Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //-----------------------------------------------------------
- //--> This server.cfg is custom-created to assist server owners with
- //--> setting up their server.cfg. You can copy/paste this text
- //--> into your server.cfg or simply cookie cutter and use the
- //--> parts that you would like to.
- //-----------------------------------------------------------
- //--> Updated 01/04/2010
- //-----------------------------------------------------------
- //--> This is the name for your server
- hostname "Gamerzone|DEAD CUP|Indo-Pak Match Point||Powered by XGames.weyak.ae"
- //-----------------------------------------------------------
- //--> (8.9.31.135:27015) [Sky] The Sandbox #1
- //--> username: 805043a password: xxxxx
- //-----------------------------------------------------------
- //--> Rcon password - Sets the password for remote rcon admin
- rcon_password "sid123"
- /--> Gametypes sets the gametypes you want your server to run
- //----> Versus Only: sv_gametypes "versus"
- //----> Survival Only: sv_gametypes "survival"
- //----> Coop Only: sv_gametypes "coop"
- //----> Both: sv_gametypes "versus,coop"
- sv_gametypes "both"
- //--> mp_gamemode sets the gametypes that your server is allowed to run, IE Voting
- //----> Versus Only: mp_gamemode "versus"
- //----> Survival Only: mp_gamemode "survival"
- //----> Coop Only: mp_gamemode "coop"
- //----> Both: mp_gamemode "versus,coop"
- //mp_gamemode "both"
- //--> Steam group # to assign to server
- sv_steamgroup 1108996
- sm_cvar fps_max 0
- //--> Uncaps the servers maxfps limit
- //--> (May be restricted by server provider on command line)
- //--> Do not connect to the Match Making Service
- //--> "0" = Off
- //--> "1" = On
- sv_steamgroup_exclusive 0
- //--> When Enabled, Steamgroup members take priority when joining
- //--> The server. However, anyone may join as long as a steamgroup
- //--> Member has joined first. Slots are only reserved while they
- //--> Are available in this manner, and a minimum of 1 slot is
- //--> Reserved, because when a steamgroup member connects to the
- //--> Server, other players will be able to connect. If there are
- //--> Other players connected and the steamgroup member disconnects
- //--> A random player will qualify to fill the remaining slot.
- //Allow connections without creating lobby
- //--> "0" = Off
- //--> "1" = On
- sv_allow_lobby_connect_only 0
- //--> Default is "0". When Enabled, cannot connect to
- //--> Games currently in progress.
- //--> All talk - Allow both teams to use audio chat to speak with each other
- //--> "0" = Off
- //--> "1" = On
- sv_alltalk 0
- sv_region 4
- //-----------------------------------------------------------
- //--> Left 4 Downtown v0.4.4 SM Extension Commands
- //-----------------------------------------------------------
- l4d_maxplayers 12
- //-----------------------------------------------------------
- //--> Remove Lobby Reservation v1.1.0 SM Extension Commands
- //-----------------------------------------------------------
- l4d_unreserve_full 1
- sm_cvar l4d_unreserve_full 1
- //-----------------------------------------------------------
- //--> READY UP
- //-----------------------------------------------------------
- l4d_ready_enabled 1
- //--> Enables readying up. Default "1". "0" to disable.
- l4d_ready_both_halves 0
- //--> Enables readying up before each half. Default "0".
- l4d_ready_minimum_players 4
- //--> Number of players required to be in server before the
- //--> Match can go live.
- //l4d_ready_server_cfg
- //--> what server config do I execute to override server.cfg ?
- l4d_ready_search_key_disable 0
- //--> Automatically disable plugin if sv_search_key is blank.
- l4d_ready_competition 0
- //--> Disable all plgins except competition-based plugins.
- //--> "1" Enables this feature.
- l4d_ready_pause_allowed 3
- //--> Each team can pause this many times per map.
- l4d_ready_pause_duration 30
- //--> Minimum time (seconds) until either team can unpause.
- ============================================================
- //-----------------------------------------------------------
- //--> CEVOO
- //-----------------------------------------------------------
- // Allow tanks to spawn on maps that normally prohibit it
- // -
- // Default: "1"
- srs_bosses_unprohibit "1"
- // Enable debug output in srsmod
- // -
- // Default: "1"
- srs_debug "1"
- // Sum of debug flags for debug sources (1-normal, 2-spam)
- // -
- // Default: "1"
- srs_debug_in "1"
- // Sum of debug flags for debug outputs (1-server, 2-log, 4-chat, 8-adminchat)
- // -
- // Default: "7"
- srs_debug_out "2"
- // Disables auto-spawns of Special Infected on finales
- // -
- // Default: "1"
- srs_finale_ghosts "0"
- // Enable or Disable the leftbehind CI de-spawner functionality
- // -
- // Default: "1"
- srs_infected_despawn "1"
- // How far behind a Zombie has to be for removal, in Ingame Distance Units per Second
- // -
- // Default: "700.0"
- srs_infected_despawn_distance "700.0"
- // How much distance in Ingame Distance Units per Second the Survivors must have advanced for Despawning to trigger
- // -
- // Default: "33.0"
- srs_infected_despawn_min_advance "33.0"
- // How many seconds a Zombie should be alive for before it can be despawned
- // -
- // Default: "15.0"
- srs_infected_despawn_min_lifetime "10.0"
- // If the Survivors are this close to the Saferoom the Despawner stops working
- // -
- // Default: "1000.0"
- srs_infected_despawn_near_safety "1000.0"
- // Enable or Disable respawning of de-spawned Common Infected
- // -
- // Default: "1"
- srs_infected_respawn "1"
- // Disable all the item removal if 0 (do NOT remove items)
- // -
- // Default: "1"
- srs_remove_enabled "1"
- // Remove Chainsaw
- // -
- // Default: "1"
- srs_remove_chainsaw "1"
- // Remove Defibrillator
- // -
- // Default: "1"
- srs_remove_defib "1"
- // Remove Explosive Ammo
- // -
- // Default: "1"
- srs_remove_explosive "1"
- // Remove Grenade Launcher
- // -
- // Default: "1"
- srs_remove_grenade_launcher "1"
- // Remove Incendiary Ammo
- // -
- // Default: "1"
- srs_remove_incendiary "1"
- // Remove Laser
- // -
- // Default: "1"
- srs_remove_laser "1"
- // Replace medkits with pills.
- // -
- // Default: "1"
- srs_remove_medkits "1"
- // Replace medkits in saferoom with pills
- // -
- // Default: "0"
- srs_remove_saferoom_medkits "0"
- // Remove all pills, except the ones that medkits are converted into.
- // -
- // Default: "1"
- srs_remove_unreplaced_pills "0"
- // Time that the tank has godmode/fire immunity after player control
- // -
- // Default: "2.0"
- srs_tank_immunity_time "3.0"
- // Enable anti-tank pre-light precautions.
- // -
- // Default: "1"
- srs_tank_prelight_fix "1"
- // srsmod version.
- // -
- // Default: "0.1.3"
- srs_version "0.1.3"
- // Enable or Disable the Water Brake functionality
- // -
- // Default: "0"
- srs_water_brake "0"
- // How much Survivors will be slowed down in Water, 0.7 means 70% speed
- // -
- // Default: "0.7"
- srs_water_brake_speed "0.7"
- // Enable or Disable Water Brake for Jockeyed Survivors
- // -
- // Default: "0"
- srs_water_slow_jockey "0"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement