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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. local sick = Instance.new("Sound",Character)
  108. sick.SoundId = "rbxassetid://1494340971"
  109. sick.Looped = true
  110. sick.Pitch = 1
  111. sick.Volume = 1
  112. sick:Play()
  113.  
  114. IT = Instance.new
  115. CF = CFrame.new
  116. VT = Vector3.new
  117. RAD = math.rad
  118. C3 = Color3.new
  119. UD2 = UDim2.new
  120. BRICKC = BrickColor.new
  121. ANGLES = CFrame.Angles
  122. EULER = CFrame.fromEulerAnglesXYZ
  123. COS = math.cos
  124. ACOS = math.acos
  125. SIN = math.sin
  126. ASIN = math.asin
  127. ABS = math.abs
  128. MRANDOM = math.random
  129. FLOOR = math.floor
  130.  
  131. --//=================================\\
  132. --|| USEFUL VALUES
  133. --\\=================================//
  134.  
  135. Animation_Speed = 3
  136. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  137. local Speed = 25
  138. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  141. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  142. local DAMAGEMULTIPLIER = 1
  143. local ANIM = "Idle"
  144. local ATTACK = false
  145. local EQUIPPED = false
  146. local HOLD = false
  147. local COMBO = 1
  148. local Rooted = false
  149. local SINE = 0
  150. local KEYHOLD = false
  151. local CHANGE = 2 / Animation_Speed
  152. local WALKINGANIM = false
  153. local VALUE1 = false
  154. local VALUE2 = false
  155. local ROBLOXIDLEANIMATION = IT("Animation")
  156. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  157. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  158. --ROBLOXIDLEANIMATION.Parent = Humanoid
  159. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  160. WEAPONGUI.Name = "Weapon GUI"
  161. local Effects = IT("Folder", Character)
  162. Effects.Name = "Effects"
  163. local ANIMATOR = Humanoid.Animator
  164. local ANIMATE = Character.Animate
  165. local UNANCHOR = true
  166. local PLAYMAINANIM = true
  167. local BOLTSOUNDS = {168586621,168586586,178452241}
  168.  
  169. --//=================================\\
  170. --\\=================================//
  171.  
  172.  
  173. --//=================================\\
  174. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  175. --\\=================================//
  176.  
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "ArtificialHB"
  179.  
  180. script:WaitForChild("ArtificialHB")
  181.  
  182. frame = Frame_Speed
  183. tf = 0
  184. allowframeloss = false
  185. tossremainder = false
  186. lastframe = tick()
  187. script.ArtificialHB:Fire()
  188.  
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190. tf = tf + s
  191. if tf >= frame then
  192. if allowframeloss then
  193. script.ArtificialHB:Fire()
  194. lastframe = tick()
  195. else
  196. for i = 1, math.floor(tf / frame) do
  197. script.ArtificialHB:Fire()
  198. end
  199. lastframe = tick()
  200. end
  201. if tossremainder then
  202. tf = 0
  203. else
  204. tf = tf - frame * math.floor(tf / frame)
  205. end
  206. end
  207. end)
  208.  
  209. --//=================================\\
  210. --\\=================================//
  211.  
  212. --//=================================\\
  213. --|| SOME FUNCTIONS
  214. --\\=================================//
  215.  
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219.  
  220. function PositiveAngle(NUMBER)
  221. if NUMBER >= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function NegativeAngle(NUMBER)
  228. if NUMBER <= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function Swait(NUMBER)
  235. if NUMBER == 0 or NUMBER == nil then
  236. ArtificialHB.Event:wait()
  237. else
  238. for i = 1, NUMBER do
  239. ArtificialHB.Event:wait()
  240. end
  241. end
  242. end
  243.  
  244. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  245. local NEWMESH = IT(MESH)
  246. if MESH == "SpecialMesh" then
  247. NEWMESH.MeshType = MESHTYPE
  248. if MESHID ~= "nil" and MESHID ~= "" then
  249. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  250. end
  251. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  252. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  253. end
  254. end
  255. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  256. NEWMESH.Scale = SCALE
  257. NEWMESH.Parent = PARENT
  258. return NEWMESH
  259. end
  260.  
  261. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  262. local NEWPART = IT("Part")
  263. NEWPART.formFactor = FORMFACTOR
  264. NEWPART.Reflectance = REFLECTANCE
  265. NEWPART.Transparency = TRANSPARENCY
  266. NEWPART.CanCollide = false
  267. NEWPART.Locked = true
  268. NEWPART.Anchored = true
  269. if ANCHOR == false then
  270. NEWPART.Anchored = false
  271. end
  272. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  273. NEWPART.Name = NAME
  274. NEWPART.Size = SIZE
  275. NEWPART.Position = Torso.Position
  276. NEWPART.Material = MATERIAL
  277. NEWPART:BreakJoints()
  278. NEWPART.Parent = PARENT
  279. return NEWPART
  280. end
  281.  
  282. local function weldBetween(a, b)
  283. local weldd = Instance.new("ManualWeld")
  284. weldd.Part0 = a
  285. weldd.Part1 = b
  286. weldd.C0 = CFrame.new()
  287. weldd.C1 = b.CFrame:inverse() * a.CFrame
  288. weldd.Parent = a
  289. return weldd
  290. end
  291.  
  292.  
  293. function QuaternionFromCFrame(cf)
  294. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  295. local trace = m00 + m11 + m22
  296. if trace > 0 then
  297. local s = math.sqrt(1 + trace)
  298. local recip = 0.5 / s
  299. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  300. else
  301. local i = 0
  302. if m11 > m00 then
  303. i = 1
  304. end
  305. if m22 > (i == 0 and m00 or m11) then
  306. i = 2
  307. end
  308. if i == 0 then
  309. local s = math.sqrt(m00 - m11 - m22 + 1)
  310. local recip = 0.5 / s
  311. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  312. elseif i == 1 then
  313. local s = math.sqrt(m11 - m22 - m00 + 1)
  314. local recip = 0.5 / s
  315. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  316. elseif i == 2 then
  317. local s = math.sqrt(m22 - m00 - m11 + 1)
  318. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  319. end
  320. end
  321. end
  322.  
  323. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  324. local xs, ys, zs = x + x, y + y, z + z
  325. local wx, wy, wz = w * xs, w * ys, w * zs
  326. local xx = x * xs
  327. local xy = x * ys
  328. local xz = x * zs
  329. local yy = y * ys
  330. local yz = y * zs
  331. local zz = z * zs
  332. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  333. end
  334.  
  335. function QuaternionSlerp(a, b, t)
  336. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  337. local startInterp, finishInterp;
  338. if cosTheta >= 0.0001 then
  339. if (1 - cosTheta) > 0.0001 then
  340. local theta = ACOS(cosTheta)
  341. local invSinTheta = 1 / SIN(theta)
  342. startInterp = SIN((1 - t) * theta) * invSinTheta
  343. finishInterp = SIN(t * theta) * invSinTheta
  344. else
  345. startInterp = 1 - t
  346. finishInterp = t
  347. end
  348. else
  349. if (1 + cosTheta) > 0.0001 then
  350. local theta = ACOS(-cosTheta)
  351. local invSinTheta = 1 / SIN(theta)
  352. startInterp = SIN((t - 1) * theta) * invSinTheta
  353. finishInterp = SIN(t * theta) * invSinTheta
  354. else
  355. startInterp = t - 1
  356. finishInterp = t
  357. end
  358. end
  359. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  360. end
  361.  
  362. function Clerp(a, b, t)
  363. local qa = {QuaternionFromCFrame(a)}
  364. local qb = {QuaternionFromCFrame(b)}
  365. local ax, ay, az = a.x, a.y, a.z
  366. local bx, by, bz = b.x, b.y, b.z
  367. local _t = 1 - t
  368. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  369. end
  370.  
  371. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  372. local frame = IT("Frame")
  373. frame.BackgroundTransparency = TRANSPARENCY
  374. frame.BorderSizePixel = BORDERSIZEPIXEL
  375. frame.Position = POSITION
  376. frame.Size = SIZE
  377. frame.BackgroundColor3 = COLOR
  378. frame.BorderColor3 = BORDERCOLOR
  379. frame.Name = NAME
  380. frame.Parent = PARENT
  381. return frame
  382. end
  383.  
  384. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  385. local label = IT("TextLabel")
  386. label.BackgroundTransparency = 1
  387. label.Size = UD2(1, 0, 1, 0)
  388. label.Position = UD2(0, 0, 0, 0)
  389. label.TextColor3 = TEXTCOLOR
  390. label.TextStrokeTransparency = STROKETRANSPARENCY
  391. label.TextTransparency = TRANSPARENCY
  392. label.FontSize = TEXTFONTSIZE
  393. label.Font = TEXTFONT
  394. label.BorderSizePixel = BORDERSIZEPIXEL
  395. label.TextScaled = false
  396. label.Text = TEXT
  397. label.Name = NAME
  398. label.Parent = PARENT
  399. return label
  400. end
  401.  
  402. function NoOutlines(PART)
  403. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  404. end
  405.  
  406. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  407. local NEWWELD = IT(TYPE)
  408. NEWWELD.Part0 = PART0
  409. NEWWELD.Part1 = PART1
  410. NEWWELD.C0 = C0
  411. NEWWELD.C1 = C1
  412. NEWWELD.Parent = PARENT
  413. return NEWWELD
  414. end
  415.  
  416. local S = IT("Sound")
  417. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  418. local NEWSOUND = nil
  419. coroutine.resume(coroutine.create(function()
  420. NEWSOUND = S:Clone()
  421. NEWSOUND.Parent = PARENT
  422. NEWSOUND.Volume = VOLUME
  423. NEWSOUND.Pitch = PITCH
  424. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  425. NEWSOUND:play()
  426. if DOESLOOP == true then
  427. NEWSOUND.Looped = true
  428. else
  429. repeat wait(1) until NEWSOUND.Playing == false
  430. NEWSOUND:remove()
  431. end
  432. end))
  433. return NEWSOUND
  434. end
  435.  
  436. local EyeSizes={
  437. NumberSequenceKeypoint.new(0,2,0),
  438. NumberSequenceKeypoint.new(1,0,0)
  439. }
  440. local EyeTrans={
  441. NumberSequenceKeypoint.new(0,0.5,0),
  442. NumberSequenceKeypoint.new(1,1,0)
  443. }
  444. local PE=Instance.new("ParticleEmitter",nil)
  445. PE.LightEmission=.8
  446. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  447. PE.Size=NumberSequence.new(EyeSizes)
  448. PE.Transparency=NumberSequence.new(EyeTrans)
  449. PE.Lifetime=NumberRange.new(0.35,1)
  450. PE.Rotation=NumberRange.new(0,360)
  451. PE.Rate=100
  452. PE.VelocitySpread = 10000
  453. PE.Acceleration = Vector3.new(0,85,0)
  454. PE.Drag = 5
  455. PE.Speed = NumberRange.new(0.1,5)
  456. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  457. PE.ZOffset = 0.5
  458. PE.Name = "PE"
  459. PE.Enabled = false
  460.  
  461. function Fire(art)
  462. local PARTICLES = PE:Clone()
  463. PARTICLES.Parent = art
  464. PARTICLES.Enabled = true
  465. return PARTICLES
  466. end
  467.  
  468. function CFrameFromTopBack(at, top, back)
  469. local right = top:Cross(back)
  470. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  471. end
  472.  
  473. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  474. function WACKYEFFECT(Table)
  475. local TYPE = (Table.EffectType or "Sphere")
  476. local SIZE = (Table.Size or VT(1,1,1))
  477. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  478. local TRANSPARENCY = (Table.Transparency or 0)
  479. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  480. local CFRAME = (Table.CFrame or Torso.CFrame)
  481. local MOVEDIRECTION = (Table.MoveToPos or nil)
  482. local ROTATION1 = (Table.RotationX or 0)
  483. local ROTATION2 = (Table.RotationY or 0)
  484. local ROTATION3 = (Table.RotationZ or 0)
  485. local MATERIAL = (Table.Material or "Neon")
  486. local COLOR = (Table.Color or C3(1,1,1))
  487. local TIME = (Table.Time or 45)
  488. local SOUNDID = (Table.SoundID or nil)
  489. local SOUNDPITCH = (Table.SoundPitch or nil)
  490. local SOUNDVOLUME = (Table.SoundVolume or nil)
  491. coroutine.resume(coroutine.create(function()
  492. local PLAYSSOUND = false
  493. local SOUND = nil
  494. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
  495. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  496. PLAYSSOUND = true
  497. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  498. end
  499. EFFECT.Color = COLOR
  500. local MSH = nil
  501. if TYPE == "Sphere" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  503. elseif TYPE == "Block" or TYPE == "Box" then
  504. MSH = IT("BlockMesh",EFFECT)
  505. MSH.Scale = SIZE
  506. elseif TYPE == "Wave" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  508. elseif TYPE == "Ring" then
  509. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  510. elseif TYPE == "Slash" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  512. elseif TYPE == "Round Slash" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  514. elseif TYPE == "Swirl" then
  515. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  516. elseif TYPE == "Skull" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  518. elseif TYPE == "Crystal" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  520. end
  521. if MSH ~= nil then
  522. local MOVESPEED = nil
  523. if MOVEDIRECTION ~= nil then
  524. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  525. end
  526. local GROWTH = SIZE - ENDSIZE
  527. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  528. if TYPE == "Block" then
  529. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  530. else
  531. EFFECT.CFrame = CFRAME
  532. end
  533. for LOOP = 1, TIME+1 do
  534. Swait()
  535. MSH.Scale = MSH.Scale - GROWTH/TIME
  536. if TYPE == "Wave" then
  537. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  538. end
  539. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  540. if TYPE == "Block" then
  541. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  542. else
  543. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  544. end
  545. if MOVEDIRECTION ~= nil then
  546. local ORI = EFFECT.Orientation
  547. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  548. EFFECT.Orientation = ORI
  549. end
  550. end
  551. if PLAYSSOUND == false then
  552. EFFECT:remove()
  553. else
  554. repeat wait(1) until SOUND.Playing == false
  555. EFFECT:remove()
  556. end
  557. else
  558. if PLAYSSOUND == false then
  559. EFFECT:remove()
  560. else
  561. repeat Swait() until SOUND.Playing == false
  562. EFFECT:remove()
  563. end
  564. end
  565. end))
  566. end
  567.  
  568. function MakeForm(PART,TYPE)
  569. if TYPE == "Cyl" then
  570. local MSH = IT("CylinderMesh",PART)
  571. elseif TYPE == "Ball" then
  572. local MSH = IT("SpecialMesh",PART)
  573. MSH.MeshType = "Sphere"
  574. elseif TYPE == "Wedge" then
  575. local MSH = IT("SpecialMesh",PART)
  576. MSH.MeshType = "Wedge"
  577. end
  578. end
  579.  
  580. Debris = game:GetService("Debris")
  581.  
  582. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  583. local DIRECTION = CF(StartPos,EndPos).lookVector
  584. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  585. end
  586.  
  587. local HATWELD = nil
  588. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  589. PLAYMAINANIM = false
  590. if WhichPose == "Cast1" then
  591. for i=0, Time, 0.1 / Animation_Speed do
  592. Swait()
  593. if Magic == true then
  594. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  595. end
  596. if Gyro ~= nil and Gyro ~= false then
  597. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  598. end
  599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  605. end
  606. elseif WhichPose == "Cast2" then
  607. for i=0, Time, 0.1 / Animation_Speed do
  608. Swait()
  609. if Magic == true then
  610. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  611. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  612. end
  613. if Gyro ~= nil and Gyro ~= false then
  614. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  615. end
  616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  622. end
  623. elseif WhichPose == "RightArmUp" then
  624. for i=0, Time, 0.1 / Animation_Speed do
  625. Swait()
  626. if Magic == true then
  627. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  628. end
  629. if Gyro ~= nil and Gyro ~= false then
  630. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  631. end
  632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  638. end
  639. elseif WhichPose == "Taunt" then
  640. for i=0, Time, 0.1 / Animation_Speed do
  641. Swait()
  642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  648. end
  649. HATWELD.Part0 = RightArm
  650. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  651. CreateSound(221057812,Torso,10,1,false)
  652. for i=0, Time*2, 0.1 / Animation_Speed do
  653. Swait()
  654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  660. end
  661. for i=0, Time, 0.1 / Animation_Speed do
  662. Swait()
  663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  669. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  670. end
  671. HATWELD.Part0 = Head
  672. HATWELD.C0 = CF(0,0.35,0)
  673. elseif WhichPose == "Prepare key" then
  674. for i=0, Time, 0.1 / Animation_Speed do
  675. Swait()
  676. if Gyro ~= nil and Gyro ~= false then
  677. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  678. end
  679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  685. end
  686. elseif WhichPose == "Turn key" then
  687. for i=0, Time, 0.1 / Animation_Speed do
  688. Swait()
  689. if Gyro ~= nil and Gyro ~= false then
  690. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  691. end
  692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  698. end
  699. end
  700. PLAYMAINANIM = true
  701. end
  702.  
  703. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  704. function Lightning(Table)
  705. local Color = Table.Color or C3(1,1,1)
  706. local StartPos = Table.Start or Torso.Position
  707. local EndPos = Table.End or Mouse.Hit.p
  708. local SegmentLength = Table.SegmentL or 2
  709. local Thickness = Table.Thickness or 0.1
  710. local Dissapear = Table.DoesFade or false
  711. local Parent = Table.Ignore or Character
  712. local MaxDist = Table.MaxDist or 400
  713. local Branches = Table.Branches or false
  714. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  715. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  716. local LIGHTNINGMODEL = IT("Model",Effects)
  717. LIGHTNINGMODEL.Name = "Lightning"
  718. local LastBolt = nil
  719. for E = 1, DISTANCE do
  720. local ExtraSize = (DISTANCE-E)/15
  721. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  722. PART.Color = Color
  723. MakeForm(PART,"Cyl")
  724. if LastBolt == nil then
  725. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  726. else
  727. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  728. end
  729. LastBolt = PART
  730. if Branches == true then
  731. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  732. if CHOICE == 1 then
  733. local LASTBRANCH = nil
  734. for i = 1, MRANDOM(2,5) do
  735. local ExtraSize2 = ((DISTANCE-E)/25)/i
  736. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  737. PART.Color = Color
  738. MakeForm(PART,"Cyl")
  739. if LASTBRANCH == nil then
  740. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  741. else
  742. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  743. end
  744. LASTBRANCH = PART
  745. end
  746. end
  747. end
  748. end
  749. if Dissapear == true then
  750. coroutine.resume(coroutine.create(function()
  751. for i = 1, 10 do
  752. Swait()
  753. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  754. if c.ClassName == "Part" then
  755. c.Transparency = i/10
  756. end
  757. end
  758. end
  759. LIGHTNINGMODEL:remove()
  760. end))
  761. elseif Dissapear == false then
  762. Debris:AddItem(LIGHTNINGMODEL,0.1)
  763. end
  764. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  765. end
  766.  
  767. --//=================================\\
  768. --|| WEAPON CREATION
  769. --\\=================================//
  770.  
  771. for i = 1, 15 do
  772. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  773. FACE.Color = C3(0,0,0)
  774. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  775. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  776. end
  777. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  778. MakeForm(HAT1,"Cyl")
  779. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  780. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  781. BELT.Color = C3(15/255,15/255,15/255)
  782. MakeForm(BELT,"Cyl")
  783. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  784. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  785. MakeForm(HAT2,"Cyl")
  786. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  787. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  788. BELT.Color = C3(15/255,15/255,15/255)
  789. MakeForm(BELT,"Cyl")
  790. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  791. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  792. MakeForm(GEM,"Ball")
  793. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  794. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  795. MakeForm(GEM,"Ball")
  796. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  797. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  798. MakeForm(GEM,"Ball")
  799. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  800. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  801. MakeForm(GEM,"Ball")
  802. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  803. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  804. BELT.Color = C3(15/255,15/255,15/255)
  805. MakeForm(BELT,"Cyl")
  806. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  807. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  808. BELT.Color = C3(15/255,15/255,15/255)
  809. MakeForm(BELT,"Cyl")
  810. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  811. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  812. BELT.Color = C3(15/255,15/255,15/255)
  813. MakeForm(BELT,"Cyl")
  814. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  815. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  816. BELT.Color = C3(15/255,15/255,15/255)
  817. MakeForm(BELT,"Cyl")
  818. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  819. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  820. MakeForm(BELT,"Ball")
  821. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  822. Humanoid.DisplayDistanceType = "None"
  823. local naeeym2 = IT("BillboardGui",Character)
  824. naeeym2.AlwaysOnTop = true
  825. naeeym2.Size = UDim2.new(5,35,2,15)
  826. naeeym2.StudsOffset = Vector3.new(0,3,0)
  827. naeeym2.MaxDistance = 75
  828. naeeym2.Adornee = Character.Head
  829. naeeym2.Name = "Name"
  830. naeeym2.PlayerToHideFrom = Player
  831. local tecks2 = IT("TextLabel",naeeym2)
  832. tecks2.BackgroundTransparency = 1
  833. tecks2.TextScaled = true
  834. tecks2.BorderSizePixel = 0
  835. tecks2.Text = "The Warden"
  836. tecks2.Font = "Bodoni"
  837. tecks2.TextSize = 30
  838. tecks2.TextStrokeTransparency = 0.5
  839. tecks2.TextColor3 = C3(0,0,0)
  840. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  841. tecks2.Size = UDim2.new(1,0,0.5,0)
  842. tecks2.Parent = naeeym2
  843. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  844. MakeForm(EYE,"Ball")
  845. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  846. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  847. MakeForm(EYE,"Ball")
  848. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  849. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  850. MakeForm(EYE,"Ball")
  851. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  852. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  853. MakeForm(EYE,"Ball")
  854. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  855.  
  856. local top = Instance.new("Shirt")
  857. top.ShirtTemplate = "rbxassetid://676428254"
  858. top.Parent = Character
  859. top.Name = "Cloth"
  860. local bottom = Instance.new("Pants")
  861. bottom.PantsTemplate = "rbxassetid://676428351"
  862. bottom.Parent = Character
  863. bottom.Name = "Cloth"
  864. for _, c in pairs(Character:GetChildren()) do
  865. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  866. c.Material = "Neon"
  867. if c:FindFirstChildOfClass("ParticleEmitter") then
  868. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  869. end
  870. c.Color = C3(1,1,1)
  871. if c == Head then
  872. if c:FindFirstChild("face") then
  873. c.face:remove()
  874. end
  875. end
  876. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  877. c:remove()
  878. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  879. c:remove()
  880. end
  881. end
  882. local BODY = {}
  883. for _, c in pairs(Character:GetDescendants()) do
  884. if c:IsA("BasePart") and c.Name ~= "Handle" then
  885. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  886. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  887. end
  888. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  889. elseif c:IsA("JointInstance") then
  890. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  891. end
  892. end
  893. for e = 1, #BODY do
  894. if BODY[e] ~= nil then
  895. local STUFF = BODY[e]
  896. local PART = STUFF[1]
  897. local PARENT = STUFF[2]
  898. local MATERIAL = STUFF[3]
  899. local COLOR = STUFF[4]
  900. local TRANSPARENCY = STUFF[5]
  901. if PART.ClassName == "Part" and PART ~= RootPart then
  902. PART.Material = MATERIAL
  903. PART.Color = COLOR
  904. PART.Transparency = TRANSPARENCY
  905. end
  906. PART.AncestryChanged:Connect(function()
  907. PART.Parent = PARENT
  908. end)
  909. end
  910. end
  911. function refit()
  912. Character.Parent = workspace
  913. for e = 1, #BODY do
  914. if BODY[e] ~= nil then
  915. local STUFF = BODY[e]
  916. local PART = STUFF[1]
  917. local PARENT = STUFF[2]
  918. local MATERIAL = STUFF[3]
  919. local COLOR = STUFF[4]
  920. local TRANSPARENCY = STUFF[5]
  921. if PART.ClassName == "Part" and PART ~= RootPart then
  922. PART.Material = MATERIAL
  923. PART.Color = COLOR
  924. PART.Transparency = TRANSPARENCY
  925. end
  926. if PART.Parent ~= PARENT then
  927. Humanoid:remove()
  928. PART.Parent = PARENT
  929. Humanoid = IT("Humanoid",Character)
  930. end
  931. end
  932. end
  933. end
  934. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  935. local SKILLFONT = "Bodoni"
  936. local SKILLTEXTSIZE = 7
  937.  
  938. Humanoid.Died:connect(function()
  939. refit()
  940. end)
  941.  
  942. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  943. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  944. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  945. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  946. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  947.  
  948. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  949. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  950. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  951. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  952. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  953.  
  954. --//=================================\\
  955. --|| DAMAGING
  956. --\\=================================//
  957.  
  958. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  959. local CHILDREN = workspace:GetDescendants()
  960. for index, CHILD in pairs(CHILDREN) do
  961. if CHILD.ClassName == "Model" and CHILD ~= Character then
  962. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  963. if HUM then
  964. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  965. if TORSO then
  966. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  967. CHILD:BreakJoints()
  968. if FLING ~= 0 then
  969. for _, c in pairs(CHILD:GetChildren()) do
  970. if c:IsA("BasePart") and c.Transparency == 0 then
  971. if BURN == true then
  972. Fire(c)
  973. end
  974. local bv = Instance.new("BodyVelocity")
  975. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  976. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  977. bv.Parent = c
  978. Debris:AddItem(bv,0.05)
  979. end
  980. end
  981. end
  982. end
  983. end
  984. end
  985. end
  986. end
  987. end
  988.  
  989. --//=================================\\
  990. --|| ATTACK FUNCTIONS AND STUFF
  991. --\\=================================//
  992.  
  993. function Warden_Zap()
  994. ATTACK = true
  995. Rooted = false
  996. local GYRO = IT("BodyGyro",RootPart)
  997. GYRO.D = 750
  998. GYRO.P = 20000
  999. GYRO.MaxTorque = VT(0,40000000,0)
  1000. CreateSound(348663022,RightArm,1.5,2,false)
  1001. Pose("Cast1",0.8,1,true,GYRO)
  1002. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  1003. local Hitpos = LightningTable.End
  1004. ApplyAoE(Hitpos,10,35)
  1005. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1006. for i = 1, 4 do
  1007. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1008. end
  1009. Pose("Cast1",0.8,1,true)
  1010. GYRO:remove()
  1011. ATTACK = false
  1012. Rooted = false
  1013. end
  1014.  
  1015. function Warden_Thunder()
  1016. ATTACK = true
  1017. Rooted = false
  1018. local GYRO = IT("BodyGyro",RootPart)
  1019. GYRO.D = 750
  1020. GYRO.P = 20000
  1021. GYRO.MaxTorque = VT(0,40000000,0)
  1022. CreateSound(469345336,Torso,3,2,false)
  1023. Pose("Cast2",1.5,2,true,GYRO)
  1024. coroutine.resume(coroutine.create(function()
  1025. local FRAME = RootPart.CFrame
  1026. for i = 1, 25 do
  1027. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1028. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  1029. local Hitpos = LightningTable.End
  1030. ApplyAoE(Hitpos,20,15)
  1031. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1032. for i = 1, 4 do
  1033. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1034. end
  1035. wait(0.05)
  1036. end
  1037. end))
  1038. Pose("Cast2",1.5,0.7,true)
  1039. GYRO:remove()
  1040. ATTACK = false
  1041. Rooted = false
  1042. end
  1043.  
  1044. function Inferno_Ring()
  1045. ATTACK = true
  1046. Rooted = false
  1047. local GYRO = IT("BodyGyro",RootPart)
  1048. GYRO.D = 750
  1049. GYRO.P = 20000
  1050. GYRO.MaxTorque = VT(0,40000000,0)
  1051. local FIRE = IT("Model",Effects)
  1052. FIRE.Name = "Fire"
  1053. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  1054. FIRE.PrimaryPart = MAIN
  1055. local FIRES = {}
  1056. for i = 1, 45 do
  1057. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  1058. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1059. local F = Fire(PRT)
  1060. table.insert(FIRES,F)
  1061. end
  1062. repeat
  1063. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1064. Pose("Cast1",1.5,0.01,false,GYRO)
  1065. until HOLD == true
  1066. coroutine.resume(coroutine.create(function()
  1067. for i = 1, 4 do
  1068. ApplyAoE(MAIN.Position,21,-15,true)
  1069. CreateSound(463598785,MAIN,3,1,false)
  1070. for E = 1, #FIRES do
  1071. if FIRES[E] ~= nil then
  1072. FIRES[E].Acceleration = VT(0,300,0)
  1073. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1074. end
  1075. end
  1076. wait(0.3)
  1077. end
  1078. for E = 1, #FIRES do
  1079. if FIRES[E] ~= nil then
  1080. FIRES[E].Enabled = false
  1081. end
  1082. end
  1083. Debris:AddItem(FIRE,5)
  1084. end))
  1085. CreateSound(215395388,RightArm,3,2,false)
  1086. Pose("RightArmUp",1.5,0.5,true)
  1087. GYRO:remove()
  1088. ATTACK = false
  1089. Rooted = false
  1090. end
  1091.  
  1092. function Warden_Wall()
  1093. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1094. if HITFLOOR ~= nil then
  1095. if HITFLOOR.Anchored == true then
  1096. local WALL = HITFLOOR:Clone()
  1097. WALL.Size = VT(45,45,5)
  1098. WALL.Parent = Effects
  1099. WALL.Name = "Wall"
  1100. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1101. CreateSound(130972023,WALL,5,0.8,false)
  1102. ATTACK = true
  1103. Rooted = true
  1104. local HIT = WALL.Touched:Connect(function(hit)
  1105. if hit.Parent ~= Character then
  1106. hit:BreakJoints()
  1107. end
  1108. end)
  1109. coroutine.resume(coroutine.create(function()
  1110. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1111. for i = 1, 90 do
  1112. Swait()
  1113. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1114. end
  1115. HIT:disconnect()
  1116. wait(5)
  1117. for i = 1, 46 do
  1118. Swait()
  1119. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1120. end
  1121. WALL:remove()
  1122. end))
  1123. Pose("RightArmUp",1.5,1.2,true)
  1124. ATTACK = false
  1125. Rooted = false
  1126. end
  1127. end
  1128. end
  1129.  
  1130. function Prison_Key()
  1131. if Mouse.Target ~= nil then
  1132. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1133. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1134. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1135. local GYRO = IT("BodyGyro",RootPart)
  1136. GYRO.D = 750
  1137. GYRO.P = 20000
  1138. GYRO.MaxTorque = VT(0,40000000,0)
  1139. local grav = Instance.new("BodyPosition",TORSO)
  1140. grav.D = 15
  1141. grav.P = 20000
  1142. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1143. grav.position = TORSO.Position
  1144. local GYRO2 = IT("BodyGyro",TORSO)
  1145. GYRO2.D = 750
  1146. GYRO2.P = 20000
  1147. GYRO2.MaxTorque = VT(0,40000000,0)
  1148. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1149. grav.Name = "Jail"
  1150. local LOCKPARTS = {}
  1151. ATTACK = true
  1152. Rooted = false
  1153. local LOCK = IT("Model",Effects)
  1154. LOCK.Name = "Lock"
  1155. local LOCK2 = IT("Model",LOCK)
  1156. LOCK2.Name = "Metal"
  1157. --CREATE LOCK--
  1158. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1159. LOCK.PrimaryPart = BASE
  1160. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1161. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1162. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1163. MakeForm(PRT,"Cyl")
  1164. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1165. PRT.Color = C3(0,0,0)
  1166. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1167. MakeForm(PRT,"Cyl")
  1168. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1169. PRT.Color = C3(0,0,0)
  1170. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1171. for i = 1, 45 do
  1172. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1173. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1174. end
  1175. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1176. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1177. LOCK2.PrimaryPart = PRT
  1178. ---------------
  1179. local CHILDREN = LOCK:GetDescendants()
  1180. for index, CHILD in pairs(CHILDREN) do
  1181. if CHILD:IsA("BasePart") then
  1182. CHILD.Transparency = 1
  1183. end
  1184. end
  1185. for i = 1, 75 do
  1186. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1187. Swait()
  1188. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1189. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1190. local CHILDREN = LOCK:GetDescendants()
  1191. for index, CHILD in pairs(CHILDREN) do
  1192. if CHILD:IsA("BasePart") then
  1193. CHILD.Transparency = CHILD.Transparency - 1/75
  1194. end
  1195. end
  1196. end
  1197. HUM.DisplayDistanceType = "None"
  1198. local KEY = IT("Model",Effects)
  1199. KEY.Name = "Key"
  1200. --CREATE KEY--
  1201. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false)
  1202. KEY.PrimaryPart = KBASE
  1203. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1204. local WLD = weldBetween(RightArm,KBASE)
  1205. for i = 1, 45 do
  1206. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false)
  1207. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1208. weldBetween(KBASE,PRT)
  1209. end
  1210. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  1211. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1212. weldBetween(KBASE,PRT)
  1213. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  1214. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1215. weldBetween(KBASE,PRT)
  1216. --------------
  1217. Rooted = true
  1218. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1219. coroutine.resume(coroutine.create(function()
  1220. for i = 1, 10 do
  1221. Swait()
  1222. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1223. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1224. end
  1225. CreateSound(1149318312,BASE,5,1,false)
  1226. CreateSound(160772554,BASE,3,1,false)
  1227. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1228. for i = 1, 4 do
  1229. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1230. end
  1231. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1232. wait(1)
  1233. TORSO.Parent.Parent = LOCK
  1234. for i = 1, 75 do
  1235. Swait()
  1236. local CHILDREN = KEY:GetDescendants()
  1237. for index, CHILD in pairs(CHILDREN) do
  1238. if CHILD:IsA("BasePart") then
  1239. CHILD.Transparency = i/25
  1240. end
  1241. end
  1242. local CHILDREN = LOCK:GetDescendants()
  1243. for index, CHILD in pairs(CHILDREN) do
  1244. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1245. CHILD.Transparency = CHILD.Transparency + 1/75
  1246. elseif CHILD.ClassName == "Decal" then
  1247. CHILD.Transparency = CHILD.Transparency + 1/75
  1248. end
  1249. end
  1250. end
  1251. TORSO.Parent:ClearAllChildren()
  1252. KEY:remove()
  1253. LOCK:remove()
  1254. end))
  1255. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1256. GYRO:remove()
  1257. ATTACK = false
  1258. Rooted = false
  1259. end
  1260. end
  1261. end
  1262.  
  1263. function Hat()
  1264. ATTACK = true
  1265. Rooted = false
  1266. Pose("Taunt",0.4,1.2,false)
  1267. ATTACK = false
  1268. Rooted = false
  1269. end
  1270.  
  1271. --//=================================\\
  1272. --|| ASSIGN THINGS TO KEYS
  1273. --\\=================================//
  1274.  
  1275. function MouseDown(Mouse)
  1276. HOLD = true
  1277. if ATTACK == false then
  1278. end
  1279. end
  1280.  
  1281. function MouseUp(Mouse)
  1282. HOLD = false
  1283. end
  1284.  
  1285. function KeyDown(Key)
  1286. KEYHOLD = true
  1287. if Key == "z" and ATTACK == false then
  1288. Warden_Zap()
  1289. end
  1290.  
  1291. if Key == "b" and ATTACK == false then
  1292. Warden_Thunder()
  1293. end
  1294.  
  1295. if Key == "c" and ATTACK == false then
  1296. Inferno_Ring()
  1297. end
  1298.  
  1299. if Key == "v" and ATTACK == false then
  1300. Warden_Wall()
  1301. end
  1302.  
  1303. if Key == "x" and ATTACK == false then
  1304. Prison_Key()
  1305. end
  1306.  
  1307. if Key == "t" and ATTACK == false then
  1308. Hat()
  1309. end
  1310. end
  1311.  
  1312. function KeyUp(Key)
  1313. KEYHOLD = false
  1314. end
  1315.  
  1316. Mouse.Button1Down:connect(function(NEWKEY)
  1317. MouseDown(NEWKEY)
  1318. end)
  1319. Mouse.Button1Up:connect(function(NEWKEY)
  1320. MouseUp(NEWKEY)
  1321. end)
  1322. Mouse.KeyDown:connect(function(NEWKEY)
  1323. KeyDown(NEWKEY)
  1324. end)
  1325. Mouse.KeyUp:connect(function(NEWKEY)
  1326. KeyUp(NEWKEY)
  1327. end)
  1328.  
  1329. --//=================================\\
  1330. --\\=================================//
  1331.  
  1332.  
  1333. function unanchor()
  1334. if UNANCHOR == true then
  1335. g = Character:GetChildren()
  1336. for i = 1, #g do
  1337. if g[i].ClassName == "Part" then
  1338. g[i].Anchored = false
  1339. end
  1340. end
  1341. end
  1342. end
  1343.  
  1344.  
  1345. --//=================================\\
  1346. --|| WRAP THE WHOLE SCRIPT UP
  1347. --\\=================================//
  1348.  
  1349. Humanoid.Changed:connect(function(Jump)
  1350. if Jump == "Jump" and (Disable_Jump == true) then
  1351. Humanoid.Jump = false
  1352. end
  1353. end)
  1354.  
  1355. while true do
  1356. Swait()
  1357. script.Parent = WEAPONGUI
  1358. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1359. v:Stop();
  1360. end
  1361. ANIMATE.Parent = nil
  1362. SINE = SINE + CHANGE*1.5
  1363. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1364. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1365. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1366. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1367. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1368. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1369. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1370. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1371. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1372. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1373. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1374. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. end
  1378. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1379. ANIM = "Jump"
  1380. if ATTACK == false then
  1381. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1387. end
  1388. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1389. ANIM = "Fall"
  1390. if ATTACK == false then
  1391. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1395. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1397. end
  1398. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1399. ANIM = "Idle"
  1400. if ATTACK == false then
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. end
  1408. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1409. ANIM = "Walk"
  1410. if ATTACK == false then
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1417. end
  1418. end
  1419. unanchor()
  1420. Humanoid.MaxHealth = "inf"
  1421. Humanoid.Health = "inf"
  1422. if Rooted == false then
  1423. Disable_Jump = false
  1424. Humanoid.WalkSpeed = Speed
  1425. elseif Rooted == true then
  1426. Disable_Jump = true
  1427. Humanoid.WalkSpeed = 0
  1428. end
  1429. for _, c in pairs(Character:GetChildren()) do
  1430. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1431. c.Material = "Neon"
  1432. if c:FindFirstChildOfClass("ParticleEmitter") then
  1433. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1434. end
  1435. c.Color = C3(1,1,1)
  1436. if c == Head then
  1437. if c:FindFirstChild("face") then
  1438. c.face:remove()
  1439. end
  1440. end
  1441. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1442. c:remove()
  1443. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1444. c:remove()
  1445. end
  1446. end
  1447. sick.SoundId = "rbxassetid://1494340971"
  1448. sick.Looped = true
  1449. sick.Pitch = 1
  1450. sick.Volume = 3
  1451. sick:Resume()
  1452. sick.Parent = Torso
  1453. refit()
  1454. if Head:FindFirstChildOfClass("Sound") then
  1455. Head:FindFirstChildOfClass("Sound"):remove()
  1456. end
  1457. end
  1458.  
  1459. --//=================================\\
  1460. --\\=================================//
  1461.  
  1462.  
  1463.  
  1464.  
  1465.  
  1466. --//====================================================\\--
  1467. --|| END OF SCRIPT
  1468. --\\====================================================//--
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