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- author = "Epoch Mod Team";
- class Header
- {
- gameType = Sandbox;
- minPlayers = 1;
- maxPlayers = 100;
- };
- respawn = "BASE";
- respawnDelay = 600;
- respawnDialog = 0;
- onLoadMission= "Epoch";
- OnLoadIntro = "Welcome to Epoch Mod";
- loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
- OnLoadIntroTime = False;
- OnLoadMissionTime = False;
- onLoadName = "Epoch Mod";
- disabledAI = true;
- scriptedPlayer = 1;
- disableChannels[]={0,1,2,6};
- enableItemsDropping = 0;
- briefing = 0;
- debriefing = 0;
- enableDebugConsole = 0;
- joinUnassigned = 0;
- respawnOnStart = 0;
- forceRotorLibSimulation = 1;
- corpseManagerMode = 1;
- corpseLimit = 10;
- corpseRemovalMinTime = 1200;
- corpseRemovalMaxTime = 3600;
- wreckManagerMode = 1;
- wreckLimit = 2;
- wreckRemovalMinTime = 60;
- wreckRemovalMaxTime = 360;
- class cfgFunctions
- {
- class A3E
- {
- tag = "EPOCH";
- class Client
- {
- file = "\x\addons\a3_epoch_code\init";
- class init
- {
- preInit = 1;
- };
- class postinit
- {
- postInit = 1;
- };
- };
- };
- class VEMF_Reloaded
- {
- tag = "VEMFr";
- class VEMFrclient
- {
- file = "VEMFr_client\functions";
- class clientMessage {};
- class clientInit { postInit = 1; };
- };
- };
- };
- {
- class A3E
- {
- tag = "EPOCH";
- class Client
- {
- file = "\x\addons\a3_epoch_code\init";
- class init
- {
- preInit = 1;
- };
- class postinit
- {
- postInit = 1;
- };
- };
- };
- };
- class CfgRemoteExec
- {
- class Functions
- {
- mode = 1;
- jip = 0;
- class EPOCH_server_save_vehicles {
- allowedTargets=2;
- jip = 0;
- };
- };
- class Commands {mode=0;};
- };
- class CfgEpochSapper
- {
- detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
- groanTrig = 16; //Percentage chance of a groan. Min value = 4
- sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
- smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
- };
- class CfgEpochUAV
- {
- UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8.
- UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
- UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
- };
- class CfgEpochAirDrop
- {
- AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
- AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
- };
- class CfgEpochCloak
- {
- cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)
- cAggression = 75; //Percentage chance of attack, currently a psychological attack (Cultist spooky voice). (Min: 1 / Max: 100)
- attackFrequency = 120; //One attack only per this period. (Min: 120)
- attackDistance = 38; // Distance, from target, up to which Cloak will attack. Lower for less vocals. (Min: 16)
- targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
- teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
- hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
- };
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