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- NpcTalk("Be careful in here");
- NpcTalk("Lots of dangerous equipment in here");
- int choice = showMenu(new String[] {"I'm looking for a guy called Ernest", "What do this machine do?", "Is this your house?"});
- if(choice == 0) {
- looking();
- } else if(choice == 1) {
- machine();
- } else if(choice == 2) {
- house();
- }
- }
- private void looking() {
- NpcTalk("Ah Ernest, top notch bloke");
- NpcTalk("He's helping me with my experiments");
- PlayerTalk("So you know where he is then?");
- NpcTalk("He's that chicken over there");
- PlayerTalk("Ernest is a chicken?");
- PlayerTalk("Are you sure?");
- NpcTalk("Oh he isn't normally a chicken");
- NpcTalk("Or at least he wasn't");
- NpcTalk("Until he helped me test my pouletmorph machine");
- NpcTalk("It was originally going to be called a transmutation machine");
- NpcTalk("But after testing Pouletmorph seems more appropriate");
- int choice = showMenu(new String[] {"I'm glad Veronica didn't actually get engaged to a chicken", "Change him back this instant"});
- if(choice == 0) {
- engaged();
- } else if(choice == 1) {
- changeback();
- }
- }
- private void engaged() {
- NpcTalk("Who's Veronica?");
- PlayerTalk("Ernest's fiancee");
- PlayerTalk("She probably doesn't want to marry a chicken");
- NpcTalk("Ooh I dunno");
- NpcTalk("She could have free eggs for breakfast");
- PlayerTalk("I think you'd better change him back");
- NpcTalk("Um it's not so easy");
- NpcTalk("My machine is broken");
- NpcTalk("And the house gremlins");
- NpcTalk("Have run off with some vital bits");
- PlayerTalk("Well I can look out for them");
- NpcTalk("That would be a help");
- NpcTalk("They'll be somewhere in the manor house or its grounds");
- NpcTalk("The gremlins never go further than the entrance gate");
- NpcTalk("I'm missing the pressure gauge and a rubber tube");
- NpcTalk("They've also taken my oil can");
- NpcTalk("Which I'm going to need to get this thing started again");
- }
- }
- private void changeback() {
- NpcTalk("Um it's not so easy");
- NpcTalk("My machine is broken");
- NpcTalk("And the house gremlins");
- NpcTalk("Have run off with some vital bits");
- PlayerTalk("Well I can look out for them");
- NpcTalk("That would be a help");
- NpcTalk("They'll be somewhere in the manor house or its grounds");
- NpcTalk("The gremlins never go further than the entrance gate");
- NpcTalk("I'm missing the pressure gauge and a rubber tube");
- NpcTalk("They've also taken my oil can");
- NpcTalk("Which I'm going to need to get this thing started again");
- }
- }
- private void machine() {
- NpcTalk("Nothing at the moment");
- NpcTalk("As it's broken");
- NpcTalk("It's meant to be a transmutation machine");
- NpcTalk("It has also spent time as a time travel machine");
- NpcTalk("And a dramatic lightning generator");
- NpcTalk("And a thing for generating monsters");
- }
- }
- private void house() {
- NpcTalk("No, I'm just one of the tenants");
- NpcTalk("It belongs to the count");
- NpcTalk("Who lives in the basement");
- }
- }
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