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Mit HW Beschleunigung

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Nov 10th, 2019
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  1.  
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Flash: Hardware accelerated
  5. Flash Stage3D: Hardware accelerated
  6. Flash Stage3D Baseline profile: Hardware accelerated
  7. Compositing: Hardware accelerated
  8. Multiple Raster Threads: Enabled
  9. Out-of-process Rasterization: Disabled
  10. Hardware Protected Video Decode: Unavailable
  11. Rasterization: Hardware accelerated
  12. Skia Renderer: Disabled
  13. Video Decode: Hardware accelerated
  14. Viz Display Compositor: Enabled
  15. Viz Hit-test Surface Layer: Disabled
  16. WebGL: Hardware accelerated
  17. WebGL2: Hardware accelerated
  18. Driver Bug Workarounds
  19. clear_uniforms_before_first_program_use
  20. decode_encode_srgb_for_generatemipmap
  21. disable_delayed_copy_nv12
  22. disable_direct_composition_layers
  23. disable_discard_framebuffer
  24. exit_on_context_lost
  25. force_cube_complete
  26. scalarize_vec_and_mat_constructor_args
  27. disabled_extension_GL_KHR_blend_equation_advanced
  28. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  29. Problems Detected
  30. Protected video decoding with swap chain is for Windows and Intel only
  31. Disabled Features: protected_video_decode
  32. Some drivers are unable to reset the D3D device in the GPU process sandbox
  33. Applied Workarounds: exit_on_context_lost
  34. Clear uniforms before first program use on all platforms: 124764, 349137
  35. Applied Workarounds: clear_uniforms_before_first_program_use
  36. Always rewrite vec/mat constructors to be consistent: 398694
  37. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  38. ANGLE crash on glReadPixels from incomplete cube map texture: 518889
  39. Applied Workarounds: force_cube_complete
  40. Framebuffer discarding can hurt performance on non-tilers: 570897
  41. Applied Workarounds: disable_discard_framebuffer
  42. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  43. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  44. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  45. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  46. Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
  47. Applied Workarounds: disable_delayed_copy_nv12
  48. Hardware overlays result in black videos on non-Intel GPUs: 932879
  49. Applied Workarounds: disable_direct_composition_layers
  50. ANGLE Features
  51. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
  52. On Qualcomm GPUs, program binaries don't contain transform feedback varyings
  53. lose_context_on_out_of_memory (Frontend workarounds): Enabled
  54. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  55. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled
  56. Always rewrite vec/mat constructors to be consistent
  57. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
  58. On Windows Intel OpenGL drivers TexImage sometimes seems to interact with the Framebuffer
  59. add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled
  60. On D3D ntel drivers <4815 when rendering with no render target, two bugs lead to incorrect behavior
  61. allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled
  62. Some drivers corrupt texture data when clearing for robust resource initialization.
  63. call_clear_twice (D3D workarounds) 655534: Disabled
  64. On some Intel drivers, using clear() may not take effect
  65. depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
  66. Bug in NVIDIA D3D11 Driver version <=347.88 and >368.81 triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  67. disable_b5g6r5_support (D3D workarounds): Disabled
  68. On Intel and AMD drivers, textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  69. emulate_isnan_float (D3D workarounds) 650547: Disabled
  70. On some Intel drivers, using isnan() on highp float will get wrong answer
  71. emulate_tiny_stencil_textures (D3D workarounds): Disabled
  72. On some AMD drivers, 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  73. expand_integer_pow_expressions (D3D workarounds): Enabled
  74. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  75. flush_after_ending_transform_feedback (D3D workarounds): Enabled
  76. NVIDIA drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  77. force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled
  78. On an NVIDIA D3D driver, the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  79. get_dimensions_ignores_base_level (D3D workarounds): Enabled
  80. Some NVIDIA drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  81. mrt_perf_workaround (D3D workarounds): Enabled
  82. Some NVIDIA D3D11 drivers have a bug where they ignore null render targets
  83. pre_add_texel_fetch_offsets (D3D workarounds): Disabled
  84. On some Intel drivers, HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  85. rewrite_unary_minus_operator (D3D workarounds): Disabled
  86. On some Intel drivers, evaluating unary minus operator on integer may get wrong answer in vertex shaders
  87. select_view_in_geometry_shader (D3D workarounds): Disabled
  88. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  89. set_data_faster_than_image_upload (D3D workarounds): Enabled
  90. Set data faster than image upload
  91. skip_vs_constant_register_zero (D3D workarounds): Enabled
  92. On NVIDIA D3D driver v388.59 in specific cases the driver doesn't handle constant register zero correctly
  93. use_instanced_point_sprite_emulation (D3D workarounds): Disabled
  94. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  95. use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled
  96. On some Intel drivers, copying from staging storage to constant buffer storage does not work
  97. zero_max_lod (D3D workarounds): Disabled
  98. D3D11 is missing an option to disable mipmaps on a mipmapped texture
  99. Version Information
  100. Data exported 2019-11-10T19:58:17.313Z
  101. Browser version OPR/64.0.3417.92
  102. Operating system Windows NT 10.0.18362
  103. ANGLE commit id unknown hash
  104. 2D graphics backend Skia/77
  105. Command Line "E:\Program Files (x86)\64.0.3417.92_0\opera.exe" --enable-quic --lowered-browser --new-tab --ran-launcher --restore-last-session --ran-launcher --flag-switches-begin --flag-switches-end --enable-quic
  106. Driver Information
  107. Initialization time 791
  108. In-process GPU false
  109. Passthrough Command Decoder false
  110. Sandboxed true
  111. GPU0 VENDOR = 0x10de [Google Inc.], DEVICE= 0x1c03 [ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)] *ACTIVE*
  112. Optimus false
  113. AMD switchable false
  114. Desktop compositing Aero Glass
  115. Direct composition true
  116. Supports overlays false
  117. YUY2 overlay support NONE
  118. NV12 overlay support NONE
  119. Diagonal Monitor Size of \\.\DISPLAY1 21.6"
  120. Diagonal Monitor Size of \\.\DISPLAY2 21.6"
  121. Driver D3D12 feature level D3D 12.1
  122. Driver Vulkan API version Vulkan API 1.1.0
  123. Driver vendor NVIDIA
  124. Driver version 441.12
  125. Driver date 10-24-2019
  126. GPU CUDA compute capability major version 6
  127. Pixel shader version 5.0
  128. Vertex shader version 5.0
  129. Max. MSAA samples 8
  130. Machine model name
  131. Machine model version
  132. GL_VENDOR Google Inc.
  133. GL_RENDERER ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)
  134. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.unknown hash)
  135. GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture
  136. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  137. Disabled WebGL Extensions
  138. Window system binding vendor Google Inc. (adapter LUID: 0000000000009564)
  139. Window system binding version 1.4 (ANGLE 2.1.0.unknown hash)
  140. Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible
  141. Direct rendering version unknown
  142. Reset notification strategy 0x8252
  143. GPU process crash count 0
  144. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRX_1010102: not supported, RGBX_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, UYVY_422: not supported, P010: not supported
  145. Compositor Information
  146. Tile Update Mode One-copy
  147. Partial Raster Enabled
  148. GpuMemoryBuffers Status
  149. R_8 Software only
  150. R_16 Software only
  151. RG_88 Software only
  152. BGR_565 Software only
  153. RGBA_4444 Software only
  154. RGBX_8888 GPU_READ, SCANOUT
  155. RGBA_8888 GPU_READ, SCANOUT
  156. BGRX_8888 Software only
  157. BGRX_1010102 Software only
  158. RGBX_1010102 Software only
  159. BGRA_8888 Software only
  160. RGBA_F16 Software only
  161. YVU_420 Software only
  162. YUV_420_BIPLANAR Software only
  163. UYVY_422 Software only
  164. P010 Software only
  165. Display(s) Information
  166. Info Display[2779098405] bounds=[0,0 1920x1080], workarea=[0,0 1920x1080], scale=1, external.
  167. Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  168. SDR white level in nits 80
  169. Bits per color component 8
  170. Bits per pixel 24
  171. Refresh Rate in Hz 60
  172. Info Display[2528732444] bounds=[-1920,0 1920x1080], workarea=[-1920,0 1920x1080], scale=1, external.
  173. Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  174. SDR white level in nits 80
  175. Bits per color component 8
  176. Bits per pixel 24
  177. Refresh Rate in Hz 60
  178. Video Acceleration Information
  179. Diagnostics
  180. 0
  181. b3DAccelerationEnabled true
  182. b3DAccelerationExists true
  183. bAGPEnabled true
  184. bAGPExistenceValid true
  185. bAGPExists true
  186. bCanRenderWindow true
  187. bDDAccelerationEnabled true
  188. bDriverBeta false
  189. bDriverDebug false
  190. bDriverSigned false
  191. bDriverSignedValid false
  192. bNoHardware false
  193. dwBpp 32
  194. dwDDIVersion 12
  195. dwHeight 1080
  196. dwRefreshRate 60
  197. dwWHQLLevel 0
  198. dwWidth 1920
  199. iAdapter 1
  200. lDriverSize 961984
  201. lMiniVddSize 0
  202. szAGPStatusEnglish Enabled
  203. szAGPStatusLocalized Enabled
  204. szChipType GeForce GTX 1060 6GB
  205. szD3DStatusEnglish Enabled
  206. szD3DStatusLocalized Enabled
  207. szDACType Integrated RAMDAC
  208. szDDIVersionEnglish 12
  209. szDDIVersionLocalized 12
  210. szDDStatusEnglish Enabled
  211. szDDStatusLocalized Enabled
  212. szDXVAHDEnglish Supported
  213. szDXVAModes
  214. szDescription NVIDIA GeForce GTX 1060 6GB
  215. szDeviceId 0x1C03
  216. szDeviceIdentifier {D7B71E3E-5F43-11CF-7E63-0D3C1BC2D735}
  217. szDeviceName \\.\DISPLAY1
  218. szDisplayMemoryEnglish 10107 MB
  219. szDisplayMemoryLocalized 10107 MB
  220. szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz)
  221. szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz)
  222. szDriverAssemblyVersion 26.21.14.4112
  223. szDriverAttributes Final Retail
  224. szDriverDateEnglish 24.10.2019 01:00:00
  225. szDriverDateLocalized 10/24/2019 01:00:00
  226. szDriverLanguageEnglish English
  227. szDriverLanguageLocalized English
  228. szDriverModelEnglish WDDM 2.6
  229. szDriverModelLocalized WDDM 2.6
  230. szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_93eff437a314841a\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_93eff437a314841a\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_93eff437a314841a\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_93eff437a314841a\nvldumdx.dll
  231. szDriverNodeStrongName oem54.inf:0f066de38c1ebff8:Section094:26.21.14.4112:pci\ven_10de&dev_1c03
  232. szDriverSignDate Unknown
  233. szDriverVersion 26.21.0014.4112
  234. szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1C03&SUBSYS_1C0310DE&REV_A1
  235. szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{2329AACA-02C4-11EA-8367-D050993CD679}\0000
  236. szManufacturer NVIDIA
  237. szMiniVdd unknown
  238. szMiniVddDateEnglish Unknown
  239. szMiniVddDateLocalized unknown
  240. szMonitorMaxRes Unknown
  241. szMonitorName Generic PnP Monitor
  242. szNotesEnglish No problems found.
  243. szNotesLocalized No problems found.
  244. szOverlayEnglish Supported
  245. szRankOfInstalledDriver 00D12001
  246. szRegHelpText Unknown
  247. szRevision Unknown
  248. szRevisionId 0x00A1
  249. szSubSysId 0x1C0310DE
  250. szTestResultD3D7English Not run
  251. szTestResultD3D7Localized Not run
  252. szTestResultD3D8English Not run
  253. szTestResultD3D8Localized Not run
  254. szTestResultD3D9English Not run
  255. szTestResultD3D9Localized Not run
  256. szTestResultDDEnglish Not run
  257. szTestResultDDLocalized Not run
  258. szVdd unknown
  259. szVendorId 0x10DE
  260. 1
  261. b3DAccelerationEnabled true
  262. b3DAccelerationExists true
  263. bAGPEnabled true
  264. bAGPExistenceValid true
  265. bAGPExists true
  266. bCanRenderWindow true
  267. bDDAccelerationEnabled true
  268. bDriverBeta false
  269. bDriverDebug false
  270. bDriverSigned false
  271. bDriverSignedValid false
  272. bNoHardware false
  273. dwBpp 32
  274. dwDDIVersion 12
  275. dwHeight 1080
  276. dwRefreshRate 60
  277. dwWHQLLevel 0
  278. dwWidth 1920
  279. iAdapter 0
  280. lDriverSize 961984
  281. lMiniVddSize 0
  282. szAGPStatusEnglish Enabled
  283. szAGPStatusLocalized Enabled
  284. szChipType GeForce GTX 1060 6GB
  285. szD3DStatusEnglish Enabled
  286. szD3DStatusLocalized Enabled
  287. szDACType Integrated RAMDAC
  288. szDDIVersionEnglish 12
  289. szDDIVersionLocalized 12
  290. szDDStatusEnglish Enabled
  291. szDDStatusLocalized Enabled
  292. szDXVAHDEnglish Supported
  293. szDXVAModes
  294. szDescription NVIDIA GeForce GTX 1060 6GB
  295. szDeviceId 0x1C03
  296. szDeviceIdentifier {D7B71E3E-5F43-11CF-7E63-0D3C1BC2D735}
  297. szDeviceName \\.\DISPLAY2
  298. szDisplayMemoryEnglish 10107 MB
  299. szDisplayMemoryLocalized 10107 MB
  300. szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz)
  301. szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz)
  302. szDriverAssemblyVersion 26.21.14.4112
  303. szDriverAttributes Final Retail
  304. szDriverDateEnglish 24.10.2019 01:00:00
  305. szDriverDateLocalized 10/24/2019 01:00:00
  306. szDriverLanguageEnglish English
  307. szDriverLanguageLocalized English
  308. szDriverModelEnglish WDDM 2.6
  309. szDriverModelLocalized WDDM 2.6
  310. szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_93eff437a314841a\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_93eff437a314841a\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_93eff437a314841a\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_93eff437a314841a\nvldumdx.dll
  311. szDriverNodeStrongName oem54.inf:0f066de38c1ebff8:Section094:26.21.14.4112:pci\ven_10de&dev_1c03
  312. szDriverSignDate Unknown
  313. szDriverVersion 26.21.0014.4112
  314. szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1C03&SUBSYS_1C0310DE&REV_A1
  315. szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{2329AACA-02C4-11EA-8367-D050993CD679}\0001
  316. szManufacturer NVIDIA
  317. szMiniVdd unknown
  318. szMiniVddDateEnglish Unknown
  319. szMiniVddDateLocalized unknown
  320. szMonitorMaxRes Unknown
  321. szMonitorName Generic PnP Monitor
  322. szNotesEnglish No problems found.
  323. szNotesLocalized No problems found.
  324. szOverlayEnglish Supported
  325. szRankOfInstalledDriver 00D12001
  326. szRegHelpText Unknown
  327. szRevision Unknown
  328. szRevisionId 0x00A1
  329. szSubSysId 0x1C0310DE
  330. szTestResultD3D7English Not run
  331. szTestResultD3D7Localized Not run
  332. szTestResultD3D8English Not run
  333. szTestResultD3D8Localized Not run
  334. szTestResultD3D9English Not run
  335. szTestResultD3D9Localized Not run
  336. szTestResultDDEnglish Not run
  337. szTestResultDDLocalized Not run
  338. szVdd unknown
  339. szVendorId 0x10DE
  340. Log Messages
  341. GpuProcessHost: The unsandboxed GPU process exited normally. Everything is okay.
  342. GpuProcessHost: The unsandboxed GPU process exited normally. Everything is okay.
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