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- --Wait until game loads
- repeat
- wait()
- until game:IsLoaded()
- --Stops script if on a different game
- if game.PlaceId ~= 8737602449 and game.PlaceId ~= 8943844393 then
- return
- end
- if getgenv().loaded then
- return
- else
- getgenv().loaded = true
- end
- loadstring(game:HttpGet("https://raw.githubusercontent.com/CF-Trail/random/main/hook/hookwscripts.lua"))()
- task.wait(1)
- --Anti-AFK
- local Players = game:GetService("Players")
- Players.LocalPlayer:Kick('unsupported executor')
- local connections = getconnections or get_signal_cons
- if connections then
- for i,v in pairs(connections(Players.LocalPlayer.Idled)) do
- if v["Disable"] then
- v["Disable"](v)
- elseif v["Disconnect"] then
- v["Disconnect"](v)
- end
- end
- else
- Players.LocalPlayer.Idled:Connect(function()
- local VirtualUser = game:GetService("VirtualUser")
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(Vector2.new())
- end)
- end
- --Variables
- local unclaimed = {}
- local counter = 0
- local donation, boothText, spamming, hopTimer, vcEnabled
- local signPass = false
- local errCount = 0
- local booths = { ["1"] = "72, 3, 36", ["2"] = "83, 3, 161", ["3"] = "11, 3, 36", ["4"] = "100, 3, 59", ["5"] = "72, 3, 166", ["6"] = "2, 3, 42", ["7"] = "-9, 3, 52", ["8"] = "10, 3, 166", ["9"] = "-17, 3, 60", ["10"] = "35, 3, 173", ["11"] = "24, 3, 170", ["12"] = "48, 3, 29", ["13"] = "24, 3, 33", ["14"] = "101, 3, 142", ["15"] = "-18, 3, 142", ["16"] = "60, 3, 33", ["17"] = "35, 3, 29", ["18"] = "0, 3, 160", ["19"] = "48, 3, 173", ["20"] = "61, 3, 170", ["21"] = "91, 3, 151", ["22"] = "-24, 3, 72", ["23"] = "-28, 3, 88", ["24"] = "92, 3, 51", ["25"] = "-28, 3, 112", ["26"] = "-24, 3, 129", ["27"] = "83, 3, 42", ["28"] = "-8, 3, 151" }
- local queueonteleport = (syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and fluxus.queue_on_teleport)
- local httprequest = (syn and syn.request) or http and http.request or http_request or (fluxus and fluxus.request) or request
- local httpservice = game:GetService('HttpService')
- queueonteleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/CF-Trail/tzechco-PlsDonateAutofarmBackup/main/autofarm'))()")
- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/CF-Trail/tzechco-PlsDonateAutofarmBackup/main/UI"))()
- local function claimGifts()
- pcall(function()
- Players.LocalPlayer:WaitForChild("PlayerGui")
- local guipath = Players.LocalPlayer.PlayerGui:WaitForChild("ScreenGui")
- firesignal(guipath.GiftAlert.Buttons.Close["Activated"])
- local count = require(game.ReplicatedStorage.Remotes).Event("UnclaimedDonationCount"):InvokeServer()
- while count == nil do
- task.wait(5)
- count = require(game.ReplicatedStorage.Remotes).Event("UnclaimedDonationCount"):InvokeServer()
- end
- if count then
- local ud = {}
- for i = 1, count do
- table.insert(ud, i)
- end
- if #ud > 0 then
- firesignal(guipath.Gift.Buttons.Inbox["Activated"])
- Players.LocalPlayer.ClaimDonation:InvokeServer(ud)
- task.wait(.5)
- firesignal(guipath.GiftInbox.Buttons.Close["Activated"])
- task.wait(.5)
- firesignal(guipath.Gift.Buttons.Close["Activated"])
- end
- end
- end)
- end
- task.spawn(claimGifts)
- getgenv().settings = {}
- --Load Settings
- if isfile("plsdonatesettings.txt") then
- local sl, er = pcall(function()
- getgenv().settings = httpservice:JSONDecode(readfile('plsdonatesettings.txt'))
- end)
- if er ~= nil then
- task.spawn(function()
- errMsg = Instance.new("Hint")
- errMsg.Parent = game.workspace
- errMsg.Text = tostring("Settings reset due to error: ".. er)
- task.wait(15)
- errMsg:Destroy()
- end)
- delfile("plsdonatesettings.txt")
- end
- end
- local sNames = {"textUpdateToggle", "textUpdateDelay", "serverHopToggle", "serverHopDelay", "hexBox", "goalBox", "webhookToggle", "webhookBox", "danceChoice", "thanksMessage", "signToggle", "customBoothText", "signUpdateToggle", "signText", "signHexBox", "autoThanks", "autoBeg", "begMessage", "begDelay", "fpsLimit", "render", "thanksDelay", "vcServer",'donationJump'}
- local sValues = {true, 30, true, 30, "#32CD32", 5, false, "", "Disabled", {"Thank you", "Thanks!", "ty :)", "tysm!"}, false, "GOAL: $C / $G", false, "your text here", "#ffffff", true, false, {"Please donate", "I'm so close to my goal!", "donate to me", "please"}, 300, 60, false, 3, false,false}
- if #getgenv().settings ~= sNames then
- for i, v in ipairs(sNames) do
- if getgenv().settings[v] == nil then
- getgenv().settings[v] = sValues[i]
- end
- end
- writefile('plsdonatesettings.txt', httpservice:JSONEncode(getgenv().settings))
- end
- --Save Settings
- local settingsLock = true
- local function saveSettings()
- if settingsLock == false then
- print('Settings saved.')
- writefile('plsdonatesettings.txt', httpservice:JSONEncode(getgenv().settings))
- end
- end
- function serverHop()
- local gameId = "8737602449"
- if vcEnabled and getgenv().settings.vcServer then
- gameId = "8943844393"
- end
- local servers = {}
- local req = httprequest({Url = "https://games.roblox.com/v1/games/".. gameId.."/servers/Public?sortOrder=Desc&limit=100"})
- local body = httpservice:JSONDecode(req.Body)
- if body and body.data then
- for i, v in next, body.data do
- if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.playing > 19 then
- table.insert(servers, 1, v.id)
- end
- end
- end
- if #servers > 0 then
- game:GetService("TeleportService"):TeleportToPlaceInstance(gameId, servers[math.random(1, #servers)], Players.LocalPlayer)
- end
- game:GetService("TeleportService").TeleportInitFailed:Connect(function()
- game:GetService("TeleportService"):TeleportToPlaceInstance(gameId, servers[math.random(1, #servers)], Players.LocalPlayer)
- end)
- end
- local function waitServerHop()
- task.wait(getgenv().settings.serverHopDelay * 60)
- serverHop()
- end
- local function hopSet()
- if hopTimer then
- task.cancel(hopTimer)
- end
- if getgenv().settings.serverHopToggle then
- hopTimer = task.spawn(waitServerHop)
- end
- end
- --Function to fix slider
- local sliderInProgress = false;
- local function slider(value, whichSlider)
- if sliderInProgress then
- return
- end
- sliderInProgress = true
- task.wait(5)
- if getgenv().settings[whichSlider] == value then
- saveSettings()
- sliderInProgress = false;
- if whichSlider == "serverHopDelay" then
- hopSet()
- end
- else
- sliderInProgress = false;
- return slider(getgenv().settings[whichSlider], whichSlider)
- end
- end
- --Booth update function
- local function update()
- local text
- local current = Players.LocalPlayer.leaderstats.Raised.Value
- local goal = current + tonumber(getgenv().settings.goalBox)
- if goal == 420 or goal == 425 then
- goal = goal + 10
- end
- if current == 420 or current == 425 then
- current = current + 10
- end
- if goal > 999 then
- if tonumber(getgenv().settings.goalBox) < 10 then
- goal = string.format("%.2fk", (current + 10) / 10 ^ 3)
- else
- goal = string.format("%.2fk", (goal) / 10 ^ 3)
- end
- end
- if current > 999 then
- current = string.format("%.2fk", current / 10 ^ 3)
- end
- if getgenv().settings.textUpdateToggle and getgenv().settings.customBoothText then
- text = string.gsub(getgenv().settings.customBoothText, "$C", current)
- text = string.gsub (text, "$G", goal)
- boothText = tostring('<font color="'.. getgenv().settings.hexBox.. '">'.. text.. '</font>')
- --Updates the booth text
- local myBooth = Players.LocalPlayer.PlayerGui.MapUIContainer.MapUI.BoothUI:FindFirstChild(tostring("BoothUI".. unclaimed[1]))
- if myBooth.Sign.TextLabel.Text ~= boothText then
- if string.find(myBooth.Sign.TextLabel.Text, "# #") or string.find(myBooth.Sign.TextLabel.Text, "##") then
- require(game.ReplicatedStorage.Remotes).Event("SetBoothText"):FireServer("your text here", "booth")
- task.wait(3)
- end
- require(game.ReplicatedStorage.Remotes).Event("SetBoothText"):FireServer(boothText, "booth")
- task.wait(3)
- end
- end
- if getgenv().settings.signToggle and getgenv().settings.signUpdateToggle and getgenv().settings.signText and signPass then
- local currentSign = game.Players.LocalPlayer.Character.DonateSign.TextSign.SurfaceGui.TextLabel.Text
- text = string.gsub(getgenv().settings.signText, "$C", current)
- text = string.gsub (text, "$G", goal)
- signText = tostring('<font color="'.. getgenv().settings.signHexBox.. '">'.. text.. '</font>')
- if currentSign ~= signText then
- if string.find(currentSign, "# #") or string.find(currentSign, "##") then
- require(game.ReplicatedStorage.Remotes).Event("SetBoothText"):FireServer("your text here", "sign")
- task.wait(3)
- end
- require(game.ReplicatedStorage.Remotes).Event("SetBoothText"):FireServer(signText, "sign")
- end
- end
- end
- local function begging()
- while getgenv().settings.autoBeg do
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(getgenv().settings.begMessage[math.random(#getgenv().settings.begMessage)],"All")
- task.wait(getgenv().settings.begDelay)
- end
- end
- local function webhook(msg)
- httprequest({
- Url = getgenv().settings.webhookBox,
- Body = httpservice:JSONEncode({["content"] = msg}),
- Method = "POST",
- Headers = {["content-type"] = "application/json"}
- })
- end
- --GUI
- local Window = library:AddWindow("Loading...",
- {
- main_color = Color3.fromRGB(0, 128, 0),
- min_size = Vector2.new(373, 433),
- toggle_key = Enum.KeyCode.RightShift,
- })
- local boothTab = Window:AddTab("Booth")
- local signTab = Window:AddTab("Sign")
- local chatTab = Window:AddTab("Chat")
- local webhookTab = Window:AddTab("Webhook")
- local serverHopTab = Window:AddTab("Server")
- local otherTab = Window:AddTab("Other")
- --Booth Settings
- local textUpdateToggle = boothTab:AddSwitch("Text Update", function(bool)
- if settingsLock then
- return
- end
- getgenv().settings.textUpdateToggle = bool
- saveSettings()
- if bool then
- update()
- end
- end)
- textUpdateToggle:Set(getgenv().settings.textUpdateToggle)
- local textUpdateDelay = boothTab:AddSlider("Text Update Delay (S)", function(x)
- if settingsLock then
- return
- end
- getgenv().settings.textUpdateDelay = x
- coroutine.wrap(slider)(getgenv().settings.textUpdateDelay, "textUpdateDelay")
- end,
- {
- ["min"] = 0,
- ["max"] = 120
- })
- textUpdateDelay:Set((getgenv().settings.textUpdateDelay / 120) * 100)
- boothTab:AddLabel("Text Color:")
- local hexBox = boothTab:AddTextBox("Hex Codes Only", function(text)
- if settingsLock then
- return
- end
- local success = pcall(function()
- return Color3.fromHex(text)
- end)
- if success and string.find(text, "#") then
- getgenv().settings.hexBox = text
- saveSettings()
- update()
- end
- end,
- {
- ["clear"] = false
- })
- hexBox.Text = getgenv().settings.hexBox
- boothTab:AddLabel("Goal Increase:")
- local goalBox = boothTab:AddTextBox("Numbers Only", function(text)
- if tonumber(text) then
- getgenv().settings.goalBox = tonumber(text)
- saveSettings()
- update()
- end
- end,
- {
- ["clear"] = false
- })
- goalBox.Text = getgenv().settings.goalBox
- boothTab:AddLabel("Custom Booth Text:")
- local customBoothText = boothTab:AddConsole({
- ["y"] = 50,
- ["source"] = "",
- })
- customBoothText:Set(getgenv().settings.customBoothText)
- boothTab:AddButton("Save", function()
- if #customBoothText:Get() > 221 then
- return customBoothText:Set("221 Character Limit")
- end
- if settingsLock then
- return
- end
- if customBoothText:Get() then
- getgenv().settings.customBoothText = customBoothText:Get()
- saveSettings()
- update()
- end
- end)
- local helpLabel = boothTab:AddLabel("$C = Current, $G = Goal, 221 Character Limit")
- helpLabel.TextSize = 9
- helpLabel.TextXAlignment = Enum.TextXAlignment.Center
- --Sign Settings
- pcall(function()
- if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(Players.LocalPlayer.UserId, 28460459) then
- signPass = true
- end
- end)
- if signPass then
- local signToggle = signTab:AddSwitch("Equip Sign", function(bool)
- getgenv().settings.signToggle = bool
- saveSettings()
- if bool then
- Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):EquipTool(Players.LocalPlayer.Backpack:FindFirstChild("DonateSign"))
- else
- Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):UnequipTools(Players.LocalPlayer.Backpack:FindFirstChild("DonateSign"))
- end
- end)
- signToggle:Set(getgenv().settings.signToggle)
- local signUpdateToggle = signTab:AddSwitch("Text Update", function(bool)
- if settingsLock then
- return
- end
- getgenv().settings.signUpdateToggle = bool
- saveSettings()
- if bool then
- update()
- end
- end)
- signUpdateToggle:Set(getgenv().settings.signUpdateToggle)
- signTab:AddLabel("Text Color:")
- local signHexBox = signTab:AddTextBox("Hex Codes Only", function(text)
- if settingsLock then
- return
- end
- local success = pcall(function()
- return Color3.fromHex(text)
- end)
- if success and string.find(text, "#") then
- getgenv().settings.signHexBox = text
- saveSettings()
- if getgenv().settings.signUpdateToggle and getgenv().settings.signText then
- update()
- end
- end
- end,
- {
- ["clear"] = false
- })
- signHexBox.Text = getgenv().settings.signHexBox
- signTab:AddLabel("Sign Text:")
- local signText = signTab:AddConsole({
- ["y"] = 50,
- ["source"] = "",
- })
- signText:Set(getgenv().settings.signText)
- signTab:AddButton("Save", function()
- if #signText:Get() > 221 then
- return signText:Set("221 Character Limit")
- end
- if settingsLock then
- return
- end
- if signText:Get() then
- getgenv().settings.signText = signText:Get()
- saveSettings()
- update()
- end
- end)
- local signHelpLabel = signTab:AddLabel("$C = Current, $G = Goal, 221 Character Limit")
- signHelpLabel.TextSize = 9
- signHelpLabel.TextXAlignment = Enum.TextXAlignment.Center
- else
- signTab:AddLabel('Requires Sign Gamepass')
- end
- --Chat Settings
- local autoThanks = chatTab:AddSwitch("Auto Thank You", function(bool)
- getgenv().settings.autoThanks = bool
- saveSettings()
- end)
- autoThanks:Set(getgenv().settings.autoThanks)
- local autoBeg = chatTab:AddSwitch("Auto Beg", function(bool)
- if settingsLock then
- return
- end
- getgenv().settings.autoBeg = bool
- saveSettings()
- if bool then
- spamming = task.spawn(begging)
- else
- task.cancel(spamming)
- end
- end)
- autoBeg:Set(getgenv().settings.autoBeg)
- local thanksDelay = chatTab:AddSlider("Thanks Delay (S)", function(x)
- if settingsLock then
- return
- end
- getgenv().settings.thanksDelay = x
- coroutine.wrap(slider)(getgenv().settings.thanksDelay, "thanksDelay")
- end,
- {
- ["min"] = 1,
- ["max"] = 120
- })
- thanksDelay:Set((getgenv().settings.thanksDelay / 120) * 100)
- local begDelay = chatTab:AddSlider("Begging Delay (S)", function(x)
- if settingsLock then
- return
- end
- getgenv().settings.begDelay = x
- coroutine.wrap(slider)(getgenv().settings.begDelay, "begDelay")
- end,
- {
- ["min"] = 1,
- ["max"] = 300
- })
- begDelay:Set((getgenv().settings.begDelay / 300) * 100)
- local tym = chatTab:AddFolder("Thank You Messages:")
- local thanksMessage = tym:AddConsole({
- ["y"] = 170,
- ["source"] = "",
- })
- local full = ''
- for i, v in ipairs(getgenv().settings.thanksMessage) do
- full = full .. v .. "\n"
- end
- thanksMessage:Set(full)
- tym:AddButton("Save", function()
- local split = {}
- for newline in string.gmatch(thanksMessage:Get(), "[^\n]+") do
- table.insert(split, newline)
- end
- getgenv().settings.thanksMessage = split
- saveSettings()
- end)
- local bm = chatTab:AddFolder("Begging Messages:")
- local begMessage = bm:AddConsole({
- ["y"] = 170,
- ["source"] = "",
- })
- local bfull = ''
- for i, v in ipairs(getgenv().settings.begMessage) do
- bfull = bfull .. v .. "\n"
- end
- begMessage:Set(bfull)
- bm:AddButton("Save", function()
- local bsplit = {}
- for newline in string.gmatch(begMessage:Get(), "[^\n]+") do
- table.insert(bsplit, newline)
- end
- getgenv().settings.begMessage = bsplit
- saveSettings()
- end)
- --Webhook Settings
- local webhookToggle = webhookTab:AddSwitch("Discord Webhook Notifications", function(bool)
- getgenv().settings.webhookToggle = bool
- saveSettings()
- end)
- webhookToggle:Set(getgenv().settings.webhookToggle)
- local webhookBox = webhookTab:AddTextBox("Webhook URL", function(text)
- if string.find(text, "https://discord.com/api/webhooks/") then
- getgenv().settings.webhookBox = text;
- saveSettings()
- end
- end,
- {
- ["clear"] = false
- })
- webhookBox.Text = getgenv().settings.webhookBox
- webhookTab:AddLabel('Press Enter to Save')
- webhookTab:AddButton("Test", function()
- if getgenv().settings.webhookBox then
- webhook("Sent from PLS DONATE!!")
- end
- end)
- --Server Hop Settings
- pcall(function()
- if game:GetService("VoiceChatService"):IsVoiceEnabledForUserIdAsync(Players.LocalPlayer.UserId) then
- vcEnabled = true
- end
- end)
- local serverHopToggle = serverHopTab:AddSwitch("Auto Server Hop", function(bool)
- if settingsLock then
- return
- end
- getgenv().settings.serverHopToggle = bool
- hopSet()
- saveSettings()
- end)
- serverHopToggle:Set(getgenv().settings.serverHopToggle)
- local serverHopDelay = serverHopTab:AddSlider("Server Hop Delay (M)", function(x)
- if settingsLock then
- return
- end
- getgenv().settings.serverHopDelay = x
- coroutine.wrap(slider)(getgenv().settings.serverHopDelay, "serverHopDelay")
- end,
- {
- ["min"] = 1,
- ["max"] = 120
- })
- serverHopDelay:Set((getgenv().settings.serverHopDelay / 120) * 100)
- serverHopTab:AddLabel("Timer resets after donation")
- if vcEnabled then
- local vcToggle = serverHopTab:AddSwitch("Voice Chat Servers", function(bool)
- if settingsLock then
- return
- end
- getgenv().settings.vcServer = bool
- saveSettings()
- end)
- vcToggle:Set(getgenv().settings.vcServer)
- end
- serverHopTab:AddButton("Server Hop", function()
- serverHop()
- end)
- --Other tab
- otherTab:AddLabel('Dance:')
- local danceDropdown = otherTab:AddDropdown("[ ".. getgenv().settings.danceChoice.. " ]", function(object)
- if settingsLock then
- return
- end
- getgenv().settings.danceChoice = object
- saveSettings()
- if object == "Disabled" then
- Players:Chat("/e wave")
- elseif object == "1" then
- Players:Chat("/e dance")
- else
- Players:Chat("/e dance".. object)
- end
- end)
- danceDropdown:Add("Disabled")
- danceDropdown:Add("1")
- danceDropdown:Add("2")
- danceDropdown:Add("3")
- local render = otherTab:AddSwitch("Disable Rendering", function(bool)
- getgenv().settings.render = bool
- saveSettings()
- if bool then
- game:GetService("RunService"):Set3dRenderingEnabled(false)
- else
- game:GetService("RunService"):Set3dRenderingEnabled(true)
- end
- end)
- local jumpswitch = otherTab:AddSwitch("Donation Jump",function(bool)
- getgenv().settings.donationJump = bool
- saveSettings()
- end)
- jumpswitch:Set(getgenv().settings.donationJump)
- render:Set(getgenv().settings.render)
- if setfpscap and type(setfpscap) == "function" then
- local fpsLimit = otherTab:AddSlider("FPS Limit", function(x)
- if settingsLock then
- return
- end
- getgenv().settings.fpsLimit = x
- setfpscap(x)
- coroutine.wrap(slider)(getgenv().settings.fpsLimit, "fpsLimit")
- end,
- {
- ["min"] = 1,
- ["max"] = 60
- })
- fpsLimit:Set((getgenv().settings.fpsLimit / 60) * 100)
- setfpscap(getgenv().settings.fpsLimit)
- end
- boothTab:Show()
- library:FormatWindows()
- settingsLock = false
- --Finds unclaimed booths
- local function findUnclaimed()
- for i, v in pairs(Players.LocalPlayer.PlayerGui.MapUIContainer.MapUI.BoothUI:GetChildren()) do
- if (v.Details.Owner.Text == "unclaimed") then
- table.insert(unclaimed, tonumber(string.match(tostring(v), "%d+")))
- end
- end
- end
- if not pcall(findUnclaimed) then
- serverHop()
- end
- local claimCount = #unclaimed
- --Claim booth function
- local function boothclaim()
- require(game.ReplicatedStorage.Remotes).Event("ClaimBooth"):InvokeServer(unclaimed[1])
- if not string.find(Players.LocalPlayer.PlayerGui.MapUIContainer.MapUI.BoothUI:FindFirstChild(tostring("BoothUI".. unclaimed[1])).Details.Owner.Text, Players.LocalPlayer.DisplayName) then
- task.wait(1)
- if not string.find(Players.LocalPlayer.PlayerGui.MapUIContainer.MapUI.BoothUI:FindFirstChild(tostring("BoothUI".. unclaimed[1])).Details.Owner.Text, Players.LocalPlayer.DisplayName) then
- error()
- end
- end
- end
- --Checks if booth claim fails
- while not pcall(boothclaim) do
- if errCount >= claimCount then
- serverHop()
- end
- table.remove(unclaimed, 1)
- errCount = errCount + 1
- end
- hopSet()
- --Walks to booth
- local Controls = require(Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule")):GetControls()
- Controls:Disable()
- Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(booths[tostring(unclaimed[1])]:match("(.+), (.+), (.+)")))
- local atBooth = false
- local function noclip()
- for i,v in pairs(Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- end
- local noclipper = game:GetService("RunService").Stepped:Connect(noclip)
- Players.LocalPlayer.Character.Humanoid.MoveToFinished:Connect(function(reached)
- atBooth = true
- end)
- while not atBooth do
- task.wait(.1)
- if Players.LocalPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.Seated then
- Players.LocalPlayer.Character.Humanoid.Jump = true
- end
- end
- Controls:Enable()
- noclipper:Disconnect()
- Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(40, 14, 101)))
- require(game.ReplicatedStorage.Remotes).Event("RefreshItems"):InvokeServer()
- if getgenv().settings.danceChoice == "1" then
- task.wait(.25)
- Players:Chat("/e dance")
- else
- task.wait(.25)
- Players:Chat("/e dance".. getgenv().settings.danceChoice)
- end
- if getgenv().settings.autoBeg then
- spamming = task.spawn(begging)
- end
- local RaisedC = Players.LocalPlayer.leaderstats.Raised.value
- Players.LocalPlayer.leaderstats.Raised.Changed:Connect(function()
- hopSet()
- if getgenv().settings.webhookToggle and getgenv().settings.webhookBox then
- local LogService = Game:GetService("LogService")
- local logs = LogService:GetLogHistory()
- --Tries to grabs donation message from logs
- if string.find(logs[#logs].message, Players.LocalPlayer.DisplayName) then
- webhook(tostring(logs[#logs].message.. " (Total: ".. Players.LocalPlayer.leaderstats.Raised.value.. ")"))
- else
- webhook(tostring("💰 Somebody tipped ".. Players.LocalPlayer.leaderstats.Raised.value - RaisedC.. " Robux to ".. Players.LocalPlayer.DisplayName.. " (Total: " .. Players.LocalPlayer.leaderstats.Raised.value.. ")"))
- end
- end
- if getgenv().settings.donationJump then
- task.spawn(function()
- for i = 1, game.Players.LocalPlayer.leaderstats.Raised.value - RaisedC do
- game.Players.LocalPlayer.Character.Humanoid:ChangeState("Jumping")
- repeat task.wait() until game.Players.LocalPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.Landed or game.Players.LocalPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.Running
- end
- end)
- end
- RaisedC = Players.LocalPlayer.leaderstats.Raised.value
- if getgenv().settings.autoThanks then
- task.spawn(function()
- task.wait(getgenv().settings.thanksDelay)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(getgenv().settings.thanksMessage[math.random(#getgenv().settings.thanksMessage)],"All")
- end)
- end
- task.wait(getgenv().settings.textUpdateDelay)
- update()
- end)
- update()
- if game:GetService("CoreGui").imgui.Windows.Window.Title.Text == "Loading..." then
- game:GetService("CoreGui").imgui.Windows.Window.Title.Text = "PLS DONATE - tzechco / brought back by dotgg"
- end
- while task.wait(getgenv().settings.serverHopDelay * 60) do
- if not hopTimer then
- hopSet()
- end
- end
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