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- If you want SVs to be equidistant.
- Think in the lowest divisor. If all of your SV timing points lie on 1/4 division, then we're in 1/4. If all of your SVs lie on 1/4, but one lies on the 1/8th, you have to think in 1/8ths.
- Each 1/x is 1 unit of SV
- In a normal SV (1.00x) we travel through each 1/4 division at 1.00x speed. If we have 2 notes a beat apart from each other, they're 4 1/4th divisions away. This means that they're 4 SV units away too. You can show this as an expression where each 1/4th division adds up to 4.
- Distance = (1.00) + (1.00) + (1.00) + (1.00) = 4 units.
- Therefore, in order to make something equidistant you just need basic algebra with positive numbers. Make sure that you do this calculation between 2 notes/chords on the timeline only.
- If you have the following SVs between 2 notes a beat away;
- (1.00) + (0.50) + (0.25) + (x)
- You know it has to equal 4 since that's normal SV speed ->
- (1.00) + (0.50) + (0.25) + (x) = 4
- And then you just solve
- x = 4 - 1 - 0.5 - 0.25
- x = 2.25
- The calculations can be simplified if there isn't a change in SV for consecutive divisions
- (0.75) + (0.75) + (0.50) + (x)
- =
- (0.75 * 2) + (0.50) + (x)
- Likewise there won't be solutions if you go over your unit limit since we can't have negative SVs
- (3.00 * 2) + (0.50) + (x) = 4
- x must equal a negative number
- i.e. reduce that 3.00 you muppet xP
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