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- local UserName = game:GetService("Players").LocalPlayer.Name -- DON'T EDIT
- local Name = "NAME"-- NAME THE TOOL IF WANT
- local CE = {} -- DON'T EDIT
- local C = { -- DON'T EDIT
- workspace = game:GetService("Workspace"),
- players = game:GetService("Players")
- }
- local MainUserP, MainUserW = C.players.LocalPlayer, C.workspace:FindFirstChild(UserName) -- DON'T EDIT
- function CE:FireEvent(ItemName, Object, Property, Value) -- Don't Change the 'Value'
- MainUserW:FindFirstChild(ItemName)["ServerControl"]:InvokeServer("SetProperty",{["Value"]=Value,["Property"]=Property,["Object"]=Object})
- end
- C.workspace.Buy:FireServer(0, "PompousTheCloud") -- Change to your Object
- MainUserP["Backpack"]:WaitForChild("PompousTheCloud").Parent = MainUserW
- CE:FireEvent("PompousTheCloud", MainUserW["CharacterMesh"], "BodyPart", "RightLeg")
- CE:FireEvent("PompousTheCloud", MainUserW["CharacterMesh"], "MeshId", "101851696")
- CE:FireEvent("PompousTheCloud", MainUserW["CharacterMesh"], "BaseTextureId", "101851254")
- CE:FireEvent("PompousTheCloud", MainUserW["CharacterMesh"], "Name", "Right Korblox Leg")
- MainUserW["PompousTheCloud"].Parent = MainUserP["Backpack"]
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