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7D III: VFD God Hand Data

Mar 18th, 2017 (edited)
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  1. The God Hand is a class that revolves around inflicting a status effect called G-Depth. Some of their skills require the targets to be inflicted with a certain amount of G-Depth in order to use. Inflicting more G-Depth simply allows the God Hand to use more skills on the inflicted targets. Each enemy can only have up to 3 stacks of G-Depth. The status itself does not do anything outside of that, though some skills do benefit from more G-Depth being stacked on the targets. However, while most enemies are fairly weak to ailments, G-Depth is the one status they tend to resist. Most enemies have a 0.5x to 0.8x multiplier to the status (Though 2 enemies do have multipliers of 1x to them.) This means that a base 200% chance to inflict G-Depth means that the chance is guaranteed. Unlike the Destroyer in 7th Dragon 2020 and 2020-II, the God Hand's regular attacks do not have the ability to inflict G-Depth unless God Charge is used.
  2.  
  3. Increasing the G-Depth counter refreshes the duration of the status, however the most amount of G-Depth any enemy can be inflicted with is 3. After that, G-Depth will be impossible to reinflict until the ailment wears off.
  4.  
  5. Some attacks have a G-Depth requirement, requiring you to use them on targets with a certain amount of G-Depth. But that can only prevent the initial use. After the command is input, nothing can stop that attack from coming out. (i.e. if the targeted enemy dies, the attack could get redirected towards an enemy that does not have any G-Depth without consequences.)
  6.  
  7. Because G-Depth is not considered a resource, skills with a G-Depth requirement cannot be freely used during Unison if no enemy in the battle can be targeted with that skill.
  8.  
  9. Tier 1 Skills
  10. =============
  11. LIFE Bonus
  12. Type: Passive
  13. Usable By Backup During Unison: No
  14.  
  15. Increases max Life.
  16.  
  17. Lv1: 1.1x Life multiplier. Costs 150 SP.
  18. Lv2: 1.15x Life multiplier. Costs 550 SP.
  19. Lv3: 1.2x Life multiplier. Costs 1500 SP.
  20. Lv4: 1.25x Life multiplier. Costs 3000 SP.
  21. Lv5: 1.3x Life multiplier. Costs 5500 SP.
  22.  
  23. MANA Bonus
  24. Type: Passive
  25. Usable By Backup During Unison: No
  26.  
  27. Increases max Mana.
  28.  
  29. Lv1: 1.1x Mana multiplier. Costs 300 SP.
  30. Lv2: 1.15x Mana multiplier. Costs 750 SP.
  31. Lv3: 1.2x Mana multiplier. Costs 2000 SP.
  32. Lv4: 1.25x Mana multiplier. Costs 4000 SP.
  33. Lv5: 1.3x Mana multiplier. Costs 6000 SP.
  34.  
  35. Jab
  36. Type: Active
  37. Usable By Backup During Unison: Yes
  38.  
  39. Hits one enemy with melee ATK-based non-elemental damage and has a base 200% chance to inflict G-Depth for 3 turns.
  40.  
  41. Costs 2 Mana at all levels. Fills up 2% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a speed multiplier of 1.2 at all levels. Has a priority level of 3 at all levels.
  42.  
  43. Lv1: 1.2x damage multiplier. Inflicts 1 G-Depth. Initial skill.
  44. Lv2: 1.4x damage multiplier. Inflicts 1 G-Depth. Costs 250 SP.
  45. Lv3: 1.6x damage multiplier. Inflicts 1 G-Depth. Costs 450 SP.
  46. Lv4: 1.8x damage multiplier. Inflicts 1 G-Depth. Costs 700 SP.
  47. Lv5: 2x damage multiplier. Inflicts 2 G-Depth. Costs 1000 SP.
  48.  
  49. Front Punch
  50. Type: Active
  51. Usable By Backup During Unison: Yes
  52.  
  53. [G-Depth 1 Skill] Hits one enemy with melee ATK-based non-elemental damage and has a chance to inflict 1 G-Depth for 3 turns. Requires at least 1 G-Depth on the target to use at levels 1 through 4. At level 5, no G-Depth is required.
  54.  
  55. Costs 4 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1.3 at all levels. Has a speed multiplier of 1.1 at all levels.
  56.  
  57. Lv1: 2.5x damage multiplier. Base 100% chance to inflict 1 G-Depth. Initial skill.
  58. Lv2: 2.6x damage multiplier. Base 100% chance to inflict 1 G-Depth. Costs 130 SP.
  59. Lv3: 2.7x damage multiplier. Base 100% chance to inflict 1 G-Depth. Costs 300 SP.
  60. Lv4: 2.8x damage multiplier. Base 100% chance to inflict 1 G-Depth. Costs 550 SP.
  61. Lv5: 3x damage multiplier. Base 200% chance to inflict 1 G-Depth. Costs 1200 SP.
  62.  
  63. Quartetto
  64. Type: Active
  65. Usable By Backup During Unison: Yes
  66.  
  67. [G-Depth 2 Skill] Hits one enemy with melee ATK-based non-elemental damage. Removes all G-Depth on the target after use. Damage scales with the amount of G-Depth on the target. 1x for no G-Depth, 1.1x for 1 G-Depth, 1.25x for 2 G-Depth, and 1.5x for 3 G-Depth.
  68.  
  69. Costs 6 Mana at all levels. Fills up 2% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1.5 at all levels. Has a speed multiplier of 1.2 at all levels. Has a priority level of 3 at all levels.
  70.  
  71. NOTE: This skill cannot inflict G-Depth under any circumstances, not even under the effects of God Charge, meaning that there is no chance of the damage output suddenly changing due to inflicting G-Depth, nor will the enemy be inflicted with G-Depth after casting this skill.
  72.  
  73. Lv1: 3.5x/3.85x/4.375x/5.25x damage multiplier. Initial skill.
  74. Lv2: 3.75x/4.125x/4.6875x/5.625x damage multiplier. Costs 250 SP.
  75. Lv3: 4x/4.4x/5x/6x damage multiplier. Costs 450 SP.
  76. Lv4: 4.25x/4.675x/5.3125x/6.375x damage multiplier. Costs 900 SP.
  77. Lv5: 4.5x/4.95x/5.625x/6.75x damage multiplier. Costs 1800 SP.
  78. Lv6: 4.7x/5.17x/5.875x/7.05x damage multiplier. Costs 3000 SP.
  79. Lv7: 4.9x/5.39x/6.125x/7.35x damage multiplier. Costs 4500 SP.
  80. Lv8: 5.1x/5.61x/6.375x/7.65x damage multiplier. Costs 6000 SP.
  81. Lv9: 5.3x/5.83x/6.625x/7.95x damage multiplier. Costs 8000 SP.
  82. Lv10: 5.8x/6.38x/7.25x/8.7x damage multiplier. Costs 9500 SP.
  83.  
  84. Double Hook
  85. Type: Active
  86. Usable By Backup During Unison: Yes
  87.  
  88. [G-Depth 2 Skill] Hits one enemy with melee ATK-based non-elemental damage, and places debuffs on the enemy that decreases their ATK and MAT for 3 turns. Has a base 100% chance to inflict 1 G-Depth for 3 turns.
  89.  
  90. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1.3 at all levels. Has a speed multiplier of 1 at all levels.
  91.  
  92. Lv1: 4x damage multiplier. 0.95x multiplier to target's ATK and MAT. Costs 300 SP.
  93. Lv2: 4.25x damage multiplier. 0.93x multiplier to target's ATK and MAT. Costs 550 SP.
  94. Lv3: 5x damage multiplier. 0.90x multiplier to target's ATK and MAT. Costs 1500 SP.
  95. Lv4: 5.5x damage multiplier. 0.88x multiplier to target's ATK and MAT. Costs 3500 SP.
  96. Lv5: 6x damage multiplier. 0.85x multiplier to target's ATK and MAT. Costs 5000 SP.
  97.  
  98. Spinning Edge
  99. Type: Active
  100. Usable By Backup During Unison: Yes
  101.  
  102. [G-Depth 2 Skill] Hits one enemy with melee ATK-based non-elemental damage, and places debuffs on the enemy that decreases their DEF and MDF for 3 turns. Has a base 100% chance to inflict 1 G-Depth for 3 turns.
  103.  
  104. Costs 6 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1.3 at all levels. Has a speed multiplier of 1 at all levels.
  105.  
  106. Lv1: 4.5x damage multiplier. 0.95x multiplier to target's DEF and MDF. Costs 300 SP.
  107. Lv2: 4.75x damage multiplier. 0.92x multiplier to target's DEF and MDF. Costs 550 SP.
  108. Lv3: 5x damage multiplier. 0.88x multiplier to target's DEF and MDF. Costs 1500 SP.
  109. Lv4: 5.5x damage multiplier. 0.84x multiplier to target's DEF and MDF. Costs 3500 SP.
  110. Lv5: 6x damage multiplier. 0.8x multiplier to target's DEF and MDF. Costs 5000 SP.
  111.  
  112. Ambush Stance
  113. Type: Active
  114. Usable By Backup During Unison: No
  115.  
  116. Places the God Hand in a counter stance that increases their chances of being targeted this turn. Whenever the God Hand gets targeted, they'll counterattack the attacker with melee ATK-based non-elemental damage, which has a base 100% chance to inflict 1 G-Depth for 3 turns.
  117.  
  118. Costs 2 Mana at all levels. Fills up 2.5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 2 at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 3 at all levels.
  119.  
  120. NOTE: There is no cap on the amount of counterattacks that can activate per turn. Separate actions can trigger multiple counterattacks, though attacks that just hit multiple times will only trigger one. The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work.
  121.  
  122. Lv1: 1.25x damage multiplier. 40% target rate. Costs 150 SP.
  123. Lv2: 1.5x damage multiplier. 45% target rate. Costs 250 SP.
  124. Lv3: 1.75x damage multiplier. 50% target rate. Costs 500 SP.
  125. Lv4: 2x damage multiplier. 55% target rate. Costs 1000 SP.
  126. Lv5: 2.5x damage multiplier. 60% target rate. Costs 1500 SP.
  127. Lv6: 3x damage multiplier. 65% target rate. Costs 2500 SP.
  128. Lv7: 3.25x damage multiplier. 70% target rate. Costs 3500 SP.
  129. Lv8: 3.5x damage multiplier. 75% target rate. Costs 4500 SP.
  130. Lv9: 3.75x damage multiplier. 80% target rate. Costs 5500 SP.
  131. Lv10: 4x damage multiplier. 85% target rate. Costs 6500 SP.
  132.  
  133. Anti-Ailment
  134. Type: Active
  135. Usable By Backup During Unison: Yes
  136.  
  137. Places the God Hand in a counter stance that increases their chances of being targeted this turn. Whenever an ailment is attempted to be inflicted on the God Hand they'll have a chance to nullify the ailment, and counterattack the attacker with melee ATK-based non-elemental damage.
  138.  
  139. Costs 0 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 2 at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 3 at all levels.
  140.  
  141. NOTE: There is no cap on the amount of counterattacks that can activate per turn. Separate actions can trigger multiple counterattacks, though attacks that just hit multiple times will only trigger one. Multi-hit attacks roll the evasion chance for each attack. This evasion chance is completely separate from any accuracy calculations. The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work. If the ailment is attached to an attack, then only the ailment itself will be attempted to be nullified. The actual damage dealt can never be nullified.
  142.  
  143. Lv1: 1.5x damage multiplier. 60% target rate. 65% chance to nullify ailments. Costs 1500 SP.
  144. Lv2: 1.75x damage multiplier. 65% target rate. 70% chance to nullify ailments. Costs 2500 SP.
  145. Lv3: 2x damage multiplier. 70% target rate. 75% chance to nullify ailments. Costs 3500 SP.
  146. Lv4: 2.3x damage multiplier. 75% target rate. 80% chance to nullify ailments. Costs 5000 SP.
  147. Lv5: 2.8x damage multiplier. 80% target rate. 85% chance to nullify ailments. Costs 6500 SP.
  148.  
  149. Chiropractic
  150. Type: Active
  151. Usable By Backup During Unison: Yes
  152.  
  153. Heals one party member. Can be used on the field.
  154.  
  155. Costs 3 Mana at all levels. Has a speed multiplier of 2 at all levels. Has a priority level of 3 at all levels.
  156.  
  157. NOTE: Healing is equal to Base Heal + (MAT / 10).
  158.  
  159. Lv1: 40 Base heal. Initial skill.
  160. Lv2: 50 Base heal. Costs 250 SP.
  161. Lv3: 60 Base heal. Costs 500 SP.
  162. Lv4: 70 Base heal. Costs 1000 SP.
  163. Lv5: 75 Base heal. Costs 1500 SP.
  164. Lv6: 80 Base heal. Costs 2000 SP.
  165. Lv7: 85 Base heal. Costs 2500 SP.
  166. Lv8: 90 Base heal. Costs 3000 SP.
  167. Lv9: 100 Base heal. Costs 3500 SP.
  168. Lv10: 120 Base heal. Costs 4000 SP.
  169.  
  170. Detox
  171. Type: Active
  172. Usable By Backup During Unison: Yes
  173.  
  174. Dispels ailments on one party member. Can be used on the field.
  175.  
  176. Has a speed multiplier of 1 at all levels.
  177.  
  178. Lv1: 4 Mana. Cures Poison, Paralysis, and Blind. Initial skill.
  179. Lv2: 4 Mana. Cures Poison, Paralysis, Blind, Burn, Freeze, and Bleed. Costs 500 SP.
  180. Lv3: 4 Mana. Cures all ailments. Costs 1000 SP.
  181. Lv4: 4 Mana. Cures all ailments. Has a priority level of 3. Costs 2000 SP.
  182. Lv5: 3 Mana. Cures all ailments. Has a priority level of 3. Costs 4000 SP.
  183.  
  184. CPR
  185. Type: Active
  186. Usable By Backup During Unison: Yes
  187.  
  188. Brings one party member back to life. Can be used on the field.
  189.  
  190. Costs 4 Mana at all levels. Has a speed multiplier of 2 at all levels.
  191.  
  192. NOTE: The amount of Life revived at cannot be boosted by MAT.
  193.  
  194. Lv1: Revived at 40 Life. Costs 250 SP.
  195. Lv2: Revived at 80 Life. Costs 700 SP.
  196. Lv3: Revived at 120 Life. Costs 1300 SP.
  197. Lv4: Revived at 160 Life. Costs 2500 SP.
  198. Lv5: Revived at 200 Life. Costs 3000 SP.
  199.  
  200. God Charge
  201. Type: Active
  202. Usable By Backup During Unison: No
  203.  
  204. Increases the God Hand's ATK for a certain duration and permanently increases the chance to inflict 1 G-Depth for 3 turns for most of their attacks by 200%.
  205.  
  206. Costs 3 Mana at all levels. Has a speed multiplier of 1 at all levels.
  207.  
  208. NOTE: This includes the regular attack. Quartetto is exempted from this.
  209.  
  210. Lv1: 1.1x ATK multiplier. Lasts 4 turns. Costs 150 SP.
  211. Lv2: 1.15x ATK multiplier. Lasts 4 turns. Costs 400 SP.
  212. Lv3: 1.2x ATK multiplier. Lasts 5 turns. Costs 1200 SP.
  213. Lv4: 1.25x ATK multiplier. Lasts 5 turns. Costs 2500 SP.
  214. Lv5: 1.3x ATK multiplier. Lasts 6 turns. Costs 4000 SP.
  215.  
  216. Tier 2 Skills
  217. =============
  218. Drill Crawler
  219. Type: Active
  220. Usable By Backup During Unison: Yes
  221.  
  222. [G-Depth 3 Skill] Hits one enemy with melee ATK-based non-elemental damage and heals the God Hand for a portion of the damage dealt.
  223.  
  224. Costs 12 Mana at all levels. Fills up 3.5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a critical hit rate of 3.5x at all levels. Has a speed multiplier of 1 at all levels.
  225.  
  226. Lv1: 7x damage multiplier. 10% of damage dealt as healing. Costs 3500 SP.
  227. Lv2: 7.25x damage multiplier. 12% of damage dealt as healing. Costs 6000 SP.
  228. Lv3: 7.5x damage multiplier. 15% of damage dealt as healing. Costs 8500 SP.
  229. Lv4: 7.75x damage multiplier. 17% of damage dealt as healing. Costs 9000 SP.
  230. Lv5: 8x damage multiplier. 20% of damage dealt as healing. Costs 9500 SP.
  231.  
  232. ATK Acupressure
  233. Type: Active
  234. Usable By Backup During Unison: Yes
  235.  
  236. Increases one party member's ATK and MAT for 6 turns.
  237.  
  238. Costs 3 Mana at all levels. Has a speed multiplier of 1.3 at all levels. Has a priority level of 3 at all levels.
  239.  
  240. Lv1: 1.05x ATK and MAT multiplier. Costs 1000 SP.
  241. Lv2: 1.07x ATK and MAT multiplier. Costs 2000 SP.
  242. Lv3: 1.1x ATK and MAT multiplier. Costs 3000 SP.
  243. Lv4: 1.14x ATK and MAT multiplier. Costs 4000 SP.
  244. Lv5: 1.19x ATK and MAT multiplier. Costs 5000 SP.
  245.  
  246. DEF Acupressure
  247. Type: Active
  248. Usable By Backup During Unison: Yes
  249.  
  250. Increases one party member's DEF and MDF, and reduces their ailment susceptibility for 6 turns.
  251.  
  252. Costs 3 Mana at all levels. Has a speed multiplier of 1.2 at all levels. Has a priority level of 3 at all levels.
  253.  
  254. Lv1: 1.05x DEF and MDF multiplier. 0.7x ailment chance multiplier. Costs 1000 SP.
  255. Lv2: 1.07x DEF and MDF multiplier. 0.65x ailment chance multiplier. Costs 2000 SP.
  256. Lv3: 1.1x DEF and MDF multiplier. 0.6x ailment chance multiplier. Costs 3000 SP.
  257. Lv4: 1.14x DEF and MDF multiplier. 0.55x ailment chance multiplier. Costs 4000 SP.
  258. Lv5: 1.19x DEF and MDF multiplier. 0.5x ailment chance multiplier. Costs 5000 SP.
  259.  
  260. SPD Acupressure
  261. Type: Active
  262. Usable By Backup During Unison: Yes
  263.  
  264. Increases one party member's SPD and Evasion for 6 turns.
  265.  
  266. Costs 3 Mana at all levels. Has a speed multiplier of 1.2 at all levels. Has a priority level of 3 at all levels.
  267.  
  268. Lv1: 1.05x SPD multiplier. +10% evasion. Costs 1000 SP.
  269. Lv2: 1.07x SPD multiplier. +15% evasion. Costs 2000 SP.
  270. Lv3: 1.1x SPD multiplier. +19% evasion. Costs 3000 SP.
  271. Lv4: 1.14x SPD multiplier. +22% evasion. Costs 4000 SP.
  272. Lv5: 1.19x SPD multiplier. +25% evasion. Costs 5000 SP.
  273.  
  274. Pre-emptive God
  275. Type: Passive
  276. Usable By Backup During Unison: No
  277.  
  278. At the start of the battle, the God Hand has a 25% chance to deal ranged ATK-based non-elemental damage to all enemies, which has a base 200% chance to inflict 1 G-Depth for 3 turns.
  279.  
  280. Has an accuracy multiplier of 1.5. Has a speed multiplier of 1.
  281.  
  282. NOTE: Only 1 start of battle AUTO skill can activate at a time.
  283.  
  284. Lv1: 0.50x damage multiplier. Costs 2000 SP.
  285. Lv2: 0.75x damage multiplier. Costs 3000 SP.
  286. Lv3: 1x damage multiplier. Costs 4000 SP.
  287. Lv4: 1.25x damage multiplier. Costs 5000 SP.
  288. Lv5: 1.5x damage multiplier. Costs 6000 SP.
  289.  
  290. God React
  291. Type: Active
  292. Usable By Backup During Unison: No
  293.  
  294. Places a buff on the God Hand for a certain number of turns. While the buff is active, if they inflict G-Depth on an enemy, they will have a chance to gain an extra turn.
  295.  
  296. Costs 0 Mana at all levels. Has a speed multiplier of 1 at all levels.
  297.  
  298. NOTE: All react skills can only activate up to 3 times at most in a given turn. Stardust Press cannot activate this skill because it activates too late.
  299.  
  300. Lv1: 45% activation rate. Lasts for 4 turns. Costs 500 SP.
  301. Lv2: 48% activation rate. Lasts for 4 turns. Costs 1000 SP.
  302. Lv3: 51% activation rate. Lasts for 5 turns. Costs 1500 SP.
  303. Lv4: 55% activation rate. Lasts for 5 turns. Costs 2000 SP.
  304. Lv5: 60% activation rate. Lasts for 5 turns. Costs 2500 SP.
  305.  
  306. Tier 3 Skills
  307. =============
  308. Coup De Grace
  309. Type: Active
  310. Usable By Backup During Unison: Yes
  311.  
  312. [G-Depth 3 Skill] Hits one enemy with melee ATK-based non-elemental damage. Every ailment that is on the target increases the damage. The bonus damage multiplier is equal to 1 + (0.2 * Number of Ailments).
  313.  
  314. Costs 10 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  315.  
  316. NOTE: Ailments are not dispelled upon casting this skill. G-Depth, Stun, and Hack Weakness counts towards increasing Coup De Grace's damage. No matter what the G-Depth counter is at, it always counts as 1 ailment.
  317.  
  318. Lv1: 6.3x damage multiplier. Costs 3000 SP.
  319. Lv2: 6.7x damage multiplier. Costs 5000 SP.
  320. Lv3: 6.85x damage multiplier. Costs 7000 SP.
  321. Lv4: 7.1x damage multiplier. Costs 9000 SP.
  322. Lv5: 7.55x damage multiplier. Costs 9500 SP.
  323.  
  324. The Final Flame
  325. Type: Passive
  326. Usable By Backup During Unison: No
  327.  
  328. When the God Hand dies, they have a chance to survive the blow, and are healed for a certain amount.
  329.  
  330. NOTE: Doesn't actually let the God Hand die, as any other buffs will stay on them, and any counterattacks that were queued up will still activate. Also does not trigger skills that activate on party member deaths as a result.
  331.  
  332. Lv1: 10% activation rate. Revives at 1 Life. Costs 2500 SP.
  333. Lv2: 12% activation rate. Revives at 35 Life. Costs 4000 SP.
  334. Lv3: 15% activation rate. Revives at 35 Life. Costs 5000 SP.
  335. Lv4: 20% activation rate. Revives at 65 Life. Costs 6000 SP.
  336. Lv5: 30% activation rate. Revives at 100 Life. Costs 7000 SP.
  337.  
  338. Stardust Press
  339. Type: Passive
  340. Usable By Backup During Unison: No
  341.  
  342. When the God Hand takes damage, they have a 12% chance to dish out a counterattack that deals melee ATK-based non-elemental damage to a random enemy at the end of the turn.
  343.  
  344. Cannot miss at all levels. Has a speed multiplier of 1 at all levels.
  345.  
  346. NOTE: Any damage can trigger this. Poison and Bleed damage can activate this passive even if the enemy never attacked this turn. Cannot trigger God React as this activates at the end of the turn.
  347.  
  348. Lv1: 2x damage multiplier. Costs 3000 SP.
  349. Lv2: 2.5x damage multiplier. Costs 4500 SP.
  350. Lv3: 3x damage multiplier. Costs 6000 SP.
  351. Lv4: 3.5x damage multiplier. Costs 7000 SP.
  352. Lv5: 4x damage multiplier. Costs 8000 SP.
  353.  
  354. EX Skill: Earth Breaker
  355. =======================
  356. Deals 22x (Actually 33x) ranged ATK-based non-elemental damage to one enemy, and has a base 90% (Actually 180%) to inflict Null Action for 3 turns.
  357.  
  358. Costs 30 Mana. Has an accuracy multiplier of 1.5. Has a speed multiplier of 1. Costs 9900 SP.
  359.  
  360. Team Skills
  361. ===========
  362. Charge Time: 2 turns per bar.
  363.  
  364. Buddy:
  365.  
  366. Deals 1.5x melee ATK-based non-elemental damage to the target, and heals the designated buddy for 20% of the damage dealt.
  367.  
  368. Has an accuracy multiplier of 1. Has a speed multiplier of 1.
  369.  
  370. Team:
  371.  
  372. Heals the party for 35% of their maximum Life.
  373.  
  374. Has a speed multiplier of 1.
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