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a guest Nov 11th, 2019 93 Never
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  1.     IEnumerator MoveAnimations()
  2.     {
  3.         swingSound.Play();
  4.         theAxe.GetComponent<Animation>().Play("SwingAxe");
  5.         yield return new WaitForSeconds(0.55f);
  6.         swingTrue = false;
  7.     }
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