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- # Radiophobia 3 – Patch 1.19
- This patch is non-cumulative, which means it needs to be applied to the game patched to version 1.18.
- Install by unpacking into the game folder and overwriting the contents.
- - Old saves are NOT automatically compatible; see instructions below.
- - Do not use the last save button right after patching as the user.ltx is overwritten. Load the save manually for the first time instead.
- - Updated Russian translation can be found in the "OPTIONAL" folder.
- ### INSTRUCTIONS FOR OLD SAVE COMPATIBILITY ###
- - If you want to play on pre-1.19 saves, delete the "gamedata\meshes\actors" folder from the patch.
- - This is necessary because the new NPC models are not compatible with old saves due to the transition to CoP format.
- - Not all changes will apply on old saves.
- # Changelog
- ## New features
- - Added the SV-98, AWM, MP9, VPO-101, F2000, G36, MG36 and Taurus Raging Bull from IWP.
- - Replaced DVL-10 animations with ones from IWP.
- - Revamped the HUD (compass taken from EGUI).
- - Replaced all NPC models with ones ported by nestandart_5443 (optimized version).
- - Replaced all first person body models to match the new NPC models.
- - Added detailed quest markers to nearly every new quest (apart from the freeplay questline).
- - Added the 7.62x54mm PP rounds as a designated cheaper ammo for the PK machine guns.
- - Added Anomaly Custom knives, ported by Eterna||solation.
- - Added spots for important characters, traders etc. like in CoP.
- - Added engine support for firemode change animations. Models that support them will now use them.
- - Replaced a large portion of icons with ones by Crepis, Maid and Denis Vysockij (LAEE author).
- - Replaced most food eating animations with better ones. Ty Davoker and Lassie for the cheese curds item.
- - Added a helmet slot blocker icon indicating if the equipped suit has an integrated helmet.
- - Replaced the subtitles with a revamped version which also includes subtitles for the video cutscenes.
- - Added the option to disable subtitles to the sound settings tab.
- ## Changes
- - Removed the GPS beacon item as markers can be added in the PDA.
- - Lowered the condition threshold for weapon explosion chance from 25% to 15%.
- - Lowered bullet resistances for some mutants.
- - Removed flashlight models from most BaS weapons since they aren't functional.
- - Reduced grenade damage and effective radius.
- - NPCs will no longer loot NPCs and monsters killed by the player.
- - Removed the health loss from using an anti-rad.
- - Increased damage from emissions, it should no longer be possible to survive them without shelter.
- - Disabled player zombification from psy damage.
- - Removed the food spoiling mechanic and removed spoiled food altogether.
- - Reduced the amount of muzzle smoke for SMGs and pistols.
- - Increased sunshafts intensity.
- - You now get to keep the detector and flashlight after the first mission.
- - Reduced guide travel prices.
- - Changed SR-1 ammo to 7.62x25mm.
- - Readjusted Groza aiming positions.
- - Increased minimal condition for weapons looted off zombies and bandits.
- - Hunters are now stationary and some spawn only after certain story events.
- - Moved some of the new traders to more logical places.
- - Moved the dynamite for Wolf to a more intuitive place.
- - Removed Hermit and Jamb.
- - Items such as the Seeker notes will now get auto-used on pickup.
- - Reduced NPC knife spawn chance.
- - Trader inventories now repopulate periodically instead of on save load.
- - Slightly decreased hunger rate.
- - Rebalanced scope and suppressor prices a bit.
- - Increased HUD FOV for Gunslinger weapons.
- - Removed integrated helmets from suits that are not scientific or exo.
- - You no longer have to disable the Brain Scorcher with Alan to finish the questline related to him.
- - Added several previously nearly or completely unobtainable weapons to the game world.
- - Revamped Shaman stash contents.
- - Disabled NPCs going into panic when they have a weapon.
- - Removed cars.
- - Returned level changer positions from vanilla (no more long walks to Bar).
- - Removed NPC icons.
- - Disabled prefetching by default.
- - Removed ameba anomalies.
- - Removed weight from most quest items.
- - Settings added by R3 now get saved to "_appdata_\rad3_cfg.ltx" and are no longer tied to the current save.
- - Artifacts are no longer required for trader equipment repairs.
- - Improved the reward for killing the Dark Archeologist.
- ## Fixes
- - The body of the water tower sniper should no longer disappear.
- - Fixed TOZ-66 unjam animation looping.
- - Fixed a number of broken shooting animations when using different combinations of attachments.
- - Fixed a bug where the PDA would get knocked out of the players hands, making the 3D PDA not work.
- - Fixed some incorrect mutant part counts in Hunter dialog.
- - Fixed sight aiming positions for one of the MP5 variations.
- - Disabled looting for Outcast.
- - Fixed certain weapons not being sellable despite not being quest items.
- - Added a condition for the spawn of Friar so that he doesn't die too early in the playtrough.
- - Fixed Seeker bodies disappearing.
- - Fixed the crazy sniper quest failing when Max is dead despite him not being needed.
- - Fixed "Power" being hostile to the player for no reason.
- - Fixed player shooting, reloading etc. sounds cutting out when there's lots of gunfire around (for the most part).
- - Fixed "Trying add story id" crashes.
- - Fixed a crash when picking up items next to an explosive barrel.
- - Reduced wear per shot for the OTs-33 and fixed its unjam sound.
- - Fixed stuck NPC logic after going underground during an emission.
- - Removed the transition between Radar and DV as it interferes with a quest.
- - Fixed first person legs getting stuck in a shuffling animation loop.
- - The overloaded icon now considers the weight limit set for the current difficulty.
- - Fixed tons of incorrect NPC weapon strap positions.
- And more minor tweaks and fixes...
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