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- MID_MISSION_S201910HERO01_TITLE: Grand Hero Battles
- MID_MISSION_S201910HERO01_A1: Defeat Rutger
- MID_MISSION_H_S201910HERO01_A1: Clear the Grand Hero Battle against Rutger: Lone Swordsman with Sharena: Princess of Askr on your team.
- MID_MISSION_S201910HERO01_A2: Defeat Rutger
- MID_MISSION_H_S201910HERO01_A2: Clear the Grand Hero Battle against Rutger: Lone Swordsman on Lunatic or higher difficulty with Rutger: Lone Swordsman on your team.
- MID_MISSION_S201910HERO01_A3: Defeat Rutger
- MID_MISSION_H_S201910HERO01_A3: Defeat Rutger: Lone Swordsman at level 40 or higher with Sharena: Princess of Askr.
- MID_MISSION_S201910HERO01_A4: Defeat Rutger
- MID_MISSION_H_S201910HERO01_A4: Defeat Rutger: Lone Swordsman at level 40 or higher with Rutger: Lone Swordsman.
- MID_MISSION_S201910HERO01_A5: Defeat Rutger
- MID_MISSION_H_S201910HERO01_A5: Clear the Grand Hero Battle against Rutger: Lone Swordsman on Lunatic or higher difficulty using only flying allies.
- MID_MISSION_S201910HOLIDAY01_TITLE: Aether Resort
- MID_MISSION_S201910HOLIDAY01_A1: Build a Field
- MID_MISSION_H_S201910HOLIDAY01_A1: Build a Field R&R Structure in your Aether Resort.
- MID_MISSION_S201910HOLIDAY01_A2: Plant Crops in a Field
- MID_MISSION_H_S201910HOLIDAY01_A2: Plant a crop in a Field R&R Structure in your Aether Resort.
- MID_MISSION_S201910KIZUNA02_TITLE: Bound Hero Battle
- MID_MISSION_S201910KIZUNA02_A1: Clear Bound Hero Battle
- MID_MISSION_H_S201910KIZUNA02_A1: Clear the Bound Hero Battle against Bartre & Fir with Alfonse: Prince of Askr on your team.
- MID_MISSION_S201910KIZUNA02_A2: Clear Bound Hero Battle
- MID_MISSION_H_S201910KIZUNA02_A2: Clear the Bound Hero Battle against Bartre & Fir on Lunatic or higher difficulty with Sharena: Princess of Askr on your team.
- MID_MISSION_S201910KIZUNA02_A3: Defeat Bartre
- MID_MISSION_H_S201910KIZUNA02_A3: Defeat Bartre at level 40 or higher with Alfonse: Prince of Askr.
- MID_MISSION_S201910KIZUNA02_A4: Defeat Fir
- MID_MISSION_H_S201910KIZUNA02_A4: Defeat Fir at level 40 or higher with Sharena: Princess of Askr.
- MID_MISSION_S201910KIZUNA02_A5: Clear Bound Hero Battle
- MID_MISSION_H_S201910KIZUNA02_A5: Clear the Bound Hero Battle against Bartre & Fir on Lunatic or higher difficulty using only infantry allies.
- MID_MISSION_S201910RE_KIZUNA01_TITLE: Bound Hero Party
- MID_MISSION_S201910RE_KIZUNA01_A1: Defeat Lilina
- MID_MISSION_H_S201910RE_KIZUNA01_A1: Defeat Lilina: Delightful Noble at level 30 or higher.
- MID_MISSION_S201910RE_KIZUNA01_A2: Defeat Matthew
- MID_MISSION_H_S201910RE_KIZUNA01_A2: Defeat Matthew at level 30 or higher.
- MID_MISSION_S201910RE_KIZUNA01_A3: Clear Bound Hero Battle
- MID_MISSION_H_S201910RE_KIZUNA01_A3: Win the Bound Hero Battle against Cecilia & Lilina on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S201910RE_KIZUNA01_A4: Clear Bound Hero Battle
- MID_MISSION_H_S201910RE_KIZUNA01_A4: Win the Bound Hero Battle against Hector & Matthew on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S201910SENKA01_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201910SENKA01_DAILY_A1: Clear Trial
- MID_MISSION_H_S201910SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201910SENKA01_DAILY_A2: Clear Trial
- MID_MISSION_H_S201910SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201910SENKA01_DAILY_A3: Clear Trial
- MID_MISSION_H_S201910SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201910SENKA01_DAILY_A4: Clear Trial
- MID_MISSION_H_S201910SENKA01_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201910SENKA02_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201910SENKA02_DAILY_A1: Clear Trial
- MID_MISSION_H_S201910SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201910SENKA02_DAILY_A2: Clear Trial
- MID_MISSION_H_S201910SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201910SENKA02_DAILY_A3: Clear Trial
- MID_MISSION_H_S201910SENKA02_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201910SENKA02_DAILY_A4: Clear Trial
- MID_MISSION_H_S201910SENKA02_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201910SKY01_TITLE: Aether Raids
- MID_MISSION_S201910SKY01_A1: KO Sword Foe
- MID_MISSION_H_S201910SKY01_A1: Defeat a sword foe.
- MID_MISSION_S201910SKY01_A2: KO Lance Foe
- MID_MISSION_H_S201910SKY01_A2: Defeat a lance foe.
- MID_MISSION_S201910SKY01_A3: KO Axe Foe
- MID_MISSION_H_S201910SKY01_A3: Defeat an axe foe.
- MID_MISSION_S201910SKY01_A4: KO Colorless Bow Foe
- MID_MISSION_H_S201910SKY01_A4: Defeat a colorless bow foe.
- MID_MISSION_S201910SKY01_A5: KO Colorless Dagger Foe
- MID_MISSION_H_S201910SKY01_A5: Defeat a colorless dagger foe.
- MID_MISSION_S201910SKY01_A6: KO Red Tome Foe
- MID_MISSION_H_S201910SKY01_A6: Defeat a red tome foe.
- MID_MISSION_S201910SKY01_A7: KO Blue Tome Foe
- MID_MISSION_H_S201910SKY01_A7: Defeat a blue tome foe.
- MID_MISSION_S201910SKY01_A8: KO Green Tome Foe
- MID_MISSION_H_S201910SKY01_A8: Defeat a green tome foe.
- MID_MISSION_S201910SKY01_A9: KO Staff Foe
- MID_MISSION_H_S201910SKY01_A9: Defeat a staff foe.
- MID_MISSION_S201910SKY01_A10: AR: Attack Successfully
- MID_MISSION_H_S201910SKY01_A10: Successfully attack in Aether Raids.
- MID_MISSION_S201910SKY01_A11: AR: Attack Successfully
- MID_MISSION_H_S201910SKY01_A11: Successfully attack in Aether Raids.
- MID_MISSION_S201910SKY01_A12: AR: Attack Successfully
- MID_MISSION_H_S201910SKY01_A12: Successfully attack in Aether Raids.
- MID_MISSION_S201910SKY01_A13: AR: Attack Successfully
- MID_MISSION_H_S201910SKY01_A13: Successfully attack in Aether Raids.
- MID_MISSION_S201910SKY01_A14: AR: Attack Successfully
- MID_MISSION_H_S201910SKY01_A14: Successfully attack in Aether Raids.
- MID_MISSION_S201910SKY01_A15: AR: Attack Successfully
- MID_MISSION_H_S201910SKY01_A15: Successfully attack in Aether Raids.
- MID_MISSION_S201910TAPBTL01_D01_TITLE: Tap Battle - Daily
- MID_MISSION_S201910TAPBTL01_D01_A1: Defeat Elise
- MID_MISSION_H_S201910TAPBTL01_D01_A1: Defeat the boss Elise on Floors 16-20 in Tap Battle.
- MID_MISSION_S201910TAPBTL01_D01_A2: Clear Stage
- MID_MISSION_H_S201910TAPBTL01_D01_A2: Clear a stage in Tap Battle.
- MID_MISSION_S201910TAPBTL01_D01_A3: Clear Stage
- MID_MISSION_H_S201910TAPBTL01_D01_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201910TAPBTL01_D02_TITLE: Tap Battle - Daily
- MID_MISSION_S201910TAPBTL01_D02_A1: Defeat Tailtiu
- MID_MISSION_H_S201910TAPBTL01_D02_A1: Defeat the boss Tailtiu on Floors 56-60 in Tap Battle.
- MID_MISSION_S201910TAPBTL01_D02_A2: Clear Stage
- MID_MISSION_H_S201910TAPBTL01_D02_A2: Clear a stage in Tap Battle.
- MID_MISSION_S201910TAPBTL01_D02_A3: Clear Stage
- MID_MISSION_H_S201910TAPBTL01_D02_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201910TAPBTL02_TITLE: Tap Battle
- MID_MISSION_S201910TAPBTL02_A1: Clear Floors 16-20
- MID_MISSION_H_S201910TAPBTL02_A1: Clear floors 16-20 in Tap Battle.
- MID_MISSION_S201910TAPBTL02_A2: Clear Floors 56-60
- MID_MISSION_H_S201910TAPBTL02_A2: Clear floors 56-60 in Tap Battle.
- MID_MISSION_S201910TAPBTL02_A3: Clear Floors 76-80
- MID_MISSION_H_S201910TAPBTL02_A3: Clear floors 76-80 in Tap Battle.
- MID_MISSION_S201910TAPBTL02_A4: Clear Floors 96-100
- MID_MISSION_H_S201910TAPBTL02_A4: Clear floors 96-100 in Tap Battle.
- MID_MISSION_S201910TAPBTL02_A5: Clear Extra Stage 2
- MID_MISSION_H_S201910TAPBTL02_A5: Clear Extra Stage 2 in Tap Battle. (Extra Stage 2 is playable after Extra Stage 1 unlocks.)
- MID_MISSION_W_S201910STORY01_TITLE: Treat Fiends
- MID_MISSION_W_S201910STORY01_A1: Clear P39-1 on Lunatic
- MID_MISSION_H_W_S201910STORY01_A1: Clear Paralogue 39: Part 1 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S201910STORY01_A2: Clear P39-2 on Lunatic
- MID_MISSION_H_W_S201910STORY01_A2: Clear Paralogue 39: Part 2 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S201910STORY01_A3: Clear P39-3 on Lunatic
- MID_MISSION_H_W_S201910STORY01_A3: Clear Paralogue 39: Part 3 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MUSIC_NAME_BGM_MNS_FE01_01: Story 6 Marth and Caeda's Talk
- MID_MUSIC_NAME_BGM_MNS_FE08_02: The Beginning
- MID_MUSIC_NAME_BGM_MNS_FE15_04: As You Will It
- MPID_二人: Duo
- MPID_ハロラーチェル: L'Arachel
- MPID_ハロドズラ: Dozla
- MPID_ハロヨファ: Rolf
- MPID_ハロイレース: Ilyana
- MPID_比翼ヘクトル: Hector
- MPID_HONOR_ハロラーチェル: Harvest Princess
- MPID_HONOR_ハロドズラ: Harvest Attendant
- MPID_HONOR_ハロヨファ: Tricky Archer
- MPID_HONOR_ハロイレース: Treat Harvester
- MPID_HONOR_比翼ヘクトル: Dressed-Up Duo
- MPID_H_ハロラーチェル: Princess of Rausten. Enthusiastically participating in the harvest festival alongside her attendant Dozla. Appears in Fire Emblem: The Sacred Stones.
- MPID_H_ハロドズラ: An attendant in L'Arachel's service. A hearty man with a thirst for life, who treasures children above all else. Appears in Fire Emblem: The Sacred Stones.
- MPID_H_ハロヨファ: A member of the Greil Mercenaries and the younger brother of Oscar and Boyd. Joining in on the harvest festivities in a ghostly getup. Appears in Fire Emblem: Path of Radiance.
- MPID_H_ハロイレース: A mage always on the verge of collapsing from hunger, attracted to the harvest festival by the sights and smells of delicious foods. Appears in Fire Emblem: Path of Radiance.
- MPID_H_比翼ヘクトル: The Marquess Ostia and his daughter. Drawn to the castle by the delightful glow of the harvest festival's activities. They appear in Fire Emblem: The Blazing Blade.
- MPID_VOICE_ハロラーチェル: Carrie Keranen
- MPID_VOICE_ハロドズラ: Josh Petersdorf
- MPID_VOICE_ハロヨファ: Erik Kimerer
- MPID_VOICE_ハロイレース: Ryan Bartley
- MPID_VOICE_比翼ヘクトル: Patrick Seitz + Julie Kliewer
- MPID_ILLUST_ハロラーチェル: Konfuzi Kokon (紺藤ココン)
- MPID_ILLUST_ハロドズラ: Kita Senri (北千里)
- MPID_ILLUST_ハロヨファ: Mikuro (みく郎)
- MPID_ILLUST_ハロイレース: Fuzichoco (藤ちょこ)
- MPID_ILLUST_比翼ヘクトル: Wada Sachiko (ワダサチコ)
- MPID_LEGEND_比翼ヘクトル: (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
- MSID_守護者の巨斧: Guardian's Axe
- MSID_フレデリクの堅斧: Frederick's Axe
- MSID_貴族的な弓: Dignified Bow
- MSID_第27迷宮の覇者1: Squad Ace AA 1
- MSID_第27迷宮の覇者2: Squad Ace AA 2
- MSID_第27迷宮の覇者3: Squad Ace AA 3
- MSID_魔月の祭器: Conjurer Curios
- MSID_ロウソクの弓: Candlewax Bow
- MSID_ロウソクの弓+: Candlewax Bow+
- MSID_びっくり箱: Pumpkin-a-Box
- MSID_びっくり箱+: Pumpkin-a-Box+
- MSID_カボチャの行灯: Spooky Censer
- MSID_カボチャの行灯+: Spooky Censer+
- MSID_フラスコ: Madness Flask
- MSID_フラスコ+: Madness Flask+
- MSID_攻撃守備の防城戦1: AR-D Atk/Def 1
- MSID_攻撃守備の防城戦2: AR-D Atk/Def 2
- MSID_攻撃守備の防城戦3: AR-D Atk/Def 3
- MSID_追撃隊形・奇数1: Odd Follow-Up 1
- MSID_追撃隊形・奇数2: Odd Follow-Up 2
- MSID_追撃隊形・奇数3: Odd Follow-Up 3
- MSID_速さ魔防の大共謀1: Spd/Res Ruse 1
- MSID_速さ魔防の大共謀2: Spd/Res Ruse 2
- MSID_速さ魔防の大共謀3: Spd/Res Ruse 3
- MSID_攻撃魔防の大開放1: Atk/Res Gap 1
- MSID_攻撃魔防の大開放2: Atk/Res Gap 2
- MSID_攻撃魔防の大開放3: Atk/Res Gap 3
- MSID_H_奇異ルーテの書改: Grants Spd+3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next action.
- MSID_H_守護者の巨斧: Accelerates Special trigger (cooldown count-1).
- MSID_H_フレデリクの堅斧: Effective against armored foes.
- MSID_H_貴族的な弓: $aEffective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action.
- MSID_H_戦闘強化R敵被弱化: $aIf【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
- MSID_H_戦闘強化R生命: At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat.
- MSID_H_第27迷宮の覇者1: Grants Def+1.
- MSID_H_第27迷宮の覇者2: Grants Def+2.
- MSID_H_第27迷宮の覇者3: Grants Def+3.
- MSID_H_魔月の祭器: Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat.
- MSID_H_ロウソクの弓: Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
- MSID_H_ロウソクの弓+: Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
- MSID_H_びっくり箱: $aGrants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
- MSID_H_びっくり箱+: $aGrants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
- MSID_H_カボチャの行灯: Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
- MSID_H_カボチャの行灯+: Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
- MSID_H_フラスコ: Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
- MSID_H_フラスコ+: Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
- MSID_H_攻撃守備の防城戦1: If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.)
- MSID_H_攻撃守備の防城戦2: If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.)
- MSID_H_攻撃守備の防城戦3: If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)
- MSID_H_追撃隊形・奇数1: If it is an odd-numbered turn and unit's HP = 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
- MSID_H_追撃隊形・奇数2: If it is an odd-numbered turn and unit's HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
- MSID_H_追撃隊形・奇数3: If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
- MSID_H_速さ魔防の大共謀1: $aIf a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
- MSID_H_速さ魔防の大共謀2: $aIf a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
- MSID_H_速さ魔防の大共謀3: $aIf a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
- MSID_H_攻撃魔防の大開放1: At start of turn, grants Atk/Res+1 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.)
- MSID_H_攻撃魔防の大開放2: At start of turn, grants Atk/Res+3 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.)
- MSID_H_攻撃魔防の大開放3: At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.)
- MSID_H_比翼ヘクトル: Deals 20 damage to foes within 3 columns centered on unit.
- MID_CHAPTER_TITLE_CX038: Paralogue 39
- MID_CHAPTER_CX038: Treat Fiends
- MID_STAGE_TITLE_X0381: Paralogue 39-1
- MID_STAGE_TITLE_X0382: Paralogue 39-2
- MID_STAGE_TITLE_X0383: Paralogue 39-3
- MID_STAGE_X0381: Hungering Harvesters
- MID_STAGE_X0382: Two-Headed Monsters
- MID_STAGE_X0383: A Gathering of Ghouls
- MID_STAGE_TITLE_SB_0027: 27th Assault
- MID_STAGE_HONOR_V0321: Harvest Party
- MID_STAGE_V0321: Part 1
- MID_STAGE_HONOR_V0322: Harvest Party
- MID_STAGE_V0322: Part 2
- MID_STAGE_HONOR_V0323: Harvest Party
- MID_STAGE_V0323: Part 3
- MID_STAGE_HONOR_V0324: Harvest Party
- MID_STAGE_V0324: Part 4
- MID_STAGE_HONOR_V0325: Harvest Party
- MID_STAGE_V0325: Part 5
- MID_STAGE_HONOR_V0326: Harvest Party
- MID_STAGE_V0326: Part 6
- MID_STAGE_HONOR_V0327: Harvest Party
- MID_STAGE_V0327: Part 7
- MID_STAGE_TITLE_PB066: Skill Studies 66
- MID_STAGE_PB066: Trick Duo and Treat Mage
- MID_STAGE_TITLE_PC041: Grandmaster 41
- MID_STAGE_PC041: Black Fang, Certain Death!
- MID_STAGE_TITLE_PB067: Skill Studies 67
- MID_STAGE_PB067: Refined Above All
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