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ScriptingFluff

some test

Apr 20th, 2020
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Lua 3.97 KB | None | 0 0
  1. local library = loadstring(game:HttpGetAsync("https://pastebin.com/raw/HYcfs6KC"))()
  2. library.options.underlinecolor = "rainbow"
  3. local Window = library:CreateWindow('boom')
  4. local remote = game:GetService("ReplicatedStorage").Remotes.sellBricks
  5. local FireServer = Instance.new("RemoteEvent").FireServer
  6.  
  7. Window:Section('Gun Mod')
  8.  
  9. local Toggle = Window:Toggle("Big Blast Rad", {flag = "tog1"})
  10. spawn(
  11.     function() --Makes this a new loop within the running script so it doesn't interfere with the rest of the script
  12.         while wait(1) do
  13.             if Window.flags.tog1 then
  14.                 for _,obj in pairs(debug.getregistry()) do
  15. if type(obj) == "table" then
  16. if obj.BlastRadius then
  17. obj.BlastRadius = 999999
  18. end
  19. end
  20. end
  21. else
  22. for _,obj in pairs(debug.getregistry()) do
  23. if type(obj) == "table" then
  24. if obj.BlastRadius then
  25. obj.BlastRadius = 500
  26. end
  27. end
  28. end
  29.  
  30.             end
  31.         end
  32.     end
  33. )
  34.  
  35. local Toggle2 = Window:Toggle("Big Blast Forc", {flag = "tog2"})
  36. spawn(
  37.     function() --Makes this a new loop within the running script so it doesn't interfere with the rest of the script
  38.         while wait(1) do
  39.             if Window.flags.tog2 then
  40.                for _,obj in pairs(debug.getregistry()) do
  41. if type(obj) == "table" then
  42. if obj.BlastForce then
  43. obj.BlastForce = 999999
  44. end
  45. end
  46. end
  47. else
  48.  for _,obj in pairs(debug.getregistry()) do
  49. if type(obj) == "table" then
  50. if obj.BlastForce then
  51. obj.BlastForce = 500
  52. end
  53. end
  54. end
  55.             end
  56.         end
  57.     end
  58. )
  59. local Toggle3 = Window:Toggle("Rapid Fire", {flag = "tog3"})
  60. spawn(
  61.     function() --Makes this a new loop within the running script so it doesn't interfere with the rest of the script
  62.         while wait(1) do
  63.             if Window.flags.tog3 then
  64.                 for _,obj in pairs(debug.getregistry()) do
  65. if type(obj) == "table" then
  66. if obj.Cooldown then
  67. obj.Cooldown = 0
  68. obj.BurstWait = 0
  69. obj.Bursts = 1
  70. end
  71. end
  72. end
  73. else
  74. for _,obj in pairs(debug.getregistry()) do
  75. if type(obj) == "table" then
  76. if obj.Cooldown then
  77. obj.Cooldown = 5
  78. end
  79. end
  80. end
  81.             end
  82.         end
  83.     end
  84. )
  85.  
  86. local Slider = Window:Slider("Rocket Speed",
  87.     {
  88.         precise = true, --"false" will give you whole integers, "true" gives you 0.05's
  89.         default = 50, --What you want the default value when the script is ran!
  90.         min = 1, -- The lowest number that you can select as the user
  91.         max = 9999, --The highest number you can select as the user
  92.         flag = "SPEED" --Again, it's just a variable. In this case: Window.flags.SPEED
  93.     },
  94. function() --Makes whatever is below happen each time the slider changes it's value
  95.       for _,obj in pairs(debug.getregistry()) do
  96. if type(obj) == "table" then
  97. if obj.RocketSpeed then
  98. obj.RocketSpeed = tonumber(Window.flags.SPEED)
  99. end
  100. end
  101. end
  102.     end)
  103.  
  104. Window:Section('Others')
  105. local Toggle4 = Window:Toggle("AutoSell", {flag = "tog4"})
  106. spawn(
  107.     function() --Makes this a new loop within the running script so it doesn't interfere with the rest of the script
  108.         while wait() do
  109.             if Window.flags.tog4 then
  110.                 FireServer(remote)
  111.             end
  112.         end
  113.     end
  114. )
  115. local gone  = Window:Button("Close ROBLOX", function()
  116.    game.Players.LocalPlayer:Kick('why did you clicked the button lol')
  117. end)
  118. Window:Section('Players')
  119. local Slider2 = Window:Slider("Walkspeed",
  120.     {
  121.         precise = true, --"false" will give you whole integers, "true" gives you 0.05's
  122.         default = 50, --What you want the default value when the script is ran!
  123.         min = 1, -- The lowest number that you can select as the user
  124.         max = 100, --The highest number you can select as the user
  125.         flag = "SPEED2" --Again, it's just a variable. In this case: Window.flags.SPEED
  126.     },
  127. function() --Makes whatever is below happen each time the slider changes it's value
  128.       game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = tonumber(Window.flags.SPEED2)
  129.     end)
  130. Window:Section('Teleport (Soon)')
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