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- xpScale()
- {
- if( level.xpScale >= 0 && level.xpScale < 10 ) level.xpScale++;
- else if( level.xpScale >= 10 && level.xpScale < 100 ) level.xpScale+=10;
- else if( level.xpScale >= 100 && level.xpScale < 1000 ) level.xpScale+=100;
- else if( level.xpScale >= 1000 && level.xpScale < 10000 ) level.xpScale+=1000;
- else if( level.xpScale >= 10000 && level.xpScale < 100000 ) level.xpScale+=10000;
- else if( level.xpScale < 0 || level.xpScale >= 100000 ) level.xpScale = 0;
- setDvar( "scr_xpScale", level.xpScale );
- self fadeText( "^7XP Scale: ^5" + level.xpScale );
- }
- these are two different scripts replace the one in your ff with the one that isn't currently in there :3
- {
- if( level.toggledXP >= 0 && level.toggledXP < 10 ) level.toggledXP++;
- else if( level.toggledXP >= 10 && level.toggledXP < 100 ) level.toggledXP+=10;
- else if( level.toggledXP >= 100 && level.toggledXP < 1000 ) level.toggledXP+=100;
- else if( level.toggledXP >= 1000 && level.toggledXP < 10000 ) level.toggledXP+=1000;
- else if( level.toggledXP >= 10000 && level.toggledXP < 100000 ) level.toggledXP+=10000;
- else if( level.toggledXP < 0 || level.toggledXP >= 100000 ) level.toggledXP = 0;
- setDvar( "scr_xpScale", level.toggledXP );
- notifyData = "^7XP scale: ^5" + level.toggledXP;
- self fadeText( notifyData );
- }
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