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- Update v1.4.21:
- Fixes:
- Reduced occurrence of desync on multiplayer games
- Gameplay effect tooltips should no longer disappear
- Systems should no longer become mutinous while affected by the Joy Initiative hero skill.
- Players no longer randomly lose allied status with minor factions
- Vodyani no longer lose “brainwashed” status with minor factions when eliminating other Vodyani empires
- Vodyani “Core Vessels” law no longer lowers food output when it was already negative
- The “Engine Masking” reward of the “What’s This?” UC quest now functions properly
- Hero ships can no longer use Boarding Defense modules
- Basryxo “Bountiful Byproducts” effect is now applied correctly and will no longer lower your Industry
- The “Munchie Madness” Quest will no longer ask the player to reach a negative amount of Food
- Depleted planets now correctly display the malus for being depleted
- Text will no longer overflow in the Event Notification of “Smoking Gun – Part 1”
- Fixed certain "per phase" ship modules not applying their effect in the final phase
- Balancing:
- Combat
- Universal Aerodynamic (Era 4) now grants +3 Command Points
- Autonomous construction (Era 2) now grants +1 Command Point per unlocked Hull Type
- Added Command Point bonuses to Era Unlocks of the Military Quadrant
- Fleet accelerator modules can only be equipped on hero ships.
- Increased the strategic/luxury cost of the fleet accelerator modules from 3 to 6
- Repair Module Repair After Battle and Repair After Phase values reduced
- Shield Module and Flotilla Shield Module Energy Defense and Shield Capacity values increased
- Hull Plating Module Projectile Defense and Health Bonus values increased
- Governments and Laws
- Federation's over colonization threshold now increases only with heroes that represent the political parties currently in the senate.
- Democracy now grants 10% law upkeep and activation cost reduction per law enacted instead of 5%
- Added a one-time cost to activate laws in addition to the upkeep
- Saints & Sinners now gives +20 Approval on all Systems and an additional +20 Approval on Systems with governors
- Dust Production and Inflation
- Inflation now affects upkeep at a reduced value scaled based on the number of empires you are currently at war with
- Influence Production
- Culture Center influence percentage bonus reduced (20% -> 15%), +40 per system level unmodified
- Body Language Institute influence percentage bonus reduced (+10% -> 5%)
- Introduced 2 Influence per pop upkeep for Trade Agreements and Science Agreement
- Increased Science Treaty per turn growth rate (5 -> 10) and maximum science gain (450 -> 750)
- Treaties that have an upkeep cost will get cancelled if the user is not able to maintain the upkeep (just like laws)
- Hissho
- FIDSI malus from Resource Recoverers now applies on ALL systems and not only main system.
- The Hissho ground battle outcome Occupy now takes 15 Keii
- The Hissho ground battle outcome Subdue gives no keii
- The Hissho ground battle outcome Raze now gives 5 Keii
- Added a one-time Keii cost to most peaceful treaties
- Behemoths
- Adjusted cost of firing Obliterator shots
- Obliterators can only be fired if you are at war with the target
- Added Adamantian and Antimatter cost to Obliterator shots
- Increased cost of Obliterator shots
- Doubled cooldown time of Obliterators
- Added an empire-wide malus of -20% Influence and -40 approval for 4 turns to firing obliterators
- Increased economic bonuses of the Citadel (+10% Industry and Science -> 20% Food, Industry, Science, and +10% Influence)
- Economic bonuses of the Citadel now display in the research tooltip
- Decreased Behemoth C3 Center cost multiplier (x2.0 -> x1.5)
- Added a confirmation prompt with a preview of upkeep changes when queuing Behemoth C3 Centers
- **************************************************************************************************
- Update v1.4.13:
- Fixed bug in the tutorial system that would freeze the user interface
- **************************************************************************************************
- Update v1.4.12:
- ADDITIONS [MUCK AND MAKERS ADD-ON]
- New Minor Faction: Basryxo
- New Population Quest "Munchie Madness" for the Basryxo
- New Basryxo Hero Fore Sagazh Jabble
- ADDITIONS [PENUMBRA]
- Trace status and speed are now displayed in the tooltips of trace operations
- FIXES [ALL VERSION]
- Fixed Menu Screen always showing the Umbral Choir scene
- Increased Food output of Vodyani Cathedral of All Worldy Affairs (Colony Base equivalent) to prevent starvation on Endless game speed
- Rebalanced the industry cost of most ship modules introduced after the Vaulters DLC
- Fixed Diplomatic Pressure not resetting when you joined a war as part of an alliance
- Removed invisible Probe Module on the Hissho Explorer
- FIXES [PENUMBRA]
- Players can no longer win Supremacy by placing Sanctuaries on destroyed home systems
- The System Politics Tutorial no longer triggers on Sanctuaries
- Improved trajectories for Umbral Choir Fighters and Bombers
- FIXES [CELESTIAL WORLDS]
- Chapter 5 “Trust in Authority” will no longer ask the player to reach a negative value of influence generation
- **************************************************************************************************
- Update v1.4.9:
- [IMPROVE]
- Added feedback of Hacking speed in the Hacking banner, as a value of points/turn:
- Added feedback of the required hacking points on every nodes.
- Added feedback of the operation speed on each operation (on tooltip and nodes).
- Feedback Tracing speed in the Hacking banner, as a value of points/turn.
- Changed the way accelerator works:
- Effects are added to entire route when the program is activated (node reached).
- Effects are applied instantly.
- Added an effect to the "Lockdown" defensive program:
- Slow down trace by 25% on the concerned operation, with a cap at 75%.
- The slow only happens once the trace has reached the defensive program.
- Reworked the Sanctuary Link side panel in Umbral Choir System View: population growth link and ships spawn have been separated.
- Reworked Invisibility feedbacks on fleet labels.
- Added faction difficulty indicators to be played as and to play against:
- Added an icon on the leader portrait to show the difficulty to play.
- Added the difficulty to play against in the tooltip of the opponent.
- Added Ctrl+F shortcut to focus the search field on the Research Screen.
- [BALANCE]
- Removed the UC Empire Improvement granting more Approval per Sanctuary to prevent them from over-colonizing too much.
- Added a faction trait to limit the UC overcolonization (stronger Approval malus, Bandwidth malus).
- Forbade combo of Biophobic Trait and Umbral Choir affinity gameplay.
- Fixed the reveal of Sanctuaries through hacking. When tracing an operation it will reveal only the source Sanctuary (if it's one). When an Umbral Choir hacks a system, it will reveal all Sanctuaries on that system.
- The UC system is no longer subject to influence modifiers when it is hidden. When it is seen, it is only affected by Unfallen vines.
- Marketplace prices will now increase if there is little stock of the resource.
- [AI]
- Fixed an issue occuring when an empire dies
- AIs now know how to cancel their hacking operations when the target is a detached / moving Ark
- AIs now use their processing power more efficiently
- Changed the way the AIs use the accelerator program, for more frequent use
- UC AIs will not give out their position anymore by placing unnecessary defensive programs
- AIs will now avoid reacting to outpost colonization when their nearby systems are invisible
- [FIX]
- Made Umbral choir population collection bonuses available for custom factions.
- Forbade Umbral Choir custom factions from picking "Extended Consortium" trait (+1 Maximum Trade Companies).
- The Umbral Choir home system location can no longer be revealed by owning the Trade Clearing Bureau or to factions owning the Academy.
- Fixed custom UC faction using Sophons visuals only having access to the Sophon's special Mega consultancy building. It will now have access to the UC one.
- Fixed the duration of the transmigration beacon penalty being too high; it will now be capped at 15 turns max in normal speed.
- Added a Vodyani version of the Interstellar Wind Shields technology (grants 2 new Vodyani-specific System Improvements).
- Made sure "Core Cracker" unlocks were hidden if the "Enable super weapons" setting was set to false.
- Made sure the Hissho questline is playable even when the superweapons are not allowed.
- Fixed the "Obliterator Shield" improvement sometimes showing as an unlock even when "Enable superweapons" was disabled.
- “Purge" Ground Battle outcome on Minor Factions does now properly inform the player that he will gain the faction's trait upon using this outcome.
- Made sure the Deed "Studier of Worlds" takes the sanctuaries into account.
- Prevented the Sowers population quest from targeting a Crescent.
- Corrected the Hissho objective of the Sowers Population Quest (they won’t be asked to terraform terran planets anymore).
- Fixed some discrepancies in some custom faction trait cost.
- The tooltip for the total Keii for the Hissho faction now correctly mentions the reduction in Keii for Sleeper reintegration.
- Fix the fighter-bombers not taking into account the cloaking.
- Fixed base manpower value not being updated after researching improved hull for sophons small attackers.
- Fixed the extra slot received from the Adaptive Colonies tech being positioned partly off screen with the alternative skins enabled.
- Fixed Keyword look up in the technology screen. You can now use it to search for DLCs technologies.
- Allowed operation trace even when the tracing empire don't see the target node.
- Fixed heroes sometimes costing 0 on the marketplace.
- Made sure Graviton Research is affected by the cost reduction offered by Behemoth modules while orbiting a special node.
- Fixed the cap to the research cost reduction from the behemoth modules (now properly capped at -90% cost).
- Fixed political impact of some science related star system improvements.
- Restricted Dust Bonanza and School of Geniuses to being built on systems with negative or reduced anomalies.
- Fixed Curiosity technologies being sometimes tradable by the AI.
- Capped inflation to x99 max to minimize some exploits.
- Fixed Kalmat visual in the ground battle.
- Removed upkeep from the "Analytical Engine" as it is a Dust providing improvement.
- Fixed erroneous tooltip that made it look like the cooperation protocol of the UC gave +0.2 hacking speed instead of +20%.
- Changed the effect of the "Capitalist Frenzy" System Improvement from the Lumeris chapter 4 objective 4. It now has a unique effect.
- Fixed Hacking / Tracing related captions showing in Scan View - Side Panel while having DLC 3 Content disabled.
- Fixed incorrect cost in tooltip of Anti-Sleeper actions.
- Fixed an error where hacking programs where cancelled twice.
- Killed Umbral Shadow population is no longer missing its icon in the Migration Report notification.
- **************************************************************************************************
- Update v1.4.6:
- [Accessibility]
- Added icon in the Scan view legend to illustrate the different hacking routes and traces
- Added the fact (in tooltip) that all defensive programs remove detected backdoors on the node they're placed on
- Added a Notification for when Minor And Pirate get access to Hacking
- Reworked “Hostile Trace Detected!” notification
- Added tooltip to sleeper count element in the hacking banner
- When a hacking operation and its trace finish at the same time, the operation will always have priority and the trace will be cancelled
- Pre-allocated Program Icons now Blink
- Improved the tooltip of the "Piggyback" offensive program
- Tooltip now displays click instruction for Hacking Op Cancellation Allocation
- Changed failure message when trying to hack Vaulters' special node
- Show the possible colonizable planet on system label, even if colonized by another major empire, to better reflect the ability of UC to install sanctuaries on almost any system.
- Formated “Overcloaker” module tooltip for clarity
- [Balancing]
- Increased cost of specialization for Obliterator
- Increased cost of Obliterator shot when not loaded
- Added vision bonuses on Citadel specialization and Obliterator Shield system improvement
- Tweaked United Empire faction quest chapter 1 part 2 Industrialist objective value
- Added bonuses in hacking (very light speed bonus and Bandwidth) for higher difficulty AIs
- [Perfs]
- Reduced end turn framerate drops by highly reducing the time spent in the influence refresh and visibility refresh algorithms
- [FIX]
- Increased Vodyani base food output so that they won't start with -1 food in endless speed
- Users can now properly use keyboard shortcuts to navigate the galaxy map after successfully placing a sanctuary on a neutral system
- Made sure the deed asking for multiple trade companies doesn't appear when there's an UC in the game
- Hacking a system with another UC sanctuaries will reveal them
- Fixed Core Cracker modules not being correctly forbidden by the "Enable super weapon" setting
- Systems which are under Blackout effect can no longer launch hacks, and a tooltips feedbacks why
- When an offensive programs is on two operations, it will automatically be cancelled if the operation that triggered it finishes before the next one reaches it
- Made sure custom factions with the "In the Sahdows" affinity can not take the following traits:
- "Fervent Colonists" and "Apathetic Colonists"
- "Resilient" (Free Obliterator Shield on home system) as it is useless to them
- "Involuntary Nomads" (Argosy)
- "Guardians"
- All Minor Faction Population traits
- Made sure the custom faction trait "Xenolinguistics" that provides said technology only appears once in the list
- Fixed unoperational hacking speed boost from Umbral choir cooperation protocol
- The UC can no longer impose a closed borders treaty, as it has no effect on the systems they control. Other factions can still use it against a UC player
- Added a specific improvement for Umbral Choir affinity / Riftborn visual affinity so the faction can extend its population to Sanctuaries
- Tooltip of "Purge" Ground Battle Outcome for Minor Faction systems now correctly states that the faction trait will be gained
- Operation cancellation bandwidth cost cannot be increased by enemy or allied programs anymore
- Forbid sending "stop hacking" contextual term when at war
- Added Crescent-only anomalies. Prevented custom factions with UC gameplay from having any Anomaly starting modifier traits
- Fixed situation where the game crashed because of diplomacy being way too harsh on performances.
- Construction items are now properly displayed on monitors with native 1600x900 resolution and Custom Interface Size below 80
- Made sure the Compression Singularity is consistent with the tooltips of other singularities
- Fixed Cathedral of the Swarm displaying the wrong category in the tech tree
- Removed weapons from available module list when designing a Horatio/Cravers/Riftborn colonizer
- Fleet line elements don't flicker anymore whenever a fleet performs an action
- The Riftborn Explorer module slot obtained from Adaptive Colonies technology was not properly positioned in Ship Design Screen while Redshifted skin enabled
- Corrected the political impact of the "Immaterial Connection" improvement; also made sure it couldn't be built until the player gets a sanctuary on a gas planet
- Orbital stations of the Umbral Choir are now displayed around planet to reflect the level of population
- Assimilated Illo, Kalmat and Harmony minor civilizations will now be shown in the conquest counter
- Removed Colonizer module unlocks from the tech tree when playing a faction without colonizer
- Removed useless colonizer ship design when creating custom faction with UC gameplay and any other visual affinity
- Enemy Best System Indicator in scan view no longer informs the player about hacking outcomes while having the DLC 3 Content disabled
- Umbral Choir players are no longer unable to move population units from Sanctuaries to planets containing outposts
- Corrected a variable for the UC faction quest chapter 4B
- Fixing Achievement “Thank god they use USB too” to only rewarding it when hacking major home systems
- Fixed Striker module effect not being functional
- Disabled animated hero portraits in academy screen if you have over 5 heroes in order to lessen the performance impact of hero cards when you have a lot of heroes
- Moved the "Turns" legend of System Info graph in System Overview scan view to avoid overlap with the end turn button
- Fixed an issue when trying to place a sleeper on a vodiany system
- Corrected an Endless Day quest: no more skippable assert when playing with too many players compared to the map size
- The "Enable Hacking Outcome timer" is no longer available for the player while having DLC 3 Content disabled
- Made the quest "Your Bag, Please" take the diplomatic status into account
- The notification for pacific conversion is no longer triggered for Umbral Choir
- Fixed UC having some ground battle strategies effect not applying for Sanctuaries
- Fixed some glitch in the portrait of Imane (pilgrim hero)
- Changed System level improvements for UC and Vodyani to remove mention of unlocking space port - Part1
- Fleet Expedition action on Systems with only curiosities which need Curiosity Power higher by at least 2 Levels than the player's current power will now display the proper failure message
- The tooltips for the Crescent expansion (and other terraformation) unlocks in the Technology screen no longer falsely inform the user they are planetary specializations
- Fixing an issue when a Sanctuary is destroyed and is a ship spawn point
- Added a political event for population slot SSI (not considered as "approval" improvements anymore)
- Sleepers are now destroyed when they failed to be transferred to a planet from an automated delivery
- The Sanctuary Management screen "link destination" button is now properly grayed out when having no functionality while the sanctuary is invaded
- Prohibited "Force Immigration" for UC Empires
- Removed outdated scan view caption info and added Hacking info
- Fixed confusing or debug response notification messages generated after/during contextual diplomatic exchanges
- Made sure the military Deed asking the player to destroy 4 planets doesn't trigger when super-weapons are disabled
- Made sure the sophon quest curiosities could not be researched before the relevant quest is triggered
- Prohibited the placement of sanctuary on a planet if there is already one from another empire regardless of visibility
- Sleepers are no longer revealed on security breach (the first system of a trace).
- Fixed "Immaterial connection" effect not showing in the empire science tooltip despite being correctly applied
- Fixed some Sleeper detection actions being available when Penumbra content was disabled
- The infinite improvements which converts Industry will now be also consuming the Industry generated by Sanctuaries
- Populations on the spaceport are now destroyed when the system is lost. This fixes numerous issues with undead pops and Sleepers in lost systems' spaceport.
- [AI]
- UC AIs will now seek to use further beacons if possible
- UC AIs will now seek to place more beacons in order to gain the nodes' bonuses
- UC AIs will now seek to place backdoors on pirate systems
- UC AIs will avoid firing on their sanctuaries if possible
- AIs will now seek to push max population improvement
- AIs are now less likely to chose hacking routes on which there are consecutive enemy colonies
- AIs will focus their influence on one minor at a time
- AIs can now use the new ground battle tactics on sanctuaries
- [AI][FIX]
- Fixed an issue where AIs would not explore other constellations than their own
- Fixed an issue when determining if a fleet could attack another
- Fixed an issue during the operation need computation
- Fixed an issue preventing laws from being pushed
- Fixed an issue when selecting a hacking outcome
- Fixed an issue where Arks could not properly attach themselves
- **************************************************************************************************
- Update v1.4.3:
- Minor factions and Pirates now start using hacking action (offensive and defensive) at a later point in the game. This is linked to game speed and leaves them a little more vulnerable at the start of the game
- The hacking/tracing speed for Minor factions & Pirates is now tied to their difficulty settings
- Offensive hacking programs placed on a system are no longer cancel if the corresponding hacking/ operation has not yet reached its designated target
- Fixed some faulty localization keys that didn't help by displaying in the wrong language
- WARNING: Old saves may not be compatible with this version of the game, and will not appear in the load save dialog.
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