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  1. //-----------------------------------------------------------
  2. //--> This server.cfg is custom-created to assist server owners with
  3. //--> setting up their server.cfg. You can copy/paste this text
  4. //--> into your server.cfg or simply cookie cutter and use the
  5. //--> parts that you would like to.
  6. //-----------------------------------------------------------
  7. //--> Updated 01/04/2010
  8. //-----------------------------------------------------------
  9.  
  10. //--> This is the name for your server
  11. hostname "Gamerzone|DEAD CUP|Indo-Pak Match Point||Powered by XGames.weyak.ae"
  12.  
  13. //-----------------------------------------------------------
  14. //--> (8.9.31.135:27015) [Sky] The Sandbox #1
  15. //--> username: 805043a password: xxxxx
  16. //-----------------------------------------------------------
  17.  
  18. //--> Rcon password - Sets the password for remote rcon admin
  19. rcon_password "sid123"
  20.  
  21. /--> Gametypes sets the gametypes you want your server to run
  22. //----> Versus Only: sv_gametypes "versus"
  23. //----> Survival Only: sv_gametypes "survival"
  24. //----> Coop Only: sv_gametypes "coop"
  25. //----> Both: sv_gametypes "versus,coop"
  26. sv_gametypes "both"
  27.  
  28. //--> mp_gamemode sets the gametypes that your server is allowed to run, IE Voting
  29. //----> Versus Only: mp_gamemode "versus"
  30. //----> Survival Only: mp_gamemode "survival"
  31. //----> Coop Only: mp_gamemode "coop"
  32. //----> Both: mp_gamemode "versus,coop"
  33. //mp_gamemode "both"
  34.  
  35. //--> Steam group # to assign to server
  36. sv_steamgroup 1108996
  37.  
  38. sm_cvar fps_max 0
  39. //--> Uncaps the servers maxfps limit
  40. //--> (May be restricted by server provider on command line)
  41.  
  42. //--> Do not connect to the Match Making Service
  43. //--> "0" = Off
  44. //--> "1" = On
  45. sv_steamgroup_exclusive 0
  46.  
  47. //--> When Enabled, Steamgroup members take priority when joining
  48. //--> The server. However, anyone may join as long as a steamgroup
  49. //--> Member has joined first. Slots are only reserved while they
  50. //--> Are available in this manner, and a minimum of 1 slot is
  51. //--> Reserved, because when a steamgroup member connects to the
  52. //--> Server, other players will be able to connect. If there are
  53. //--> Other players connected and the steamgroup member disconnects
  54. //--> A random player will qualify to fill the remaining slot.
  55.  
  56. //Allow connections without creating lobby
  57. //--> "0" = Off
  58. //--> "1" = On
  59. sv_allow_lobby_connect_only 0
  60.  
  61. //--> Default is "0". When Enabled, cannot connect to
  62. //--> Games currently in progress.
  63.  
  64. //--> All talk - Allow both teams to use audio chat to speak with each other
  65. //--> "0" = Off
  66. //--> "1" = On
  67. sv_alltalk 0
  68.  
  69. sv_region 4
  70.  
  71.  
  72. //-----------------------------------------------------------
  73. //--> Left 4 Downtown v0.4.4 SM Extension Commands
  74. //-----------------------------------------------------------
  75.  
  76. l4d_maxplayers 12
  77.  
  78. //-----------------------------------------------------------
  79. //--> Remove Lobby Reservation v1.1.0 SM Extension Commands
  80. //-----------------------------------------------------------
  81.  
  82. l4d_unreserve_full 1
  83. sm_cvar l4d_unreserve_full 1
  84.  
  85.  
  86. //-----------------------------------------------------------
  87. //--> READY UP
  88. //-----------------------------------------------------------
  89.  
  90. l4d_ready_enabled 1
  91. //--> Enables readying up. Default "1". "0" to disable.
  92.  
  93. l4d_ready_both_halves 0
  94. //--> Enables readying up before each half. Default "0".
  95.  
  96. l4d_ready_minimum_players 4
  97. //--> Number of players required to be in server before the
  98. //--> Match can go live.
  99.  
  100. //l4d_ready_server_cfg
  101. //--> what server config do I execute to override server.cfg ?
  102.  
  103. l4d_ready_search_key_disable 0
  104. //--> Automatically disable plugin if sv_search_key is blank.
  105.  
  106. l4d_ready_competition 0
  107. //--> Disable all plgins except competition-based plugins.
  108. //--> "1" Enables this feature.
  109.  
  110. l4d_ready_pause_allowed 3
  111. //--> Each team can pause this many times per map.
  112.  
  113. l4d_ready_pause_duration 30
  114. //--> Minimum time (seconds) until either team can unpause.
  115.  
  116. ============================================================
  117.  
  118. //-----------------------------------------------------------
  119. //--> CEVOO
  120. //-----------------------------------------------------------
  121.  
  122. // Allow tanks to spawn on maps that normally prohibit it
  123. // -
  124. // Default: "1"
  125. srs_bosses_unprohibit "1"
  126.  
  127. // Enable debug output in srsmod
  128. // -
  129. // Default: "1"
  130. srs_debug "1"
  131.  
  132. // Sum of debug flags for debug sources (1-normal, 2-spam)
  133. // -
  134. // Default: "1"
  135. srs_debug_in "1"
  136.  
  137. // Sum of debug flags for debug outputs (1-server, 2-log, 4-chat, 8-adminchat)
  138. // -
  139. // Default: "7"
  140. srs_debug_out "2"
  141.  
  142. // Disables auto-spawns of Special Infected on finales
  143. // -
  144. // Default: "1"
  145. srs_finale_ghosts "0"
  146.  
  147. // Enable or Disable the leftbehind CI de-spawner functionality
  148. // -
  149. // Default: "1"
  150. srs_infected_despawn "1"
  151.  
  152. // How far behind a Zombie has to be for removal, in Ingame Distance Units per Second
  153. // -
  154. // Default: "700.0"
  155. srs_infected_despawn_distance "700.0"
  156.  
  157. // How much distance in Ingame Distance Units per Second the Survivors must have advanced for Despawning to trigger
  158. // -
  159. // Default: "33.0"
  160. srs_infected_despawn_min_advance "33.0"
  161.  
  162. // How many seconds a Zombie should be alive for before it can be despawned
  163. // -
  164. // Default: "15.0"
  165. srs_infected_despawn_min_lifetime "10.0"
  166.  
  167. // If the Survivors are this close to the Saferoom the Despawner stops working
  168. // -
  169. // Default: "1000.0"
  170. srs_infected_despawn_near_safety "1000.0"
  171.  
  172. // Enable or Disable respawning of de-spawned Common Infected
  173. // -
  174. // Default: "1"
  175. srs_infected_respawn "1"
  176.  
  177. // Disable all the item removal if 0 (do NOT remove items)
  178. // -
  179. // Default: "1"
  180. srs_remove_enabled "1"
  181.  
  182. // Remove Chainsaw
  183. // -
  184. // Default: "1"
  185. srs_remove_chainsaw "1"
  186.  
  187. // Remove Defibrillator
  188. // -
  189. // Default: "1"
  190. srs_remove_defib "1"
  191.  
  192. // Remove Explosive Ammo
  193. // -
  194. // Default: "1"
  195. srs_remove_explosive "1"
  196.  
  197. // Remove Grenade Launcher
  198. // -
  199. // Default: "1"
  200. srs_remove_grenade_launcher "1"
  201.  
  202. // Remove Incendiary Ammo
  203. // -
  204. // Default: "1"
  205. srs_remove_incendiary "1"
  206.  
  207. // Remove Laser
  208. // -
  209. // Default: "1"
  210. srs_remove_laser "1"
  211.  
  212. // Replace medkits with pills.
  213. // -
  214. // Default: "1"
  215. srs_remove_medkits "1"
  216.  
  217. // Replace medkits in saferoom with pills
  218. // -
  219. // Default: "0"
  220. srs_remove_saferoom_medkits "0"
  221.  
  222. // Remove all pills, except the ones that medkits are converted into.
  223. // -
  224. // Default: "1"
  225. srs_remove_unreplaced_pills "0"
  226.  
  227. // Time that the tank has godmode/fire immunity after player control
  228. // -
  229. // Default: "2.0"
  230. srs_tank_immunity_time "3.0"
  231.  
  232. // Enable anti-tank pre-light precautions.
  233. // -
  234. // Default: "1"
  235. srs_tank_prelight_fix "1"
  236.  
  237. // srsmod version.
  238. // -
  239. // Default: "0.1.3"
  240. srs_version "0.1.3"
  241.  
  242. // Enable or Disable the Water Brake functionality
  243. // -
  244. // Default: "0"
  245. srs_water_brake "0"
  246.  
  247. // How much Survivors will be slowed down in Water, 0.7 means 70% speed
  248. // -
  249. // Default: "0.7"
  250. srs_water_brake_speed "0.7"
  251.  
  252. // Enable or Disable Water Brake for Jockeyed Survivors
  253. // -
  254. // Default: "0"
  255. srs_water_slow_jockey "0"
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