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- # material is the bukkit name for the material.
- # requirements is the amount of the material needed to create a reinforcement.
- # return is the amount of material to return.
- # percent_chance is the chance to return the block. Scales with damage.
- # scale_amount is, if maturation is enabled, the amount extra to damage a block if it is not fully matured. The forumla for calculating the extra damage is 1/(1-((time left of maturation) / (default amount of time for maturation))) * scale. So if a block has 5 minutes left of maturation on a 10 minute default period with a scale of 3 we do 1/(5 / 10) * 3 = 6 damage. Setting scale amount to 0 disables this function.
- # effect allows to add particles around a reinforced block when it is created or damaged.
- # type: The bukkit name of the particle.
- # id: the item/block/data id for the effect
- # data: the data value of the block/item for the effect
- # offsetX: the amount to be randomly offset by in the X axis
- # offsetY: the amount to be randomly offset by in the Y axis
- # offsetZ: the amount to be randomly offset by in the Z axis
- # speed: the speed of the particles
- # particleCount: the amount of particle to display.
- # view_distance: the distance from which players will be able to see the effect. default is 16.
- # internal_logging logs Citadel internal status messages, config notices, and the like. Strongly recommend it be on.
- internal_logging: true
- # command_logging logs the _response_ that Citadel sends to the player; very useful.
- command_logging: true
- # break_logging logs all reinforcement breaks that are done in /ctb mode (e.g. friendly breaks).
- break_logging: false
- # hostile_logging logs all reinforcement breaks that are done without bypass (e.g. hostile breaks).
- hostile_logging: true
- # damage_logging logs all reinforcement break attempts. Leave off unless you need it.
- damage_logging: false
- # reinf_logging logs all reinforcement creation and also logs when group lookups fail. Can get super spammy.
- reinf_logging: false
- # All logging states can be controlled using /ctsl
- reinforcements:
- stone_tier:
- material: STONE
- requirements: 1
- return: 1
- percent_chance: 100
- hit_points: 50
- # mature time is in minutes
- mature_time: 5
- acid_time: 20
- scale_amount: 1
- lore:
- effect:
- type: FLYING_GLYPH
- speed: 0.5
- particleCount: 50
- iron_tier:
- material: IRON_INGOT
- requirements: 1
- return: 1
- percent_chance: 100
- hit_points: 300
- # mature time is in minutes
- mature_time: 30
- acid_time: 360
- scale_amount: 1
- lore:
- effect:
- type: FLYING_GLYPH
- speed: 0.5
- particleCount: 50
- diamond_tier:
- material: DIAMOND
- requirements: 1
- return: 1
- percent_chance: 100
- hit_points: 2000
- # mature time is in minutes
- mature_time: 240
- acid_time: 2880
- scale_amount: 1
- lore:
- effect:
- type: FLYING_GLYPH
- speed: 0.5
- particleCount: 50
- instant_emerald:
- material: EMERALD
- requirements: 1
- return: 1
- percent_chance: 100
- hit_points: 1500
- mature_time: 0
- acid_time: 2160
- scale_amount: 1
- lore:
- - This reinforcement instantly matures
- effect:
- type: FLYING_GLYPH
- speed: 0.5
- particleCount: 50
- # Delete the comment char to use lore. Three spaces are required
- # after lore. You can add multiple lines by adding -
- # - Some string representation required for this reinforcement.
- #
- # # Uncomment below to add limits to what blocks this reinforcement can be applied to
- # reinforceables:
- # - STONE
- bedrock:
- material: BEDROCK
- requirements: 1
- return: 0
- percent_chance: 100
- hit_points: 147483646
- mature_time: 1
- acid_time: 147483646
- scale_amount: 1
- lore:
- effect:
- type: FLYING_GLYPH
- speed: 0.5
- particleCount: 50
- #natural_reinforcements:
- #diamond_ore:
- #material: DIAMOND_ORE
- #hit_points: 60
- non_reinforceables:
- - BEDROCK
- - END_GATEWAY
- - ENDER_PORTAL_FRAME
- - SAPLING
- - LONG_GRASS
- - DEAD_BUSH
- - PISTON_EXTENSION
- - PISTON_MOVING_PIECE
- - RED_ROSE
- - YELLOW_FLOWER
- - BROWN_MUSHROOM
- - RED_MUSHROOM
- - TNT
- - CROPS
- - FIRE
- - SNOW
- - ICE
- - CACTUS
- - SUGAR_CANE_BLOCK
- - PORTAL
- - CAKE_BLOCK
- - VINE
- - ENDER_PORTAL
- - WEB
- - CARROT
- - CROPS
- - POTATO
- - NETHER_WARTS
- reset_player_state: 300
- enable_maturation: true
- # The max amount of reinforcements to keep loaded
- max_cache_size: 20000000
- # The amount of minutes to keep a reinforcement loaded
- max_cache_load_time: 15
- redstone_distance: 3
- acidblock_material: GOLD_BLOCK
- # If set to true then instead of dropping the reinforcement a block with the specified reinforcement value will be dropped.
- drop_reinforced_block: false
- save_interval_ticks: 12000
- # reinforcement_damageMultiplier is m where BlockDamage = 2 ^ (n/m) where n is equal to the number of days the group has been inactive
- reinforcement_damageMultiplier: 365
- mysql:
- hostname: ""
- port:
- dbname: ""
- username: ""
- password: ""
- # Shows reinforcement information as percentile value
- show_health_as_percent: true
- # Whether players are automatically put in reinforcement bypass mode on login
- default_bypass_mode: true
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