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- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local label1 = Instance.new("TextLabel")
- local login = Instance.new("TextButton")
- local pass = Instance.new("TextBox")
- local name = Instance.new("TextBox")
- local Frame2 = Instance.new("Frame")
- local label2 = Instance.new("TextLabel")
- local knifev3 = Instance.new("TextButton")
- local hacker = Instance.new("TextButton")
- local uzi = Instance.new("TextButton")
- local weed = Instance.new("TextButton")
- local singer = Instance.new("TextButton")
- local ok = Instance.new("TextButton")
- -- Properties
- ScreenGui.Parent = game.Players.LocalPlayer.CorePlayerGui
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(0.133333, 0.133333, 0.133333)
- Frame.BorderSizePixel = 0
- Frame.Draggable = true
- Frame.Position = UDim2.new(1.49011612e-08, 0, 0.210021332, 0)
- Frame.Size = UDim2.new(0, 302, 0, 412)
- label1.Name = "label1"
- label1.Parent = Frame
- label1.BackgroundColor3 = Color3.new(0, 0, 0)
- label1.Position = UDim2.new(0, 0, 0.00242718449, 0)
- label1.Size = UDim2.new(0, 302, 0, 50)
- label1.Font = Enum.Font.SourceSans
- label1.Text = "Amit's Gui"
- label1.TextColor3 = Color3.new(1, 1, 1)
- label1.TextSize = 50
- login.Name = "login"
- login.Parent = Frame
- login.BackgroundColor3 = Color3.new(0, 0, 0)
- login.Position = UDim2.new(0.173171625, 0, 0.808919966, 0)
- login.Size = UDim2.new(0, 200, 0, 50)
- login.Font = Enum.Font.SourceSans
- login.Text = "Submit"
- login.TextColor3 = Color3.new(1, 1, 1)
- login.TextSize = 25
- login.MouseButton1Click:connect(function()
- if name.Text == "kofifo"
- and pass.Text == "potato" then
- Frame.Visible = false
- Frame2.Visible = true
- end
- end)
- pass.Name = "pass"
- pass.Parent = Frame
- pass.BackgroundColor3 = Color3.new(0, 0, 0)
- pass.Position = UDim2.new(0.13907285, 0, 0.526699007, 0)
- pass.Size = UDim2.new(0, 220, 0, 50)
- pass.Font = Enum.Font.SourceSans
- pass.Text = "Password"
- pass.TextColor3 = Color3.new(1, 1, 1)
- pass.TextSize = 25
- name.Name = "name"
- name.Parent = Frame
- name.BackgroundColor3 = Color3.new(0, 0, 0)
- name.Position = UDim2.new(0.13907285, 0, 0.281553388, 0)
- name.Size = UDim2.new(0, 220, 0, 50)
- name.Font = Enum.Font.SourceSans
- name.Text = "Username"
- name.TextColor3 = Color3.new(1, 1, 1)
- name.TextSize = 25
- Frame2.Name = "Frame2"
- Frame2.Parent = ScreenGui
- Frame2.BackgroundColor3 = Color3.new(0.133333, 0.133333, 0.133333)
- Frame2.Draggable = true
- Frame2.Position = UDim2.new(0.352801919, 0, 0.177505329, 0)
- Frame2.Size = UDim2.new(0, 485, 0, 473)
- Frame2.Visible = false
- label2.Name = "label2"
- label2.Parent = Frame2
- label2.BackgroundColor3 = Color3.new(0, 0, 0)
- label2.Position = UDim2.new(-0.000631421804, 0, 0.00274300575, 0)
- label2.Size = UDim2.new(0, 485, 0, 50)
- label2.Font = Enum.Font.SourceSans
- label2.Text = "Amit's Scripts"
- label2.TextColor3 = Color3.new(1, 1, 1)
- label2.TextSize = 50
- knifev3.Name = "knifev3"
- knifev3.Parent = Frame2
- knifev3.BackgroundColor3 = Color3.new(0, 0, 0)
- knifev3.BorderSizePixel = 0
- knifev3.Position = UDim2.new(0, 0, 0.221987322, 0)
- knifev3.Size = UDim2.new(0, 200, 0, 50)
- knifev3.Font = Enum.Font.SourceSans
- knifev3.Text = "Knife"
- knifev3.TextColor3 = Color3.new(1, 1, 1)
- knifev3.TextSize = 25
- knifev3.MouseButton1Click:connect(function()
- math.randomseed(tick())
- local player = game.Players.LocalPlayer
- local rekt = {}
- local paralyzed = false
- local curpoint = nil
- local curpart = nil
- local finishnum = 1
- local zombiemode = false
- local zombies = {}
- local lastgui = nil
- local mouse = player:GetMouse()
- function getplr(char)
- local plr = nil
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character == char then
- plr = v
- end
- end
- return plr
- end
- function bleed(frick)
- while frick.Parent ~= nil do
- local reeee = coroutine.wrap(function()
- local thing = Instance.new('Part',game.Workspace)
- thing.Size = Vector3.new(0.2,0.2,0.2)
- thing.CFrame = frick.CFrame
- thing.Shape = Enum.PartType.Ball
- thing.CFrame = frick.CFrame
- thing.Transparency = 1
- thing.BrickColor = BrickColor.new('Maroon')
- thing.Material = Enum.Material.SmoothPlastic
- thing.Name = "Blood"
- thing.CanCollide =false
- local rawrxd = Instance.new('BodyForce',thing)
- rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
- local coru = coroutine.wrap(function()
- wait(0.01)
- rawrxd:Destroy()
- end)
- coru()
- local ree = Instance.new('ParticleEmitter',thing)
- ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(100,0,0))})
- ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
- ree.Texture = 'rbxassetid://867743272'
- ree.Lifetime = NumberRange.new(0.4)
- ree.Rate = 50
- ree.LockedToPart = true
- ree.Speed = NumberRange.new(0, 2)
- thing.Touched:connect(function(tou)
- if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" then
- local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
- thing:Destroy()
- if tou.Name == "BloodPuddle" then
- local reee = tou.CFrame
- if tou.Transparency > -0.2 then
- tou.Transparency = tou.Transparency -0.1
- end
- if tou.Size.X < 10 then
- tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
- tou.CFrame = reee
- end
- else
- local bloodlol = Instance.new('Part',workspace)
- bloodlol.Size=Vector3.new(1,0.2,1)
- bloodlol.Name = "BloodPuddle"
- bloodlol.Anchored = true
- bloodlol.CanCollide = false
- bloodlol.Material = Enum.Material.SmoothPlastic
- bloodlol.BrickColor = BrickColor.new('Maroon')
- local cyl = Instance.new('CylinderMesh',bloodlol)
- cyl.Scale = Vector3.new(1,0.1,1)
- bloodlol.CFrame = CFrame.new(pos)
- local coru=coroutine.wrap(function()
- while bloodlol.Parent ~= nil do
- if bloodlol.Transparency < 1 then
- bloodlol.Transparency = bloodlol.Transparency+0.05
- else
- bloodlol:Destroy()
- end
- wait(0.1)
- end
- end)
- coru()
- end
- end
- end)
- local coru = coroutine.wrap(function()
- wait(1)
- thing:Destroy()
- end)
- coru()
- end)
- reeee()
- wait()
- end
- end
- function killz(playa,hitz,kneef,explode,pool,head,charred,override)
- local soundy = false
- local heyy = hitz
- if hitz == "Right Arm" then
- local Limb = playa:FindFirstChild("Right Arm")
- local ters = playa:FindFirstChild('Torso')
- if Limb and ters then
- if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
- v:Destroy()
- end
- end
- Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "RightShoulder"
- Joint.Part0 = ters
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = ters
- if charred and zombiemode == false then
- Limb.BrickColor = BrickColor.new('Black')
- local fire = Instance.new('Fire',Limb)
- fire.Heat = 5
- fire.Size = 5
- game:GetService('Debris'):AddItem(fire,2)
- local coru=coroutine.wrap(function()
- wait(2)
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Destroy()
- end
- end
- end)
- coru()
- end
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- if kneef then
- local coru = coroutine.wrap(function()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef["big ass knife"].CFrame
- local weld = Instance.new('Weld',kneef["big ass knife"])
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- playa:FindFirstChild(hitz).Anchored = false
- for i, v in pairs(kneef:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- if zombiemode == false or override then
- wait()
- end
- if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
- kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
- end
- local bleedpart = Instance.new("Part", kneef)
- bleedpart.CanCollide = false
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.CFrame = kneef["big ass knife"].CFrame
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
- bleedpartweld.Part0 = kneef["big ass knife"]
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- local coru = coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- game:GetService('Debris'):AddItem(bleedpart,2)
- end)
- coru()
- end
- end
- elseif hitz == "Left Arm" then
- local Limb = playa:FindFirstChild("Left Arm")
- local ters = playa:FindFirstChild('Torso')
- if Limb and ters then
- if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
- v:Destroy()
- end
- end
- Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = ters
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = ters
- if charred and zombiemode == false then
- Limb.BrickColor = BrickColor.new('Black')
- local fire = Instance.new('Fire',Limb)
- fire.Heat = 5
- fire.Size = 5
- game:GetService('Debris'):AddItem(fire,2)
- local coru=coroutine.wrap(function()
- wait(2)
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Destroy()
- end
- end
- end)
- coru()
- end
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.CanCollide = true
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = ters
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- if kneef then
- local coru = coroutine.wrap(function()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef["big ass knife"].CFrame
- local weld = Instance.new('Weld',kneef["big ass knife"])
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- playa:FindFirstChild(hitz).Anchored = false
- for i, v in pairs(kneef:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- if zombiemode == false or override then
- wait()
- end
- if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
- kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
- end
- local bleedpart = Instance.new("Part", kneef)
- bleedpart.CanCollide = false
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.CFrame = kneef["big ass knife"].CFrame
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
- bleedpartweld.Part0 = kneef["big ass knife"]
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- local coru = coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- game:GetService('Debris'):AddItem(bleedpart,2)
- end)
- coru()
- end
- end
- elseif hitz == "Right Leg" then
- local Limb = playa:FindFirstChild("Right Leg")
- local ters = playa:FindFirstChild('Torso')
- if Limb and ters then
- if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
- v:Destroy()
- end
- end
- Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "Right Hip"
- Joint.Part0 = ters
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = ters
- if charred and zombiemode == false then
- Limb.BrickColor = BrickColor.new('Black')
- local fire = Instance.new('Fire',Limb)
- fire.Heat = 5
- fire.Size = 5
- game:GetService('Debris'):AddItem(fire,2)
- local coru=coroutine.wrap(function()
- wait(2)
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Destroy()
- end
- end
- end)
- coru()
- end
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- if kneef then
- local coru = coroutine.wrap(function()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef["big ass knife"].CFrame
- local weld = Instance.new('Weld',kneef["big ass knife"])
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- playa:FindFirstChild(hitz).Anchored = false
- for i, v in pairs(kneef:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- if zombiemode == false or override then
- wait()
- end
- if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
- kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
- end
- local bleedpart = Instance.new("Part", kneef)
- bleedpart.CanCollide = false
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.CFrame = kneef["big ass knife"].CFrame
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
- bleedpartweld.Part0 = kneef["big ass knife"]
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- local coru = coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- game:GetService('Debris'):AddItem(bleedpart,2)
- end)
- coru()
- end
- if playa then
- table.insert(rekt,playa)
- end
- end
- elseif hitz == "Left Leg" then
- local Limb = playa:FindFirstChild("Left Leg")
- local ters = playa:FindFirstChild('Torso')
- if Limb and ters then
- if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
- v:Destroy()
- end
- end
- Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
- Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "LeftHip"
- Joint.Part0 = ters
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = ters
- if charred and zombiemode == false then
- Limb.BrickColor = BrickColor.new('Black')
- local fire = Instance.new('Fire',Limb)
- fire.Heat = 5
- fire.Size = 5
- game:GetService('Debris'):AddItem(fire,2)
- local coru=coroutine.wrap(function()
- wait(2)
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Destroy()
- end
- end
- end)
- coru()
- end
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- Limb.CanCollide = false
- if kneef then
- local coru = coroutine.wrap(function()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef["big ass knife"].CFrame
- local weld = Instance.new('Weld',kneef["big ass knife"])
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- playa:FindFirstChild(hitz).Anchored = false
- for i, v in pairs(kneef:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- if zombiemode == false or override then
- wait()
- end
- if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
- kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
- end
- local bleedpart = Instance.new("Part", kneef)
- bleedpart.CanCollide = false
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.CFrame = kneef["big ass knife"].CFrame
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
- bleedpartweld.Part0 = kneef["big ass knife"]
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- local coru = coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- game:GetService('Debris'):AddItem(bleedpart,2)
- end)
- coru()
- end
- if playa then
- table.insert(rekt,playa)
- end
- end
- elseif playa then
- if finishnum ~= 1 then
- local coru=coroutine.wrap(function()
- player.Character.Head.Psycho.Playing = true
- wait(3)
- player.Character.Head.Psycho.Playing = false
- end)
- coru()
- end
- local playa2 = playa
- playa.Archivable = true
- local playa = playa:Clone()
- playa.Archivable = false
- playa2:Destroy()
- playa.Parent = workspace
- local Gibs = game.Workspace
- local Torso = playa.Torso
- local Head = playa:FindFirstChild("Head")
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if (ch[e].ClassName == "Weld" and ch[e]:FindFirstChild('Part1') and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" or ch[e].ClassName == "Rotate" or (ch[e]:IsA('BasePart') and ch[e].Size == Vector3.new(1, 1, 1)) then
- ch[e]:remove()
- end
- end
- end
- Scan(playa:GetChildren())
- if playa:FindFirstChild('HumanoidRootPart') and (zombiemode == false or override) then
- playa:FindFirstChild('HumanoidRootPart'):Destroy()
- end
- local hum2 = playa:FindFirstChildOfClass("Humanoid")
- if zombiemode == true and override == false then
- soundy = true
- end
- if string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie" then
- override = true
- end
- if hum2 ~= nil then
- hum2.Name = "Humanoid2"
- hum2.Health = 0
- if zombiemode == false or override == true then
- table.insert(rekt,hum2.Parent)
- else
- local gyro = Instance.new('BodyGyro',Torso)
- hum2.PlatformStand = false
- for i,v in pairs(hum2.Parent.Torso:GetChildren()) do
- if v:IsA('BodyGyro') then v:Destroy() end
- end
- if playa:FindFirstChild('HumanoidRootPart') then
- hum2.Parent.HumanoidRootPart.CFrame = hum2.Parent.Torso.CFrame
- local weldcrucial = Instance.new('Weld',hum2.Parent.HumanoidRootPart)
- weldcrucial.Part0 = hum2.Parent.HumanoidRootPart
- weldcrucial.Part1 = hum2.Parent.Torso
- end
- end
- end
- local ch = playa:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso
- Neck.Part1 = Head
- if pool then
- local part = Instance.new('Part',Torso)
- part.Position = Vector3.new(0,10,0)
- part.Size = Vector3.new(0.2,0.2,0.2)
- part.Transparency = 1
- part.CanCollide = false
- local we = Instance.new('Weld',Torso)
- we.Part0 = Torso
- we.Part1 = part
- we.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- local coru=coroutine.wrap(function()
- bleed(part)
- end)
- coru()
- end
- if head == false or head == nil then
- Neck.C0 = CFrame.new(0, 1.5, 0)
- else
- Neck.C0 = CFrame.new(0, 1.5, 0.2)*CFrame.Angles(0.5, 0.25, 0.25)
- local bleedpart = Instance.new("Part", Torso)
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.CanCollide = false
- bleedpart.Position = Head.Position + Vector3.new(0, 1, 0)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", Torso)
- bleedpartweld.Part0 = Torso
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8)
- local coru = coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- end
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso
- end
- local Limb = playa:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = playa:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = playa:FindFirstChild("Right Leg")
- if Limb then
- Limb.CanCollide = false
- Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CanCollide = true
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = playa:FindFirstChild("Left Leg")
- if Limb then
- Limb.CanCollide = false
- Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- if zombiemode == false or override then
- B.CanCollide = true
- end
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = playa
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso
- --]]
- playa.Parent = Gibs
- if kneef and explode == nil then
- local coru = coroutine.wrap(function()
- if playa:FindFirstChild(hitz) then
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef["big ass knife"].CFrame
- local weld = Instance.new('Weld',kneef["big ass knife"])
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- playa:FindFirstChild(hitz).Anchored = false
- for i, v in pairs(kneef:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- if explode == nil or explode == false then
- local bleedpart = Instance.new("Part", kneef)
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.CanCollide = false
- bleedpart.Position = Head.Position + Vector3.new(0, 1, 0)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
- bleedpartweld.Part0 = kneef["big ass knife"]
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- local coru = coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- end
- end
- if zombiemode == false or override then
- wait()
- end
- if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
- kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
- end
- end)
- coru()
- end
- if explode then
- local movevector = CFrame.new(explode.Position,Torso.Position).lookVector
- local repulse = Instance.new('BodyForce',Torso)
- repulse.Force = movevector*10000 + Vector3.new(0,5000,0)
- game.Debris:AddItem(repulse,0.05)
- end
- if charred and zombiemode == false then
- for i,v in pairs(playa:GetChildren()) do
- if v:IsA('BasePart') then
- v.BrickColor = BrickColor.Black()
- local fire = Instance.new('Fire',v)
- fire.Size = 5
- fire.Heat = 5
- elseif v:IsA('Accessory') then
- for a,c in pairs(v:GetChildren()) do
- if c:IsA('BasePart') then
- c.BrickColor = BrickColor.Black()
- local fire = Instance.new('Fire',v)
- fire.Size = 5
- fire.Heat = 5
- for o,p in pairs(c:GetChildren()) do
- if p:IsA("SpecialMesh") then
- p.TextureId = ""
- end
- end
- end
- end
- end
- end
- end
- if soundy then
- local sound = Instance.new('Sound',Head)
- sound.SoundId = 'rbxassetid://903640857'
- sound.Volume = 1
- sound:Play()
- sound.Ended:connect(function()
- sound:Destroy()
- local ambient = Instance.new('Sound',Head)
- ambient.Volume = 0.25
- ambient.Looped = true
- ambient.SoundId = 'rbxassetid://903641031'
- ambient:Play()
- end)
- end
- if override then
- if (string.len(hum2.Parent.Name) < 9 or string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie") and zombiemode == true and #zombies < 10 then
- local coru = coroutine.wrap(function()
- wait(4.5)
- hum2.Parent.Name = hum2.Parent.Name.."'s Zombie"
- hum2.HipHeight = 0.2
- wait(0.5)
- killz(hum2.Parent,"Head",nil,nil,false,false,false,false)
- end)
- coru()
- else
- game:GetService('Debris'):AddItem(playa, 12)
- end
- else
- hum2.Health = 0
- table.insert(zombies,playa)
- local attack = Instance.new('Sound',Head)
- attack.SoundId = 'rbxassetid://903641424'
- attack.Volume = 2
- for i,v in pairs(playa:GetChildren()) do
- if v:IsA('BasePart') and v:FindFirstChildOfClass('TouchTransmitter') == nil then
- v.Touched:connect(function(hit)
- if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') then
- local found = false
- if hit.Parent == player.Character then
- found = true
- end
- for a,c in pairs(zombies) do
- if c == hit.Parent then
- found = true
- end
- end
- if found == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then
- attack:Play()
- if hit.Parent:FindFirstChildOfClass('Humanoid').Health - 2 <= 0 then
- hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
- wait()
- killz(hit.Parent,"Head")
- else
- hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(2)
- end
- end
- end
- end)
- end
- end
- local coru = coroutine.wrap(function()
- wait(2)
- for i,v in pairs(playa:GetChildren()) do
- if v:IsA('BasePart') then
- for a,c in pairs(v:GetChildren()) do
- if c:IsA('Fire') or c:IsA('ParticleEmitter') then
- c:Destroy()
- end
- end
- elseif v:IsA('Accessory') then
- for a,c in pairs(v:GetChildren()) do
- if c:IsA('BasePart') then
- for b,d in pairs(c:GetChildren()) do
- if d:IsA('Fire') or d:IsA('ParticleEmitter') then
- d:Destroy()
- end
- end
- end
- end
- end
- end
- end)
- coru()
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "t" and mouse.Target then
- local hum = mouse.Target.Parent:FindFirstChildOfClass('Humanoid')
- if hum == nil then hum = mouse.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end
- if curpoint == nil then
- if hum and hum.Parent:FindFirstChild('Head') then
- curpart = hum.Parent.Head
- else
- curpart = nil
- curpoint = mouse.Hit.p
- end
- if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end
- notify("ZOMBIE TARGET SET",false)
- else
- curpart = nil
- curpoint = nil
- if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end
- notify("ZOMBIE TARGET REMOVED",false)
- end
- elseif key == "y" then
- for o,p in pairs(zombies) do
- local coru = coroutine.wrap(function()
- if p:FindFirstChild('Torso') then
- killz(p,"Head",nil,nil,false,false,false,true)
- else
- table.remove(zombies,o)
- end
- end)
- coru()
- wait()
- end
- for i,v in pairs(zombies) do
- table.remove(zombies,i)
- end
- if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end
- notify("ZOMBIES TERMINATED",false)
- end
- end)
- function nub()
- repeat wait() until player.Character and player.Character:FindFirstChild('Torso')
- local me = player.Character
- local point = me.HumanoidRootPart
- local playergui = player.PlayerGui
- local rightshoulderz = me.Torso["Right Shoulder"]:Clone()
- local leftshoulderz = me.Torso["Left Shoulder"]:Clone()
- local torsojoint = me.HumanoidRootPart["RootJoint"]:Clone()
- local lefthipz = me.Torso["Left Hip"]:Clone()
- local righthipz = me.Torso["Right Hip"]:Clone()
- local mode = "kill"
- local lerpz = false
- local active = false
- local acting = false
- local hit = false
- local canClick = true
- local stabbing = false
- local grabbing = false
- local finishing = false
- local kyssing = false
- local canbackgroundmusic = true
- local cancolorfilter = true
- local spinboolean = false
- local grabbed = nil
- local doing = false
- local rightshoulder = nil
- local leftshoulder = nil
- local headweld = nil
- local knifeparts = {}
- local usable = true
- finishnum = 1
- function notify(msg,forever)
- local doit = coroutine.wrap(function()
- local gui = Instance.new('ScreenGui',playergui)
- gui.Name = "Notification"
- local frame = Instance.new('Frame',gui)
- frame.Position = UDim2.new(0,0,0,0)
- frame.Size = UDim2.new(1,0,0.2,0)
- frame.BackgroundTransparency = 1
- local txt = Instance.new('TextLabel',frame)
- txt.TextColor3 = Color3.new(255,255,255)
- txt.TextStrokeColor3 = Color3.new(0, 0, 0)
- txt.TextStrokeTransparency = 0
- txt.BackgroundTransparency = 1
- txt.Text = ""
- txt.Size = UDim2.new(1,0,0.3,0)
- txt.Position = UDim2.new(0,0,0.4,0)
- txt.TextScaled = true
- txt.Font = "Code"
- txt.TextXAlignment = "Center"
- local tap = Instance.new("Sound")
- tap.Parent = gui
- tap.SoundId = "rbxassetid://147982968"
- tap.TimePosition = 0.1
- local str = msg
- local len = string.len(str)
- for i=1,len do
- txt.Text = string.sub(str,1,i)
- pitche = math.random(20, 40)/10
- tap.PlaybackSpeed = pitche
- tap:Play()
- wait(0.01)
- end
- if forever == false then
- wait(1)
- while txt.TextTransparency < 1 do
- txt.TextTransparency = txt.TextTransparency + 0.1
- txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1
- wait(0.001)
- end
- gui:Destroy()
- end
- end)
- doit()
- end
- wait(0.5)
- notify("PRESS [Z] TO EQUIP KNIFE || Created by mustardfoot and Tollonis",true)
- local laugh = Instance.new('Sound',me.Head)
- laugh.SoundId = 'rbxassetid://378827985'
- laugh.Name = "Psycho"
- laugh.Volume = 5
- -- 1 - bitch ass knife
- local obj1 = Instance.new("Model")
- obj1.Name = "bitch ass knife"
- obj1.Parent = game.Workspace
- -- 2 - Grab
- local obj2 = Instance.new("Part")
- obj2.CFrame = CFrame.new(Vector3.new(20.4525032, 6.14501333, -134.399979)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.Material = Enum.Material.Concrete
- obj2.Size = Vector3.new(1, 0.25, 0.25)
- obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.Anchored = true
- obj2.BrickColor = BrickColor.new("Black")
- obj2.Friction = 0.30000001192093
- obj2.Shape = Enum.PartType.Cylinder
- obj2.Name = "Grab"
- obj2.Parent = obj1
- -- 3 - handletopcap
- local obj3 = Instance.new("Part")
- obj3.CFrame = CFrame.new(Vector3.new(19.9725456, 6.14502859, -134.399933)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.Material = Enum.Material.Concrete
- obj3.Size = Vector3.new(0.349999994, 0.349999994, 0.349999994)
- obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.Anchored = true
- obj3.BrickColor = BrickColor.new("Black")
- obj3.Friction = 0.30000001192093
- obj3.Shape = Enum.PartType.Ball
- obj3.Name = "handletopcap"
- obj3.Parent = obj1
- -- 4 - handlebottomcap
- local obj4 = Instance.new("Part")
- obj4.CFrame = CFrame.new(Vector3.new(20.9725285, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.Material = Enum.Material.Concrete
- obj4.Size = Vector3.new(0.25, 0.25, 0.25)
- obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.Anchored = true
- obj4.BrickColor = BrickColor.new("Black")
- obj4.Friction = 0.30000001192093
- obj4.Shape = Enum.PartType.Ball
- obj4.Name = "handlebottomcap"
- obj4.Parent = obj1
- -- 5 - handleguardmid
- local obj5 = Instance.new("Part")
- obj5.CFrame = CFrame.new(Vector3.new(19.9474983, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.Material = Enum.Material.Concrete
- obj5.Size = Vector3.new(0.349999994, 0.349999994, 0.100000001)
- obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.Anchored = true
- obj5.BrickColor = BrickColor.new("Black")
- obj5.Friction = 0.30000001192093
- obj5.Shape = Enum.PartType.Block
- obj5.Name = "handleguardmid"
- obj5.Parent = obj1
- -- 6 - handleguardcap1
- local obj6 = Instance.new("Part")
- obj6.CFrame = CFrame.new(Vector3.new(19.9474983, 6.32502794, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.Material = Enum.Material.Concrete
- obj6.Size = Vector3.new(0.100000001, 0.349999994, 0.349999994)
- obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.Anchored = true
- obj6.BrickColor = BrickColor.new("Black")
- obj6.Friction = 0.30000001192093
- obj6.Shape = Enum.PartType.Cylinder
- obj6.Name = "handleguardcap1"
- obj6.Parent = obj1
- -- 7 - handleguardcap2
- local obj7 = Instance.new("Part")
- obj7.CFrame = CFrame.new(Vector3.new(19.9474983, 5.97502899, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- obj7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj7.Material = Enum.Material.Concrete
- obj7.Size = Vector3.new(0.100000009, 0.349999994, 0.349999994)
- obj7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj7.Anchored = true
- obj7.BrickColor = BrickColor.new("Black")
- obj7.Friction = 0.30000001192093
- obj7.Shape = Enum.PartType.Cylinder
- obj7.Name = "handleguardcap2"
- obj7.Parent = obj1
- -- 8 - big ass knife
- local obj8 = Instance.new("Part")
- obj8.CFrame = CFrame.new(Vector3.new(18.4375095, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.Material = Enum.Material.Metal
- obj8.Size = Vector3.new(0.0500000007, 0.280000001, 0.839999795)
- obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.Anchored = true
- obj8.BrickColor = BrickColor.new("Lily white")
- obj8.Friction = 0.30000001192093
- obj8.Shape = Enum.PartType.Block
- obj8.Name = "big ass knife"
- obj8.Parent = obj1
- -- 9 - Mesh
- local obj9 = Instance.new("BlockMesh")
- obj9.Scale = Vector3.new(0.5, 1, 1)
- obj9.Parent = obj8
- -- 10 - big ass knife
- local obj10 = Instance.new("Part")
- obj10.CFrame = CFrame.new(Vector3.new(19.7425137, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj10.Material = Enum.Material.Metal
- obj10.Size = Vector3.new(0.0500000007, 0.280000001, 0.289999962)
- obj10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj10.Anchored = true
- obj10.BrickColor = BrickColor.new("Lily white")
- obj10.Friction = 0.30000001192093
- obj10.Shape = Enum.PartType.Block
- obj10.Name = "big ass knife"
- obj10.Parent = obj1
- local knife = obj10
- -- 11 - Mesh
- local obj11 = Instance.new("BlockMesh")
- obj11.Scale = Vector3.new(0.5, 1, 1)
- obj11.Parent = obj10
- -- 12 - big ass knife
- local obj12 = Instance.new("Part")
- obj12.CFrame = CFrame.new(Vector3.new(19.1075306, 6.08502865, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj12.Material = Enum.Material.Metal
- obj12.Size = Vector3.new(0.0500000007, 0.159999996, 0.979999959)
- obj12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj12.Anchored = true
- obj12.BrickColor = BrickColor.new("Lily white")
- obj12.Friction = 0.30000001192093
- obj12.Shape = Enum.PartType.Block
- obj12.Name = "big ass knife"
- obj12.Parent = obj1
- -- 13 - Mesh
- local obj13 = Instance.new("BlockMesh")
- obj13.Scale = Vector3.new(0.5, 1, 1)
- obj13.Parent = obj12
- -- 14 - serration
- local obj14 = Instance.new("WedgePart")
- obj14.CFrame = CFrame.new(Vector3.new(19.4963322, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj14.Material = Enum.Material.Metal
- obj14.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj14.Anchored = true
- obj14.BrickColor = BrickColor.new("Lily white")
- obj14.Friction = 0.30000001192093
- obj14.Name = "serration"
- obj14.Parent = obj1
- -- 15 - Mesh
- local obj15 = Instance.new("BlockMesh")
- obj15.Scale = Vector3.new(0.5, 1, 1)
- obj15.Parent = obj14
- -- 16 - serration
- local obj16 = Instance.new("WedgePart")
- obj16.CFrame = CFrame.new(Vector3.new(19.2763138, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj16.Material = Enum.Material.Metal
- obj16.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj16.Anchored = true
- obj16.BrickColor = BrickColor.new("Lily white")
- obj16.Friction = 0.30000001192093
- obj16.Name = "serration"
- obj16.Parent = obj1
- -- 17 - Mesh
- local obj17 = Instance.new("BlockMesh")
- obj17.Scale = Vector3.new(0.5, 1, 1)
- obj17.Parent = obj16
- -- 18 - serration
- local obj18 = Instance.new("WedgePart")
- obj18.CFrame = CFrame.new(Vector3.new(19.3863068, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj18.Material = Enum.Material.Metal
- obj18.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj18.Anchored = true
- obj18.BrickColor = BrickColor.new("Lily white")
- obj18.Friction = 0.30000001192093
- obj18.Name = "serration"
- obj18.Parent = obj1
- -- 19 - Mesh
- local obj19 = Instance.new("BlockMesh")
- obj19.Scale = Vector3.new(0.5, 1, 1)
- obj19.Parent = obj18
- -- 20 - serration
- local obj20 = Instance.new("WedgePart")
- obj20.CFrame = CFrame.new(Vector3.new(19.5963173, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj20.Material = Enum.Material.Metal
- obj20.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj20.Anchored = true
- obj20.BrickColor = BrickColor.new("Lily white")
- obj20.Friction = 0.30000001192093
- obj20.Name = "serration"
- obj20.Parent = obj1
- -- 21 - Mesh
- local obj21 = Instance.new("BlockMesh")
- obj21.Scale = Vector3.new(0.5, 1, 1)
- obj21.Parent = obj20
- -- 22 - serration
- local obj22 = Instance.new("WedgePart")
- obj22.CFrame = CFrame.new(Vector3.new(19.1663074, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj22.Material = Enum.Material.Metal
- obj22.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj22.Anchored = true
- obj22.BrickColor = BrickColor.new("Lily white")
- obj22.Friction = 0.30000001192093
- obj22.Name = "serration"
- obj22.Parent = obj1
- -- 23 - Mesh
- local obj23 = Instance.new("BlockMesh")
- obj23.Scale = Vector3.new(0.5, 1, 1)
- obj23.Parent = obj22
- -- 24 - serration
- local obj24 = Instance.new("WedgePart")
- obj24.CFrame = CFrame.new(Vector3.new(18.9663048, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj24.Material = Enum.Material.Metal
- obj24.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj24.Anchored = true
- obj24.BrickColor = BrickColor.new("Lily white")
- obj24.Friction = 0.30000001192093
- obj24.Name = "serration"
- obj24.Parent = obj1
- -- 25 - Mesh
- local obj25 = Instance.new("BlockMesh")
- obj25.Scale = Vector3.new(0.5, 1, 1)
- obj25.Parent = obj24
- -- 26 - serration
- local obj26 = Instance.new("WedgePart")
- obj26.CFrame = CFrame.new(Vector3.new(18.8562984, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj26.Material = Enum.Material.Metal
- obj26.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj26.Anchored = true
- obj26.BrickColor = BrickColor.new("Lily white")
- obj26.Friction = 0.30000001192093
- obj26.Name = "serration"
- obj26.Parent = obj1
- -- 27 - Mesh
- local obj27 = Instance.new("BlockMesh")
- obj27.Scale = Vector3.new(0.5, 1, 1)
- obj27.Parent = obj26
- -- 28 - serration
- local obj28 = Instance.new("WedgePart")
- obj28.CFrame = CFrame.new(Vector3.new(19.0663071, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj28.Material = Enum.Material.Metal
- obj28.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj28.Anchored = true
- obj28.BrickColor = BrickColor.new("Lily white")
- obj28.Friction = 0.30000001192093
- obj28.Name = "serration"
- obj28.Parent = obj1
- -- 29 - Mesh
- local obj29 = Instance.new("BlockMesh")
- obj29.Scale = Vector3.new(0.5, 1, 1)
- obj29.Parent = obj28
- -- 30 - knifetip1
- local obj30 = Instance.new("WedgePart")
- obj30.CFrame = CFrame.new(Vector3.new(18.0163059, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj30.Material = Enum.Material.Metal
- obj30.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj30.Anchored = true
- obj30.BrickColor = BrickColor.new("Lily white")
- obj30.Friction = 0.30000001192093
- obj30.Name = "knifetip1"
- obj30.Parent = obj1
- -- 31 - Mesh
- local obj31 = Instance.new("BlockMesh")
- obj31.Scale = Vector3.new(0.5, 1, 1)
- obj31.Parent = obj30
- -- 32 - redstuff
- local obj32 = Instance.new("Part")
- obj32.CFrame = CFrame.new(Vector3.new(19.9470005, 5.9749999, -134.399994)) * CFrame.Angles(-0, 0, -0)
- obj32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj32.Material = Enum.Material.SmoothPlastic
- obj32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj32.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014)
- obj32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj32.BrickColor = BrickColor.new("Institutional white")
- obj32.Friction = 0.30000001192093
- obj32.Shape = Enum.PartType.Cylinder
- obj32.Name = "redstuff"
- obj32.Anchored = true
- obj32.Parent = obj1
- -- 33 - redstuff
- local obj33 = Instance.new("Part")
- obj33.CFrame = CFrame.new(Vector3.new(18.9800053, 6.1400156, -134.404984)) * CFrame.Angles(-0, 0, -0)
- obj33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj33.Material = Enum.Material.SmoothPlastic
- obj33.Size = Vector3.new(1.81999993, 0.100000001, 0.0500000007)
- obj33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj33.BrickColor = BrickColor.new("Institutional white")
- obj33.Friction = 0.30000001192093
- obj33.Shape = Enum.PartType.Block
- obj33.Name = "redstuff"
- obj33.Anchored = true
- obj33.Parent = obj1
- -- 34 - redstuff
- local obj34 = Instance.new("Part")
- obj34.CFrame = CFrame.new(Vector3.new(19.9470005, 6.32499981, -134.399994)) * CFrame.Angles(-0, 0, -0)
- obj34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj34.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014)
- obj34.Material = Enum.Material.SmoothPlastic
- obj34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj34.BrickColor = BrickColor.new("Institutional white")
- obj34.Friction = 0.30000001192093
- obj34.Shape = Enum.PartType.Cylinder
- obj34.Name = "redstuff"
- obj34.Anchored = true
- obj34.Parent = obj1
- -- 35 - redstuff
- local obj35 = Instance.new("Part")
- obj35.CFrame = CFrame.new(Vector3.new(19.8830166, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0)
- obj35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj35.Size = Vector3.new(0.0500000007, 0.319999993, 0.319999993)
- obj35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj35.BrickColor = BrickColor.new("Institutional white")
- obj35.Friction = 0.30000001192093
- obj35.Shape = Enum.PartType.Cylinder
- obj35.Material = Enum.Material.SmoothPlastic
- obj35.Name = "redstuff"
- obj35.Anchored = true
- obj35.Parent = obj1
- -- 36 - redstuff
- local obj36 = Instance.new("Part")
- obj36.CFrame = CFrame.new(Vector3.new(20.9430103, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0)
- obj36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj36.Material = Enum.Material.SmoothPlastic
- obj36.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999)
- obj36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj36.BrickColor = BrickColor.new("Institutional white")
- obj36.Friction = 0.30000001192093
- obj36.Shape = Enum.PartType.Cylinder
- obj36.Name = "redstuff"
- obj36.Anchored = true
- obj36.Parent = obj1
- -- 37 - redstuff
- local obj37 = Instance.new("WedgePart")
- obj37.CFrame = CFrame.new(Vector3.new(18.066288, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj37.Material = Enum.Material.SmoothPlastic
- obj37.Size = Vector3.new(0.0500000007, 0.0700000003, 0.0700000003)
- obj37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj37.Anchored = true
- obj37.BrickColor = BrickColor.new("Institutional white")
- obj37.Friction = 0.30000001192093
- obj37.Name = "redstuff"
- obj37.Anchored = true
- obj37.Parent = obj1
- -- 38 - redstuff
- local obj38 = Instance.new("Part")
- obj38.CFrame = CFrame.new(Vector3.new(20.1230125, 6.14501476, -134.399979)) * CFrame.Angles(-0, 0, -0)
- obj38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj38.Material = Enum.Material.SmoothPlastic
- obj38.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999)
- obj38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj38.BrickColor = BrickColor.new("Institutional white")
- obj38.Friction = 0.30000001192093
- obj38.Shape = Enum.PartType.Cylinder
- obj38.Name = "redstuff"
- obj38.Anchored = true
- obj38.Parent = obj1
- local function recurse(objnum)
- table.insert(knifeparts,{objnum,objnum.Parent})
- for i,v in pairs(objnum:GetChildren()) do
- recurse(v)
- end
- end
- recurse(obj1)
- local audio = Instance.new('Sound',knife)
- audio.Volume = 2
- local audio2 = Instance.new('Sound',knife)
- audio2.Volume = 2
- local holdpart = Instance.new("Part")
- holdpart.Parent = me
- holdpart.Size = Vector3.new(0.4, 0.4, 0.2)
- holdpart.Position = me.Head.Position + Vector3.new(0, 1, 0)
- holdpart.BrickColor = BrickColor.new("Burnt Sienna")
- local previous = nil
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- if previous then
- local weld = Instance.new('Weld',v)
- weld.Part0 = v
- weld.Part1 = previous
- weld.C0 = v.CFrame:inverse() * previous.CFrame
- previous.Anchored = false
- previous.CanCollide = false
- local vee = v
- weld.AncestryChanged:connect(function(mez,par)
- wait()
- weld.Parent = vee
- end)
- end
- previous = v
- end
- end
- previous.Anchored = false
- previous.CanCollide = false
- local holdpartweld = Instance.new("Weld", me.Torso)
- holdpartweld.Part0 = me.Torso
- holdpartweld.Part1 = holdpart
- holdpartweld.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1, -0.8, 0.15)
- holdpartweld.AncestryChanged:connect(function(mez,par)
- if par ~= me.Torso then
- wait()
- holdpartweld.Parent = me.Torso
- end
- end)
- local knifeweld = Instance.new('Weld',me.Torso)
- knifeweld.Part0 = me.Torso
- knifeweld.Part1 = obj2
- knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55)
- knifeweld.AncestryChanged:connect(function(mez,par)
- if par ~= me.Torso then
- wait()
- knifeweld.Parent = me.Torso
- end
- end)
- local ScreenGui = Instance.new("ScreenGui")
- local CustomizeGui = Instance.new("Frame")
- local Customize = Instance.new("TextLabel")
- local ClosestColor = Instance.new("TextLabel")
- local Line = Instance.new("TextLabel")
- local Color = Instance.new("ImageLabel")
- local Close = Instance.new("TextButton")
- local RedHue = Instance.new("TextLabel")
- local GreenHue = Instance.new("TextLabel")
- local RedInput = Instance.new("TextBox")
- local BlueHue = Instance.new("TextLabel")
- local GreenInput = Instance.new("TextBox")
- local TransInput = Instance.new("TextBox")
- local BlueInput = Instance.new("TextBox")
- local Message = Instance.new("TextLabel")
- local Message2 = Instance.new("TextLabel")
- local TrailTransparency = Instance.new("TextLabel")
- local TrailInput = Instance.new("TextBox")
- local MusicOption = Instance.new("TextButton")
- local ScreenOption = Instance.new("TextButton")
- local ScreenOptionTxt = Instance.new("TextLabel")
- local MusicOptionTxt = Instance.new("TextLabel")
- -- Properties
- ScreenGui.Parent = playergui
- CustomizeGui.Name = "CustomizeGui"
- CustomizeGui.Parent = ScreenGui
- CustomizeGui.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
- CustomizeGui.BackgroundTransparency = 0.5
- CustomizeGui.BorderColor3 = Color3.new(0, 0, 0)
- CustomizeGui.BorderSizePixel = 2
- CustomizeGui.Position = UDim2.new(0, 0, 0.5, 0)
- CustomizeGui.Size = UDim2.new(0.449999988, 0, 0.449999988, 0)
- Customize.Name = "Customize"
- Customize.Parent = CustomizeGui
- Customize.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
- Customize.BackgroundTransparency = 0.75
- Customize.BorderSizePixel = 0
- Customize.Size = UDim2.new(1, 0, 0.200000003, 0)
- Customize.FontSize = Enum.FontSize.Size28
- Customize.Text = "ACCENT COLOR CUSTOMIZATION"
- Customize.TextColor3 = Color3.new(1, 1, 1)
- Customize.TextScaled = true
- Customize.TextSize = 25
- Customize.TextStrokeTransparency = 0.5
- Customize.TextWrapped = true
- ClosestColor.Name = "ClosestColor"
- ClosestColor.Parent = CustomizeGui
- ClosestColor.BackgroundColor3 = Color3.new(1, 1, 1)
- ClosestColor.BackgroundTransparency = 1
- ClosestColor.Position = UDim2.new(0, 0, 0.850000024, 0)
- ClosestColor.Size = UDim2.new(1, 0, 0.150000006, 0)
- ClosestColor.Font = Enum.Font.SourceSansLight
- ClosestColor.FontSize = Enum.FontSize.Size32
- ClosestColor.Text = "Your color is closest to Institutional White"
- ClosestColor.TextColor3 = Color3.new(1, 1, 1)
- ClosestColor.TextSize = 30
- ClosestColor.TextStrokeTransparency = 0.5
- Line.Name = "Line"
- Line.Parent = CustomizeGui
- Line.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- Line.BackgroundTransparency = 0.5
- Line.BorderColor3 = Color3.new(0, 0, 0)
- Line.BorderSizePixel = 0
- Line.Position = UDim2.new(0, 0, 0.200000003, 0)
- Line.Size = UDim2.new(1, 0, 0.0299999993, 0)
- Line.Font = Enum.Font.SourceSans
- Line.FontSize = Enum.FontSize.Size14
- Line.Text = " "
- Line.TextSize = 14
- Color.Name = "Color"
- Color.Parent = CustomizeGui
- Color.BackgroundColor3 = Color3.new(1, 1, 1)
- Color.BorderSizePixel = 0
- Color.Position = UDim2.new(0.699999988, 0, 0.419999987, 0)
- Color.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- Color.SizeConstraint = Enum.SizeConstraint.RelativeYY
- MusicOption.Parent = CustomizeGui
- MusicOption.Name = "MusicOption"
- MusicOption.BackgroundColor3 = Color3.new(0, 1, 0)
- MusicOption.BorderSizePixel = 1
- MusicOption.Position = UDim2.new(0.01, 0, -0.12, 0)
- MusicOption.Size = UDim2.new(0.05, 0, 0.1, 0)
- MusicOption.Text = ""
- MusicOption.BackgroundTransparency = 0.5
- ScreenOption.Parent = CustomizeGui
- ScreenOption.Name = "ScreenOption"
- ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0)
- ScreenOption.BorderSizePixel = 1
- ScreenOption.Position = UDim2.new(0.01, 0, -0.23, 0)
- ScreenOption.Size = UDim2.new(0.05, 0, 0.1, 0)
- ScreenOption.Text = ""
- ScreenOption.BackgroundTransparency = 0.5
- ScreenOptionTxt.Name = "ScreenOptionTxt"
- ScreenOptionTxt.Parent = CustomizeGui
- ScreenOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1)
- ScreenOptionTxt.BackgroundTransparency = 1
- ScreenOptionTxt.Position = UDim2.new(0.07, 0, -0.23, 0)
- ScreenOptionTxt.Size = UDim2.new(1, 0, 0.07, 0)
- ScreenOptionTxt.Font = Enum.Font.SourceSans
- ScreenOptionTxt.FontSize = Enum.FontSize.Size24
- ScreenOptionTxt.Text = "Psychopath Red Filter"
- ScreenOptionTxt.TextColor3 = Color3.new(1, 1, 1)
- ScreenOptionTxt.TextScaled = true
- ScreenOptionTxt.TextSize = 20
- ScreenOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0)
- ScreenOptionTxt.TextStrokeTransparency = 0.5
- ScreenOptionTxt.TextWrapped = true
- ScreenOptionTxt.TextXAlignment = "Left"
- MusicOptionTxt.Name = "MusicOptionTxt"
- MusicOptionTxt.Parent = CustomizeGui
- MusicOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1)
- MusicOptionTxt.BackgroundTransparency = 1
- MusicOptionTxt.Position = UDim2.new(0.07, 0, -0.12, 0)
- MusicOptionTxt.Size = UDim2.new(1, 0, 0.07, 0)
- MusicOptionTxt.Font = Enum.Font.SourceSans
- MusicOptionTxt.FontSize = Enum.FontSize.Size24
- MusicOptionTxt.Text = "Psychopath Background Music"
- MusicOptionTxt.TextColor3 = Color3.new(1, 1, 1)
- MusicOptionTxt.TextScaled = true
- MusicOptionTxt.TextSize = 20
- MusicOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0)
- MusicOptionTxt.TextStrokeTransparency = 0.5
- MusicOptionTxt.TextWrapped = true
- MusicOptionTxt.TextXAlignment = "Left"
- Close.Name = "Close"
- Close.Parent = CustomizeGui
- Close.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
- Close.BackgroundTransparency = 0.5
- Close.BorderColor3 = Color3.new(0, 0, 0)
- Close.BorderSizePixel = 2
- Close.Position = UDim2.new(1.005, 0, 0, 0)
- Close.Size = UDim2.new(0.100000001, 0, 0.2, 0)
- Close.Font = Enum.Font.SourceSans
- Close.FontSize = Enum.FontSize.Size14
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 1, 1)
- Close.TextScaled = true
- Close.TextSize = 14
- Close.TextStrokeTransparency = 0
- Close.TextWrapped = true
- RedHue.Name = "RedHue"
- RedHue.Parent = CustomizeGui
- RedHue.BackgroundColor3 = Color3.new(1, 1, 1)
- RedHue.BackgroundTransparency = 1
- RedHue.Position = UDim2.new(0.100000001, 0, 0.400000006, 0)
- RedHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
- RedHue.Font = Enum.Font.SourceSans
- RedHue.FontSize = Enum.FontSize.Size24
- RedHue.Text = "RED Hue Value: "
- RedHue.TextColor3 = Color3.new(1, 1, 1)
- RedHue.TextScaled = true
- RedHue.TextSize = 20
- RedHue.TextStrokeColor3 = Color3.new(1, 0, 0)
- RedHue.TextStrokeTransparency = 0.75
- RedHue.TextWrapped = true
- GreenHue.Name = "GreenHue"
- GreenHue.Parent = CustomizeGui
- GreenHue.BackgroundColor3 = Color3.new(1, 1, 1)
- GreenHue.BackgroundTransparency = 1
- GreenHue.Position = UDim2.new(0.100000001, 0, 0.5, 0)
- GreenHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
- GreenHue.Font = Enum.Font.SourceSans
- GreenHue.FontSize = Enum.FontSize.Size24
- GreenHue.Text = "GREEN Hue Value:"
- GreenHue.TextColor3 = Color3.new(1, 1, 1)
- GreenHue.TextScaled = true
- GreenHue.TextSize = 20
- GreenHue.TextStrokeColor3 = Color3.new(0, 1, 0)
- GreenHue.TextStrokeTransparency = 0.75
- GreenHue.TextWrapped = true
- RedInput.Name = "RedInput"
- RedInput.Parent = CustomizeGui
- RedInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- RedInput.BackgroundTransparency = 0.5
- RedInput.BorderSizePixel = 0
- RedInput.Position = UDim2.new(0.419999987, 0, 0.425000007, 0)
- RedInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
- RedInput.Font = Enum.Font.SourceSans
- RedInput.FontSize = Enum.FontSize.Size14
- RedInput.Text = "255"
- RedInput.TextColor3 = Color3.new(1, 1, 1)
- RedInput.TextSize = 14
- RedInput.TextStrokeTransparency = 0
- BlueHue.Name = "BlueHue"
- BlueHue.Parent = CustomizeGui
- BlueHue.BackgroundColor3 = Color3.new(1, 1, 1)
- BlueHue.BackgroundTransparency = 1
- BlueHue.Position = UDim2.new(0.100000001, 0, 0.600000024, 0)
- BlueHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
- BlueHue.Font = Enum.Font.SourceSans
- BlueHue.FontSize = Enum.FontSize.Size24
- BlueHue.Text = "BLUE Hue Value:"
- BlueHue.TextColor3 = Color3.new(1, 1, 1)
- BlueHue.TextScaled = true
- BlueHue.TextSize = 20
- BlueHue.TextStrokeColor3 = Color3.new(0, 0, 1)
- BlueHue.TextStrokeTransparency = 0.75
- BlueHue.TextWrapped = true
- TrailTransparency.Name = "TrailTransparency"
- TrailTransparency.Parent = CustomizeGui
- TrailTransparency.BackgroundColor3 = Color3.new(1, 1, 1)
- TrailTransparency.BackgroundTransparency = 1
- TrailTransparency.Position = UDim2.new(0.090000001, 0, 0.700000024, 0)
- TrailTransparency.Size = UDim2.new(0.310000012, 0, 0.100000001, 0)
- TrailTransparency.Font = Enum.Font.SourceSans
- TrailTransparency.FontSize = Enum.FontSize.Size24
- TrailTransparency.Text = "Trail Transparency:"
- TrailTransparency.TextColor3 = Color3.new(1, 1, 1)
- TrailTransparency.TextScaled = true
- TrailTransparency.TextSize = 20
- TrailTransparency.TextStrokeColor3 = Color3.new(0, 0, 0)
- TrailTransparency.TextWrapped = true
- GreenInput.Name = "GreenInput"
- GreenInput.Parent = CustomizeGui
- GreenInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- GreenInput.BackgroundTransparency = 0.5
- GreenInput.BorderSizePixel = 0
- GreenInput.Position = UDim2.new(0.419999987, 0, 0.524999976, 0)
- GreenInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
- GreenInput.Font = Enum.Font.SourceSans
- GreenInput.FontSize = Enum.FontSize.Size14
- GreenInput.Text = "255"
- GreenInput.TextColor3 = Color3.new(1, 1, 1)
- GreenInput.TextSize = 14
- GreenInput.TextStrokeTransparency = 0
- TransInput.Name = "TransInput"
- TransInput.Parent = CustomizeGui
- TransInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- TransInput.BackgroundTransparency = 0.5
- TransInput.BorderSizePixel = 0
- TransInput.Position = UDim2.new(0.419999987, 0, 0.725000024, 0)
- TransInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
- TransInput.Font = Enum.Font.SourceSans
- TransInput.FontSize = Enum.FontSize.Size14
- TransInput.Text = "50"
- TransInput.TextColor3 = Color3.new(1, 1, 1)
- TransInput.TextSize = 14
- TransInput.TextStrokeTransparency = 0
- BlueInput.Name = "BlueInput"
- BlueInput.Parent = CustomizeGui
- BlueInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- BlueInput.BackgroundTransparency = 0.5
- BlueInput.BorderSizePixel = 0
- BlueInput.Position = UDim2.new(0.419999987, 0, 0.625, 0)
- BlueInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
- BlueInput.Font = Enum.Font.SourceSans
- BlueInput.FontSize = Enum.FontSize.Size14
- BlueInput.Text = "255"
- BlueInput.TextColor3 = Color3.new(1, 1, 1)
- BlueInput.TextSize = 14
- BlueInput.TextStrokeTransparency = 0
- Message.Name = "Message"
- Message.Parent = CustomizeGui
- Message.BackgroundColor3 = Color3.new(1, 1, 1)
- Message.BackgroundTransparency = 1
- Message.Position = UDim2.new(0, 0, 0.2500004, 0)
- Message.Size = UDim2.new(1, 0, 0.100000006, 0)
- Message.Font = Enum.Font.SourceSans
- Message.FontSize = Enum.FontSize.Size18
- Message.Text = "|| Inputs must be values ||"
- Message.TextColor3 = Color3.new(1, 1, 1)
- Message.TextScaled = true
- Message.TextSize = 15
- Message.TextStrokeTransparency = 0.75
- Message.TextWrapped = true
- local attun = Instance.new("Attachment", knife)
- attun.Position = Vector3.new(0, 0.1, -1.75)
- local atdos = Instance.new("Attachment", knife)
- atdos.Position = Vector3.new(0, -0.1, 0.5)
- local trail = Instance.new("Trail", knife)
- trail.LightEmission = 0.5
- trail.Attachment0 = attun
- trail.Attachment1 = atdos
- trail.Lifetime = 0.175
- trail.MinLength = 0
- trail.Enabled = false
- function updatez()
- local rc = tonumber(RedInput.Text)
- local gc = tonumber(GreenInput.Text)
- local bc = tonumber(BlueInput.Text)
- local tcupd = tonumber(TransInput.Text)
- if rc == nil then
- rc = 0
- end
- if gc == nil then
- gc = 0
- end
- if bc == nil then
- bc = 0
- end
- if tcupd == nil then
- tcupd = 0
- end
- local tc = tcupd/100
- Color.BackgroundColor3 = Color3.fromRGB(rc,gc,bc)
- ClosestColor.Text = "Your color is closest to "..tostring(BrickColor.new(Color3.fromRGB(rc,gc,bc)))
- obj32.Color = Color3.fromRGB(rc,gc,bc)
- obj33.Color = Color3.fromRGB(rc,gc,bc)
- obj34.Color = Color3.fromRGB(rc,gc,bc)
- obj35.Color = Color3.fromRGB(rc,gc,bc)
- obj36.Color = Color3.fromRGB(rc,gc,bc)
- obj37.Color = Color3.fromRGB(rc,gc,bc)
- obj38.Color = Color3.fromRGB(rc,gc,bc)
- trail.Color = ColorSequence.new(Color3.fromRGB(rc, gc, bc))
- trail.Transparency = NumberSequence.new(tc)
- TrailTransparency.TextStrokeTransparency = tc
- end
- RedInput.Changed:connect(function(val)
- if val == "Text" and tonumber(RedInput.Text) then
- RedInput.Text = tostring(tonumber(RedInput.Text))
- if tonumber(RedInput.Text) > 255 then
- RedInput.Text = '255'
- end
- elseif val == "Text" then
- RedInput.Text = ""
- end
- updatez()
- end)
- GreenInput.Changed:connect(function(val)
- if val == "Text" and tonumber(GreenInput.Text) then
- GreenInput.Text = tostring(tonumber(GreenInput.Text))
- if tonumber(GreenInput.Text) > 255 then
- GreenInput.Text = '255'
- end
- elseif val == "Text" then
- GreenInput.Text = ""
- end
- updatez()
- end)
- BlueInput.Changed:connect(function(val)
- if val == "Text" and tonumber(BlueInput.Text) then
- BlueInput.Text = tostring(tonumber(BlueInput.Text))
- if tonumber(BlueInput.Text) > 255 then
- BlueInput.Text = '255'
- end
- elseif val == "Text" then
- BlueInput.Text = ""
- end
- updatez()
- end)
- TransInput.Changed:connect(function(val)
- if val == "Text" and tonumber(TransInput.Text) then
- TransInput.Text = tostring(tonumber(TransInput.Text))
- if tonumber(TransInput.Text) > 100 then
- TransInput.Text = '100'
- end
- elseif val == "Text" then
- TransInput.Text = ""
- end
- updatez()
- end)
- Close.MouseButton1Click:connect(function()
- if lerpz == false then
- lerpz = true
- if Close.Text ~= "+" then
- CustomizeGui:TweenPosition(UDim2.new(-0.45,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2))
- for i=1,10 do
- Close.TextTransparency = i/10
- Close.TextStrokeTransparency = i/10
- wait(0.01)
- end
- Close.Text = "+"
- for i=1,10 do
- Close.TextTransparency = (10-i+1)/10
- Close.TextStrokeTransparency = (10-i+1)/10
- wait(0.01)
- end
- lerpz = false
- else
- CustomizeGui:TweenPosition(UDim2.new(0,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2))
- for i=1,10 do
- Close.TextTransparency = i/10
- Close.TextStrokeTransparency = i/10
- wait(0.01)
- end
- Close.Text = "X"
- for i=1,10 do
- Close.TextTransparency = (10-i+1)/10
- Close.TextStrokeTransparency = (10-i+1)/10
- wait(0.01)
- end
- lerpz = false
- end
- end
- end)
- MusicOption.MouseButton1Click:connect(function()
- if canbackgroundmusic == true then
- canbackgroundmusic = false
- MusicOption.BackgroundColor3 = Color3.new(1, 0, 0)
- else
- canbackgroundmusic = true
- MusicOption.BackgroundColor3 = Color3.new(0, 1, 0)
- end
- end)
- ScreenOption.MouseButton1Click:connect(function()
- if cancolorfilter == true then
- cancolorfilter = false
- ScreenOption.BackgroundColor3 = Color3.new(1, 0, 0)
- else
- cancolorfilter = true
- ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0)
- end
- end)
- function equip()
- local doit = coroutine.wrap(function()
- if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then
- acting = true
- local arm = me["Right Arm"]
- local arm2 = me["Left Arm"]
- local tors = me.Torso
- local weld = Instance.new('Weld',arm)
- weld.Part0 = arm
- weld.Part1 = tors
- weld.C0 = CFrame.new(-1.5,0,0)
- local weld2 = Instance.new("Weld", arm2)
- weld2.Part0 = arm2
- weld2.Part1 = tors
- weld2.C0 = CFrame.new(1.5, 0, 0)
- wait(0.001)
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i)
- wait(0.001)
- end
- wait(0.15)
- trail.Enabled = true
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(-0.5,2,0)*CFrame.Angles(0,0,-1.55),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i)
- wait(0.001)
- end
- trail.Enabled = false
- wait(0.2)
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i)
- wait(0.001)
- end
- weld:Destroy()
- weld2:Remove()
- if tors ~= nil then
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- end
- end
- acting = false
- end)
- doit()
- end
- function kysnigga()
- if kyssing == true then return end
- kyssing = true
- acting = true
- decearingTHING = math.random(1, 100)
- if decearingTHING == 4 then
- decearingEGG = Instance.new("Sound", me.Torso)
- decearingEGG.SoundId = "rbxassetid://138084557"
- decearingEGG.PlaybackSpeed = math.random(10, 12) / 10
- decearingEGG.TimePosition = 0.2
- decearingEGG:Play()
- end
- me.Humanoid.WalkSpeed = 0
- me.Humanoid.JumpPower = 0
- local rightarm = Instance.new("Weld", me.Torso)
- rightarm.Part0 = me.Torso
- rightarm.Part1 = me["Right Arm"]
- rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)
- local leftarm = Instance.new("Weld", me.Torso)
- leftarm.Part0 = me.Torso
- leftarm.Part1 = me["Left Arm"]
- leftarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0)
- local tors = Instance.new("Weld", me.HumanoidRootPart)
- tors.Part0 = me.HumanoidRootPart
- tors.Part1 = me.Torso
- tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
- local rightleg = Instance.new("Weld", me.Torso)
- rightleg.Part0 = me.Torso
- rightleg.Part1 = me["Right Leg"]
- rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0)
- local leftleg = Instance.new("Weld", me.Torso)
- leftleg.Part0 = me.Torso
- leftleg.Part1 = me["Left Leg"]
- leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0)
- for i = 0, 1, 0.03 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-10), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), i)
- wait()
- end
- for i = 0, 1, 0.03 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(5), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(-35)), i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(35)), i)
- knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i)
- wait()
- end
- local bleedzer = Instance.new('Part',me.Torso)
- bleedzer.CFrame = me.Torso.CFrame
- bleedzer.Size = Vector3.new(0.1,0.1,0.1)
- bleedzer.Transparency = 1
- bleedzer.CanCollide = false
- local weld = Instance.new('Weld',bleedzer)
- weld.Part0 = bleedzer
- weld.Part1 = me.Torso
- weld.C0= CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,0)
- local woodpekker = coroutine.wrap(function()
- bleed(bleedzer)
- end)
- woodpekker()
- audio.SoundId = "rbxassetid://199977936"
- audio.PlaybackSpeed = 1.5
- audio:Play()
- audio2.SoundId = "rbxassetid://220834019"
- audio2.PlaybackSpeed = 1
- audio2.TimePosition = 0.1
- audio2:Play()
- for i = 0, 1, 0.1 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i)
- knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i)
- wait()
- end
- wait(1)
- audio.SoundId = "rbxassetid://210943487"
- audio.TimePosition = 0.2
- audio.PlaybackSpeed = 0.75
- audio:Play()
- for i = 0, 1, 0.03 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i)
- knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i)
- wait()
- end
- for i = 0, 1, 0.03 do
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i)
- knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i)
- wait()
- end
- wait(0.24)
- if me:FindFirstChildOfClass('Humanoid') then
- me:FindFirstChildOfClass('Humanoid').Health = 0
- end
- wait(0.01)
- killz(me,me.Torso.Name,nil,nil,true)
- tors:Remove()
- rightarm:Remove()
- rightleg:Remove()
- leftleg:Remove()
- leftarm:Remove()
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- torsojoint:Clone().Parent = me.HumanoidRootPart
- lefthipz:Clone().Parent = me.Torso
- righthipz:Clone().Parent = me.Torso
- me.Humanoid.JumpPower = 50
- me.Humanoid.WalkSpeed = 16
- acting = false
- canClick = true
- doing = false
- hit = false
- kyssing = false
- if decearingTHING == 4 then
- decearingEGG:Remove()
- end
- end
- function bleedout()
- local doit = coroutine.wrap(function()
- local targe = grabbed
- local num = 0
- while targe and targe:FindFirstChildOfClass('Humanoid') and targe:FindFirstChildOfClass('Humanoid').Health > 0 and num < 11 do
- if targe.Head:FindFirstChild('Died') then
- tone = math.random(6, 12) / 10
- targe.Head.Died.PlaybackSpeed = tone
- targe.Head.Died:Play()
- else
- local deathsound = Instance.new('Sound',targe.Head)
- deathsound.Name = "Died"
- deathsound.SoundId = 'rbxasset://sounds/uuhhh.mp3'
- deathsound.Volume = 0.65
- deathsound.EmitterSize = 5
- deathsound.MaxDistance = 150
- tone = math.random(5, 15) / 10
- targe.Head.Died.PlaybackSpeed = tone
- targe.Head.Died:Play()
- end
- targe:FindFirstChildOfClass('Humanoid').Health = targe:FindFirstChildOfClass('Humanoid').Health - 7
- num = num+1
- wait(0.325)
- end
- targe:FindFirstChildOfClass('Humanoid').Health = 0
- wait()
- killz(targe,'Head',nil,nil,false,true)
- wait(2)
- targe:Remove()
- end)
- doit()
- end
- function liedown()
- local doit = coroutine.wrap(function()
- local targe = grabbed
- wait(2)
- if targe and targe:FindFirstChildOfClass('Humanoid') then
- targe:FindFirstChildOfClass('Humanoid').PlatformStand = false
- end
- end)
- doit()
- end
- function grab()
- local doit = coroutine.wrap(function()
- acting = true
- me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3
- local arm = me["Right Arm"]
- local tors = me.Torso
- local arm2 = me["Left Arm"]
- local humanroot = me.HumanoidRootPart
- local weld2 = Instance.new('Weld',arm)
- weld2.Part0 = arm
- weld2.Part1 = tors
- weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
- local weld3 = Instance.new('Weld',arm2)
- weld3.Part0 = arm2
- weld3.Part1 = tors
- weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0)
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.2,1.3,0)*CFrame.Angles(0,0,1.2),i)
- knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), -1.55) * CFrame.new(0, 0.95, 0)
- wait(0.01)
- end
- grabbing = true
- trail.Enabled = true
- for i = 0,1,0.10 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i)
- wait(0.01)
- end
- trail.Enabled = false
- wait(0.5)
- grabbing = false
- me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3
- if grabbed == nil then
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i)
- knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0)
- wait(0.001)
- end
- weld2:Destroy()
- weld3:Destroy()
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- acting = false
- canClick = true
- end
- end)
- doit()
- end
- function kill()
- paralyzed = false
- if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then hardrelease() return end
- targetweld = grabbed.Torso.TargetWeld
- targetweld2 = nil
- local reee = grabbed:FindFirstChild("Left Arm")
- if reee and reee:FindFirstChild("Weld") then
- targetweld2 = reee.Weld
- end
- for i, v in pairs(grabbed:GetChildren()) do
- if v.Name == "Part" then
- v.CanCollide = true
- end
- end
- targetweld3pt = grabbed:FindFirstChild("Right Arm")
- local targetrightshoulder = rightshoulder
- local targetleftshoulder = leftshoulder
- local targetweld3 = Instance.new("Weld", targetweld3pt)
- targetweld3.Part0 = grabbed.Torso
- targetweld3.Part1 = targetweld3pt
- targetweld3.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)
- local doit = coroutine.wrap(function()
- local arm = me["Right Arm"]
- local tors = grabbed.Torso
- local arm2 = me["Left Arm"]
- if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end
- doing = true
- local weld2 = arm:FindFirstChildOfClass('Weld')
- local weld3 = arm2:FindFirstChildOfClass('Weld')
- local humanroot = me.HumanoidRootPart
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.9, 0, -1.4), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 0.5, -0.5)* CFrame.Angles(-1.5, 0.4, 1.1), i)
- wait(0.01)
- end
- audio:Stop()
- audio.SoundId = "rbxassetid://517040733"
- tone = math.random(1, 3)
- if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.3 end
- if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end
- if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.2 end
- audio:Play()
- local bleedpart = Instance.new("Part", grabbed)
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.CanCollide = false
- bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", grabbed.Torso)
- bleedpartweld.Part0 = grabbed.Torso
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8)
- local coru=coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- local slightthrow = Instance.new("BodyThrust", grabbed.Torso)
- slightthrow.Force = Vector3.new(0, 0, -2500)
- local slightthrow2 = Instance.new("BodyAngularVelocity", grabbed.Torso)
- slightthrow2.AngularVelocity = Vector3.new(0, -1000, 0)
- slightthrow2.MaxTorque = Vector3.new(1000, 1000, 1000)
- if grabbed:FindFirstChildOfClass('Humanoid') then
- grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true
- end
- killz(grabbed,'Left Leg')
- killz(grabbed,'Left Arm')
- killz(grabbed,'Right Leg')
- killz(grabbed,'Right Arm')
- trail.Enabled = true
- for i = 0,1,0.2 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 0, -1.4), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i)
- wait(0.01)
- end
- trail.Enabled = false
- bleedout()
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- grabbed = nil
- if humanroot:FindFirstChild('Holder') then
- humanroot.Holder:Destroy()
- end
- wait(0.2)
- slightthrow:Remove()
- slightthrow2:Remove()
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5, 0, 0)* CFrame.Angles(0, 0, 0), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.5, 0, 0)* CFrame.Angles(0, 0, 0), i)
- knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0)
- wait(0.01)
- end
- weld2:Destroy()
- weld3:Destroy()
- targetweld = nil
- targetweld2 = nil
- targetweld3 = nil
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- acting = false
- canClick = true
- doing = false
- end)
- doit()
- end
- function finish()
- if finishing == true then return end
- finishing = true
- acting = true
- decearingTHING = math.random(1, 100)
- if decearingTHING == 4 then
- decearingEGG = Instance.new("Sound", me.Torso)
- decearingEGG.SoundId = "rbxassetid://138084557"
- decearingEGG.PlaybackSpeed = math.random(10, 12) / 10
- decearingEGG.TimePosition = 0.2
- decearingEGG:Play()
- end
- me.Humanoid.WalkSpeed = 0
- me.Humanoid.JumpPower = 0
- local rightarm = Instance.new("Weld", me.Torso)
- rightarm.Part0 = me.Torso
- rightarm.Part1 = me["Right Arm"]
- rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)
- local tors = Instance.new("Weld", me.HumanoidRootPart)
- tors.Part0 = me.HumanoidRootPart
- tors.Part1 = me.Torso
- tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
- local rightleg = Instance.new("Weld", me.Torso)
- rightleg.Part0 = me.Torso
- rightleg.Part1 = me["Right Leg"]
- rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0)
- local leftleg = Instance.new("Weld", me.Torso)
- leftleg.Part0 = me.Torso
- leftleg.Part1 = me["Left Leg"]
- leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0)
- for i = 0, 1, 0.05 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0) * CFrame.Angles(math.rad(179), math.rad(179), 0), i)
- wait()
- end
- for i=1,finishnum do
- local num1 = 0.5
- local num2 = 0.5
- local num3 = 0.25
- if finishnum ~= 1 then
- num3 = 0
- end
- trail.Enabled = true
- for i = 0, 1, num1 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-60), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(0), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(10), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, -1) * CFrame.Angles(math.rad(160), math.rad(150), 0), i)
- wait()
- end
- wait()
- for i = 0, 1, num2 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(-30), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(-20), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0.2) * CFrame.Angles(math.rad(250), math.rad(180), 0), i)
- wait()
- end
- trail.Enabled = false
- wait(num3)
- end
- wait()
- for i = 0, 1, 0.05 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i)
- wait()
- end
- tors:Remove()
- rightarm:Remove()
- rightleg:Remove()
- leftleg:Remove()
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- torsojoint:Clone().Parent = me.HumanoidRootPart
- lefthipz:Clone().Parent = me.Torso
- righthipz:Clone().Parent = me.Torso
- me.Humanoid.JumpPower = 50
- me.Humanoid.WalkSpeed = 16
- acting = false
- canClick = true
- doing = false
- hit = false
- finishing = false
- if decearingTHING == 4 then
- decearingEGG:Remove()
- end
- end
- function throw()
- if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end
- paralyzed = false
- targetweld = grabbed.Torso.TargetWeld
- local ree = grabbed:FindFirstChild("Left Arm")
- targetweld2 =nil
- if ree and ree:FindFirstChild("Weld") then
- targetweld2 = ree.Weld
- end
- for i, v in pairs(grabbed:GetChildren()) do
- if v.Name == "Part" then
- v.CanCollide = true
- end
- end
- local doit = coroutine.wrap(function()
- local arm = me["Right Arm"]
- local tors = grabbed.Torso
- local arm2 = me["Left Arm"]
- local targrightshoulder = rightshoulder
- local targleftshoulder = leftshoulder
- if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end
- doing = true
- local weld2 = arm:FindFirstChildOfClass('Weld')
- local weld3 = arm2:FindFirstChildOfClass('Weld')
- local humanroot = me.HumanoidRootPart
- for i = 0,1,0.2 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 1, -1.4), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i)
- targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i)
- if targetweld2 then
- targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i)
- end
- wait(0.01)
- end
- audio:Stop()
- audio.SoundId = "rbxassetid://536642316"
- tone = math.random(1, 3)
- if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.08 end
- if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end
- if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.12 end
- audio:Play()
- local slightthrow = Instance.new("BodyVelocity", grabbed.Torso)
- slightthrow.Velocity = Vector3.new(0,20,0)+(me.Torso.CFrame.lookVector*20)
- slightthrow.P = 5000
- slightthrow.MaxForce = Vector3.new(9000001,9000001,9000001)
- local point = grabbed.Torso.Position
- local aaaaaa = grabbed
- liedown()
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- grabbed = nil
- if humanroot:FindFirstChild('Holder') then
- humanroot.Holder:Destroy()
- end
- local coru = coroutine.wrap(function()
- while aaaaaa and aaaaaa:FindFirstChild('Torso') and (aaaaaa.Torso.Position-point).magnitude < 5 do wait(0.001) end
- if aaaaaa:FindFirstChildOfClass('Humanoid') then
- aaaaaa:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
- aaaaaa:FindFirstChildOfClass('Humanoid').JumpPower = 50
- aaaaaa:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- end
- slightthrow:Remove()
- end)
- coru()
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i)
- wait(0.01)
- end
- weld2:Destroy()
- weld3:Destroy()
- targetweld:Remove()
- if targetweld2 then
- targetweld2:Remove()
- end
- if rightshoulder then
- rightshoulder:Clone().Parent = tors
- end
- if leftshoulder then
- leftshoulder:Clone().Parent = tors
- end
- headweld:Clone().Parent = tors
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- acting = false
- canClick = true
- doing = false
- end)
- doit()
- end
- cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new
- bc=BrickColor.new
- local minimumsize = Vector3.new(0.7,0.7,0.7)
- local surface_between_splitted_parts = 'SmoothNoOutlines'
- local fragmentable = workspace
- local list = {}
- local brickcount = 0
- local storage = {}
- local fillup = 1000
- local maximumstorage = 2000
- local storage_position = Vector3.new(0,0,5000)
- local stored_partsize = Vector3.new(1,1,1)
- local parts_created_per_frame = 5
- local minimumsize = Vector3.new(0.7,0.7,0.7)
- local surface_between_splitted_parts = 'SmoothNoOutlines'
- local fragmentable = workspace
- local list = {}
- local brickcount = 0
- local storage = {}
- local fillup = 1000
- local maximumstorage = 2000
- local storage_position = Vector3.new(0,0,5000)
- local stored_partsize = Vector3.new(1,1,1)
- local parts_created_per_frame = 5
- function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance,material)
- local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1
- local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1
- local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1
- if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then
- if xi == 1 and yi == 1 and zi == 1 then return end
- if #storage > 0 then
- local p = storage[1]
- p.BrickColor = color
- p.Size = size
- p.Anchored = false
- p.BackSurface = backsurface
- p.BottomSurface = bottomsurface
- p.FrontSurface = frontsurface
- p.LeftSurface = leftsurface
- p.RightSurface = rightsurface
- p.TopSurface = topsurface
- p.Transparency = transparency
- p.CFrame = cframe
- p.Reflectance = reflectance
- p.Material = material
- game:GetService('Debris'):AddItem(p,30)
- p:BreakJoints()
- table.remove(storage,1)
- else
- local p = Instance.new("Part",fragmentable)
- p.BrickColor = color
- p.FormFactor = "Custom"
- p.Size = size
- p.BackSurface = backsurface
- p.BottomSurface = bottomsurface
- p.FrontSurface = frontsurface
- p.LeftSurface = leftsurface
- p.RightSurface = rightsurface
- p.TopSurface = topsurface
- p.Transparency = transparency
- p.Material = material
- if p.Transparency>0.285 then
- p.Anchored = false
- else
- p.Anchored=false
- p.Material='Wood'
- game:GetService('Debris'):AddItem(p,10)
- end
- p.CFrame = cframe
- p.Reflectance = reflectance
- p:BreakJoints()
- end
- return
- end
- local mody = math.random(-125,125)/1000
- for y = 1,yi do
- if math.random()> 0.5 then
- local modx = math.random(-125,125)/1000
- for x = 1,xi do
- local modz = math.random(-125,125)/1000
- for z = 1,zi do --offset = x/xi-0.75+modx)
- fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)),
- Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
- zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or mustardfoot_was_here),color,explosion_position,explosion_blastradius,
- z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
- z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
- y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material)
- end
- end
- else
- local modz = math.random(-125,125)/1000
- for z = 1,zi do
- local modx = math.random(-125,125)/1000
- for x = 1,xi do
- fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)),
- Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
- zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius,
- z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
- z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
- y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material)
- end
- end
- end
- end
- end
- function start_fragmentation(position,radius,nuh)
- local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1)
- repeat
- local finish = false
- local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100)
- for i = 1,#parts do
- table.insert(list,1,parts[i])
- end
- finish = true
- until #parts < 100 and finish
- local t = tick()
- for i = 1,#list do
- local p = list[i]
- if p:IsA('UnionOperation') == false and p:IsA('CornerWedgePart') == false and p:IsA('TrussPart') == false and p:IsA('WedgePart') == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<50000 and p.Transparency>0.285 and p.Name~='Base' and p.Parent:FindFirstChildOfClass('Humanoid') == nil and p.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and p:IsDescendantOf(me)==false then
- fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material)
- if #storage < maximumstorage and p.Shape == "Block" then
- p.Anchored = false
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- else
- p:Destroy()
- end
- end
- if nuh == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(me)==false then
- fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material)
- if #storage < maximumstorage and p.Shape == "Block" then
- p.Anchored = false
- p.Material='Wood'
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- else
- p:Destroy()
- end
- end
- end
- list = {}
- end
- function fling()
- local doit = coroutine.wrap(function()
- if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') then
- acting = true
- for i=1,finishnum do
- local weld2 = Instance.new('Weld',me["Right Arm"])
- weld2.Part0 = me["Right Arm"]
- weld2.Part1 = me["Torso"]
- weld2.C0 = CFrame.new(-1.5,0,0)
- if finishnum == 1 then
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i)
- wait(0.01)
- end
- end
- audio.SoundId = "rbxassetid://166083610"
- audio.PlaybackSpeed = 1
- audio.TimePosition = 0.1
- audio:Play()
- if finishnum == 1 then
- for i = 0,1,0.5 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
- wait(0.001)
- end
- end
- weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
- local knofe = obj1:Clone()
- for i, v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 1
- end
- end
- knofe.Parent = workspace
- knofe.Name = "Projectile"
- knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
- knofe:FindFirstChild("Trail", true).Enabled = true
- local heck = Instance.new('BodyVelocity',knofe.Grab)
- heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120
- local coru = coroutine.wrap(function()
- wait(0.45)
- if heck then
- heck:Destroy()
- end
- end)
- coru()
- local able = true
- knofe["big ass knife"].Touched:connect(function(hit)
- if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and knofe.Grab.CanCollide == false and hit.Parent ~= me and hit.Parent.Parent ~= me then
- local thing = hit.Parent:FindFirstChildOfClass('Humanoid')
- local ree = hit.Parent
- if thing == nil then
- ree = hit.Parent.Parent
- end
- if ree:FindFirstChildOfClass('Humanoid').Health > 0 then
- knofe:FindFirstChild("Trail", true).Enabled = false
- game:GetService('Debris'):AddItem(knofe,5)
- tone = math.random(1, 3)
- local sound = Instance.new('Sound',knofe.Grab)
- if tone == 1 then sound.SoundId = "rbxassetid://220833967" end
- if tone == 2 then sound.SoundId = "rbxassetid://220833976" end
- if tone == 3 then sound.SoundId = "rbxassetid://220834000" end
- sound.PlaybackSpeed = 1
- sound:Play()
- for i, v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.CanCollide = true
- v.Anchored = true
- end
- end
- hit.Anchored = true
- if ree:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then
- ree:FindFirstChildOfClass('Humanoid').Health = 0
- end
- wait()
- killz(ree,hit.Name,knofe)
- else
- knofe:FindFirstChild("Trail", true).Enabled = false
- heck.Velocity = Vector3.new(0,0,0)
- heck:Destroy()
- game:GetService('Debris'):AddItem(knofe,5)
- tone = math.random(1, 3)
- local sound = Instance.new('Sound',knofe.Grab)
- if tone == 1 then sound.SoundId = "rbxassetid://220833967" end
- if tone == 2 then sound.SoundId = "rbxassetid://220833976" end
- if tone == 3 then sound.SoundId = "rbxassetid://220834000" end
- sound.PlaybackSpeed = 1
- sound:Play()
- for i, v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- hit.Anchored = true
- wait(0.001)
- hit.Anchored = false
- for i, v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- if knofe then
- local coru = coroutine.wrap(function()
- if hit then
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = hit.CFrame
- dos.CFrame = knofe["big ass knife"].CFrame
- local weld = Instance.new('Weld',knofe["big ass knife"])
- weld.Part0 = hit
- weld.Part1 = knofe["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- end
- end)
- coru()
- end
- end
- elseif hit.Parent and hit.Parent ~= me and hit.Parent.Parent ~= me and hit.CanCollide and knofe.Grab.CanCollide == false then
- if hit.Transparency and (hit.Transparency<=0.285 or hit:GetMass()<=3000) then
- knofe:FindFirstChild("Trail", true).Enabled = false
- local sound = Instance.new('Sound',knofe.Grab)
- sound.SoundId = 'rbxassetid://267585646'
- sound:Play()
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = true
- end
- end
- wait()
- heck.Velocity = Vector3.new(0,0,0)
- heck:Destroy()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = hit.CFrame
- dos.CFrame = knofe["big ass knife"].CFrame
- local weld = Instance.new('Weld',knofe["big ass knife"])
- weld.Part0 = hit
- weld.Part1 = knofe["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- game:GetService('Debris'):AddItem(knofe,5)
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.CanCollide = true
- end
- end
- end
- if hit.Parent and hit.Transparency>0.285 and able == true and hit:GetMass()<3000 and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and (hit.Parent.Parent == nil or hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil) then
- knofe:FindFirstChild("Trail", true).Enabled = false
- able = false
- local sound = Instance.new('Sound',knofe.Grab)
- sound.SoundId = 'rbxassetid://144884907'
- sound:Play()
- local coru = coroutine.wrap(function()
- start_fragmentation(knofe["big ass knife"].Position,1.25,knofe)
- end)
- coru()
- end
- end
- end)
- if finishnum == 1 then
- for i= 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- wait(0.001)
- end
- else
- for i= 0,1,0.5 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- wait(0.001)
- end
- end
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 0
- end
- end
- weld2:Destroy()
- rightshoulderz:Clone().Parent = me.Torso
- end
- acting = false
- canClick = true
- end
- end)
- doit()
- end
- function instasplode()
- local coru = coroutine.wrap(function()
- acting = true
- for i=1,1 do
- local weld2 = Instance.new('Weld',me["Right Arm"])
- weld2.Part0 = me["Right Arm"]
- weld2.Part1 = me["Torso"]
- weld2.C0 = CFrame.new(-1.5,0,0)
- if finishnum == 1 then
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i)
- wait(0.01)
- end
- end
- weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0)
- audio.SoundId = "rbxassetid://166083610"
- audio.PlaybackSpeed = 1
- audio.TimePosition = 0.1
- audio:Play()
- if finishnum == 1 then
- for i = 0,1,0.5 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
- wait(0.001)
- end
- end
- weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
- local knofe = obj1:Clone()
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 1
- end
- end
- knofe.Parent = workspace
- knofe.Name = "Projectile"
- knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
- knofe:FindFirstChild("Trail", true).Enabled = false
- fireofjesUS = Instance.new("Fire", knofe.Grab)
- local heck = Instance.new('BodyVelocity',knofe.Grab)
- heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120
- local coru = coroutine.wrap(function()
- wait(0.45)
- if heck then
- heck:Destroy()
- end
- end)
- coru()
- knofe["big ass knife"].Touched:connect(function(hit)
- if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then
- heck.Velocity = Vector3.new(0,0,0)
- heck:Destroy()
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.CanCollide = true
- end
- end
- local hum = hit.Parent:FindFirstChildOfClass('Humanoid')
- if hum == nil then
- hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid')
- end
- if knofe then
- local coru = coroutine.wrap(function()
- if hit then
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = hit.CFrame
- dos.CFrame = knofe["big ass knife"].CFrame
- local weld = Instance.new('Weld',knofe["big ass knife"])
- weld.Part0 = hit
- weld.Part1 = knofe["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- end
- end)
- coru()
- end
- local sound = Instance.new('Sound',knofe.Grab)
- sound.Name = "BOOM"
- sound.EmitterSize = 25
- sound.SoundId = 'rbxassetid://476477344'
- sound.Volume = 0.5
- sound:Play()
- local exppart = Instance.new("Part", game.Workspace)
- exppart.Size = Vector3.new(0.2, 0.2, 0.2)
- exppart.Anchored = true
- exppart.CanCollide = false
- exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p)
- exppart.Transparency = 1
- local expaccent = Instance.new("ParticleEmitter", exppart)
- expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))})
- expaccent.LightEmission = 0.2
- expaccent.LightInfluence = 0.3
- expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
- expaccent.Acceleration = Vector3.new(0, 30, 0)
- expaccent.Drag = 15
- expaccent.LockedToPart = false
- expaccent.Lifetime = NumberRange.new(0.5, 1.5)
- expaccent.Rate = 2000
- expaccent.Speed = NumberRange.new(0,0)
- expaccent.SpreadAngle = Vector2.new(360, 360)
- expaccent:Clone().Parent = exppart
- expaccent:Clone().Parent = exppart
- local exp = Instance.new('Explosion',game.Workspace)
- exp.Position = knofe["big ass knife"].Position
- exp.ExplosionType = Enum.ExplosionType.NoCraters
- exp.BlastRadius = 5
- exp.Visible = false
- exp.BlastPressure = 0
- exp.DestroyJointRadiusPercent = 0
- exp.Hit:connect(function(hit)
- if hit.Parent and hit.Parent ~= me and hit.Parent.Name ~= "bitch ass knife" then
- wait(0.001)
- tgt = hit
- local coru=coroutine.wrap(function(tgtt)
- local fireofgods = Instance.new("Fire", tgtt)
- fireofgods.Size = 0
- fireofgods.Heat = 0
- local fireofgodsaccent = expaccent:Clone()
- fireofgodsaccent.Parent = hit
- fireofgodsaccent.Rate = 0
- fireofgodsaccent.Speed = NumberRange.new(5, 50)
- fireofgodsaccent.SpreadAngle = Vector2.new(45, 45)
- fireofgodsaccent.Acceleration = Vector3.new(0, 20, 0)
- while fireofgods.Size < 10 do
- fireofgods.Size = fireofgods.Size + 0.1
- fireofgods.Heat = fireofgods.Heat + 0.1
- fireofgodsaccent.Rate = fireofgodsaccent.Rate + 1
- wait()
- end
- if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then
- hit:BreakJoints()
- elseif hit.Parent and hit.Parent:IsA('Accessory') then
- for i,v in pairs(hit:GetChildren()) do
- if v:IsA('SpecialMesh') then
- v.TextureId = ""
- end
- end
- end
- hit.BrickColor = BrickColor.new("Black")
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:Destroy()
- end
- end
- while fireofgods.Size > 5 do
- fireofgods.Size = fireofgods.Size - 0.1
- fireofgods.Heat = fireofgods.Heat - 0.1
- wait()
- end
- fireofgods:Destroy()
- if hit.Parent then
- if hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then
- local p = hit
- fragmentate(p.CFrame,p.Size,p.BrickColor,p.Position,0.01,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material)
- hit:Remove()
- elseif hit.Parent:FindFirstChildOfClass('Humanoid') ~= nil then
- print(hit.Name)
- if hit.Name == "Torso" or hit.Name == "Head" then
- print('ohhh YAAAA')
- hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
- end
- wait()
- killz(hit.Parent,hit.Name,nil,nil,false,false,true)
- end
- end
- end)
- coru(tgt)
- end
- end)
- local explosionaccenttimeout = coroutine.wrap(function()
- wait(0.2)
- for i, exploodn in pairs(exppart:GetChildren()) do
- exploodn.Enabled = false
- end
- wait(2)
- for i, exploodn in pairs(exppart:GetChildren()) do
- exploodn:Remove()
- end
- end)
- explosionaccenttimeout()
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 1
- end
- end
- exp.AncestryChanged:connect(function() knofe:Destroy() end)
- coru()
- end
- end)
- if finishnum == 1 then
- for i= 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- wait(0.001)
- end
- else
- wait(0.1)
- end
- weld2.C0 = CFrame.new(-1.5,0,0)
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 0
- end
- end
- weld2:Destroy()
- rightshoulderz:Clone().Parent = me.Torso
- end
- acting = false
- canClick = true
- end)
- coru()
- end
- function fireworkit()
- local coru = coroutine.wrap(function()
- acting = true
- local ree = 1
- if finishnum > 1 then
- ree = 3
- end
- for i=1,ree do
- local weld2 = Instance.new('Weld',me["Right Arm"])
- weld2.Part0 = me["Right Arm"]
- weld2.Part1 = me["Torso"]
- weld2.C0 = CFrame.new(-1.5,0,0)
- weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0)
- audio.SoundId = "rbxassetid://166083610"
- audio.PlaybackSpeed = 1
- audio.TimePosition = 0.1
- audio:Play()
- weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
- local knofe = obj1:Clone()
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 1
- end
- end
- local sound = Instance.new('Sound',knofe.Grab)
- sound.Volume = 0.25
- sound.EmitterSize = 200
- sound.MaxDistance = 300
- sound.SoundId = 'rbxassetid://551051176'
- sound:Play()
- knofe.Parent = workspace
- knofe.Name = "Projectile"
- knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
- local partic = Instance.new('ParticleEmitter',knofe.Grab)
- partic.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.4,Color3.fromRGB(255,125,0)),ColorSequenceKeypoint.new(0.8,Color3.new(1,1,0)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))})
- partic.LightEmission = 0.5
- partic.LightInfluence = 0
- partic.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.15)})
- partic.Rotation = NumberRange.new(0,90)
- partic.SpreadAngle = Vector2.new(5,5)
- partic.Speed = NumberRange.new(20)
- partic.Texture = 'rbxassetid://603193846'
- partic.EmissionDirection = Enum.NormalId.Left
- partic.Lifetime = NumberRange.new(0.5,1)
- partic.Rate = 100
- local heck = Instance.new('BodyVelocity',knofe.Grab)
- heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*240
- local coru=coroutine.wrap(function()
- wait(1.2)
- sound:Destroy()
- local sound2 = Instance.new('Sound',workspace)
- sound2.SoundId = 'rbxassetid://138080762'
- sound2:Play()
- if heck then
- heck:Destroy()
- end
- for i,v in pairs(knofe:GetChildren()) do
- v.Anchored = true
- end
- partic.Enabled = false
- local colorscheme = math.random(1,4)
- --1 - red & orange
- --2 - blue & pink
- --3 - green & purple
- --4 - blue, red, white
- local colar1 = Color3.fromRGB(255,0,0)
- local colar2 = Color3.fromRGB(255,125,0)
- local colar3 = Color3.fromRGB(255,255,255)
- if colorscheme == 2 then
- colar1 = Color3.fromRGB(0,132,255)
- colar2 = Color3.fromRGB(243,105,255)
- elseif colorscheme == 3 then
- colar1 = Color3.fromRGB(76,255,0)
- colar2 = Color3.fromRGB(128,0,255)
- elseif colorscheme == 4 then
- colar2 = Color3.fromRGB(0,132,255)
- end
- local partic2 = Instance.new('ParticleEmitter',knofe.Grab)
- partic2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar1),ColorSequenceKeypoint.new(1,colar1)})
- partic2.LightEmission = 0.5
- partic2.LightInfluence = 0
- partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.1)})
- partic2.Rotation = NumberRange.new(0,90)
- partic2.SpreadAngle = Vector2.new(180,180)
- partic2.Speed = NumberRange.new(20)
- partic2.Texture = 'rbxassetid://603193846'
- partic2.EmissionDirection = Enum.NormalId.Right
- partic2.Lifetime = NumberRange.new(2,2.5)
- partic2.Rate = 1000
- partic2.Drag = 1
- local partic3 = partic2:Clone()
- partic3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar2),ColorSequenceKeypoint.new(1,colar2)})
- partic3.Parent = knofe.Grab
- if colorscheme == 4 then
- local partic4 = partic2:Clone()
- partic4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar3),ColorSequenceKeypoint.new(1,colar3)})
- partic4.Parent = knofe.Grab
- end
- wait(1)
- for i,v in pairs(knofe.Grab:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v.Enabled = false
- end
- end
- sound:Destroy()
- wait(2)
- knofe:Destroy()
- end)
- coru()
- wait(0.1)
- weld2.C0 = CFrame.new(-1.5,0,0)
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 0
- end
- end
- weld2:Destroy()
- rightshoulderz:Clone().Parent = me.Torso
- end
- acting = false
- canClick = true
- end)
- coru()
- end
- function paralyze()
- local coru = coroutine.wrap(function()
- if paralyzed == true then return end
- paralyzed = true
- local arm = me["Right Arm"]
- local tors = grabbed.Torso
- local arm2 = me["Left Arm"]
- if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end
- doing = true
- local weld2 = arm:FindFirstChildOfClass('Weld')
- local weld3 = arm2:FindFirstChildOfClass('Weld')
- local humanroot = me.HumanoidRootPart
- for i = 0,1,0.075 do
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-2, 0, -1.5), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i)
- wait(0.01)
- end
- for i = 0,1,0.30 do
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-0.75, 0, -1.75), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i)
- wait(0.01)
- end
- killz(grabbed,'Left Leg')
- killz(grabbed,'Left Arm')
- killz(grabbed,'Right Leg')
- killz(grabbed,'Right Arm')
- for i, v in pairs(grabbed:GetChildren()) do
- if v.Name == "Part" then
- v.CanCollide = false
- end
- end
- audio:Stop()
- audio.SoundId = "rbxassetid://2801263"
- tone = math.random(1, 3)
- if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0 end
- if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0 end
- if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0 end
- audio:Play()
- local bleedpart = Instance.new("Part", grabbed)
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.CanCollide = false
- bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", grabbed.Torso)
- bleedpartweld.Part0 = grabbed.Torso
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8)
- local cuntruu=coroutine.wrap(function()
- bleed(bleedpart)
- end)
- local thicc = coroutine.wrap(function()
- wait(3)
- bleedpart:Remove()
- end)
- cuntruu()
- thicc()
- for i = 0,1,0.075 do
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i)
- wait(0.01)
- end
- acting = true
- canClick = true
- doing = false
- end)
- coru()
- end
- function explode()
- local coru = coroutine.wrap(function()
- acting = true
- for i=1,finishnum do
- local weld2 = Instance.new('Weld',me["Right Arm"])
- weld2.Part0 = me["Right Arm"]
- weld2.Part1 = me["Torso"]
- weld2.C0 = CFrame.new(-1.5,0,0)
- if finishnum == 1 then
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i)
- wait(0.01)
- end
- end
- weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0)
- audio.SoundId = "rbxassetid://166083610"
- audio.PlaybackSpeed = 1
- audio.TimePosition = 0.1
- audio:Play()
- if finishnum == 1 then
- for i = 0,1,0.5 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
- wait(0.001)
- end
- end
- weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
- local knofe = obj1:Clone()
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 1
- end
- end
- knofe.Parent = workspace
- knofe.Name = "Projectile"
- knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
- knofe:FindFirstChild("Trail", true).Enabled = false
- local heck = Instance.new('BodyVelocity',knofe.Grab)
- heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120
- local coru = coroutine.wrap(function()
- wait(0.45)
- if heck then
- heck:Destroy()
- end
- end)
- coru()
- knofe["big ass knife"].Touched:connect(function(hit)
- if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then
- heck.Velocity = Vector3.new(0,0,0)
- heck:Destroy()
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.CanCollide = true
- end
- end
- local hum = hit.Parent:FindFirstChildOfClass('Humanoid')
- if hum == nil then
- hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid')
- end
- if hum then
- tone = math.random(1, 3)
- local sound = Instance.new('Sound',knofe.Grab)
- if tone == 1 then sound.SoundId = "rbxassetid://220833967" end
- if tone == 2 then sound.SoundId = "rbxassetid://220833976" end
- if tone == 3 then sound.SoundId = "rbxassetid://220834000" end
- sound.PlaybackSpeed = 1
- sound:Play()
- else
- local sound = Instance.new('Sound',knofe.Grab)
- sound.SoundId = 'rbxassetid://267585646'
- sound:Play()
- end
- if knofe then
- local coru = coroutine.wrap(function()
- if hit then
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = hit.CFrame
- dos.CFrame = knofe["big ass knife"].CFrame
- local weld = Instance.new('Weld',knofe["big ass knife"])
- weld.Part0 = hit
- weld.Part1 = knofe["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- end
- end)
- coru()
- end
- local coru = coroutine.wrap(function()
- for i=1,15,0.7 do
- local sound = Instance.new('Sound',knofe.Grab)
- if knofe then
- if knofe.serration.BrickColor == BrickColor.new('Really red') then
- for i, v in pairs(knofe:GetChildren()) do
- if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then
- v.BrickColor = BrickColor.new('Lily white')
- v.Material = Enum.Material.SmoothPlastic
- end
- end
- else
- for i,v in pairs(knofe:GetChildren()) do
- if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then
- v.BrickColor = BrickColor.new('Really red')
- v.Material = Enum.Material.Neon
- sound.SoundId = 'rbxassetid://300473653'
- sound.Volume = 0.75
- sound.TimePosition = 0.05
- sound.EmitterSize = 25
- sound.PlaybackSpeed = 1
- sound:Play()
- end
- end
- end
- wait(1/i)
- sound:Destroy()
- end
- end
- local sound = Instance.new('Sound',knofe.Grab)
- sound.Name = "BOOM"
- sound.EmitterSize = 25
- sound.SoundId = 'rbxassetid://12222084'
- sound.TimePosition = 0.1
- sound.Volume = 0.5
- sound:Play()
- local exppart = Instance.new("Part", game.Workspace)
- exppart.Size = Vector3.new(0.2, 0.2, 0.2)
- exppart.Anchored = true
- exppart.CanCollide = false
- exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p)
- exppart.Transparency = 1
- local expaccent = Instance.new("ParticleEmitter", exppart)
- expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))})
- expaccent.LightEmission = 0.2
- expaccent.LightInfluence = 0.3
- expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
- expaccent.Acceleration = Vector3.new(0, -8, 0)
- expaccent.Drag = 15
- expaccent.LockedToPart = true
- expaccent.Lifetime = NumberRange.new(0.5, 1.5)
- expaccent.Rate = 2000
- expaccent.Speed = NumberRange.new(10, 150)
- expaccent.SpreadAngle = Vector2.new(360, 360)
- local exp = Instance.new('Explosion',game.Workspace)
- exp.Position = knofe["big ass knife"].Position
- exp.ExplosionType = Enum.ExplosionType.NoCraters
- exp.BlastRadius = 10
- exp.BlastPressure = 100000
- exp.DestroyJointRadiusPercent = 1
- exp.Hit:connect(function(hit)
- if hit.Parent and hit.Parent ~= me and hit.Parent:FindFirstChildOfClass('Humanoid') then
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then
- hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
- end
- wait(0.001)
- local coru=coroutine.wrap(function()
- killz(hit.Parent,'Head',knofe,exp)
- end)
- coru()
- elseif hit.Parent and hit.Parent ~= workspace and hit.Parent ~= me then
- if hit.Parent.Name ~= "Projectile" then
- hit.Parent:BreakJoints()
- end
- elseif hit.Parent and hit.Parent ~= me then
- hit:BreakJoints()
- end
- end)
- local explosionaccenttimeout = coroutine.wrap(function()
- wait(0.2)
- expaccent.Enabled = false
- wait(2)
- exppart:Remove()
- end)
- explosionaccenttimeout()
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 1
- end
- end
- exp.AncestryChanged:connect(function() knofe:Destroy() end)
- end)
- coru()
- end
- end)
- if finishnum == 1 then
- for i= 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- wait(0.001)
- end
- else
- wait(0.1)
- end
- weld2.C0 = CFrame.new(-1.5,0,0)
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 0
- end
- end
- weld2:Destroy()
- rightshoulderz:Clone().Parent = me.Torso
- end
- acting = false
- canClick = true
- end)
- coru()
- end
- function release()
- if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end
- targetweld = grabbed.Torso.TargetWeld
- local ree= grabbed:FindFirstChild("Left Arm")
- targetweld2 = nil
- if ree and ree:FindFirstChild("Weld") then
- targetweld2 = ree.Weld
- end
- for i, v in pairs(grabbed:GetChildren()) do
- if v.Name == "Part" then
- v.CanCollide = true
- end
- end
- paralyzed = false
- local doit = coroutine.wrap(function()
- local arm = me["Right Arm"]
- local tors = grabbed.Torso
- local arm2 = me["Left Arm"]
- if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end
- doing = true
- local weld2 = arm:FindFirstChildOfClass('Weld')
- local weld3 = arm2:FindFirstChildOfClass('Weld')
- local humanroot = me.HumanoidRootPart
- if grabbed:FindFirstChildOfClass('Humanoid') then
- grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false
- end
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- if grabbed:FindFirstChildOfClass('Humanoid') then
- grabbed:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
- grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 50
- grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false
- end
- grabbed = nil
- if humanroot:FindFirstChild('Holder') then
- humanroot.Holder:Destroy()
- end
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i)
- targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i)
- if targetweld2 then
- targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i)
- end
- wait(0.01)
- end
- knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0.2)
- weld2:Destroy()
- weld3:Destroy()
- targetweld:Remove()
- if targetweld2 then
- targetweld2:Remove()
- end
- if rightshoulder then
- rightshoulder:Clone().Parent = tors
- end
- if leftshoulder then
- leftshoulder:Clone().Parent = tors
- end
- headweld:Clone().Parent = tors
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- acting = false
- canClick = true
- doing = false
- end)
- doit()
- end
- function stabwithpassion()
- local doit = coroutine.wrap(function()
- if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then
- acting = true
- me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 10
- local arm = me["Right Arm"]
- local tors = me.Torso
- local arm2 = me["Left Arm"]
- local humanroot = me.HumanoidRootPart
- local weld = Instance.new('Weld',tors)
- weld.Part0 = tors
- weld.Part1 = humanroot
- weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0)
- local weld2 = Instance.new('Weld',arm)
- weld2.Part0 = arm
- weld2.Part1 = tors
- weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
- local weld3 = Instance.new('Weld',arm2)
- weld3.Part0 = arm2
- weld3.Part1 = tors
- weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0)
- for i = 0,1,0.15 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(20),0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i)
- knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(90), -1.55) * CFrame.new(0, 0.95, 0), i)
- wait(0.01)
- end
- wait(0.001)
- trail.Enabled = true
- stabbing = true
- audio2.SoundId = 'rbxassetid://608537390'
- audio2:Play()
- for i = 0,1,0.2 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-45),0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,-1)*CFrame.Angles(math.rad(-90),0,-1),i)
- wait(0.01)
- end
- trail.Enabled = false
- wait(0.1)
- me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 10
- stabbing = false
- wait(0.001)
- for i = 0,1,0.075 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i)
- knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i)
- wait(0.01)
- end
- weld:Destroy()
- weld2:Destroy()
- weld3:Destroy()
- torsojoint:Clone().Parent = humanroot
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- canClick = true
- hit = false
- acting = false
- end
- end)
- doit()
- end
- function stab()
- local doit = coroutine.wrap(function()
- if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then
- acting = true
- me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3
- local arm = me["Right Arm"]
- local tors = me.Torso
- local arm2 = me["Left Arm"]
- local humanroot = me.HumanoidRootPart
- local weld = Instance.new('Weld',tors)
- weld.Part0 = tors
- weld.Part1 = humanroot
- weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0)
- local weld2 = Instance.new('Weld',arm)
- weld2.Part0 = arm
- weld2.Part1 = tors
- weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
- local weld3 = Instance.new('Weld',arm2)
- weld3.Part0 = arm2
- weld3.Part1 = tors
- weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0)
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i)
- wait(0.01)
- end
- wait(0.001)
- trail.Enabled = true
- stabbing = true
- audio2.SoundId = 'rbxassetid://608537390'
- audio2:Play()
- for i = 0,1,0.25 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,-0.3,0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,0.5)*CFrame.Angles(-0.5,0,-0.5),i)
- wait(0.01)
- end
- trail.Enabled = false
- wait(0.1)
- me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3
- for i = 0,1,0.25 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.6,-0.3)*CFrame.Angles(0.5,0,-0.5),i)
- wait(0.01)
- end
- stabbing = false
- wait(0.001)
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i)
- wait(0.01)
- end
- weld:Destroy()
- weld2:Destroy()
- weld3:Destroy()
- torsojoint:Clone().Parent = humanroot
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- canClick = true
- hit = false
- acting = false
- end
- end)
- doit()
- end
- function hardrelease()
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- if me:FindFirstChild('Right Arm') then
- for i,v in pairs(me["Right Arm"]:GetChildren()) do
- if v:IsA('Weld') then
- v:Destroy()
- end
- end
- end
- if me:FindFirstChild('Left Arm') then
- for i,v in pairs(me["Left Arm"]:GetChildren()) do
- if v:IsA('Weld') then
- v:Destroy()
- end
- end
- end
- acting = false
- canClick = true
- doing = false
- grabbed = nil
- end
- function unequip()
- local doit = coroutine.wrap(function()
- if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then
- acting = true
- local arm = me["Right Arm"]
- local arm2 = me["Left Arm"]
- local tors = me.Torso
- local weld = Instance.new('Weld',arm)
- weld.Part0 = arm
- weld.Part1 = tors
- weld.C0 = CFrame.new(-1.5,0,0)
- local weld2 = Instance.new("Weld", arm2)
- weld2.Part0 = arm2
- weld2.Part1 = tors
- weld2.C0 = CFrame.new(1.5, 0, 0)
- wait(0.001)
- trail.Enabled = true
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i)
- wait(0.001)
- end
- trail.Enabled = false
- wait(0.25)
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i)
- wait(0.01)
- end
- weld:Destroy()
- weld2:Remove()
- if tors ~= nil then
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- end
- acting = false
- end
- end)
- doit()
- end
- mouse.KeyDown:connect(function(key)
- if usable == true then
- if key == "z" then
- if active == false and acting == false then
- active = true
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("KNIFE EQUIPPED",false)
- audio:Stop()
- audio.SoundId = 'rbxassetid://608618332'
- equip()
- wait(0.6)
- audio:Play()
- knifeweld.Part0 = me["Right Arm"]
- knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0)
- elseif acting == false then
- active = false
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- audio:Stop()
- audio.SoundId = 'rbxassetid://608538233'
- unequip()
- notify("KNIFE UNEQUIPPED",false)
- wait(0.3)
- audio:Play()
- knifeweld.Part0 = me.Torso
- knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55)
- canClick = true
- end
- elseif key == "f" then
- if mode == 'kill' or active == false then return end
- mode = "kill"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || KILL || [F]",false)
- elseif key == "e" then
- if mode == 'throw' or active == false then return end
- mode = "throw"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || PUSH || [E]",false)
- elseif key == "q" then
- if mode == 'release' or active == false then return end
- mode = "release"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || RELEASE || [Q]",false)
- elseif key == "x" then
- if mode == 'stab' or active == false or acting == true then return end
- mode = "stab"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || STAB || [X]",false)
- elseif key == "c" then
- if mode == 'fling' or active == false or acting == true then return end
- mode = "fling"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || THROW || [C]",false)
- elseif key == "b" then
- if mode == 'instasplode' or active == false or acting == true then return end
- mode = "instasplode"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || MOLOTOV || [B]",false)
- elseif key == "r" then
- if mode == 'paralyze' or active == false then return end
- mode = "paralyze"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || PARALYZE || [R]",false)
- elseif key == "v" then
- if mode == 'explode' or active == false or acting == true then return end
- mode = "explode"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || EXPLODE || [V]",false)
- elseif key == "k" then
- if mode == 'suicide' or active == false or acting == true then return end
- mode = "suicide"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || SUICIDE || [K]",false)
- elseif key == "h" then
- if mode == 'firework' or active == false or acting == true then return end
- mode = "firework"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || FIREWORK || [H]",false)
- elseif key == "g" then
- if mode == 'finish' or active == false then return end
- mode = "finish"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- local welp = "ON"
- if finishnum == 1 then
- welp = "OFF"
- end
- notify("MODE || FINISH || [G] || "..welp,false)
- elseif key == "n" then
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- if zombiemode == false then
- notify("ZOMBIE MODE ON || [N]",false)
- zombiemode = true
- else
- notify("ZOMBIE MODE OFF || [N]",false)
- zombiemode = false
- end
- elseif key == "m" then
- if finishnum == 1 then
- finishnum = 15
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("PSYCHOPATH MODE ON || [M]",false)
- if cancolorfilter then
- local Sp00kyGui = Instance.new("ScreenGui")
- local ImageLabel = Instance.new("ImageLabel")
- -- Properties
- Sp00kyGui.Parent = playergui
- Sp00kyGui.Name = "REEEEEEEE"
- ImageLabel.Parent = Sp00kyGui
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.BackgroundTransparency = 1
- ImageLabel.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel.Image = "rbxassetid://74443700"
- ImageLabel.ImageColor3 = Color3.new(1, 0, 0)
- end
- if canbackgroundmusic == true then
- local sound = Instance.new('Sound',playergui)
- sound.Name = 'PSYCHOPAAAATH'
- sound.SoundId = 'rbxassetid://220875210'
- sound.Looped = true
- sound.Volume = 0.5
- sound:Play()
- end
- else
- finishnum = 1
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("PSYCHOPATH MODE OFF || [M]",false)
- for i,v in pairs(playergui:GetChildren()) do
- if v.Name == "REEEEEEEE" then
- v:Destroy()
- end
- end
- local thisniggarighthere = playergui:FindFirstChild('PSYCHOPAAAATH')
- if thisniggarighthere then thisniggarighthere:Destroy() end
- end
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if active == false or usable == false then return end
- if canClick == true and acting == false then
- if mode == "stab" and finishnum == 1 then
- canClick = false
- stab()
- elseif mode == "stab" and finishnum == 15 then
- canClick = false
- stabwithpassion()
- elseif mode == "fling" then
- canClick = false
- fling()
- elseif mode == "explode" then
- canClick = false
- explode()
- elseif mode == "instasplode" then
- canClick = false
- instasplode()
- elseif mode == "finish" then
- canClick = false
- finish()
- elseif mode == "suicide" then
- canClick = false
- kysnigga()
- elseif mode == "firework" then
- canClick = false
- fireworkit()
- else
- canClick = false
- grab()
- end
- else
- if grabbed ~= nil and doing == false then
- if mode == "release" then
- if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
- release()
- else
- hardrelease()
- end
- elseif mode == "kill" then
- if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
- kill()
- else
- hardrelease()
- end
- elseif mode == "paralyze" then
- if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
- paralyze()
- else
- hardrelease()
- end
- elseif mode == "throw" then
- if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
- throw()
- else
- hardrelease()
- end
- elseif mode == "explode" then
- if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
- throw()
- else
- hardrelease()
- end
- end
- end
- end
- end)
- knife.Touched:connect(function(hitz)
- if hitz.Parent and hitz.Parent:FindFirstChildOfClass("Humanoid") and hitz.Parent:FindFirstChild('Torso') and acting == true then
- if mode == "stab" and stabbing == true and hit == false then
- hit = true
- tone = math.random(1, 3)
- audio:Stop()
- if tone == 1 then audio.SoundId = "rbxassetid://220833967" end
- if tone == 2 then audio.SoundId = "rbxassetid://220833976" end
- if tone == 3 then audio.SoundId = "rbxassetid://220834000" end
- audio.PlaybackSpeed = 1
- audio:Play()
- killz(hitz.Parent,'Left Leg')
- killz(hitz.Parent,'Left Arm')
- killz(hitz.Parent,'Right Leg')
- killz(hitz.Parent,'Right Arm')
- elseif mode == "finish" and finishing == true then
- print('PSYCHOPATH MODE REEEEEEEEEEEEEEEE')
- tone = math.random(1, 3)
- audio:Stop()
- if tone == 1 then audio.SoundId = "rbxassetid://220833967" end
- if tone == 2 then audio.SoundId = "rbxassetid://220833976" end
- if tone == 3 then audio.SoundId = "rbxassetid://220834000" end
- audio.PlaybackSpeed = 1
- audio:Play()
- if hit == false then
- hitz.Parent:FindFirstChildOfClass('Humanoid').Health = 0
- wait()
- killz(hitz.Parent,'Head',nil,false,true)
- end
- hit = true
- elseif grabbed == nil and grabbing == true and hit == false then
- if hitz.Parent:FindFirstChildOfClass("Humanoid").Health > 0 and hitz.Parent:FindFirstChild('Torso') and hitz.Parent.Torso:FindFirstChild('Neck') then
- grabbed = hitz.Parent
- local weldz = Instance.new('Weld',point)
- weldz.Name = "Holder"
- weldz.Part0 = point
- weldz.Part1 = hitz.Parent.Torso
- weldz.C0 = CFrame.new(0,0,-1.2)
- end
- end
- end
- end)
- player.CharacterAdded:connect(function()
- usable = false
- for i,v in pairs(playergui:GetChildren()) do
- if v.Name == "REEEEEEEE" or v.Name == 'PSYCHOPAAAATH' then
- v:Destroy()
- end
- end
- end)
- while usable do
- local coru = coroutine.wrap(function()
- for i,v in pairs(knifeparts) do
- local function try()
- if v[1].Parent ~= v[2] then
- v[1].Parent = v[2]
- end
- end
- pcall(try)
- end
- if grabbed ~= nil then
- if grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
- for i,v in pairs(grabbed:GetChildren()) do
- if v:IsA('Tool') then
- local model = Instance.new('Model',workspace)
- v.Parent = model
- model:TranslateBy(Vector3.new(3,0,0))
- end
- end
- grabbed:FindFirstChildOfClass('Humanoid').Name = "Hoomanoid"
- grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 0
- grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
- grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true
- grabweld = grabbed.Torso:FindFirstChild("TargetWeld")
- if grabweld ~= nil then return end
- grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true
- if grabbed.Torso:FindFirstChild('Left Shoulder') then
- leftshoulder = grabbed.Torso["Left Shoulder"]:Clone()
- end
- if grabbed.Torso:FindFirstChild('Right Shoulder') then
- rightshoulder = grabbed.Torso["Right Shoulder"]:Clone()
- end
- headweld = grabbed.Torso["Neck"]:Clone()
- local targetweld = Instance.new('Weld',grabbed.Torso)
- targetweld.Part0 = grabbed.Torso
- targetweld.Part1 = grabbed.Head
- targetweld.Name = "TargetWeld"
- targetweld.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0, 0, 0)
- if grabbed:FindFirstChild('Left Arm') then
- local targetweld2 = Instance.new('Weld',grabbed["Left Arm"])
- targetweld2.Part0 = grabbed.Torso
- targetweld2.Part1 = grabbed["Left Arm"]
- targetweld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
- end
- for i = 0,1,0.1 do
- if me:FindFirstChild("Left Arm") == nil or me:FindFirstChild("Torso") == nil or targetweld == nil then return end
- targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0.25, 0, 0), i)
- if targetweld2 then
- targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0.5, 0)*CFrame.Angles(0, 0, -0.55), i)
- end
- wait(0.001)
- end
- end
- end
- end)
- coru()
- wait()
- end
- end
- local coru=coroutine.wrap(function()
- nub()
- end)
- coru()
- player.CharacterAppearanceLoaded:connect(function()
- local coru =coroutine.wrap(function()
- nub()
- end)
- coru()
- end)
- while true do
- local coru=coroutine.wrap(function()
- if grabbed then
- v:FindFirstChildOfClass('Humanoid').Jump = false
- v:FindFirstChildOfClass('Humanoid').Sit = false
- v:FindFirstChildOfClass('Humanoid').JumpPower = 0
- v:FindFirstChildOfClass('Humanoid').PlatformStand = true
- v:FindFirstChildOfClass('Humanoid').Name = "No escape."
- end
- for i,v in pairs(rekt) do
- if v and v:FindFirstChildOfClass('Humanoid') then
- for a,c in pairs(v:GetChildren()) do
- if c:IsA('Tool') then
- local model = Instance.new('Model',workspace)
- c.Parent = model
- model:TranslateBy(Vector3.new(3,0,0))
- end
- end
- v:FindFirstChildOfClass('Humanoid').Jump = false
- v:FindFirstChildOfClass('Humanoid').Sit = false
- v:FindFirstChildOfClass('Humanoid').JumpPower = 0
- v:FindFirstChildOfClass('Humanoid').PlatformStand = true
- v:FindFirstChildOfClass('Humanoid').Name = "No escape."
- local thing = getplr(v)
- if thing then
- thing.CameraMinZoomDistance = 3
- end
- else
- local thing = getplr(v)
- if thing then
- thing.CameraMinZoomDistance = 0.5
- end
- table.remove(rekt,i)
- end
- end
- end)
- coru()
- local coru2 = coroutine.wrap(function()
- if curpart then
- curpoint = curpart.CFrame.p
- end
- if lastgui then
- lastgui:Destroy()
- lastgui = nil
- end
- if curpoint then
- lastgui = Instance.new('BillboardGui',player.PlayerGui)
- lastgui.AlwaysOnTop = true
- lastgui.MaxDistance = 0
- lastgui.Size = UDim2.new(5,0,5,0)
- if curpart == nil then
- lastgui.Adornee = workspace
- lastgui.StudsOffsetWorldSpace = curpoint
- else
- lastgui.Adornee = curpart
- end
- local cross = Instance.new('ImageLabel',lastgui)
- cross.BackgroundTransparency = 1
- cross.Size = UDim2.new(1,0,1,0)
- cross.Image = 'rbxassetid://316279304'
- for i,v in pairs(zombies) do
- if v:FindFirstChildOfClass('Humanoid') then
- v:FindFirstChildOfClass('Humanoid').WalkToPoint = curpoint
- end
- end
- else
- for i,v in pairs(zombies) do
- if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Head') then
- v:FindFirstChildOfClass('Humanoid').WalkToPoint = v.Head.Position
- end
- end
- end
- end)
- coru2()
- wait()
- end
- end)
- hacker.Name = "hacker"
- hacker.Parent = Frame2
- hacker.BackgroundColor3 = Color3.new(0, 0, 0)
- hacker.BorderSizePixel = 0
- hacker.Position = UDim2.new(0, 0, 0.680761099, 0)
- hacker.Size = UDim2.new(0, 200, 0, 50)
- hacker.Font = Enum.Font.SourceSans
- hacker.Text = "Hacker"
- hacker.TextColor3 = Color3.new(1, 1, 1)
- hacker.TextSize = 25
- hacker.MouseButton1Click:connect(function()
- -- RBX.Lua LocalScript | Hackerman | xDarkScripter | Edit By Skips2267, triggerednolie.
- local Players = game:GetService("Players")
- local UserInputService = game:GetService("UserInputService")
- local RunService = game:GetService("RunService")
- local Player = Players.LocalPlayer
- local Camera = workspace.CurrentCamera
- local Mouse = Player:GetMouse()
- local Character = Player.Character
- local Torso = Character.Torso
- local Typing = false
- local TypingSub = 1
- local TypingSub2 = 1
- local Neck = Torso.Neck
- Neck.C1 = CFrame.new(0, -0.5, 0)
- local RightArm = Character["Right Arm"]
- local LeftArm = Character["Left Arm"]
- local RightShoulder = Instance.new("Weld", Torso)
- RightShoulder.Part0 = Torso
- RightShoulder.Part1 = RightArm
- local LeftShoulder = Instance.new("Weld", Torso)
- LeftShoulder.Part0 = Torso
- LeftShoulder.Part1 = LeftArm
- RightShoulder.C1 = CFrame.new(-0.5, 0.5, 0)
- LeftShoulder.C1 = CFrame.new(0.5, 0.5, 0)
- local Code = [[
- -- I failed at downloading ssf2
- Server Proxy Connection Initializing...
- USERNAME: Zneakyblox
- PASSWORD: ???
- ROBLOX Server Database Connecting...
- local Proxy = Server:GetMemeData(1011101)
- local Tracker = {}
- __INIT__ setmetatable(getmetatable(Meme), {
- __metatable = {};
- __call = function(Self, ...)
- Proxy:GetArgumentData(MEME.Key, select(...))
- end;
- })
- Proxy:TransferData("Lifetime_OBC_Charged",
- "ACCVERSION_89_MEME:GetAccount()
- {
- __newindex = function(Self, Key, Value)
- Tracker[Key] = Value
- rawset(Self, Key, Value)
- end
- })
- Proxy:GetTransferredData().breakAssymetricEncryption(
- "NEW_MEME_KEY", true, 102, false
- )
- ROBLOX Server Log:
- > 420 Robux Transferred to Snoop Dog???
- Spicy Memes
- ERROR<Tried to Give 69000 Robux to Dumbassbird1, Failed To Give 69000 Robux , deleting Sammy>
- Deleting Sammyclassicsonicfan..50%
- Deleting Sammyclassicsonicfan..100%
- Successfully deleted Sammyclassicsonicfan.
- Message<WHY SONIC WHY SONIC WHY SONIC!!!
- NASA FOUND
- <div role="log" aria-live="assertive" aria-relevant="additions" class="ui-helper-hidden-accessible"></div>
- ]]
- local Argument = [[
- You> 11000011001101
- You> 00110000011110
- You> 1100011
- You> 000111100
- You> End(Server)
- Server> Server ended.
- Discord> Joining VoidSB Discord..
- Server> Joined VoidSB Discord!
- You > afk 99 years
- Server> You got banned for 9999 years because of afk for 99 years!
- You> 11000011001101
- You> 00110000011110
- You> 1100011
- You> 000111100
- You> Delete(VoidSB)
- Server> Server deleted.
- Discord> Finding Dark Eccentric Party..
- Discord> Founded Dark's Party!
- Google> Searching NASA
- Google> Success!
- IP : 15.90.138.102
- Money : 139.1B
- Phone : 202-555-0179
- You> Damn, NASA got some money.
- You> GET NASA MONEY
- You> =GETTING NASA MONEY=
- NEWS> we heard that nasa got no money
- You> Now it's time for ROBLOX
- You> <div class="navbar navbar-default navbar-static-top"
- You> This should be happening now.
- ROBLOX> Roblox is currently under going maintence.. We'll be back up soon!
- You> I'm going to hack minecraft now.
- You> <li class="item item-fandom" data-flag=""destroy:="
- Notch> Peoples are getting premium accounts out of no where!
- You> =Uses w33b hacks=
- You> I added a new version of minecraft
- You> 1337.666
- Update : "Added Premium Mode"
- ]]
- game.Lighting.GlobalShadows = false
- game.Lighting.Brightness = 0.25
- local function Smooth(Part)
- Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- end
- local function SetLine(Line, Alpha, Beta)
- local dx = Alpha.Position.X.Scale - Beta.Position.X.Scale
- local dy = Alpha.Position.Y.Scale - Beta.Position.Y.Scale
- local Magnitude = math.sqrt(dx^2 + dy^2)
- Line.Size = UDim2.new(Magnitude, 0, 0, 8)
- Line.Position = Alpha.Position:Lerp(Beta.Position, 0.5)
- Line.Rotation = math.deg(math.atan2(dy, dx))
- end
- local Keyboard = Instance.new("Part")
- Keyboard.BrickColor = BrickColor.new("Lsvender")
- Keyboard.Material = Enum.Material.Neon
- Keyboard.Transparency = 0.6
- Keyboard.Size = Vector3.new(5, 0, 2)
- Keyboard.CanCollide = false
- Keyboard.Locked = true
- Smooth(Keyboard)
- local KeyboardWeld = Instance.new("Weld")
- KeyboardWeld.Part0 = Torso
- KeyboardWeld.Part1 = Keyboard
- KeyboardWeld.C0 = CFrame.new(0, 0.2, -2) * CFrame.Angles(0.3, 0, 0)
- KeyboardWeld.Parent = Keyboard
- Keyboard.Parent = Character
- local Light = Instance.new("PointLight")
- Light.Brightness = 1.5
- Light.Range = 12
- Light.Parent = Keyboard
- local Screen = Instance.new("Part")
- Screen.BrickColor = BrickColor.new("Really black")
- Screen.Material = Enum.Material.Neon
- Screen.Transparency = 0.6
- Screen.Size = Vector3.new(6, 4, 0)
- Screen.CanCollide = false
- Screen.Locked = true
- Smooth(Screen)
- local ScreenWeld = Instance.new("Weld")
- ScreenWeld.Part0 = Torso
- ScreenWeld.Part1 = Screen
- ScreenWeld.C0 = CFrame.new(0, 3.5, -4.5) * CFrame.Angles(0.1, 0, 0)
- local animeh = Instance.new("Part")
- animeh.BrickColor = BrickColor.new("Really black")
- animeh.Material = Enum.Material.Neon
- animeh.Transparency = 0.6
- animeh.Size = Vector3.new(6, 4, 0)
- animeh.CanCollide = false
- animeh.Locked = true
- local dekal = Instance.new("Decal",animeh)
- dekal.Texture = "http://www.roblox.com/asset/?id=626650325"
- dekal.Transparency = 0.15
- dekal.Face = "Back"
- Smooth(animeh)
- local animehw = Instance.new("Weld")
- animehw.Part0 = Torso
- animehw.Part1 = animeh
- animehw.C0 = CFrame.new(0, 8, -4) * CFrame.Angles(.5,0,0)
- animehw.Parent = animeh
- animeh.Parent = Character
- local Gui = Instance.new("SurfaceGui")
- Gui.Face = "Back"
- Gui.Adornee = Screen
- Gui.Parent = Screen
- local Text = Instance.new("TextBox")
- Text.BackgroundTransparency = 1
- Text.Position = UDim2.new(0, 0, 0, 0)
- Text.Size = UDim2.new(1, 0, 1, 0)
- Text.TextColor3 = Color3.new(1, 1, 1)
- Text.Font = Enum.Font.Code
- Text.Active = false
- Text.MultiLine = true
- Text.TextWrapped = true
- Text.FontSize = Enum.FontSize.Size32
- Text.TextXAlignment = Enum.TextXAlignment.Left
- Text.TextYAlignment = Enum.TextYAlignment.Top
- Text.Text = ""
- Text.Parent = Gui
- ScreenWeld.Parent = Screen
- Screen.Parent = Character
- local Screen2 = Instance.new("Part")
- Screen2.BrickColor = BrickColor.new("Really black")
- Screen2.Material = Enum.Material.Neon
- Screen2.Transparency = 0.6
- Screen2.Size = Vector3.new(6, 4, 0)
- Screen2.CanCollide = false
- Screen2.Locked = true
- Smooth(Screen2)
- local Screen2Weld = Instance.new("Weld")
- Screen2Weld.Part0 = Torso
- Screen2Weld.Part1 = Screen2
- Screen2Weld.C0 = CFrame.new(5.4, 3.4, -1.5) * CFrame.Angles(0.1, -0.9, 0)
- local Gui2 = Instance.new("SurfaceGui")
- Gui2.Face = "Back"
- Gui2.Adornee = Screen2
- Gui2.Parent = Screen2
- local Text2 = Instance.new("TextBox")
- Text2.BackgroundTransparency = 1
- Text2.Position = UDim2.new(0, 0, 0, 0)
- Text2.Size = UDim2.new(1, 0, 1, 0)
- Text2.TextColor3 = Color3.new(0, 1, 0)
- Text2.Font = Enum.Font.Code
- Text2.Active = false
- Text2.MultiLine = true
- Text2.TextWrapped = true
- Text2.FontSize = Enum.FontSize.Size32
- Text2.TextXAlignment = Enum.TextXAlignment.Left
- Text2.TextYAlignment = Enum.TextYAlignment.Top
- Text2.Text = ""
- Text2.Parent = Gui2
- local ImageKey = Instance.new("ImageLabel")
- ImageKey.BackgroundTransparency = 1
- ImageKey.Size = UDim2.new(0.2, 0, 0.2, 0)
- ImageKey.Position = UDim2.new(0.4, 0, 0.4, 0)
- ImageKey.Image = "http://www.roblox.com/asset/?id=0"
- ImageKey.ImageTransparency = 1
- ImageKey.Parent = Gui2
- Screen2Weld.Parent = Screen2
- Screen2.Parent = Character
- local Screen3 = Instance.new("Part")
- Screen3.BrickColor = BrickColor.new("Really black")
- Screen3.Material = Enum.Material.Neon
- Screen3.Transparency = 0.6
- Screen3.Size = Vector3.new(6, 4, 0)
- Screen3.CanCollide = false
- Screen3.Locked = true
- local dekal = Instance.new("Decal",Screen3)
- dekal.Texture = "http://www.roblox.com/asset/?id=0"
- dekal.Transparency = 0.15
- dekal.Face = "Back"
- Smooth(Screen3)
- local Screen3Weld = Instance.new("Weld")
- Screen3Weld.Part0 = Torso
- Screen3Weld.Part1 = Screen3
- Screen3Weld.C0 = CFrame.new(-5.4, 3.4, -1.5) * CFrame.Angles(0.1, 0.9, 0)
- local Gui3 = Instance.new("SurfaceGui")
- Gui3.Face = "Back"
- Gui3.Adornee = Screen3
- Gui3.Parent = Screen3
- local Map = Instance.new("ImageLabel")
- Map.BackgroundTransparency = 1
- Map.Position = UDim2.new(0, 0, 0, 0)
- Map.Size = UDim2.new(1, 0, 1, 0)
- Map.Image = "http://www.roblox.com/asset/?id=121661614"
- Map.Parent = Gui3
- Screen3Weld.Parent = Screen3
- Screen3.Parent = Character
- UserInputService.InputBegan:Connect(function(Input, Processed)
- if Processed then return end
- if Input.UserInputType == Enum.UserInputType.Keyboard then
- local KeyCode = Input.KeyCode
- if KeyCode == Enum.KeyCode.E then
- Typing = not Typing
- end
- end
- end)
- RunService.Heartbeat:Connect(function()
- local Sine = math.sin(tick() * 8) / 8
- ImageKey.ImageTransparency = math.abs(math.sin(tick()))
- if Typing then
- if math.random(5) == 1 then
- local PressSound = Instance.new("Sound")
- PressSound.SoundId = "rbxassetid://265970978"
- PressSound.Pitch = 0.5 + math.random() / 5
- PressSound.Volume = 3
- PressSound.Parent = Keyboard
- PressSound:Play()
- game:GetService("Debris"):AddItem(PressSound, 1 / 2)
- end
- Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(-0.2 + Sine / 4, (math.random() - 0.5) / 2, 0)
- RightShoulder.C0 = CFrame.new(1, 0.6 + math.random() / 4, -math.random() * 0.7)
- * CFrame.Angles(1.5 + Sine * math.random(), -Sine / 4, -(0.5 + 2 * Sine * math.random()))
- LeftShoulder.C0 = CFrame.new(-1, 0.6 + math.random() / 4, -math.random() * 0.7)
- * CFrame.Angles(1.5 - Sine * math.random(), Sine / 4, 0.5 + 2 * Sine * math.random())
- if math.random(2) == 1 then
- if TypingSub < #Argument then
- TypingSub = TypingSub + 1
- Text.Text = Text.Text..Argument:sub(TypingSub, TypingSub)
- local nl = Text.Text:find("\n")
- if nl and #Text.Text > 400 then
- Text.Text = Text.Text:sub(nl + 1)
- end
- else
- TypingSub = 1
- end
- end
- if math.random(3) == 1 then
- if TypingSub2 < #Code then
- TypingSub2 = TypingSub2 + 1
- Text2.Text = Text2.Text..Code:sub(TypingSub2, TypingSub2)
- local nl = Text2.Text:find("\n")
- if nl and #Text2.Text > 400 then
- Text2.Text = Text2.Text:sub(nl + 1)
- end
- else
- TypingSub2 = 1
- end
- end
- else
- Neck.C0 = CFrame.new(0, 1, 0)
- RightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(1.5, 0, 0)
- LeftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(1.5, 0, 0)
- end
- end)
- end)
- uzi.Name = "uzi"
- uzi.Parent = Frame2
- uzi.BackgroundColor3 = Color3.new(0, 0, 0)
- uzi.BorderSizePixel = 0
- uzi.Position = UDim2.new(0.587628841, 0, 0.448202968, 0)
- uzi.Size = UDim2.new(0, 200, 0, 50)
- uzi.Font = Enum.Font.SourceSans
- uzi.Text = "Uzi"
- uzi.TextColor3 = Color3.new(1, 1, 1)
- uzi.TextSize = 25
- uzi.MouseButton1Click:connect(function()
- wait(0.001);
- --------------------------------------------------------------------------------------
- _clear=function()
- local c={char;bag;gui;};
- for i=1,#c do
- local c=c[i]:children();
- for i=1,#c do
- if(c[i].Name==name)then
- c[i].Parent=nil;
- end;
- end;
- end;
- local n=name..user.Name;
- local c=workspace:children();
- for i=1,#c do
- if(c[i].Name==n)then
- c[i].Parent=nil;
- end;
- end;
- end;
- _valid_key=function(object,key)
- return object[key],key;
- end;
- _new=function(class)
- return function(props)
- if(type(list_base_props)=='table')then
- for i,v in next,list_base_props do
- if(props[i]==nil)then
- props[i]=v;
- end;
- end;
- end;
- local object=class;
- if(type(class)=='string')then
- object=Instance.new(class:sub(1,1):upper()..class:sub(2));
- end;
- local parent=props[1];
- props[1]=nil;
- for i,v in next,props do
- local load,res,key=pcall(_valid_key,object,i:sub(1,1):upper()..i:sub(2));
- if(not load)then
- load,res,key=pcall(_valid_key,object,i);
- end;
- if(key)then
- t=type(res);
- s=tostring(res);
- if(t=='userdata'and s=='Signal '..key)then
- if(type(v)=='table')then
- for i=1,#v do
- res:connect(v[i]);
- end;
- else
- res:connect(v);
- end;
- else
- object[key]=v;
- end;
- end;
- end;
- if(parent)then
- object.Parent=parent;
- end;
- return object;
- end;
- end;
- _RGB=function(r,g,b)
- return Color3.new(r/255,g/255,b/255);
- end;
- _copy=function(o)
- local def=o.archivable;
- o.archivable=true;
- local c=o:clone();
- o.archivable=def;
- return c;
- end;
- _hum=function(char)
- local hum=char:findFirstChild'Humanoid';
- if(not hum or hum.className~='Humanoid')then
- local c=char:children();
- for i=1,#c do
- if(c[i].className=='Humanoid')then
- return c[i];
- end;
- end;
- else
- return hum;
- end;
- end;
- _hum_tag=function(hum)
- local c=hum:findFirstChild'creator'or Instance.new('ObjectValue',hum);
- c.Name='creator';
- c.Value=user;
- if(hum.Health==0 and not hum:findFirstChild'killed')then
- Instance.new('BoolValue',hum).Name='killed';
- bullets.clip=bullets.clip+10;
- end;
- end;
- _hum_dam=function(hum,dam,percent)
- hum.Health=hum.Health-(percent and hum.MaxHealth*(dam*0.01)or dam);
- if(hum.Health<=hum.MaxHealth*0.1)then
- _hum_tag(hum);
- end;
- end;
- _ray=function(v0,v1,i)
- local mag=(v0-v1).magnitude;
- local ray=Ray.new(v0,(v1-v0).unit*(mag>999 and 999 or mag));
- return(type(i)=='table'and workspace.FindPartOnRayWithIgnoreList or workspace.FindPartOnRay)(workspace,ray,i);
- end;
- _must=function(v0,v1,i)
- local hit,pos=_ray(v0,v1,i);
- return not hit and mouse.target or hit,pos;
- end;
- _cframe=function(x,y,z,r0,r1,r2)
- return CFrame.Angles(
- math.rad(r0 or 0),
- math.rad(r1 or 0),
- math.rad(r2 or 0)
- )*CFrame.new(x,y,z);
- end;
- _update=function()
- if(bool_active and not screen.Parent)then
- screen.Parent=gui;
- elseif(not bool_active and screen.Parent)then
- screen.Parent=nil;
- end;
- end;
- _light=function(v0,v1)
- local mag=(v0-v1).magnitude;
- local len=math.random(2,7);
- len=len>mag/2 and mag/2 or len;
- local light=_new'part'{
- cFrame=CFrame.new(v0,v1);
- size=Vector3.new(1,1,1);
- color=_RGB(255,255,0);
- anchored=true;
- inv;
- };
- _new'blockMesh'{
- scale=Vector3.new(0.2,0.2,len);
- offset=Vector3.new(0,0,-len/2);
- light;
- };
- local bb=_new'billboardGui'{
- size=UDim2.new(2,0,2,0);
- adornee=light;
- light;
- };
- _new'imageLabel'{
- image=url:format(109101526);
- backgroundTransparency=1;
- size=UDim2.new(1,0,1,0);
- bb;
- };
- _rem(light,0.15);
- end;
- _rem=function(object,del)
- if(del)then
- delay(del,function()
- if(object.Parent)then
- object.Parent=nil;
- end;
- end);
- else
- pcall(function()
- if(object.Parent)then
- object.Parent=nil;
- end;
- end);
- end;
- end;
- _blood=function(pos,count)
- for i=1,count do
- local p=_new'part'{
- rotVelocity=Vector3.new(math.random(),math.random(),math.random())*50;
- position=pos+Vector3.new(math.random(),math.random(),math.random());
- velocity=Vector3.new(math.random(),math.random(),math.random())*50;
- size=Vector3.new(math.random(),math.random(),math.random())/3;
- color=_RGB(255,0,0);
- transparency=0.5;
- canCollide=true;
- bottomSurface=0;
- topSurface=0;
- formFactor=3;
- locked=true;
- inv;
- };
- delay(5,function()
- p.Parent=nil;
- end);
- end;
- end;
- _make_hue=function()
- h_hue=_new'part'{
- size=Vector3.new(0.25,1.8,0.35);
- color=_RGB(100,100,100);
- formFactor=3;
- name='hue';
- handle;
- };
- hh_weld=_new'weld'{
- c1=_cframe(0,0.5,0);
- part0=handle;
- part1=h_hue;
- handle;
- };
- end;
- _shot=function(v0,v1)
- if(not time_left)then
- time_left=0;
- end;
- if(time_left>time())then
- return nil;
- else
- time_left=time()+math.random(1,10)/100;
- end;
- if(bullets.current<1)then
- local tick_sound=head:findFirstChild'tick_sound'or _new'sound'{
- soundId='rbxasset://sounds/SWITCH3.wav';
- name='tick_sound';
- volume=0.2;
- pitch=2;
- head;
- };
- tick_sound:play();
- if(bullets.clip>0)then
- time_left=time()+2;
- h_hue:breakJoints();
- h_hue.CanCollide=true;
- h_hue.Velocity=(h_hue.CFrame*CFrame.new(0,5,0)).lookVector*10;
- _rem(h_hue,10);
- delay(1.9,function()
- _make_hue();
- local got=(bullets.clip>bullets.maximum and
- bullets.maximum or
- bullets.clip)-bullets.current;
- bullets.clip=bullets.clip-got;
- bullets.current=bullets.current+got;
- end);
- end;
- return nil;
- else
- bullets.current=bullets.current-1;
- h_weld.C1=_cframe(0,0.75,0,
- -math.random(1000,1100)/10,180,0);
- d_weld.C1=_cframe(0,-0.25,0.3);
- lightstuff.Visible=true;
- delay(0.1,function()
- lightstuff.Visible=false;
- end);
- _rem(_new'part'{
- velocity=CFrame.new(drag.Position,(drag.CFrame*CFrame.new(-4,-5,0)).p).lookVector*10;
- cFrame=drag.CFrame*CFrame.new(-0.5,0,0);
- size=Vector3.new(0.1,0.1,0.4);
- color=_RGB(200,200,0);
- material='Slate';
- canCollide=true;
- formFactor=3;
- inv;
- },5);
- delay(0.1,function()
- d_weld.C1=_cframe(0,-0.25,0);
- if(bool_active)then
- h_weld.C1=h_weld_cf_active;
- end;
- end)
- end;
- local hit,pos=_must(v0,v1,char);
- shot_sound:play();
- _light(v0,v1);
- if(not hit)then return nil;end;
- if(hit.Parent.className=='Hat')then
- hit:breakJoints();
- hit.CanCollide=true;
- hit.Velocity=CFrame.new(v0,pos).lookVector*math.random(30,50);
- hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90));
- else
- local hum=_hum(hit.Parent);
- if(not hum)then
- if(hit.Anchored==false and hit.Size.magnitude<4)then
- hit:breakJoints();
- hit.CanCollide=true;
- end;
- else
- _hum_dam(hum,math.random(4,6));
- _blood(pos,math.random(3,6));
- hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90))/6;
- if(hit.Name=='Head')then
- hum.Health=0;
- _blood(pos,math.random(3,6));
- delay(0.001,function()
- _new(workspace:FindFirstChild'head_shot'or'sound'){
- pitch=math.random(70,100)*0.01;
- soundId=url:format(1876552);
- name='head_shot';
- workspace;
- }:play();
- end);
- _hum_tag(hum);
- _rem(_new'part'{
- cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
- size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
- color=torso.Color;
- transparency=0.5;
- canCollide=false;
- bottomSurface=0;
- anchored=true;
- formFactor=3;
- topSurface=0;
- inv;
- },30);
- hit.Parent=nil;
- for b=0,1 do
- for a=0,1 do
- for i=0,1 do
- _rem(_new'part'{
- velocity=CFrame.new(v0,pos).lookVector*20;
- cFrame=hit.CFrame*CFrame.new(i,-b,a);
- size=Vector3.new(0.5,0.5,0.5);
- color=_RGB(255,255,255);
- bottomSurface=0;
- canCollide=true;
- transparency=0;
- formFactor=3;
- topSurface=0;
- hum;
- },30);
- end;
- end;
- end;
- end;
- end;
- end;
- end;
- ----------------------------------------------------------------------------------------
- _cf_select=function(mouse)
- mouse.Icon=url:format(109111387);--108999296
- bool_active=true;
- local arm=char:findFirstChild'Right Arm';
- local weld=torso:findFirstChild'Right Shoulder';
- if(arm and weld)then
- h_weld.Part0=arm;
- h_weld.C1=h_weld_cf_active;
- weld.Part1=nil;
- weld.Part0=nil;
- weld=_new(torso:findFirstChild'right_arml'or'weld'){
- name='right_arml';
- part0=torso;
- part1=arm;
- torso;
- };
- arml=(arml or 0)+1;
- local alv=arml;
- local gyro=torso:findFirstChild'p_gyro'or Instance.new('BodyGyro',torso);
- gyro.maxTorque=Vector3.new(5e5,5e5,5e5);
- gyro.P=30000;
- gyro.D=1000;
- gyro.Name='p_gyro';
- repeat
- local pos=mouse.hit.p;
- local val,valp,p0,p1,p2,hitpos,cj,c0,c1;
- val=-math.pi*0.5;
- valp=val*-1;
- p0=torso.CFrame;
- p0=p0+((p0*CFrame.Angles(valp,0,0)).lookVector*0.5)+(p0*CFrame.Angles(0,val,0)).lookVector;
- p1=p0+((p0.p-pos).unit*-2);
- p2=CFrame.new((p0.p+p1.p)/2,p0.p)*CFrame.Angles(val,val,0);
- hitpos=torso.Position;
- cj=CFrame.new(hitpos);
- c0=torso.CFrame:inverse()*cj;
- c1=p2:inverse()*cj;
- weld.C0=c0;
- weld.C1=c1;
- gyro.cframe=CFrame.new(torso.Position,Vector3.new(pos.X,torso.Position.Y,pos.Z));
- wait(0.001);
- until arml~=alv;
- gyro.Parent=nil;
- end;
- end;
- _cf_deselect=function()
- bool_active=false;
- arml=(arml or 0)+1;
- loop_shot=(loop_shot or 0)+1;
- h_weld.Part0=torso;
- h_weld.C1=h_weld_cf_inactive;
- local weld=torso:findFirstChild'right_arml';
- if(weld)then
- weld.Part1=nil;
- weld.Part0=nil;
- end;
- local arm=char:findFirstChild'Right Arm';
- local weld=torso:findFirstChild'Right Shoulder';
- if(arm and weld)then
- weld.Part0=torso;
- weld.Part1=arm;
- end;
- end;
- _cf_mouse=function(event,fun)
- mouse[event:sub(1,1):upper()..event:sub(2)]:connect(function(...)
- if(bool_active)then
- fun(...);
- end;
- end);
- end;
- ----------------------------------------------------------------------------------------
- do
- local main=getfenv(0);
- local c=game:children();
- local check=function(v)
- if(v.className~=''and v.className~='Instance'and game:service(v.className))then
- main[v.className:sub(1,1):lower()..v.className:sub(2)]=v;
- end;
- end;
- for i=1,#c do
- pcall(check,c[i]);
- end;
- end;
- ----------------------------------------------------------------------------------------
- bullets={
- maximum=51111111111111111111111111110;
- current=511111111111111111111111111111110;
- clip=501111111111111111111111111111111*4;
- };
- list_base_props={
- backgroundColor3=_RGB(0,0,0);
- textColor3=_RGB(200,200,200);
- borderSizePixel=0;
- color=_RGB(0,0,0);
- archivable=false;
- canCollide=false;
- bottomSurface=0;
- topSurface=0;
- formFactor=0;
- locked=true;
- };
- ----------------------------------------------------------------------------------------
- user=players.localPlayer;
- mouse=user:getMouse();
- char=user.Character;
- gui=user.PlayerGui;
- bag=user.Backpack;
- torso=char.Torso;
- head=char.Head;
- hum=_hum(char);
- url='rbxassetid://%d';
- name='dev-uzi';
- h_weld_cf_inactive=_cframe(0.35,0.5,0.5,
- 0,90,-70);
- h_weld_cf_active=_cframe(0,0.75,0,
- -110,180,0);
- assert(hum,'humanoid is not found');
- ----------------------------------------------------------------------------------------
- _clear();
- ----------------------------------------------------------------------------------------
- _cf_mouse('button1Down',function()
- loop_shot=(loop_shot or 0)+1;
- local vers=loop_shot;
- local step=runService.Stepped;
- repeat
- _shot((tube.CFrame*CFrame.new(0,0,tube.Size.Z*0.5)).p,mouse.hit.p);
- step:wait();--wait(0.001);
- until vers~=loop_shot;
- end);
- _cf_mouse('button1Up',function()
- loop_shot=(loop_shot or 0)+1;
- end);
- _cf_mouse('move',function()
- cross_f.Position=UDim2.new(0,mouse.X-11,0,mouse.Y-11);
- end);
- _cf_mouse('keyDown',function(k)
- if(k=='r')then
- if(bullets.clip>0 and time_left<=time())then
- local got=(bullets.clip>bullets.maximum and
- bullets.maximum or
- bullets.clip)-bullets.current;
- bullets.clip=bullets.clip-got;
- bullets.current=bullets.current+got;
- if(got~=0)then
- time_left=time()+2;
- end;
- end;
- end;
- end);
- ----------------------------------------------------------------------------------------
- screen=_new'screenGui'{
- name=name;
- };
- cross_f=_new'frame'{
- size=UDim2.new(0,21,0,21);
- backgroundTransparency=1;
- screen;
- };
- for i=0,1 do
- _new'frame'{
- position=UDim2.new(0,13*i,0,11);
- size=UDim2.new(0,10,0,1);
- cross_f;
- };
- end;
- for i=0,1 do
- _new'frame'{
- position=UDim2.new(0,11,0,13*i);
- size=UDim2.new(0,1,0,10);
- cross_f;
- };
- end;
- ----------------------------------------------------------------------------------------
- shot_sound=_new(head:findFirstChild'2920959'or'sound'){
- soundId=url:format(2920959);
- pitch=1.4;
- head;
- };
- if(shot_sound.Name~='2920959')then
- shot_sound.Name='2920959';
- shot_sound:play();
- end;
- bin=_new'hopperBin'{
- deselected=_cf_deselect;
- selected=_cf_select;
- name=name;
- bag;
- };
- inv=_new'model'{
- name=name;
- char;
- };
- handle=_new'part'{
- size=Vector3.new(0.3,1.3,0.4);
- color=_RGB(140,140,140);
- name='handle';
- formFactor=3;
- inv;
- touched=function(hit)
- if(hit.Parent.className=='Model')then
- local hum=_hum(hit.Parent);
- if(hum~=nil)then
- _hum_dam(hum,handle.Velocity.magnitude);
- end;
- end;
- end;
- };
- h_weld=_new'weld'{
- c1=h_weld_cf_inactive;
- part1=handle;
- part0=torso;
- handle;
- };
- _make_hue();
- h_part=_new'part'{
- size=Vector3.new(0.4,0.4,1.4);
- color=_RGB(140,140,140);
- name='handle';
- formFactor=3;
- handle;
- };
- hp_weld=_new'weld'{
- c1=_cframe(0,-1.3/2,-0.3,
- 20,0,0);
- part0=handle;
- part1=h_part;
- handle;
- };
- drag=_new'part'{
- size=Vector3.new(0.5,0.45,1.5);
- color=_RGB(100,100,100);
- name='handle';
- formFactor=3;
- handle;
- };
- d_weld=_new'weld'{
- c1=_cframe(0,-0.25,0);
- part0=h_part;
- part1=drag;
- handle;
- };
- tube=_new'part'{
- size=Vector3.new(0.2,0.2,1.5);
- color=_RGB(0,0,0);
- name='handle';
- formFactor=3;
- handle;
- };
- t_weld=_new'weld'{
- c1=_cframe(0,-0.3,-0.1);
- part0=h_part;
- part1=tube;
- handle;
- };
- bullets_label=_new'textLabel'{
- textStrokeColor3=_RGB(0,0,0);
- textColor3=_RGB(200,200,200);
- textStrokeTransparency=0;
- backgroundTransparency=1;
- fontSize=5;
- screen;
- };
- lightstuff=_new'frame'{
- backgroundColor3=_RGB(255,255,255);
- position=UDim2.new(0,0,0,-1);
- backgroundTransparency=0.5;
- size=UDim2.new(1,0,1,1);
- borderSizePixel=0;
- visible=false;
- screen;
- };
- coroutine.wrap(function()
- local red,white,green;
- repeat
- if(screen.Parent)then
- if(not green and bullets.current==bullets.maximum)then
- green=true;
- bullets_label.TextColor3=_RGB(0,200,0);
- elseif(not red and bullets.current==0)then
- red=true;
- bullets_label.TextColor3=_RGB(200,0,0);
- elseif((red or green)and bullets.current~=0 and bullets.current~=bullets.maximum)then
- bullets_label.TextColor3=_RGB(200,200,200);
- green=false;
- red=false;
- end;
- bullets_label.Text=('Bullets: %d/%d'):format(bullets.current,bullets.clip);
- bullets_label.Size=UDim2.new(0,bullets_label.TextBounds.X,0,bullets_label.TextBounds.Y);
- bullets_label.Position=UDim2.new(1,-bullets_label.TextBounds.X-6,1,-bullets_label.TextBounds.Y-6);
- end;
- wait(0.001);
- until nil;
- end)();
- ----------------------------------------------------------------------------------------
- _G.dev_pistol_version=(_G.dev_pistol_version or 0)+1;
- local vers=_G.dev_pistol_version;
- repeat _update();wait(0.001);until _G.dev_pistol_version~=vers or hum.Health==0;
- if(hum.Health==0)then
- _clear();
- end;
- script.Disabled=true;
- --mediafire-----------------------------------------------------------------------------
- end)
- weed.Name = "weed"
- weed.Parent = Frame2
- weed.BackgroundColor3 = Color3.new(0, 0, 0)
- weed.BorderSizePixel = 0
- weed.Position = UDim2.new(0, 0, 0.447145879, 0)
- weed.Size = UDim2.new(0, 200, 0, 50)
- weed.Font = Enum.Font.SourceSans
- weed.Text = "Weed"
- weed.TextColor3 = Color3.new(1, 1, 1)
- weed.TextSize = 25
- weed.MouseButton1Click:connect(function()
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local stanceToggle = "Bong"
- math.randomseed(os.time())
- hum.WalkSpeed = 8
- ----------------------------------------------------
- ----------------------------------------------------
- ----------------------------------------------------
- Debounces = {
- CanPuff = true;
- CanJoke = true;
- Bong = true;
- Pipe = false;
- Blunt = false;
- NoIdl = false;
- on = false;
- }
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://143065500"
- z.Looped = true
- z.Pitch = .94
- z.Volume = 1
- wait(1)
- z:Play()
- ----------------------------------------------------
- pa = Instance.new("Part", torso)
- pa.Name = "Fat"
- pa.Transparency = 1
- pa.CanCollide = false
- pa.Anchored = false
- pa.Locked = true
- pa.Size = Vector3.new(1,1,1)
- weld = Instance.new("Weld", pa)
- weld.Part0 = pa
- weld.Part1 = torso
- weld.C0 = CFrame.new(0, 0, -1.5)
- weld.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0))
- s = Instance.new("Smoke", pa)
- s.Color = Color3.new(1,1,1)
- s.Opacity = 1
- s.RiseVelocity = 4
- s.Enabled = false
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "Bong"
- p1 = Instance.new("Part", m)
- p1.Material = "Neon"
- p1.BrickColor = BrickColor.new("Black")
- p1.Name = "Lip"
- p1.FormFactor = Enum.FormFactor.Symmetric
- p1.Size = Vector3.new(1, 1, 1)
- p1.CFrame = CFrame.new(28.499649, 10.9996414, -11.4994812, -0.999972343, 6.21378422e-006, -0.00049701333, -0.000477582216, -5.70863485e-005, 0.999959588, -1.02631748e-005, 0.999939203, 2.50376761e-005)
- p1.CanCollide = false
- p1.Locked = true
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b1.TextureId = ""
- b1.MeshType = Enum.MeshType.FileMesh
- b1.Name = "Mesh"
- p2 = Instance.new("Part", m)
- p2.Material = "Neon"
- p2.BrickColor = BrickColor.new("Earth green")
- p2.Material = Enum.Material.SmoothPlastic
- p2.Transparency = 0.20000000298023
- p2.Name = "Tube"
- p2.FormFactor = Enum.FormFactor.Symmetric
- p2.Size = Vector3.new(1, 3, 1)
- p2.CFrame = CFrame.new(28.4998627, 9.49954987, -11.4992342, 0.000220132133, -5.49961114e-005, 0.999972463, -7.23355697e-005, 0.999959707, 3.55862139e-005, -0.999939203, -0.000104385108, 0.000236587104)
- p2.CanCollide = false
- p2.Locked = true
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("CylinderMesh", p2)
- b2.Name = "Mesh"
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Earth green")
- p3.Name = "Devil's Lettuce"
- p3.Size = Vector3.new(1, 1.20000005, 1)
- p3.CFrame = CFrame.new(27.1619816, 8.50439644, -11.4991903, 0.754621029, -0.656118929, 2.5186062e-005, 0.656095922, 0.754624128, -5.45315925e-005, 8.17945693e-006, 2.26873817e-005, 0.999939263)
- p3.CanCollide = false
- p3.Locked = true
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshId = "http://www.roblox.com/asset/?id=1290033"
- b3.TextureId = "http://www.roblox.com/asset/?id=1290030"
- b3.MeshType = Enum.MeshType.FileMesh
- b3.VertexColor = Vector3.new(0.5, 70, 0)
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.199999988, 0.199999988, 0.199999988)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Black")
- p4.Name = "Bowl"
- p4.FormFactor = Enum.FormFactor.Symmetric
- p4.Size = Vector3.new(1, 1, 1)
- p4.CFrame = CFrame.new(27.243679, 8.40425396, -11.4991856, -0.754621029, 0.656118929, 0.000100085585, -0.656095922, -0.754624128, 1.05888903e-005, 9.10690069e-005, -2.26873672e-005, 0.999939263)
- p4.CanCollide = false
- p4.Locked = true
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshId = "http://www.roblox.com/asset/?id=19380188"
- b4.TextureId = ""
- b4.MeshType = Enum.MeshType.FileMesh
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Black")
- p5.Material = Enum.Material.SmoothPlastic
- p5.Name = "Stem"
- p5.FormFactor = Enum.FormFactor.Symmetric
- p5.Size = Vector3.new(1, 1, 1)
- p5.CFrame = CFrame.new(27.8998299, 7.64966011, -11.4992504, -0.754621029, -0.656118929, -3.68308465e-005, -0.656095922, 0.754624128, 4.44071593e-005, 7.25091377e-006, 2.26873672e-005, -0.999939263)
- p5.CanCollide = false
- p5.Locked = true
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("CylinderMesh", p5)
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(1, 1.79999995, 0.200000003)
- p6 = Instance.new("Part", m)
- p6.Material = "Neon"
- p6.BrickColor = BrickColor.new("Earth green")
- p6.Material = Enum.Material.SmoothPlastic
- p6.Transparency = 0.20000000298023
- p6.Name = "Bong"
- p6.FormFactor = Enum.FormFactor.Symmetric
- p6.Size = Vector3.new(1, 1, 1)
- p6.CFrame = CFrame.new(28.5000229, 7.34961605, -11.4990406, -0.000452600536, 0.00015476234, -0.999972343, -1.39447293e-005, 0.999959707, 0.000174246117, 0.999939203, -1.80333263e-005, -0.000469060004)
- p6.CanCollide = false
- p6.Locked = true
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Sphere
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1.79999995, 1.79999995, 1.79999995)
- p7 = Instance.new("Part", m)
- p7.Material = "Neon"
- p7.BrickColor = BrickColor.new("Pastel Blue")
- p7.Material = Enum.Material.SmoothPlastic
- p7.Name = "Water"
- p7.FormFactor = Enum.FormFactor.Symmetric
- p7.Size = Vector3.new(1, 1, 1)
- p7.CFrame = CFrame.new(28.5000248, 7.25962019, -11.4990396, -0.000452600565, 0.000154762354, -0.999972343, -1.39616022e-005, 0.999959707, 0.000174246117, 0.999939322, -1.80501975e-005, -0.000469060033)
- p7.CanCollide = false
- p7.Locked = true
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Sphere
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1.5999999, 1.39999986, 1.5999999)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Tube_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(28.505003, 11.5008535, -10.9858503, -0.999999881, -0.000485179946, -1.08338909e-007, -8.74227695e-008, -4.31100962e-005, 1, -0.000485179946, 0.999999881, 4.31100489e-005)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-11.5057898, -9.49978542, -28.4976711, 0.000226438046, -8.63153255e-005, -1, -4.31497574e-005, 1, -8.63251043e-005, 1, 4.31693043e-005, 0.000226438046)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Devil's Lettuce_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(-11.5057898, -9.49978542, -28.4976711, 0.000226438046, -8.63153255e-005, -1, -4.31497574e-005, 1, -8.63251043e-005, 1, 4.31693043e-005, 0.000226438046)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-26.0778522, 11.4040451, 11.4999485, 0.75464958, 0.656128049, 1.23602822e-005, -0.656128049, 0.75464958, 4.29936699e-005, 1.88816703e-005, -4.05550818e-005, 1)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Bowl_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-26.0778522, 11.4040451, 11.4999485, 0.75464958, 0.656128049, 1.23602822e-005, -0.656128049, 0.75464958, 4.29936699e-005, 1.88816703e-005, -4.05550818e-005, 1)
- w3.Part1 = p4
- w3.C1 = CFrame.new(26.0749397, -11.5332241, 11.4973526, -0.75464958, -0.656128049, 8.68942152e-005, 0.656128049, -0.75464958, -4.29936554e-005, 9.37840305e-005, 2.45685878e-005, 1)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Stem_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(26.0749397, -11.5332241, 11.4973526, -0.75464958, -0.656128049, 8.68942152e-005, 0.656128049, -0.75464958, -4.29936554e-005, 9.37840305e-005, 2.45685878e-005, 1)
- w4.Part1 = p5
- w4.C1 = CFrame.new(26.0740185, 12.5332232, -11.4995804, -0.75464958, -0.656128049, 3.07102709e-006, -0.656128049, 0.75464958, 4.29936554e-005, -3.05268914e-005, 3.04301557e-005, -1)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Bong_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(26.0740185, 12.5332232, -11.4995804, -0.75464958, -0.656128049, 3.07102709e-006, -0.656128049, 0.75464958, 4.29936554e-005, -3.05268914e-005, 3.04301557e-005, -1)
- w5.Part1 = p6
- w5.C1 = CFrame.new(11.5130777, -7.35474873, 28.493494, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Water_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(11.5130777, -7.35474873, 28.493494, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581)
- w6.Part1 = p7
- w6.C1 = CFrame.new(11.5130777, -7.26474905, 28.4935093, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Head_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(11.5130777, -7.26474905, 28.4935093, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581)
- m.Parent = torso
- m:MakeJoints()
- ----------------------------------------------------
- weld2 = Instance.new("Weld", torso.Bong)
- weld2.Part0 = torso
- weld2.Part1 = torso.Bong.Tube
- weld2.C0 = CFrame.new(0, -.5, -1.5)
- weld2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- ----------------------------------------------------
- local m2 = Instance.new("Model")
- m2.Name = "Blunt"
- p1 = Instance.new("Part", m2)
- p1.Transparency = 1
- p1.BrickColor = BrickColor.new("CGA brown")
- p1.Name = "Handle"
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
- p1.CFrame = CFrame.new(30.5498123, 9.24952984, -12.2989969, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005)
- p1.CanCollide = false
- p1.Locked = true
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Cylinder
- b1.Name = "Mesh"
- p2 = Instance.new("Part", m2)
- p2.Transparency = 1
- p2.BrickColor = BrickColor.new("CGA brown")
- p2.Name = "Joint11"
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p2.CFrame = CFrame.new(30.5498104, 9.24934578, -12.4989843, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005)
- p2.CanCollide = false
- p2.Locked = true
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Cylinder
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.300000012, 1, 1)
- p3 = Instance.new("Part", m2)
- p3.Transparency = 1
- p3.BrickColor = BrickColor.new("CGA brown")
- p3.Name = "Joint10"
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p3.CFrame = CFrame.new(30.5498104, 9.24934673, -12.5489807, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005)
- p3.CanCollide = false
- p3.Locked = true
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Cylinder
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.300000012, 1, 1)
- p4 = Instance.new("Part", m2)
- p4.Transparency = 1
- p4.BrickColor = BrickColor.new("CGA brown")
- p4.Name = "Joint9"
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p4.CFrame = CFrame.new(30.5498104, 9.24934673, -12.5989771, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005)
- p4.CanCollide = false
- p4.Locked = true
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Cylinder
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.300000012, 1, 1)
- p5 = Instance.new("Part", m2)
- p5.Transparency = 1
- p5.BrickColor = BrickColor.new("CGA brown")
- p5.Name = "Joint8"
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p5.CFrame = CFrame.new(30.5498104, 9.24934769, -12.6489735, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005)
- p5.CanCollide = false
- p5.Locked = true
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Cylinder
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.300000012, 1, 1)
- p6 = Instance.new("Part", m2)
- p6.Transparency = 1
- p6.BrickColor = BrickColor.new("CGA brown")
- p6.Name = "Joint7"
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p6.CFrame = CFrame.new(30.5498104, 9.24934769, -12.6989698, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005)
- p6.CanCollide = false
- p6.Locked = true
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Cylinder
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.300000012, 1, 1)
- p7 = Instance.new("Part", m2)
- p7.Transparency = 1
- p7.BrickColor = BrickColor.new("CGA brown")
- p7.Name = "Joint6"
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p7.CFrame = CFrame.new(30.5498104, 9.24934864, -12.7489662, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005)
- p7.CanCollide = false
- p7.Locked = true
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Cylinder
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.300000012, 1, 1)
- p8 = Instance.new("Part", m2)
- p8.Transparency = 1
- p8.BrickColor = BrickColor.new("CGA brown")
- p8.Name = "Joint5"
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p8.CFrame = CFrame.new(30.5498104, 9.24934864, -12.7989626, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005)
- p8.CanCollide = false
- p8.Locked = true
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Cylinder
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.300000012, 1, 1)
- p9 = Instance.new("Part", m2)
- p9.Transparency = 1
- p9.BrickColor = BrickColor.new("CGA brown")
- p9.Name = "Joint4"
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p9.CFrame = CFrame.new(30.5498104, 9.24934959, -12.848959, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005)
- p9.CanCollide = false
- p9.Locked = true
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Cylinder
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.300000012, 1, 1)
- p10 = Instance.new("Part", m2)
- p10.Transparency = 1
- p10.BrickColor = BrickColor.new("CGA brown")
- p10.Name = "Joint3"
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p10.CFrame = CFrame.new(30.5498104, 9.24934959, -12.8989553, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005)
- p10.CanCollide = false
- p10.Locked = true
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Cylinder
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.300000012, 1, 1)
- p11 = Instance.new("Part", m2)
- p11.Transparency = 1
- p11.BrickColor = BrickColor.new("CGA brown")
- p11.Name = "Joint3"
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p11.CFrame = CFrame.new(30.5498104, 9.24935055, -12.9489517, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005)
- p11.CanCollide = false
- p11.Locked = true
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshType = Enum.MeshType.Cylinder
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.300000012, 1, 1)
- p12 = Instance.new("Part", m2)
- p12.Transparency = 1
- p12.BrickColor = BrickColor.new("CGA brown")
- p12.Name = "Joint2"
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p12.CFrame = CFrame.new(30.5498104, 9.24935055, -12.9989481, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005)
- p12.CanCollide = false
- p12.Locked = true
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Cylinder
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.300000012, 1, 1)
- p13 = Instance.new("Part", m2)
- p13.Transparency = 1
- p13.BrickColor = BrickColor.new("CGA brown")
- p13.Name = "Joint1"
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p13.CFrame = CFrame.new(30.5498104, 9.2493515, -13.0489445, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005)
- p13.CanCollide = false
- p13.Locked = true
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshType = Enum.MeshType.Cylinder
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.300000012, 1, 1)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Joint11_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-12.2991934, -9.25106144, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-12.4991941, -9.25089169, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Joint10_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(-12.4991941, -9.25089169, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-12.5491943, -9.25089645, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Joint9_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-12.5491943, -9.25089645, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-12.5991945, -9.25090027, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Joint8_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-12.5991945, -9.25090027, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w4.Part1 = p5
- w4.C1 = CFrame.new(-12.6491947, -9.25090504, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Joint7_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(-12.6491947, -9.25090504, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w5.Part1 = p6
- w5.C1 = CFrame.new(-12.6991949, -9.25090885, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Joint6_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(-12.6991949, -9.25090885, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w6.Part1 = p7
- w6.C1 = CFrame.new(-12.7491951, -9.25091362, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Joint5_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-12.7491951, -9.25091362, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-12.7991953, -9.25091743, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Joint4_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-12.7991953, -9.25091743, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-12.8491955, -9.2509222, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Joint3_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-12.8491955, -9.2509222, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w9.Part1 = p10
- w9.C1 = CFrame.new(-12.8991957, -9.25092602, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Joint3_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(-12.8991957, -9.25092602, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w10.Part1 = p11
- w10.C1 = CFrame.new(-12.9491959, -9.25093079, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Joint2_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-12.9491959, -9.25093079, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w11.Part1 = p12
- w11.C1 = CFrame.new(-12.9991961, -9.2509346, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Joint1_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(-12.9991961, -9.2509346, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-13.0491962, -9.25093937, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008)
- m2.Parent = larm
- m2:MakeJoints()
- ----------------------------------------------------
- weld3 = Instance.new("Weld", larm.Blunt)
- weld3.Part0 = larm
- weld3.Part1 = p1
- weld3.C0 = CFrame.new(0, 0, 0)
- weld3.C1 = CFrame.new(-.4, -.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(130))
- ----------------------------------------------------
- local m3 = Instance.new("Model")
- m3.Name = "Pipe"
- p1 = Instance.new("Part", m3)
- p1.Transparency = 1
- p1.BrickColor = BrickColor.new("Lime green")
- p1.Name = "Ganja"
- p1.Size = Vector3.new(1, 1.20000005, 1)
- p1.CFrame = CFrame.new(34.4998474, 9.47253323, -12.1971197, 0.999142408, 0.0395895876, 0.00966008008, -0.0395250656, 0.999140501, -0.00866904482, -0.00997729599, 0.00824850239, 0.999855876)
- p1.CanCollide = false
- p1.Locked = true
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshId = "http://www.roblox.com/asset/?id=1290033"
- b1.TextureId = "http://www.roblox.com/asset/?id=1290030"
- b1.MeshType = Enum.MeshType.FileMesh
- b1.Name = "Mesh"
- b1.VertexColor = Vector3.new(1, 1, 0)
- b1.Scale = Vector3.new(0.25, 0.25, 0.25)
- p2 = Instance.new("Part", m3)
- p2.Transparency = 1
- p2.BrickColor = BrickColor.new("Reddish brown")
- p2.Name = "Bowl"
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
- p2.CFrame = CFrame.new(34.5002136, 9.30045128, -12.1985321, 0.999142408, -0.0395896509, -0.00965970568, -0.0395250618, -0.999140382, 0.00867650099, -0.0099772159, -0.0082559688, -0.999855697)
- p2.CanCollide = false
- p2.Locked = true
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshId = "http://www.roblox.com/asset/?id=1038653"
- b2.TextureId = "http://www.roblox.com/asset/?id=63422869"
- b2.MeshType = Enum.MeshType.FileMesh
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.5, 0.75, 0.5)
- p3 = Instance.new("Part", m3)
- p3.Transparency = 1
- p3.BrickColor = BrickColor.new("Reddish brown")
- p3.Name = "Handle"
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 1.29999995, 0.200000003)
- p3.CFrame = CFrame.new(34.4998512, 9.09950542, -13.0488882, -0.999973059, -6.22216612e-006, 1.18450553e-005, 7.51431071e-006, 1.40070915e-005, -0.999959469, -1.02808699e-005, -0.999939501, 1.80210918e-005)
- p3.CanCollide = false
- p3.Locked = true
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("CylinderMesh", p3)
- b3.Name = "Mesh"
- w1 = Instance.new("Weld", p1)
- w1.Name = "Bowl_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-34.2188034, -10.7307339, 11.9460506, 0.999168873, -0.0395192951, -0.00998879783, 0.0396024287, 0.999181271, 0.00826664828, 0.00965392869, -0.00865535904, 0.999915898)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-34.2259827, 10.5586996, -11.9460554, 0.999168873, -0.0395192914, -0.00998871867, -0.0396024957, -0.999181211, -0.00827411562, -0.00965355337, 0.00866281614, -0.999915838)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Handle_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(-34.2259827, 10.5586996, -11.9460554, 0.999168873, -0.0395192914, -0.00998871867, -0.0396024957, -0.999181211, -0.00827411562, -0.00965355337, 0.00866281614, -0.999915838)
- w2.Part1 = p3
- w2.C1 = CFrame.new(34.5000114, -13.0499754, 9.09998798, -1, -3.60887031e-009, -8.74227766e-008, 8.74227766e-008, 4.37113883e-008, -1, 3.60887409e-009, -1, -4.37113883e-008)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Handle_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(34.5000114, -13.0499754, 9.09998798, -1, -3.60887031e-009, -8.74227766e-008, 8.74227766e-008, 4.37113883e-008, -1, 3.60887409e-009, -1, -4.37113883e-008)
- m3.Parent = larm
- m3:MakeJoints()
- ----------------------------------------------------
- weld4 = Instance.new("Weld", larm.Pipe)
- weld4.Part0 = larm
- weld4.Part1 = p3
- weld4.C0 = CFrame.new(0, 0, 0)
- weld4.C1 = CFrame.new(-.8, .7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40))
- ----------------------------------------------------
- local m4 = Instance.new("Model")
- m4.Name = "Match"
- p1 = Instance.new("Part", m4)
- p1.CanCollide = false
- p1.Transparency = 1
- p1.BrickColor = BrickColor.new("Brown")
- p1.Material = "Marble"
- p1.Name = "Match"
- p1.Size = Vector3.new(1, 2.4, 1)
- p1.CFrame = CFrame.new(-8.20000362, 1.18600059, -10.0000038, 1.00000048, -0.00011438923, 0.000152289867, 0.000114176073, 0.999999344, 0.00107795233, -0.000152289867, -0.00107795768, 0.999999762)
- b1 = Instance.new("BlockMesh", p1)
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.14, 1, 0.14)
- p2 = Instance.new("Part", m4)
- p2.CanCollide = false
- p2.Transparency = 1
- p2.BrickColor = BrickColor.new("Really black")
- p2.Shape = "Ball"
- p2.Material = "Sand"
- p2.Name = "MatchHead"
- p2.Size = Vector3.new(1, 1, 1)
- p2.CFrame = CFrame.new(-8.20000267, 2.48600006, -10.0000038, 1.00000048, -0.000109304514, -3.49245965e-009, 0.000109255525, 0.999999404, 0.00103000901, 1.41153578e-008, -0.00103003171, 0.999999821)
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = "Sphere"
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.3, 0.6, 0.3)
- x1 = Instance.new("Fire",p2)
- x1.Heat = 4
- x1.Size = 2
- x1.Enabled = false
- x1.Color = Color3.new(236, 139, 70)
- x1.SecondaryColor = Color3.new(0, 0, 0)
- w1 = Instance.new("Weld", p2)
- w1.Part0 = p1
- w1.C0 = CFrame.new(8.19834042, -1.19771659, 9.99996376, 1, 0.00011420052, -0.000152360211, -0.000114364695, 0.999999404, -0.00107794593, 0.000152237015, 0.00107796339, 0.999999404)
- w1.Part1 = p2
- w1.C1 = CFrame.new(8.19972706, -2.49719477, 9.99743366, 1, 0.000109279979, -5.62802924e-008, -0.000109279979, 0.999999464, -0.00103001995, -5.62802924e-008, 0.00103001995, 0.999999464)
- m4.Parent = rarm
- m4:MakeJoints()
- ----------------------------------------------------
- weld5 = Instance.new("Weld", p1)
- weld5.Part0 = p1
- weld5.Part1 = rarm
- weld5.C0 = CFrame.new(0, 0, 0)
- weld5.C1 = CFrame.new(.2, -.8, .3) * CFrame.Angles(math.rad(-150), math.rad(0), math.rad(0))
- ----------------------------------------------------
- function Burn()
- local bk=torso.Bong["Devil's Lettuce"].Mesh
- bk.VertexColor=Vector3.new(0,0,0)
- local pl=Instance.new("PointLight",bk.Parent)
- pl.Brightness=0 pl.Color=Color3.new(1,0,0)
- for i=1,50 do wait()bk.VertexColor=bk.VertexColor+Vector3.new(.05,0,0)pl.Brightness=pl.Brightness+0.05 end
- for i=1,50 do wait()bk.VertexColor=bk.VertexColor-Vector3.new(.05,0,0)pl.Brightness=pl.Brightness-0.05 end
- pl:Remove()
- end
- ----------------------------------------------------
- function Burn2()
- local bk=larm.Pipe.Ganja.Mesh
- bk.VertexColor=Vector3.new(0,0,0)
- local pl=Instance.new("PointLight",bk.Parent)
- pl.Brightness=0 pl.Color=Color3.new(1,0,0)
- for i=1,50 do wait()bk.VertexColor=bk.VertexColor+Vector3.new(.05,0,0)pl.Brightness=pl.Brightness+0.05 end
- for i=1,50 do wait()bk.VertexColor=bk.VertexColor-Vector3.new(.05,0,0)pl.Brightness=pl.Brightness-0.05 end
- pl:Remove()
- end
- ----------------------------------------------------
- function Burn3()
- local brn=larm.Blunt.Joint1
- brn.BrickColor = BrickColor.new("Dusty rose")
- wait(.5)
- brn.BrickColor = BrickColor.new("Bright red")
- wait(.5)
- brn.BrickColor = BrickColor.new("Really red")
- wait(1)
- brn.BrickColor = BrickColor.new("Black")
- wait(.5)
- brn.BrickColor = BrickColor.new("Really black")
- wait(1)
- brn.BrickColor = BrickColor.new("White")
- end
- ----------------------------------------------------
- function Match1()
- for i = 1, 10 do wait()
- for i,v in pairs(m4:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency - 0.1
- end
- end
- end
- x1.Enabled = true
- end
- ----------------------------------------------------
- function Match2()
- for i = 1, 10 do wait()
- for i,v in pairs(m4:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency + 0.1
- end
- end
- end
- x1.Enabled = false
- end
- ----------------------------------------------------
- print("snoop dawg motherfiker")--Dun change plox
- ----------------------------------------------------
- function Snoop()
- pits = {0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1}
- if math.random(1,3) == 1 then
- cgh = Instance.new("Sound",hed)
- cgh.SoundId = "rbxassetid://186581757"
- cgh.Pitch = pits[math.random(1,#pits)]
- cgh.Volume = 1
- wait(.1)
- cgh:Play()
- end
- frogSequence = {177231086,177235819,177231110,177231125,177235637,177231141,177231148,177231162,177231174,177231186}
- snoopSequence = {175425918,175425940,175425986,175426013,175426270,175426298,175426373,175426397,175426407,175426432,175426443,175426561,175426586,175426607,175426620,175426638,175426653,175426666,175426691,175426764,175426777,175426972,175426988,175426999,175427017,175427038,175427054,175427092,175427110,175427137,175427148,175427177}
- fatboysraidmcdonalds = {
- SelectFromTable = function(tab)
- if #tab == 0 then
- return nil
- else
- return tab[math.random(1,#tab)]
- end
- end,
- ["Clamp"] = function(n,a,b)
- n = tonumber(n or 0) or 0
- a = tonumber(a or -math.huge) or -math.huge
- b = tonumber(b or math.huge) or math.huge
- if a > b then
- a,b = b,a
- end
- return math.max(a,math.min(b,n))
- end,
- ["Slerp"] = function(val)
- val = fatboysraidmcdonalds.Clamp(val,0,1)
- local input = math.pi/2 + (val*math.pi);
- local sine = math.sin(input);
- local scale = -sine/2;
- return 0.5 + scale;
- end,
- ["Bounce"] = function(val)
- val = val%2
- if val <= 1 then
- return val
- else
- return 2 - val
- end
- end,
- ["Camera"] = {
- ["Smooth"] = function(t)
- local start = tick()
- local now = start
- local targ = start + t
- local Diff = now - start
- local cam = Workspace.CurrentCamera
- local orig = cam.FieldOfView
- local diff,distance,offset
- if orig >= 70 then
- distance = 50
- offset = orig - 70
- diff = offset/distance
- else
- distance = 120 - orig
- offset = 0
- diff = 0
- end
- local speed = 0.5 + (math.random()*1.5)
- while now <= targ do
- cam.FieldOfView = orig + (fatboysraidmcdonalds.Slerp(fatboysraidmcdonalds.Bounce(diff + (Diff*speed))) * distance)
- wait()
- now = tick()
- Diff = now - start
- end
- cam.FieldOfView = orig
- return Diff
- end,
- ["Headache"] = function(t)
- local now = tick()
- local targ = tick() + t
- local cam = Workspace.CurrentCamera
- local fixes = {
- ["FieldOfView"] = cam.FieldOfView,
- ["TiltUnits"] = 0,
- }
- while now <= targ do
- local fov = 60 + math.random()*60
- local pan = -8 + (math.random()*16)
- local tilt = -9 + (math.random()*18)
- local roll = (-math.pi/2) + (math.random()*(math.pi*4))
- fixes.TiltUnits = fixes.TiltUnits + tilt
- cam.FieldOfView = fov
- cam:TiltUnits(tilt)
- wait()
- now = tick()
- end
- cam.FieldOfView = fixes.FieldOfView
- cam:TiltUnits(-fixes.TiltUnits)
- return t + (now - targ)
- end
- },
- ["Control"] = function(t,switch)
- switch = switch == nil and true or switch
- local phase = math.min((tonumber(t or 10) or 10),math.random() + (switch and 2 or 0))
- local pick
- if switch then
- pick = fatboysraidmcdonalds.Camera.Smooth
- else
- pick = {}
- for i,v in pairs(fatboysraidmcdonalds.Camera) do
- if i ~= "Smooth" then
- table.insert(pick,v)
- end
- end
- pick = fatboysraidmcdonalds.SelectFromTable(pick)
- end
- local offset = pick(phase)
- t = t - offset
- if t >= 1 then
- fatboysraidmcdonalds.Control(t,not switch)
- elseif t > 0 then
- fatboysraidmcdonalds.Control(t,false)
- end
- end,
- ["Snoop"] = function(t)
- local snoopy = Instance.new("Part")
- snoopy.Anchored = true
- snoopy.Locked = true
- snoopy.CanCollide = false
- snoopy.FormFactor = "Custom"
- snoopy.Transparency = 1
- snoopy.Size = Vector3.new(2,2,1)
- local lol = Instance.new("BillboardGui")
- lol.Name = "anim"
- lol.Adornee = lol.Parent
- lol.AlwaysOnTop = false
- lol.Size = UDim2.new(1.5,0,1.5,0)
- lol.SizeOffset = Vector2.new(-0.5,-0.5)
- lol.Parent = snoopy
- local cam = Workspace.CurrentCamera
- local function Pos(p)
- return p + cam.Focus.p
- end
- local function newSnoop(tiem)
- Spawn(function()
- local new = snoopy:Clone()
- local anim = new:WaitForChild("anim")
- animGui(anim,snoopSequence,0.05)
- local tack = tick()
- local start = tack
- local wow = tack*(((math.random()*2)-1)*57)
- local s,c,r = math.sin(wow)*math.random(200,225)*0.01,math.cos(wow)*math.random(175,200)*0.01,-1 + (math.random()*2)
- local dist = 10
- local xp,yp,zp = dist*-s,dist*-r,dist*-c
- local xe,ye,ze = dist*s,dist*r,dist*c
- local pos,targ = Vector3.new(xp,yp,zp),Vector3.new(xe,ye,ze)
- new.CFrame = Pos(CFrame.new(pos))
- new.Parent = cam
- tiem = tack + tiem
- while tack <= tiem do
- local diff = fatboysraidmcdonalds.Clamp((tack-start)/(tiem-start),0,1)
- new.CFrame = Pos(CFrame.new(pos + ((targ-pos)*diff)))
- wait()
- tack = tick()
- end
- new.CFrame = Pos(CFrame.new(targ))
- new:destroy()
- end)
- end
- local now = tick()
- local targ = now + t
- while now <= targ do
- local diff = targ - now
- newSnoop(math.min(diff,0.75 + math.random()*0.5))
- wait()
- now = tick()
- end
- end,
- ["Illuminati"] = function(t,frame)
- local decal = e
- local audio = 168907893
- local img = Instance.new("ImageLabel",frame)
- img.BackgroundTransparency = 1
- img.BorderSizePixel = 0
- img.ImageTransparency = 0.5
- img.ZIndex = 10
- img.Size = UDim2.new(0.1,0,0.1,0)
- img.Position = UDim2.new(0.45,0,0.45,0)
- img.Image = "http://www.roblox.com/asset/?id="..tostring(decal)
- local sound = Instance.new("Sound",img)
- sound.Volume = 0.75
- sound.Looped = true
- sound.PlayOnRemove = false
- sound.SoundId = "http://www.roblox.com/asset/?id="..tostring(audio)
- sound:Play()
- img:TweenSizeAndPosition(UDim2.new(1,0,1,0),UDim2.new(0,0,0,0),"Out","Linear",t+1.5)
- img.Changed:connect(function(p)
- if p ~= "ImageTransparency" then
- local x = img.Size.X.Scale
- img.ImageTransparency = 1 - x
- sound.Volume = x
- end
- end)
- end
- }
- function animGui(lol,sequence,speed)
- local img = Instance.new("ImageLabel",lol)
- img.BackgroundTransparency = 1
- img.BorderSizePixel = 0
- img.Size = UDim2.new(2.25,0,5,0)
- img.Position = UDim2.new(0,0,-2.5,0)
- Spawn(function()
- local now = tick()
- while img:IsDescendantOf(game) do
- img.Image = "http://www.roblox.com/asset/?id="..tostring(sequence[(math.floor((tick()-now)/speed)%#sequence)+1]-1)
- wait()
- end
- end)
- return img
- end
- function Rainbow(h)
- local h,s,v = h%1,1,1
- local r, g, b
- local i = math.floor(h * 6);
- local f = h * 6 - i;
- local p = v * (1 - s);
- local q = v * (1 - f * s);
- local t = v * (1 - (1 - f) * s);
- i = i % 6
- if i == 0 then r, g, b = v, t, p
- elseif i == 1 then r, g, b = q, v, p
- elseif i == 2 then r, g, b = p, v, t
- elseif i == 3 then r, g, b = p, q, v
- elseif i == 4 then r, g, b = t, p, v
- elseif i == 5 then r, g, b = v, p, q
- end
- return r, g, b
- end
- local gui = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
- gui.Name = "SnoopyMcSnooperson"
- local frame = Instance.new("Frame",gui)
- frame.Size = UDim2.new(1,0,1,0)
- frame.BackgroundTransparency = 1
- local snoop = animGui(frame,snoopSequence,0.05)
- snoop.Size = UDim2.new(0.25,0,0.50,0)
- snoop.Position = UDim2.new(-0.25,0,0.25,0)
- frog = animGui(frame,frogSequence,0.05)
- frog.Size = UDim2.new(0.25,0,0.50,0)
- frog.Position = UDim2.new(1,0,0.25,0)
- trollLabels = {snoopSequence,frogSequence,"Can I have a large pizza with please, cheese?","thomas the weed engine","get out of my face","ur gone and i gutta stay hi111","a duble rainbow... wut dos it men??22/?/","im so high bro","im so high bruh","whoa im tripin balz man","get out of my face","ellomenartiy","WORK 8 HOURS\nPLAY 8 HOURS\nSLEEP 8 HOURS","fite the powur bruh","fite the man11","usa females are payed 20 cents less bru its unfair","why am i doing this to myself","the woods are my home man","run free little bro","teach me ur ways, snoopie-san kawabi","how much for a bong","i luv this bong man","oh yeah its right in my bronchioles man","is this real life??","this is a robbery","this is why my mom doesnt like me"}
- snoop:TweenPosition(UDim2.new(0,0,0.25,0), "Out", "Sine", 1, true)
- frog:TweenPosition(UDim2.new(0.75,0,0.25,0), "Out","Sine", 1, true)
- Spawn(function()
- local start = tick()
- local last = start
- local ending = false
- local tiem = 10
- Spawn(function()
- fatboysraidmcdonalds.Control(tiem)
- end)
- Spawn(function()
- fatboysraidmcdonalds.Snoop(tiem)
- end)
- Spawn(function()
- fatboysraidmcdonalds.Illuminati(tiem,frame)
- end)
- while true do
- local tack = tick()
- local now = tack-start
- frog.Rotation = now*360
- if now <= tiem then
- local k = math.min(now/2,0.5)
- frame.BackgroundTransparency = 1 - k
- if tack - last >= 0.25 then
- for i = 1,3 do
- local wow = tack*(((math.random()*2)-1)*57)
- local s,c = math.sin(wow)*math.random(200,225)*0.01,math.cos(wow)*math.random(175,200)*0.01
- local dist = 0.5
- local xp,yp = dist+(dist*s),dist+(dist*c)
- local xe,ye = dist-(dist*s),dist-(dist*c)
- local funk
- if i == 1 then
- funk = trollLabels[math.random(1,2)]
- else
- funk = trollLabels[math.random(3,#trollLabels)]
- end
- local ngui
- local size = math.random()*0.25
- if funk == snoopSequence then
- ngui = animGui(frame,funk,0.05)
- ngui.Size = UDim2.new(size,0,size*2,0)
- ngui.ImageTransparency = (frame.BackgroundTransparency*2) - 1
- elseif funk == frogSequence then
- ngui = animGui(frame,funk,0.05)
- ngui.Size = UDim2.new(size,0,size,0)
- ngui.ImageTransparency = (frame.BackgroundTransparency*2) - 1
- else
- ngui = Instance.new("TextLabel",frame)
- local bt = frame.BackgroundTransparency
- ngui.TextTransparency = (bt-0.5)/0.5
- ngui.TextStrokeTransparency = bt
- ngui.BackgroundTransparency = 1
- ngui.TextColor3 = Color3.new(math.random(),math.random(),math.random())
- ngui.Font = "ArialBold"
- ngui.Text = funk
- ngui.Size = UDim2.new(size*0.5,0,size*0.5,0)
- ngui.TextScaled = true
- ngui.TextWrapped = false
- ngui.FontSize = "Size48"
- end
- ngui.Position = UDim2.new(xp,0,yp,0)
- ngui:TweenPosition(UDim2.new(xe,0,ye,0), "Out", "Linear", math.random(35,80)*0.035*i, true,function()
- ngui:destroy()
- end)
- if i == 1 then
- local sp = 500*(1-(math.random()*2))
- ngui.Changed:connect(function(prop)
- if prop ~= "Rotation" and prop ~= "ImageTransparency" then
- ngui.Rotation = (tick()-tack)*sp
- ngui.ImageTransparency = (frame.BackgroundTransparency*2) - 1
- end
- end)
- else
- ngui.Changed:connect(function(prop)
- if prop ~= "TextTransparency" and prop ~= "TextStrokeTransparency" then
- local bt = frame.BackgroundTransparency
- ngui.TextTransparency = (bt-0.5)/0.5
- ngui.TextStrokeTransparency = bt
- end
- end)
- end
- end
- last = tack
- end
- else
- if not ending then
- ending = true
- snoop:TweenPosition(UDim2.new(-0.25,0,0.25,0), "Out", "Sine", math.max((tiem+1)-now,0), true)
- frog:TweenPosition(UDim2.new(1,0,0.25,0), "Out", "Sine", math.max((tiem+1)-now,0), true)
- end
- local nao = math.max(((tiem+1)-now)*0.3,0)
- frame.BackgroundTransparency = 1 - nao
- if nao == 0 then
- gui:destroy()
- return
- end
- end
- frame.BackgroundColor3 = Color3.new(Rainbow(now))
- wait()
- end
- end)
- end
- ----------------------------------------------------
- local Using="Bong"
- local tools={m,m2,m3}
- function tolFad(nam)
- local tol=nil
- for _,v in pairs(tools) do
- if Using=="Bong" then
- tol=m
- elseif Using=="Blunt" then
- tol=m2
- elseif Using=="Pipe" then
- tol=m3
- end
- if v~=tol then
- for _,c in pairs(v:GetChildren()) do
- if c:IsA("Part") then
- c.Transparency=1
- end
- end
- else
- for _,c in pairs(v:GetChildren()) do
- if c:IsA("Part") and c.Name ~= "Bong" and c.Name ~= "Tube" then
- c.Transparency = 0
- elseif c:IsA("Part") and c.Name == "Bong" or c.Name == "Tube" then
- c.Transparency = 0.2
- end
- end
- end
- end
- end
- --[[if Debounces.Bong == true then
- Debounces.Pipe = false
- Debounces.Blunt = false
- for i = 1, 10 do wait()
- for i,v in pairs(torso.Bong:GetChildren()) do
- if v:IsA("Part") and v.Transparency <= 1 then
- v.Transparency = v.Transparency - 0.1
- end
- end
- end
- for i = 1, 10 do wait()
- for q,e in pairs(rarm.Pipe:GetChildren()) do
- if e:IsA("Part") and e.Transparency >= 0 then
- e.Transparency = e.Transparency + 0.1
- elseif e:IsA("Part") and e.Transparency == 1 then wait()
- end
- end
- end
- for i = 1, 10 do wait()
- for a,d in pairs(rarm.Blunt:GetChildren()) do
- if d:IsA("Part") and d.Transparency >= 0 then
- d.Transparency = d.Transparency + 0.1
- elseif d:IsA("Part") and d.Transparency == 1 then wait()
- end
- end
- end
- elseif Debounces.Pipe == true then
- Debounces.Bong = false
- Debounces.Blunt = false
- for i = 1, 10 do wait()
- for i,v in pairs(torso.Bong:GetChildren()) do
- if v:IsA("Part") and v.Transparency >= 0 then
- v.Transparency = v.Transparency + 0.1
- elseif v:IsA("Part") and v.Transparency == 1 then wait()
- end
- end
- end
- for i = 1, 10 do wait()
- for q,e in pairs(rarm.Pipe:GetChildren()) do
- if e:IsA("Part") and e.Transparency <= 1 then
- e.Transparency = e.Transparency - 0.1
- end
- end
- end
- for i = 1, 10 do wait()
- for a,d in pairs(rarm.Blunt:GetChildren()) do
- if d:IsA("Part") and d.Transparency >= 0 then
- d.Transparency = d.Transparency + 0.1
- elseif d:IsA("Part") and d.Transparency == 1 then wait()
- end
- end
- end
- elseif Debounces.Blunt == true then
- Debounces.Bong = false
- Debounces.Pipe = false
- for i = 1, 10 do wait()
- for i,v in pairs(torso.Bong:GetChildren()) do
- if v:IsA("Part") and v.Transparency >= 0 then
- v.Transparency = v.Transparency + 0.1
- elseif v:IsA("Part") and v.Transparency == 1 then wait()
- end
- end
- end
- for i = 1, 10 do wait()
- for q,e in pairs(rarm.Pipe:GetChildren()) do
- if e:IsA("Part") and e.Transparency >= 0 then
- e.Transparency = e.Transparency + 0.1
- elseif e:IsA("Part") and e.Transparency == 1 then wait()
- end
- end
- end
- for i = 1, 10 do wait()
- for a,d in pairs(rarm.Blunt:GetChildren()) do
- if d:IsA("Part") and d.Transparency <= 1 then
- d.Transparency = d.Transparency - 0.1
- end
- end
- end
- end]]--
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Debounces.CanPuff == true then
- Using = "Bong"
- stanceToggle = "Bong"
- tolFad(Using)
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if Debounces.CanPuff == true then
- Using = "Pipe"
- stanceToggle = "Pipe"
- tolFad(Using)
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if Debounces.CanPuff == true then
- Using = "Blunt"
- stanceToggle = "Blunt"
- tolFad(Using)
- end
- end
- end)
- ----------------------------------------------------
- mt = {8, 8.4, 8.8, 9, 9.4}
- mouse.KeyDown:connect(function(key)
- if key == "h" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- z = Instance.new("Sound",hed)
- z.SoundId = "http://www.roblox.com/asset/?id=238500679"
- z.Looped = false
- z.Pitch = mt[math.random(1,#mt)]
- z.Volume = 1
- z2 = Instance.new("Sound",hed)
- z2.SoundId = "http://www.roblox.com/asset/?id=238500679"
- z2.Looped = false
- z2.Pitch = z.Pitch
- z2.Volume = 1
- z3 = Instance.new("Sound",hed)
- z3.SoundId = "http://www.roblox.com/asset/?id=238500679"
- z3.Looped = false
- z3.Pitch = z.Pitch
- z3.Volume = 1
- z4 = Instance.new("Sound",hed)
- z4.SoundId = "http://www.roblox.com/asset/?id=238500679"
- z4.Looped = false
- z4.Pitch = z.Pitch
- z4.Volume = 1
- z:Play()
- z2:Play()
- z3:Play()
- z4:Play()
- wait(1)
- z:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.Button1Down:connect(function(hoot)
- if Debounces.CanPuff == true and Using == "Bong" then
- Debounces.CanPuff = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.55,-1.4)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.4) * CFrame.Angles(math.rad(-50), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- weld2.C0 = Lerp(weld2.C0, CFrame.new(0, -.5, -1.4), 0.4)
- weld2.C1 = Lerp(weld2.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30),0,0), 0.4)
- if Debounces.on == false then break end
- wait()
- end
- Match1()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://174628230"
- z.Looped = true
- z.Pitch = 2
- z.Volume = 1
- z1 = Instance.new("Sound",hed)
- z1.SoundId = "rbxassetid://174628230"
- z1.Looped = true
- z1.Pitch = 2
- z1.Volume = 1
- wait(1)
- z:Play()
- z1:Play()
- Burn()
- wait(2.4)
- for i = 1,10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2)
- if Debounces.on == false then break end
- wait()
- end
- Match2()
- wait(2.6)
- z:Stop()
- z1:Stop()
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(40), 0, 0), 0.4)
- weld2.C0 = Lerp(weld2.C0, CFrame.new(0, -.5, -1.5), 0.4)
- weld2.C1 = Lerp(weld2.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- if Debounces.on == false then break end
- wait()
- end
- s.Enabled = true
- wait(5)
- s.Enabled = false
- Snoop()
- if Debounces.CanPuff == false then
- Debounces.CanPuff = true
- Debounces.NoIdl = false
- Debounces.on = true
- end
- end
- end)
- ----------------------------------------------------
- mouse.Button1Down:connect(function(hoot)
- if Debounces.CanPuff == true and Using == "Pipe" then
- Debounces.CanPuff = false
- Debounces.NoIdl = true
- Debounces.on = true
- Match1()
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,0.65,-.3)*CFrame.Angles(math.rad(115),math.rad(-10),math.rad(-30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.45)*CFrame.Angles(math.rad(110),math.rad(10),math.rad(45)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.4) * CFrame.Angles(math.rad(-10), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2)
- if Debounces.on == false then break end
- wait()
- end
- Burn2()
- wait(2.4)
- for i = 1,10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.4)
- if Debounces.on == false then break end
- wait()
- end
- Match2()
- wait(2.6)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.3)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(20)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(30), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2)
- if Debounces.on == false then break end
- wait()
- end
- s.Enabled = true
- wait(5)
- s.Enabled = false
- Snoop()
- if Debounces.CanPuff == false then
- Debounces.CanPuff = true
- Debounces.NoIdl = false
- Debounces.on = true
- end
- end
- end)
- ----------------------------------------------------
- mouse.Button1Down:connect(function(hoot)
- if Debounces.CanPuff == true and Using == "Blunt" then
- Debounces.CanPuff = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,.1)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.45)*CFrame.Angles(math.rad(115),math.rad(10),math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.4) * CFrame.Angles(math.rad(-15), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2)
- if Debounces.on == false then break end
- wait()
- end
- wait(0.5)
- Burn3()
- wait()
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.3)*CFrame.Angles(math.rad(115),math.rad(0),math.rad(-20)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(30), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2)
- if Debounces.on == false then break end
- wait()
- end
- s.Enabled = true
- wait(5)
- s.Enabled = false
- Snoop()
- if Debounces.CanPuff == false then
- Debounces.CanPuff = true
- Debounces.NoIdl = false
- Debounces.on = true
- end
- end
- end)
- ----------------------------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- --[[if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end]]
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- wait()
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- if stanceToggle == "Bong" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- elseif stanceToggle == "Pipe" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- elseif stanceToggle == "Blunt" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-14)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Bong" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
- elseif stanceToggle == "Pipe" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/4))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
- elseif stanceToggle == "Blunt" then
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/4), -math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(-10-2*math.cos(sine/3))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/3))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
- end
- end
- end
- end)
- end)
- singer.Name = "singer"
- singer.Parent = Frame2
- singer.BackgroundColor3 = Color3.new(0, 0, 0)
- singer.BorderSizePixel = 0
- singer.Position = UDim2.new(0.587628841, 0, 0.221987322, 0)
- singer.Size = UDim2.new(0, 200, 0, 50)
- singer.Font = Enum.Font.SourceSans
- singer.Text = "Singer"
- singer.TextColor3 = Color3.new(1, 1, 1)
- singer.TextSize = 25
- singer.MouseButton1Click:connect(function()
- pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
- local plr = game.Players.LocalPlayer
- repeat wait() until plr.Character
- plr = game.Players.LocalPlayer
- char = plr.Character
- torso = char.Torso
- head = char.Head
- neck = torso.Neck
- head.face:Destroy()
- sound = Instance.new("Sound", head)
- sound.SoundId = "rbxassetid://"
- sound.Volume = 100
- sound:Play()
- sound.Looped = true
- plr.Chatted:connect(function(message)
- if message:sub(1,4) == "Play" then
- sound:Stop()
- sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
- sound:Play()
- end
- end)
- ---- [[ Left Eye]] ----
- eye1 = Instance.new("Part", workspace)
- eye1.Anchored = false
- eye1.Parent = head
- eye1.TopSurface = 0
- eye1.BrickColor = BrickColor.new("Black")
- eye1.BottomSurface = 0
- eye1m = Instance.new("SpecialMesh", eye1)
- eye1m.MeshType = Enum.MeshType.Sphere
- eye1m.Scale = Vector3.new(0.02,0.12,0.03)
- ogsize = eye1m.Scale
- weld = Instance.new("Weld", head)
- weld.Part0 = eye1
- weld.Part1 = head
- weld.C1 = CFrame.new(-.17,.14,-.57)
- ---- [[ Right Eye ]] ----
- eye2 = Instance.new("Part", workspace)
- eye2.Anchored = false
- eye2.Parent = head
- eye2.TopSurface = 0
- eye2.BrickColor = BrickColor.new("Black")
- eye2.BottomSurface = 0
- eye2m = Instance.new("SpecialMesh", eye2)
- eye2m.MeshType = Enum.MeshType.Sphere
- eye2m.Scale = Vector3.new(0.02,0.12,0.03)
- ogsize = eye2m.Scale
- weld = Instance.new("Weld", head)
- weld.Part0 = eye2
- weld.Part1 = head
- weld.C1 = CFrame.new(.17,.14,-.57)
- ---- [[ Mouth ]] ----
- mouth = Instance.new("Part", workspace)
- mouth.Anchored = false
- mouth.Parent = head
- mouth.TopSurface = 0
- mouth.BrickColor = BrickColor.new("Black")
- mouth.BottomSurface = 0
- mouth.Material = "SmoothPlastic"
- mouthm = Instance.new("SpecialMesh", mouth)
- mouthm.MeshType = Enum.MeshType.Sphere
- mouthm.Scale = Vector3.new(.13,0.1,0.05)
- ogsize = mouthm.Scale
- weld = Instance.new("Weld", head)
- weld.Part0 = mouth
- weld.Part1 = head
- weld.C1 = CFrame.new(0,-.25,-.6)
- game:service'RunService'.RenderStepped:connect(function()
- mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8)
- neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100) +math.rad(-90),0,math.rad(180)),0.1)
- end)
- end)
- ok.Name = "ok"
- ok.Parent = Frame2
- ok.BackgroundColor3 = Color3.new(0, 0, 0)
- ok.BorderSizePixel = 0
- ok.Position = UDim2.new(0.587628841, 0, 0.680761099, 0)
- ok.Size = UDim2.new(0, 200, 0, 50)
- ok.Font = Enum.Font.SourceSans
- ok.Text = "Secret"
- ok.TextColor3 = Color3.new(1, 1, 1)
- ok.TextSize = 25
- ok.MouseButton1Click:connect(function()
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- math.randomseed(os.time())
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- hed.face.Texture = "rbxassetid://227969918"
- char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
- char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
- char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
- char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
- char["Body Colors"].LeftLegColor = BrickColor.new("Pastel brown")
- char["Body Colors"].RightLegColor = BrickColor.new("Pastel brown")
- ----------------------------------------------------
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
- end)
- ----------------------------------------------------
- --------------nico
- local fartids={251309043,251309043}
- local timer=false
- local debris=game:GetService("Debris")
- local char=game.Players.LocalPlayer.Character
- for i = 1,3,2 do
- local asdf=Instance.new("Part",char)
- asdf.Shape="Ball"
- asdf.Locked=true
- asdf.FormFactor="Custom"
- asdf.Material="SmoothPlastic"
- asdf.BrickColor=BrickColor.new(1030)
- asdf.Size=Vector3.new(.4,.4,.4)
- local weld=Instance.new("Weld",char)
- weld.Part0=char.Torso
- weld.Part1=asdf
- weld.C0=CFrame.new((i-2)/2.5,-.9,.4)
- end
- function crap()
- if timer==false then
- timer=true
- local char=game.Players.LocalPlayer.Character
- local crap=Instance.new("Part",Workspace)
- crap.FormFactor="Custom"
- crap.BrickColor=BrickColor.new(25)
- crap.Material="Grass"
- crap.Size=Vector3.new(1.2,0.4,0.4)
- local snd=Instance.new("Sound",char)
- snd.SoundId="rbxassetid://" .. tostring(fartids[math.random(1,#fartids)])
- snd.Volume=2
- snd:Play()
- debris:AddItem(snd,snd.TimeLength)
- local smk=Instance.new("Smoke",crap)
- smk.Color=BrickColor.new(25).Color
- debris:AddItem(smk,2.5)
- for i = 0.15,1.3,.02 do
- local weld=Instance.new("Weld",crap)
- weld.Part0=char.Torso
- weld.Part1=crap
- weld.C0=CFrame.new(0,-.9,i)*CFrame.Angles(0,math.rad(90),0)
- wait()
- end
- local crapCFrame=crap.CFrame
- crap:Destroy()
- for i = 0,1.2,0.4 do
- local newCrap=Instance.new("Part",Workspace)
- newCrap.FormFactor="Custom"
- newCrap.BrickColor=BrickColor.new(25)
- newCrap.Material="Grass"
- newCrap.Size=Vector3.new(.4,.4,.4)
- newCrap.CFrame=crapCFrame*CFrame.new(i-1,0,0)
- end
- timer=false
- end
- end
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if string.lower(key)=="x" then
- crap()
- end
- end)
- do --CFrame lerp
- local function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- local function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- do --the animating
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- anim = char:findFirstChild("Animate")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- if anim then
- anim:Destroy()
- end
- local rm = Instance.new("Motor", torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- local lm = Instance.new("Motor", torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- local rlegm = Instance.new("Motor", torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = torso
- rlegm.Part1 = rl
- local llegm = Instance.new("Motor", torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = torso
- llegm.Part1 = ll
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -0.5, 0)
- rj.C0 = CFrame.new()
- rj.C1 = CFrame.new()
- local sound = Instance.new("Sound", head)
- sound.SoundId = "http://www.roblox.com/asset/?id=130797915"
- sound.Volume = 0.8
- sound.Looped = true
- local speed = 0.3
- local angle = 0
- local sitting = false
- local humanwalk = false
- local anglespeed = 1
- rsc0 = rm.C0
- lsc0 = lm.C0
- llc0 = llegm.C0
- rlc0 = rlegm.C0
- neckc0 = neck.C0
- local controllerService = game:GetService("ControllerService")
- local controller = controllerService:GetChildren()[1]
- controller.Parent = nil
- while wait() do
- angle = (angle % 100) + anglespeed/10
- mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
- local rscf = rsc0
- local lscf = lsc0
- local rlcf = rlc0
- local llcf = llc0
- local rjcf = CFrame.new()
- local ncf = neckc0
- local rayz = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
- local hitz, enz = workspace:findPartOnRay(rayz, char)
- if not hitz then
- if sound.IsPlaying then
- sound:stop()
- end
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then
- ncf = neckc0 * CFrame.Angles(math.pi/5, 0, 0)
- rjcf = CFrame.new() * CFrame.Angles(-math.pi/5, math.sin(angle)*0.05, 0)
- rscf = rsc0 * CFrame.Angles(math.pi/1.7+math.sin(angle)*0.1, 0, 0)
- lscf = lsc0 * CFrame.Angles(math.pi/1.7+math.sin(-angle)*0.1, 0, 0)
- rlcf = rlc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.3, 0, 0)
- llcf = llc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.3, 0, 0)
- else
- ncf = neckc0 * CFrame.Angles(math.pi/14, 0, 0)
- rjcf = CFrame.new() * CFrame.Angles(-math.pi/18, math.sin(angle)*0.05, 0)
- rscf = rsc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.2, 0, 0)
- lscf = lsc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.2, 0, 0)
- rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) CFrame.Angles(-math.pi/14, 0, 0)
- llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
- end
- elseif humanoid.Sit then
- if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=150794704" then
- anglespeed = 6
- ncf = neckc0 * CFrame.Angles(math.pi/5-math.sin(angle)*0.1, 0, 0)
- rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
- rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
- lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
- rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
- llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
- elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=135570347" then
- anglespeed = 4
- ncf = neckc0 * CFrame.Angles(math.pi/5-math.abs(math.sin(angle))*0.3, 0, 0)
- rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
- rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
- lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
- rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
- llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
- elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then
- anglespeed = 2
- ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
- rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
- rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
- lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
- rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
- llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
- else
- anglespeed = 1/2
- ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
- rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
- rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
- lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
- rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
- llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
- end
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
- if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130797915" then
- anglespeed = 6
- ncf = neckc0 * CFrame.Angles(math.pi/10-math.sin(angle)*0.07, 0, 0)
- rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/10, math.sin(angle)*0.001, 0)
- rscf = rsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
- lscf = lsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
- rlcf = rlc0 * CFrame.Angles(math.pi/10, math.sin(angle)*0.08, math.rad(6.5))
- llcf = llc0 * CFrame.Angles(math.pi/10, -math.sin(angle)*0.08, -math.rad(6.5))
- elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then
- anglespeed = 2
- ncf = neckc0 * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3, 0, 0)
- rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/20, math.sin(angle)*0.001, 0)
- rscf = rsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
- lscf = lsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
- rlcf = rlc0 * CFrame.Angles(math.pi/20, math.sin(angle)*0.08, math.rad(2.5))
- llcf = llc0 * CFrame.Angles(math.pi/20, -math.sin(angle)*0.08, -math.rad(2.5))
- elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130802245" then
- anglespeed = 3
- ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.07, math.rad(30), 0)
- rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
- rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.05, 0, 0)
- lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
- rlcf = rlc0 * CFrame.new(0, -0.1 + math.abs(mvmnt)*0.1, -0.1) * CFrame.Angles(0, math.rad(5), math.rad(5))
- llcf = llc0 * CFrame.Angles(0, math.rad(2.5), math.rad(1))
- else
- if humanwalk then
- anglespeed = 1/4
- ncf = neckc0 * CFrame.Angles(-math.sin(angle)*0.07, 0, 0)
- rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
- rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.1, 0, 0)
- lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.1, 0, 0)
- rlcf = rlc0 * CFrame.Angles(0, math.sin(angle)*0.08, math.rad(2.5))
- llcf = llc0 * CFrame.Angles(0, -math.sin(angle)*0.08, -math.rad(2.5))
- else
- anglespeed = 1/2
- ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
- rjcf = CFrame.new(0, -2, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
- rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
- lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
- rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
- llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
- end
- end
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 20 then
- if sound.IsPlaying then
- sound:stop()
- end
- if humanwalk then
- anglespeed = 4
- ncf = neckc0 * CFrame.Angles(math.pi/24, mvmnt*.02, 0)
- rjcf = CFrame.new(0, math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/24, -mvmnt*.02, 0)
- rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.25, 0, -math.abs(mvmnt)*0.02)
- lscf = lsc0 * CFrame.Angles(math.sin(-angle)*1.25, 0, math.abs(mvmnt)*0.02)
- rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*1, 0, math.rad(.5))
- llcf = llc0 * CFrame.Angles(math.sin(angle)*1, 0, -math.rad(.5))
- else
- anglespeed = 4
- ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9, 0, 0)
- rjcf = CFrame.new(0, -1.5+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9, math.sin(mvmnt/2)*0.05, 0)
- rscf = rsc0 * CFrame.new(-.45, 0.2, -.4+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(angle)*0.7, 0, math.rad(5))
- lscf = lsc0 * CFrame.new(.45, 0.2, .1-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(-angle)*0.7, 0, -math.rad(5))
- rlcf = rlc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*0.6, 0, math.abs(mvmnt)*0.025)
- llcf = llc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(angle)*.6, 0, -math.abs(mvmnt)*0.025)
- end
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
- if sound.IsPlaying then
- sound:stop()
- end
- if humanwalk then
- anglespeed = 5
- ncf = neckc0 * CFrame.Angles(math.pi/20, math.sin(angle)*.04, 0)
- rjcf = CFrame.new(0, -.4 + math.abs(mvmnt)*0.25, 0) * CFrame.Angles(-math.pi/20, -math.sin(angle)*.08, 0)
- rscf = rsc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(angle)*1.5, 0, -math.abs(mvmnt)*0.02)
- lscf = lsc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(-angle)*1.5, 0, math.abs(mvmnt)*0.02)
- rlcf = rlc0 * CFrame.new(0, 0, -.6+math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
- llcf = llc0 * CFrame.new(0, 0, -math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
- else
- anglespeed = 5.5
- ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9+math.sin(mvmnt/2)*0.05, 0, 0)
- rjcf = CFrame.new(0, -1.3+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9+math.abs(mvmnt/2)*0.1, 0, 0)
- rscf = rsc0 * CFrame.new(-1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, math.rad(5))
- lscf = lsc0 * CFrame.new(1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, -math.rad(5))
- rlcf = rlc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, math.abs(mvmnt)*0.025)
- llcf = llc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, -math.abs(mvmnt)*0.025)
- end
- end
- rm.C0 = clerp(rm.C0,rscf,speed)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rj.C0 = clerp(rj.C0,rjcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- end
- end
- end)
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