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Pigna

PerWorldInv - Config

Feb 8th, 2017
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  1.  
  2. # If true, the server will change player's gamemodes when entering a world
  3. # The gamemode set is configured in the worlds.yml file
  4. manage-gamemodes: true
  5. # If true, players will have different inventories for each gamemode
  6. separate-gamemode-inventories: true
  7. # If true, any worlds that are not in the worlds.yml configuration file will share the same inventory
  8. share-if-unconfigured: false
  9. metrics:
  10. # Choose whether or not to enable metrics sending.
  11. # See https://bstats.org/getting-started for details.
  12. enable: true
  13. # Send the number of configured groups.
  14. # No group names will be sent!
  15. send-number-of-groups: true
  16. # Send the total number of worlds on the server.
  17. send-number-of-worlds: true
  18. # All settings for players are here:
  19. player:
  20. # Save and load players' economy balances. Requires Vault!
  21. economy: false
  22. # Load players' ender chests
  23. ender-chest: true
  24. # Load players' inventory
  25. inventory: true
  26. # All options for player stats are here:
  27. stats:
  28. # Load if a player is able to fly
  29. can-fly: true
  30. # Load the player's display name
  31. display-name: false
  32. # Load a player's exhaustion level
  33. exhaustion: true
  34. # Load how much exp a player has
  35. exp: true
  36. # Load a player's hunger level
  37. food: true
  38. # Load if a player is flying
  39. flying: true
  40. # Load what gamemode a player is in. This is shadow-set to false if
  41. # 'manage-gamemodes' is true, to stop infinite loop
  42. gamemode: true
  43. # Load how much health a player has
  44. health: true
  45. # Load what level the player is
  46. level: true
  47. # Load all the potion effects of the player
  48. potion-effects: true
  49. # Load the saturation level of the player
  50. saturation: true
  51. # Load a player's fall distance
  52. fall-distance: true
  53. # Load the fire ticks a player has
  54. fire-ticks: true
  55. # Load the maximum amount of air a player can have
  56. max-air: true
  57. # Load the current remaining air a player has
  58. remaining-air: true
  59. # Configure the amount of time between saves, in seconds
  60. # Default is 5 minutes (300 seconds)
  61. save-interval: 300
  62. # Attempt to figure out which world a player last logged off in
  63. # and save/load the correct data if that world is different.
  64. # REQUIRES MC 1.9.2 OR NEWER
  65. load-data-on-join: true
  66. # Print out debug messages to the console for every event that happens in PWI
  67. debug-mode: true
  68. # Disables bypass regardless of permission
  69. # Defaults to false
  70. disable-bypass: false
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