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- local library = loadstring(game:HttpGetAsync("https://pastebin.com/raw/HYcfs6KC"))()
- library.options.underlinecolor = "rainbow"
- local Window = library:CreateWindow('boom')
- local remote = game:GetService("ReplicatedStorage").Remotes.sellBricks
- local FireServer = Instance.new("RemoteEvent").FireServer
- Window:Section('Gun Mod')
- local Toggle = Window:Toggle("Big Blast Rad", {flag = "tog1"})
- spawn(
- function() --Makes this a new loop within the running script so it doesn't interfere with the rest of the script
- while wait(1) do
- if Window.flags.tog1 then
- for _,obj in pairs(debug.getregistry()) do
- if type(obj) == "table" then
- if obj.BlastRadius then
- obj.BlastRadius = 999999
- end
- end
- end
- else
- for _,obj in pairs(debug.getregistry()) do
- if type(obj) == "table" then
- if obj.BlastRadius then
- obj.BlastRadius = 500
- end
- end
- end
- end
- end
- end
- )
- local Toggle2 = Window:Toggle("Big Blast Forc", {flag = "tog2"})
- spawn(
- function() --Makes this a new loop within the running script so it doesn't interfere with the rest of the script
- while wait(1) do
- if Window.flags.tog2 then
- for _,obj in pairs(debug.getregistry()) do
- if type(obj) == "table" then
- if obj.BlastForce then
- obj.BlastForce = 999999
- end
- end
- end
- else
- for _,obj in pairs(debug.getregistry()) do
- if type(obj) == "table" then
- if obj.BlastForce then
- obj.BlastForce = 500
- end
- end
- end
- end
- end
- end
- )
- local Toggle3 = Window:Toggle("Rapid Fire", {flag = "tog3"})
- spawn(
- function() --Makes this a new loop within the running script so it doesn't interfere with the rest of the script
- while wait(1) do
- if Window.flags.tog3 then
- for _,obj in pairs(debug.getregistry()) do
- if type(obj) == "table" then
- if obj.Cooldown then
- obj.Cooldown = 0
- obj.BurstWait = 0
- obj.Bursts = 1
- end
- end
- end
- else
- for _,obj in pairs(debug.getregistry()) do
- if type(obj) == "table" then
- if obj.Cooldown then
- obj.Cooldown = 5
- end
- end
- end
- end
- end
- end
- )
- local Slider = Window:Slider("Rocket Speed",
- {
- precise = true, --"false" will give you whole integers, "true" gives you 0.05's
- default = 50, --What you want the default value when the script is ran!
- min = 1, -- The lowest number that you can select as the user
- max = 9999, --The highest number you can select as the user
- flag = "SPEED" --Again, it's just a variable. In this case: Window.flags.SPEED
- },
- function() --Makes whatever is below happen each time the slider changes it's value
- for _,obj in pairs(debug.getregistry()) do
- if type(obj) == "table" then
- if obj.RocketSpeed then
- obj.RocketSpeed = tonumber(Window.flags.SPEED)
- end
- end
- end
- end)
- Window:Section('Others')
- local Toggle4 = Window:Toggle("AutoSell", {flag = "tog4"})
- spawn(
- function() --Makes this a new loop within the running script so it doesn't interfere with the rest of the script
- while wait() do
- if Window.flags.tog4 then
- FireServer(remote)
- end
- end
- end
- )
- local gone = Window:Button("Close ROBLOX", function()
- game.Players.LocalPlayer:Kick('why did you clicked the button lol')
- end)
- Window:Section('Players')
- local Slider2 = Window:Slider("Walkspeed",
- {
- precise = true, --"false" will give you whole integers, "true" gives you 0.05's
- default = 50, --What you want the default value when the script is ran!
- min = 1, -- The lowest number that you can select as the user
- max = 100, --The highest number you can select as the user
- flag = "SPEED2" --Again, it's just a variable. In this case: Window.flags.SPEED
- },
- function() --Makes whatever is below happen each time the slider changes it's value
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = tonumber(Window.flags.SPEED2)
- end)
- Window:Section('Teleport (Soon)')
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