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  1. --An AUG ^-^
  2. --Has an infinity round magazine and does infinity
  3. --Don't leak this. If you do i will fucking shoot you till your dead :\
  4. local runDummyScript = function(f,scri)
  5. local oldenv = getfenv(f)
  6. local newenv = setmetatable({}, {
  7. __index = function(_, k)
  8. if k:lower() == 'script' then
  9. return scri
  10. else
  11. return oldenv[k]
  12. end
  13. end
  14. })
  15. setfenv(f, newenv)
  16. ypcall(function() f() end)
  17. end
  18. cors = {}
  19. mas = Instance.new("Model",game:GetService("Lighting"))
  20. mas.Name = "CompiledModel"
  21. o1 = Instance.new("Tool")
  22. o2 = Instance.new("Part")
  23. o3 = Instance.new("SpecialMesh")
  24. o4 = Instance.new("Sound")
  25. o5 = Instance.new("Sound")
  26. o6 = Instance.new("Sound")
  27. o7 = Instance.new("PointLight")
  28. o8 = Instance.new("Sound")
  29. o10 = Instance.new("LocalScript")
  30. o11 = Instance.new("Animation")
  31. o12 = Instance.new("ScreenGui")
  32. o13 = Instance.new("Frame")
  33. o14 = Instance.new("TextLabel")
  34. o15 = Instance.new("TextLabel")
  35. o16 = Instance.new("TextLabel")
  36. o17 = Instance.new("Frame")
  37. o18 = Instance.new("Frame")
  38. o19 = Instance.new("Frame")
  39. o20 = Instance.new("Frame")
  40. o21 = Instance.new("ImageLabel")
  41. o22 = Instance.new("TextLabel")
  42. o23 = Instance.new("Frame")
  43. o24 = Instance.new("Frame")
  44. o25 = Instance.new("TextLabel")
  45. o26 = Instance.new("LocalScript")
  46. o1.Name = "AUG"
  47. o1.Parent = game.Players.LocalPlayer.Backpack
  48. o1.TextureId = "http://www.roblox.com/asset/?id=122079912"
  49. o1.GripForward = Vector3.new(-0.242535636, -0, -0.970142484)
  50. o1.GripPos = Vector3.new(0.200000003, -0.400000006, 0.200000003)
  51. o1.GripRight = Vector3.new(0.970142484, 0, -0.242535636)
  52. o1.ToolTip = "Steyr AUG"
  53. o1.CanBeDropped = false
  54. o2.Name = "Handle"
  55. o2.Parent = o1
  56. o2.BrickColor = BrickColor.new("Gold")
  57. o2.Position = Vector3.new(15.9000006, -8.5, 3.20000005)
  58. o2.FormFactor = Enum.FormFactor.Custom
  59. o2.Size = Vector3.new(0.200000003, 1, 3.5999999)
  60. o2.CFrame = CFrame.new(15.9000006, -8.5, 3.20000005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  61. o2.BottomSurface = Enum.SurfaceType.Smooth
  62. o2.TopSurface = Enum.SurfaceType.Smooth
  63. o2.Position = Vector3.new(15.9000006, -8.5, 3.20000005)
  64. o3.Parent = o2
  65. o3.MeshId = "http://www.roblox.com/asset/?id=3824738"
  66. o3.Scale = Vector3.new(1.33000004, 1.33000004, 1.33000004)
  67. o3.MeshType = Enum.MeshType.FileMesh
  68. o4.Name = "FireSound"
  69. o4.Parent = o2
  70. o4.Pitch = 1.3999999761581
  71. o4.SoundId = "http://www.roblox.com/asset/?id=10209859 "
  72. o4.Volume = 1
  73. o5.Name = "Reload"
  74. o5.Parent = o2
  75. o5.SoundId = "http://www.roblox.com/asset/?id=2691591"
  76. o5.Volume = 1
  77. o6.Name = "EquipSound"
  78. o6.Parent = o2
  79. o6.SoundId = "http://www.roblox.com/asset/?id=10209881"
  80. o6.Volume = 1
  81. o7.Name = "Flash"
  82. o7.Parent = o2
  83. o7.Color = Color3.new(1, 1, 0)
  84. o7.Enabled = false
  85. o7.Brightness = 1.5
  86. o8.Name = "Tick"
  87. o8.Parent = o2
  88. o8.SoundId = "rbxasset://sounds//clickfast.wav"
  89. o8.Volume = 1
  90. o10.Name = "AUG"
  91. o10.Parent = o1
  92. print("Giving "..game.Players.LocalPlayer.Name.. " an " ..o1.Name.. " Don't leak this. If you do i will fucking shoot you till your dead ;\ ")
  93. table.insert(cors,coroutine.create(function()
  94. wait()
  95. runDummyScript(function()
  96. --------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
  97. -- Waits for the child of the specified parent
  98. local function WaitForChild(parent, childName)
  99. while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
  100. return parent[childName]
  101. end
  102.  
  103. ----- MAGIC NUMBERS ABOUT THE TOOL -----
  104. -- How much damage a bullet does
  105. local Damage = math.huge
  106. -- How many times per second the gun can fire
  107. local FireRate = 1 / 100
  108. -- The maximum distance the can can shoot, this value should never go above 1000
  109. local Range = 999999
  110. -- In radians the minimum accuracy penalty
  111. local MinSpread = 0.0
  112. -- In radian the maximum accuracy penalty
  113. local MaxSpread = 0.0
  114. -- Number of bullets in a clip
  115. local ClipSize = 45
  116. -- DefaultValue for spare ammo
  117. local SpareAmmo = math.huge
  118. -- The amount the aim will increase or decrease by
  119. -- decreases this number reduces the speed that recoil takes effect
  120. local AimInaccuracyStepAmount = 0.01
  121. -- Time it takes to reload weapon
  122. local ReloadTime = 0.01
  123. ----------------------------------------
  124.  
  125. -- Colors
  126. local FriendlyReticleColor = Color3.new(0, 1, 0)
  127. local EnemyReticleColor = Color3.new(1, 0, 0)
  128. local NeutralReticleColor = Color3.new(1, 1, 1)
  129.  
  130. local Spread = MinSpread
  131. local AmmoInClip = ClipSize
  132.  
  133. local Tool = o1
  134. local Handle = WaitForChild(Tool, 'Handle')
  135. local WeaponGui = nil
  136.  
  137. local LeftButtonDown
  138. local Reloading = false
  139. local IsShooting = false
  140.  
  141. -- Player specific convenience variables
  142. local MyPlayer = nil
  143. local MyCharacter = nil
  144. local MyHumanoid = nil
  145. local MyTorso = nil
  146. local MyMouse = nil
  147.  
  148. local RecoilAnim
  149. local RecoilTrack = nil
  150.  
  151. local IconURL = Tool.TextureId -- URL to the weapon icon asset
  152.  
  153. local DebrisService = game:GetService('Debris')
  154. local PlayersService = game:GetService('Players')
  155.  
  156.  
  157. local FireSound
  158.  
  159. local OnFireConnection = nil
  160. local OnReloadConnection = nil
  161.  
  162. local DecreasedAimLastShot = false
  163. local LastSpreadUpdate = time()
  164.  
  165. -- this is a dummy object that holds the flash made when the gun is fired
  166. local FlashHolder = nil
  167.  
  168.  
  169. local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
  170. local GetCellFunction = Workspace.Terrain.GetCell
  171.  
  172. function RayIgnoreCheck(hit, pos)
  173. if hit then
  174. if hit.Transparency >= 1 or string.lower(hit.Name) == "water" or
  175. hit.Name == "Effect" or hit.Name == "Rocket" or hit.Name == "Bullet" or
  176. hit.Name == "Handle" or hit:IsDescendantOf(MyCharacter) then
  177. return true
  178. elseif hit:IsA('Terrain') and pos then
  179. local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
  180. if cellPos then
  181. local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
  182. if cellMat and cellMat == Enum.CellMaterial.Water then
  183. return true
  184. end
  185. end
  186. end
  187. end
  188. return false
  189. end
  190.  
  191. -- @preconditions: vec should be a unit vector, and 0 < rayLength <= 1000
  192. function RayCast(startPos, vec, rayLength)
  193. local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
  194. if hitObject and hitPos then
  195. local distance = rayLength - (hitPos - startPos).magnitude
  196. if RayIgnoreCheck(hitObject, hitPos) and distance > 0 then
  197. -- there is a chance here for potential infinite recursion
  198. return RayCast(hitPos, vec, distance)
  199. end
  200. end
  201. return hitObject, hitPos
  202. end
  203.  
  204.  
  205.  
  206. function TagHumanoid(humanoid, player)
  207. -- Add more tags here to customize what tags are available.
  208. while humanoid:FindFirstChild('creator') do
  209. humanoid:FindFirstChild('creator'):Destroy()
  210. end
  211. local creatorTag = Instance.new("ObjectValue")
  212. creatorTag.Value = player
  213. creatorTag.Name = "creator"
  214. creatorTag.Parent = humanoid
  215. DebrisService:AddItem(creatorTag, 1.5)
  216.  
  217. local weaponIconTag = Instance.new("StringValue")
  218. weaponIconTag.Value = IconURL
  219. weaponIconTag.Name = "icon"
  220. weaponIconTag.Parent = creatorTag
  221. end
  222.  
  223.  
  224. local function CreateBullet(bulletPos)
  225. local bullet = Instance.new('Part', Workspace)
  226. bullet.FormFactor = Enum.FormFactor.Custom
  227. bullet.Size = Vector3.new(0.1, 0.1, 0.1)
  228. bullet.BrickColor = BrickColor.new("Black")
  229. bullet.Shape = Enum.PartType.Block
  230. bullet.CanCollide = false
  231. bullet.CFrame = CFrame.new(bulletPos)
  232. bullet.Anchored = true
  233. bullet.TopSurface = Enum.SurfaceType.Smooth
  234. bullet.BottomSurface = Enum.SurfaceType.Smooth
  235. bullet.Name = 'Bullet'
  236. DebrisService:AddItem(bullet, 2.5)
  237. return bullet
  238. end
  239.  
  240. local function Reload()
  241. if not Reloading then
  242. Reloading = true
  243. -- Don't reload if you are already full or have no extra ammo
  244. if AmmoInClip ~= ClipSize and SpareAmmo > 0 then
  245. if RecoilTrack then
  246. RecoilTrack:Stop()
  247. end
  248. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
  249. if WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then
  250. WeaponGui.Crosshair.ReloadingLabel.Visible = true
  251. end
  252. end
  253. script.Parent.Handle.Reload:Play()
  254. wait(ReloadTime)
  255. -- Only use as much ammo as you have
  256. local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
  257. AmmoInClip = AmmoInClip + ammoToUse
  258. SpareAmmo = SpareAmmo - ammoToUse
  259. UpdateAmmo(AmmoInClip)
  260. WeaponGui.Reload.Visible = false
  261. end
  262. Reloading = false
  263. end
  264. end
  265.  
  266. function OnFire()
  267. if IsShooting then return end
  268. if MyHumanoid and MyHumanoid.Health > 0 then
  269. if RecoilTrack and AmmoInClip > 0 then
  270. RecoilTrack:Play()
  271. end
  272. IsShooting = true
  273. while LeftButtonDown and AmmoInClip > 0 and not Reloading do
  274. if Spread and not DecreasedAimLastShot then
  275. Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
  276. UpdateCrosshair(Spread)
  277. end
  278. DecreasedAimLastShot = not DecreasedAimLastShot
  279. if Handle:FindFirstChild('FireSound') then
  280. Handle.FireSound:Play()
  281. Handle.Flash.Enabled = true
  282. end
  283. if MyMouse then
  284. local targetPoint = MyMouse.Hit.p
  285. local shootDirection = (targetPoint - Handle.Position).unit
  286. -- Adjust the shoot direction randomly off by a little bit to account for recoil
  287. shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
  288. (0.5 - math.random()) * 2 * Spread,
  289. (0.5 - math.random()) * 2 * Spread) * shootDirection
  290. local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
  291. local bullet
  292. -- Create a bullet here
  293. if hitObject then
  294. bullet = CreateBullet(bulletPos)
  295. end
  296. if hitObject and hitObject.Parent then
  297. local hitHumanoid = hitObject.Parent:FindFirstChild("Humanoid")
  298. if hitHumanoid then
  299. local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
  300. if MyPlayer.Neutral or hitPlayer then
  301. TagHumanoid(hitHumanoid, MyPlayer)
  302. hitHumanoid.Health = 0
  303. if bullet then
  304. bullet:Destroy()
  305. bullet = nil
  306. --bullet.Transparency = 1
  307. end
  308. Spawn(UpdateTargetHit)
  309. end
  310. end
  311. end
  312.  
  313. AmmoInClip = AmmoInClip - 1
  314. UpdateAmmo(AmmoInClip)
  315. end
  316. wait(FireRate)
  317. end
  318. Handle.Flash.Enabled = false
  319. IsShooting = false
  320. if AmmoInClip == 0 then
  321. Handle.Tick:Play()
  322. WeaponGui.Reload.Visible = true
  323. end
  324. if RecoilTrack then
  325. RecoilTrack:Stop()
  326. end
  327. end
  328. end
  329.  
  330. local TargetHits = 0
  331. function UpdateTargetHit()
  332. TargetHits = TargetHits + 1
  333. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
  334. WeaponGui.Crosshair.TargetHitImage.Visible = true
  335. end
  336. wait(0.5)
  337. TargetHits = TargetHits - 1
  338. if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
  339. WeaponGui.Crosshair.TargetHitImage.Visible = false
  340. end
  341. end
  342.  
  343. function UpdateCrosshair(value, mouse)
  344. if WeaponGui then
  345. local absoluteY = 650
  346. WeaponGui.Crosshair:TweenSize(
  347. UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
  348. Enum.EasingDirection.Out,
  349. Enum.EasingStyle.Linear,
  350. 0.33)
  351. end
  352. end
  353.  
  354. function UpdateAmmo(value)
  355. if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('ClipAmmo') then
  356. WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
  357. if value > 0 and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then
  358. WeaponGui.Crosshair.ReloadingLabel.Visible = false
  359. end
  360. end
  361. if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('TotalAmmo') then
  362. WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
  363. end
  364. end
  365.  
  366.  
  367. function OnMouseDown()
  368. LeftButtonDown = true
  369. OnFire()
  370. end
  371.  
  372. function OnMouseUp()
  373. LeftButtonDown = false
  374. end
  375.  
  376. function OnKeyDown(key)
  377. if string.lower(key) == 'r' then
  378. Reload()
  379. end
  380. end
  381.  
  382.  
  383. function OnEquipped(mouse)
  384. Handle.EquipSound:Play()
  385. RecoilAnim = WaitForChild(Tool, 'Recoil')
  386. FireSound = WaitForChild(Handle, 'FireSound')
  387.  
  388. MyCharacter = Tool.Parent
  389. MyPlayer = game:GetService('Players'):GetPlayerFromCharacter(MyCharacter)
  390. MyHumanoid = MyCharacter:FindFirstChild('Humanoid')
  391. MyTorso = MyCharacter:FindFirstChild('Torso')
  392. MyMouse = mouse
  393. WeaponGui = WaitForChild(Tool, 'WeaponHud'):Clone()
  394. if WeaponGui and MyPlayer then
  395. WeaponGui.Parent = MyPlayer.PlayerGui
  396. UpdateAmmo(AmmoInClip)
  397. end
  398. if RecoilAnim then
  399. RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
  400. end
  401.  
  402. if MyMouse then
  403. -- Disable mouse icon
  404. MyMouse.Icon = "http://www.roblox.com/asset/?id=18662154"
  405. MyMouse.Button1Down:connect(OnMouseDown)
  406. MyMouse.Button1Up:connect(OnMouseUp)
  407. MyMouse.KeyDown:connect(OnKeyDown)
  408. end
  409. end
  410.  
  411.  
  412. -- Unequip logic here
  413. function OnUnequipped()
  414. LeftButtonDown = false
  415. Reloading = false
  416. MyCharacter = nil
  417. MyHumanoid = nil
  418. MyTorso = nil
  419. MyPlayer = nil
  420. MyMouse = nil
  421. if OnFireConnection then
  422. OnFireConnection:disconnect()
  423. end
  424. if OnReloadConnection then
  425. OnReloadConnection:disconnect()
  426. end
  427. if FlashHolder then
  428. FlashHolder = nil
  429. end
  430. if WeaponGui then
  431. WeaponGui.Parent = nil
  432. WeaponGui = nil
  433. end
  434. if RecoilTrack then
  435. RecoilTrack:Stop()
  436. end
  437. end
  438.  
  439. local function SetReticleColor(color)
  440. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
  441. for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
  442. if line:IsA('Frame') then
  443. line.BorderColor3 = color
  444. end
  445. end
  446. end
  447. end
  448.  
  449.  
  450. Tool.Equipped:connect(OnEquipped)
  451. Tool.Unequipped:connect(OnUnequipped)
  452.  
  453. while true do
  454. wait(0.033)
  455. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and MyMouse then
  456. WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
  457. SetReticleColor(NeutralReticleColor)
  458.  
  459. local target = MyMouse.Target
  460. if target and target.Parent then
  461. local player = PlayersService:GetPlayerFromCharacter(target.Parent)
  462. if player then
  463. if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
  464. SetReticleColor(EnemyReticleColor)
  465. else
  466. SetReticleColor(FriendlyReticleColor)
  467. end
  468. end
  469. end
  470. end
  471. if Spread and not IsShooting then
  472. local currTime = time()
  473. if currTime - LastSpreadUpdate > FireRate * 2 then
  474. LastSpreadUpdate = currTime
  475. Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
  476. UpdateCrosshair(Spread, MyMouse)
  477. end
  478. end
  479. end
  480.  
  481. end,o10)
  482. end))
  483. o11.Name = "Recoil"
  484. o11.Parent = o1
  485. o11.AnimationId = "http://www.roblox.com/Asset?ID=94331086"
  486. o12.Name = "WeaponHud"
  487. o12.Parent = o1
  488. o13.Name = "AmmoHud"
  489. o13.Parent = o12
  490. o13.Position = UDim2.new(1,-265,1,-60)
  491. o13.Size = UDim2.new(0,200,0,50)
  492. o13.Style = Enum.FrameStyle.RobloxSquare
  493. o13.Position = UDim2.new(1,-265,1,-60)
  494. o13.BackgroundTransparency = 1
  495. o13.BorderSizePixel = 0
  496. o14.Name = "ForwardSlash"
  497. o14.Parent = o13
  498. o14.Position = UDim2.new(0.5,0,0.5,0)
  499. o14.Text = "/"
  500. o14.Position = UDim2.new(0.5,0,0.5,0)
  501. o14.BackgroundTransparency = 1
  502. o14.BorderSizePixel = 0
  503. o14.FontSize = Enum.FontSize.Size24
  504. o14.TextColor3 = Color3.new(1, 1, 1)
  505. o14.TextStrokeTransparency = 0
  506. o15.Name = "ClipAmmo"
  507. o15.Parent = o13
  508. o15.Position = UDim2.new(0.44999998807907,0,0.5,0)
  509. o15.Text = "54"
  510. o15.Position = UDim2.new(0.44999998807907,0,0.5,0)
  511. o15.BackgroundTransparency = 1
  512. o15.BorderSizePixel = 0
  513. o15.FontSize = Enum.FontSize.Size24
  514. o15.TextColor3 = Color3.new(1, 1, 1)
  515. o15.TextStrokeTransparency = 0
  516. o15.TextXAlignment = Enum.TextXAlignment.Right
  517. o16.Name = "TotalAmmo"
  518. o16.Parent = o13
  519. o16.Position = UDim2.new(0.55000001192093,0,0.5,0)
  520. o16.Text = "180"
  521. o16.Position = UDim2.new(0.55000001192093,0,0.5,0)
  522. o16.BackgroundTransparency = 1
  523. o16.BorderSizePixel = 0
  524. o16.FontSize = Enum.FontSize.Size24
  525. o16.TextColor3 = Color3.new(1, 1, 1)
  526. o16.TextStrokeTransparency = 0
  527. o16.TextXAlignment = Enum.TextXAlignment.Left
  528. o17.Name = "Crosshair"
  529. o17.Parent = o12
  530. o17.Position = UDim2.new(0,500,0,500)
  531. o17.Size = UDim2.new(0,150,0,150)
  532. o17.Position = UDim2.new(0,500,0,500)
  533. o17.BackgroundColor3 = Color3.new(0, 1, 0)
  534. o17.BackgroundTransparency = 1
  535. o17.BorderSizePixel = 0
  536. o18.Name = "TopFrame"
  537. o18.Parent = o17
  538. o18.Position = UDim2.new(0,-1,-0.5,-7)
  539. o18.Size = UDim2.new(0,2,0,14)
  540. o18.Position = UDim2.new(0,-1,-0.5,-7)
  541. o18.BackgroundColor3 = Color3.new(1, 1, 1)
  542. o18.BorderColor3 = Color3.new(0, 0, 0)
  543. o19.Name = "RightFrame"
  544. o19.Parent = o17
  545. o19.Position = UDim2.new(0.5,-7,0,-1)
  546. o19.Size = UDim2.new(0,14,0,2)
  547. o19.Position = UDim2.new(0.5,-7,0,-1)
  548. o19.BackgroundColor3 = Color3.new(1, 1, 1)
  549. o19.BorderColor3 = Color3.new(0, 0, 0)
  550. o20.Name = "LeftFrame"
  551. o20.Parent = o17
  552. o20.Position = UDim2.new(-0.5,-7,0,-1)
  553. o20.Size = UDim2.new(0,14,0,2)
  554. o20.Position = UDim2.new(-0.5,-7,0,-1)
  555. o20.BackgroundColor3 = Color3.new(1, 1, 1)
  556. o20.BorderColor3 = Color3.new(0, 0, 0)
  557. o21.Name = "TargetHitImage"
  558. o21.Parent = o17
  559. o21.Position = UDim2.new(0,-25,0,-25)
  560. o21.Size = UDim2.new(0,50,0,50)
  561. o21.Position = UDim2.new(0,-25,0,-25)
  562. o21.Visible = false
  563. o21.BackgroundTransparency = 1
  564. o21.BorderSizePixel = 0
  565. o21.Image = "http://www.roblox.com/asset/?id=115400215"
  566. o22.Name = "ReloadingLabel"
  567. o22.Parent = o17
  568. o22.Position = UDim2.new(0,20,0,-20)
  569. o22.Text = "Reloading"
  570. o22.Position = UDim2.new(0,20,0,-20)
  571. o22.Visible = false
  572. o22.BackgroundTransparency = 1
  573. o22.BorderSizePixel = 0
  574. o22.Font = Enum.Font.ArialBold
  575. o22.FontSize = Enum.FontSize.Size18
  576. o22.TextColor3 = Color3.new(1, 1, 1)
  577. o22.TextStrokeTransparency = 0
  578. o22.TextXAlignment = Enum.TextXAlignment.Left
  579. o22.TextYAlignment = Enum.TextYAlignment.Bottom
  580. o23.Name = "BottomFrame"
  581. o23.Parent = o17
  582. o23.Position = UDim2.new(0,-1,0.5,-7)
  583. o23.Size = UDim2.new(0,2,0,14)
  584. o23.Position = UDim2.new(0,-1,0.5,-7)
  585. o23.BackgroundColor3 = Color3.new(1, 1, 1)
  586. o23.BorderColor3 = Color3.new(0, 0, 0)
  587. o24.Name = "Reload"
  588. o24.Parent = o12
  589. o24.Position = UDim2.new(1,-265,1,-120)
  590. o24.Size = UDim2.new(0,200,0,50)
  591. o24.Position = UDim2.new(1,-265,1,-120)
  592. o24.Visible = false
  593. o24.BackgroundTransparency = 1
  594. o24.BorderSizePixel = 0
  595. o25.Name = "Reload"
  596. o25.Parent = o24
  597. o25.Position = UDim2.new(0.5,0,0.5,0)
  598. o25.Text = "Press R to Reload"
  599. o25.Position = UDim2.new(0.5,0,0.5,0)
  600. o25.BackgroundTransparency = 1
  601. o25.BorderSizePixel = 0
  602. o25.Font = Enum.Font.ArialBold
  603. o25.FontSize = Enum.FontSize.Size24
  604. o25.TextColor3 = Color3.new(1, 0, 0)
  605. o25.TextStrokeTransparency = 0
  606. o26.Name = "ArmWeld [Rifle]"
  607. o26.Parent = o1
  608. table.insert(cors,coroutine.create(function()
  609. wait()
  610. runDummyScript(function()
  611. Tool = script.Parent;
  612.  
  613. local arms = nil
  614. local torso = nil
  615. local welds = {}
  616.  
  617. function Equip(mouse)
  618. wait(0.01)
  619. arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
  620. torso = Tool.Parent:FindFirstChild("Torso")
  621. if arms ~= nil and torso ~= nil then
  622. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  623. if sh ~= nil then
  624. local yes = true
  625. if yes then
  626. yes = false
  627. sh[1].Part1 = nil
  628. sh[2].Part1 = nil
  629. local weld1 = Instance.new("Weld")
  630. weld1.Part0 = torso
  631. weld1.Parent = torso
  632. weld1.Part1 = arms[1]
  633. weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90)) ---The first set of numbers changes where the arms move to the second set changes their angles
  634. welds[1] = weld1
  635. weld1.Name = "weld1"
  636. local weld2 = Instance.new("Weld")
  637. weld2.Part0 = torso
  638. weld2.Parent = torso
  639. weld2.Part1 = arms[2]
  640. weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) --- Same as top
  641. welds[2] = weld2
  642. weld2.Name = "weld2"
  643. end
  644. else
  645. print("sh")
  646. end
  647. else
  648. print("arms")
  649. end
  650. end
  651.  
  652. function Unequip(mouse)
  653. if arms ~= nil and torso ~= nil then
  654. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  655. if sh ~= nil then
  656. local yes = true
  657. if yes then
  658. yes = false
  659. sh[1].Part1 = arms[1]
  660. sh[2].Part1 = arms[2]
  661. welds[1].Parent = nil
  662. welds[2].Parent = nil
  663. end
  664. else
  665. print("sh")
  666. end
  667. else
  668. print("arms")
  669. end
  670. end
  671. Tool.Equipped:connect(Equip)
  672. Tool.Unequipped:connect(Unequip)
  673.  
  674. end,o26)
  675. end))
  676. mas.Parent = workspace
  677. mas:MakeJoints()
  678. local mas1 = mas:GetChildren()
  679. for i=1,#mas1 do
  680. mas1[i].Parent = workspace
  681. ypcall(function() mas1[i]:MakeJoints() end)
  682. end
  683. mas:Destroy()
  684. for i=1,#cors do
  685. coroutine.resume(cors[i])
  686. end
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