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Jan 22nd, 2020
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  1. if(shouldShowCursor != showCursor && !defined(_HAIKU_))
  2. {
  3. showCursor = shouldShowCursor;
  4. SDL_ShowCursor(showCursor);
  5. }
  6. else if(shouldShowCursor != showCursor && defined(_HAIKU_))
  7. {
  8. showCursor = shouldShowCursor;
  9. //SDL_ShowCursor(showCursor);
  10. }
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