G4U55

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Aug 14th, 2019
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  1. Update v1.4.21:
  2.  
  3. Fixes:
  4. Reduced occurrence of desync on multiplayer games
  5. Gameplay effect tooltips should no longer disappear
  6. Systems should no longer become mutinous while affected by the Joy Initiative hero skill.
  7. Players no longer randomly lose allied status with minor factions
  8. Vodyani no longer lose “brainwashed” status with minor factions when eliminating other Vodyani empires
  9. Vodyani “Core Vessels” law no longer lowers food output when it was already negative
  10. The “Engine Masking” reward of the “What’s This?” UC quest now functions properly
  11. Hero ships can no longer use Boarding Defense modules
  12. Basryxo “Bountiful Byproducts” effect is now applied correctly and will no longer lower your Industry
  13. The “Munchie Madness” Quest will no longer ask the player to reach a negative amount of Food
  14. Depleted planets now correctly display the malus for being depleted
  15. Text will no longer overflow in the Event Notification of “Smoking Gun – Part 1”
  16. Fixed certain "per phase" ship modules not applying their effect in the final phase
  17.  
  18.  
  19. Balancing:
  20. Combat
  21. Universal Aerodynamic (Era 4) now grants +3 Command Points
  22. Autonomous construction (Era 2) now grants +1 Command Point per unlocked Hull Type
  23. Added Command Point bonuses to Era Unlocks of the Military Quadrant
  24. Fleet accelerator modules can only be equipped on hero ships.
  25. Increased the strategic/luxury cost of the fleet accelerator modules from 3 to 6
  26. Repair Module Repair After Battle and Repair After Phase values reduced
  27. Shield Module and Flotilla Shield Module Energy Defense and Shield Capacity values increased
  28. Hull Plating Module Projectile Defense and Health Bonus values increased
  29.  
  30. Governments and Laws
  31. Federation's over colonization threshold now increases only with heroes that represent the political parties currently in the senate.
  32. Democracy now grants 10% law upkeep and activation cost reduction per law enacted instead of 5%
  33. Added a one-time cost to activate laws in addition to the upkeep
  34. Saints & Sinners now gives +20 Approval on all Systems and an additional +20 Approval on Systems with governors
  35.  
  36. Dust Production and Inflation
  37. Inflation now affects upkeep at a reduced value scaled based on the number of empires you are currently at war with
  38.  
  39. Influence Production
  40. Culture Center influence percentage bonus reduced (20% -> 15%), +40 per system level unmodified
  41. Body Language Institute influence percentage bonus reduced (+10% -> 5%)
  42. Introduced 2 Influence per pop upkeep for Trade Agreements and Science Agreement
  43. Increased Science Treaty per turn growth rate (5 -> 10) and maximum science gain (450 -> 750)
  44. Treaties that have an upkeep cost will get cancelled if the user is not able to maintain the upkeep (just like laws)
  45.  
  46. Hissho
  47. FIDSI malus from Resource Recoverers now applies on ALL systems and not only main system.
  48. The Hissho ground battle outcome Occupy now takes 15 Keii
  49. The Hissho ground battle outcome Subdue gives no keii
  50. The Hissho ground battle outcome Raze now gives 5 Keii
  51. Added a one-time Keii cost to most peaceful treaties
  52.  
  53. Behemoths
  54. Adjusted cost of firing Obliterator shots
  55. Obliterators can only be fired if you are at war with the target
  56. Added Adamantian and Antimatter cost to Obliterator shots
  57. Increased cost of Obliterator shots
  58. Doubled cooldown time of Obliterators
  59. Added an empire-wide malus of -20% Influence and -40 approval for 4 turns to firing obliterators
  60. Increased economic bonuses of the Citadel (+10% Industry and Science -> 20% Food, Industry, Science, and +10% Influence)
  61. Economic bonuses of the Citadel now display in the research tooltip
  62. Decreased Behemoth C3 Center cost multiplier (x2.0 -> x1.5)
  63. Added a confirmation prompt with a preview of upkeep changes when queuing Behemoth C3 Centers
  64.  
  65. **************************************************************************************************
  66.  
  67. Update v1.4.13:
  68. Fixed bug in the tutorial system that would freeze the user interface
  69.  
  70. **************************************************************************************************
  71.  
  72. Update v1.4.12:
  73. ADDITIONS [MUCK AND MAKERS ADD-ON]
  74. New Minor Faction: Basryxo
  75. New Population Quest "Munchie Madness" for the Basryxo
  76. New Basryxo Hero Fore Sagazh Jabble
  77.  
  78. ADDITIONS [PENUMBRA]
  79. Trace status and speed are now displayed in the tooltips of trace operations
  80.  
  81.  
  82. FIXES [ALL VERSION]
  83. Fixed Menu Screen always showing the Umbral Choir scene
  84. Increased Food output of Vodyani Cathedral of All Worldy Affairs (Colony Base equivalent) to prevent starvation on Endless game speed
  85. Rebalanced the industry cost of most ship modules introduced after the Vaulters DLC
  86. Fixed Diplomatic Pressure not resetting when you joined a war as part of an alliance
  87. Removed invisible Probe Module on the Hissho Explorer
  88.  
  89. FIXES [PENUMBRA]
  90. Players can no longer win Supremacy by placing Sanctuaries on destroyed home systems
  91. The System Politics Tutorial no longer triggers on Sanctuaries
  92. Improved trajectories for Umbral Choir Fighters and Bombers
  93.  
  94. FIXES [CELESTIAL WORLDS]
  95. Chapter 5 “Trust in Authority” will no longer ask the player to reach a negative value of influence generation
  96.  
  97. **************************************************************************************************
  98.  
  99. Update v1.4.9:
  100.  
  101. [IMPROVE]
  102. Added feedback of Hacking speed in the Hacking banner, as a value of points/turn:
  103. Added feedback of the required hacking points on every nodes.
  104. Added feedback of the operation speed on each operation (on tooltip and nodes).
  105. Feedback Tracing speed in the Hacking banner, as a value of points/turn.
  106. Changed the way accelerator works:
  107. Effects are added to entire route when the program is activated (node reached).
  108. Effects are applied instantly.
  109. Added an effect to the "Lockdown" defensive program:
  110. Slow down trace by 25% on the concerned operation, with a cap at 75%.
  111. The slow only happens once the trace has reached the defensive program.
  112. Reworked the Sanctuary Link side panel in Umbral Choir System View: population growth link and ships spawn have been separated.
  113. Reworked Invisibility feedbacks on fleet labels.
  114. Added faction difficulty indicators to be played as and to play against:
  115. Added an icon on the leader portrait to show the difficulty to play.
  116. Added the difficulty to play against in the tooltip of the opponent.
  117. Added Ctrl+F shortcut to focus the search field on the Research Screen.
  118.  
  119. [BALANCE]
  120. Removed the UC Empire Improvement granting more Approval per Sanctuary to prevent them from over-colonizing too much.
  121. Added a faction trait to limit the UC overcolonization (stronger Approval malus, Bandwidth malus).
  122. Forbade combo of Biophobic Trait and Umbral Choir affinity gameplay.
  123. Fixed the reveal of Sanctuaries through hacking. When tracing an operation it will reveal only the source Sanctuary (if it's one). When an Umbral Choir hacks a system, it will reveal all Sanctuaries on that system.
  124. The UC system is no longer subject to influence modifiers when it is hidden. When it is seen, it is only affected by Unfallen vines.
  125. Marketplace prices will now increase if there is little stock of the resource.
  126.  
  127. [AI]
  128. Fixed an issue occuring when an empire dies
  129. AIs now know how to cancel their hacking operations when the target is a detached / moving Ark
  130. AIs now use their processing power more efficiently
  131. Changed the way the AIs use the accelerator program, for more frequent use
  132. UC AIs will not give out their position anymore by placing unnecessary defensive programs
  133. AIs will now avoid reacting to outpost colonization when their nearby systems are invisible
  134.  
  135. [FIX]
  136. Made Umbral choir population collection bonuses available for custom factions.
  137. Forbade Umbral Choir custom factions from picking "Extended Consortium" trait (+1 Maximum Trade Companies).
  138. The Umbral Choir home system location can no longer be revealed by owning the Trade Clearing Bureau or to factions owning the Academy.
  139. Fixed custom UC faction using Sophons visuals only having access to the Sophon's special Mega consultancy building. It will now have access to the UC one.
  140. Fixed the duration of the transmigration beacon penalty being too high; it will now be capped at 15 turns max in normal speed.
  141. Added a Vodyani version of the Interstellar Wind Shields technology (grants 2 new Vodyani-specific System Improvements).
  142. Made sure "Core Cracker" unlocks were hidden if the "Enable super weapons" setting was set to false.
  143. Made sure the Hissho questline is playable even when the superweapons are not allowed.
  144. Fixed the "Obliterator Shield" improvement sometimes showing as an unlock even when "Enable superweapons" was disabled.
  145. “Purge" Ground Battle outcome on Minor Factions does now properly inform the player that he will gain the faction's trait upon using this outcome.
  146. Made sure the Deed "Studier of Worlds" takes the sanctuaries into account.
  147. Prevented the Sowers population quest from targeting a Crescent.
  148. Corrected the Hissho objective of the Sowers Population Quest (they won’t be asked to terraform terran planets anymore).
  149. Fixed some discrepancies in some custom faction trait cost.
  150. The tooltip for the total Keii for the Hissho faction now correctly mentions the reduction in Keii for Sleeper reintegration.
  151. Fix the fighter-bombers not taking into account the cloaking.
  152. Fixed base manpower value not being updated after researching improved hull for sophons small attackers.
  153. Fixed the extra slot received from the Adaptive Colonies tech being positioned partly off screen with the alternative skins enabled.
  154. Fixed Keyword look up in the technology screen. You can now use it to search for DLCs technologies.
  155. Allowed operation trace even when the tracing empire don't see the target node.
  156. Fixed heroes sometimes costing 0 on the marketplace.
  157. Made sure Graviton Research is affected by the cost reduction offered by Behemoth modules while orbiting a special node.
  158. Fixed the cap to the research cost reduction from the behemoth modules (now properly capped at -90% cost).
  159. Fixed political impact of some science related star system improvements.
  160. Restricted Dust Bonanza and School of Geniuses to being built on systems with negative or reduced anomalies.
  161. Fixed Curiosity technologies being sometimes tradable by the AI.
  162. Capped inflation to x99 max to minimize some exploits.
  163. Fixed Kalmat visual in the ground battle.
  164. Removed upkeep from the "Analytical Engine" as it is a Dust providing improvement.
  165. Fixed erroneous tooltip that made it look like the cooperation protocol of the UC gave +0.2 hacking speed instead of +20%.
  166. Changed the effect of the "Capitalist Frenzy" System Improvement from the Lumeris chapter 4 objective 4. It now has a unique effect.
  167. Fixed Hacking / Tracing related captions showing in Scan View - Side Panel while having DLC 3 Content disabled.
  168. Fixed incorrect cost in tooltip of Anti-Sleeper actions.
  169. Fixed an error where hacking programs where cancelled twice.
  170. Killed Umbral Shadow population is no longer missing its icon in the Migration Report notification.
  171.  
  172. **************************************************************************************************
  173.  
  174. Update v1.4.6:
  175.  
  176. [Accessibility]
  177. Added icon in the Scan view legend to illustrate the different hacking routes and traces
  178. Added the fact (in tooltip) that all defensive programs remove detected backdoors on the node they're placed on
  179. Added a Notification for when Minor And Pirate get access to Hacking
  180. Reworked “Hostile Trace Detected!” notification
  181. Added tooltip to sleeper count element in the hacking banner
  182. When a hacking operation and its trace finish at the same time, the operation will always have priority and the trace will be cancelled
  183. Pre-allocated Program Icons now Blink
  184. Improved the tooltip of the "Piggyback" offensive program
  185. Tooltip now displays click instruction for Hacking Op Cancellation Allocation
  186. Changed failure message when trying to hack Vaulters' special node
  187. Show the possible colonizable planet on system label, even if colonized by another major empire, to better reflect the ability of UC to install sanctuaries on almost any system.
  188. Formated “Overcloaker” module tooltip for clarity
  189.  
  190. [Balancing]
  191. Increased cost of specialization for Obliterator
  192. Increased cost of Obliterator shot when not loaded
  193. Added vision bonuses on Citadel specialization and Obliterator Shield system improvement
  194. Tweaked United Empire faction quest chapter 1 part 2 Industrialist objective value
  195. Added bonuses in hacking (very light speed bonus and Bandwidth) for higher difficulty AIs
  196.  
  197. [Perfs]
  198. Reduced end turn framerate drops by highly reducing the time spent in the influence refresh and visibility refresh algorithms
  199.  
  200. [FIX]
  201. Increased Vodyani base food output so that they won't start with -1 food in endless speed
  202. Users can now properly use keyboard shortcuts to navigate the galaxy map after successfully placing a sanctuary on a neutral system
  203. Made sure the deed asking for multiple trade companies doesn't appear when there's an UC in the game
  204. Hacking a system with another UC sanctuaries will reveal them
  205. Fixed Core Cracker modules not being correctly forbidden by the "Enable super weapon" setting
  206. Systems which are under Blackout effect can no longer launch hacks, and a tooltips feedbacks why
  207. When an offensive programs is on two operations, it will automatically be cancelled if the operation that triggered it finishes before the next one reaches it
  208. Made sure custom factions with the "In the Sahdows" affinity can not take the following traits:
  209. "Fervent Colonists" and "Apathetic Colonists"
  210. "Resilient" (Free Obliterator Shield on home system) as it is useless to them
  211. "Involuntary Nomads" (Argosy)
  212. "Guardians"
  213. All Minor Faction Population traits
  214. Made sure the custom faction trait "Xenolinguistics" that provides said technology only appears once in the list
  215. Fixed unoperational hacking speed boost from Umbral choir cooperation protocol
  216. The UC can no longer impose a closed borders treaty, as it has no effect on the systems they control. Other factions can still use it against a UC player
  217. Added a specific improvement for Umbral Choir affinity / Riftborn visual affinity so the faction can extend its population to Sanctuaries
  218. Tooltip of "Purge" Ground Battle Outcome for Minor Faction systems now correctly states that the faction trait will be gained
  219. Operation cancellation bandwidth cost cannot be increased by enemy or allied programs anymore
  220. Forbid sending "stop hacking" contextual term when at war
  221. Added Crescent-only anomalies. Prevented custom factions with UC gameplay from having any Anomaly starting modifier traits
  222. Fixed situation where the game crashed because of diplomacy being way too harsh on performances.
  223. Construction items are now properly displayed on monitors with native 1600x900 resolution and Custom Interface Size below 80
  224. Made sure the Compression Singularity is consistent with the tooltips of other singularities
  225. Fixed Cathedral of the Swarm displaying the wrong category in the tech tree
  226. Removed weapons from available module list when designing a Horatio/Cravers/Riftborn colonizer
  227. Fleet line elements don't flicker anymore whenever a fleet performs an action
  228. The Riftborn Explorer module slot obtained from Adaptive Colonies technology was not properly positioned in Ship Design Screen while Redshifted skin enabled
  229. Corrected the political impact of the "Immaterial Connection" improvement; also made sure it couldn't be built until the player gets a sanctuary on a gas planet
  230. Orbital stations of the Umbral Choir are now displayed around planet to reflect the level of population
  231. Assimilated Illo, Kalmat and Harmony minor civilizations will now be shown in the conquest counter
  232. Removed Colonizer module unlocks from the tech tree when playing a faction without colonizer
  233. Removed useless colonizer ship design when creating custom faction with UC gameplay and any other visual affinity
  234. Enemy Best System Indicator in scan view no longer informs the player about hacking outcomes while having the DLC 3 Content disabled
  235. Umbral Choir players are no longer unable to move population units from Sanctuaries to planets containing outposts
  236. Corrected a variable for the UC faction quest chapter 4B
  237. Fixing Achievement “Thank god they use USB too” to only rewarding it when hacking major home systems
  238. Fixed Striker module effect not being functional
  239. Disabled animated hero portraits in academy screen if you have over 5 heroes in order to lessen the performance impact of hero cards when you have a lot of heroes
  240. Moved the "Turns" legend of System Info graph in System Overview scan view to avoid overlap with the end turn button
  241. Fixed an issue when trying to place a sleeper on a vodiany system
  242. Corrected an Endless Day quest: no more skippable assert when playing with too many players compared to the map size
  243. The "Enable Hacking Outcome timer" is no longer available for the player while having DLC 3 Content disabled
  244. Made the quest "Your Bag, Please" take the diplomatic status into account
  245. The notification for pacific conversion is no longer triggered for Umbral Choir
  246. Fixed UC having some ground battle strategies effect not applying for Sanctuaries
  247. Fixed some glitch in the portrait of Imane (pilgrim hero)
  248. Changed System level improvements for UC and Vodyani to remove mention of unlocking space port - Part1
  249. Fleet Expedition action on Systems with only curiosities which need Curiosity Power higher by at least 2 Levels than the player's current power will now display the proper failure message
  250. The tooltips for the Crescent expansion (and other terraformation) unlocks in the Technology screen no longer falsely inform the user they are planetary specializations
  251. Fixing an issue when a Sanctuary is destroyed and is a ship spawn point
  252. Added a political event for population slot SSI (not considered as "approval" improvements anymore)
  253. Sleepers are now destroyed when they failed to be transferred to a planet from an automated delivery
  254. The Sanctuary Management screen "link destination" button is now properly grayed out when having no functionality while the sanctuary is invaded
  255. Prohibited "Force Immigration" for UC Empires
  256. Removed outdated scan view caption info and added Hacking info
  257. Fixed confusing or debug response notification messages generated after/during contextual diplomatic exchanges
  258. Made sure the military Deed asking the player to destroy 4 planets doesn't trigger when super-weapons are disabled
  259. Made sure the sophon quest curiosities could not be researched before the relevant quest is triggered
  260. Prohibited the placement of sanctuary on a planet if there is already one from another empire regardless of visibility
  261. Sleepers are no longer revealed on security breach (the first system of a trace).
  262. Fixed "Immaterial connection" effect not showing in the empire science tooltip despite being correctly applied
  263. Fixed some Sleeper detection actions being available when Penumbra content was disabled
  264. The infinite improvements which converts Industry will now be also consuming the Industry generated by Sanctuaries
  265. Populations on the spaceport are now destroyed when the system is lost. This fixes numerous issues with undead pops and Sleepers in lost systems' spaceport.
  266.  
  267. [AI]
  268. UC AIs will now seek to use further beacons if possible
  269. UC AIs will now seek to place more beacons in order to gain the nodes' bonuses
  270. UC AIs will now seek to place backdoors on pirate systems
  271. UC AIs will avoid firing on their sanctuaries if possible
  272. AIs will now seek to push max population improvement
  273. AIs are now less likely to chose hacking routes on which there are consecutive enemy colonies
  274. AIs will focus their influence on one minor at a time
  275. AIs can now use the new ground battle tactics on sanctuaries
  276.  
  277. [AI][FIX]
  278. Fixed an issue where AIs would not explore other constellations than their own
  279. Fixed an issue when determining if a fleet could attack another
  280. Fixed an issue during the operation need computation
  281. Fixed an issue preventing laws from being pushed
  282. Fixed an issue when selecting a hacking outcome
  283. Fixed an issue where Arks could not properly attach themselves
  284.  
  285. **************************************************************************************************
  286.  
  287. Update v1.4.3:
  288.  
  289. Minor factions and Pirates now start using hacking action (offensive and defensive) at a later point in the game. This is linked to game speed and leaves them a little more vulnerable at the start of the game
  290. The hacking/tracing speed for Minor factions & Pirates is now tied to their difficulty settings
  291. Offensive hacking programs placed on a system are no longer cancel if the corresponding hacking/ operation has not yet reached its designated target
  292. Fixed some faulty localization keys that didn't help by displaying in the wrong language
  293.  
  294. WARNING: Old saves may not be compatible with this version of the game, and will not appear in the load save dialog.
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