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- new g_Object[46];
- new g_Vehicle[1];
- g_Object[0] = CreateObject(2395, 76.5123, 2516.3078, 15.4854, 0.0000, 0.0000, 0.0000); //CJ_SPORTS_WALL
- g_Object[1] = CreateObject(2395, 72.7824, 2513.6174, 15.5853, -89.9999, 0.0000, 0.0000); //CJ_SPORTS_WALL
- SetObjectMaterial(g_Object[1], 0, 2755, "ab_dojowall", "mp_apt1_roomfloor", 0xFFFFFFFF);
- g_Object[2] = CreateObject(2395, 72.7824, 2516.3078, 15.4854, 0.0000, 0.0000, 0.0000); //CJ_SPORTS_WALL
- g_Object[3] = CreateObject(2395, 76.5024, 2513.6174, 15.5853, -89.9999, 0.0000, 0.0000); //CJ_SPORTS_WALL
- SetObjectMaterial(g_Object[3], 0, 2755, "ab_dojowall", "mp_apt1_roomfloor", 0xFFFFFFFF);
- g_Object[4] = CreateObject(2395, 76.5024, 2510.8759, 15.5853, -89.9999, 0.0000, 0.0000); //CJ_SPORTS_WALL
- SetObjectMaterial(g_Object[4], 0, 2755, "ab_dojowall", "mp_apt1_roomfloor", 0xFFFFFFFF);
- g_Object[5] = CreateObject(2395, 72.7824, 2510.8759, 15.5853, -89.9999, 0.0000, 0.0000); //CJ_SPORTS_WALL
- SetObjectMaterial(g_Object[5], 0, 2755, "ab_dojowall", "mp_apt1_roomfloor", 0xFFFFFFFF);
- g_Object[6] = CreateObject(2395, 72.7824, 2508.1457, 15.5853, -89.9999, 0.0000, 0.0000); //CJ_SPORTS_WALL
- SetObjectMaterial(g_Object[6], 0, 2755, "ab_dojowall", "mp_apt1_roomfloor", 0xFFFFFFFF);
- g_Object[7] = CreateObject(2395, 76.5024, 2508.1457, 15.5853, -89.9999, 0.0000, 0.0000); //CJ_SPORTS_WALL
- SetObjectMaterial(g_Object[7], 0, 2755, "ab_dojowall", "mp_apt1_roomfloor", 0xFFFFFFFF);
- g_Object[8] = CreateObject(2395, 75.5434, 2508.1945, 15.4854, 0.0000, 0.0000, 179.9998); //CJ_SPORTS_WALL
- g_Object[9] = CreateObject(2395, 79.2733, 2508.1945, 15.4854, 0.0000, 0.0000, 179.9998); //CJ_SPORTS_WALL
- g_Object[10] = CreateObject(2395, 79.6902, 2515.8601, 15.4854, 0.0000, 0.0000, -90.0000); //CJ_SPORTS_WALL
- g_Object[11] = CreateObject(2395, 79.6902, 2512.1311, 15.4854, 0.0000, 0.0000, -90.0000); //CJ_SPORTS_WALL
- g_Object[12] = CreateObject(2395, 79.6902, 2508.4121, 15.4854, 0.0000, 0.0000, -90.0000); //CJ_SPORTS_WALL
- g_Object[13] = CreateObject(2395, 72.3405, 2508.5742, 15.4854, 0.0000, 0.0000, 89.8999); //CJ_SPORTS_WALL
- g_Object[14] = CreateObject(2395, 72.3470, 2512.2932, 15.4854, 0.0000, 0.0000, 89.8999); //CJ_SPORTS_WALL
- g_Object[15] = CreateObject(2395, 72.3535, 2516.0231, 15.4854, 0.0000, 0.0000, 89.8999); //CJ_SPORTS_WALL
- g_Object[16] = CreateObject(2395, 76.5324, 2513.6157, 18.1555, 90.0000, 0.0000, 0.0000); //CJ_SPORTS_WALL
- SetObjectMaterial(g_Object[16], 0, 14668, "711c", "gun_ceiling3", 0xFFFFFFFF);
- g_Object[17] = CreateObject(2395, 76.5324, 2510.8864, 18.1555, 90.0000, 0.0000, 0.0000); //CJ_SPORTS_WALL
- SetObjectMaterial(g_Object[17], 0, 14668, "711c", "gun_ceiling3", 0xFFFFFFFF);
- g_Object[18] = CreateObject(2395, 76.5324, 2516.3359, 18.1555, 90.0000, 0.0000, 0.0000); //CJ_SPORTS_WALL
- SetObjectMaterial(g_Object[18], 0, 14668, "711c", "gun_ceiling3", 0xFFFFFFFF);
- g_Object[19] = CreateObject(2395, 72.8323, 2516.3359, 18.1555, 90.0000, 0.0000, 0.0000); //CJ_SPORTS_WALL
- SetObjectMaterial(g_Object[19], 0, 14668, "711c", "gun_ceiling3", 0xFFFFFFFF);
- g_Object[20] = CreateObject(2395, 72.8323, 2513.6152, 18.1555, 90.0000, 0.0000, 0.0000); //CJ_SPORTS_WALL
- SetObjectMaterial(g_Object[20], 0, 14668, "711c", "gun_ceiling3", 0xFFFFFFFF);
- g_Object[21] = CreateObject(2395, 72.8323, 2510.8869, 18.1555, 90.0000, 0.0000, 0.0000); //CJ_SPORTS_WALL
- SetObjectMaterial(g_Object[21], 0, 14668, "711c", "gun_ceiling3", 0xFFFFFFFF);
- g_Object[22] = CreateObject(19466, 75.8751, 2516.3427, 17.0466, 0.0000, 0.0000, -90.0000); //window001
- SetObjectMaterial(g_Object[22], 0, 9220, "sfn_apart02sfn", "newindow10", 0xFFFFFFFF);
- g_Object[23] = CreateObject(1507, 77.4592, 2508.1306, 15.5263, 0.0000, 0.0000, 0.0000); //Gen_doorEXT09
- SetObjectMaterial(g_Object[23], 0, 14652, "ab_trukstpa", "bbar_door1", 0xFFFFFFFF);
- g_Object[24] = CreateObject(2576, 77.5256, 2513.2207, 15.5230, 0.0000, 0.0000, 90.0000); //Hotel_dresser_8
- g_Object[25] = CreateObject(15036, 74.5662, 2509.5910, 16.6562, 0.0000, 0.0000, 0.0000); //kit_cab_washin_sv
- g_Object[26] = CreateObject(2395, 76.9702, 2515.8601, 15.4854, 0.0000, 0.0000, -90.0000); //CJ_SPORTS_WALL
- g_Object[27] = CreateObject(2395, 77.1185, 2513.1093, 15.4854, 0.0000, 0.0000, 89.8999); //CJ_SPORTS_WALL
- g_Object[28] = CreateObject(1705, 75.9270, 2515.7961, 15.4772, 0.0000, 0.0000, 0.0000); //kb_chair04
- g_Object[29] = CreateObject(2251, 75.5267, 2515.8603, 16.3820, 0.0000, 0.0000, 0.0000); //Plant_Pot_20
- g_Object[30] = CreateObject(1516, 76.3197, 2514.0588, 15.6979, 0.0000, 0.0000, 0.0000); //DYN_TABLE_03
- g_Object[31] = CreateObject(1799, 72.7778, 2512.8688, 15.5779, 0.0000, 0.0000, 0.0000); //MED_BED_4
- g_Object[32] = CreateObject(2525, 79.2510, 2514.0695, 15.5378, 0.0000, 0.0000, -90.1000); //CJ_TOILET4
- g_Object[33] = CreateObject(2517, 79.0501, 2514.7763, 15.5129, 0.0000, 0.0000, 0.0000); //CJ_SHOWER1
- g_Object[34] = CreateObject(2523, 79.2690, 2513.1455, 15.5446, 0.0000, 0.0000, -89.3999); //CJ_B_SINK3
- g_Object[35] = CreateObject(2700, 76.7201, 2514.2460, 17.7042, 0.0000, 0.0000, -179.6000); //CJ_SEX_TV2
- g_Object[36] = CreateObject(2136, 79.0042, 2511.7114, 15.5394, 0.0000, 0.0000, -89.9000); //CJ_K3_SINK
- g_Object[37] = CreateObject(2395, 81.3634, 2512.3171, 15.4854, 0.0000, 0.0000, 179.9998); //CJ_SPORTS_WALL
- g_Object[38] = CreateObject(2395, 78.6123, 2512.1640, 15.4854, 0.0000, 0.0000, 0.0000); //CJ_SPORTS_WALL
- g_Object[39] = CreateObject(19580, 76.3250, 2514.1455, 16.2344, 0.0000, 0.0000, 0.0000); //Pizza1
- g_Object[40] = CreateObject(19567, 76.6444, 2513.9055, 16.2296, 0.0000, 0.0000, 0.0000); //IcecreamContainer1
- g_Object[41] = CreateObject(2256, 72.3260, 2512.3820, 17.3421, 0.0000, 0.0000, 89.8999); //Frame_Clip_3
- g_Object[42] = CreateObject(2259, 73.3207, 2515.8679, 16.9735, 0.0000, 0.0000, 0.0000); //Frame_Clip_6
- g_Object[43] = CreateObject(2253, 79.3253, 2508.3894, 15.8183, 0.0000, 0.0000, 0.0000); //Plant_Pot_22
- g_Object[44] = CreateObject(2100, 72.4525, 2512.1826, 15.5882, 0.0000, 0.0000, 89.7999); //MED_HI_FI_2
- g_Object[45] = CreateObject(2272, 79.2287, 2510.3393, 17.1833, 0.0000, -0.5999, -90.0000); //Frame_Fab_5
- g_Vehicle[0] = CreateVehicle(411, 1120.9150, -4152.7832, 1.8016, 0.0000, 14, 232, -1); //Infernus
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