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Knockback Config

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Apr 15th, 2024
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  1. #
  2. # This is the main configuration for knockback
  3. # ATTENTION: Do not rename "Default" knockback profile
  4. #
  5. # Melee:
  6. # overrideKb: Use our custom kb. False = Default Minecraft KB
  7. # horizontal: horizontal = value
  8. # horizontalOnGround: horizontal *= value. This is a multiplier value
  9. # horizontalSprinting: horizontal *= value. This is a multiplier value.
  10. # horizontalKnockbackDeduction: horizontal *= (kbEnchantLevel + 1) - value. Reduction value, if increased = less kb.
  11. # vertical: vertical = value
  12. # verticalOnGround: vertical *= value
  13. # verticalSprinting: vertical *= value
  14. # inheritHorizontal: Inherit victim motion
  15. # frictionHorizontal: horizontal = (motion * value) + victimRotation. Use 1.0 if dont understand. This modifier the kb based in the player movement. If dont understand watch this: https://youtu.be/4ExDf0FCKCY?si=Ti5pR5qDQ8-g4irn
  16. # inheritVertical: Inherit victim motion
  17. # frictionVertical: vertical += (motionY * value). Use 1.0 if dont understand. This modifier the kb based in the player movement. If dont understand watch this: https://youtu.be/4ExDf0FCKCY?si=Ti5pR5qDQ8-g4irn
  18. # limitVertical: Reset vertical if it exceeds limit. True if u have a combofly mode.
  19. # yLimit: yLimit = value. Vertical limit if "limitVertical = true"
  20. # onePointSevenKb: If "true" players will take different kb if hit from behind, activate if you want to avoid runners.
  21. # onePointSevenHorizontal: horizontal = value. If "onePointSevenKb = true"
  22. #
  23. # Combo:
  24. # comboMode: Enable combo mode
  25. # comboHeight: Maximum height of combo
  26. # comboTicks: Maximum combo ticks
  27. # comboVelocity: Vertical deduction on hit
  28. #
  29. # Fishing Rod:
  30. # overrideRodKb: Use our custom fishing rod kb
  31. # rodHorizontal: horizontal = value
  32. # rodVertical: vertical = value
  33. # rodMultiplier: Multiplies rod's vector magnitude
  34. #
  35. # Bow:
  36. # overrideBowKb: Use our custom bow kb
  37. # bowHorizontal: horizontal = value
  38. # bowVertical: vertical = value
  39. # bowPunchMultiplier: horizontal *= (punchEnchantLevel + 1) * value
  40. #
  41. # Potion:
  42. # potionGravity: Fall speed value
  43. # potionSpeed: Throwing multiplier value
  44. # potionVerticalOffset: Vertical throwing offset value
  45. # potionSmooth: Make heal potions throwing smoother
  46. #
  47. # Other:
  48. # hitDelay: Delay between victim can get hit
  49. # slowdown: Slowdown player on hit
  50. # cancelSprint: Cancel sprint for player on hit
  51.  
  52. profiles:
  53. Default:
  54. overrideKb: true
  55. horizontal: 0.45
  56. horizontalOnGround: 1.1
  57. horizontalSprinting: 1.2
  58. horizontalKnockbackMultiplier: 0.8
  59. vertical: 0.45
  60. verticalOnGround: 1.0
  61. verticalSprinting: 1.0
  62. limitVertical: false
  63. yLimit: 1.2
  64. inheritHorizontal: true
  65. frictionHorizontal: 1.0
  66. inheritVertical: false
  67. frictionVertical: 1.0
  68. onePointSevenKb: false
  69. onePointSevenHorizontal: 0.25
  70. comboMode: false
  71. comboHeight: 2.3
  72. comboTicks: 10
  73. comboVelocity: -0.05
  74. overrideBowKb: true
  75. bowHorizontal: 0.9
  76. bowVertical: 0.9
  77. bowPunchMultiplier: 1.1
  78. overrideRodKb: true
  79. rodHorizontal: 0.9
  80. rodVertical: 0.9
  81. rodMultiplier: 1.0
  82. potionGravity: 0.05
  83. potionSpeed: 0.5
  84. potionVerticalOffset: -10.0
  85. potionSmooth: true
  86. hitDelay: 20
  87. slowdown: 0.6
  88. cancelSprint: true
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