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- ACTOR FDWeapon : Weapon
- {
- Inventory.PickupSound "misc/gunpickup"
- Weapon.Kickback 100
- +INVENTORY.UNDROPPABLE
- Weapon.BobStyle InverseSmooth
- States
- {
- /*Ready:
- TNT1 A 0
- Loop
- Select:
- TNT1 A 0
- Loop
- Deselect:
- TNT1 A 0
- Loop
- Fire:
- TNT1 A 0
- Goto Ready*/
- Kicking:
- TNT1 A 0 A_ZoomFactor(1.0)
- TNT1 A 0 A_TakeInventory("Kicking",1)
- TNT1 A 0 A_JumpIfInventory("PowerFDStrength",1,"BerserkKick")
- MLEG A 1
- MLEG B 1
- MLEG C 1 A_CustomPunch (random(30,50), 1, 0, "MeleePuff")
- MLEG D 1
- MLEG E 1
- MLEG F 1
- MLEG G 1
- MLEG H 1
- Goto Ready
- BerserkKick:
- MLEG A 1
- MLEG B 1
- MLEG C 1 A_CustomPunch (random(30,50), 1, 0, "MeleePuffStrong")
- MLEG D 1
- MLEG E 1
- MLEG F 1
- MLEG G 1
- MLEG H 1
- Goto Ready
- }
- }
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