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Jun 19th, 2018
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  1. *****MACRO******
  2. -Not too sure about chronoing the fast zealot, maybe MAYBE chronoing a fast stalker if you're worried - otherwise use them on probes and warp gate tech
  3. -Get a pylon by your natural sooner - that way you can warp right in there and it'll help with sticky situations
  4. -When you expand, let your minerals get up to 400 so that you can expand a little bit faster. It's worth it to delay your warpins a little bit. GET that expo faster!!!!
  5. -If you're going to commit to turtling anyways, then get your upgrades. Why? Because double upgrade toss is fucking GOOD.
  6. -When we get to max supply, if you don't have it, get doubleforge and finish off your upgrades
  7. =-toss down a TON more gates and maybe one or two more robos, that way you can resupply your army.
  8. =- Expand ALL THE THINGS
  9. -21 minutes in the game is LATE for not having 3/3 even started yet.
  10. -Make sure the gateways all go warp g ate asap
  11. -The warp prism play was orgasmic
  12. -Make sure to get a forward pylon - you're not always going to win with your deathball amove
  13. -Make sure you warp in during a battle and then chrono your gates.
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  15. *****SCOUTING*****
  16. When your observer sees a base with no units, that means you are free to push! If you kill his whole army and see no units, COUNTER. If you kill his army and he's trying to expand, COUNTER. If you kill his army, COUNTER (or expand)
  17. -putting your pylons around the map as scouts is BRILLIANT. It's what Zerg do with ovies, do it with pylons, cause pylons are betterererererer
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  20. *****MICRO*****
  21. Be careful with ff placement - there was a useless forcefield at the 8:20 mark. Try to not have bad ff
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