264.  
  265. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  266. Requirements: 1 or more adjacent tiles must be activated
  267. Requirements: Move level must be 3 or higher
  268. Endurance
  269. Applies the Enduring effect to the user if its HP is full when it enters a battle.
  270. Color Grid: ๐ŸŸจ Yellow (Passive)
  271.  
  272.  
  273. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  274. Requirements: 1 or more adjacent tiles must be activated
  275. Requirements: Move level must be 3 or higher
  276. Force Field 9
  277. Raises the Sp. Def of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  278. Color Grid: ๐ŸŸจ Yellow (Passive)
  279.  
  280.  
  281. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  282. Requirements: 1 or more adjacent tiles must be activated
  283. Sp. Atk 5
  284. Sp. Atk 5
  285. Color Grid: ๐ŸŸฆ Blue (Stat)
  286.  
  287.  
  288. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  289. Requirements: 1 or more adjacent tiles must be activated
  290. Speed 5
  291. Speed 5
  292. Color Grid: ๐ŸŸฆ Blue (Stat)
  293.  
  294.  
  295. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  296. Requirements: 1 or more adjacent tiles must be activated
  297. Defense 5
  298. Defense 5
  299. Color Grid: ๐ŸŸฆ Blue (Stat)
  300.  
  301.  
  302. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  303. Requirements: 1 or more adjacent tiles must be activated
  304. HP 10
  305. HP 10
  306. Color Grid: ๐ŸŸฆ Blue (Stat)
  307.  
  308.  
  309. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  310. Requirements: 1 or more adjacent tiles must be activated
  311. Sp. Def 5
  312. Sp. Def 5
  313. Color Grid: ๐ŸŸฆ Blue (Stat)
  314.  
  315.  
  316. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  317. Requirements: 1 or more adjacent tiles must be activated
  318. Requirements: Move level must be 2 or higher
  319. Mini Potion All: Move Gauge Refresh 9
  320. Move: Mini Potion All
  321. Charges the userโ€™s move gauge by one when its move is successful.
  322. Color Grid: ๐ŸŸฅ Red (Move Effect)
  323.  
  324.  
  325. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  326. Requirements: 1 or more adjacent tiles must be activated
  327. Sp. Atk 5
  328. Sp. Atk 5
  329. Color Grid: ๐ŸŸฆ Blue (Stat)
  330.  
  331.  
  332. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  333. Requirements: 1 or more adjacent tiles must be activated
  334. Requirements: Move level must be 2 or higher
  335. Natural Remedy
  336. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  337. Color Grid: ๐ŸŸจ Yellow (Passive)
  338.  
  339.  
  340. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  341. Requirements: 1 or more adjacent tiles must be activated
  342. Requirements: Move level must be 3 or higher
  343. Mini Potion All: MP Refresh 2
  344. Move: Mini Potion All
  345. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  346. Color Grid: ๐ŸŸฅ Red (Move Effect)
  347.  
  348.  
  349. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  350. Requirements: 1 or more adjacent tiles must be activated
  351. Requirements: Move level must be 2 or higher
  352. Speedy Entry 1
  353. Raises the userโ€™s Speed by one stat rank when it enters a battle.
  354. Color Grid: ๐ŸŸจ Yellow (Passive)
  355.  
  356.  
  357. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  358. Requirements: 1 or more adjacent tiles must be activated
  359. Requirements: Move level must be 3 or higher
  360. Mini Potion All: Master Healer 1
  361. Move: Mini Potion All
  362. Increases the amount of HP restored by the userโ€™s healing moves.
  363. Color Grid: ๐ŸŸฅ Red (Move Effect)
  364.  
  365.  
  366. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  367. Requirements: 1 or more adjacent tiles must be activated
  368. Speed 5
  369. Speed 5
  370. Color Grid: ๐ŸŸฆ Blue (Stat)
  371.  
  372.  
  373. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  374. Requirements: 1 or more adjacent tiles must be activated
  375. Wide Awake
  376. Prevents the user from falling asleep.
  377. Color Grid: ๐ŸŸจ Yellow (Passive)
  378.  
  379.  
  380. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  381. Requirements: 1 or more adjacent tiles must be activated
  382. Confusion: Power 4
  383. Confusion: Power โ†‘ 4
  384. Color Grid: ๐ŸŸฉ Green (Move Boost)
  385.  
  386.  
  387. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  388. Requirements: 1 or more adjacent tiles must be activated
  389. Confusion: Power 4
  390. Confusion: Power โ†‘ 4
  391. Color Grid: ๐ŸŸฉ Green (Move Boost)
  392.  
  393.  
  394. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  395. Requirements: 1 or more adjacent tiles must be activated
  396. Requirements: Move level must be 2 or higher
  397. Stalwart
  398. Sp. Def cannot be lowered.
  399. Color Grid: ๐ŸŸจ Yellow (Passive)
  400.  
  401.  
  402. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  403. Requirements: 1 or more adjacent tiles must be activated
  404. Requirements: Move level must be 2 or higher
  405. Quick Cure
  406. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  407. Color Grid: ๐ŸŸจ Yellow (Passive)
  408.  
  409.  
  410. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  411. Requirements: 1 or more adjacent tiles must be activated
  412. Requirements: Move level must be 2 or higher
  413. Light Screen: MP Refresh 2
  414. Move: Light Screen
  415. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  416. Color Grid: ๐ŸŸฅ Red (Move Effect)
  417.  
  418.  
  419. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  420. Requirements: 1 or more adjacent tiles must be activated
  421. Requirements: Move level must be 3 or higher
  422. S-Move: HP Recovery (M) 1
  423. Restores the userโ€™s HP by approximately 20% of its maximum HP after using its sync move.
  424. Color Grid: ๐ŸŸจ Yellow (Passive)
  425.  
  426.  
  427. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  428. Requirements: 1 or more adjacent tiles must be activated
  429. Requirements: Move level must be 3 or higher
  430. Persisting Barrier 3
  431. Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play.
  432. Color Grid: ๐ŸŸจ Yellow (Passive)
  433.  
  434.  
  435. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  436. Requirements: 1 or more adjacent tiles must be activated
  437. Requirements: Move level must be 3 or higher
  438. Reliable Mentor Psychic Beam: Power 25
  439. Reliable Mentor Psychic Beam: Power โ†‘ 25
  440. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  441.  
  442.  
  443. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  444. Requirements: 1 or more adjacent tiles must be activated
  445. Requirements: Move level must be 3 or higher
  446. Reliable Mentor Psychic Beam: Power 25
  447. Reliable Mentor Psychic Beam: Power โ†‘ 25
  448. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  449.  
  450.  
  451. ================================END================================
  452.  
  453. No. 246 Raifort & Gengar (Maleโ™‚๏ธ)
  454. Form: Tera Type: Ghost
  455. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  456. HP 10
  457. HP 10
  458. Color Grid: ๐ŸŸฆ Blue (Stat)
  459.  
  460.  
  461. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  462. Sp. Atk 5
  463. Sp. Atk 5
  464. Color Grid: ๐ŸŸฆ Blue (Stat)
  465.  
  466.  
  467. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  468. Defense 5
  469. Defense 5
  470. Color Grid: ๐ŸŸฆ Blue (Stat)
  471.  
  472.  
  473. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  474. Sp. Atk 5
  475. Sp. Atk 5
  476. Color Grid: ๐ŸŸฆ Blue (Stat)
  477.  
  478.  
  479. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  480. Sp. Def 5
  481. Sp. Def 5
  482. Color Grid: ๐ŸŸฆ Blue (Stat)
  483.  
  484.  
  485. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  486. Speed 5
  487. Speed 5
  488. Color Grid: ๐ŸŸฆ Blue (Stat)
  489.  
  490.  
  491. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  492. Requirements: 1 or more adjacent tiles must be activated
  493. Requirements: Move level must be 2 or higher
  494. Natural Remedy
  495. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  496. Color Grid: ๐ŸŸจ Yellow (Passive)
  497.  
  498.  
  499. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  500. Requirements: 1 or more adjacent tiles must be activated
  501. Requirements: Move level must be 4 or higher
  502. Endurance
  503. Applies the Enduring effect to the user if its HP is full when it enters a battle.
  504. Color Grid: ๐ŸŸจ Yellow (Passive)
  505.  
  506.  
  507. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  508. Requirements: 1 or more adjacent tiles must be activated
  509. Requirements: Move level must be 5 or higher
  510. Scintillating Souls Confuse Ray: 1st Move: Restore MP 1
  511. Move: Scintillating Souls Confuse Ray
  512. Restores one MP of the userโ€™s move the first time that move is successful each battle.
  513. Color Grid: ๐ŸŸฅ Red (Move Effect)
  514.  
  515.  
  516. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  517. Requirements: 1 or more adjacent tiles must be activated
  518. Requirements: Move level must be 2 or higher
  519. Quick Cure
  520. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  521. Color Grid: ๐ŸŸจ Yellow (Passive)
  522.  
  523.  
  524. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  525. Requirements: 1 or more adjacent tiles must be activated
  526. Requirements: Move level must be 4 or higher
  527. Ghost Zone: Team Condition Nullification
  528. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Ghost Zone.
  529. Color Grid: ๐ŸŸจ Yellow (Passive)
  530.  
  531.  
  532. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  533. Requirements: 1 or more adjacent tiles must be activated
  534. Requirements: Move level must be 5 or higher
  535. 1st B-Move: Team Physical & Special Boost 2
  536. Increases the Physical Moves โ†‘ Next effect and Special Moves โ†‘ Next effect of all allied sync pairs by two ranks the first time the userโ€™s buddy move is used each battle.
  537. Color Grid: ๐ŸŸจ Yellow (Passive)
  538.  
  539.  
  540. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  541. Requirements: 1 or more adjacent tiles must be activated
  542. Speed 5
  543. Speed 5
  544. Color Grid: ๐ŸŸฆ Blue (Stat)
  545.  
  546.  
  547. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  548. Requirements: 1 or more adjacent tiles must be activated
  549. Defense 5
  550. Defense 5
  551. Color Grid: ๐ŸŸฆ Blue (Stat)
  552.  
  553.  
  554. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  555. Requirements: 1 or more adjacent tiles must be activated
  556. Sp. Def 5
  557. Sp. Def 5
  558. Color Grid: ๐ŸŸฆ Blue (Stat)
  559.  
  560.  
  561. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  562. Requirements: 1 or more adjacent tiles must be activated
  563. Tanzanite Tera Blast: Power 2
  564. Tanzanite Tera Blast: Power โ†‘ 2
  565. Color Grid: ๐ŸŸฉ Green (Move Boost)
  566.  
  567.  
  568. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  569. Requirements: 1 or more adjacent tiles must be activated
  570. Tanzanite Tera Blast: Power 2
  571. Tanzanite Tera Blast: Power โ†‘ 2
  572. Color Grid: ๐ŸŸฉ Green (Move Boost)
  573.  
  574.  
  575. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  576. Requirements: 1 or more adjacent tiles must be activated
  577. Requirements: Move level must be 2 or higher
  578. Tanzanite Tera Blast: Power 2
  579. Tanzanite Tera Blast: Power โ†‘ 2
  580. Color Grid: ๐ŸŸฉ Green (Move Boost)
  581.  
  582.  
  583. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  584. Requirements: 1 or more adjacent tiles must be activated
  585. HP 10
  586. HP 10
  587. Color Grid: ๐ŸŸฆ Blue (Stat)
  588.  
  589.  
  590. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  591. Requirements: 1 or more adjacent tiles must be activated
  592. Requirements: Move level must be 2 or higher
  593. Quick Tempo
  594. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  595. Color Grid: ๐ŸŸจ Yellow (Passive)
  596.  
  597.  
  598. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  599. Requirements: 1 or more adjacent tiles must be activated
  600. Requirements: Move level must be 3 or higher
  601. Defense Crush 9
  602. Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  603. Color Grid: ๐ŸŸจ Yellow (Passive)
  604.  
  605.  
  606. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  607. Requirements: 1 or more adjacent tiles must be activated
  608. Requirements: Move level must be 2 or higher
  609. Speed 10
  610. Speed 10
  611. Color Grid: ๐ŸŸฆ Blue (Stat)
  612.  
  613.  
  614. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  615. Requirements: 1 or more adjacent tiles must be activated
  616. Requirements: Move level must be 3 or higher
  617. Mind Games 9
  618. Lowers the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  619. Color Grid: ๐ŸŸจ Yellow (Passive)
  620.  
  621.  
  622. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  623. Requirements: 1 or more adjacent tiles must be activated
  624. Defense 5
  625. Defense 5
  626. Color Grid: ๐ŸŸฆ Blue (Stat)
  627.  
  628.  
  629. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  630. Requirements: 1 or more adjacent tiles must be activated
  631. Sp. Def 5
  632. Sp. Def 5
  633. Color Grid: ๐ŸŸฆ Blue (Stat)
  634.  
  635.  
  636. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  637. Requirements: 1 or more adjacent tiles must be activated
  638. Speed 5
  639. Speed 5
  640. Color Grid: ๐ŸŸฆ Blue (Stat)
  641.  
  642.  
  643. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  644. Requirements: 1 or more adjacent tiles must be activated
  645. Sp. Atk 5
  646. Sp. Atk 5
  647. Color Grid: ๐ŸŸฆ Blue (Stat)
  648.  
  649.  
  650. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  651. Requirements: 1 or more adjacent tiles must be activated
  652. Requirements: Move level must be 2 or higher
  653. Toxic: Move Gauge Refresh 3
  654. Move: Toxic
  655. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  656. Color Grid: ๐ŸŸฅ Red (Move Effect)
  657.  
  658.  
  659. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  660. Requirements: 1 or more adjacent tiles must be activated
  661. Requirements: Move level must be 2 or higher
  662. Toxic: Accuracy 10
  663. Toxic: Accuracy โ†‘ 10
  664. Color Grid: ๐ŸŸฉ Green (Move Boost)
  665.  
  666.  
  667. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  668. Requirements: 1 or more adjacent tiles must be activated
  669. Requirements: Move level must be 2 or higher
  670. Toxic Hit (Speed โ†‘) 9
  671. Raises the userโ€™s Speed by one stat rank when its attack move is successful against a poisoned or badly poisoned opponent.
  672. Color Grid: ๐ŸŸจ Yellow (Passive)
  673.  
  674.  
  675. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  676. Requirements: 1 or more adjacent tiles must be activated
  677. Requirements: Move level must be 3 or higher
  678. Hit Poisoned Opp: Team HP Recovery 9
  679. Restores the HP of all allied sync pairs when the userโ€™s attack move is successful against a poisoned or badly poisoned opponent.
  680. Color Grid: ๐ŸŸจ Yellow (Passive)
  681.  
  682.  
  683. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  684. Requirements: 1 or more adjacent tiles must be activated
  685. Requirements: Move level must be 3 or higher
  686. Vigilance
  687. Protects the user against critical hits.
  688. Color Grid: ๐ŸŸจ Yellow (Passive)
  689.  
  690.  
  691. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  692. Requirements: 1 or more adjacent tiles must be activated
  693. Sp. Atk 5
  694. Sp. Atk 5
  695. Color Grid: ๐ŸŸฆ Blue (Stat)
  696.  
  697.  
  698. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  699. Requirements: 1 or more adjacent tiles must be activated
  700. Defense 5
  701. Defense 5
  702. Color Grid: ๐ŸŸฆ Blue (Stat)
  703.  
  704.  
  705. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  706. Requirements: 1 or more adjacent tiles must be activated
  707. Sp. Def 5
  708. Sp. Def 5
  709. Color Grid: ๐ŸŸฆ Blue (Stat)
  710.  
  711.  
  712. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  713. Requirements: 1 or more adjacent tiles must be activated
  714. Speed 5
  715. Speed 5
  716. Color Grid: ๐ŸŸฆ Blue (Stat)
  717.  
  718.  
  719. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  720. Requirements: 1 or more adjacent tiles must be activated
  721. Antitoxin
  722. Prevents the user from getting poisoned or badly poisoned.
  723. Color Grid: ๐ŸŸจ Yellow (Passive)
  724.  
  725.  
  726. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  727. Requirements: 1 or more adjacent tiles must be activated
  728. Requirements: Move level must be 2 or higher
  729. HP 20
  730. HP 20
  731. Color Grid: ๐ŸŸฆ Blue (Stat)
  732.  
  733.  
  734. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  735. Requirements: 1 or more adjacent tiles must be activated
  736. Speed 5
  737. Speed 5
  738. Color Grid: ๐ŸŸฆ Blue (Stat)
  739.  
  740.  
  741. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  742. Requirements: 1 or more adjacent tiles must be activated
  743. Requirements: Move level must be 2 or higher
  744. Potion: Friend Mend 9
  745. Move: Potion
  746. When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.
  747. Color Grid: ๐ŸŸฅ Red (Move Effect)
  748.  
  749.  
  750. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  751. Requirements: 1 or more adjacent tiles must be activated
  752. Requirements: Move level must be 3 or higher
  753. Potion: Master Healer 1
  754. Move: Potion
  755. Increases the amount of HP restored by the userโ€™s healing moves.
  756. Color Grid: ๐ŸŸฅ Red (Move Effect)
  757.  
  758.  
  759. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  760. Requirements: 1 or more adjacent tiles must be activated
  761. Requirements: Move level must be 2 or higher
  762. Potion: Master Healer 1
  763. Move: Potion
  764. Increases the amount of HP restored by the userโ€™s healing moves.
  765. Color Grid: ๐ŸŸฅ Red (Move Effect)
  766.  
  767.  
  768. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  769. Requirements: 1 or more adjacent tiles must be activated
  770. Requirements: Move level must be 3 or higher
  771. Potion: MP Refresh 3
  772. Move: Potion
  773. Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  774. Color Grid: ๐ŸŸฅ Red (Move Effect)
  775.  
  776.  
  777. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  778. Requirements: 1 or more adjacent tiles must be activated
  779. Defense 5
  780. Defense 5
  781. Color Grid: ๐ŸŸฆ Blue (Stat)
  782.  
  783.  
  784. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  785. Requirements: 1 or more adjacent tiles must be activated
  786. Sp. Def 5
  787. Sp. Def 5
  788. Color Grid: ๐ŸŸฆ Blue (Stat)
  789.  
  790.  
  791. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  792. Requirements: 1 or more adjacent tiles must be activated
  793. Tanzanite Tera Blast: Power 2
  794. Tanzanite Tera Blast: Power โ†‘ 2
  795. Color Grid: ๐ŸŸฉ Green (Move Boost)
  796.  
  797.  
  798. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  799. Requirements: 1 or more adjacent tiles must be activated
  800. Tanzanite Tera Blast: Power 2
  801. Tanzanite Tera Blast: Power โ†‘ 2
  802. Color Grid: ๐ŸŸฉ Green (Move Boost)
  803.  
  804.  
  805. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  806. Requirements: 1 or more adjacent tiles must be activated
  807. Requirements: Move level must be 2 or higher
  808. Tanzanite Tera Blast: Move Gauge Refresh 3
  809. Move: Tanzanite Tera Blast
  810. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  811. Color Grid: ๐ŸŸฅ Red (Move Effect)
  812.  
  813.  
  814. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  815. Requirements: 1 or more adjacent tiles must be activated
  816. Requirements: Move level must be 2 or higher
  817. Team Sync Regen
  818. Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
  819. Color Grid: ๐ŸŸจ Yellow (Passive)
  820.  
  821.  
  822. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  823. Requirements: 1 or more adjacent tiles must be activated
  824. Requirements: Move level must be 2 or higher
  825. Scintillating Souls Confuse Ray: Move Gauge Refresh 3
  826. Move: Scintillating Souls Confuse Ray
  827. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  828. Color Grid: ๐ŸŸฅ Red (Move Effect)
  829.  
  830.  
  831. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  832. Requirements: 1 or more adjacent tiles must be activated
  833. Requirements: Move level must be 3 or higher
  834. S-Move: Team Free Move Next 9
  835. Applies the Free Move Next effect to all allied sync pairs after using the userโ€™s sync move.
  836. Color Grid: ๐ŸŸจ Yellow (Passive)
  837.  
  838.  
  839. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  840. Requirements: 1 or more adjacent tiles must be activated
  841. Requirements: Move level must be 3 or higher
  842. Debut: Team Defense โ†‘ & Sp. Def โ†‘ 2
  843. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.
  844. Color Grid: ๐ŸŸจ Yellow (Passive)
  845.  
  846.  
  847. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  848. Requirements: 1 or more adjacent tiles must be activated
  849. Requirements: Move level must be 3 or higher
  850. Imparting Past Knowledge Tera Blast: Power 25
  851. Imparting Past Knowledge Tera Blast: Power โ†‘ 25
  852. Color Grid: ๐ŸŸฉ Green (Move Boost)
  853.  
  854.  
  855. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  856. Requirements: 1 or more adjacent tiles must be activated
  857. Requirements: Move level must be 3 or higher
  858. Imparting Past Knowledge Tera Blast: Power 25
  859. Imparting Past Knowledge Tera Blast: Power โ†‘ 25
  860. Color Grid: ๐ŸŸฉ Green (Move Boost)
  861.  
  862.  
  863. ================================END================================
  864.  
  865. No. 247 Sabi & Rhyperior (Femaleโ™€๏ธ)
  866.  
  867. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  868. HP 10
  869. HP 10
  870. Color Grid: ๐ŸŸฆ Blue (Stat)
  871.  
  872.  
  873. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  874. Attack 5
  875. Attack 5
  876. Color Grid: ๐ŸŸฆ Blue (Stat)
  877.  
  878.  
  879. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  880. Defense 5
  881. Defense 5
  882. Color Grid: ๐ŸŸฆ Blue (Stat)
  883.  
  884.  
  885. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  886. Attack 5
  887. Attack 5
  888. Color Grid: ๐ŸŸฆ Blue (Stat)
  889.  
  890.  
  891. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  892. Sp. Def 5
  893. Sp. Def 5
  894. Color Grid: ๐ŸŸฆ Blue (Stat)
  895.  
  896.  
  897. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  898. Speed 5
  899. Speed 5
  900. Color Grid: ๐ŸŸฆ Blue (Stat)
  901.  
  902.  
  903. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  904. Requirements: 1 or more adjacent tiles must be activated
  905. Requirements: Move level must be 2 or higher
  906. Poison Guard
  907. Reduces damage when the user is attacked by Poison-type moves.
  908. Color Grid: ๐ŸŸจ Yellow (Passive)
  909.  
  910.  
  911. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  912. Requirements: 1 or more adjacent tiles must be activated
  913. Requirements: Move level must be 4 or higher
  914. Sinnoh C (Phys) Extension 3
  915. Extends the duration of Sinnoh Circle (Physical) when Sinnoh Circle (Physical) is applied to the allied field of play.
  916. Color Grid: ๐ŸŸจ Yellow (Passive)
  917.  
  918.  
  919. Cell 9 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  920. Requirements: 1 or more adjacent tiles must be activated
  921. Requirements: Move level must be 5 or higher
  922. User Sets Sinnoh C (Phys): Sync CD โ†“ 1
  923. Reduces the userโ€™s sync move countdown by one when it applies Sinnoh Circle (Physical) to the allied field of play.
  924. Color Grid: ๐ŸŸจ Yellow (Passive)
  925.  
  926.  
  927. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  928. Requirements: 1 or more adjacent tiles must be activated
  929. Requirements: Move level must be 2 or higher
  930. Electric Guard
  931. Reduces damage when the user is attacked by Electric-type moves.
  932. Color Grid: ๐ŸŸจ Yellow (Passive)
  933.  
  934.  
  935. Cell 11 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  936. Requirements: 1 or more adjacent tiles must be activated
  937. Requirements: Move level must be 4 or higher
  938. Hit: Physical Boost โ†‘1 9
  939. Increases the userโ€™s Physical Moves โ†‘ Next effect by one rank when its attack move is successful.
  940. Color Grid: ๐ŸŸจ Yellow (Passive)
  941.  
  942.  
  943. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  944. Requirements: 1 or more adjacent tiles must be activated
  945. Requirements: Move level must be 5 or higher
  946. 1st Use S-Move: S-Moves ร—2
  947. The power of the userโ€™s sync move is doubled the first time its sync move is used each battle.
  948. Color Grid: ๐ŸŸจ Yellow (Passive)
  949.  
  950.  
  951. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  952. Requirements: 1 or more adjacent tiles must be activated
  953. Attack 5
  954. Attack 5
  955. Color Grid: ๐ŸŸฆ Blue (Stat)
  956.  
  957.  
  958. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  959. Requirements: 1 or more adjacent tiles must be activated
  960. Defense 5
  961. Defense 5
  962. Color Grid: ๐ŸŸฆ Blue (Stat)
  963.  
  964.  
  965. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  966. Requirements: 1 or more adjacent tiles must be activated
  967. Sp. Def 5
  968. Sp. Def 5
  969. Color Grid: ๐ŸŸฆ Blue (Stat)
  970.  
  971.  
  972. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  973. Requirements: 1 or more adjacent tiles must be activated
  974. Speed 5
  975. Speed 5
  976. Color Grid: ๐ŸŸฆ Blue (Stat)
  977.  
  978.  
  979. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  980. Requirements: 1 or more adjacent tiles must be activated
  981. Earthquake: Power 3
  982. Earthquake: Power โ†‘ 3
  983. Color Grid: ๐ŸŸฉ Green (Move Boost)
  984.  
  985.  
  986. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  987. Requirements: 1 or more adjacent tiles must be activated
  988. Requirements: Move level must be 2 or higher
  989. Earthquake: Power 3
  990. Earthquake: Power โ†‘ 3
  991. Color Grid: ๐ŸŸฉ Green (Move Boost)
  992.  
  993.  
  994. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  995. Requirements: 1 or more adjacent tiles must be activated
  996. Earthquake: Power 3
  997. Earthquake: Power โ†‘ 3
  998. Color Grid: ๐ŸŸฉ Green (Move Boost)
  999.  
  1000.  
  1001. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1002. Requirements: 1 or more adjacent tiles must be activated
  1003. Requirements: Move level must be 2 or higher
  1004. Earthquake: Move Gauge Refresh 3
  1005. Move: Earthquake
  1006. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1007. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1008.  
  1009.  
  1010. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1011. Requirements: 1 or more adjacent tiles must be activated
  1012. Requirements: Move level must be 3 or higher
  1013. Sharpened Body 3
  1014. Powers up the userโ€™s moves when its Attack is raised.
  1015. Color Grid: ๐ŸŸจ Yellow (Passive)
  1016.  
  1017.  
  1018. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1019. Requirements: 1 or more adjacent tiles must be activated
  1020. Requirements: Move level must be 2 or higher
  1021. Earthquake: Superduper Effective 5
  1022. Move: Earthquake
  1023. Powers up moves that are super effective.
  1024. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1025.  
  1026.  
  1027. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1028. Requirements: 1 or more adjacent tiles must be activated
  1029. Requirements: Move level must be 3 or higher
  1030. Earthquake: Unfortuitous 9
  1031. Move: Earthquake
  1032. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  1033. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1034.  
  1035.  
  1036. Cell 24 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1037. Requirements: 1 or more adjacent tiles must be activated
  1038. HP 10
  1039. HP 10
  1040. Color Grid: ๐ŸŸฆ Blue (Stat)
  1041.  
  1042.  
  1043. Cell 25 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1044. Requirements: 1 or more adjacent tiles must be activated
  1045. Attack 5
  1046. Attack 5
  1047. Color Grid: ๐ŸŸฆ Blue (Stat)
  1048.  
  1049.  
  1050. Cell 26 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1051. Requirements: 1 or more adjacent tiles must be activated
  1052. Earth-Smashing Drill Run: Power 2
  1053. Earth-Smashing Drill Run: Power โ†‘ 2
  1054. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1055.  
  1056.  
  1057. Cell 27 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1058. Requirements: 1 or more adjacent tiles must be activated
  1059. Requirements: Move level must be 2 or higher
  1060. Earth-Smashing Drill Run: Power 2
  1061. Earth-Smashing Drill Run: Power โ†‘ 2
  1062. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1063.  
  1064.  
  1065. Cell 28 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1066. Requirements: 1 or more adjacent tiles must be activated
  1067. Earth-Smashing Drill Run: Power 2
  1068. Earth-Smashing Drill Run: Power โ†‘ 2
  1069. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1070.  
  1071.  
  1072. Cell 29 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1073. Requirements: 1 or more adjacent tiles must be activated
  1074. Requirements: Move level must be 2 or higher
  1075. Attack 10
  1076. Attack 10
  1077. Color Grid: ๐ŸŸฆ Blue (Stat)
  1078.  
  1079.  
  1080. Cell 30 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1081. Requirements: 1 or more adjacent tiles must be activated
  1082. Requirements: Move level must be 2 or higher
  1083. Quick Cure
  1084. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1085. Color Grid: ๐ŸŸจ Yellow (Passive)
  1086.  
  1087.  
  1088. Cell 31 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1089. Requirements: 1 or more adjacent tiles must be activated
  1090. Requirements: Move level must be 3 or higher
  1091. Entry: Physical Boost 1
  1092. Increases the userโ€™s Physical Moves โ†‘ Next effect by one rank when it enters a battle.
  1093. Color Grid: ๐ŸŸจ Yellow (Passive)
  1094.  
  1095.  
  1096. Cell 32 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1097. Requirements: 1 or more adjacent tiles must be activated
  1098. Requirements: Move level must be 3 or higher
  1099. Enfeeble 2
  1100. Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle.
  1101. Color Grid: ๐ŸŸจ Yellow (Passive)
  1102.  
  1103.  
  1104. Cell 33 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1105. Requirements: 1 or more adjacent tiles must be activated
  1106. Sp. Def 5
  1107. Sp. Def 5
  1108. Color Grid: ๐ŸŸฆ Blue (Stat)
  1109.  
  1110.  
  1111. Cell 34 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1112. Requirements: 1 or more adjacent tiles must be activated
  1113. Speed 5
  1114. Speed 5
  1115. Color Grid: ๐ŸŸฆ Blue (Stat)
  1116.  
  1117.  
  1118. Cell 35 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1119. Requirements: 1 or more adjacent tiles must be activated
  1120. Earth-Smashing Drill Run: Power 2
  1121. Earth-Smashing Drill Run: Power โ†‘ 2
  1122. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1123.  
  1124.  
  1125. Cell 36 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1126. Requirements: 1 or more adjacent tiles must be activated
  1127. Earth-Smashing Drill Run: Power 2
  1128. Earth-Smashing Drill Run: Power โ†‘ 2
  1129. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1130.  
  1131.  
  1132. Cell 37 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1133. Requirements: 1 or more adjacent tiles must be activated
  1134. Requirements: Move level must be 2 or higher
  1135. Earth-Smashing Drill Run: Move Gauge Refresh 3
  1136. Move: Earth-Smashing Drill Run
  1137. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1138. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1139.  
  1140.  
  1141. Cell 38 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1142. Requirements: 1 or more adjacent tiles must be activated
  1143. Requirements: Move level must be 2 or higher
  1144. The Real Question!: MP Refresh 2
  1145. Move: The Real Question!
  1146. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1147. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1148.  
  1149.  
  1150. Cell 39 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1151. Requirements: 1 or more adjacent tiles must be activated
  1152. Requirements: Move level must be 3 or higher
  1153. Adrenaline 1
  1154. Reduces the sync move countdown by one the first time the userโ€™s sync move is used each battle.
  1155. Color Grid: ๐ŸŸจ Yellow (Passive)
  1156.  
  1157.  
  1158. Cell 40 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1159. Requirements: 1 or more adjacent tiles must be activated
  1160. Requirements: Move level must be 2 or higher
  1161. Sinnoh Passion: Hit and Heal 9
  1162. Move: Sinnoh Passion
  1163. Applies the Gradual Healing effect to the user when its move is successful.
  1164. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1165.  
  1166.  
  1167. Cell 41 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1168. Requirements: 1 or more adjacent tiles must be activated
  1169. Requirements: Move level must be 3 or higher
  1170. Vigilance
  1171. Protects the user against critical hits.
  1172. Color Grid: ๐ŸŸจ Yellow (Passive)
  1173.  
  1174.  
  1175. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1176. Requirements: 1 or more adjacent tiles must be activated
  1177. Attack 5
  1178. Attack 5
  1179. Color Grid: ๐ŸŸฆ Blue (Stat)
  1180.  
  1181.  
  1182. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1183. Requirements: 1 or more adjacent tiles must be activated
  1184. Lithe
  1185. Prevents the user from getting paralyzed.
  1186. Color Grid: ๐ŸŸจ Yellow (Passive)
  1187.  
  1188.  
  1189. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1190. Requirements: 1 or more adjacent tiles must be activated
  1191. Speed 5
  1192. Speed 5
  1193. Color Grid: ๐ŸŸฆ Blue (Stat)
  1194.  
  1195.  
  1196. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1197. Requirements: 1 or more adjacent tiles must be activated
  1198. HP 10
  1199. HP 10
  1200. Color Grid: ๐ŸŸฆ Blue (Stat)
  1201.  
  1202.  
  1203. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1204. Requirements: 1 or more adjacent tiles must be activated
  1205. Earthquake: Power 3
  1206. Earthquake: Power โ†‘ 3
  1207. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1208.  
  1209.  
  1210. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1211. Requirements: 1 or more adjacent tiles must be activated
  1212. Earthquake: Power 3
  1213. Earthquake: Power โ†‘ 3
  1214. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1215.  
  1216.  
  1217. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1218. Requirements: 1 or more adjacent tiles must be activated
  1219. Requirements: Move level must be 2 or higher
  1220. Sinnoh Passion: MP Refresh 2
  1221. Move: Sinnoh Passion
  1222. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1223. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1224.  
  1225.  
  1226. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1227. Requirements: 1 or more adjacent tiles must be activated
  1228. Requirements: Move level must be 2 or higher
  1229. Gobsmack 4
  1230. Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  1231. Color Grid: ๐ŸŸจ Yellow (Passive)
  1232.  
  1233.  
  1234. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1235. Requirements: 1 or more adjacent tiles must be activated
  1236. Requirements: Move level must be 2 or higher
  1237. Natural Remedy
  1238. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1239. Color Grid: ๐ŸŸจ Yellow (Passive)
  1240.  
  1241.  
  1242. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1243. Requirements: 1 or more adjacent tiles must be activated
  1244. Requirements: Move level must be 3 or higher
  1245. Haymaker
  1246. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  1247. Color Grid: ๐ŸŸจ Yellow (Passive)
  1248.  
  1249.  
  1250. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1251. Requirements: 1 or more adjacent tiles must be activated
  1252. Requirements: Move level must be 3 or higher
  1253. 1st Hit: Supereffective โ†‘ Next
  1254. Applies the Supereffective โ†‘ Next effect to the user the first time its attack move is successful each battle.
  1255. Color Grid: ๐ŸŸจ Yellow (Passive)
  1256.  
  1257.  
  1258. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1259. Requirements: 1 or more adjacent tiles must be activated
  1260. Requirements: Move level must be 3 or higher
  1261. Clairvoyant Drill Run: Power 25
  1262. Clairvoyant Drill Run: Power โ†‘ 25
  1263. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1264.  
  1265.  
  1266. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1267. Requirements: 1 or more adjacent tiles must be activated
  1268. Requirements: Move level must be 3 or higher
  1269. Clairvoyant Drill Run: Power 25
  1270. Clairvoyant Drill Run: Power โ†‘ 25
  1271. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1272.  
  1273.  
  1274. ================================END================================
  1275.  
  1276. No. 66 Lyra (Champion) & Entei (Genderless)
  1277.  
  1278. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1279. HP 10
  1280. HP 10
  1281. Color Grid: ๐ŸŸฆ Blue (Stat)
  1282.  
  1283.  
  1284. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1285. Attack 5
  1286. Attack 5
  1287. Color Grid: ๐ŸŸฆ Blue (Stat)
  1288.  
  1289.  
  1290. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1291. Defense 5
  1292. Defense 5
  1293. Color Grid: ๐ŸŸฆ Blue (Stat)
  1294.  
  1295.  
  1296. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1297. Attack 5
  1298. Attack 5
  1299. Color Grid: ๐ŸŸฆ Blue (Stat)
  1300.  
  1301.  
  1302. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1303. Sp. Def 5
  1304. Sp. Def 5
  1305. Color Grid: ๐ŸŸฆ Blue (Stat)
  1306.  
  1307.  
  1308. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1309. Speed 5
  1310. Speed 5
  1311. Color Grid: ๐ŸŸฆ Blue (Stat)
  1312.  
  1313.  
  1314. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1315. Requirements: 1 or more adjacent tiles must be activated
  1316. Requirements: Move level must be 5 or higher
  1317. Youthful Eruption Sacred Fire: Power 150
  1318. Youthful Eruption Sacred Fire: Power โ†‘ 150
  1319. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1320.  
  1321.  
  1322. Cell 8 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1323. Requirements: 1 or more adjacent tiles must be activated
  1324. Requirements: Move level must be 4 or higher
  1325. Trainer Sync Redemption 1
  1326. Restores one MP for the userโ€™s Trainer the first time its sync move is used each battle.
  1327. Color Grid: ๐ŸŸจ Yellow (Passive)
  1328.  
  1329.  
  1330. Cell 9 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1331. Requirements: 1 or more adjacent tiles must be activated
  1332. Speed 5
  1333. Speed 5
  1334. Color Grid: ๐ŸŸฆ Blue (Stat)
  1335.  
  1336.  
  1337. Cell 10 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1338. Requirements: 1 or more adjacent tiles must be activated
  1339. Attack 5
  1340. Attack 5
  1341. Color Grid: ๐ŸŸฆ Blue (Stat)
  1342.  
  1343.  
  1344. Cell 11 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1345. Requirements: 1 or more adjacent tiles must be activated
  1346. Defense 5
  1347. Defense 5
  1348. Color Grid: ๐ŸŸฆ Blue (Stat)
  1349.  
  1350.  
  1351. Cell 12 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1352. Requirements: 1 or more adjacent tiles must be activated
  1353. Sp. Def 5
  1354. Sp. Def 5
  1355. Color Grid: ๐ŸŸฆ Blue (Stat)
  1356.  
  1357.  
  1358. Cell 13 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1359. Requirements: 1 or more adjacent tiles must be activated
  1360. Reigning Sacred Fire: Power 2
  1361. Reigning Sacred Fire: Power โ†‘ 2
  1362. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1363.  
  1364.  
  1365. Cell 14 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1366. Requirements: 1 or more adjacent tiles must be activated
  1367. Reigning Sacred Fire: Power 2
  1368. Reigning Sacred Fire: Power โ†‘ 2
  1369. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1370.  
  1371.  
  1372. Cell 15 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1373. Requirements: 1 or more adjacent tiles must be activated
  1374. Requirements: Move level must be 2 or higher
  1375. Reigning Sacred Fire: Power 2
  1376. Reigning Sacred Fire: Power โ†‘ 2
  1377. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1378.  
  1379.  
  1380. Cell 16 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1381. Requirements: 1 or more adjacent tiles must be activated
  1382. Requirements: Move level must be 2 or higher
  1383. Natural Remedy
  1384. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1385. Color Grid: ๐ŸŸจ Yellow (Passive)
  1386.  
  1387.  
  1388. Cell 17 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1389. Requirements: 1 or more adjacent tiles must be activated
  1390. Requirements: Move level must be 2 or higher
  1391. Superduper Effective 1
  1392. Powers up moves that are super effective.
  1393. Color Grid: ๐ŸŸจ Yellow (Passive)
  1394.  
  1395.  
  1396. Cell 18 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1397. Requirements: 1 or more adjacent tiles must be activated
  1398. Requirements: Move level must be 3 or higher
  1399. Hit Burned Opp: Team-Synced Stat โ†“2 9
  1400. Lowers one of the targetโ€™s following stats by two stat ranks at random when the userโ€™s attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is lowered for all opponents.)
  1401. Color Grid: ๐ŸŸจ Yellow (Passive)
  1402.  
  1403.  
  1404. Cell 19 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1405. Requirements: 1 or more adjacent tiles must be activated
  1406. Requirements: Move level must be 3 or higher
  1407. Burn Synergy 3
  1408. Powers up the userโ€™s moves when the target is burned.
  1409. Color Grid: ๐ŸŸจ Yellow (Passive)
  1410.  
  1411.  
  1412. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1413. Requirements: 1 or more adjacent tiles must be activated
  1414. HP 10
  1415. HP 10
  1416. Color Grid: ๐ŸŸฆ Blue (Stat)
  1417.  
  1418.  
  1419. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1420. Requirements: 1 or more adjacent tiles must be activated
  1421. Speed 5
  1422. Speed 5
  1423. Color Grid: ๐ŸŸฆ Blue (Stat)
  1424.  
  1425.  
  1426. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1427. Requirements: 1 or more adjacent tiles must be activated
  1428. Defense 5
  1429. Defense 5
  1430. Color Grid: ๐ŸŸฆ Blue (Stat)
  1431.  
  1432.  
  1433. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1434. Requirements: 1 or more adjacent tiles must be activated
  1435. Sp. Def 5
  1436. Sp. Def 5
  1437. Color Grid: ๐ŸŸฆ Blue (Stat)
  1438.  
  1439.  
  1440. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1441. Requirements: 1 or more adjacent tiles must be activated
  1442. Entrapping Blaze Flare Blitz: Power 2
  1443. Entrapping Blaze Flare Blitz: Power โ†‘ 2
  1444. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1445.  
  1446.  
  1447. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1448. Requirements: 1 or more adjacent tiles must be activated
  1449. Entrapping Blaze Flare Blitz: Power 2
  1450. Entrapping Blaze Flare Blitz: Power โ†‘ 2
  1451. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1452.  
  1453.  
  1454. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1455. Requirements: 1 or more adjacent tiles must be activated
  1456. Requirements: Move level must be 2 or higher
  1457. Entrapping Blaze Flare Blitz: Power 2
  1458. Entrapping Blaze Flare Blitz: Power โ†‘ 2
  1459. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1460.  
  1461.  
  1462. Cell 27 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1463. Requirements: 1 or more adjacent tiles must be activated
  1464. Requirements: Move level must be 2 or higher
  1465. Attack 10
  1466. Attack 10
  1467. Color Grid: ๐ŸŸฆ Blue (Stat)
  1468.  
  1469.  
  1470. Cell 28 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1471. Requirements: 1 or more adjacent tiles must be activated
  1472. Requirements: Move level must be 2 or higher
  1473. Super Effective โ†‘: MP Refresh 2
  1474. Move: Super Effective โ†‘
  1475. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1476. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1477.  
  1478.  
  1479. Cell 29 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1480. Requirements: 1 or more adjacent tiles must be activated
  1481. Requirements: Move level must be 3 or higher
  1482. Haymaker
  1483. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  1484. Color Grid: ๐ŸŸจ Yellow (Passive)
  1485.  
  1486.  
  1487. Cell 30 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1488. Requirements: 1 or more adjacent tiles must be activated
  1489. Requirements: Move level must be 3 or higher
  1490. Hit Burned Opp: Sync Move Boost โ†‘3 9
  1491. Increases the userโ€™s Sync Move โ†‘ Next effect by three ranks when its attack move is successful against a burned opponent.
  1492. Color Grid: ๐ŸŸจ Yellow (Passive)
  1493.  
  1494.  
  1495. Cell 31 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1496. Requirements: 1 or more adjacent tiles must be activated
  1497. Speed 5
  1498. Speed 5
  1499. Color Grid: ๐ŸŸฆ Blue (Stat)
  1500.  
  1501.  
  1502. Cell 32 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1503. Requirements: 1 or more adjacent tiles must be activated
  1504. Attack 5
  1505. Attack 5
  1506. Color Grid: ๐ŸŸฆ Blue (Stat)
  1507.  
  1508.  
  1509. Cell 33 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1510. Requirements: 1 or more adjacent tiles must be activated
  1511. Entrapping Blaze Flare Blitz: Power 2
  1512. Entrapping Blaze Flare Blitz: Power โ†‘ 2
  1513. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1514.  
  1515.  
  1516. Cell 34 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1517. Requirements: 1 or more adjacent tiles must be activated
  1518. Entrapping Blaze Flare Blitz: Power 2
  1519. Entrapping Blaze Flare Blitz: Power โ†‘ 2
  1520. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1521.  
  1522.  
  1523. Cell 35 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1524. Requirements: 1 or more adjacent tiles must be activated
  1525. Requirements: Move level must be 2 or higher
  1526. Entrapping Blaze Flare Blitz: Move Gauge Refresh 3
  1527. Move: Entrapping Blaze Flare Blitz
  1528. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1529. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1530.  
  1531.  
  1532. Cell 36 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1533. Requirements: 1 or more adjacent tiles must be activated
  1534. Requirements: Move level must be 2 or higher
  1535. Healing Sun 1
  1536. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  1537. Color Grid: ๐ŸŸจ Yellow (Passive)
  1538.  
  1539.  
  1540. Cell 37 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1541. Requirements: 1 or more adjacent tiles must be activated
  1542. Requirements: Move level must be 2 or higher
  1543. Speeding Sun 2
  1544. Quickly charges the move gauge when the weather is sunny.
  1545. Color Grid: ๐ŸŸจ Yellow (Passive)
  1546.  
  1547.  
  1548. Cell 38 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1549. Requirements: 1 or more adjacent tiles must be activated
  1550. Requirements: Move level must be 3 or higher
  1551. Vigilance
  1552. Protects the user against critical hits.
  1553. Color Grid: ๐ŸŸจ Yellow (Passive)
  1554.  
  1555.  
  1556. Cell 39 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1557. Requirements: 1 or more adjacent tiles must be activated
  1558. Requirements: Move level must be 3 or higher
  1559. Entrapping Blaze Flare Blitz: Staggering 9
  1560. Move: Entrapping Blaze Flare Blitz
  1561. Makes the target flinch when the userโ€™s attack move against it is successful.
  1562. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1563.  
  1564.  
  1565. Cell 40 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1566. Requirements: 1 or more adjacent tiles must be activated
  1567. Unflappable
  1568. Prevents the user from flinching.
  1569. Color Grid: ๐ŸŸจ Yellow (Passive)
  1570.  
  1571.  
  1572. Cell 41 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1573. Requirements: 1 or more adjacent tiles must be activated
  1574. Speed 5
  1575. Speed 5
  1576. Color Grid: ๐ŸŸฆ Blue (Stat)
  1577.  
  1578.  
  1579. Cell 42 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1580. Requirements: 1 or more adjacent tiles must be activated
  1581. Reigning Sacred Fire: Power 2
  1582. Reigning Sacred Fire: Power โ†‘ 2
  1583. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1584.  
  1585.  
  1586. Cell 43 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1587. Requirements: 1 or more adjacent tiles must be activated
  1588. Reigning Sacred Fire: Power 2
  1589. Reigning Sacred Fire: Power โ†‘ 2
  1590. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1591.  
  1592.  
  1593. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1594. Requirements: 1 or more adjacent tiles must be activated
  1595. Requirements: Move level must be 2 or higher
  1596. Reigning Sacred Fire: Move Gauge Refresh 3
  1597. Move: Reigning Sacred Fire
  1598. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1599. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1600.  
  1601.  
  1602. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1603. Requirements: 1 or more adjacent tiles must be activated
  1604. Requirements: Move level must be 2 or higher
  1605. Erupting Glory!: Hit and Heal 9
  1606. Move: Erupting Glory!
  1607. Applies the Gradual Healing effect to the user when its move is successful.
  1608. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1609.  
  1610.  
  1611. Cell 46 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1612. Requirements: 1 or more adjacent tiles must be activated
  1613. Requirements: Move level must be 2 or higher
  1614. Erupting Glory!: Catalytic Kick 9
  1615. Move: Erupting Glory!
  1616. Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  1617. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1618.  
  1619.  
  1620. Cell 47 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1621. Requirements: 1 or more adjacent tiles must be activated
  1622. Requirements: Move level must be 3 or higher
  1623. Drought Alert 3
  1624. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
  1625. Color Grid: ๐ŸŸจ Yellow (Passive)
  1626.  
  1627.  
  1628. Cell 48 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1629. Requirements: 1 or more adjacent tiles must be activated
  1630. Requirements: Move level must be 3 or higher
  1631. Team S-Move: Physical Boost โ†‘1 9
  1632. Increases the userโ€™s Physical Moves โ†‘ Next effect by one rank after your teamโ€™s sync pair uses their sync move.
  1633. Color Grid: ๐ŸŸจ Yellow (Passive)
  1634.  
  1635.  
  1636. Cell 49 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1637. Requirements: 1 or more adjacent tiles must be activated
  1638. Requirements: Move level must be 3 or higher
  1639. Youthful Eruption Sacred Fire: Power 25
  1640. Youthful Eruption Sacred Fire: Power โ†‘ 25
  1641. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1642.  
  1643.  
  1644. Cell 50 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1645. Requirements: 1 or more adjacent tiles must be activated
  1646. Requirements: Move level must be 3 or higher
  1647. Youthful Eruption Sacred Fire: Power 25
  1648. Youthful Eruption Sacred Fire: Power โ†‘ 25
  1649. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1650.  
  1651.  
  1652. ================================END================================
  1653.  
  1654. No. 71 Calem (Champion) & Greninja โœจ(Maleโ™‚๏ธ)
  1655. Form: Sync Move: Dark
  1656. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1657. Requirements: 1 or more adjacent tiles must be activated
  1658. Requirements: Move level must be 5 or higher
  1659. Elusive Dark Shadow
  1660. Grants all of the following effects the first time the userโ€™s sync move is used each battle: Reduces the userโ€™s sync move countdown by three. Makes the weather rainy. Turns the field of playโ€™s zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.)
  1661. Color Grid: ๐ŸŸจ Yellow (Passive)
  1662. Grid Expand Unlock: 25/6/2026 06:00:00
  1663.  
  1664.  
  1665. Cell 50 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1666. Requirements: 1 or more adjacent tiles must be activated
  1667. Requirements: Move level must be 4 or higher
  1668. Rain & Dark Zone Extension 5
  1669. Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field.
  1670. Color Grid: ๐ŸŸจ Yellow (Passive)
  1671. Grid Expand Unlock: 25/6/2026 06:00:00
  1672.  
  1673.  
  1674. ================================END================================
  1675.  
  1676. No. 75 Ethan (Champion) & Raikou (Genderless)
  1677.  
  1678. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1679. HP 10
  1680. HP 10
  1681. Color Grid: ๐ŸŸฆ Blue (Stat)
  1682.  
  1683.  
  1684. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1685. Attack 5
  1686. Attack 5
  1687. Color Grid: ๐ŸŸฆ Blue (Stat)
  1688.  
  1689.  
  1690. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1691. Defense 5
  1692. Defense 5
  1693. Color Grid: ๐ŸŸฆ Blue (Stat)
  1694.  
  1695.  
  1696. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1697. Attack 5
  1698. Attack 5
  1699. Color Grid: ๐ŸŸฆ Blue (Stat)
  1700.  
  1701.  
  1702. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1703. Sp. Def 5
  1704. Sp. Def 5
  1705. Color Grid: ๐ŸŸฆ Blue (Stat)
  1706.  
  1707.  
  1708. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1709. Speed 5
  1710. Speed 5
  1711. Color Grid: ๐ŸŸฆ Blue (Stat)
  1712.  
  1713.  
  1714. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1715. Requirements: 1 or more adjacent tiles must be activated
  1716. Requirements: Move level must be 5 or higher
  1717. Johto C (Phys & Spec) Extension 5
  1718. Extends the duration of Johto Circle (Physical) when Johto Circle (Physical) is applied to the allied field of play. Extends the duration of Johto Circle (Special) when Johto Circle (Special) is applied to the allied field of play.
  1719. Color Grid: ๐ŸŸจ Yellow (Passive)
  1720.  
  1721.  
  1722. Cell 8 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1723. Requirements: 1 or more adjacent tiles must be activated
  1724. Requirements: Move level must be 4 or higher
  1725. 1st S-Move: Restore B-Move MP 1
  1726. Restores one MP of the userโ€™s buddy move the first time its sync move is used each battle.
  1727. Color Grid: ๐ŸŸจ Yellow (Passive)
  1728.  
  1729.  
  1730. Cell 9 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1731. Requirements: 1 or more adjacent tiles must be activated
  1732. Defense 5
  1733. Defense 5
  1734. Color Grid: ๐ŸŸฆ Blue (Stat)
  1735.  
  1736.  
  1737. Cell 10 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1738. Requirements: 1 or more adjacent tiles must be activated
  1739. Sp. Def 5
  1740. Sp. Def 5
  1741. Color Grid: ๐ŸŸฆ Blue (Stat)
  1742.  
  1743.  
  1744. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1745. Requirements: 1 or more adjacent tiles must be activated
  1746. Attack 5
  1747. Attack 5
  1748. Color Grid: ๐ŸŸฆ Blue (Stat)
  1749.  
  1750.  
  1751. Cell 12 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1752. Requirements: 1 or more adjacent tiles must be activated
  1753. Speed 5
  1754. Speed 5
  1755. Color Grid: ๐ŸŸฆ Blue (Stat)
  1756.  
  1757.  
  1758. Cell 13 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1759. Requirements: 1 or more adjacent tiles must be activated
  1760. Reigning Thunder Fang: Power 2
  1761. Reigning Thunder Fang: Power โ†‘ 2
  1762. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1763.  
  1764.  
  1765. Cell 14 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1766. Requirements: 1 or more adjacent tiles must be activated
  1767. Requirements: Move level must be 2 or higher
  1768. Reigning Thunder Fang: Power 2
  1769. Reigning Thunder Fang: Power โ†‘ 2
  1770. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1771.  
  1772.  
  1773. Cell 15 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1774. Requirements: 1 or more adjacent tiles must be activated
  1775. Reigning Thunder Fang: Power 2
  1776. Reigning Thunder Fang: Power โ†‘ 2
  1777. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1778.  
  1779.  
  1780. Cell 16 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1781. Requirements: 1 or more adjacent tiles must be activated
  1782. Requirements: Move level must be 2 or higher
  1783. HP 20
  1784. HP 20
  1785. Color Grid: ๐ŸŸฆ Blue (Stat)
  1786.  
  1787.  
  1788. Cell 17 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1789. Requirements: 1 or more adjacent tiles must be activated
  1790. Requirements: Move level must be 3 or higher
  1791. Hit: Team Defense โ†‘ & Sp. Def โ†‘ 9
  1792. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  1793. Color Grid: ๐ŸŸจ Yellow (Passive)
  1794.  
  1795.  
  1796. Cell 18 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1797. Requirements: 1 or more adjacent tiles must be activated
  1798. Requirements: Move level must be 2 or higher
  1799. Natural Remedy
  1800. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1801. Color Grid: ๐ŸŸจ Yellow (Passive)
  1802.  
  1803.  
  1804. Cell 19 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1805. Requirements: 1 or more adjacent tiles must be activated
  1806. Requirements: Move level must be 3 or higher
  1807. Head Start 2
  1808. Reduces the userโ€™s sync move countdown by two the first time it enters a battle each battle.
  1809. Color Grid: ๐ŸŸจ Yellow (Passive)
  1810.  
  1811.  
  1812. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1813. Requirements: 1 or more adjacent tiles must be activated
  1814. HP 10
  1815. HP 10
  1816. Color Grid: ๐ŸŸฆ Blue (Stat)
  1817.  
  1818.  
  1819. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1820. Requirements: 1 or more adjacent tiles must be activated
  1821. Defense 5
  1822. Defense 5
  1823. Color Grid: ๐ŸŸฆ Blue (Stat)
  1824.  
  1825.  
  1826. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1827. Requirements: 1 or more adjacent tiles must be activated
  1828. Thunderous Roar Wild Charge: Power 2
  1829. Thunderous Roar Wild Charge: Power โ†‘ 2
  1830. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1831.  
  1832.  
  1833. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1834. Requirements: 1 or more adjacent tiles must be activated
  1835. Thunderous Roar Wild Charge: Power 2
  1836. Thunderous Roar Wild Charge: Power โ†‘ 2
  1837. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1838.  
  1839.  
  1840. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1841. Requirements: 1 or more adjacent tiles must be activated
  1842. Requirements: Move level must be 2 or higher
  1843. Thunderous Roar Wild Charge: Power 2
  1844. Thunderous Roar Wild Charge: Power โ†‘ 2
  1845. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1846.  
  1847.  
  1848. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1849. Requirements: 1 or more adjacent tiles must be activated
  1850. Requirements: Move level must be 2 or higher
  1851. Shock Recovery 1
  1852. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Electric Terrain.
  1853. Color Grid: ๐ŸŸจ Yellow (Passive)
  1854.  
  1855.  
  1856. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1857. Requirements: 1 or more adjacent tiles must be activated
  1858. Requirements: Move level must be 2 or higher
  1859. Turbo Charge 2
  1860. Quickly charges the move gauge when the terrain is Electric Terrain.
  1861. Color Grid: ๐ŸŸจ Yellow (Passive)
  1862.  
  1863.  
  1864. Cell 27 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1865. Requirements: 1 or more adjacent tiles must be activated
  1866. Requirements: Move level must be 3 or higher
  1867. Hit: Team Attack โ†‘ & Sp. Atk โ†‘ 9
  1868. Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  1869. Color Grid: ๐ŸŸจ Yellow (Passive)
  1870.  
  1871.  
  1872. Cell 28 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1873. Requirements: 1 or more adjacent tiles must be activated
  1874. Requirements: Move level must be 3 or higher
  1875. Electric Terrain: Team Condition Nullification
  1876. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.
  1877. Color Grid: ๐ŸŸจ Yellow (Passive)
  1878.  
  1879.  
  1880. Cell 29 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1881. Requirements: 1 or more adjacent tiles must be activated
  1882. Speed 5
  1883. Speed 5
  1884. Color Grid: ๐ŸŸฆ Blue (Stat)
  1885.  
  1886.  
  1887. Cell 30 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1888. Requirements: 1 or more adjacent tiles must be activated
  1889. Attack 5
  1890. Attack 5
  1891. Color Grid: ๐ŸŸฆ Blue (Stat)
  1892.  
  1893.  
  1894. Cell 31 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1895. Requirements: 1 or more adjacent tiles must be activated
  1896. Sp. Def 5
  1897. Sp. Def 5
  1898. Color Grid: ๐ŸŸฆ Blue (Stat)
  1899.  
  1900.  
  1901. Cell 32 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1902. Requirements: 1 or more adjacent tiles must be activated
  1903. Thunderous Roar Wild Charge: Power 2
  1904. Thunderous Roar Wild Charge: Power โ†‘ 2
  1905. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1906.  
  1907.  
  1908. Cell 33 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1909. Requirements: 1 or more adjacent tiles must be activated
  1910. Thunderous Roar Wild Charge: Power 2
  1911. Thunderous Roar Wild Charge: Power โ†‘ 2
  1912. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1913.  
  1914.  
  1915. Cell 34 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1916. Requirements: 1 or more adjacent tiles must be activated
  1917. Requirements: Move level must be 2 or higher
  1918. Thunderous Roar Wild Charge: Move Gauge Refresh 3
  1919. Move: Thunderous Roar Wild Charge
  1920. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1921. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1922.  
  1923.  
  1924. Cell 35 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1925. Requirements: 1 or more adjacent tiles must be activated
  1926. Defense 5
  1927. Defense 5
  1928. Color Grid: ๐ŸŸฆ Blue (Stat)
  1929.  
  1930.  
  1931. Cell 36 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1932. Requirements: 1 or more adjacent tiles must be activated
  1933. Requirements: Move level must be 2 or higher
  1934. Quick Cure
  1935. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1936. Color Grid: ๐ŸŸจ Yellow (Passive)
  1937.  
  1938.  
  1939. Cell 37 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1940. Requirements: 1 or more adjacent tiles must be activated
  1941. Requirements: Move level must be 3 or higher
  1942. T-Move: Team Physical Boost โ†‘1 9
  1943. Increases the Physical Moves โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s Trainer uses a move.
  1944. Color Grid: ๐ŸŸจ Yellow (Passive)
  1945.  
  1946.  
  1947. Cell 38 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1948. Requirements: 1 or more adjacent tiles must be activated
  1949. Requirements: Move level must be 2 or higher
  1950. Defense 10
  1951. Defense 10
  1952. Color Grid: ๐ŸŸฆ Blue (Stat)
  1953.  
  1954.  
  1955. Cell 39 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1956. Requirements: 1 or more adjacent tiles must be activated
  1957. Requirements: Move level must be 3 or higher
  1958. Vigilance
  1959. Protects the user against critical hits.
  1960. Color Grid: ๐ŸŸจ Yellow (Passive)
  1961.  
  1962.  
  1963. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1964. Requirements: 1 or more adjacent tiles must be activated
  1965. Unflappable
  1966. Prevents the user from flinching.
  1967. Color Grid: ๐ŸŸจ Yellow (Passive)
  1968.  
  1969.  
  1970. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1971. Requirements: 1 or more adjacent tiles must be activated
  1972. Attack 5
  1973. Attack 5
  1974. Color Grid: ๐ŸŸฆ Blue (Stat)
  1975.  
  1976.  
  1977. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1978. Requirements: 1 or more adjacent tiles must be activated
  1979. Reigning Thunder Fang: Power 2
  1980. Reigning Thunder Fang: Power โ†‘ 2
  1981. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1982.  
  1983.  
  1984. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1985. Requirements: 1 or more adjacent tiles must be activated
  1986. Reigning Thunder Fang: Power 2
  1987. Reigning Thunder Fang: Power โ†‘ 2
  1988. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1989.  
  1990.  
  1991. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1992. Requirements: 1 or more adjacent tiles must be activated
  1993. Requirements: Move level must be 2 or higher
  1994. Reigning Thunder Fang: Move Gauge Refresh 3
  1995. Move: Reigning Thunder Fang
  1996. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1997. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1998.  
  1999.  
  2000. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2001. Requirements: 1 or more adjacent tiles must be activated
  2002. Requirements: Move level must be 2 or higher
  2003. Thundering Glory!: Catalytic Kick 9
  2004. Move: Thundering Glory!
  2005. Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  2006. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2007.  
  2008.  
  2009. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2010. Requirements: 1 or more adjacent tiles must be activated
  2011. Requirements: Move level must be 2 or higher
  2012. Thundering Glory!: MP Refresh 2
  2013. Move: Thundering Glory!
  2014. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2015. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2016.  
  2017.  
  2018. Cell 47 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2019. Requirements: 1 or more adjacent tiles must be activated
  2020. Requirements: Move level must be 3 or higher
  2021. Team Sharp Entry 3
  2022. Raises the critical-hit rate of all allied sync pairs by three stat ranks when the user enters a battle.
  2023. Color Grid: ๐ŸŸจ Yellow (Passive)
  2024.  
  2025.  
  2026. Cell 48 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2027. Requirements: 1 or more adjacent tiles must be activated
  2028. Requirements: Move level must be 3 or higher
  2029. 1st S-Move: Team Physical Boost 2
  2030. Increases the Physical Moves โ†‘ Next effect of all allied sync pairs by two ranks the first time the userโ€™s sync move is used each battle.
  2031. Color Grid: ๐ŸŸจ Yellow (Passive)
  2032.  
  2033.  
  2034. Cell 49 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2035. Requirements: 1 or more adjacent tiles must be activated
  2036. Requirements: Move level must be 3 or higher
  2037. Lightning Dasher Wild Charge: Power 25
  2038. Lightning Dasher Wild Charge: Power โ†‘ 25
  2039. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2040.  
  2041.  
  2042. Cell 50 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2043. Requirements: 1 or more adjacent tiles must be activated
  2044. Requirements: Move level must be 3 or higher
  2045. Lightning Dasher Wild Charge: Power 25
  2046. Lightning Dasher Wild Charge: Power โ†‘ 25
  2047. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2048.  
  2049.  
  2050. ================================END================================
  2051.  
  2052. No. 75 Sygna Suit Ethan & Lugia (Genderless)
  2053.  
  2054. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2055. Requirements: 1 or more adjacent tiles must be activated
  2056. Requirements: Move level must be 5 or higher
  2057. Debut: Sync CD โ†“3 & Sp. Atk โ†‘4
  2058. Reduces the userโ€™s sync move countdown by three the first time it enters a battle each battle. Raises the userโ€™s Sp. Atk by four stat ranks the first time it enters a battle each battle.
  2059. Color Grid: ๐ŸŸจ Yellow (Passive)
  2060. Grid Expand Unlock: 25/6/2026 06:00:00
  2061.  
  2062.  
  2063. Cell 50 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2064. Requirements: 1 or more adjacent tiles must be activated
  2065. Requirements: Move level must be 4 or higher
  2066. Apex Explosion
  2067. Increases the userโ€™s Special Moves โ†‘ Next effect by three ranks when its Trainer uses a move. Increases the userโ€™s Sync Move โ†‘ Next effect by five ranks when its Trainer uses a move.
  2068. Color Grid: ๐ŸŸจ Yellow (Passive)
  2069. Grid Expand Unlock: 25/6/2026 06:00:00
  2070.  
  2071.  
  2072. ================================END================================
  2073.  
  2074.  
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