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  1. # material is the bukkit name for the material.
  2. # requirements is the amount of the material needed to create a reinforcement.
  3. # return is the amount of material to return.
  4. # percent_chance is the chance to return the block. Scales with damage.
  5. # scale_amount is, if maturation is enabled, the amount extra to damage a block if it is not fully matured. The forumla for calculating the extra damage is 1/(1-((time left of maturation) / (default amount of time for maturation))) * scale. So if a block has 5 minutes left of maturation on a 10 minute default period with a scale of 3 we do 1/(5 / 10) * 3 = 6 damage. Setting scale amount to 0 disables this function.
  6. # effect allows to add particles around a reinforced block when it is created or damaged.
  7. # type: The bukkit name of the particle.
  8. # id: the item/block/data id for the effect
  9. # data: the data value of the block/item for the effect
  10. # offsetX: the amount to be randomly offset by in the X axis
  11. # offsetY: the amount to be randomly offset by in the Y axis
  12. # offsetZ: the amount to be randomly offset by in the Z axis
  13. # speed: the speed of the particles
  14. # particleCount: the amount of particle to display.
  15. # view_distance: the distance from which players will be able to see the effect. default is 16.
  16. # internal_logging logs Citadel internal status messages, config notices, and the like. Strongly recommend it be on.
  17. internal_logging: true
  18. # command_logging logs the _response_ that Citadel sends to the player; very useful.
  19. command_logging: true
  20. # break_logging logs all reinforcement breaks that are done in /ctb mode (e.g. friendly breaks).
  21. break_logging: false
  22. # hostile_logging logs all reinforcement breaks that are done without bypass (e.g. hostile breaks).
  23. hostile_logging: true
  24. # damage_logging logs all reinforcement break attempts. Leave off unless you need it.
  25. damage_logging: false
  26. # reinf_logging logs all reinforcement creation and also logs when group lookups fail. Can get super spammy.
  27. reinf_logging: false
  28. # All logging states can be controlled using /ctsl
  29. reinforcements:
  30. stone_tier:
  31. material: STONE
  32. requirements: 1
  33. return: 1
  34. percent_chance: 100
  35. hit_points: 50
  36. # mature time is in minutes
  37. mature_time: 5
  38. acid_time: 20
  39. scale_amount: 1
  40. lore:
  41. effect:
  42. type: FLYING_GLYPH
  43. speed: 0.5
  44. particleCount: 50
  45. iron_tier:
  46. material: IRON_INGOT
  47. requirements: 1
  48. return: 1
  49. percent_chance: 100
  50. hit_points: 300
  51. # mature time is in minutes
  52. mature_time: 30
  53. acid_time: 360
  54. scale_amount: 1
  55. lore:
  56. effect:
  57. type: FLYING_GLYPH
  58. speed: 0.5
  59. particleCount: 50
  60. diamond_tier:
  61. material: DIAMOND
  62. requirements: 1
  63. return: 1
  64. percent_chance: 100
  65. hit_points: 2000
  66. # mature time is in minutes
  67. mature_time: 240
  68. acid_time: 2880
  69. scale_amount: 1
  70. lore:
  71. effect:
  72. type: FLYING_GLYPH
  73. speed: 0.5
  74. particleCount: 50
  75. instant_emerald:
  76. material: EMERALD
  77. requirements: 1
  78. return: 1
  79. percent_chance: 100
  80. hit_points: 1500
  81. mature_time: 0
  82. acid_time: 2160
  83. scale_amount: 1
  84. lore:
  85. - This reinforcement instantly matures
  86. effect:
  87. type: FLYING_GLYPH
  88. speed: 0.5
  89. particleCount: 50
  90. # Delete the comment char to use lore. Three spaces are required
  91. # after lore. You can add multiple lines by adding -
  92. # - Some string representation required for this reinforcement.
  93. #
  94. # # Uncomment below to add limits to what blocks this reinforcement can be applied to
  95. # reinforceables:
  96. # - STONE
  97. bedrock:
  98. material: BEDROCK
  99. requirements: 1
  100. return: 0
  101. percent_chance: 100
  102. hit_points: 147483646
  103. mature_time: 1
  104. acid_time: 147483646
  105. scale_amount: 1
  106. lore:
  107. effect:
  108. type: FLYING_GLYPH
  109. speed: 0.5
  110. particleCount: 50
  111. #natural_reinforcements:
  112. #diamond_ore:
  113. #material: DIAMOND_ORE
  114. #hit_points: 60
  115. non_reinforceables:
  116. - BEDROCK
  117. - END_GATEWAY
  118. - ENDER_PORTAL_FRAME
  119. - SAPLING
  120. - LONG_GRASS
  121. - DEAD_BUSH
  122. - PISTON_EXTENSION
  123. - PISTON_MOVING_PIECE
  124. - RED_ROSE
  125. - YELLOW_FLOWER
  126. - BROWN_MUSHROOM
  127. - RED_MUSHROOM
  128. - TNT
  129. - CROPS
  130. - FIRE
  131. - SNOW
  132. - ICE
  133. - CACTUS
  134. - SUGAR_CANE_BLOCK
  135. - PORTAL
  136. - CAKE_BLOCK
  137. - VINE
  138. - ENDER_PORTAL
  139. - WEB
  140. - CARROT
  141. - CROPS
  142. - POTATO
  143. - NETHER_WARTS
  144. reset_player_state: 300
  145. enable_maturation: true
  146. # The max amount of reinforcements to keep loaded
  147. max_cache_size: 20000000
  148. # The amount of minutes to keep a reinforcement loaded
  149. max_cache_load_time: 15
  150. redstone_distance: 3
  151. acidblock_material: GOLD_BLOCK
  152. # If set to true then instead of dropping the reinforcement a block with the specified reinforcement value will be dropped.
  153. drop_reinforced_block: false
  154. save_interval_ticks: 12000
  155. # reinforcement_damageMultiplier is m where BlockDamage = 2 ^ (n/m) where n is equal to the number of days the group has been inactive
  156. reinforcement_damageMultiplier: 365
  157. mysql:
  158. hostname: ""
  159. port:
  160. dbname: ""
  161. username: ""
  162. password: ""
  163. # Shows reinforcement information as percentile value
  164. show_health_as_percent: true
  165. # Whether players are automatically put in reinforcement bypass mode on login
  166. default_bypass_mode: true
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