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- package eksamenstest;
- import javax.swing.JFrame;
- public class Eksamenstest extends JFrame {
- public Eksamenstest() throws InterruptedException
- {
- JFrame SOJ = new JFrame("Sword Of Justice");
- SOJ.pack();
- SOJ.setSize(1000,700);
- SOJ.setVisible(true);
- SOJ.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
- SOJ.add(new Grafik());
- }
- public static void main(String[] args) throws InterruptedException
- {
- new Eksamenstest();
- new Musik();
- new SpillerOne();
- }
- }
- package eksamenstest;
- import java.awt.Graphics;
- import java.awt.Image;
- import java.awt.Toolkit;
- import javax.swing.JPanel;
- public class Grafik extends JPanel
- {
- int Menu = 1;
- int Player1Liv = 3;
- int Player2Liv = 3;
- int DødP1 = 1;
- int DødP2 = 1;
- int WeaponON2;
- int WeaponON1;
- int Skjold;
- int Skjold1;
- int x = 100;
- int y = 360;
- int x_1 = 820;
- int y_1 = 360;
- public Grafik(){}
- public void paint(Graphics g)
- {
- //Grafikken af banen
- Image Bane2 = Toolkit.getDefaultToolkit().getImage("Bane2.png");
- g.drawImage(Bane2, 0, 0, 1000, 800, this);
- Image Plank = Toolkit.getDefaultToolkit().getImage("Plank.jpg");
- g.drawImage(Plank, 100, 500, 800, 10, this);
- Image lava = Toolkit.getDefaultToolkit().getImage("lava.png");
- g.drawImage(lava, 0, 520, 1000, 260, this);
- if(Menu == 1)
- {
- Image Menu2 = Toolkit.getDefaultToolkit().getImage("Menu.png");
- g.drawImage(Menu2, 100, -30, 900, 700, this);
- }
- //Player 1 - Grafikken der viser hvordan spilleren står.
- if(WeaponON1 == 0){
- Image PlayerStå = Toolkit.getDefaultToolkit().getImage("Stå.png");
- g.drawImage(PlayerStå, x, y, 80, 140, this);
- }
- if(WeaponON1 == 1){
- Image PlayerSværdOP = Toolkit.getDefaultToolkit().getImage("OP.png");
- g.drawImage(PlayerSværdOP, x, y, 80, 140, this);
- }
- if(WeaponON1 == 2){
- Image PlayerSværdFrem = Toolkit.getDefaultToolkit().getImage("Frem.png");
- g.drawImage(PlayerSværdFrem, x, y, 80, 140, this);
- }
- if(Skjold == 1){
- Image Player1Skjold = Toolkit.getDefaultToolkit().getImage("Player1Skjold.png");
- g.drawImage(Player1Skjold, x, y, 80, 140, this);
- }
- if(Player1Liv == 0){
- Image DødP = Toolkit.getDefaultToolkit().getImage("DødP.png");
- g.drawImage(DødP, x, y, 80, 140, this);
- }
- if(Player2Liv == 0){
- Image Jubel = Toolkit.getDefaultToolkit().getImage("Jubel.png");
- g.drawImage(Jubel, x, y, 80, 140, this);
- }
- //Player 2 - Grafikken der viser hvordan spilleren står.
- if(WeaponON2 == 0){
- Image PlayerStå1 = Toolkit.getDefaultToolkit().getImage("Stå1.png");
- g.drawImage(PlayerStå1, x_1, y_1, 80, 140, this);
- }
- if(WeaponON2 == 1){
- Image PlayerSværdOP1 = Toolkit.getDefaultToolkit().getImage("OP1.png");
- g.drawImage(PlayerSværdOP1, x_1, y_1, 80, 140, this);
- }
- if(WeaponON2 == 2){
- Image PlayerSværdFrem1 = Toolkit.getDefaultToolkit().getImage("Frem1.png");
- g.drawImage(PlayerSværdFrem1, x_1, y_1, 80, 140, this);
- }
- if(Skjold1 == 1){
- Image Player2Skjold = Toolkit.getDefaultToolkit().getImage("Player2Skjold.png");
- g.drawImage(Player2Skjold, x_1, y_1, 80, 140, this);
- }
- if(Player2Liv == 0){
- Image DødPA = Toolkit.getDefaultToolkit().getImage("DødP.png");
- g.drawImage(DødPA, x_1, y_1, 80, 140, this);
- }
- if(Player1Liv == 0){
- Image Jubel = Toolkit.getDefaultToolkit().getImage("Jubel.png");
- g.drawImage(Jubel, x_1, y_1, 80, 140, this);
- }
- //Health Bars / Stamina / Navne / Win
- //Player 1
- Image PlayerNavn = Toolkit.getDefaultToolkit().getImage("Player1Navn.png");
- g.drawImage(PlayerNavn, 30, 50, 70, 30, this);
- if(Player1Liv == 3){
- Image Liv100B = Toolkit.getDefaultToolkit().getImage("Liv100B.png");
- g.drawImage(Liv100B, 30, 80, 120, 40, this);
- }
- if(Player1Liv == 2){
- Image Liv75B = Toolkit.getDefaultToolkit().getImage("Liv75B.png");
- g.drawImage(Liv75B, 30, 80, 120, 40, this);
- }
- if(Player1Liv == 1){
- Image Liv50B = Toolkit.getDefaultToolkit().getImage("Liv25B.png");
- g.drawImage(Liv50B, 30, 80, 120, 40, this);
- }
- if(Player1Liv == 0){
- Image Liv0B = Toolkit.getDefaultToolkit().getImage("Liv0B.png");
- g.drawImage(Liv0B, 30, 80, 120, 40, this);
- DødP1 = 0;
- Image Player2Win = Toolkit.getDefaultToolkit().getImage("Player2Wins.png");
- g.drawImage(Player2Win, 350, 80, 350, 110, this);
- }
- // Player 2
- Image PlayerNavn1 = Toolkit.getDefaultToolkit().getImage("Player2Navn.png");
- g.drawImage(PlayerNavn1, 900, 50, 70, 30,this);
- if(Player2Liv == 3){
- Image Liv100R = Toolkit.getDefaultToolkit().getImage("Liv100R.png");
- g.drawImage(Liv100R, 850, 80, 120, 40, this);
- }
- if(Player2Liv == 2){
- Image Liv75R = Toolkit.getDefaultToolkit().getImage("Liv75R.png");
- g.drawImage(Liv75R, 850, 80, 120, 40, this);
- }
- if(Player2Liv == 1){
- Image Liv50R = Toolkit.getDefaultToolkit().getImage("Liv25R.png");
- g.drawImage(Liv50R, 850, 80, 120, 40, this);
- }
- if(Player2Liv == 0){
- Image Liv0R = Toolkit.getDefaultToolkit().getImage("Liv0R.png");
- g.drawImage(Liv0R, 850, 80, 120, 40, this);
- DødP2 = 0;
- Image Player1Win = Toolkit.getDefaultToolkit().getImage("Player1Wins.png");
- g.drawImage(Player1Win, 350, 80, 350, 110, this);
- }
- }
- }
- package eksamenstest;
- import java.awt.event.ActionEvent;
- import java.awt.event.ActionListener;
- import java.awt.event.KeyEvent;
- import java.awt.event.KeyListener;
- import javax.swing.JFrame;
- public class SpillerOne extends JFrame implements ActionListener, KeyListener {
- int x = 100;
- int y = 360;
- int xHøjre;
- int xVenstre;
- int DødP1;
- int Player1Liv;
- int iLava;
- int x_1;
- int Player2Liv;
- int Skjold1;
- int WeaponON1;
- int Menu = 1;
- int SværdTid;
- int Sværd;
- int Skjold;
- public SpillerOne()
- {
- addKeyListener(this);
- setFocusable(true);
- setFocusTraversalKeysEnabled(false);
- }
- @Override
- public void actionPerformed(ActionEvent e)
- {
- PlayerOneMove();
- repaint();
- }
- @Override
- public void keyTyped(KeyEvent e) {
- }
- @Override
- public void keyPressed(KeyEvent e) {
- int c = e.getKeyCode();
- //Menu
- if(c == KeyEvent.VK_O){
- Menu = 1;
- }
- if(c == KeyEvent.VK_P){
- Menu = 0;
- }
- // Player
- if(DødP1 == 1){
- if(c == KeyEvent.VK_A){
- xVenstre = 1;
- WeaponON1 = 0;
- Sværd = 0;
- }
- if(c == KeyEvent.VK_D){
- xHøjre = 1;
- WeaponON1 = 0;
- }
- if(WeaponON1 == 1){
- if(SværdTid < 3){
- if(c == KeyEvent.VK_W){
- WeaponON1 = 2;
- SværdTid++;
- }
- }
- }
- if(c == KeyEvent.VK_S){
- WeaponON1 = 1;
- Sværd = 1;
- }
- if(c == KeyEvent.VK_Q){
- Skjold = 1;
- SværdTid++;
- }
- }
- if(c == KeyEvent.VK_E){
- SværdTid--;
- WeaponON1 = 0;
- }
- }
- @Override
- public void keyReleased(KeyEvent e)
- {
- int c = e.getKeyCode();
- // Spiller 1
- if(c == KeyEvent.VK_A){
- xVenstre = 0;
- }
- if(c == KeyEvent.VK_D){
- xHøjre = 0;
- }
- if(c == KeyEvent.VK_Q){
- Skjold = 0;
- SværdTid = SværdTid;
- }
- if(c == KeyEvent.VK_W){
- if(Sværd == 1)
- WeaponON1 = 1;
- }
- if(c == KeyEvent.VK_E){
- SværdTid = SværdTid;
- WeaponON1 = 0;
- }
- }
- public void PlayerOneMove()
- {
- // Spiller et Bevægelse
- x = x + xHøjre; //Højre
- x = x - xVenstre; //Venstre
- if(WeaponON1 == 2){ //Tjekker om spilleren har våbnet fremme og hvis ja, så tjekker den om modspilleren har skjold på, hvis ikke, mister person 2 liv.
- if(Skjold1 == 0){
- if(x > x_1-80 && x < x_1 + 80){
- x = 100;
- x_1 = 820;
- Player2Liv--;
- }
- }
- if(WeaponON1 == 2){
- if(Skjold1 == 1){
- if(x > x_1-80 && x < x_1 + 80){
- x_1 = x_1 + 60;
- }
- }
- }
- }
- // Falder ned i lava
- if(x < 100 && 100 > x + 80){ //Tjekker om player 1 er i lava ved venstre side.
- DødP1 = 0;
- Player1Liv = 0;
- iLava = 1;
- if(y < 500){
- y++;
- }
- }
- if(x > 900){ //Tjekker om player 1 er i lava ved højre side.
- DødP1 = 0;
- Player1Liv = 0;
- iLava = 1;
- if(y < 500){
- y++;
- }
- }
- }
- }
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