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- Basic Outline.
- Lore: He watches. He listens. He knows. And in the dark corners of the night, he shares what he has gathered. He is Ambrose, and he is the Angels' direct line of information on Althrader's current state, and their hand in the world. Mysteriously appearing after the destruction of the Eurthans' civilization, Ambrose can appear anywhere, at any time, for any reason. As one of the Angels' few working units in Althrader, Ambrose is known for getting his hands dirty, and will complete any job assigned to him without hesitation, and without fail. Recently, rumors have been spread that he is searching out Eurthans now that their population is on the rise once more. In harsher, more fearful tones, rumors are whispered that he may be searching for one Eurthan in particular.
- Ambrose, the Everwatching.
- Role: Assassin
- Base stats
- Health:435 (+27)
- Mana: 360 (+63)
- Armor: 15 (+3)
- Magic Resist: 22 (+2)
- Attack Damage: 62 (+4)
- Attack Speed: .68 (+.32)
- Movement Speed: 340
- Abilities
- Passive: All Seeing
- Every 60 seconds, Ambrose will reveal a random enemy on the map for 5/6/7 seconds. During the duration, the revealed enemy cannot enter stealth.
- Q: Sunder
- Ambrose thrusts his arm through his target enemy, dealing 80/110/140/170/200 damage. (+40% of your physical power.)
- Cost: 50/65/80/95/110
- Cooldown: 14/12/10/8/6 seconds.
- True Form: Ambrose fires a ray of light that deals 100/150/200/250/300 damage to all enemies in its path. (+100% of your physical power.)
- Cost: 100/130/160/190/220
- Cooldown: 14/12/10/8/6 seconds.
- W: Brilliance
- Ambrose begins gathering light for 3 seconds. While he is gathering light he gains 10/15/20/25/30% movement speed. After 3 seconds Ambrose will send the light outward, blinding nearby enemies and slowing them.
- Blind duration: 1/1.4/1.8/2.2/2.5 seconds.
- Slow: 5/10/15/20/25%
- Slow duration: 1/1.4/1.8/2.2/2.5 seconds.
- Cost: 100/100/100/100/100
- Cooldown: 20/17/14/11/8 seconds.
- True Form: Ambrose gathers light quickly and holds it for 5 seconds. During this time, Ambrose's auto-attacks deal enhanced damage, and each 3rd consecutive hit on the same enemy will slow them for 2 seconds.
- Damage: 20/30/40/50/60
- Slow: 5/15/25/35/45%
- Cost: 100/100/100/100/100
- Cooldown:20/17/14/11/8 seconds.
- E: Divine Might
- Ambrose fires a powerful, short range blast from his palm, dealing damage and knocking enemies back. If enemies hit a wall they become (Dazed).
- Damage: 50/90/130/170/210 (+50% of your physical power)
- Cost: 75/100/125/150/175
- Cooldown: 17/15/13/11/9 seconds.
- True Form: Ambrose teleports to a target location, gaining increased movement speed that decays rapidly after reaching his target location, as well as increased damage.
- Damage: 20/35/50/65/90
- Movement Speed: 50/55/60/65/70%
- Decay: 25% of bonus speed per second.
- Cost: 75/100/125/150/175
- Cooldown: 15/13/11/9/7
- R: Revelation
- Ambrose activates his True Form, spreading his wings to gain increased movement speed and attack range, as well as increased attack speed. While in his True Form Ambrose ignores unit collision.
- Movement speed: 50/55/60%
- AA range: +600
- Attack speed: 30/35/40%
- Cost: 100/125/150
- Cooldown: 200/150/100 seconds
- Duration: 10/15/20 seconds.
- True Form: Ambrose dashes toward a target enemy, picks them up, and carries them back to his starting location, dealing damage along the way. Using this ability removes Ambrose from his True Form.
- Damage: 80/100/120 (+80% of your physical power)
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