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Sep 21st, 2017
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Lua 0.21 KB | None | 0 0
  1. function jump:touch( event )
  2.     if ( event.phase == "began") then
  3.         if ( canMove == true ) then
  4.             motionx = 0
  5.                 motiony = -speed*3.8
  6.             canMove = false
  7.         end
  8.     end
  9. end
  10.  
  11.     jump:addEventListener( "touch", jump )
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