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Dom Atari Spaz invaders

Dec 23rd, 2012
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  1. rem Generated Sunday/23/12/2012 13:15:32 by Visual bB Version 1.0.0.548
  2. rem **********************************
  3. rem *<filename> *
  4. rem *<description> *
  5. rem *<author> *
  6. rem *<contact info> *
  7. rem *<license> *
  8. rem **********************************
  9.  
  10.  
  11. playfield:
  12. ................................
  13. ..XXX................X..X..X....
  14. ..X..X..X...X.X.......X.X..X..X.
  15. ..X..X.X.X.X.X.X.......XXXX..X..
  16. ..X..X.X.X.X...X.......XXXXXX...
  17. ..XXX...X..X...X.....XX.........
  18. ....................X....XX..X..
  19. ...................XX...X.X..X..
  20. .................XX..X.X..X...X.
  21. .................X.X.XX..X...X..
  22. ..................XXX.....XXX...
  23. end
  24.  
  25.  
  26. COLUBK = $5E
  27. COLUPF = $21
  28.  
  29. player0x=50:player0y=50
  30. player1x=20:player1y=20
  31. missile0height=4:missile0y=255
  32.  
  33. NUSIZ0 = 16
  34.  
  35. sprites
  36.  
  37. player0:
  38. %10010100
  39. %10001010
  40. %01000101
  41. %01000101
  42. %01001001
  43. %10000010
  44. %00000100
  45. %00001000
  46. end
  47.  
  48. player1:
  49. %00111000
  50. %00111100
  51. %01111110
  52. %11111110
  53. %00001110
  54. %00010110
  55. %00100110
  56. %01000110
  57. end
  58.  
  59. if missile0y>240 then goto skip
  60. missile0y = missile 0y-2:goto draw_loop
  61. skip
  62. if joy0fire then missile0y = player0y-2:missile0x = player0x+4
  63.  
  64.  
  65. draw_loop
  66. drawscreen
  67. goto sprites
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